Re: [osg-users] mygui integration (for Wang Rui)

2017-01-11 Thread Denis Colesnicov

Raizel wrote:
> Денис, если будут ещё вопросы по OSG, пиши мне, я разъясню тебе, что знаю, на 
> понятном языке.


Understud  |-)

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Re: [osg-users] mygui integration (for Wang Rui)

2017-01-01 Thread Nickolai Medvedev
Hi, guys!

Sorry about Russian talking, Trajce!  :D 

Денис, если будут ещё вопросы по OSG, пиши мне, я разъясню тебе, что знаю, на 
понятном языке.

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Re: [osg-users] mygui integration (for Wang Rui)

2016-12-31 Thread Denis Colesnicov

Trajce Nikolov NICK wrote:
> Guys, if you keep the english someone else might jump in and help you ;-) ...
> 
> I have successfully integrated MyGUI in OpenIG, based on Rui's code. Here is 
> reference:
> https://github.com/CCSI-CSSI/MuseOpenIG/tree/master/Plugin-UI 
> (https://github.com/CCSI-CSSI/MuseOpenIG/tree/master/Plugin-UI)
> 
> Happy New Year !
> 



Yep. I know about this. But i do not understand. I see big (on the whole 
screen) blue water background from MyGUI. Even else i wanna see my scene. SFGUI 
look good and its simply.

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Re: [osg-users] mygui integration (for Wang Rui)

2016-12-31 Thread Denis Colesnicov
Hi,

this works (https://gist.github.com/ToyAuthor/580dd4bd2a6741728bf7864a6f723f76)

This is my short realize to integrate SFML + SFGUI + OSG 
(https://gist.github.com/colesnicov/bca684b939d19e2d1ac74d9a881b35b1)

Looks like this..
[img]http://imgur.com/a/pDfuo[/img]

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Re: [osg-users] mygui integration (for Wang Rui)

2016-12-31 Thread Trajce Nikolov NICK
Guys, if you keep the english someone else might jump in and help you ;-)
...

I have successfully integrated MyGUI in OpenIG, based on Rui's code. Here
is reference:
https://github.com/CCSI-CSSI/MuseOpenIG/tree/master/Plugin-UI

Happy New Year !

On Sat, Dec 31, 2016 at 5:45 PM, Denis Colesnicov 
wrote:

> ну я нашел короче это (http://fr.sfml-dev.org/
> forums/index.php?topic=6651.0). Если смогу сделать бинд на SFGUI так OSG
> всё ещо в теме.
>
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Re: [osg-users] mygui integration (for Wang Rui)

2016-12-31 Thread Denis Colesnicov
ну я нашел короче это (http://fr.sfml-dev.org/forums/index.php?topic=6651.0). 
Если смогу сделать бинд на SFGUI так OSG всё ещо в теме.

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Re: [osg-users] mygui integration (for Wang Rui)

2016-12-31 Thread Denis Colesnicov

Raizel wrote:
> 
> GLUT в OpenSceneGraph так никто не использует. Если он тебе действительно 
> нужен, смотри пример examples/osgviewerGLUT.
> 


Привет Raizel. Меня GLUT не интересует. У меня не получается MyGUI разьехать. 
Ну я решил короче на SFML i SFGUI перейти... OSG это вещь замечательная но без 
GUI он менье не надо...

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Re: [osg-users] mygui integration (for Wang Rui)

2016-12-30 Thread Nickolai Medvedev
Привет, Денис.

GLUT в OpenSceneGraph так никто не использует. Если он тебе действительно 
нужен, смотри пример examples/osgviewerGLUT.

Удачи!

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Re: [osg-users] mygui integration (for Wang Rui)

2016-12-30 Thread Denis Colesnicov
Hi,
 I still do not understand. I'm just getting started with OSG and therefore me 
a lot of things about escapes. I keep showing either no GUI. My wrapper MyGUI 
is osgRecipies. Here is my code of the main features:


