Re: [osg-users] NodeVisitor finds the named Node, but NodeCallback doesn't rotate it

2015-08-10 Thread Elias Tarasov
Solved. 
Yes, truly the transformation matix was not attached to the scene graph, that 
caused problem, described above.

Also, i used osg::AnimationPath and no NodeCallback is required here.

Thank you!

Cheers,
Elias

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Re: [osg-users] NodeVisitor finds the named Node, but NodeCallback doesn't rotate it

2015-08-03 Thread Elias Tarasov
Hi, scrawl!

Im not sure that i understand what do you mean by saying detached graph.

I have now:
Root-Group-MatrixTransform-Node.

//Here is Node
ref_ptrNode nodeEngineCW = osgDB::readNodeFile(pathToACModels + 
engineCW.ac);

//Here is MatrixTransform
ref_ptrMatrixTransform setupForwardEngine = new MatrixTransform;
setupForwardEngine-addChild( nodeEngineCW.get() );

//Here is Group
ref_ptrGroup groupAircraft =new Group;
groupAircraft-addChild( setupForwardEngine.get() );

//Here is Root
ref_ptrGroup rootnode = new Group;
rootnode-addChild( groupAircraft.get() );

Everything seems fine in this sense.

Thank you!

Cheers,
Elias

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Re: [osg-users] NodeVisitor finds the named Node, but NodeCallback doesn't rotate it

2015-08-03 Thread Sebastian Messerschmidt

Am 01.08.2015 um 08:59 schrieb Elias Tarasov:

Hi!
I have .ac models. One is a quadrocopter and two others are it's engines. Each 
engine has propeller, which i want to animate by rotation. To do it, i have to 
find propeler's node for the start. What i was able to find that two ways are 
exist.
First is to find a node by it's name.
Second is to find a node by it's unique characteristics.
Here is models: 
https://drive.google.com/file/d/0ByDDImhSolf6cnVIN3JIMzJQTGs/view?usp=sharing

So the 1st question:
How to determine, the name of the node or it's other characteristics, to be 
able to find it?

Using NodeVisitors is the way to go with scenegraphs.


I developed simple program that searches a node by it's name. Something, that looks like 
a node's name i found when open .ac file using notepad and search for the 
name tag. But im not sure.

Here is code: 
https://drive.google.com/file/d/0ByDDImhSolf6U3BmTXpjeE1mRDg/view?usp=sharing
The problem: NodeVisitor finds a node( though im not sure this node is a 
propeller), but NodeCallback doesn't rotate it.

So the 2nd question: Why the element, identified by it's name, does not rotate?

The reason, why im sure that these models should be able to rotate anyway, is 
that i took them from another app, based on OSG and it works well.


Your sample code isn't what I would consider minimal, so it is hard to 
spot an obvious error.
But I don't see how the MatrixTransform is related to your scene graph. 
You need to do something like this inside your callback


for (p : node-getParents())
{
p-removeChild(node);
p-addChild(matrixTrans);
}
matrixTrans-addChild(node)

Your code simply adds a new parent, so the propeller is most likely 
drawn twice the time you would expect.


Btw. If your visitor is looking for the node-name only you don't have to 
implement anything else but the apply(Node) as even the 
osg::Geode/osg::Drawables and are osg::Node-derived since version 3.3.0.


Cheers
Sebastian



Thank you!

Cheers,
Elias

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Re: [osg-users] NodeVisitor finds the named Node, but NodeCallback doesn't rotate it

2015-08-02 Thread Jannik Heller
The MatrixTransform you are creating isn't actually in the scene graph.

What you have now is:

Root - (some parent) - Node

as well as a completely detached graph that won't have an effect.
MatrixTransform - Node

What you need instead is:

Root - (some parent) - MatrixTransform - Node

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[osg-users] NodeVisitor finds the named Node, but NodeCallback doesn't rotate it

2015-08-01 Thread Elias Tarasov
Hi!
I have .ac models. One is a quadrocopter and two others are it's engines. Each 
engine has propeller, which i want to animate by rotation. To do it, i have to 
find propeler's node for the start. What i was able to find that two ways are 
exist.
First is to find a node by it's name.
Second is to find a node by it's unique characteristics.
Here is models: 
https://drive.google.com/file/d/0ByDDImhSolf6cnVIN3JIMzJQTGs/view?usp=sharing

So the 1st question: 
How to determine, the name of the node or it's other characteristics, to be 
able to find it?

I developed simple program that searches a node by it's name. Something, that 
looks like a node's name i found when open .ac file using notepad and search 
for the name tag. But im not sure.

Here is code: 
https://drive.google.com/file/d/0ByDDImhSolf6U3BmTXpjeE1mRDg/view?usp=sharing
The problem: NodeVisitor finds a node( though im not sure this node is a 
propeller), but NodeCallback doesn't rotate it.

So the 2nd question: Why the element, identified by it's name, does not rotate?

The reason, why im sure that these models should be able to rotate anyway, is 
that i took them from another app, based on OSG and it works well.

Thank you!

Cheers,
Elias

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64557#64557





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