Re: [osg-users] Rendering 2 video stream
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Adrian, You can stream directly from the source, but in order to avoid the same machine support the broadcasting and generating the stream, i used two machine: o the stream generator o a server on the net that can send 100Mb/sec If you have only a few client or if your stream needs to be view in localnetwork then maybe you can avoid the broadcast server. To use the flux on a webpage i used http://www.flumotion.net/ . You can have a look on the web, then the html needed to use the flux is video width=600 height=400 autoplay=yes src=http://stream.pok.me/stream.ogg view-source:http://stream.pok.me/stream.ogg tabindex=0 /video Off course you will maybe need some fallback depending on your target. Cheers, Cedric On 03/11/10 13:09, Adrian Egli OpenSceneGraph (3D) wrote: Hi Cedric, Sorry to interrupt you again. Well once i have the video rendered , i launch gstreamer with gst-launch-0.10 and with the parameters you send me once. Now the gstream takes the input from location and streams it as a ogg video over network. Do i need a webserver instance to stream to or how does it work? own can i integrate it into a firefox html webpage. say i will stream it from localhost and watch on localhost with firefox -console my_Test_page.hmtl with the video display. and i have the osgviewer application running and i can navigate with my mouse (as common) and watch in real time the video beside with a copy of the osgviewer frame buffer output/ /adrian Hi, I render a video game based on osg into a video stream, you can have an idea here http://plopbyte.net/?page_id=6/ you need a firefox plugin to watch it. The basic idea works on linux with gstreamer. Dont tested on windows but because there is gstreamer, maybe it works too. In the game code i added a thread that write image at a given rate. This file is written into a file descriptor created with mkfifo. Then i use a command line when the game is running: gst-launch-0.10 filesrc location=myfifo ! videoparse width=800 height=600 format=15 framerate=20/1 ! ffmpegcolorspace ! videoscale ! video/x-raw-yuv, width=800, height=600 ! videoflip method=5 ! theoraenc quality=40 ! oggmux ! gdppay ! tcpserversink port=12000 21 log The advantage using gstreamer is that you can use the codec you want to encode the video and stream it over the web. The code is inside this project http://hg.plopbyte.net/pokme/ Cheers, Cedric 2010/2/6 Cedric Pinson cedric.pin...@plopbyte.net mailto:cedric.pin...@plopbyte.net Hi Adrian, I am sorry i dont have a small proof of concept only the code integrated to a project (pokme). I guess it would need one or two day of work to setup a small example. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Sat, 2010-02-06 at 11:53 +0100, Adrian Egli OpenSceneGraph (3D) wrote: Hi all, thanks for the short answer. i am looking for a small test.cpp (osgviewer - render2video - stream) has someone still implemented such a demo? /adrian 2010/2/2 Cedric Pinson cedric.pin...@plopbyte.net mailto:cedric.pin...@plopbyte.net Hi, I render a video game based on osg into a video stream, you can have an idea here http://plopbyte.net/?page_id=6/ you need a firefox plugin to watch it. The basic idea works on linux with gstreamer. Dont tested on windows but because there is gstreamer, maybe it works too. In the game code i added a thread that write image at a given rate. This file is written into a file descriptor created with mkfifo. Then i use a command line when the game is running: gst-launch-0.10 filesrc location=myfifo ! videoparse width=800 height=600 format=15 framerate=20/1 ! ffmpegcolorspace ! videoscale ! video/x-raw-yuv, width=800, height=600 ! videoflip method=5 ! theoraenc quality=40 ! oggmux ! gdppay ! tcpserversink port=12000 21 log The advantage using gstreamer is that you can use the codec you want to encode the video and stream it over the web. The code is inside this project http://hg.plopbyte.net/pokme/ Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2010-02-01 at 17:39 -0500, r...@sensorstar.com mailto:r...@sensorstar.com wrote: Adrian - A way that I've used for that type of functionality is through a Camera::DrawCallback subclass. You can get the rendered scene through an (osg::Image) readPixels() call and pass it out through whatever stream you like frame by frame. It isn't extremely fast since it depends on the readPixels() call, but on a Quadro or the like it has always been 'fast enough' for my purposes. For the video stream output, I can't offer too much advice because I
Re: [osg-users] Rendering 2 video stream
Hi all, thanks for the short answer. i am looking for a small test.cpp (osgviewer - render2video - stream) has someone still implemented such a demo? /adrian 2010/2/2 Cedric Pinson cedric.pin...@plopbyte.net Hi, I render a video game based on osg into a video stream, you can have an idea here http://plopbyte.net/?page_id=6/ you need a firefox plugin to watch it. The basic idea works on linux with gstreamer. Dont tested on windows but because there is gstreamer, maybe it works too. In the game code i added a thread that write image at a given rate. This file is written into a file descriptor created with mkfifo. Then i use a command line when the game is running: gst-launch-0.10 filesrc location=myfifo ! videoparse width=800 height=600 format=15 framerate=20/1 ! ffmpegcolorspace ! videoscale ! video/x-raw-yuv, width=800, height=600 ! videoflip method=5 ! theoraenc quality=40 ! oggmux ! gdppay ! tcpserversink port=12000 21 log The advantage using gstreamer is that you can use the codec you want to encode the video and stream it over the web. The code is inside this project http://hg.plopbyte.net/pokme/ Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2010-02-01 at 17:39 -0500, r...@sensorstar.com wrote: Adrian - A way that I've used for that type of functionality is through a Camera::DrawCallback subclass. You can get the rendered scene through an (osg::Image) readPixels() call and pass it out through whatever stream you like frame by frame. It isn't extremely fast since it depends on the readPixels() call, but on a Quadro or the like it has always been 'fast enough' for my purposes. For the video stream output, I can't offer too much advice because I have usually been happy to work with the raw frames, but you can pretty much tie whatever you like at that point. Rudy On Mon, Feb 01, 2010 at 03:51:27PM +0100, Adrian Egli OpenSceneGraph (3D) wrote: Hello all, i am looking for a library or idea how we could render osg into a video stream? /adrian -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering 2 video stream
