Hi Gianluca,
osg_ModelViewProjectionMatrix is the OSG's equivilant to
gl_ModelViewProjectMatrix, and there is a mechanism in osg::State that can
replace gl_ModelViewMatrixProjectMatrix usage in shaders with the osg_
equivalent at runtime. There isn't however a general customizable support
for setting and substituting your own uniforms in this role.
In your own application I'd suggest when you set up your osg::Shader with
the shader source you replace the MVP_matrix usage with gl_ or osg_
equivalent.
Robert.
On 2 September 2014 10:59, Gianluca Natale nat...@europe.altair.com wrote:
Hi all.
First of all, sorry if mine is a silly question, I'm quite new to using
shaders in OSG.
My scenario is this:
I have a vertex shader that gets as uniform in-variable the model view
projection matrix, MVP_matrix is the name of that variable in my shader.
The shader is written in GL4.3, so I cannot rely upon the deprecated
built-in variable gl_ModelViewProjection matrix.
Now, I have to attach such shader in a program that is set in a state set
used to render my geometry (that state set is attached to the geode that
contains my drawable, where the geometry is defined).
So, I would like that OSG automatically passes the model view projection
matrix to my shader during rendering traversal.
I've seen in some OSG code that there is a predefined in-variable called
osg_ModelViewProjectionMatrix that I think is filled by OSG during
rendering traversal with the current model view projection matrix. Is that
correct?
So, should I rely upon it in my shader, basically replacing my
MVP_matrix with osg_ModelViewProjectionMatrix?
Further question: unfortunately the shader I have to use is shared among
other applications in my company, and not all of them use OSG for rendering
(some use pure OpenGL) L
So it's likely that I cannot modify it (otherwise I should ask all
developers to change the name of the in-variable they pass directly to the
shader to osg_ModelViewProjectionMatrix).
Hence the question: if I'm forced to use MVP_matrix, is there a way I
can tell OSG to set automatically the value of
osg_ModelViewProjectionMatrix to MVP_matrix at run-time, i.e. during
rendering traversal?
Thanks,
Gianluca
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