Re: [osg-users] [osgPlugins] Michael Platings

2011-03-23 Thread Josue Hernandez
thank you very much for you help, i finally see my .fbx in the screen.

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Re: [osg-users] [osgPlugins] Michael Platings

2011-03-10 Thread Alberto Luaces
Mourad Boufarguine writes:

> Hi Josue,
>
> Just a quick note. When using osg::ref_ptr, you should test for
> escena.valid() to know whether the file was loaded or not.
>  if (!escena.valid()){
>cout<<"No estoy leyendo"

Re: [osg-users] [osgPlugins] Michael Platings

2011-03-09 Thread Mourad Boufarguine
Hi Josue,

Just a quick note. When using osg::ref_ptr, you should test for
escena.valid() to know whether the file was loaded or not.
 if (!escena.valid()){
   cout<<"No estoy leyendo"< wrote:

> hi again, well, the osg is running now, i can compile osg priyects, but i
> still have probles with FBX. this is my code:
>
> // Inclusi'on de cabeceras de OSG necesarias
> #include 
> #include 
> #include 
> #include 
> #include 
> //#include 
> #include 
> using namespace std;
> int main()
> {
> //  osgViewer "pruba.fbx";
> // Carga/creaci'on y configuraci'on de la escena
>//osg::Group* node = new osg::Group();
>//osg::Node* node=new osg::Node();
>cout<<"letrero 1"//osg::Node* escena = osgDB::readNodeFile("create.fbx");
>if (!escena){
>cout<<"No estoy leyendo"//osgDB::writeNodeFile(*escena.get(), "copfbx.osg");
>//osg::Node* escena = osgDB::readNodeFile("cow.osg");
>cout<<"letrero 1" view->getCamera()->getViewport()->width();
> // Creaci'on y configuraci'on del visor
>osgViewer::Viewer visor;
>//visor.setSceneData(node);
>visor.setSceneData(escena);
>
> // Corrida del ciclo para el recorrido (actualizaci'on y dibujo) de la
> escena
>return visor.run();
>
>
> }
>
> how you can see, it's not reading the fbx files. how is the problem now?
>
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Re: [osg-users] [osgPlugins] Michael Platings

2011-03-09 Thread Josue Hernandez
hi again, well, the osg is running now, i can compile osg priyects, but i still 
have probles with FBX. this is my code:

// Inclusi'on de cabeceras de OSG necesarias
#include 
#include 
#include 
#include 
#include 
//#include 
#include  
using namespace std;
int main()
{
//  osgViewer "pruba.fbx";
// Carga/creaci'on y configuraci'on de la escena
//osg::Group* node = new osg::Group();
//osg::Node* node=new osg::Node();
cout<<"letrero 1"< escena= osgDB::readNodeFile("Lerpz.fbx");
//osg::Node* escena = osgDB::readNodeFile("create.fbx");
if (!escena){
cout<<"No estoy leyendo"getViewport()->width(); 
// Creaci'on y configuraci'on del visor
osgViewer::Viewer visor;
//visor.setSceneData(node);
visor.setSceneData(escena);

// Corrida del ciclo para el recorrido (actualizaci'on y dibujo) de la escena
return visor.run();


}

how you can see, it's not reading the fbx files. how is the problem now?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-03-03 Thread Josue Hernandez
i dont mix the versions, i just said that i route the path to the adress of osg 
2.8.3. but wherever, let's star again: after that i compile the .sln that 
genered the cmake, what next?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-03-03 Thread Alberto Luaces
"Josue Hernandez" writes:

> to make it clear, i follow the instructions of the dwight page, but use the 
> binares of osg 2.8.3 and i copy the .dll of fbx that i gererated with the 
> .sln you toldme to compile

You can't mix versions like that! Use only the OSG you compiled
(binaries + plugins).

