"Gianni Ambrosio" writes:

> Now, if I run my application without resizing the viewer widget and I
> insert an osgWidget::Window to the osgWidget::WindowManager I can see
> it stretched to a small size.  Then I resize the viewer interactively,
> the code falls into the handled resizeEvent and the
> GLWidget::resizeEvent(iEvent) call makes the widget to be shown
> correctly.

Initially osgWidgets relies on the size you specify when you create the
WindowManager, and it can be different than the actual size of your
rendering context.  OSG doesn't send a RESIZE event at window creation
time, so you have to check this for yourself.

-- 
Alberto

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