Re: bitmap movie
Just set your event timeout to something less than evtForever, then, in your form's event handler, process penDownEvent like this: if (playing) Stop(); Alex --- In [EMAIL PROTECTED], Dave Lippincott [EMAIL PROTECTED] wrote: Allow events to be processed during your movie loop just as in any form or your main event processing. You could even be selective as to which events you allow to be processed so you don't loose frame rate. This would not be a process specific to a Palm app. I'd look over a few game examples for Palm OS specific code. (look in the SDK examples) - Original Message - From: John McDowell [EMAIL PROTECTED] Newsgroups: palm-dev-forum To: Palm Developer Forum [EMAIL PROTECTED] Sent: Friday, August 15, 2003 10:34 AM Subject: Re: bitmap movie Can someone point me to an example of this? John Mc Dave Lippincott [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED] Allow the message queue to be processed while performing your loop. Allow system messages to be processed, keep an eye out for your break condition. - Original Message - From: John McDowell [EMAIL PROTECTED] Newsgroups: palm-dev-forum To: Palm Developer Forum [EMAIL PROTECTED] Sent: Tuesday, August 12, 2003 4:12 PM Subject: bitmap movie I have a series of bitmaps which when run one after another form a crude movie. I put them into a loop and I would like the movie to keep running until the user taps the screen. What is the best way to break out of the loop? John Mc -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
Re: bitmap movie
Can someone point me to an example of this? John Mc Dave Lippincott [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED] Allow the message queue to be processed while performing your loop. Allow system messages to be processed, keep an eye out for your break condition. - Original Message - From: John McDowell [EMAIL PROTECTED] Newsgroups: palm-dev-forum To: Palm Developer Forum [EMAIL PROTECTED] Sent: Tuesday, August 12, 2003 4:12 PM Subject: bitmap movie I have a series of bitmaps which when run one after another form a crude movie. I put them into a loop and I would like the movie to keep running until the user taps the screen. What is the best way to break out of the loop? John Mc -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
Re: bitmap movie
Allow events to be processed during your movie loop just as in any form or your main event processing. You could even be selective as to which events you allow to be processed so you don't loose frame rate. This would not be a process specific to a Palm app. I'd look over a few game examples for Palm OS specific code. (look in the SDK examples) - Original Message - From: John McDowell [EMAIL PROTECTED] Newsgroups: palm-dev-forum To: Palm Developer Forum [EMAIL PROTECTED] Sent: Friday, August 15, 2003 10:34 AM Subject: Re: bitmap movie Can someone point me to an example of this? John Mc Dave Lippincott [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED] Allow the message queue to be processed while performing your loop. Allow system messages to be processed, keep an eye out for your break condition. - Original Message - From: John McDowell [EMAIL PROTECTED] Newsgroups: palm-dev-forum To: Palm Developer Forum [EMAIL PROTECTED] Sent: Tuesday, August 12, 2003 4:12 PM Subject: bitmap movie I have a series of bitmaps which when run one after another form a crude movie. I put them into a loop and I would like the movie to keep running until the user taps the screen. What is the best way to break out of the loop? John Mc -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
bitmap movie
I have a series of bitmaps which when run one after another form a crude movie. I put them into a loop and I would like the movie to keep running until the user taps the screen. What is the best way to break out of the loop? John Mc -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
Re: bitmap movie
Allow the message queue to be processed while performing your loop. Allow system messages to be processed, keep an eye out for your break condition. - Original Message - From: John McDowell [EMAIL PROTECTED] Newsgroups: palm-dev-forum To: Palm Developer Forum [EMAIL PROTECTED] Sent: Tuesday, August 12, 2003 4:12 PM Subject: bitmap movie I have a series of bitmaps which when run one after another form a crude movie. I put them into a loop and I would like the movie to keep running until the user taps the screen. What is the best way to break out of the loop? John Mc -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/