[OSRM-talk] Using OSRM linked into other code?

2014-11-07 Thread Stephen Woodbridge

Hi,

I seem to remember a while back that there was a discussion about the 
possibility to embed the OSRM routing engine at the code level rather 
than doing HTTP requests to a server.


I now find myself in a position that this would be desirable to do. I 
have a small coverage area like a city, but I'm getting killed by the 
overhead of formatting requests as strings, making a socket connection 
to osrm-routed, parsing the responses, etc. Making local requests my 
server this is taking 4-500 ms per request.


Basically, I'm doing viaroute requests with 2-100 via points. 99% of the 
time all I need to know is the travel time.


Since I'm developing in C++, I thought it might be easy and much faster 
to instantiate the routing engine and then have a simple interface where 
I can pass a container of points and get back the travel time for that 
route and/or the path coordinates. But I could live without the 
coordinates if I had to.


Has anyone done this already? Can you share?

I have started digging through the source to see if I can do this, but 
working my way in from osrm-routed or Tools/simpleclient.cpp the code is 
very entangled with all the http request/response stuff that I would 
ideally like to avoid. So far the most promising path looks like using 
some variant of the simpleclient, but its not obvious if or how to 
untangle all the json stuff and simply return a struct or class to the 
caller without that. I spent most of yesterday, digging through this and 
made a lot of progress just understanding simpleclient and getting ti to 
compile and work and get it to actual return results using a shared 
memory connection.


A little help in this direction would be appreciated.

Thanks,
  -Steve

___
OSRM-talk mailing list
OSRM-talk@openstreetmap.org
https://lists.openstreetmap.org/listinfo/osrm-talk


Re: [OSRM-talk] Using OSRM linked into other code?

2014-11-07 Thread Stephen Woodbridge

Per,

Thank your for responding. We are also doing the HTTP requests, but the 
performance is killing us. So just a quick update on what I have found 
out so far:


time GET 'http://localhost:5000/viaroute?...'

takes about 500 ms on my system.

time ./simpleclient --sharedmemory

takes about 44 ms with all the default options in the code turned on
takes about 22 ms with all the options turned off

And these numbers are based on still returning json output and parsing that.

So if it were possible to turn simpleclient into object with a few 
simple options we could get something close to the performance 
improvement above.


And if we can untangle the json encoding and parse and just pass back 
raw data we would probably see some additional improvement over those 
numbers.


This seems like a worthy path to follow, hence my request for some help 
or pointers untangling json encoding and parsing.


Thanks,
  -Steve

On 11/7/2014 10:41 AM, Per Lindberg wrote:

I guess that was me. We also would love to have a single
sharable object file (.dll and .so) with a documented API.
All we need is travel time from A to B. We currently do
gazillions of HTTP calls to a separate process, so a more
direct call would be wonderful.

Keep me posted if you see any progress in this.

Cheers,
Per Lindberg
Facility labs



On 2014-11-07 16:13, Stephen Woodbridge wrote:

Hi,

I seem to remember a while back that there was a discussion about the
possibility to embed the OSRM routing engine at the code level rather
than doing HTTP requests to a server.

I now find myself in a position that this would be desirable to do. I
have a small coverage area like a city, but I'm getting killed by the
overhead of formatting requests as strings, making a socket connection
to osrm-routed, parsing the responses, etc. Making local requests my
server this is taking 4-500 ms per request.

Basically, I'm doing viaroute requests with 2-100 via points. 99% of the
time all I need to know is the travel time.

Since I'm developing in C++, I thought it might be easy and much faster
to instantiate the routing engine and then have a simple interface where
I can pass a container of points and get back the travel time for that
route and/or the path coordinates. But I could live without the
coordinates if I had to.

Has anyone done this already? Can you share?

I have started digging through the source to see if I can do this, but
working my way in from osrm-routed or Tools/simpleclient.cpp the code is
very entangled with all the http request/response stuff that I would
ideally like to avoid. So far the most promising path looks like using
some variant of the simpleclient, but its not obvious if or how to
untangle all the json stuff and simply return a struct or class to the
caller without that. I spent most of yesterday, digging through this and
made a lot of progress just understanding simpleclient and getting ti to
compile and work and get it to actual return results using a shared
memory connection.

A little help in this direction would be appreciated.

Thanks,
   -Steve

___
OSRM-talk mailing list
OSRM-talk@openstreetmap.org
https://lists.openstreetmap.org/listinfo/osrm-talk





___
OSRM-talk mailing list
OSRM-talk@openstreetmap.org
https://lists.openstreetmap.org/listinfo/osrm-talk


Re: [OSRM-talk] Using OSRM linked into other code?

2014-11-07 Thread John Firebaugh
Hi Steve,

Recent versions of osrm-backend build a library which you can link against.
See https://github.com/Project-OSRM/node-osrm/ for an example.

cheers,
John

On Fri, Nov 7, 2014 at 7:13 AM, Stephen Woodbridge wood...@swoodbridge.com
wrote:

 Hi,

 I seem to remember a while back that there was a discussion about the
 possibility to embed the OSRM routing engine at the code level rather than
 doing HTTP requests to a server.

 I now find myself in a position that this would be desirable to do. I have
 a small coverage area like a city, but I'm getting killed by the overhead
 of formatting requests as strings, making a socket connection to
 osrm-routed, parsing the responses, etc. Making local requests my server
 this is taking 4-500 ms per request.

 Basically, I'm doing viaroute requests with 2-100 via points. 99% of the
 time all I need to know is the travel time.

