I have decreased the memory space of my models data up to 10% of the original 
size
and also improved performance by reducing vertex count to 1/3.

I did this by running the osg::Optimizer over my loaded scenegraph, write the 
scenedata to a new osg file and convert it to .ive format. Fortunately i could 
use most optimizer options without destroying the scenedata except for 
TEXTURE_ATLAS_BUILDER, which removed my texture paths and 
FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS ,
which instantly crashed my app.

I wonder if it makes any difference if i run osgconv first on every single .osg 
file before i do it again for the complete scenegraph and if i get other 
results by converting from .osg to .ive or .osdb to .ive ...

Also are there techniques for packing textures into a single file, like i did 
it for the scenegraph?


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http://forum.openscenegraph.org/viewtopic.php?p=70687#70687





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