Re: [osg-users] BasicAnimationManager IntersectVisitor

2014-04-17 Thread Robert Osfield
Hi Maxim,

On 25 February 2014 05:29, Maxim Gammer maxgam...@gmail.com wrote:
 I used the osgUtil :: IntersectionVisitor, but it did not fix the problem.
 Object based on the osgAnimation :: BasicAnimationManager not visible to
 IntersectionVisitor (

Perhaps the osgAnimation author, Cedric Pinson, might have an idea,
but I'm afraid I'm in the same bout as you when comes to working out
why the IntersectionVisitor is failing with the osgAnimation scene
graph you have.  As I don't have your scene graph and not the author
of osgAnimation I'm rather limited to what I can do.  The only
suggestion I have is to look at the bound volumes, perhaps these
aren't correct so the subgraphs get culled by the IntersectionVisitor,
or perhaps the geometry leaves is not being updated prior to the
IntersectionVisitor traversal.  Using a debug to see what test within
IntersectionVisitor is failing will give you the best clue to what
might be amiss.

Robert.
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Re: [osg-users] BasicAnimationManager IntersectVisitor

2014-02-24 Thread Robert Osfield
Hi Maxim,

I'm don't have experience with FBX + osgAnimation so can't provide any
direct assistance.  I am surprised you are using the old and deprecated
IntersectVisitor rather modern IntersectionVisitor.  I don't know if this
might make a difference but it's worth changing over.

Robert.


On 24 February 2014 12:20, Maxim Gammer maxgam...@gmail.com wrote:

 Hello

 I can not solve the problem ... I'm using FBX file with animation
 character (osgAnimation :: BasicAnimationManager) The problem is that if I
 look at the feet of the character, then everything is fine, but if I look
 up, the whole character disappears. Another problem is that the osgUtil ::
 IntersectVisitor gives nothing at the intersection with the character. How
 to fix it?

 --
 Maxim Gammer

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Re: [osg-users] BasicAnimationManager IntersectVisitor

2014-02-24 Thread Maxim Gammer
Thank you for your help.

The problem is that if I look at the feet of the character, then
everything is fine, but if I look up, the whole character disappears?


2014-02-25 1:46 GMT+06:00 Robert Osfield robert.osfi...@gmail.com:

 Hi Maxim,

 I'm don't have experience with FBX + osgAnimation so can't provide any
 direct assistance.  I am surprised you are using the old and deprecated
 IntersectVisitor rather modern IntersectionVisitor.  I don't know if this
 might make a difference but it's worth changing over.

 Robert.


 On 24 February 2014 12:20, Maxim Gammer maxgam...@gmail.com wrote:

 Hello

 I can not solve the problem ... I'm using FBX file with animation
 character (osgAnimation :: BasicAnimationManager) The problem is that if I
 look at the feet of the character, then everything is fine, but if I look
 up, the whole character disappears. Another problem is that the osgUtil ::
 IntersectVisitor gives nothing at the intersection with the character. How
 to fix it?

 --
 Maxim Gammer

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
Maxim Gammer
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Re: [osg-users] BasicAnimationManager IntersectVisitor

2014-02-24 Thread Maxim Gammer
I used the osgUtil :: IntersectionVisitor, but it did not fix the problem.
Object based on the osgAnimation :: BasicAnimationManager not visible to
IntersectionVisitor (


2014-02-25 9:35 GMT+06:00 Maxim Gammer maxgam...@gmail.com:

 Thank you for your help.

 The problem is that if I look at the feet of the character, then
 everything is fine, but if I look up, the whole character disappears?


 2014-02-25 1:46 GMT+06:00 Robert Osfield robert.osfi...@gmail.com:

 Hi Maxim,

 I'm don't have experience with FBX + osgAnimation so can't provide any
 direct assistance.  I am surprised you are using the old and deprecated
 IntersectVisitor rather modern IntersectionVisitor.  I don't know if this
 might make a difference but it's worth changing over.

 Robert.


 On 24 February 2014 12:20, Maxim Gammer maxgam...@gmail.com wrote:

 Hello

 I can not solve the problem ... I'm using FBX file with animation
 character (osgAnimation :: BasicAnimationManager) The problem is that if I
 look at the feet of the character, then everything is fine, but if I look
 up, the whole character disappears. Another problem is that the osgUtil ::
 IntersectVisitor gives nothing at the intersection with the character. How
 to fix it?

 --
 Maxim Gammer

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 Maxim Gammer




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Maxim Gammer
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