 Since I'm developing in C++, I thought it might be easy and much faster to
 instantiate the routing engine and then have a simple interface where I can
 pass a container of points and get back the travel time for that route
 and/or the path coordinates. But I could live without the coordinates if I
 had to.

 Has anyone done this already? Can you share?

 I have started digging through the source to see if I can do this, but
 working my way in from osrm-routed or Tools/simpleclient.cpp the code is
 very entangled with all the http request/response stuff that I would
 ideally like to avoid. So far the most promising path looks like using some
 variant of the simpleclient, but its not obvious if or how to untangle all
 the json stuff and simply return a struct or class to the caller without
 that. I spent most of yesterday, digging through this and made a lot of
 progress just understanding simpleclient and getting ti to compile and work
 and get it to actual return results using a shared memory connection.

 A little help in this direction would be appreciated.

 Thanks,
   -Steve

 ___
 OSRM-talk mailing list
 OSRM-talk@openstreetmap.org
 https://lists.openstreetmap.org/listinfo/osrm-talk

___
OSRM-talk mailing list
OSRM-talk@openstreetmap.org
https://lists.openstreetmap.org/listinfo/osrm-talk


Re: [OSRM-talk] Using OSRM linked into other code?

2014-11-07 Thread Antonio Moratilla Ocaña
Hello

A year ago I was in the same situation, but using Java.

The found the problem was not about OSRM server but connection overhead in
my own program. Creating a new http connection for each request was simply
not an option: i could manage to get about 20 request at max. I tried to
use external todos like wget and curl, but that didn't worked at all.

The solution in my case was to use apache httpclient library in concurrent
mode, with resources for about 12 concurrent conections in 8 concurrent
threads.

With that configuration I managed to pass from as much as 20 request per
second to more than 900 request per second At that speed, OSRM was
using about 100% CPU time, so it worked full speed... :)

Maybe this could help you... If you need code let me know

Kind regards

El viernes, 7 de noviembre de 2014, Stephen Woodbridge 
wood...@swoodbridge.com escribió:

 I'll answer a bunch of the reply's here:

 1. we do pre-compute a distance matrix and use that already but if you
 have a situation like:

 o--t--uv-
|  ||
B  C|
|  ||
 A--x--yz---D

 and you want the route A-B-C-D if you use a precomputed distance matrix
 you get a path A-x-B-x-y-C-y-z-D (depending on where B and C are in those
 segments (ie: the vehicle makes a u-turn at B and C) when we want a route
 like A-x-B-t-u-C-y-z-D. OSRM will generate the later route if you ask for
 the route A,B,C,D with via points. So a simple distance matrix does not
 work well.

 2. The performance issue is not with the C++, we get basically the same
 performance using Perl (GET) or curl at the command line, or curl from C or
 from c++.

 3. I will look at the node-osrm code. I remember seeing that posted, but
 had forgotten. Thanks for the reminder of that.

 4. I am some what stuck on an older version of the source code because I'm
 not in a position to upgrade my server OS and packages. :( So this is
 somewhat problematic for me at the moment.

 Anyway, lots of great ideas. I appreciate them all and will be digging
 into them over the weekend.

 Best regards,
   -Steve

 On 11/7/2014 12:46 PM, John Firebaugh wrote:

 Hi Steve,

 Recent versions of osrm-backend build a library which you can link
 against. See https://github.com/Project-OSRM/node-osrm/ for an example.

 cheers,
 John

 On Fri, Nov 7, 2014 at 7:13 AM, Stephen Woodbridge
 wood...@swoodbridge.com mailto:wood...@swoodbridge.com wrote:

 Hi,

 I seem to remember a while back that there was a discussion about
 the possibility to embed the OSRM routing engine at the code level
 rather than doing HTTP requests to a server.

 I now find myself in a position that this would be desirable to do.
 I have a small coverage area like a city, but I'm getting killed by
 the overhead of formatting requests as strings, making a socket
 connection to osrm-routed, parsing the responses, etc. Making local
 requests my server this is taking 4-500 ms per request.

 Basically, I'm doing viaroute requests with 2-100 via points. 99% of
 the time all I need to know is the travel time.

 Since I'm developing in C++, I thought it might be easy and much
 faster to instantiate the routing engine and then have a simple
 interface where I can pass a container of points and get back the
 travel time for that route and/or the path coordinates. But I could
 live without the coordinates if I had to.

 Has anyone done this already? Can you share?

 I have started digging through the source to see if I can do this,
 but working my way in from osrm-routed or Tools/simpleclient.cpp the
 code is very entangled with all the http request/response stuff that
 I would ideally like to avoid. So far the most promising path looks
 like using some variant of the simpleclient, but its not obvious if
 or how to untangle all the json stuff and simply return a struct or
 class to the caller without that. I spent most of yesterday, digging
 through this and made a lot of progress just understanding
 simpleclient and getting ti to compile and work and get it to actual
 return results using a shared memory connection.

 A little help in this direction would be appreciated.

 Thanks,
-Steve

 _
 OSRM-talk mailing list
 OSRM-talk@openstreetmap.org mailto:OSRM-talk@openstreetmap.org
 https://lists.openstreetmap.__org/listinfo/osrm-talk
 https://lists.openstreetmap.org/listinfo/osrm-talk




 ___
 OSRM-talk mailing list
 OSRM-talk@openstreetmap.org
 https://lists.openstreetmap.org/listinfo/osrm-talk



 ___
 OSRM-talk mailing list
 OSRM-talk@openstreetmap.org
 https://lists.openstreetmap.org/listinfo/osrm-talk



-- 

Antonio Moratilla Ocaña