Re: [Paraview] Error message: Not supported on OpenGL ES when I launch Paraview
Not seeing anything with Qt is a good thing in that it means some other software installed on your system is not interfering with ParaView's operation. That bad news is that I'm out of ideas on what might be causing your problem. Maybe a graphics card driver update would help? Cory On Fri, Sep 8, 2017 at 10:51 AM, Antonio Orlando wrote: > Cory: > > I did what you were saying and there is no location listed with "Qt" > in the Environment Variables. > > Is that the problem? If so, what should I then do? > > Many thanks again > Regards > > Antonio > > 2017-09-08 10:42 GMT-03:00, Cory Quammen : >> Antonio, >> >> No worries! We do run into issues from time to time on other Windows >> machines, so we are happy to help you work through the kinks so that >> we can understand the potential issues out there. >> >> One other thing to look for: >> >> See if you have a different Qt installation on your system whose path >> is in your PATH environment variable. To check, click on the >> Start/Windows menu. Type in "environment" and select "Edit the system >> environment variables". In the System Properties dialog that shows up, >> click on the "Environment Variables..." button on the bottom right. >> This brings up an Environment Variables dialog with user variables in >> the top panel and system variables in the bottom panel. Look at the >> Path variables and see if there is a location listed with "Qt" in the >> name, or if you have a program that might use its own Qt. >> >> Also look to see if an environment variable named QT_PLUGIN_PATH is >> set. If it is set, it will confuse ParaView as it loads Qt and it >> might result in this error. We have seen this in one other Windows >> machine. >> >> Best regards, >> Cory >> >> On Fri, Sep 8, 2017 at 9:21 AM, Antonio Orlando >> wrote: >>> Cory: >>> >>> I am sorry, but I am still getting the same error message. >>> >>> I fear that there might something wrong then with my system if other >>> paraview user using windows do not have problems. >>> >>> I will try to download and install paraview on another computer and >>> let you know. >>> I am sorry for all the inconveniences I am causing. >>> >>> Many thanks for your time and attention. >>> >>> Kind regards >>> >>> Antonio >>> >>> >>> 2017-09-08 10:00 GMT-03:00, Cory Quammen : Antonio, Do you happen to have an integrated graphics chip on your laptop? I wonder if ParaView is set to use integrated graphics rather than your NVIDIA card and isn't liking what it finds. You can try going to the NVIDIA control panel. Under 3D Settings in the panel on the left, click on "Manage 3D settings". On the right side, click on the "Global Settings" tab. Make sure "High-performance NVIDIA processor" is selected. Apply the changes, then run ParaView again to see if the problem is resolved. - Cory On Thu, Sep 7, 2017 at 6:50 PM, Antonio Orlando wrote: > Thanks Cory for your prompt reply and sorry for not sending the > message to the mailing list. > > I have the graphics card NVIDIA GeForce GT 750M 2GB DDR5 > > I can run though Paraview 4. > > Thanks again for your attention to this matter. > > Cheers > Antonio > > > 2017-09-07 17:59 GMT-03:00, Cory Quammen : >> Antonio, >> >> I'm adding back Utkarsh, who pointed you to the mesa libraries. Please >> also reply to the mailing list so that others may benefit from and >> contribute to the discussion. >> >> What kind of graphics hardware do you have on that machine? >> >> Thanks, >> Cory >> >> >> >> On Thu, Sep 7, 2017 at 4:57 PM, Antonio Orlando >> wrote: >>> Hi Cory: >>> >>> Thanks for your message and for the drivers. >>> >>> I am sorry but it is still not working! >>> >>> The error message I get is the following. >>> >>> --- >>> >>> ERROR: In >>> C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, >>> line 819 >>> vtkGenericOpenGLRenderWindow (00214C5F3460): GLEW could not be >>> initialized. >>> >>> ERROR: In >>> C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, >>> line 819 >>> vtkGenericOpenGLRenderWindow (00214C5F3460): GLEW could not be >>> initialized. >>> >>> ERROR: In >>> C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, >>> line 453 >>> vtkShaderProgram (00214CB8B7A0): Shader object was not >>> initialized, cannot attach it. >>> >>> ERROR: In >>> C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, >>> line 408 >>> vtkShaderProgram (00214CB8B7A0): 1: #version 120 >>> 2: #ifdef GL_ES