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Re: [osg-users] [osgPlugins] Michael Platings

2011-03-02 Thread Josue Hernandez
to make it clear, i follow the instructions of the dwight page, but use the 
binares of osg 2.8.3 and i copy the .dll of fbx that i gererated with the .sln 
you toldme to compile

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Re: [osg-users] [osgPlugins] Michael Platings

2011-03-02 Thread Josue Hernandez
ok, now what i need to do so i can use this osg in my visual stdio? i try 
change the evolment variables that come in the page dwight but appears this 
error : 

Unhandled exception at 0x7855b000 in pruba.exe: 0xC005: Access violation 
reading location 0x0125fffc.

in the file ReadFile

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-25 Thread Josue Hernandez
ok, after that i guess that i need do something with the enviroment variables, 
but what?¡

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-25 Thread Michael Platings
CMake generated a Visual Studio sln for you. Build it.

On 25 February 2011 14:55, Josue Hernandez  wrote:

> yes, that is ready, oppressed in the cmake build, what's next?
>
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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-25 Thread Josue Hernandez
yes, that is ready, oppressed in the cmake build, what's next?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-25 Thread Michael Platings
Did you install the *2010.2* FBX SDK?

FBX_INCLUDE_DIR:  C:\Program Files\Autodesk\FBX\FbxSdk\2010.2\include
FBX_LIBRARY:  C:\Program
Files\Autodesk\FBX\FbxSdk\2010.2\lib\fbxsdk_md2005.lib
FBX_LIBRARY_DEBUG:  C:\Program
Files\Autodesk\FBX\FbxSdk\2010.2\lib\fbxsdk_md2005d.lib
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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-24 Thread Josue Hernandez
ok, i generate using cmake, now what?, where were the plugins?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-24 Thread Michael Platings
As you're using OpenSceneGraph 2.8.3 I think (but I'm not certain) you'll
need the 2010.2 FBX SDK
Once you've installed that, run CMake and select File/Delete Cache. Click
Configure and the FBX_... properties should be filled in for you
automatically.

On 23 February 2011 18:09, Josue Hernandez  wrote:

> which file are "fbx_library" and "fbx_library_debug"
>
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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-23 Thread Josue Hernandez
which file are "fbx_library" and "fbx_library_debug"

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-23 Thread Josue Hernandez
and what is the differences between FBX_LIBRARY and FBX_LIBRARY_DEBUG

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-23 Thread Josue Hernandez
ok, I was finally able to correct errors that CMake marked. Now, I'm watching 
that is a part that says FBX_ ... I guess there I put the address of my fbx 
plugins, but, what i put in where it says FBX_ROOT?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
[quote="Renato Silveira"]No, these variables already exist in the cmake file. 
To compile the osg fbx plugin, you need to set them up correctly.

On Fri, Feb 18, 2011 at 4:59 PM, Josue Hernandez < ()> wrote:

>  i'm not sure understandyour, did you said that i need create a user 
> variables?
> 
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> (http://forum.openscenegraph.org/viewtopic.php?p=36835#36835)
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Post generated by Mail2Forum[/quoteok, now I found the part of the file that 
says:

FIND_PACKAGE(FBX)

im not sure what to do naw

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
ok, and how i do that?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
jeje sorry,I'm wrong language, what I attempted to say is that it also marks 
the errors:CMake Error at C:/Program Files/CMake 
2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 (MESSAGE):
  The C compiler "cl" is not able to compile a simple test program.

and

1>LINK : fatal error LNK1104: cannot open file 'user32.lib'

 but the first aparenrtemente not work, because in the end only points out an 
error

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
tambien marca este error:  fatal error LNK1104: cannot open file 'user32.lib'

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Renato Silveira
No, these variables already exist in the cmake file. To compile the osg fbx
plugin, you need to set them up correctly.

On Fri, Feb 18, 2011 at 4:59 PM, Josue Hernandez  wrote:

> i'm not sure understandyour, did you said that i need create a user
> variables?
>
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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Michael Platings
> i need mark the "use default native compiler"


Yes


> in the part that says name / values, I get the following:
> cmake_backwards_compatibility = 2.4
> cmake_install_prefix = c / programeFiles / OpenSceneGraph
> executable_output_path = void
> library_output_path = void


Those are all correct. Do you get other values? You should see 100 or more
different values. If not then something is badly wrong. I would delete
everything and just start over.


