Re: [osg-users] osg-users Digest, Vol 38, Issue 33

2010-08-28 Thread qinglun1983
Thank you for this.I dont need  this message anymore.But i dont know how to 
stop this .please help me .
At 2010-08-24 01:52:59,osg-users-requ...@lists.openscenegraph.org wrote:
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Today's Topics:

   1. Re: cross axes (Jonathan Richard)
   2. Object transparency (Aitor Ardanza)
   3. [osgCompute] : Sample CuFFT (Adrian Egli OpenSceneGraph (3D))
   4. Re: Lines and only the lines are getting cliped some how!
  (David Glenn)
   5. Re: Texture2D subload callback gone (Thomas Hogarth)


--

Message: 1
Date: Sun, 22 Aug 2010 23:32:02 -0400
From: Jonathan Richard jonathan.richa...@gmail.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] cross axes
Message-ID:
   aanlktinbhnzoys=8dvuvayuzn-hb3e-ppas3vkxjw...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1

Hi Gianni

Thank you for your reply. It's ok I finally got it working.

Jonathan

On Wed, Aug 11, 2010 at 9:34 AM, Gianni Ambrosio ga...@vi-grade.com wrote:
 Sorry Jonathan for the delay. Unfortunately I don't remember exactly which 
 modifications I did but if you need I can give you my actual piece of code.

 Gianni

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=30691#30691





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 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



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Message: 2
Date: Mon, 23 Aug 2010 12:14:17 +0200
From: Aitor Ardanza aitoralt...@terra.es
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Object transparency
Message-ID: 1282558457.m2f.30...@forum.openscenegraph.org
Content-Type: text/plain; charset=UTF-8

Hi,

When you set the transparency on the body, the result is this ...
Any solution to the following problems?

[Image: http://img828.imageshack.us/img828/8516/trans0.jpg ][Image: 
http://img412.imageshack.us/img412/2969/trans1w.jpg ]

Thank you!

Cheers,
Aitor

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30989#30989







--

Message: 3
Date: Mon, 23 Aug 2010 14:05:16 +0200
From: Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] [osgCompute] : Sample CuFFT
Message-ID:
   aanlktin47fbhugz1jph9fxdp9hkaffbcyzfabcqrq...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1

Hi all,

did some one still implemented a filter for osgCompute taking an rgba
image (ex. osgTexDemo texture - fft - do some work in frequency
space - inverse fft - render target image on the textured quad)

regards
adrian

-- 

Adrian Egli


--

Message: 4
Date: Mon, 23 Aug 2010 19:14:58 +0200
From: David Glenn david.e.glenn@navy.mil
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Lines and only the lines are getting cliped
   somehow!
Message-ID: 1282583698.m2f.30...@forum.openscenegraph.org
Content-Type: text/plain; charset=UTF-8

O.K. Paul!

Just for clarification: 

When you ask setting the depth test to GL_ALWAYS on the lines
I assume that you want me to go line stateset and do

Code:

stateset-setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);




to all the lines in my grid?

... 

D Glenn


D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your 
Desk!

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30992#30992







--

Message: 5
Date: Mon, 23 Aug 2010 18:51:03 +0100
From: Thomas Hogarth thomas.hoga...@googlemail.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Texture2D subload callback gone
Message-ID:
   aanlktimomrudcj4rwvw64-xyp=2wjawltwkrcfwdh...@mail.gmail.com
Content-Type: text/plain; charset=iso-8859-1

Hi Robert

With the latest OSG in svn/trunk and the 2.9.x series there is support
for texture object pool that is able to reuse texture objects which
shouldn't effect things, other than enable better reuse and hence more
subloads instead of loads.

Had a bit of a dig into this and have not found a solution yet. I first put
everything back into a single thread to eliminate any threading issues, but
no help.

Also worth noting is that I'm 

Re: [osg-users] osg-users Digest, Vol 38, Issue 33

2010-08-28 Thread Jean-Sébastien Guay

Hello,

Just below your message there was this:


To subscribe or unsubscribe via the World Wide Web, visit


http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Just do as it says, go to that web address and unsubscribe.