Re: [Paraview] Error message: Not supported on OpenGL ES when I launch Paraview
Antonio, No worries! We do run into issues from time to time on other Windows machines, so we are happy to help you work through the kinks so that we can understand the potential issues out there. One other thing to look for: See if you have a different Qt installation on your system whose path is in your PATH environment variable. To check, click on the Start/Windows menu. Type in "environment" and select "Edit the system environment variables". In the System Properties dialog that shows up, click on the "Environment Variables..." button on the bottom right. This brings up an Environment Variables dialog with user variables in the top panel and system variables in the bottom panel. Look at the Path variables and see if there is a location listed with "Qt" in the name, or if you have a program that might use its own Qt. Also look to see if an environment variable named QT_PLUGIN_PATH is set. If it is set, it will confuse ParaView as it loads Qt and it might result in this error. We have seen this in one other Windows machine. Best regards, Cory On Fri, Sep 8, 2017 at 9:21 AM, Antonio Orlando wrote: > Cory: > > I am sorry, but I am still getting the same error message. > > I fear that there might something wrong then with my system if other > paraview user using windows do not have problems. > > I will try to download and install paraview on another computer and > let you know. > I am sorry for all the inconveniences I am causing. > > Many thanks for your time and attention. > > Kind regards > > Antonio > > > 2017-09-08 10:00 GMT-03:00, Cory Quammen : >> Antonio, >> >> Do you happen to have an integrated graphics chip on your laptop? I >> wonder if ParaView is set to use integrated graphics rather than your >> NVIDIA card and isn't liking what it finds. You can try going to the >> NVIDIA control panel. Under 3D Settings in the panel on the left, >> click on "Manage 3D settings". On the right side, click on the "Global >> Settings" tab. Make sure "High-performance NVIDIA processor" is >> selected. Apply the changes, then run ParaView again to see if the >> problem is resolved. >> >> - Cory >> >> On Thu, Sep 7, 2017 at 6:50 PM, Antonio Orlando >> wrote: >>> Thanks Cory for your prompt reply and sorry for not sending the >>> message to the mailing list. >>> >>> I have the graphics card NVIDIA GeForce GT 750M 2GB DDR5 >>> >>> I can run though Paraview 4. >>> >>> Thanks again for your attention to this matter. >>> >>> Cheers >>> Antonio >>> >>> >>> 2017-09-07 17:59 GMT-03:00, Cory Quammen : Antonio, I'm adding back Utkarsh, who pointed you to the mesa libraries. Please also reply to the mailing list so that others may benefit from and contribute to the discussion. What kind of graphics hardware do you have on that machine? Thanks, Cory On Thu, Sep 7, 2017 at 4:57 PM, Antonio Orlando wrote: > Hi Cory: > > Thanks for your message and for the drivers. > > I am sorry but it is still not working! > > The error message I get is the following. > > --- > > ERROR: In > C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, > line 819 > vtkGenericOpenGLRenderWindow (00214C5F3460): GLEW could not be > initialized. > > ERROR: In > C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, > line 819 > vtkGenericOpenGLRenderWindow (00214C5F3460): GLEW could not be > initialized. > > ERROR: In > C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, > line 453 > vtkShaderProgram (00214CB8B7A0): Shader