Re: [osg-users] Plans for OpenSceneGraph-2.6.0-rc2
OpenSceneGraph 2.6 works fine.. 2008/8/4 Robert Osfield [EMAIL PROTECTED] Hi All, Yesterday I got svn trunk and the OpenSceneGraph-2.6 branch in sync, so both contain all the latest changes that Paul Martz merged with the 2.6 branch, and the fixes I made yesterday and submissions made by the community up to this morning. Today I will be writing up the press release/NEWS.txt today, and looking at a few reported issues and tagging the 2.6.0-rc2 this afternoon. Once I've updated the press release I'll ping the community to review it, given that my English writing skills aren't perfect this will be important ;-) It'd be great if 2.6-rc2 is good enough to make the final 2.6.0 release, as this would allow us to get 2.6.0 out in the first half of this week, binaries made etc. Judging by the low volume of fixes merged last week it would suggest either that 2.6.0-rc1 was already in pretty good shape, or that not enough testing has been carried out. I do hope it's not the later But just in case... Please test the OpenSceneGraph-2.6 branch on as many machine/OS's that are available to you and let me know of success/failure so we can get things fixed as soon as possible. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Plans for OpenSceneGraph-2.6.0-rc2
Hi All, Yesterday I got svn trunk and the OpenSceneGraph-2.6 branch in sync, so both contain all the latest changes that Paul Martz merged with the 2.6 branch, and the fixes I made yesterday and submissions made by the community up to this morning. Today I will be writing up the press release/NEWS.txt today, and looking at a few reported issues and tagging the 2.6.0-rc2 this afternoon. Once I've updated the press release I'll ping the community to review it, given that my English writing skills aren't perfect this will be important ;-) It'd be great if 2.6-rc2 is good enough to make the final 2.6.0 release, as this would allow us to get 2.6.0 out in the first half of this week, binaries made etc. Judging by the low volume of fixes merged last week it would suggest either that 2.6.0-rc1 was already in pretty good shape, or that not enough testing has been carried out. I do hope it's not the later But just in case... Please test the OpenSceneGraph-2.6 branch on as many machine/OS's that are available to you and let me know of success/failure so we can get things fixed as soon as possible. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Plans for OpenSceneGraph-2.6.0-rc2
On Mon, Aug 4, 2008 at 11:05 AM, Adrian Egli OpenSceneGraph (3D) [EMAIL PROTECTED] wrote: OpenSceneGraph 2.6 works fine.. Thanks for the testing... but what platform configuration?? :-) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Plans for OpenSceneGraph-2.6.0-rc2
sorry: windows xp with ATI (VC2003) and vista with NVidia (VC2005) one problem is only the graphics context one, i wrote another email (answer: Serge Problem) 2008/8/4 Robert Osfield [EMAIL PROTECTED] On Mon, Aug 4, 2008 at 11:05 AM, Adrian Egli OpenSceneGraph (3D) [EMAIL PROTECTED] wrote: OpenSceneGraph 2.6 works fine.. Thanks for the testing... but what platform configuration?? :-) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org