Hi,
if you don't want to use callbacks you can split the viewer-run() into
!done and viewer-frame();
And then just update a PositionAttitudeTransform or MatrixTransform that
sits above your node you want to move between frame calls.
jp
On 21/04/10 09:54, daniele argiolas wrote:
Hi,
in my program I've external inputs that change the position of my object. I do
this with setUpdateCallback that call a function that returns
osg::NodeCallback*, with osg::AnimationPath* and AnimationPathCallback I set
new position and new angle.
Is there a way more convenient to do this?
I tried to do this with TrasformationMatrix ecc but for setUpdateCallback I
need a NodeCallback* return.
Have you some ideas?
Thank you!
Cheers,
daniele
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