object was not > initialized, cannot attach it. > > ERROR: In > C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, > line 408 > vtkShaderProgram (00214CB8B7A0): 1: #version 120 > 2: #ifdef GL_ES > 3: #if __VERSION__ == 300 > 4: #define attribute in > 5: #define varying out > 6: #endif // 300 > 7: #else // GL_ES > 8: #define highp > 9: #define mediump > 10: #define lowp > 11: #if __VERSION__ == 150 > 12: #define attribute in > 13: #define varying out > 14: #endif > 15: #endif // GL_ES > 16: > 17: > 18: > /*= > 19: > 20: Program: Visualization Toolkit > 21: Module:vtkPolyDataVS.glsl > 22: > 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen > 24: All rights reserved. > 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for > details. > 26: > 27: This software is distributed WITHOUT ANY WARRANTY; without > even > 28: the imp
Re: [Paraview] Error message: Not supported on OpenGL ES when I launch Paraview
Cory: I am sorry, but I am still getting the same error message. I fear that there might something wrong then with my system if other paraview user using windows do not have problems. I will try to download and install paraview on another computer and let you know. I am sorry for all the inconveniences I am causing. Many thanks for your time and attention. Kind regards Antonio 2017-09-08 10:00 GMT-03:00, Cory Quammen : > Antonio, > > Do you happen to have an integrated graphics chip on your laptop? I > wonder if ParaView is set to use integrated graphics rather than your > NVIDIA card and isn't liking what it finds. You can try going to the > NVIDIA control panel. Under 3D Settings in the panel on the left, > click on "Manage 3D settings". On the right side, click on the "Global > Settings" tab. Make sure "High-performance NVIDIA processor" is > selected. Apply the changes, then run ParaView again to see if the > problem is resolved. > > - Cory > > On Thu, Sep 7, 2017 at 6:50 PM, Antonio Orlando > wrote: >> Thanks Cory for your prompt reply and sorry for not sending the >> message to the mailing list. >> >> I have the graphics card NVIDIA GeForce GT 750M 2GB DDR5 >> >> I can run though Paraview 4. >> >> Thanks again for your attention to this matter. >> >> Cheers >> Antonio >> >> >> 2017-09-07 17:59 GMT-03:00, Cory Quammen : >>> Antonio, >>> >>> I'm adding back Utkarsh, who pointed you to the mesa libraries. Please >>> also reply to the mailing list so that others may benefit from and >>> contribute to the discussion. >>> >>> What kind of graphics hardware do you have on that machine? >>> >>> Thanks, >>> Cory >>> >>> >>> >>> On Thu, Sep 7, 2017 at 4:57 PM, Antonio Orlando >>> wrote: Hi Cory: Thanks for your message and for the drivers. I am sorry but it is still not working! The error message I get is the following. --- ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 819 vtkGenericOpenGLRenderWindow (00214C5F3460): GLEW could not be initialized. ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 819 vtkGenericOpenGLRenderWindow (00214C5F3460): GLEW could not be initialized. ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 453 vtkShaderProgram (00214CB8B7A0): Shader object was not initialized, cannot attach it. ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 408 vtkShaderProgram (00214CB8B7A0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*= 19: 20: Program: Visualization Toolkit 21: Module:vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePas
Re: [Paraview] Error message: Not supported on OpenGL ES when I launch Paraview
