I noticed this problem as well. To fix this I modified PSSM to use the
same code as the selectLight() method in StandardShadowMap. However
osgShadow's PSSM implementation has a lot of other quirks as well...
On 3/23/2012 5:47 AM, Daniel Schmid wrote:
I have an issue with PSSM. The light source in my scene is not taken into
account properly (sun). It calculates shadows like if sun as in perfect orbit.
All other shadow implementations work correctly, and changes in light position
are calculated correctly, but PSSM is stuck somehow. Does anybody know this
problem ?
Regards
Daniel
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Peter Amstutz
Senior Software Engineer
Technology Solutions Experts
Natick, MA
02131
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