Code:


int main( int argc, char **argv )
{
glutInit(, argv);

osg::ref_ptr loadedModel = 
osgDB::readRefNodeFile(CREATE_PATH(assets/robot.osg));
if (!loadedModel)
{
std::cout "No data loaded." << std::endl;
return 1;
}

glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_ALPHA );
glutInitWindowPosition( 100, 100 );
glutInitWindowSize( 800, 600 );
glutCreateWindow( argv[0] );
glutDisplayFunc( display );
glutReshapeFunc( reshape );
glutMouseFunc( mousebutton );
glutMotionFunc( mousemove );
glutKeyboardFunc( keyboard );



osg::ref_ptr root = new osg::Group;

root->addChild( loadedModel.get() );

osg::ref_ptr mygui = new CustomMYGUIManager;


mygui->setResourcePathFile(std::string("/home/denis/Veřejné/Dropbox/Projects/wall/assets/ui/default/resources.xml"));
osg::ref_ptr geode = new osg::Geode;


geode->setCullingActive( false );
geode->addDrawable( mygui.get() );
geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON );
geode->getOrCreateStateSet()->setRenderingHint( 
osg::StateSet::TRANSPARENT_BIN );
geode->getOrCreateStateSet()->setRenderBinDetails(1000,"RenderBin");

osg::ref_ptr camera = new osg::Camera;
camera->setReferenceFrame( osg::Transform::ABSOLUTE_RF );
camera->setRenderOrder( osg::Camera::POST_RENDER );
camera->setAllowEventFocus( false );
camera->setProjectionMatrix( osg::Matrix::ortho2D(0.0, 1.0, 0.0, 1.0) );
camera->addChild( geode.get() );
camera->setClearMask(0);

root->addChild( camera.get() );



viewer = new osgViewer::Viewer;
viewer->setSceneData( root.get() );
viewer->addEventHandler( new MYGUIHandler(camera.get(), mygui.get()) );
viewer->addEventHandler( new osgViewer::WindowSizeHandler );
viewer->addEventHandler( new osgViewer::StatsHandler );

window = viewer->setUpViewerAsEmbeddedInWindow(0,0,800,600);
viewer->setCameraManipulator(new osgGA::TrackballManipulator);

viewer->realize();

glutMainLoop();

return 0;
}






He knew how would you advise someone please ...

Thanks for google translater ...


Thank you!

Cheers,
Denis

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Re: [osg-users] mygui integration (for Wang Rui)

2016-06-09 Thread Nickolai Medvedev
Oops, sorry, my mistake...
I used bad model. Everything perfectly works with others!

Thank you!

Cheers,
Nickolai

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Re: [osg-users] mygui integration (for Wang Rui)

2016-06-09 Thread Trajce Nikolov NICK
 I don't understand you .. It works just fine for me .. Can you make a
video or provide a code that demonstrates this?

On Thu, Jun 9, 2016 at 3:49 PM, Nickolai Medvedev 
wrote:

> Actually, not everything is as good as it seemed.
> When loading large Nodes, in case of turn of the camera to it, GUI
> disappears.
>
> Cheers,
> Nickolai
>
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Re: [osg-users] mygui integration (for Wang Rui)

2016-06-09 Thread Nickolai Medvedev
Actually, not everything is as good as it seemed.
When loading large Nodes, in case of turn of the camera to it, GUI disappears.

Cheers,
Nickolai

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Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Trajce Nikolov NICK
cool !
:)

Nick

On Wed, Jun 8, 2016 at 11:51 PM, Nickolai Medvedev 
wrote:

> The problem is solved! It is necessary to setup the camera and Geode:
>
>
> geode->setCullingActive( false );
> geode->addDrawable( mygui.get() );
> geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON );
> geode->getOrCreateStateSet()->setRenderingHint(
> osg::StateSet::TRANSPARENT_BIN );
> geode->getOrCreateStateSet()->setRenderBinDetails(1000,"RenderBin");
>
> osg::ref_ptr camera = new osg::Camera;
> camera->setReferenceFrame( osg::Transform::ABSOLUTE_RF );
> camera->setRenderOrder( osg::Camera::POST_RENDER );
> camera->setAllowEventFocus( false );
> camera->setProjectionMatrix( osg::Matrix::ortho2D(0.0, 1.0, 0.0, 1.0) );
> camera->addChild( geode.get() );
> camera->setClearMask(0);
>
> root->addChild( camera.get() );
>
>
> viewer.addEventHandler( new MYGUIHandler( camera.get(), mygui.get()) );
>
> Cheers,
> Nickolai[/code]
>
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Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Nickolai Medvedev
The problem is solved! It is necessary to setup the camera and Geode:


