Re: [osg-users] Mac OS X Cross-Compile SDKs for 10.4 and 10.5

2008-02-15 Thread Robert Osfield
Hi Eric,

No real clue what Cross Compile stubs are but have added a link on the
Downloads page under binaries section, let me know if this isn't
appropriate.

Cheers,
Robert.

On Wed, Jan 30, 2008 at 1:21 AM, E. Wing <[EMAIL PROTECTED]> wrote:
> This package will let you cross compile for 10.4 or 10.5 using the SDK
>  feature in Xcode 3. This makes it easier to build programs targeting
>  10.4 or 10.5 without having to remove/replace your regular frameworks
>  each time.
>
>  I've been sitting on this awhile. I've been hoping to clean up the
>  documentation, but haven't gotten back to it. So I figured it would be
>  better to post it and let people try it. Feedback welcome.
>
>  You can find the package at:
>  
> http://www.openscenegraph.org/files/OpenSceneGraph-2.2.0/OpenSceneGraph-2.2.0_CrossCompileSDKs.dmg
>
>  It is just the stubs. No runtime is included. If you want to run
>  something, you still need the regular frameworks.
>
>  Robert, could you add a link to the downloads page with the description:
>  Mac OS X Cross-Compile SDKs (stubs-only)
>
>  Thanks,
>  Eric
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>
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Re: [osg-users] Mac OS X Cross-Compile SDKs for 10.4 and 10.5

2008-01-29 Thread E. Wing
Yes, I saw your post which reminded me that I needed to get this out.

By the way, did you resolve your problem? I don't have much to add at
this point, except that I hope you've read over the Leopard notes page
on the wiki.

http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/MacOSX10.5

(FYI, I just added a blurb about Doxygen DOCSET support.)

Yes, feedback on the cross-compile SDK is welcome. As far as I know,
we're one of the first to publicly put something out. There are no
conventions in place so it would help to know what works, what
doesn't, what could be better, etc. And hopefully when we hit
something that works, we can convince others to conform to the same
conventions which might improve tool chain support.

Thanks,
Eric




On 1/29/08, Stephen Northcott <[EMAIL PROTECTED]> wrote:
> Whoo Hoo..
>
> Thanks for that Eric. I am working on a project which apparently needs
> just that.. Do you want feedback?
>
> Have a good holiday Robert.
>
> Kind regards,
> Stephen.
>
> On Jan 30, 2008, at 8:21 AM, E. Wing wrote:
>
> > This package will let you cross compile for 10.4 or 10.5 using the SDK
> > feature in Xcode 3. This makes it easier to build programs targeting
> > 10.4 or 10.5 without having to remove/replace your regular frameworks
> > each time.
> >
> > I've been sitting on this awhile. I've been hoping to clean up the
> > documentation, but haven't gotten back to it. So I figured it would be
> > better to post it and let people try it. Feedback welcome.
> >
> > You can find the package at:
> >
> http://www.openscenegraph.org/files/OpenSceneGraph-2.2.0/OpenSceneGraph-2.2.0_CrossCompileSDKs.dmg
> >
> > It is just the stubs. No runtime is included. If you want to run
> > something, you still need the regular frameworks.
> >
> > Robert, could you add a link to the downloads page with the
> > description:
> > Mac OS X Cross-Compile SDKs (stubs-only)
> >
> > Thanks,
> > Eric
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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Re: [osg-users] Mac OS X Cross-Compile SDKs for 10.4 and 10.5

2008-01-29 Thread Stephen Northcott
Whoo Hoo..

Thanks for that Eric. I am working on a project which apparently needs  
just that.. Do you want feedback?

Have a good holiday Robert.

Kind regards,
Stephen.

On Jan 30, 2008, at 8:21 AM, E. Wing wrote:

> This package will let you cross compile for 10.4 or 10.5 using the SDK
> feature in Xcode 3. This makes it easier to build programs targeting
> 10.4 or 10.5 without having to remove/replace your regular frameworks
> each time.
>
> I've been sitting on this awhile. I've been hoping to clean up the
> documentation, but haven't gotten back to it. So I figured it would be
> better to post it and let people try it. Feedback welcome.
>
> You can find the package at:
> http://www.openscenegraph.org/files/OpenSceneGraph-2.2.0/OpenSceneGraph-2.2.0_CrossCompileSDKs.dmg
>
> It is just the stubs. No runtime is included. If you want to run
> something, you still need the regular frameworks.
>
> Robert, could you add a link to the downloads page with the  
> description:
> Mac OS X Cross-Compile SDKs (stubs-only)
>
> Thanks,
> Eric
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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[osg-users] Mac OS X Cross-Compile SDKs for 10.4 and 10.5

2008-01-29 Thread E. Wing
This package will let you cross compile for 10.4 or 10.5 using the SDK
feature in Xcode 3. This makes it easier to build programs targeting
10.4 or 10.5 without having to remove/replace your regular frameworks
each time.

I've been sitting on this awhile. I've been hoping to clean up the
documentation, but haven't gotten back to it. So I figured it would be
better to post it and let people try it. Feedback welcome.

You can find the package at:
http://www.openscenegraph.org/files/OpenSceneGraph-2.2.0/OpenSceneGraph-2.2.0_CrossCompileSDKs.dmg

It is just the stubs. No runtime is included. If you want to run
something, you still need the regular frameworks.

Robert, could you add a link to the downloads page with the description:
Mac OS X Cross-Compile SDKs (stubs-only)

Thanks,
Eric
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