Re: bitmap movie

2003-08-16 Thread alexrousseau_jta
Just set your event timeout to something less than evtForever,
then, in your form's event handler, process penDownEvent like
this:

if (playing)
  Stop();

Alex


--- In [EMAIL PROTECTED], Dave Lippincott [EMAIL PROTECTED] 
wrote:
 Allow events to be processed during your movie loop just as in any 
form or
 your main event processing.  You could even be selective as to 
which events
 you allow to be processed so you don't loose frame rate.  This 
would not be
 a process specific to a Palm app.
 I'd look over a few game examples for Palm OS specific code.  
(look in the
 SDK examples)
 
 - Original Message - 
 From: John McDowell [EMAIL PROTECTED]
 Newsgroups: palm-dev-forum
 To: Palm Developer Forum [EMAIL PROTECTED]
 Sent: Friday, August 15, 2003 10:34 AM
 Subject: Re: bitmap movie
 
 
  Can someone point me to an example of this?
 
  John Mc
 
  Dave Lippincott [EMAIL PROTECTED] wrote in message
  news:[EMAIL PROTECTED]
  
   Allow the message queue to be processed while performing your 
loop.
 Allow
   system messages to be processed, keep an eye out for your break
 condition.
  
   - Original Message -
   From: John McDowell [EMAIL PROTECTED]
   Newsgroups: palm-dev-forum
   To: Palm Developer Forum [EMAIL PROTECTED]
   Sent: Tuesday, August 12, 2003 4:12 PM
   Subject: bitmap movie
  
  
I have a series of bitmaps which when run one after another 
form a
 crude
movie. I put them into a loop and I would like the movie to 
keep
 running
until the user taps the screen.
   
What is the best way to break out of the loop?
   
John Mc
   
   
   
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Re: bitmap movie

2003-08-15 Thread John McDowell
Can someone point me to an example of this?

John Mc

Dave Lippincott [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]

 Allow the message queue to be processed while performing your loop.  Allow
 system messages to be processed, keep an eye out for your break condition.

 - Original Message -
 From: John McDowell [EMAIL PROTECTED]
 Newsgroups: palm-dev-forum
 To: Palm Developer Forum [EMAIL PROTECTED]
 Sent: Tuesday, August 12, 2003 4:12 PM
 Subject: bitmap movie


  I have a series of bitmaps which when run one after another form a crude
  movie. I put them into a loop and I would like the movie to keep running
  until the user taps the screen.
 
  What is the best way to break out of the loop?
 
  John Mc
 
 
 
  --
  For information on using the Palm Developer Forums, or to unsubscribe,
 please see http://www.palmos.com/dev/support/forums/
 






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Re: bitmap movie

2003-08-15 Thread Dave Lippincott
Allow events to be processed during your movie loop just as in any form or
your main event processing.  You could even be selective as to which events
you allow to be processed so you don't loose frame rate.  This would not be
a process specific to a Palm app.
I'd look over a few game examples for Palm OS specific code.  (look in the
SDK examples)

- Original Message - 
From: John McDowell [EMAIL PROTECTED]
Newsgroups: palm-dev-forum
To: Palm Developer Forum [EMAIL PROTECTED]
Sent: Friday, August 15, 2003 10:34 AM
Subject: Re: bitmap movie


 Can someone point me to an example of this?

 John Mc

 Dave Lippincott [EMAIL PROTECTED] wrote in message
 news:[EMAIL PROTECTED]
 
  Allow the message queue to be processed while performing your loop.
Allow
  system messages to be processed, keep an eye out for your break
condition.
 
  - Original Message -
  From: John McDowell [EMAIL PROTECTED]
  Newsgroups: palm-dev-forum
  To: Palm Developer Forum [EMAIL PROTECTED]
  Sent: Tuesday, August 12, 2003 4:12 PM
  Subject: bitmap movie
 
 
   I have a series of bitmaps which when run one after another form a
crude
   movie. I put them into a loop and I would like the movie to keep
running
   until the user taps the screen.
  
   What is the best way to break out of the loop?
  
   John Mc
  
  
  
   --
   For information on using the Palm Developer Forums, or to unsubscribe,
  please see http://www.palmos.com/dev/support/forums/
  
 
 
 



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bitmap movie

2003-08-14 Thread John McDowell
I have a series of bitmaps which when run one after another form a crude
movie. I put them into a loop and I would like the movie to keep running
until the user taps the screen.

What is the best way to break out of the loop?

John Mc



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Re: bitmap movie

2003-08-14 Thread Dave Lippincott
Allow the message queue to be processed while performing your loop.  Allow
system messages to be processed, keep an eye out for your break condition.

- Original Message -
From: John McDowell [EMAIL PROTECTED]
Newsgroups: palm-dev-forum
To: Palm Developer Forum [EMAIL PROTECTED]
Sent: Tuesday, August 12, 2003 4:12 PM
Subject: bitmap movie


 I have a series of bitmaps which when run one after another form a crude
 movie. I put them into a loop and I would like the movie to keep running
 until the user taps the screen.

 What is the best way to break out of the loop?

 John Mc



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 For information on using the Palm Developer Forums, or to unsubscribe,
please see http://www.palmos.com/dev/support/forums/



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