Re: [osg-users] [build] OSG for Android build on Fedora cpp errors
Yes, I assume I missed a neon extension reference in when building the actual osg libs [think i saw one lingering in a make template somewhere], but going for armeabi seems to do the trick. working with opengles 2.0 Jan Ciger wrote: > On Thu, Feb 9, 2012 at 4:53 PM, Kyle Gancarz < ()> wrote: > > > > > tommacco wrote: > > > > > I had that issue with armeabi v7 (even with neon extension disabled, > > > though I only disabled it in the example and didn't look through any of > > > the osg lib make files for it), so I disabled that in the Application.mk, > > > > > > > > > Aha, so you are compiling for the older armeabi, with Neon disabled. Which > OpenGL ES version? > > J. > > -- > Post generated by Mail2Forum -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45389#45389 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] OSG for Android build on Fedora cpp errors
On Thu, Feb 9, 2012 at 4:53 PM, Kyle Gancarz wrote: > > tommacco wrote: > > I had that issue with armeabi v7 (even with neon extension disabled, > though I only disabled it in the example and didn't look through any of the > osg lib make files for it), so I disabled that in the Application.mk, > Aha, so you are compiling for the older armeabi, with Neon disabled. Which OpenGL ES version? J. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] OSG for Android build on Fedora cpp errors
tommacco wrote: > I had that issue with armeabi v7 (even with neon extension disabled, though I > only disabled it in the example and didn't look through any of the osg lib > make files for it), so I disabled that in the Application.mk, > > > > Jan Ciger wrote: > > Hi Kyle, > > > > On Thu, Feb 9, 2012 at 8:01 AM, Kyle Gancarz < ()> wrote: > > > > > eh nevermind, just needed to figure out how to use it > > > > > > > I am surprised you have managed to get it working on Iconia tablet. We have > > been trying to do the same here and the application loads, but crashes > > immediately after tapping the screen. What settings did you use to compile > > OSG? Which ABI (armeabi or armeabi v7?) and OpenGL ES version (1.1 or > > 2.0?). We had to also disable the Neon instructions before it was even > > willing to run (Tegra doesn't have them). > > > > We had also some linking/compilation issues with the example code here, but > > that was fixed by hacking the makefile a bit. > > > > Regards, > > > > Jan > > > > -- > > Post generated by Mail2Forum > -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45378#45378 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] OSG for Android build on Fedora cpp errors
I had that issue with armeabi v7 (even with neon extension disabled, though I only disabled it in the example and didn't look through any of the osg lib make files for it), so I disabled that in the Application.mk, Jan Ciger wrote: > Hi Kyle, > > On Thu, Feb 9, 2012 at 8:01 AM, Kyle Gancarz < ()> wrote: > > > eh nevermind, just needed to figure out how to use it > > > > I am surprised you have managed to get it working on Iconia tablet. We have > been trying to do the same here and the application loads, but crashes > immediately after tapping the screen. What settings did you use to compile > OSG? Which ABI (armeabi or armeabi v7?) and OpenGL ES version (1.1 or 2.0?). > We had to also disable the Neon instructions before it was even willing to > run (Tegra doesn't have them). > > We had also some linking/compilation issues with the example code here, but > that was fixed by hacking the makefile a bit. > > Regards, > > Jan > > -- > Post generated by Mail2Forum -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45376#45376 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] OSG for Android build on Fedora cpp errors
Hi Kyle, On Thu, Feb 9, 2012 at 8:01 AM, Kyle Gancarz wrote: > eh nevermind, just needed to figure out how to use it > I am surprised you have managed to get it working on Iconia tablet. We have been trying to do the same here and the application loads, but crashes immediately after tapping the screen. What settings did you use to compile OSG? Which ABI (armeabi or armeabi v7?) and OpenGL ES version (1.1 or 2.0?). We had to also disable the Neon instructions before it was even willing to run (Tegra doesn't have them). We had also some linking/compilation issues with the example code here, but that was fixed by hacking the makefile a bit. Regards, Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] OSG for Android build on Fedora cpp errors
eh nevermind, just needed to figure out how to use it -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45353#45353 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] OSG for Android build on Fedora cpp errors
results the same on my acer iconia a500 (tegra 2) and my droid incredible og. compiled for armeabi (not v7a). the buttons produce feedback on the screen so i assume at least that much is working... just doesn't seem to be loading the model (the real concern of this endeavour) any ideas? i had to screw around with some include directory configs when building osg but it got through the process without errors once the x11/gles/egl/glib headers were found. i built on an ubuntu 32-bit VM, running eclipse indigo (setup adt/sequoyah to just launch the app) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45352#45352 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] OSG for Android build on Fedora cpp errors
you're a wonderful person, this one was starting to get really frustrating [hard linking the libraries, misspelling them to confirm it would err when it couldn't find em]... now if i could only figure out why the demo shows up as only a blue screen with the three buttons 02-09 01:20:54.274: D/ATRecorder(11129): com.htc.autotest.dlib.RecordEngine in loader dalvik.system.DexClassLoader@40533c78 02-09 01:20:54.434: D/libEGL(11129): loaded /system/lib/egl/libGLES_android.so 02-09 01:20:54.464: D/libEGL(11129): loaded /system/lib/egl/libEGL_adreno200.so 02-09 01:20:54.504: D/libEGL(11129): loaded /system/lib/egl/libGLESv1_CM_adreno200.so 02-09 01:20:54.524: D/libEGL(11129): loaded /system/lib/egl/libGLESv2_adreno200.so 02-09 01:20:54.554: W/EGLview(11129): creating OpenGL ES 2.0 context 02-09 01:20:54.694: D/dalvikvm(11129): Trying to load lib /mnt/asec/osg.AndroidExample-2/lib/libosgNativeLib.so 0x4051da00 02-09 01:20:55.365: D/dalvikvm(11129): Added shared lib /mnt/asec/osg.AndroidExample-2/lib/libosgNativeLib.so 0x4051da00 02-09 01:20:55.365: D/dalvikvm(11129): No JNI_OnLoad found in /mnt/asec/osg.AndroidExample-2/lib/libosgNativeLib.so 0x4051da00, skipping init 02-09 01:20:55.365: E/OSGANDROID(11129): Initializing geometry 02-09 01:20:55.365: E/Osg Viewer(11129): Testing 02-09 01:20:55.365: W/Osg Viewer(11129): Warning: detected OpenGL error 'invalid enumerant' at Before Renderer::compile 02-09 01:21:05.135: W/KeyCharacterMap(11129): Can't open keycharmap file 02-09 01:21:05.135: W/KeyCharacterMap(11129): Error loading keycharmap file '/system/usr/keychars/atmel-touchscreen.kcm.bin'. hw.keyboards.65539.devname='atmel-touchscreen' 02-09 01:21:05.135: I/KeyCharacterMap(11129): Using default keymap: /system/usr/keychars/qwerty.kcm.bin 02-09 01:21:05.995: W/IInputConnectionWrapper(11129): showStatusIcon on inactive InputConnection 02-09 01:21:06.046: W/IInputConnectionWrapper(11129): InputConnection = android.view.inputmethod.BaseInputConnection@40532938, active client = false -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45351#45351 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] OSG for Android build on Fedora cpp errors
NDK r7 has a strange bug with the order of linking std libraries just add -lgnustl_static at the end and it will be solved. 2012/2/7 Kyle Gancarz > problem solved, now on to fixing linking issues with the example code! > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=45315#45315 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] OSG for Android build on Fedora cpp errors
problem solved, now on to fixing linking issues with the example code! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45315#45315 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org