Re: [osg-users] Stereoscopic Screenshot

2010-02-02 Thread Nathan Schofield
Hi David

I am using a JVC 3D monitor model :- 
http://pro.jvc.com/prof/attributes/features.jsp?model_id=MDL101867

I am rendering it out in realtime, the idea was to convert 2d images to 3d, 
so after conversion you wouldn't need the software again to view the image just 
the hardware and glasses. I have managed to get hold of each of the BACK_LEFT 
and BACK_RIGHT buffer contents by sampling them over two frames, I would like 
the conversion to take place within the osg application, am just not sure how 
to go about combining the images to produce the the same stereo effect. I will 
take what you said and see if I can get any further.

Cheers,
Nathan

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Re: [osg-users] Stereoscopic Screenshot

2010-02-02 Thread J.P. Delport

Hi,

Nathan Schofield wrote:

Hi David

I am using a JVC 3D monitor model :- 
http://pro.jvc.com/prof/attributes/features.jsp?model_id=MDL101867

I am rendering it out in realtime, the idea was to convert 2d images to 3d, 
so after conversion you wouldn't need the software again to view the image just the 
hardware and glasses. I have managed to get hold of each of the BACK_LEFT and BACK_RIGHT 
buffer contents by sampling them over two frames, I would like the conversion to take 
place within the osg application, am just not sure how to go about combining the images 
to produce the the same stereo effect. I will take what you said and see if I can get any 
further.



you can make a simple fragment shader with two images as input that 
makes a single image as output.


jp


Cheers,
Nathan

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Re: [osg-users] Stereoscopic Screenshot

2010-02-01 Thread Nathan Schofield
Sorry I don't know why I said shutter glasses, we are using a horizontal 
interlaced monitor with passive polarized glasses, although I guess I still 
wont be able to capture the effect anyway. If anyone knows of a way of doing 
what I need I would be very thankful.

Cheers,
Nathan

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Re: [osg-users] Stereoscopic Screenshot

2010-02-01 Thread David Fries
On Mon, Feb 01, 2010 at 08:33:00AM +, Nathan Schofield wrote:
 Sorry I don't know why I said shutter glasses, we are using a
 horizontal interlaced monitor with passive polarized glasses,
 although I guess I still wont be able to capture the effect anyway.
 If anyone knows of a way of doing what I need I would be very
 thankful.

If it's just the old style CRT interlaced format, as in left eye sees
even lines and right eye sees odd lines, then you would only need a
static image.  If that's the case, capture left and right images, then
use a program to take even lines from one and odd from the other.  The
gimp has a program to blank every other line, if you do that do you
get black on one eye and the image in the other?

If it's the entire frame buffer being displayed to the left eye in
one frame, and the next goes to the right, you have to have a program
capable of switching out left and right images with the quad buffering
anyway, so why don't you just draw it real time with your program in
the first place?  The other option is to capture left and right images
to disk, then have an option in your program to load them back off
disk and display them again.

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Re: [osg-users] Stereoscopic Screenshot

2010-01-30 Thread Nishant Singh
Hi Nathan,
For active stereo with shutter glasses, if you use the merged image then it
will not work. Active stereo works on the principle that scene is rendered
at min 120 Hz and each alternate frame is for the left eye and right eye.
the shutter glasses are in sync in the 3D moniter so that each frame is
either seen by the left eye of right eye. if you see without the shutter
glasses then you will see the merged images. but if you merge the right and
left frames before and then display the scene then you will still see the
merged images with the shutter glasses but not the 3D effect as both eyes
will see the same image.

-Nishant

On Fri, Jan 29, 2010 at 3:27 PM, Nathan Schofield 
john.smith.jsmit...@googlemail.com wrote:

 I thought that if the image looked the same as that on screen i.e. with the
 offset and two images merged together, displaying this on a 3D monitor with
 shutter glasses would produce the same effect as displaying it via software,
 maybe I was wrong.

 As for capturing the image I tried setting glReadBuffer to GL_BACK_LEFT
 then capturing one image, changing glReadBuffer to GL_BACK_RIGHT capturing
 the second image, and using copySubImage to combine the two. However the
 second image from GL_BACK_RIGHT is always black.

 Cheers,
 Nathan

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Re: [osg-users] Stereoscopic Screenshot

2010-01-29 Thread Nathan Schofield
The idea was that I would screen capture the stereo image on screen to produce 
a single image with the stereo effect in it, you would then be able to view 
this image on its own (with the appropriate monitor and glasses) without the 
need for the two separate images and a piece of software. 
How would one go about taking the contents of both the BACK_LEFT and BACK_RIGHT 
buffers to produce a single image.
Once again thanks for the help

Nathan

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Re: [osg-users] Stereoscopic Screenshot

2010-01-29 Thread Robert Osfield
Hi Nathan,

On Fri, Jan 29, 2010 at 8:28 AM, Nathan Schofield
john.smith.jsmit...@googlemail.com wrote:
 The idea was that I would screen capture the stereo image on screen to 
 produce a single image with the stereo effect in it, you would then be able 
 to view this image on its own (with the appropriate monitor and glasses) 
 without the need for the two separate images and a piece of software.