geode->setCullingActive( false );
geode->addDrawable( mygui.get() );
geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON );
geode->getOrCreateStateSet()->setRenderingHint( osg::StateSet::TRANSPARENT_BIN 
);
geode->getOrCreateStateSet()->setRenderBinDetails(1000,"RenderBin");

osg::ref_ptr camera = new osg::Camera;
camera->setReferenceFrame( osg::Transform::ABSOLUTE_RF );
camera->setRenderOrder( osg::Camera::POST_RENDER );
camera->setAllowEventFocus( false );
camera->setProjectionMatrix( osg::Matrix::ortho2D(0.0, 1.0, 0.0, 1.0) );
camera->addChild( geode.get() );
camera->setClearMask(0);

root->addChild( camera.get() );


viewer.addEventHandler( new MYGUIHandler( camera.get(), mygui.get()) );

Cheers,
Nickolai[/code]

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Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Nickolai Medvedev
Trajce, thank you very much! I hope, it help.

Have a nice day!

Cheers,
Nickolai

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Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Trajce Nikolov NICK
Hi Nickolai,

here you can find how the HUD camera is setup to be able to see
scene/models behind the MyGUI UI (there is a lot of code related to the
project but I think I have tuned a bit Ruis original code)

https://github.com/CCSI-CSSI/MuseOpenIG/tree/master/Plugin-UI

On Wed, Jun 8, 2016 at 9:46 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> send me your code privately (if you can make something simple that
> illustrates the problem). I will have a look
>
> On Wed, Jun 8, 2016 at 4:00 PM, Nickolai Medvedev 
> wrote:
>
>> Trajce, :D
>>
>> I use MyGUI Manager from osgRecipes(HUGE thanks to Wang Rui).
>> Everything perfectly works, except for one: all loaded nodes aren't
>> visible, only blue clear color from viewer.
>>
>> Forgive me for my bad English(if it is bad).
>>
>> Thank you!
>>
>> Cheers,
>> Nickolai
>>
>> --
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=67492#67492
>>
>>
>>
>>
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Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Trajce Nikolov NICK
send me your code privately (if you can make something simple that
illustrates the problem). I will have a look

On Wed, Jun 8, 2016 at 4:00 PM, Nickolai Medvedev 
wrote:

> Trajce, :D
>
> I use MyGUI Manager from osgRecipes(HUGE thanks to Wang Rui).
> Everything perfectly works, except for one: all loaded nodes aren't
> visible, only blue clear color from viewer.
>
> Forgive me for my bad English(if it is bad).
>
> Thank you!
>
> Cheers,
> Nickolai
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67492#67492
>
>
>
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Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Nickolai Medvedev
Trajce, :D 

I use MyGUI Manager from osgRecipes(HUGE thanks to Wang Rui).
Everything perfectly works, except for one: all loaded nodes aren't visible, 
only blue clear color from viewer.

Forgive me for my bad English(if it is bad).

Thank you!

Cheers,
Nickolai

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Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Trajce Nikolov NICK
Hi Nickolai,

yes, I have successfully integrated MyGUI ... what was this related, I mean
your background question? (sorry I am an old dude, forgetting fast ;-)

Cheers,
Nick

On Wed, Jun 8, 2016 at 3:24 PM, Nickolai Medvedev 
wrote:

> Hi Trajce,
>
> You clarified this problem with background? Why only GUI is visible?
> If you solved a problem, it is possible an example?
>
> Thank you!
>
> Cheers,
> Nickolai
>
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Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Nickolai Medvedev
Hi Trajce,

You clarified this problem with background? Why only GUI is visible?
If you solved a problem, it is possible an example?

Thank you!

Cheers,
Nickolai

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Re: [osg-users] mygui integration (for Wang Rui)

2015-11-11 Thread Wang Rui
Hi Trajce,


This should be easy because MyGUI window is encapsulated in derived 
osg::Drawable class and displayed in a HUD camera. You may simply set the 
camera ortho matrix to a different value like (0.0, 0.4, 0.0, 0.4) to have OSG 
scene as background.


