[osg-users] OSG file format and textures...

2008-03-03 Thread neil.hughes
Hi Robert,

thanks for getting back to me.

I think there is probably a whole load of confussion at my on this point. I had 
mistakenly assumed that the information I was looking at in the OSG file was 
the embedded textures. Doh! Evidently I should try reading the node names in 
the osg file. Sorry.

You are correct, I think it really is just the texture references that I should 
have told it to export as well.

Thanks for the help.

Neil.

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Re: [osg-users] OSG file format and textures...

2008-03-02 Thread Robert Osfield
Hi Neil,

Is this simply a file path issue?

FYI, .osg doesn't embed imagery in any way, it only has external
refrences.  The .ive format can embed images though.

Robert.

On Sat, Mar 1, 2008 at 7:45 PM,  [EMAIL PROTECTED] wrote:
 Hi All,

  Sorry if this is an old chestnut, but I got a question about the .osg file 
 format.

  I've got a scene created, and I save the universe out as a .osg file. I've 
 passed no options through in the the call, so the file that's created appears 
 to have the textures that the scene uses actually embedded within the osg 
 file. For my purposes this is great. However, when I double click on the osg 
 file, and view it with the osgviewer, no textures appear.

  I should add at this point that I'm still using OSG 1.2 - would love to move 
 on but no time at the moment.

  So, has anyone come across this problem before ?

  The textures that have been used are targas and jpegs if that's any help.

  It appears that using the options parameter I could force the save to merely 
 record a reference to the texture, and this would solve my immediate problem, 
 however I thought that I may have stumbled across a minor bug, and wanted to 
 check if anyone knew about it.

  Thanks for any comments

  Neil.
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[osg-users] OSG file format and textures...

2008-03-01 Thread neil.hughes
Hi All,

Sorry if this is an old chestnut, but I got a question about the .osg file 
format.

I've got a scene created, and I save the universe out as a .osg file. I've 
passed no options through in the the call, so the file that's created appears 
to have the textures that the scene uses actually embedded within the osg file. 
For my purposes this is great. However, when I double click on the osg file, 
and view it with the osgviewer, no textures appear.

I should add at this point that I'm still using OSG 1.2 - would love to move on 
but no time at the moment.

So, has anyone come across this problem before ?

The textures that have been used are targas and jpegs if that's any help.

It appears that using the options parameter I could force the save to merely 
record a reference to the texture, and this would solve my immediate problem, 
however I thought that I may have stumbled across a minor bug, and wanted to 
check if anyone knew about it.

Thanks for any comments

Neil.
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