?? I don't know where to start...  quad buffer stereo requires
software to drive it, end of story, you simply can't output a quad
buffer stereo image and magically get it to work.

 How would one go about taking the contents of both the BACK_LEFT and 
 BACK_RIGHT buffers to produce a single image.
 Once again thanks for the help

You need to go read an OpenGL book, and think about strereo and how
you want to rendering it.

Robert.
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Re: [osg-users] Stereoscopic Screenshot

2010-01-29 Thread Nathan Schofield
I thought that if the image looked the same as that on screen i.e. with the 
offset and two images merged together, displaying this on a 3D monitor with 
shutter glasses would produce the same effect as displaying it via software, 
maybe I was wrong.

As for capturing the image I tried setting glReadBuffer to GL_BACK_LEFT then 
capturing one image, changing glReadBuffer to GL_BACK_RIGHT capturing the 
second image, and using copySubImage to combine the two. However the second 
image from GL_BACK_RIGHT is always black.

Cheers,
Nathan

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[osg-users] Stereoscopic Screenshot

2010-01-28 Thread Nathan Schofield
Hi,

I'm working on an application that's based on the osgstereoimage example, what 
I'm having trouble with is saving out the scene to an image using 
writeImageFile. The image is created fine using readPixels inside a custom 
DrawCallback attached to the cameras FinalDrawCallback, however only one image 
of the stereo pair is captured, the stereo effect is not written out to the 
image. I'm guessing this is because the stereo effect takes place after the 
cameras FinalDrawCallback, does anyone have any idea how you would go about 
capturing the stereo effect into a image file.
... 

Thank you!

Cheers,
Nathan

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Re: [osg-users] Stereoscopic Screenshot

2010-01-28 Thread Nathan Schofield
Does any body have a clue? Would the use of FBO, get the information required 
or RTT camera, or both?

... 

Thank you!

Cheers,
Nathan

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Re: [osg-users] Stereoscopic Screenshot

2010-01-28 Thread Robert Osfield
On Thu, Jan 28, 2010 at 1:49 PM, Nathan Schofield
john.smith.jsmit...@googlemail.com wrote:
 Does any body have a clue? Would the use of FBO, get the information required 
 or RTT camera, or both?

I don't have a clue why it doesn't work, but then there is too my
unknowns about what exactly you are doing to have a guess.

What type of stereo are you using?  Have you been able to recreate the
problem with the standard OSG viewer?

I've just tried osgviewer cow.osg --stereo, and then pressed 'c' to
capture a screen shot and the resulting image looks correct - the
anaglyphic stereo is all in place as one would expect.

Robert.
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Re: [osg-users] Stereoscopic Screenshot

2010-01-28 Thread Nathan Schofield
Hi Robert, 

Thanks for your time I appreciate the help, I'm using Quad Buffered stereo.
I have used the osgViewer program, and i am able to produce a stereo screenshot 
when in anaglyphic mode, but not when using quad buffer - i simply get a flat 
image of one of the eye views.

Is there something specific that quad buffered stereo uses in hardware that is 
applied at the hardware stage of the pipeline that cannot be seen by the view?

I'm willing to try anything you suggest!

... 

Thank you!

Cheers,
Nathan

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Re: [osg-users] Stereoscopic Screenshot

2010-01-28 Thread Robert Osfield
Hi Nathan,

Quad buffer stereo uses two back buffers and two front buffers, one
pair for each eye.  You screenshot capture code is probably just
capturing one of these buffers so will just be the left or right eye
image.

As to what you actually want in the case of quad buffer stereo screen
capture I can't say.  What are you expecting?  Two side by side
images? Two images?  How do you plan to view them afterwards?

Robert.

On Thu, Jan 28, 2010 at 4:26 PM, Nathan Schofield
john.smith.jsmit...@googlemail.com wrote:
 Hi Robert,

 Thanks for your time I appreciate the help, I'm using Quad Buffered stereo.
 I have used the osgViewer program, and i am able to produce a stereo 
 screenshot when in anaglyphic mode, but not when using quad buffer - i simply 
 get a flat image of one of the eye views.

 Is there something specific that quad buffered stereo uses in hardware that 
 is applied at the hardware stage of the pipeline that cannot be seen by the 
 view?

 I'm willing to try anything you suggest!

 ...

 Thank you!

 Cheers,
 Nathan

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