Re: [osg-users] osg's FadeText
Hello All: Just wanted to say that this is from the Release 2.0.0. Take care Garrett On Sep 4, 2007, at 11:00 AM, Garrett Potts wrote: > Hello All: > > I was running some tests with the fade text and I found something > very interesting and was not sure if this is the desired behavior. I > have a cluster of text where each is a FadeText. There are about 200 > labels. I thought that the fade in and out was based on distance > from the text to view and each has it's ow fading based on this. > What appears is that only the closest text the is visible is ever > shown. If others want to test just make a clust of text objects > close to each other and then spin around them. The one that comes > closest fades in and all the others fade out. Is this the desired > result of FadeText. It would seem the desired result would be to > fade based on distance or within a bounding volume from the text > center > > Take care all and thank you in advance for any insight into this. > > > Take care > > Garrett > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg's FadeText
Hi Garret, The intention of fade text is that the nearest labels take precedence, with labels behind them fade out to prevent lots of text sitting on top of each other and become unreadable. Robert. On 9/4/07, Garrett Potts <[EMAIL PROTECTED]> wrote: > Hello All: > > I was running some tests with the fade text and I found something > very interesting and was not sure if this is the desired behavior. I > have a cluster of text where each is a FadeText. There are about 200 > labels. I thought that the fade in and out was based on distance > from the text to view and each has it's ow fading based on this. > What appears is that only the closest text the is visible is ever > shown. If others want to test just make a clust of text objects > close to each other and then spin around them. The one that comes > closest fades in and all the others fade out. Is this the desired > result of FadeText. It would seem the desired result would be to > fade based on distance or within a bounding volume from the text > center > > Take care all and thank you in advance for any insight into this. > > > Take care > > Garrett > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org