Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-19 Thread Jason Anderssen
Thank you very much, I shall test this and see that f it resolves my issues, by 
looking over it quickly I think it will.

Cheers
Jason

Sent from my iPhone

On 19 Dec 2014, at 18:17, Jordi Torres 
mailto:jtorresfa...@gmail.com>> wrote:

Hi Jason et al,

I think in osgWorks there are utilities for such a conversion. Take a look to 
https://code.google.com/p/osgworks/source/browse/trunk/src/osgwTools/Orientation.cpp

Cheers.

2014-12-19 9:10 GMT+01:00 Trajce Nikolov NICK 
mailto:trajce.nikolov.n...@gmail.com>>:
Hi Jason,

I had to apply -90 (in degrees) to the pitch to get the correct results after 
getHPRFromQuat(). Also createMatrix is expecting the input in degrees. Maybe 
this will help

Nick

On Fri, Dec 19, 2014 at 3:10 AM, Jason Anderssen 
mailto:janders...@exactal.com>> wrote:
Hi NICK,

Thank you for your reply.

What do you think I maybe doing wrong with the following code : (NOTE: 
getHPRfromQuat is cut and paste from link, and the createMatrix is cut and 
paste from your reply.
I was basically hoping that q2  ==  q after the conversion to and from

osg::Quat q(-0.7071067811865475, 0.0, 0.0, 0.7071067811865476);
osg::Vec3d hpr = getHPRfromQuat(q);

osg::Matrixd m = createMatrix(0.0, 0.0, 0.0, hpr.x(), hpr.y(), hpr.z());
osg::Quat q2;
q2.set(m);
Any assistance is very much appreciated.

Cheers
Jason Anderssen


Jason Anderssen, Senior Product Engineer
Exactal — Precision Software

[Exactal Pty Ltd]<http://www.exactal.com/>  Level 2, Toowong Tower, 9 
Sherwood Road, Toowong QLD 4066, Australia
P: +61 7 3870 2666   |   F: +61 7 3870 
5266   |   
janders...@exactal.com<mailto:janders...@exactal.com>   |   
www.exactal.com<http://www.exactal.com/>
[http://www.exactal.com/images/emails/sig/ex2b.gif][Download CostX 
Viewer]<http://www.exactal.com/viewer/download.php>[Send a CostX 
Invitation]<http://www.exactal.com/viewer/invite.php>


From: osg-users 
[osg-users-boun...@lists.openscenegraph.org<mailto:osg-users-boun...@lists.openscenegraph.org>]
 on behalf of Trajce Nikolov NICK 
[trajce.nikolov.n...@gmail.com<mailto:trajce.nikolov.n...@gmail.com>]
Sent: Thursday, 18 December 2014 6:14 PM
To: OpenSceneGraph Users

Subject: Re: [osg-users] Yaw pitch and roll or xyz conversion to and from 
Quaternion

Hi Jason,

here you have YPR from osg::Quat (look at the snippets)

http://forum.openscenegraph.org/viewtopic.php?t=548

As for the other way it is easy, you create the Matrix and get the rotate Quat, 
(return matrix.getRotate()), something like:

osg::Matrixd Utils::createMatrix(double x, double y, double z, double h, double 
p, double r)
{
osg::Matrixd mxR;
mxR.makeRotate(osg::DegreesToRadians(r),osg::Vec3(0,1,0));
osg::Matrixd mxP;
mxP.makeRotate(osg::DegreesToRadians(p),osg::Vec3(1,0,0));
osg::Matrixd mxH;
mxH.makeRotate(osg::DegreesToRadians(h),osg::Vec3(0,0,1));
osg::Matrixd mxT;
mxT.makeTranslate(osg::Vec3(x,y,z));

return (mxP*mxH*mxT*mxR);
}

On Thu, Dec 18, 2014 at 12:03 AM, Jason Anderssen 
mailto:janders...@exactal.com>> wrote:
Hi Chris,

Thank you for you reply.

I had a look at those, maybe I can get it to work with them, but I really just 
want a simple 3 values for Yaw Pitch and Roll, from which I can re-create the 
exactly same Quat or Matrix.  I will also clarify, I don’t care about 
translation or scale etc, and the quaternion I am using is of course only a 
rotation anyway.

So basically I want the following type of code :

getYPR(float &yaw, float &pitch, float &roll);

Quaternion::fromYPR(yaw, pitch, roll);

Cheers
Jason Anderssen

From: Chris Hanson mailto:xe...@alphapixel.com>>
Reply-To: OpenSceneGraph Users 
mailto:osg-users@lists.openscenegraph.org>>
Date: Wed, 17 Dec 2014 15:47:57 -0700
To: OpenSceneGraph Users 
mailto:osg-users@lists.openscenegraph.org>>
Subject: Re: [osg-users] Yaw pitch and roll or xyz conversion to and from 
Quaternion

Just wondering if in OSG there is anywhere I can extract either Yaw pitch and 
roll / or XYZ eular angles, too and from either a matrix or a quaternion?

  The
void<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01593.html#a306a73ea16dfe10406725cefb3867dfa>

get<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00648.html#a341e0295def3df6e07a014a1ff8195b4>
 
(Matrixd<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00489.html>
 &matrix) const


method lets you convert a Quat to a 4x4 Matrix.

void<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01593.html#a306a73ea16dfe10406725cefb3867dfa>

decompose<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00489.html#a3aad163d793a9d5af248e42fd2e94dea>
 
(osg::Vec3d<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00972.html>
 &am

Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-19 Thread Jordi Torres
Hi Jason et al,

I think in osgWorks there are utilities for such a conversion. Take a look
to
https://code.google.com/p/osgworks/source/browse/trunk/src/osgwTools/Orientation.cpp

Cheers.

2014-12-19 9:10 GMT+01:00 Trajce Nikolov NICK :
>
> Hi Jason,
>
> I had to apply -90 (in degrees) to the pitch to get the correct results
> after getHPRFromQuat(). Also createMatrix is expecting the input in
> degrees. Maybe this will help
>
> Nick
>
> On Fri, Dec 19, 2014 at 3:10 AM, Jason Anderssen 
> wrote:
>>
>>  Hi NICK,
>>
>> Thank you for your reply.
>>
>>  What do you think I maybe doing wrong with the following code : (NOTE: 
>> getHPRfromQuat
>> is cut and paste from link, and the createMatrix is cut and paste from your
>> reply.
>> I was basically hoping that q2  ==  q after the conversion to and from
>>
>>  osg::Quat q(-0.7071067811865475, 0.0, 0.0, 0.7071067811865476);
>> osg::Vec3d hpr = getHPRfromQuat(q);
>>
>>  osg::Matrixd m = createMatrix(0.0, 0.0, 0.0, hpr.x(), hpr.y(), hpr.z());
>>  osg::Quat q2;
>> q2.set(m);
>>  Any assistance is very much appreciated.
>>
>>  Cheers
>> Jason Anderssen
>>
>>
>> *Jason Anderssen*, Senior Product Engineer
>> Exactal — Precision Software
>>   [image: Exactal Pty Ltd] <http://www.exactal.com/> Level 2, Toowong
>> Tower, 9 Sherwood Road, Toowong QLD 4066, Australia
>> P: +61 7 3870 2666   |   F: +61 7 3870 5266   |   janders...@exactal.com
>>   |   www.exactal.com[image: Download CostX Viewer]
>> <http://www.exactal.com/viewer/download.php>[image: Send a CostX
>> Invitation] <http://www.exactal.com/viewer/invite.php>
>>
>>  --------------
>> *From:* osg-users [osg-users-boun...@lists.openscenegraph.org] on behalf
>> of Trajce Nikolov NICK [trajce.nikolov.n...@gmail.com]
>> *Sent:* Thursday, 18 December 2014 6:14 PM
>> *To:* OpenSceneGraph Users
>>
>> *Subject:* Re: [osg-users] Yaw pitch and roll or xyz conversion to and
>> from Quaternion
>>
>> Hi Jason,
>>
>>  here you have YPR from osg::Quat (look at the snippets)
>>
>> http://forum.openscenegraph.org/viewtopic.php?t=548
>>
>>  As for the other way it is easy, you create the Matrix and get the
>> rotate Quat, (return matrix.getRotate()), something like:
>>
>>  osg::Matrixd Utils::createMatrix(double x, double y, double z, double h,
>> double p, double r)
>> {
>> osg::Matrixd mxR;
>> mxR.makeRotate(osg::DegreesToRadians(r),osg::Vec3(0,1,0));
>> osg::Matrixd mxP;
>> mxP.makeRotate(osg::DegreesToRadians(p),osg::Vec3(1,0,0));
>> osg::Matrixd mxH;
>> mxH.makeRotate(osg::DegreesToRadians(h),osg::Vec3(0,0,1));
>> osg::Matrixd mxT;
>> mxT.makeTranslate(osg::Vec3(x,y,z));
>>
>> return (mxP*mxH*mxT*mxR);
>> }
>>
>> On Thu, Dec 18, 2014 at 12:03 AM, Jason Anderssen > > wrote:
>>>
>>>  Hi Chris,
>>>
>>>  Thank you for you reply.
>>>
>>>  I had a look at those, maybe I can get it to work with them, but I
>>> really just want a simple 3 values for Yaw Pitch and Roll, from which I can
>>> re-create the exactly same Quat or Matrix.  I will also clarify, I don’t
>>> care about translation or scale etc, and the quaternion I am using is of
>>> course only a rotation anyway.
>>>
>>>  So basically I want the following type of code :
>>>
>>>  getYPR(float &yaw, float &pitch, float &roll);
>>>
>>>  Quaternion::fromYPR(yaw, pitch, roll);
>>>
>>>  Cheers
>>> Jason Anderssen
>>>
>>>   From: Chris Hanson 
>>> Reply-To: OpenSceneGraph Users 
>>> Date: Wed, 17 Dec 2014 15:47:57 -0700
>>> To: OpenSceneGraph Users 
>>> Subject: Re: [osg-users] Yaw pitch and roll or xyz conversion to and
>>> from Quaternion
>>>
>>>Just wondering if in OSG there is anywhere I can extract either Yaw
>>>> pitch and roll / or XYZ eular angles, too and from either a matrix or a
>>>> quaternion?
>>>>
>>>
>>>The
>>>   void
>>> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01593.html#a306a73ea16dfe10406725cefb3867dfa>
>>>   get
>>> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00648.html#a341e0295def3df6e07a014a1ff8195b4>
>>>  (Matrixd
>>> <http://trac.openscenegraph.org/documentation/OpenSceneGr

Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-19 Thread Trajce Nikolov NICK
Hi Jason,

I had to apply -90 (in degrees) to the pitch to get the correct results
after getHPRFromQuat(). Also createMatrix is expecting the input in
degrees. Maybe this will help

Nick

On Fri, Dec 19, 2014 at 3:10 AM, Jason Anderssen 
wrote:
>
>  Hi NICK,
>
> Thank you for your reply.
>
>  What do you think I maybe doing wrong with the following code : (NOTE: 
> getHPRfromQuat
> is cut and paste from link, and the createMatrix is cut and paste from your
> reply.
> I was basically hoping that q2  ==  q after the conversion to and from
>
>  osg::Quat q(-0.7071067811865475, 0.0, 0.0, 0.7071067811865476);
> osg::Vec3d hpr = getHPRfromQuat(q);
>
>  osg::Matrixd m = createMatrix(0.0, 0.0, 0.0, hpr.x(), hpr.y(), hpr.z());
>  osg::Quat q2;
> q2.set(m);
>  Any assistance is very much appreciated.
>
>  Cheers
> Jason Anderssen
>
>
> *Jason Anderssen*, Senior Product Engineer
> Exactal -- Precision Software
>   [image: Exactal Pty Ltd] <http://www.exactal.com/> Level 2, Toowong
> Tower, 9 Sherwood Road, Toowong QLD 4066, Australia
> P: +61 7 3870 2666   |   F: +61 7 3870 5266   |   janders...@exactal.com
>   |   www.exactal.com[image: Download CostX Viewer]
> <http://www.exactal.com/viewer/download.php>[image: Send a CostX
> Invitation] <http://www.exactal.com/viewer/invite.php>
>
>  --
> *From:* osg-users [osg-users-boun...@lists.openscenegraph.org] on behalf
> of Trajce Nikolov NICK [trajce.nikolov.n...@gmail.com]
> *Sent:* Thursday, 18 December 2014 6:14 PM
> *To:* OpenSceneGraph Users
>
> *Subject:* Re: [osg-users] Yaw pitch and roll or xyz conversion to and
> from Quaternion
>
> Hi Jason,
>
>  here you have YPR from osg::Quat (look at the snippets)
>
> http://forum.openscenegraph.org/viewtopic.php?t=548
>
>  As for the other way it is easy, you create the Matrix and get the rotate
> Quat, (return matrix.getRotate()), something like:
>
>  osg::Matrixd Utils::createMatrix(double x, double y, double z, double h,
> double p, double r)
> {
> osg::Matrixd mxR;
> mxR.makeRotate(osg::DegreesToRadians(r),osg::Vec3(0,1,0));
> osg::Matrixd mxP;
> mxP.makeRotate(osg::DegreesToRadians(p),osg::Vec3(1,0,0));
> osg::Matrixd mxH;
> mxH.makeRotate(osg::DegreesToRadians(h),osg::Vec3(0,0,1));
> osg::Matrixd mxT;
> mxT.makeTranslate(osg::Vec3(x,y,z));
>
> return (mxP*mxH*mxT*mxR);
> }
>
> On Thu, Dec 18, 2014 at 12:03 AM, Jason Anderssen 
> wrote:
>>
>>  Hi Chris,
>>
>>  Thank you for you reply.
>>
>>  I had a look at those, maybe I can get it to work with them, but I
>> really just want a simple 3 values for Yaw Pitch and Roll, from which I can
>> re-create the exactly same Quat or Matrix.  I will also clarify, I don't
>> care about translation or scale etc, and the quaternion I am using is of
>> course only a rotation anyway.
>>
>>  So basically I want the following type of code :
>>
>>  getYPR(float &yaw, float &pitch, float &roll);
>>
>>  Quaternion::fromYPR(yaw, pitch, roll);
>>
>>  Cheers
>> Jason Anderssen
>>
>>   From: Chris Hanson 
>> Reply-To: OpenSceneGraph Users 
>> Date: Wed, 17 Dec 2014 15:47:57 -0700
>> To: OpenSceneGraph Users 
>> Subject: Re: [osg-users] Yaw pitch and roll or xyz conversion to and
>> from Quaternion
>>
>>Just wondering if in OSG there is anywhere I can extract either Yaw
>>> pitch and roll / or XYZ eular angles, too and from either a matrix or a
>>> quaternion?
>>>
>>
>>The
>>   void
>> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01593.html#a306a73ea16dfe10406725cefb3867dfa>
>>   get
>> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00648.html#a341e0295def3df6e07a014a1ff8195b4>
>>  (Matrixd
>> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00489.html>
>>  &matrix)
>> const
>>
>>  method lets you convert a Quat to a 4x4 Matrix.
>>
>>void
>> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01593.html#a306a73ea16dfe10406725cefb3867dfa>
>>   decompose
>> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00489.html#a3aad163d793a9d5af248e42fd2e94dea>
>>  (osg::Vec3d
>> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00972.html>
>>  &translation, osg::Quat
>> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00648.html>
>>  &am

Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-18 Thread Jason Anderssen
Hi NICK,

Thank you for your reply.

What do you think I maybe doing wrong with the following code : (NOTE: 
getHPRfromQuat is cut and paste from link, and the createMatrix is cut and 
paste from your reply.
I was basically hoping that q2  ==  q after the conversion to and from

osg::Quat q(-0.7071067811865475, 0.0, 0.0, 0.7071067811865476);
osg::Vec3d hpr = getHPRfromQuat(q);

osg::Matrixd m = createMatrix(0.0, 0.0, 0.0, hpr.x(), hpr.y(), hpr.z());
osg::Quat q2;
q2.set(m);
Any assistance is very much appreciated.

Cheers
Jason Anderssen


Jason Anderssen, Senior Product Engineer
Exactal — Precision Software
[Exactal Pty Ltd]<http://www.exactal.com/>  Level 2, Toowong Tower, 9 
Sherwood Road, Toowong QLD 4066, Australia
P: +61 7 3870 2666   |   F: +61 7 3870 5266   |   janders...@exactal.com   |   
www.exactal.com<http://www.exactal.com/>
[http://www.exactal.com/images/emails/sig/ex2b.gif][Download CostX 
Viewer]<http://www.exactal.com/viewer/download.php>[Send a CostX 
Invitation]<http://www.exactal.com/viewer/invite.php>


From: osg-users [osg-users-boun...@lists.openscenegraph.org] on behalf of 
Trajce Nikolov NICK [trajce.nikolov.n...@gmail.com]
Sent: Thursday, 18 December 2014 6:14 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Yaw pitch and roll or xyz conversion to and from 
Quaternion

Hi Jason,

here you have YPR from osg::Quat (look at the snippets)

http://forum.openscenegraph.org/viewtopic.php?t=548

As for the other way it is easy, you create the Matrix and get the rotate Quat, 
(return matrix.getRotate()), something like:

osg::Matrixd Utils::createMatrix(double x, double y, double z, double h, double 
p, double r)
{
osg::Matrixd mxR;
mxR.makeRotate(osg::DegreesToRadians(r),osg::Vec3(0,1,0));
osg::Matrixd mxP;
mxP.makeRotate(osg::DegreesToRadians(p),osg::Vec3(1,0,0));
osg::Matrixd mxH;
mxH.makeRotate(osg::DegreesToRadians(h),osg::Vec3(0,0,1));
osg::Matrixd mxT;
mxT.makeTranslate(osg::Vec3(x,y,z));

return (mxP*mxH*mxT*mxR);
}

On Thu, Dec 18, 2014 at 12:03 AM, Jason Anderssen 
mailto:janders...@exactal.com>> wrote:
Hi Chris,

Thank you for you reply.

I had a look at those, maybe I can get it to work with them, but I really just 
want a simple 3 values for Yaw Pitch and Roll, from which I can re-create the 
exactly same Quat or Matrix.  I will also clarify, I don’t care about 
translation or scale etc, and the quaternion I am using is of course only a 
rotation anyway.

So basically I want the following type of code :

getYPR(float &yaw, float &pitch, float &roll);

Quaternion::fromYPR(yaw, pitch, roll);

Cheers
Jason Anderssen

From: Chris Hanson mailto:xe...@alphapixel.com>>
Reply-To: OpenSceneGraph Users 
mailto:osg-users@lists.openscenegraph.org>>
Date: Wed, 17 Dec 2014 15:47:57 -0700
To: OpenSceneGraph Users 
mailto:osg-users@lists.openscenegraph.org>>
Subject: Re: [osg-users] Yaw pitch and roll or xyz conversion to and from 
Quaternion

Just wondering if in OSG there is anywhere I can extract either Yaw pitch and 
roll / or XYZ eular angles, too and from either a matrix or a quaternion?

  The
void<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01593.html#a306a73ea16dfe10406725cefb3867dfa>

get<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00648.html#a341e0295def3df6e07a014a1ff8195b4>
 
(Matrixd<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00489.html>
 &matrix) const


method lets you convert a Quat to a 4x4 Matrix.

void<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01593.html#a306a73ea16dfe10406725cefb3867dfa>

decompose<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00489.html#a3aad163d793a9d5af248e42fd2e94dea>
 
(osg::Vec3d<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00972.html>
 &translation, 
osg::Quat<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00648.html>
 &rotation, 
osg::Vec3d<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00972.html>
 
&scale<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00489.html#a9a9ad7cd3f007df5f559e10d471f1981>,
 
osg::Quat<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00648.html>
 &so) const
decompose the matrix into translation, rotation, scale and scale 
orientation.

Will extract the trans, rot and scale components out of the matrix.

Is that what you want?

--
Chris 'Xenon' Hanson, omo sanza lettere. 
xe...@alphapixel.com<mailto:xe...@alphapixel.com> http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • 
GLSL • OpenGL ES 1 • OpenGL ES 2 

Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-18 Thread Trajce Nikolov NICK
Hi Jason,

here you have YPR from osg::Quat (look at the snippets)

http://forum.openscenegraph.org/viewtopic.php?t=548

As for the other way it is easy, you create the Matrix and get the rotate
Quat, (return matrix.getRotate()), something like:

osg::Matrixd Utils::createMatrix(double x, double y, double z, double h,
double p, double r)
{
osg::Matrixd mxR;
mxR.makeRotate(osg::DegreesToRadians(r),osg::Vec3(0,1,0));
osg::Matrixd mxP;
mxP.makeRotate(osg::DegreesToRadians(p),osg::Vec3(1,0,0));
osg::Matrixd mxH;
mxH.makeRotate(osg::DegreesToRadians(h),osg::Vec3(0,0,1));
osg::Matrixd mxT;
mxT.makeTranslate(osg::Vec3(x,y,z));

return (mxP*mxH*mxT*mxR);
}

On Thu, Dec 18, 2014 at 12:03 AM, Jason Anderssen 
wrote:
>
>  Hi Chris,
>
>  Thank you for you reply.
>
>  I had a look at those, maybe I can get it to work with them, but I
> really just want a simple 3 values for Yaw Pitch and Roll, from which I can
> re-create the exactly same Quat or Matrix.  I will also clarify, I don't
> care about translation or scale etc, and the quaternion I am using is of
> course only a rotation anyway.
>
>  So basically I want the following type of code :
>
>  getYPR(float &yaw, float &pitch, float &roll);
>
>  Quaternion::fromYPR(yaw, pitch, roll);
>
>  Cheers
> Jason Anderssen
>
>   From: Chris Hanson 
> Reply-To: OpenSceneGraph Users 
> Date: Wed, 17 Dec 2014 15:47:57 -0700
> To: OpenSceneGraph Users 
> Subject: Re: [osg-users] Yaw pitch and roll or xyz conversion to and from
> Quaternion
>
>Just wondering if in OSG there is anywhere I can extract either Yaw
>> pitch and roll / or XYZ eular angles, too and from either a matrix or a
>> quaternion?
>>
>
>The
>   void
> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01593.html#a306a73ea16dfe10406725cefb3867dfa>
>   get
> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00648.html#a341e0295def3df6e07a014a1ff8195b4>
>  (Matrixd
> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00489.html>
>  &matrix)
> const
>
>  method lets you convert a Quat to a 4x4 Matrix.
>
>void
> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01593.html#a306a73ea16dfe10406725cefb3867dfa>
>   decompose
> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00489.html#a3aad163d793a9d5af248e42fd2e94dea>
>  (osg::Vec3d
> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00972.html>
>  &translation, osg::Quat
> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00648.html>
>  &rotation, osg::Vec3d
> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00972.html>
>  &scale
> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00489.html#a9a9ad7cd3f007df5f559e10d471f1981>
> , osg::Quat
> <http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00648.html>
>  &so)
> constdecompose the matrix into translation, rotation, scale and scale
> orientation.
>
>  Will extract the trans, rot and scale components out of the matrix.
>
>  Is that what you want?
>
>  --
>  Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
> http://www.alphapixel.com/
> Training * Consulting * Contracting
> 3D * Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL 4
> * GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL
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Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-17 Thread Jason Anderssen
Hi Chris,