Wang Rui


-- Original --
From:  "Trajce Nikolov NICK";<trajce.nikolov.n...@gmail.com>;
Date:  Wed, Nov 11, 2015 04:43 AM
To:  "OpenSceneGraph Users"<osg-users@lists.openscenegraph.org>; 

Subject:  Re: [osg-users] mygui integration (for Wang Rui)



Hi Wang,

did you had luck to have osg scene as a background (the osg blusish background 
with a model)? Any hints for this?


Thanks a lot!


Nick


On Tue, Nov 10, 2015 at 7:45 AM, Trajce Nikolov NICK 
<trajce.nikolov.n...@gmail.com> wrote:
Thanks Wang for the fast reply ... I will .. 

Cheers,
Nick


On Tue, Nov 10, 2015 at 1:55 AM, Wang Rui <wangra...@gmail.com> wrote:


Hi Trajce,


The osgmygui example is compiled against MyGUI 3.01 and will look for 
resource.xml file in current working directory to locate MyGUI media files. The 
template of resource.xml can be found at /CMake/Templates, which 
should also be installed to /bin automatically.


Sorry for my inactivity these days, and feel free to use and commit to the 
osgRecipes project. :-)


Wang Rui


-- Original --
From:  "Trajce Nikolov NICK";<trajce.nikolov.n...@gmail.com>;
Date:  Tue, Nov 10, 2015 03:01 AM
To:  "OpenSceneGraph Users"<osg-users@lists.openscenegraph.org>; 

Subject:  [osg-users] mygui integration (for Wang Rui)



Hi Wang,

I am looking at your work with mygui and I was wondering where do you host the 
referenced config .xml files to run the sample. Please let me know


Thanks as always !


Nick


p.s. I hope the community will not mind for posting this to the user list :-)


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Re: [osg-users] mygui integration (for Wang Rui)

2015-11-11 Thread Trajce Nikolov NICK
Thanks Wang,

actually I figured it out.  I study the code and yes, I am seeing the
Drawable calling the rendering method (doOneFrame()). However, the
OpenGLRenderManager in it's override of begin() is calling glClear() so no
matter I was doing mygui was keeping clearing the background even if there
was no background widget, so I had to override all of these to make it
work. Your suggestion can do the job but no blending of widgets with the
OSG scene, since these glClear

But, thanks a lot 

Cheers,
Nick

On Thu, Nov 12, 2015 at 1:55 AM, Wang Rui <wangra...@gmail.com> wrote:

> Hi Trajce,
>
> This should be easy because MyGUI window is encapsulated in derived
> osg::Drawable class and displayed in a HUD camera. You may simply set the
> camera ortho matrix to a different value like (0.0, 0.4, 0.0, 0.4) to have
> OSG scene as background.
>
> Wang Rui
>
> -- Original --
> *From: * "Trajce Nikolov NICK";<trajce.nikolov.n...@gmail.com>;
> *Date: * Wed, Nov 11, 2015 04:43 AM
> *To: * "OpenSceneGraph Users"<osg-users@lists.openscenegraph.org>;
> *Subject: * Re: [osg-users] mygui integration (for Wang Rui)
>
> Hi Wang,
>
> did you had luck to have osg scene as a background (the osg blusish
> background with a model)? Any hints for this?
>
> Thanks a lot!
>
> Nick
>
> On Tue, Nov 10, 2015 at 7:45 AM, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Thanks Wang for the fast reply ... I will ..
>>
>> Cheers,
>> Nick
>>
>> On Tue, Nov 10, 2015 at 1:55 AM, Wang Rui <wangra...@gmail.com> wrote:
>>
>>> Hi Trajce,
>>>
>>> The osgmygui example is compiled against MyGUI 3.01 and will look for
>>> resource.xml file in current working directory to locate MyGUI media files.
>>> The template of resource.xml can be found at /CMake/Templates,
>>> which should also be installed to /bin automatically.
>>>
>>> Sorry for my inactivity these days, and feel free to use and commit to
>>> the osgRecipes project. :-)
>>>
>>> Wang Rui
>>>
>>> -- Original --
>>> *From: * "Trajce Nikolov NICK";<trajce.nikolov.n...@gmail.com>;
>>> *Date: * Tue, Nov 10, 2015 03:01 AM
>>> *To: * "OpenSceneGraph Users"<osg-users@lists.openscenegraph.org>;
>>> *Subject: * [osg-users] mygui integration (for Wang Rui)
>>>
>>> Hi Wang,
>>>
>>> I am looking at your work with mygui and I was wondering where do you
>>> host the referenced config .xml files to run the sample. Please let me know
>>>
>>> Thanks as always !
>>>
>>> Nick
>>>
>>> p.s. I hope the community will not mind for posting this to the user
>>> list :-)
>>>
>>> --
>>> trajce nikolov nick
>>>
>>> ___
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>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>>
>> --
>> trajce nikolov nick
>>
>
>
>
> --
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>
> ___
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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Re: [osg-users] mygui integration (for Wang Rui)

