Re: [osg-users] Shadows in large Urban area

2010-12-28 Thread Adrian Egli OpenSceneGraph (3D)
Hi Linda,

For such cases we have 2 reasonable shadow tecs:
- Light Space Shadow Maps
- Parallel Splited Shadow Maps

did you tried out this both with osgShadow.exe -pssm  or with
osgShadow -lispsm ...

Adrian

2010/12/28 Linda Lee :
> Dear all,
>
> I am new to OSG and is thinking of implementing shadows in a large urban area 
> with lots of buildings.  Could anyone tell me if this is feasible and what 
> shadow tecnique should I used?  Or should I try to implement a customized 
> shadow algorithm?  Would computation performance be an issue?
>
> Any suggestions and advices would be most welcome.
>
> Thank you!
>
> Cheers,
> Linda
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=35195#35195
>
>
>
>
>
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Adrian Egli
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[osg-users] Shadows in large Urban area

2010-12-28 Thread Linda Lee
Dear all,

I am new to OSG and is thinking of implementing shadows in a large urban area 
with lots of buildings.  Could anyone tell me if this is feasible and what 
shadow tecnique should I used?  Or should I try to implement a customized 
shadow algorithm?  Would computation performance be an issue?

Any suggestions and advices would be most welcome.  

Thank you!

Cheers,
Linda

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=35195#35195





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