Antonio, Do you happen to have an integrated graphics chip on your laptop? I wonder if ParaView is set to use integrated graphics rather than your NVIDIA card and isn't liking what it finds. You can try going to the NVIDIA control panel. Under 3D Settings in the panel on the left, click on "Manage 3D settings". On the right side, click on the "Global Settings" tab. Make sure "High-performance NVIDIA processor" is selected. Apply the changes, then run ParaView again to see if the problem is resolved. - Cory On Thu, Sep 7, 2017 at 6:50 PM, Antonio Orlando wrote: > Thanks Cory for your prompt reply and sorry for not sending the > message to the mailing list. > > I have the graphics card NVIDIA GeForce GT 750M 2GB DDR5 > > I can run though Paraview 4. > > Thanks again for your attention to this matter. > > Cheers > Antonio > > > 2017-09-07 17:59 GMT-03:00, Cory Quammen : >> Antonio, >> >> I'm adding back Utkarsh, who pointed you to the mesa libraries. Please >> also reply to the mailing list so that others may benefit from and >> contribute to the discussion. >> >> What kind of graphics hardware do you have on that machine? >> >> Thanks, >> Cory >> >> >> >> On Thu, Sep 7, 2017 at 4:57 PM, Antonio Orlando >> wrote: >>> Hi Cory: >>> >>> Thanks for your message and for the drivers. >>> >>> I am sorry but it is still not working! >>> >>> The error message I get is the following. >>> >>> --- >>> >>> ERROR: In >>> C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, >>> line 819 >>> vtkGenericOpenGLRenderWindow (00214C5F3460): GLEW could not be >>> initialized. >>> >>> ERROR: In >>> C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, >>> line 819 >>> vtkGenericOpenGLRenderWindow (00214C5F3460): GLEW could not be >>> initialized. >>> >>> ERROR: In >>> C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, >>> line 453 >>> vtkShaderProgram (00214CB8B7A0): Shader object was not >>> initialized, cannot attach it. >>> >>> ERROR: In >>> C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, >>> line 408 >>> vtkShaderProgram (00214CB8B7A0): 1: #version 120 >>> 2: #ifdef GL_ES >>> 3: #if __VERSION__ == 300 >>> 4: #define attribute in >>> 5: #define varying out >>> 6: #endif // 300 >>> 7: #else // GL_ES >>> 8: #define highp >>> 9: #define mediump >>> 10: #define lowp >>> 11: #if __VERSION__ == 150 >>> 12: #define attribute in >>> 13: #define varying out >>> 14: #endif >>> 15: #endif // GL_ES >>> 16: >>> 17: >>> 18: >>> /*= >>> 19: >>> 20: Program: Visualization Toolkit >>> 21: Module:vtkPolyDataVS.glsl >>> 22: >>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen >>> 24: All rights reserved. >>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for >>> details. >>> 26: >>> 27: This software is distributed WITHOUT ANY WARRANTY; without even >>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A >>> PARTICULAR >>> 29: PURPOSE. See the above copyright notice for more information. >>> 30: >>> 31: >>> =*/ >>> 32: >>> 33: attribute vec4 vertexMC; >>> 34: >>> 35: // frag position in VC >>> 36: //VTK::PositionVC::Dec >>> 37: >>> 38: // optional normal declaration >>> 39: //VTK::Normal::Dec >>> 40: >>> 41: // extra lighting parameters >>> 42: //VTK::Light::Dec >>> 43: >>> 44: // Texture coordinates >>> 45: //VTK::TCoord::Dec >>> 46: >>> 47: // material property values >>> 48: //VTK::Color::Dec >>> 49: >>> 50: // clipping plane vars >>> 51: //VTK::Clip::Dec >>> 52: >>> 53: // camera and actor matrix values >>> 54: uniform mat4 MCDCMatrix; >>> 55: >>> 56: // Apple Bug >>> 57: //VTK::PrimID::Dec >>> 58: >>> 59: // Value raster >>> 60: //VTK::ValuePass::Dec >>> 61: >>> 62: void main() >>> 63: { >>> 64: //VTK::Color::Impl >>> 65: >>> 66: //VTK::Normal::Impl >>> 67: >>> 68: //VTK::TCoord::Impl >>> 69: >>> 70: //VTK::Clip::Impl >>> 71: >>> 72: //VTK::PrimID::Impl >>> 73: >>> 74: gl_Position = MCDCMatrix * vertexMC; >>> 75: >>> 76: >>> 77: //VTK::ValuePass::Impl >>> 78: >>> 79: //VTK::Light::Impl >>> 80: } >>> 81: >>> >>> -- >>> >>> Does this have something to do with my graphics card? >>> >>> Many thanks for your attention. >>> >>> Kind regards >>> >>> Antonio >>> >>> >>> >>> >>> >>> 2017-09-07 17:06 GMT-03:00, Cory Quammen : Hi Antonio, I have reported an issue for this so we can track the issue: https://gitlab.kitware.com/paraview/paraview/issues/17695 - Cory On Mon, Sep 4, 2017 at 8:22 AM, Antonio Or
Re: [Paraview] Opacity editor with log scale