2015-11-10 Thread Trajce Nikolov NICK
Hi Wang,

did you had luck to have osg scene as a background (the osg blusish
background with a model)? Any hints for this?

Thanks a lot!

Nick

On Tue, Nov 10, 2015 at 7:45 AM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Thanks Wang for the fast reply ... I will ..
>
> Cheers,
> Nick
>
> On Tue, Nov 10, 2015 at 1:55 AM, Wang Rui  wrote:
>
>> Hi Trajce,
>>
>> The osgmygui example is compiled against MyGUI 3.01 and will look for
>> resource.xml file in current working directory to locate MyGUI media files.
>> The template of resource.xml can be found at /CMake/Templates,
>> which should also be installed to /bin automatically.
>>
>> Sorry for my inactivity these days, and feel free to use and commit to
>> the osgRecipes project. :-)
>>
>> Wang Rui
>>
>> -- Original --
>> *From: * "Trajce Nikolov NICK";;
>> *Date: * Tue, Nov 10, 2015 03:01 AM
>> *To: * "OpenSceneGraph Users";
>> *Subject: * [osg-users] mygui integration (for Wang Rui)
>>
>> Hi Wang,
>>
>> I am looking at your work with mygui and I was wondering where do you
>> host the referenced config .xml files to run the sample. Please let me know
>>
>> Thanks as always !
>>
>> Nick
>>
>> p.s. I hope the community will not mind for posting this to the user list
>> :-)
>>
>> --
>> trajce nikolov nick
>>
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
>
> --
> trajce nikolov nick
>



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Re: [osg-users] mygui integration (for Wang Rui)

2015-11-09 Thread Trajce Nikolov NICK
Thanks Wang for the fast reply ... I will ..

Cheers,
Nick

On Tue, Nov 10, 2015 at 1:55 AM, Wang Rui  wrote:

> Hi Trajce,
>
> The osgmygui example is compiled against MyGUI 3.01 and will look for
> resource.xml file in current working directory to locate MyGUI media files.
> The template of resource.xml can be found at /CMake/Templates,
> which should also be installed to /bin automatically.
>
> Sorry for my inactivity these days, and feel free to use and commit to the
> osgRecipes project. :-)
>
> Wang Rui
>
> -- Original --
> *From: * "Trajce Nikolov NICK";;
> *Date: * Tue, Nov 10, 2015 03:01 AM
> *To: * "OpenSceneGraph Users";
> *Subject: * [osg-users] mygui integration (for Wang Rui)
>
> Hi Wang,
>
> I am looking at your work with mygui and I was wondering where do you host
> the referenced config .xml files to run the sample. Please let me know
>
> Thanks as always !
>
> Nick
>
> p.s. I hope the community will not mind for posting this to the user list
> :-)
>
> --
> trajce nikolov nick
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


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Re: [osg-users] mygui integration (for Wang Rui)

2015-11-09 Thread Wang Rui
Hi Trajce,


The osgmygui example is compiled against MyGUI 3.01 and will look for 
resource.xml file in current working directory to locate MyGUI media files. The 
template of resource.xml can be found at /CMake/Templates, which 
should also be installed to /bin automatically.


Sorry for my inactivity these days, and feel free to use and commit to the 
osgRecipes project. :-)


Wang Rui


-- Original --
From:  "Trajce Nikolov NICK";;
Date:  Tue, Nov 10, 2015 03:01 AM
To:  "OpenSceneGraph Users"; 

Subject:  [osg-users] mygui integration (for Wang Rui)



Hi Wang,

I am looking at your work with mygui and I was wondering where do you host the 
referenced config .xml files to run the sample. Please let me know


Thanks as always !


Nick


p.s. I hope the community will not mind for posting this to the user list :-)


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