Re: [osg-users] iOS: wireframe

2011-09-08 Thread Alessandro Terenzi
I think it could be useful in many other scenarios, regarding the
current one, at last, requirements changed so I had not to use
wireframe anymore.

If you don't mind it would be great to have the chance to try it.

By the way, is your implementation intended for GLES?

Thanks.
Alessandro

On Fri, Sep 2, 2011 at 9:48 PM, Jeremy Moles jer...@emperorlinux.com wrote:
 On Fri, 2011-09-02 at 18:11 +0200, Alessandro Terenzi wrote:
 Ok and thanks for your help.

 I think I might finish my own personal solid+wireframe GLSL example here
 in a few minutes. Would this be of use to you? (It is derived from this
 example:

 http://www2.imm.dtu.dk/~jab/Wireframe/



 Cheers.
 Alessandro

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[osg-users] iOS: wireframe

2011-09-02 Thread Alessandro Terenzi
Hi,
I'd like to set the visualization mode to wireframe on iOS, I use these 
instructions:


Code:
osg::ref_ptrosg::StateSet ss = myModelNode-getOrCreateStateSet();
osg::ref_ptrosg::PolygonMode pm;
pm = new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK, 
osg::PolygonMode::LINE);
ss-setAttributeAndModes(pm.get(), osg::StateAttribute::ON | 
osg::StateAttribute::OVERRIDE);




but when the app is running and 'myModelNode' is shown, I keep getting this 
warning:

...
Warning: PolygonMode::apply(State) - not supported.
...

and, of course, the model is drawn as if it is NOT in wireframe.

Am I doing something wrong? Is really PolygonMode not supported on iOS? If so, 
how can I change to wireframe mode?

Thanks for your help.
Alessandro

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Re: [osg-users] iOS: wireframe

2011-09-02 Thread Paul Martz

On 9/2/2011 2:11 AM, Alessandro Terenzi wrote:

Hi,
I'd like to set the visualization mode to wireframe on iOS, I use these 
instructions:


Code:
osg::ref_ptrosg::StateSet  ss = myModelNode-getOrCreateStateSet();
osg::ref_ptrosg::PolygonMode  pm;
pm = new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK, 
osg::PolygonMode::LINE);
ss-setAttributeAndModes(pm.get(), osg::StateAttribute::ON | 
osg::StateAttribute::OVERRIDE);




but when the app is running and 'myModelNode' is shown, I keep getting this 
warning:

...
Warning: PolygonMode::apply(State) - not supported.
...

and, of course, the model is drawn as if it is NOT in wireframe.

Am I doing something wrong? Is really PolygonMode not supported on iOS? If so, 
how can I change to wireframe mode?


I suspect glPolygonMode is not supported in any flavor of OpenGL ES.
http://www.khronos.org/opengles/
...but you should check the spec.

You could change to wireframe mode using a switch and a second scene graph 
that renders your geometry as lines. I don't know of an automated way to create 
such a scene graph; you might have to write a NodeVisitor to create that for you.

   -Paul

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Re: [osg-users] iOS: wireframe

2011-09-02 Thread Jason Daly

On 09/02/2011 08:56 AM, Paul Martz wrote:

I suspect glPolygonMode is not supported in any flavor of OpenGL ES.
http://www.khronos.org/opengles/
...but you should check the spec.


Paul's right.  I checked the spec.  glPolygonMode is not supported by 
OpenGL ES.  That was a surprise to me as well.  It is still part of the 
core profile in OpenGL 3.1 and higher.


--J
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Re: [osg-users] iOS: wireframe

2011-09-02 Thread Alessandro Terenzi
Ok and thanks for your help.

Cheers.
Alessandro

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Re: [osg-users] iOS: wireframe

2011-09-02 Thread Jeremy Moles
On Fri, 2011-09-02 at 18:11 +0200, Alessandro Terenzi wrote:
 Ok and thanks for your help.

I think I might finish my own personal solid+wireframe GLSL example here
in a few minutes. Would this be of use to you? (It is derived from this
example:

http://www2.imm.dtu.dk/~jab/Wireframe/



 Cheers.
 Alessandro
 
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 http://forum.openscenegraph.org/viewtopic.php?p=42387#42387
 
 
 
 
 
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