Re: [osg-users] osg-users Digest, Vol 38, Issue 33
Thank you for this.I dont need this message anymore.But i dont know how to stop this .please help me . At 2010-08-24 01:52:59,osg-users-requ...@lists.openscenegraph.org wrote: Send osg-users mailing list submissions to osg-users@lists.openscenegraph.org To subscribe or unsubscribe via the World Wide Web, visit http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org or, via email, send a message with subject or body 'help' to osg-users-requ...@lists.openscenegraph.org You can reach the person managing the list at osg-users-ow...@lists.openscenegraph.org When replying, please edit your Subject line so it is more specific than Re: Contents of osg-users digest... Today's Topics: 1. Re: cross axes (Jonathan Richard) 2. Object transparency (Aitor Ardanza) 3. [osgCompute] : Sample CuFFT (Adrian Egli OpenSceneGraph (3D)) 4. Re: Lines and only the lines are getting cliped some how! (David Glenn) 5. Re: Texture2D subload callback gone (Thomas Hogarth) -- Message: 1 Date: Sun, 22 Aug 2010 23:32:02 -0400 From: Jonathan Richard jonathan.richa...@gmail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] cross axes Message-ID: aanlktinbhnzoys=8dvuvayuzn-hb3e-ppas3vkxjw...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Hi Gianni Thank you for your reply. It's ok I finally got it working. Jonathan On Wed, Aug 11, 2010 at 9:34 AM, Gianni Ambrosio ga...@vi-grade.com wrote: Sorry Jonathan for the delay. Unfortunately I don't remember exactly which modifications I did but if you need I can give you my actual piece of code. Gianni -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30691#30691 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Message: 2 Date: Mon, 23 Aug 2010 12:14:17 +0200 From: Aitor Ardanza aitoralt...@terra.es To: osg-users@lists.openscenegraph.org Subject: [osg-users] Object transparency Message-ID: 1282558457.m2f.30...@forum.openscenegraph.org Content-Type: text/plain; charset=UTF-8 Hi, When you set the transparency on the body, the result is this ... Any solution to the following problems? [Image: http://img828.imageshack.us/img828/8516/trans0.jpg ][Image: http://img412.imageshack.us/img412/2969/trans1w.jpg ] Thank you! Cheers, Aitor -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30989#30989 -- Message: 3 Date: Mon, 23 Aug 2010 14:05:16 +0200 From: Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com To: osg-users@lists.openscenegraph.org Subject: [osg-users] [osgCompute] : Sample CuFFT Message-ID: aanlktin47fbhugz1jph9fxdp9hkaffbcyzfabcqrq...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Hi all, did some one still implemented a filter for osgCompute taking an rgba image (ex. osgTexDemo texture - fft - do some work in frequency space - inverse fft - render target image on the textured quad) regards adrian -- Adrian Egli -- Message: 4 Date: Mon, 23 Aug 2010 19:14:58 +0200 From: David Glenn david.e.glenn@navy.mil To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Lines and only the lines are getting cliped somehow! Message-ID: 1282583698.m2f.30...@forum.openscenegraph.org Content-Type: text/plain; charset=UTF-8 O.K. Paul! Just for clarification: When you ask setting the depth test to GL_ALWAYS on the lines I assume that you want me to go line stateset and do Code: stateset-setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); to all the lines in my grid? ... D Glenn D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your Desk! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30992#30992 -- Message: 5 Date: Mon, 23 Aug 2010 18:51:03 +0100 From: Thomas Hogarth thomas.hoga...@googlemail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Texture2D subload callback gone Message-ID: aanlktimomrudcj4rwvw64-xyp=2wjawltwkrcfwdh...@mail.gmail.com Content-Type: text/plain; charset=iso-8859-1 Hi Robert With the latest OSG in svn/trunk and the 2.9.x series there is support for texture object pool that is able to reuse texture objects which shouldn't effect things, other than enable better reuse and hence more subloads instead of loads. Had a bit of a dig into this and have not found a solution yet. I first put everything back into a single thread to eliminate any threading issues, but no help. Also worth noting is that I'm
