Re: [osg-users] osgShadow PSSM light source issue

2012-04-02 Thread Peter Amstutz
I noticed this problem as well.  To fix this I modified PSSM to use the 
same code as the selectLight() method in StandardShadowMap.  However 
osgShadow's PSSM implementation has a lot of other quirks as well...


On 3/23/2012 5:47 AM, Daniel Schmid wrote:

I have an issue with PSSM. The light source in my scene is not taken into 
account properly (sun). It calculates shadows like if sun as in perfect orbit. 
All other shadow implementations work correctly, and changes in light position 
are calculated correctly, but PSSM is stuck somehow. Does anybody know this 
problem ?

Regards
Daniel





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--
Peter Amstutz
Senior Software Engineer
Technology Solutions Experts
Natick, MA
02131

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[osg-users] osgShadow PSSM light source issue

2012-03-23 Thread Daniel Schmid
I have an issue with PSSM. The light source in my scene is not taken into 
account properly (sun). It calculates shadows like if sun as in perfect orbit. 
All other shadow implementations work correctly, and changes in light position 
are calculated correctly, but PSSM is stuck somehow. Does anybody know this 
problem ?

Regards
Daniel


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