Hope this helps,

J-S


On 8/28/2010 6:55 PM, qinglun1983 wrote:

Thank you for this.I dont need  this message anymore.But i dont know how to 
stop this .please help me .
At 2010-08-24 01:52:59,osg-users-requ...@lists.openscenegraph.org wrote:

Send osg-users mailing list submissions to
osg-users@lists.openscenegraph.org

To subscribe or unsubscribe via the World Wide Web, visit

http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

or, via email, send a message with subject or body 'help' to
osg-users-requ...@lists.openscenegraph.org

You can reach the person managing the list at
osg-users-ow...@lists.openscenegraph.org

When replying, please edit your Subject line so it is more specific
than Re: Contents of osg-users digest...


Today's Topics:

   1. Re: cross axes (Jonathan Richard)
   2. Object transparency (Aitor Ardanza)
   3. [osgCompute] : Sample CuFFT (Adrian Egli OpenSceneGraph (3D))
   4. Re: Lines and only the lines are getting cliped some  how!
  (David Glenn)
   5. Re: Texture2D subload callback gone (Thomas Hogarth)


--

Message: 1
Date: Sun, 22 Aug 2010 23:32:02 -0400
From: Jonathan Richardjonathan.richa...@gmail.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] cross axes
Message-ID:
aanlktinbhnzoys=8dvuvayuzn-hb3e-ppas3vkxjw...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1

Hi Gianni

Thank you for your reply. It's ok I finally got it working.

Jonathan

On Wed, Aug 11, 2010 at 9:34 AM, Gianni Ambrosioga...@vi-grade.com  wrote:

Sorry Jonathan for the delay. Unfortunately I don't remember exactly which 
modifications I did but if you need I can give you my actual piece of code.

Gianni

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30691#30691





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




--

Message: 2
Date: Mon, 23 Aug 2010 12:14:17 +0200
From: Aitor Ardanzaaitoralt...@terra.es
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Object transparency
Message-ID:1282558457.m2f.30...@forum.openscenegraph.org
Content-Type: text/plain; charset=UTF-8

Hi,

When you set the transparency on the body, the result is this ...
Any solution to the following problems?

[Image: http://img828.imageshack.us/img828/8516/trans0.jpg ][Image: 
http://img412.imageshack.us/img412/2969/trans1w.jpg ]

Thank you!

Cheers,
Aitor

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30989#30989







--

Message: 3
Date: Mon, 23 Aug 2010 14:05:16 +0200
From: Adrian Egli OpenSceneGraph (3D)3dh...@gmail.com
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] [osgCompute] : Sample CuFFT
Message-ID:
aanlktin47fbhugz1jph9fxdp9hkaffbcyzfabcqrq...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1

Hi all,

did some one still implemented a filter for osgCompute taking an rgba
image (ex. osgTexDemo texture -  fft -  do some work in frequency
space -  inverse fft -  render target image on the textured quad)

regards
adrian

--

Adrian Egli


--

Message: 4
Date: Mon, 23 Aug 2010 19:14:58 +0200
From: David Glenndavid.e.glenn@navy.mil
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Lines and only the lines are getting cliped
somehow!
Message-ID:1282583698.m2f.30...@forum.openscenegraph.org
Content-Type: text/plain; charset=UTF-8

O.K. Paul!

Just for clarification:

When you ask setting the depth test to GL_ALWAYS on the lines
I assume that you want me to go line stateset and do

Code:

stateset-setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);




to all the lines in my grid?

...

D Glenn


D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your 
Desk!

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30992#30992







--

Message: 5
Date: Mon, 23 Aug 2010 18:51:03 +0100
From: Thomas Hogarththomas.hoga...@googlemail.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Texture2D subload callback gone
Message-ID:
aanlktimomrudcj4rwvw64-xyp=2wjawltwkrcfwdh...@mail.gmail.com
Content-Type: text/plain; charset=iso-8859-1

Hi Robert

With the latest OSG in svn/trunk and the 2.9.x series there is support
for texture object pool that is able to reuse