Hi Adrian, I am sorry i dont have a small proof of concept only the code integrated to a project (pokme). I guess it would need one or two day of work to setup a small example. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Sat, 2010-02-06 at 11:53 +0100, Adrian Egli OpenSceneGraph (3D) wrote: Hi all, thanks for the short answer. i am looking for a small test.cpp (osgviewer - render2video - stream) has someone still implemented such a demo? /adrian 2010/2/2 Cedric Pinson cedric.pin...@plopbyte.net Hi, I render a video game based on osg into a video stream, you can have an idea here http://plopbyte.net/?page_id=6/ you need a firefox plugin to watch it. The basic idea works on linux with gstreamer. Dont tested on windows but because there is gstreamer, maybe it works too. In the game code i added a thread that write image at a given rate. This file is written into a file descriptor created with mkfifo. Then i use a command line when the game is running: gst-launch-0.10 filesrc location=myfifo ! videoparse width=800 height=600 format=15 framerate=20/1 ! ffmpegcolorspace ! videoscale ! video/x-raw-yuv, width=800, height=600 ! videoflip method=5 ! theoraenc quality=40 ! oggmux ! gdppay ! tcpserversink port=12000 21 log The advantage using gstreamer is that you can use the codec you want to encode the video and stream it over the web. The code is inside this project http://hg.plopbyte.net/pokme/ Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2010-02-01 at 17:39 -0500, r...@sensorstar.com wrote: Adrian - A way that I've used for that type of functionality is through a Camera::DrawCallback subclass. You can get the rendered scene through an (osg::Image) readPixels() call and pass it out through whatever stream you like frame by frame. It isn't extremely fast since it depends on the readPixels() call, but on a Quadro or the like it has always been 'fast enough' for my purposes. For the video stream output, I can't offer too much advice because I have usually been happy to work with the raw frames, but you can pretty much tie whatever you like at that point. Rudy On Mon, Feb 01, 2010 at 03:51:27PM +0100, Adrian Egli OpenSceneGraph (3D) wrote: Hello all, i am looking for a library or idea how we could render osg into a video stream? /adrian -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Rendering 2 video stream
Hello all, i am looking for a library or idea how we could render osg into a video stream? /adrian -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering 2 video stream
Adrian - A way that I've used for that type of functionality is through a Camera::DrawCallback subclass. You can get the rendered scene through an (osg::Image) readPixels() call and pass it out through whatever stream you like frame by frame. It isn't extremely fast since it depends on the readPixels() call, but on a Quadro or the like it has always been 'fast enough' for my purposes. For the video stream output, I can't offer too much advice because I have usually been happy to work with the raw frames, but you can pretty much tie whatever you like at that point. Rudy On Mon, Feb 01, 2010 at 03:51:27PM +0100, Adrian Egli OpenSceneGraph (3D) wrote: Hello all, i am looking for a library or idea how we could render osg into a video stream? /adrian -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering 2 video stream
Hi, I render a video game based on osg into a video stream, you can have an idea here http://plopbyte.net/?page_id=6/ you need a firefox plugin to watch it. The basic idea works on linux with gstreamer. Dont tested on windows but because there is gstreamer, maybe it works too. In the game code i added a thread that write image at a given rate. This file is written into a file descriptor created with mkfifo. Then i use a command line when the game is running: gst-launch-0.10 filesrc location=myfifo ! videoparse width=800 height=600 format=15 framerate=20/1 ! ffmpegcolorspace ! videoscale ! video/x-raw-yuv, width=800, height=600 ! videoflip method=5 ! theoraenc quality=40 ! oggmux ! gdppay ! tcpserversink port=12000 21 log The advantage using gstreamer is that you can use the codec you want to encode the video and stream it over the web. The code is inside this project http://hg.plopbyte.net/pokme/ Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2010-02-01 at 17:39 -0500, r...@sensorstar.com wrote: Adrian - A way that I've used for that type of functionality is through a Camera::DrawCallback subclass. You can get the rendered scene through an (osg::Image) readPixels() call and pass it out through whatever stream you like frame by frame. It isn't extremely fast since it depends on the readPixels() call, but on a Quadro or the like it has always been 'fast enough' for my purposes. For the video stream output, I can't offer too much advice because I have usually been happy to work with the raw frames, but you can pretty much tie whatever you like at that point. Rudy On Mon, Feb 01, 2010 at 03:51:27PM +0100, Adrian Egli OpenSceneGraph (3D) wrote: Hello all, i am looking for a library or idea how we could render osg into a video stream? /adrian -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org