Thank you for you reply.

I had a look at those, maybe I can get it to work with them, but I really just 
want a simple 3 values for Yaw Pitch and Roll, from which I can re-create the 
exactly same Quat or Matrix.  I will also clarify, I don’t care about 
translation or scale etc, and the quaternion I am using is of course only a 
rotation anyway.

So basically I want the following type of code :

getYPR(float &yaw, float &pitch, float &roll);

Quaternion::fromYPR(yaw, pitch, roll);

Cheers
Jason Anderssen

From: Chris Hanson mailto:xe...@alphapixel.com>>
Reply-To: OpenSceneGraph Users 
mailto:osg-users@lists.openscenegraph.org>>
Date: Wed, 17 Dec 2014 15:47:57 -0700
To: OpenSceneGraph Users 
mailto:osg-users@lists.openscenegraph.org>>
Subject: Re: [osg-users] Yaw pitch and roll or xyz conversion to and from 
Quaternion

Just wondering if in OSG there is anywhere I can extract either Yaw pitch and 
roll / or XYZ eular angles, too and from either a matrix or a quaternion?

  The
void<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01593.html#a306a73ea16dfe10406725cefb3867dfa>

get<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00648.html#a341e0295def3df6e07a014a1ff8195b4>
 
(Matrixd<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00489.html>
 &matrix) const


method lets you convert a Quat to a 4x4 Matrix.

void<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01593.html#a306a73ea16dfe10406725cefb3867dfa>

decompose<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00489.html#a3aad163d793a9d5af248e42fd2e94dea>
 
(osg::Vec3d<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00972.html>
 &translation, 
osg::Quat<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00648.html>
 &rotation, 
osg::Vec3d<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00972.html>
 
&scale<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00489.html#a9a9ad7cd3f007df5f559e10d471f1981>,
 
osg::Quat<http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00648.html>
 &so) const
decompose the matrix into translation, rotation, scale and scale 
orientation.

Will extract the trans, rot and scale components out of the matrix.

Is that what you want?

--
Chris 'Xenon' Hanson, omo sanza lettere. 
xe...@alphapixel.com<mailto:xe...@alphapixel.com> http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • 
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • 
Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
@alphapixel<https://twitter.com/alphapixel> 
facebook.com/alphapixel<http://facebook.com/alphapixel> (775) 623-PIXL [7495]
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Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-17 Thread Chris Hanson
>
> Just wondering if in OSG there is anywhere I can extract either Yaw pitch
> and roll / or XYZ eular angles, too and from either a matrix or a
> quaternion?
>

  The
void

 get

 (Matrixd

&matrix)
const

method lets you convert a Quat to a 4x4 Matrix.

void

 decompose

 (osg::Vec3d

 &translation, osg::Quat

 &rotation, osg::Vec3d

 &scale

, osg::Quat

&so)
const decompose the matrix into translation, rotation, scale and scale
orientation.

Will extract the trans, rot and scale components out of the matrix.

Is that what you want?

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
@alphapixel  facebook.com/alphapixel (775)
623-PIXL [7495]
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[osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-17 Thread Jason Anderssen
Hi all,

Just wondering if in OSG there is anywhere I can extract either Yaw pitch and 
roll / or XYZ eular angles, too and from either a matrix or a quaternion?

Thank you in advance.

Cheers
Jason Anderssen
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