> i'm not sure understandyour, did you said that i need create a user
> variables?


No, they should be there already.

It's the weekend, I'm out of here!
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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
i'm not sure understandyour, did you said that i need create a user variables?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Renato Silveira
Just to remember, if you want to compile the osg fbx plugin, you must
install the FBX sdk and set the correct path in the cmake file
(FBX_INCLUDE_DIR, FBX_LIBRARY, FBX_LIBRARY_DEBUG).

You can find the SDK at:
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7478532


Renato

On Fri, Feb 18, 2011 at 4:32 PM, Josue Hernandez  wrote:

> in the part that says name / values, I get the following:
> cmake_backwards_compatibility = 2.4
> cmake_install_prefix = c / programeFiles / OpenSceneGraph
> executable_output_path = void
> library_output_path = void
>
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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
in the part that says name / values, I get the following:
cmake_backwards_compatibility = 2.4
cmake_install_prefix = c / programeFiles / OpenSceneGraph
executable_output_path = void
library_output_path = void

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
ok, finaly i can instal cmake 2.8.4, but the same mistake a appears. in the 
configure window i need mark the "use default native compiler"?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Michael Platings
I'm using CMake 2.8.3
You can also try selecting File/Delete Cache from the CMake menu bar. Then
when you next click Configure you should get a pop-up menu - in that menu
choose Visual Studio 8 2005 from the drop down.

On 18 February 2011 18:14, Josue Hernandez  wrote:

> Does it matter if I am using cmake 2.8.3? permission is already installed
> on this computer. because I download cmark 2.8.4 but can not find the
> installer
>
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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Jean-Sébastien Guay

Hi Josue,


Does it matter if I am using cmake 2.8.3? permission is already installed on 
this computer. because I download cmark 2.8.4 but can not find the installer


No matter what version of CMake you download, the first time you click 
Generate it will ask you which compiler you want to generate for.


Now that you've chosen the wrong one, the only solution is to delete the 
CMakeCache.txt file in your C:\OpenSceneGraph-2.8.3 and start over. When 
it asks you which compiler you want to generate for, select Visual 
Studio 2005 since that's the compiler you're using.


Hope this helps,

J-S
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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
Does it matter if I am using cmake 2.8.3? permission is already installed on 
this computer. because I download cmark 2.8.4 but can not find the installer

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Michael Platings
Try reinstalling CMake, ensuring you set it up for Visual Studio 8 2005
CMAKE_C_COMPILER should automatically be set to cl

On 18 February 2011 17:39, Josue Hernandez  wrote:

> I got lost in the cmake. i set "where is the set code" and "where the build
> the binaries" with c:/OpenSceneGraph-2.8.3, but but an error flag: CMake
> Error: your C compiler: "bcc32" was not found.   Please set CMAKE_C_COMPILER
> to a valid compiler path or name.
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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
I got lost in the cmake. i set "where is the set code" and "where the build the 
binaries" with c:/OpenSceneGraph-2.8.3, but but an error flag: CMake Error: 
your C compiler: "bcc32" was not found.   Please set CMAKE_C_COMPILER to a 
valid compiler path or name.

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Michael Platings
Now we're getting somewhere :)
I would ignore the instructions on that page. You will need to build
OpenSceneGraph yourself, fortunately it's not nearly as difficult as that
page would suggest.

1. Get the OpenSceneGraph source from
http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8.3/source/OpenSceneGraph-2.8.3.zipand
extract it to C:\OpenSceneGraph
2. Get CMake from cmake.org and install and run it. Set "Where is the source
code" and "Where to build the binaries" to C:/OpenSceneGraph. Click
Configure. Tick BUILD_OSG_EXAMPLES. Make sure the FBX_... fields are set to
something sensible. Click Configure again, then click Generate. This will
give you a .sln which you can build from Visual Studio as usual.