Re: [osg-users] osg-users Digest, Vol 38, Issue 33
Hello, Just below your message there was this: To subscribe or unsubscribe via the World Wide Web, visit http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Just do as it says, go to that web address and unsubscribe. Hope this helps, J-S On 8/28/2010 6:55 PM, qinglun1983 wrote: Thank you for this.I dont need this message anymore.But i dont know how to stop this .please help me . At 2010-08-24 01:52:59,osg-users-requ...@lists.openscenegraph.org wrote: Send osg-users mailing list submissions to osg-users@lists.openscenegraph.org To subscribe or unsubscribe via the World Wide Web, visit http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org or, via email, send a message with subject or body 'help' to osg-users-requ...@lists.openscenegraph.org You can reach the person managing the list at osg-users-ow...@lists.openscenegraph.org When replying, please edit your Subject line so it is more specific than Re: Contents of osg-users digest... Today's Topics: 1. Re: cross axes (Jonathan Richard) 2. Object transparency (Aitor Ardanza) 3. [osgCompute] : Sample CuFFT (Adrian Egli OpenSceneGraph (3D)) 4. Re: Lines and only the lines are getting cliped some how! (David Glenn) 5. Re: Texture2D subload callback gone (Thomas Hogarth) -- Message: 1 Date: Sun, 22 Aug 2010 23:32:02 -0400 From: Jonathan Richardjonathan.richa...@gmail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] cross axes Message-ID: aanlktinbhnzoys=8dvuvayuzn-hb3e-ppas3vkxjw...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Hi Gianni Thank you for your reply. It's ok I finally got it working. Jonathan On Wed, Aug 11, 2010 at 9:34 AM, Gianni Ambrosioga...@vi-grade.com wrote: Sorry Jonathan for the delay. Unfortunately I don't remember exactly which modifications I did but if you need I can give you my actual piece of code. Gianni -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30691#30691 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Message: 2 Date: Mon, 23 Aug 2010 12:14:17 +0200 From: Aitor Ardanzaaitoralt...@terra.es To: osg-users@lists.openscenegraph.org Subject: [osg-users] Object transparency Message-ID:1282558457.m2f.30...@forum.openscenegraph.org Content-Type: text/plain; charset=UTF-8 Hi, When you set the transparency on the body, the result is this ... Any solution to the following problems? [Image: http://img828.imageshack.us/img828/8516/trans0.jpg ][Image: http://img412.imageshack.us/img412/2969/trans1w.jpg ] Thank you! Cheers, Aitor -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30989#30989 -- Message: 3 Date: Mon, 23 Aug 2010 14:05:16 +0200 From: Adrian Egli OpenSceneGraph (3D)3dh...@gmail.com To: osg-users@lists.openscenegraph.org Subject: [osg-users] [osgCompute] : Sample CuFFT Message-ID: aanlktin47fbhugz1jph9fxdp9hkaffbcyzfabcqrq...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Hi all, did some one still implemented a filter for osgCompute taking an rgba image (ex. osgTexDemo texture - fft - do some work in frequency space - inverse fft - render target image on the textured quad) regards adrian -- Adrian Egli -- Message: 4 Date: Mon, 23 Aug 2010 19:14:58 +0200 From: David Glenndavid.e.glenn@navy.mil To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Lines and only the lines are getting cliped somehow! Message-ID:1282583698.m2f.30...@forum.openscenegraph.org Content-Type: text/plain; charset=UTF-8 O.K. Paul! Just for clarification: When you ask setting the depth test to GL_ALWAYS on the lines I assume that you want me to go line stateset and do Code: stateset-setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); to all the lines in my grid? ... D Glenn D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your Desk! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30992#30992 -- Message: 5 Date: Mon, 23 Aug 2010 18:51:03 +0100 From: Thomas Hogarththomas.hoga...@googlemail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Texture2D subload callback gone Message-ID: aanlktimomrudcj4rwvw64-xyp=2wjawltwkrcfwdh...@mail.gmail.com Content-Type: text/plain; charset=iso-8859-1 Hi Robert With the latest OSG in svn/trunk and the 2.9.x series there is support for texture object pool that is able to reuse