JulienH wrote: > Hi, > > I would like to use a osg::VertexBufferObject to draw a geometry. > My VertexBufferObject data are generated with CUDA and needs to be updated at > each frame. > > I'm quite new to OSG and I'm wondering how to it. > My initial guess was to create a native OpenGL VBO, to put it in a > osg::GLBufferObject and then fill my osg::VertexBufferObject using > setGLBufferObject method. > I guess that updating my native OpenGL VBO at each time step (thanks to > CUDA-OpenGL interop) should also update my osg::VertexBufferObject... > > Do you think this idea could work ? Is there a better way to do it ? > > Thank you! > > Cheers, > Julien
Hello, Julien: I have the same problem with you, and I am wondering how do you solve it at last? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49891#49891 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org