I have decreased the memory space of my models data up to 10% of the original size and also improved performance by reducing vertex count to 1/3.
I did this by running the osg::Optimizer over my loaded scenegraph, write the scenedata to a new osg file and convert it to .ive format. Fortunately i could use most optimizer options without destroying the scenedata except for TEXTURE_ATLAS_BUILDER, which removed my texture paths and FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS , which instantly crashed my app. I wonder if it makes any difference if i run osgconv first on every single .osg file before i do it again for the complete scenegraph and if i get other results by converting from .osg to .ive or .osdb to .ive ... Also are there techniques for packing textures into a single file, like i did it for the scenegraph? [/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70687#70687 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org