Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-12-01 Thread Serge Lages
Hi all,

I am having a problem compiling osgAnimation (under WinXP with VS8 SP1), I
need to add OpenThreads to the LINK_INTERNAL libs to get it build properly
(into its CMakeList.txt file), without that I have link errors, is it
normal, or I am missing something ?


On Fri, Nov 28, 2008 at 11:02 PM, Cedric Pinson [EMAIL PROTECTED]wrote:

 Hi,
 It's not a bug, it's an example i will need to update. For this example
 it's not a problem but if you have it in a program it could.
 I will fix it to avoid this message.

 Cheers,
 Cedric

 Ümit Uzun wrote:

 Hi Robert,

 I have tried and it is Ok on XP SP2 VisualStudio2003 Cmake2.6

 Only there is a warning in osganimationskinning.exe;
 An update callback has no name, it means it can link only with  named
 Target,
 often an error

 Best Regards.

 2008/11/28 Alberto Luaces [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]

Robert,

El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
 Hi All,

 I've merged Jeremy's and Cedric's updates of osgWidget and
 osgAnimation into svn/trunk.  This does mean we'll need another
round
 of testing before I can tag 2.7.6. http://2.7.6.  Assistance
on this much
 appreciated ;-)

The osgAnimation update reverted the fix we had set on the SVN
about the
cmath inclusion on include/osgAnimation/Timeline:


 http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html

Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-12-01 Thread Robert Osfield
Hi Serge,

It looks some compilers don't have a problem with OpenThreads not
being on the lists, while others do.  I've just added OpenThreads to
the LINE_INTERNAL list and checked it in.

Robert.

On Mon, Dec 1, 2008 at 10:35 AM, Serge Lages [EMAIL PROTECTED] wrote:
 Hi all,

 I am having a problem compiling osgAnimation (under WinXP with VS8 SP1), I
 need to add OpenThreads to the LINK_INTERNAL libs to get it build properly
 (into its CMakeList.txt file), without that I have link errors, is it
 normal, or I am missing something ?


 On Fri, Nov 28, 2008 at 11:02 PM, Cedric Pinson [EMAIL PROTECTED]
 wrote:

 Hi,
 It's not a bug, it's an example i will need to update. For this example
 it's not a problem but if you have it in a program it could.
 I will fix it to avoid this message.

 Cheers,
 Cedric

 Ümit Uzun wrote:

 Hi Robert,

 I have tried and it is Ok on XP SP2 VisualStudio2003 Cmake2.6

 Only there is a warning in osganimationskinning.exe;
 An update callback has no name, it means it can link only with  named
 Target,
 often an error

 Best Regards.

 2008/11/28 Alberto Luaces [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]

Robert,

El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
 Hi All,

 I've merged Jeremy's and Cedric's updates of osgWidget and
 osgAnimation into svn/trunk.  This does mean we'll need another
round
 of testing before I can tag 2.7.6. http://2.7.6.  Assistance
on this much
 appreciated ;-)

The osgAnimation update reverted the fix we had set on the SVN
about the
cmath inclusion on include/osgAnimation/Timeline:


  http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html

Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files

2008-11-29 Thread Luigi Calori
It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from 
the svn

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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files

2008-11-29 Thread Robert Osfield
On Sat, Nov 29, 2008 at 11:19 AM, Luigi Calori [EMAIL PROTECTED] wrote:
 It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the

Very observant...  10 points.

Not observant enough...  -20 points.

BoundingBox and BoundingSphere now have templated definition to allow
double and float versions of bounding volumes to be used in the
application.

Do you have a build failure?  Is so it suggests you need to re-run
cmake to update your project files.

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files

2008-11-29 Thread Luigi Calori

Robert Osfield ha scritto:

On Sat, Nov 29, 2008 at 11:19 AM, Luigi Calori [EMAIL PROTECTED] wrote:
  

It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the



Very observant...  10 points.

Not observant enough...  -20 points.

BoundingBox and BoundingSphere now have templated definition to allow
double and float versions of bounding volumes to be used in the
application.

Do you have a build failure?  Is so it suggests you need to re-run
cmake to update your project files.
  
I did an svn update and I' m pretty sure I did a cmake run and a build, 
not a re-build.

