Hi, I know this has been asked before, but I could not find a decent answer in previous posts. The problem is that I compile osg, and I want to use the plugin for jpeg. Now I followed the directions exactly (I think) on the getting started sections. I downloaded the dependencies, put them in a seperate directory, use CMake, and it finds the libjpg.
First thing that is not clear however: there are 2 dependencies packages for MSVC++ 10 that I can download. Of of them only contains a lib, bin etc., and the other one has x86 and x64 directories in them, each with lib bin etc. It doesn't say anywhere what I am supposed to do.. should I pick either one, or both, and what should I base my choice on? and if both, do I need to copy stuff from where to where exactly? Now I just downloaded the first dependency package (decision pretty much based on nothing, but it contains a jpeg library so I thought it would be ok). Cmake finds the jpeg library under D:/OpenSceneGraph_3.2_source/3rdparty/lib/libjpegD.lib. So far so good... Then I do what it tells me I compile OSG and I build the INSTALL project... OSG works fine, but no JPEG plugin (error when trying to use a .jpg about the plugin not being available. Also when I check the OSG workspace there is no project for the jpeg library I think, unless its names weird and I didn't see it. I tried CMake again but when generating I do not see any specific errors on the JPEG plugin. So any idea what is going on? Why is the jpeg plugin not built? Thank you! Cheers, Bram ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56663#56663 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org