On 18 February 2011 17:03, Josue Hernandez  wrote:

> ok, I installed osg according to the instructions on this page:
> http://dwightdesign.com/2009/05/installing-openscenegraph-280/, is osg
> 2.8.
> and i work in windows xp
>
> and check out my folder osg_plugins and find nothing of fbx
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=36822#36822
>
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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Alberto Luaces
"Josue Hernandez" writes:

> ok, I installed osg according to the instructions on this page: 
> http://dwightdesign.com/2009/05/installing-openscenegraph-280/, is osg 2.8.
> and i work in windows xp
>
> and check out my folder osg_plugins and find nothing of fbx

Certainly; 2.8.0 is older than the first version were the FBX plugin was
added (Nov 2009).

I'm looking at the binaries offered for Windows in
www.openscenegraph.org for the latest stable version (2.8.3), but they
it seems they are compiled without FBX support.

I'm afraid you'll have to compile OSG from the sources.
-- 
Alberto

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
ok, I installed osg according to the instructions on this page: 
http://dwightdesign.com/2009/05/installing-openscenegraph-280/, is osg 2.8.
and i work in windows xp

and check out my folder osg_plugins and find nothing of fbx

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Alberto Luaces
"Josue Hernandez" writes:

> mmm, I think what you say was what I meant when I said something about 
> compiling the plugins, the problem is that I do not do that.

I think your problem is a very common one, but we know almost nothing of
your setup. I would search for the FBX plugin in the osgPlugins-2.x.x
folder and report if you found it to the list.

Also report what operating system and OSG version you are using, and
which OSG package you downloaded.

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
mmm, I think what you say was what I meant when I said something about 
compiling the plugins, the problem is that I do not do that.

PS: I hope not I offended you with the "look"

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Michael Platings
First a quick English tip: when you begin a sentence with "Look," it
indicates that you are frustrated with the person you are talking to. This
will usually get you a bad reaction but in this case I'll assume it's just a
mistake in translation.

Have you run CMake since installing the FBX SDK? Have you built the project
"Plugins fbx" in Visual Studio? Does building it give you errors? Is
osgdb_fbx.dll or osgdb_fbxd.dll located in OpenScenegraph/bin or its
sub-folders?


On 18 February 2011 15:43, Josue Hernandez  wrote:

> look, I have to charge in osg fbx models in windows, I'm doing in Visual
> Studio 2005. the page says osg search for the plugin itself, which I
> download the static libraries, but when I run the code tells me not to find
> the plugins to load fbx models
>
> PD:thanks for taking the time to help
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=36813#36813
>
>
>
>
>
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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
look, I have to charge in osg fbx models in windows, I'm doing in Visual Studio 
2005. the page says osg search for the plugin itself, which I download the 
static libraries, but when I run the code tells me not to find the plugins to 
load fbx models

PD:thanks for taking the time to help

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Michael Platings
Your English is adequate but your question is far too vague. Give me
specific information about what you've done, how you've done it, what
platform & IDE you're doing it on, and what errors you're encountering and
I'll probably be able to help.

On 17 February 2011 22:28, Josue Hernandez  wrote:

> yes, I saw it and as I try, but even so I make the mistake about not
> finding the plugins. I think (from what I've seen) that I need is something
> like compile the plugins but I do not know how.
>
> PS: sorry if my English is not very good
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=36779#36779
>
>
>
>
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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-17 Thread Josue Hernandez
yes, I saw it and as I try, but even so I make the mistake about not finding 
the plugins. I think (from what I've seen) that I need is something like 
compile the plugins but I do not know how.

PS: sorry if my English is not very good

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-17 Thread Michael Platings
Interesting subject line ;)

It sounds like you're new to OpenSceneGraph, I recommend getting familiar
with how it works by having a look at the documentation in
http://www.openscenegraph.org/projects/osg/wiki/Support
There's a brief summary of the FBX plugin at
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Plugins
Once you've built OpenSceneGraph, the "Examples osganimationviewer" project
lets you view and play animations on your models.
 
On 16 February 2011 17:40, Josue Hernandez  wrote:

> Hi,
>
> Can you please tell me how i can use fbx files in osg? i only know  you
> need download the fbx files
>
> Thank you!
>
> Cheers,
> Josue
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=36748#36748
>
>
>
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