Re: [osg-users] Vec3Array instantiation
Hi, Simply you can't do it. They are completle different smart pointers. shared_ptr has outside reference counting and ref_ptr has inside reference counting in osg::Referenced class. Basically you would need to call ref() everytime you create or copy shared_ptr and call unref() (unref_nodelete()) every time shared_ptr is destroyed. And use custom deleter (void custom_del(osg::Referenced* referenced) { referenced->unref(); ??}. But I dont think it will work. Your main problem is that those pointer types have no idea about each other. If your osg::Referenced ref counter drop to zero, your object gets deleted, but you can still have some shared_ptr around with bad data and vice versa, if your shared_ptr gets deleted, you can still have some ref_ptrs in osg classes. But what I can recommend is this: subclass osg::Drawable (or Geometry) if you look into osg/Geometry.cpp all functions that accepts arrays (drawImplementation, acceptPrimitiveFunctor, computeBounds, ... ) can use float* values ...basically glVertexPointer doesnt care about your array type. You can create your custom class without Array Pointers, but with your own shared_ptrs. Code: class MyDrawable : public osg::Drawable { MyDrawable(std::shared_ptr arr) : m_arr(arr) {} private: std::shared_ptr m_arr; } Then you would have to look at each virtual function of osg::Drawable and implement it (its not so hard, just take a look at osg::Geometry, how its done - but instead of osg::VecArrays you will use your Array). Of course you dont need to implement all of them. Cheers, Filip -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66764#66764 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Vec3Array instantiation
the osg::ref_ptr<> could be wrapped into a smart pointer, right? But what's the point ;) 2016-04-07 10:33 GMT+02:00 Sebastian Messerschmidt < sebastian.messerschm...@gmx.de>: > Hi Vincent, > >> Hello >> >> I'm trying to use osg:Vec3Array with a c++11 smart pointer instead of osg >> smart pointer. I aim to join two APIs: osg and another one using C++11 >> smart pointer. Apparently, this is a destructor problem: ~TemplateArray<>() >> is private, so an explicit delete doesn't work. I have test many cases to >> understand the problem. >> >> >> Code: >> osg::Vec3Array * test = new osg::Vec3Array(); >> delete test; // error here >> >> >> >> >> Code: >> std::shared_ptr test2(new osg::Vec3Array()); // error due >> to pointer releasing >> >> >> >> >> Code: >> osg::Vec3Array test; // not work >> >> >> >> >> Code: >> osg::ref_ptr test3 = new osg::Vec3Array(); // this work >> fine. >> >> >> >> So there are few solutions to use the Vec3Array: use osg smart pointer. >> What is the reason the destructor is protected even through the method is >> empty? Maybe to force developers to use smart pointers but I'm constrained >> to use c++11 smart pointer due to the second api. I think the only way, is >> to create a C++11 smart pointer templated by osg smart pointer or a class >> which contains the osg smart pointer. >> > First of all, the osg will manage the array fine when you keep it in a > drawable, so there should no need to use your own management. If you need > to hold it outside, simply use the ref_ptr. the ref_ptr is basically an > smart-pointer for osg::Object derived objects. > The reason the destructor is private is to prevent stack-instances of the > type and to disallow use patterns like yours. > If i remember correctly there was some guide on this in the wiki/trac. > > > Do you have an idea to use C+11 smart pointer instead of osg one? > > Simply don't. It would not solve a single problem and would create > pitfalls. > Use the osg::ref_ptr if you need to keep an object (it acts as a "shared > ptr"). If you need a week smart ptr you can use observer pointer. > > > Cheers > Sebastian > > > >> Thank you! >> >> Cheers, >> Vincent >> >> -- >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=66760#66760 >> >> >> >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Vec3Array instantiation
Hi Vincent, Hello I'm trying to use osg:Vec3Array with a c++11 smart pointer instead of osg smart pointer. I aim to join two APIs: osg and another one using C++11 smart pointer. Apparently, this is a destructor problem: ~TemplateArray<>() is private, so an explicit delete doesn't work. I have test many cases to understand the problem. Code: osg::Vec3Array * test = new osg::Vec3Array(); delete test; // error here Code: std::shared_ptr test2(new osg::Vec3Array()); // error due to pointer releasing Code: osg::Vec3Array test; // not work Code: osg::ref_ptr test3 = new osg::Vec3Array(); // this work fine. So there are few solutions to use the Vec3Array: use osg smart pointer. What is the reason the destructor is protected even through the method is empty? Maybe to force developers to use smart pointers but I'm constrained to use c++11 smart pointer due to the second api. I think the only way, is to create a C++11 smart pointer templated by osg smart pointer or a class which contains the osg smart pointer. First of all, the osg will manage the array fine when you keep it in a drawable, so there should no need to use your own management. If you need to hold it outside, simply use the ref_ptr. the ref_ptr is basically an smart-pointer for osg::Object derived objects. The reason the destructor is private is to prevent stack-instances of the type and to disallow use patterns like yours. If i remember correctly there was some guide on this in the wiki/trac. Do you have an idea to use C+11 smart pointer instead of osg one? Simply don't. It would not solve a single problem and would create pitfalls. Use the osg::ref_ptr if you need to keep an object (it acts as a "shared ptr"). If you need a week smart ptr you can use observer pointer. Cheers Sebastian Thank you! Cheers, Vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66760#66760 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Vec3Array instantiation
Hello I'm trying to use osg:Vec3Array with a c++11 smart pointer instead of osg smart pointer. I aim to join two APIs: osg and another one using C++11 smart pointer. Apparently, this is a destructor problem: ~TemplateArray<>() is private, so an explicit delete doesn't work. I have test many cases to understand the problem. Code: osg::Vec3Array * test = new osg::Vec3Array(); delete test; // error here Code: std::shared_ptr test2(new osg::Vec3Array()); // error due to pointer releasing Code: osg::Vec3Array test; // not work Code: osg::ref_ptr test3 = new osg::Vec3Array(); // this work fine. So there are few solutions to use the Vec3Array: use osg smart pointer. What is the reason the destructor is protected even through the method is empty? Maybe to force developers to use smart pointers but I'm constrained to use c++11 smart pointer due to the second api. I think the only way, is to create a C++11 smart pointer templated by osg smart pointer or a class which contains the osg smart pointer. Do you have an idea to use C+11 smart pointer instead of osg one? Thank you! Cheers, Vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66760#66760 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org