I got linking error and wrongly assumed missing files.
Either I did something wrong or VS7 does not recognize he has to rebuild 
the whole thing.

Now cleaned everything and seems to build fine.

Sorry for assuming a bug that was not there...
Lesson learned:  do a clean build before sending any  bug.

Luigi
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Robert Osfield
Hi All,

I've merged Jeremy's and Cedric's updates of osgWidget and
osgAnimation into svn/trunk.  This does mean we'll need another round
of testing before I can tag 2.7.6.  Assistance on this much
appreciated ;-)

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Alberto Luaces
Robert,

El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
 Hi All,

 I've merged Jeremy's and Cedric's updates of osgWidget and
 osgAnimation into svn/trunk.  This does mean we'll need another round
 of testing before I can tag 2.7.6.  Assistance on this much
 appreciated ;-)

The osgAnimation update reverted the fix we had set on the SVN about the 
cmath inclusion on include/osgAnimation/Timeline:

http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html

Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Ümit Uzun
Hi Robert,

I have tried and it is Ok on XP SP2 VisualStudio2003 Cmake2.6

Only there is a warning in osganimationskinning.exe;
An update callback has no name, it means it can link only with  named
Target,
often an error

Best Regards.

2008/11/28 Alberto Luaces [EMAIL PROTECTED]

 Robert,

 El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
  Hi All,
 
  I've merged Jeremy's and Cedric's updates of osgWidget and
  osgAnimation into svn/trunk.  This does mean we'll need another round
  of testing before I can tag 2.7.6.  Assistance on this much
  appreciated ;-)

 The osgAnimation update reverted the fix we had set on the SVN about the
 cmath inclusion on include/osgAnimation/Timeline:


 http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html

 Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Robert Osfield
HI Alberto,

Fix now re-instanted and checked in.

Robert.

On Fri, Nov 28, 2008 at 4:32 PM, Alberto Luaces [EMAIL PROTECTED] wrote:
 Robert,

 El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
 Hi All,

 I've merged Jeremy's and Cedric's updates of osgWidget and
 osgAnimation into svn/trunk.  This does mean we'll need another round
 of testing before I can tag 2.7.6.  Assistance on this much
 appreciated ;-)

 The osgAnimation update reverted the fix we had set on the SVN about the
 cmath inclusion on include/osgAnimation/Timeline:

 http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html

 Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Alberto Luaces
Hi Robert,

thank you, Cygwin compiles SVN ok again :)

Alberto

El Viernes 28 Noviembre 2008ES 18:14:20 Robert Osfield escribió:
 HI Alberto,

 Fix now re-instanted and checked in.

 Robert.

 On Fri, Nov 28, 2008 at 4:32 PM, Alberto Luaces [EMAIL PROTECTED] wrote:
  Robert,
 
  El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
  Hi All,
 
  I've merged Jeremy's and Cedric's updates of osgWidget and
  osgAnimation into svn/trunk.  This does mean we'll need another round
  of testing before I can tag 2.7.6.  Assistance on this much
  appreciated ;-)
 
  The osgAnimation update reverted the fix we had set on the SVN about the
  cmath inclusion on include/osgAnimation/Timeline:
 
  http://www.mail-archive.com/[EMAIL PROTECTED]/msg0
 2481.html
 
  Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Jean-Sébastien Guay

Hi Robert,


I've merged Jeremy's and Cedric's updates of osgWidget and
osgAnimation into svn/trunk.  This does mean we'll need another round
of testing before I can tag 2.7.6.  Assistance on this much
appreciated ;-)


Builds fine on Windows Vista, VC++ 2005, CMake 2.6.1.

J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Cedric Pinson

Hi,
It's not a bug, it's an example i will need to update. For this example 
it's not a problem but if you have it in a program it could.

I will fix it to avoid this message.

Cheers,
Cedric

Ümit Uzun wrote:

Hi Robert,

I have tried and it is Ok on XP SP2 VisualStudio2003 Cmake2.6

Only there is a warning in osganimationskinning.exe;
An update callback has no name, it means it can link only with  
named Target,

often an error

Best Regards.

2008/11/28 Alberto Luaces [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]

Robert,

El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
 Hi All,

 I've merged Jeremy's and Cedric's updates of osgWidget and
 osgAnimation into svn/trunk.  This does mean we'll need another
round
 of testing before I can tag 2.7.6. http://2.7.6.  Assistance
on this much
 appreciated ;-)

The osgAnimation update reverted the fix we had set on the SVN
about the
cmath inclusion on include/osgAnimation/Timeline:

http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html

Alberto
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[osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Robert Osfield
Hi All,

I'm now pretty well on top of submissions, so am looking towards
making a dev release tomorrow morning. Could users check out the
latest version of the OSG to see how things build and run on your
platform.

Thanks,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Jean-Sébastien Guay

Hi Robert,


I'm now pretty well on top of submissions, so am looking towards
making a dev release tomorrow morning. Could users check out the
latest version of the OSG to see how things build and run on your
platform.


I did an update this morning and built to test the wldap32 addition, it 
all built fine then. There are a few updated files since then so I'm 
running a new build, but I don't expect any surprises.


Windows Vista 32 bit, CMake 2.6.1, Visual C++ 2005.

J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Jean-Sébastien Guay

Hi Robert,

I did an update this morning and built to test the wldap32 addition, it 
all built fine then. There are a few updated files since then so I'm 
running a new build, but I don't expect any surprises.


Windows Vista 32 bit, CMake 2.6.1, Visual C++ 2005.


Confirmed, builds fine.

While we're talking about packaging, we should probably also start a 
thread about a related subject: what constitutes a good test suite for 
OSG builds. I typically run osgviewer cow.osg, and then a few other 
models that load png/jpg textures, a few OpenFlight models, etc. But 
perhaps we could make a list of examples that we could run in a batch 
file, and if they all run well then the build is considered to be in 
generally good shape.


J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Robert Osfield
HI J-S,

On Thu, Nov 27, 2008 at 6:35 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
 While we're talking about packaging, we should probably also start a thread
 about a related subject: what constitutes a good test suite for OSG builds.
 I typically run osgviewer cow.osg, and then a few other models that load
 png/jpg textures, a few OpenFlight models, etc. But perhaps we could make a
 list of examples that we could run in a batch file, and if they all run well
 then the build is considered to be in generally good shape.

I run OpenSceneGraph/runexamples.bat as my base test.  It does have
all the examples, but does have most.  We've added quite a few since
it was last updated, for instance osgwidget and osganimation examples.

Robert
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Jean-Sébastien Guay

Hi Robert,


I run OpenSceneGraph/runexamples.bat as my base test.  It does have
all the examples, but does have most.  We've added quite a few since
it was last updated, for instance osgwidget and osganimation examples.


Perhaps we could devise a more minimal set of examples which cover the 
essentials but no more? runexamples.bat has too many IMHO. We should 
also include osgWidget and osgAnimation examples in the test run of 
course, but you knew that. :-)


Anyways, I'll use runexamples.bat for now. Thanks,

J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Alejandro Segovia
Hi Robert,

I'm having trouble building on Debian Etch. I'm getting the following error
when configuring within ccmake:

 IF had incorrect arguments: POLICY CMP0008 (Unknown arguments specified).

Perhaps my cmake version is too old, I'm using: cmake version 2.4-patch 5

Alejandro.-

On Thu, Nov 27, 2008 at 3:34 PM, Robert Osfield [EMAIL PROTECTED]wrote:

 Hi All,

 I'm now pretty well on top of submissions, so am looking towards
 making a dev release tomorrow morning. Could users check out the
 latest version of the OSG to see how things build and run on your
 platform.

 Thanks,
 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Stephan Huber
Robert Osfield schrieb:
 Hi All,
 
 I'm now pretty well on top of submissions, so am looking towards
 making a dev release tomorrow morning. Could users check out the
 latest version of the OSG to see how things build and run on your
 platform.

Compile went smooth on OS X (using 10.4 + 10.5 sdk) with the deprecated
xcode-project-files. I added all missing files and added also the new
osganimation-lib as a framework and a new example osganimationviewer
(checked in already). I tested some of the examples -- no problem.

Additionally I enabled support for atomic operations when using the 10.5
sdk _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC, I think this would be a good
idea to add this to the cmake files. If I find some time this week, I'll
try to add it myself.

I'll try the cmake build the next days and report back.

cheers,
Stephan

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