Re: [osg-users] StandardShadowMap effect

2010-12-28 Thread Linda Lee
Hi Wojtek Lewandowski,

Thanks for your help.

I tried using ShadowMap and the effect is the same.  How do I check if my model 
is using texture coordinates on the same stage as shadow map (1 by default)?  I 
tried using ShadowTexture and the effect is okay.  But it seems that of all 
Shadow effects, only Shadow Texture seems to work on my machine.  I am using 
ATI Mobility Radeon HD 4330.  Is that an issue?

Thank you!

Cheers,
Linda

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Re: [osg-users] StandardShadowMap effect

2010-12-28 Thread Wojciech Lewandowski

Hi Linda,

I tried using ShadowMap and the effect is the same.  How do I check if my 
model is using texture coordinates on  the same stage as shadow map (1 by 
default)?  I tried using ShadowTexture and the effect is okay.


Does osgshadow example look correct (using shadow map and default scene with 
rotating shapes) ?

Does it look correct when you load different model. ?

If they do, then your model could be the cause. Try converting your model to 
.osg format with osgconv utility.  Then load produced .osg file into text 
editor and look for 'textureUnit 1' sections. If you find one then it means 
your model does use the same stage as shadow map.


But it seems that of all Shadow effects, only Shadow Texture seems to work 
on my machine.  I am using ATI  Mobility Radeon HD 4330.  Is that an 
issue?


That could be the reason. Older ATI drivers were flipping shadow map 
texture. Install most recent Catalyst drivers you can find. I have old 
Radeon  X1250 in my laptop. Last Catalyst available for this board are rev 
10.2. And they seem to work correctly with shadow maps, but earlier 
revisions were a disaster. I am sure you will find fresher release than 10.2 
for your board.


Cheers,
Wojtek

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Re: [osg-users] StandardShadowMap effect

2010-12-28 Thread Linda Lee
Hi Wojtek Lewandowski,

I tried using cow.osg and have similar problem.  I tried download the driver 
from AMD website but the latest version they have is 10.12 and it seems to keep 
crashing after installed.  Do you think there is any work around using the ATI 
card like change the mapping method for the shadow texture?  Or should I keep 
to find another device or simply abandon this machine?

Thank you!

Cheers,
Linda

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Re: [osg-users] StandardShadowMap effect

2010-12-28 Thread Wojciech Lewandowski

Hi Linda,

I tried using cow.osg and have similar problem.  I tried download the 
driver from AMD website but the latest version they have is 10.12 and it 
seems to keep crashing after installed.  Do you think there is any work 
around using the ATI card like change the mapping method for the shadow 
texture?  Or should I keep to find another device or simply abandon this 
machine?


Does osgshadow (without command line params ) crash ? If it does you may 
check if --SingleThreaded --window 10 10 800 600 options help. They do 
sometimes.
You may also try looking at earlier driver versions. I would check 10.8 
and/or 10.9. I believe  that with 10.9 or 10.10 ATI introduced  OpenGL 4.0 
support and this was a chance to break some stuff if it was not broken yet.


We still mainly use NVidia cards for OpenGL development and occasionaly 
switch to ATI to check if the code works there. AMD/ATI improved their 
OpenGL drivers recently but its clearly still not the same quality as on 
NVidia.


Cheers,
Wojtek

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[osg-users] StandardShadowMap effect

2010-12-27 Thread Linda Lee
Hi,

I tried using StandardShadowMap but however, have strange result as attached.  
Could anyone give some clue as what went wrong?

Thank you!

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Read this topic online here:
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Attachments: 
http://forum.openscenegraph.org//files/shadow_213.jpg


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Re: [osg-users] StandardShadowMap effect

2010-12-27 Thread Wojciech Lewandowski

Hi Linda,

Looks like shadow map was rendered using different projection than the 
texture projection which is applied by shadow texgen. This is most probably 
a result of texgen unit conflict. Does your model use texture coordinates on 
the same stage as shadow map (1 by default) ?
But that issue could be also caused by other factors (old ATI drivers, 
texture matrix settings etc) so it would be best it you could prepare a test 
case and post it on forum. You may also try ShadowMap which should give you 
very similar results to StandardShadowMap and see if the issue is present 
there. ShadowMap does not use Vertex shaders so if your issue is caused by 
something in Vertex setup phase it may not appear in ShadowMap.


Cheers,
Wojtek Lewandowski


-Oryginalna wiadomość- 
From: Linda Lee

Sent: Monday, December 27, 2010 2:02 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] StandardShadowMap effect

Hi,

I tried using StandardShadowMap but however, have strange result as 
attached.  Could anyone give some clue as what went wrong?


Thank you!

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=35176#35176




Attachments:
http://forum.openscenegraph.org//files/shadow_213.jpg


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