Steven, That's done so because the opacity mapping doesn't support log scale yet. Utkarsh On Thu, Sep 7, 2017 at 6:28 PM, Hahn, Steven E. wrote: > Hi, > > > > I noticed that when “Use log scale when mapping data to colors” is selected, > the color opacity editor isn’t being rescaled to reflect this. In the > attached screenshot only the red portion of the color map is visible in the > editor, suggesting the x axis remains linear. In contrast, the color legend > rescales so that while the values change, colors stay the same. > > > > Would it be more intuitive for the opacity editor to behave more like the > color legend? Or is keeping the color map linear in the opacity editor by > design? > > > > Best, > > Steven > > > ___ > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the ParaView Wiki at: > http://paraview.org/Wiki/ParaView > > Search the list archives at: http://markmail.org/search/?q=ParaView > > Follow this link to subscribe/unsubscribe: > http://public.kitware.com/mailman/listinfo/paraview > ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Search the list archives at: http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview
Re: [Paraview] Question about animation background size
Does your current window size and target image size for the animation differ in aspect ratio? That's one reason why animation view may not match your expectation. With ParaView 5.5, there will be a "Preview" mode which allow you to set up your viz to match the target aspect (see https://gitlab.kitware.com/paraview/paraview/merge_requests/1733). With 5.4 and earlier, you can use "Tools | Lock View Size Custom" to lock the view size to an aspect ratio matching your target resolution and then zoom in/out as needed to ensure a better fit. Utkarsh On Thu, Sep 7, 2017 at 6:42 PM, Li, Teng wrote: > Hi, > > I have a question about saving animation. I find that when I try to save the > animation, the main model only occupies a small space. The background will > occupy a large space. I wonder how can I save the animation to make sure not > only the whole main body will show in the video, but also the background > area is very small. > > Thanks! > > Best, > Teng > > Teng Li > > Master Candidate in Structures > > Department of Civil and Environmental Engineering > > University of Illinois at Urbana-Champaign > > 205 North Mathews Ave, Urbana, IL. 61801 > > Phone:(217)8196210, Email: teng...@illinois.edu > > > > > ___ > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the ParaView Wiki at: > http://paraview.org/Wiki/ParaView > > Search the list archives at: http://markmail.org/search/?q=ParaView > > Follow this link to subscribe/unsubscribe: > http://public.kitware.com/mailman/listinfo/paraview > ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Search the list archives at: http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview
Re: [Paraview] Read files in different folders at the same time
I am afraid that's not possible currently. A workaround is to create a pvd file as follows: Make sure that header matches the header in one of the vtu files. Utkarsh On Thu, Sep 7, 2017 at 7:04 PM, Ke Gao wrote: > Hi all, > > When I do the simulation, I restart the computation and as a result there > are files generated in different folders but with sequential vtu file names. > For example, in the first folder we have vtu files numbered from 0 to 100, > and in the second folder we have vtu files from 101 to 200. I wonder if > there is a convenient way to animate all these 200 files in one setup, > without copy them into the same folder? > > Thanks. > > -- > .. > Ke Gao > > ___ > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the ParaView Wiki at: > http://paraview.org/Wiki/ParaView > > Search the list archives at: http://markmail.org/search/?q=ParaView > > Follow this link to subscribe/unsubscribe: > http://public.kitware.com/mailman/listinfo/paraview > ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Search the list archives at: http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview