Re: [PD] bandlimited oscillators: set of abstractions

2007-03-18 Thread Frank Barknecht
Hallo,
Roman Haefeli hat gesagt: // Roman Haefeli wrote:

 while this topic is coming up again from time to time, i made a little
 set of abstractions, that generate bandlimited standard waveforms using
 table look-up. 

Maybe you want to rip apart the [singleton] abstraction that's part of
[sssad] to automatically create the table-abstractions once and only
once per running Pd? it's in the CVS at
/abstractions/footils/sssad/_sssad/ and you need these files:
list_argument.pd  singleton-help.pd  singleton.pd

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] bandlimited oscillators: set of abstractions

2007-03-18 Thread Derek Holzer
Hi Roman,

Roman Haefeli wrote:

 oops, you are right. then i should say: 'it was my plan to use only
 internals'. however, i am sure, that a raw square-wave can be generated
 without [~]. i'll change that. thanks for notifying me.

I've had several students on both windows and OS X that had trouble with 
the [~] object for various reasons. It can be replaced with [expr~ $v1 
  $v2], which is what the [~] abstraction uses.

best,
d.

-- 
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---Oblique Strategy # 140:
Reverse

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Re: [PD] bandlimited oscillators: set of abstractions

2007-03-18 Thread Roman Haefeli
On Sun, 2007-03-18 at 09:47 +0100, Frank Barknecht wrote:
 Maybe you want to rip apart the [singleton] abstraction that's part of
 [sssad] to automatically create the table-abstractions once and only
 once per running Pd? it's in the CVS at
 /abstractions/footils/sssad/_sssad/ and you need these files:
 list_argument.pd  singleton-help.pd  singleton.pd

oh yes, i'd like to do so. actually i thought about implementing a
singleton design pattern in pd, but i was too lazy. nice, that it
already exists. if you don't mind, i'll 'steal' it.

un updated version will of bandlimited_oscillators will follow.

cheers
roman






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Re: [PD] bandlimited oscillators: set of abstractions

2007-03-18 Thread Frank Barknecht
Hallo,
Roman Haefeli hat gesagt: // Roman Haefeli wrote:

 On Sun, 2007-03-18 at 09:47 +0100, Frank Barknecht wrote:
  Maybe you want to rip apart the [singleton] abstraction that's part of
  [sssad] to automatically create the table-abstractions once and only
  once per running Pd? it's in the CVS at
  /abstractions/footils/sssad/_sssad/ and you need these files:
  list_argument.pd  singleton-help.pd  singleton.pd
 
 oh yes, i'd like to do so. actually i thought about implementing a
 singleton design pattern in pd, but i was too lazy. nice, that it
 already exists. if you don't mind, i'll 'steal' it.

Feel free to do so. singleton.pd is not GPL, though, it's a mailing
list community project, so I suppose it's public domain.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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[PD] a small utility: dispatcher.pd

2007-03-18 Thread Frank Barknecht
Hi,

attached is a small, simple, but very useful helper abstraction:
[dispatcher] makes building those long [route method1 method2 method3]
chains behind abstraction inlets a bit easier and also works around
the problem of adding methods later on without breaking existing
connections.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__


dispatcher-help.pd
Description: application/puredata


dispatcher.pd
Description: application/puredata
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Re: [PD] Call for Students: PD projects in Google Summer of Code

2007-03-18 Thread Kyle Klipowicz
Well I just got laid off from my job on Friday, so now I'm thinking
about devoting some time to the summer of code myself. How could I
apply?

~Kyle

On 3/16/07, Kyle Klipowicz [EMAIL PROTECTED] wrote:
 This is interesting news, for sure!

 ~Kyle

 On 3/16/07, Georg Holzmann [EMAIL PROTECTED] wrote:
  Hallo!
 
   I wish I had known about GSOC before I graduated in June.  Maybe if/when
   I find/apply to a good computer music masters somewhere/sometime I'll be
   able to take part.  Not to mention I would really like to have a version
   of PDVST that worked with Ableton...
 
  Well, if you have no master yet you should apply !
  (I don't think that they check if you are currently subscribed to a
  University - at least I just registered and I only had to say where I
  study ...)
 
  Then you could make the PluggoPD project ;) !
 
  LG
  Georg
 
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Re: [PD] compiling GEM (cubeArray.cpp: No such file or directory)

2007-03-18 Thread Item State
no one? this is getting rather urgent now ... if
anyone can point me to a few-days-old (after the
pix_offset fix) Gem.pd_darwin binary, i'd be very
happy !

thanks , -sciss-


--- Item State [EMAIL PROTECTED] wrote:

 ok, thanks, i unchecked all the missing source files
 (were quite a few more), now compilation completes,
 but i get a linker error:
 
 Linking

/Users/rutz/Documents/devel/fromCVS/Gem/build/Gem.pd_darwin
   can't locate file for: -lftgl
   file: -lftgl is not an object file (not allowed in
 a
 library)
 
 browsing my harddisk i found some header files for
 ftgl (also in GemLib but no sources just headers)
 but
 not the library. also it seems i had tried to
 install
 it when trying to build Gimp but i failed, i
 remember
 it was exactly because i couldn't get freetype2 to
 be
 properly build or something. the only reference to
 ftgl i found on google is this one:
 

http://homepages.paradise.net.nz/henryj/code/index.html#FTGL
 
 but the link to the sourcecode:
 
 http://opengl.geek.nz/ftgl/ftgl-2.1.2.tar.gz
 
 is broken. it seems to be also quite old (2004) ...
 what shall i do? can i temporarily build GEM without
 font objects support (i don't need typography at the
 moment)?
 
 thanks again, -sciss-
 
 --- chris clepper [EMAIL PROTECTED] wrote:
  Just uncheck the box next to cubeArray.cpp and
  cubeArray.h in the Geos
  folder in XCode.  This was an experimental object
  Jamie did that never made
  it into CVS.
  
  On 3/17/07, Item State [EMAIL PROTECTED]
  wrote:
  
   hello,
  
   i'm trying to compile GEM from CVS on Mac OS X
  10.4
   intel. i get this error when running the xcode
  project
   build:
  
   i686-apple-darwin8-gcc-4.0.1:
  
 

/Users/rutz/Documents/devel/fromCVS/Gem/src/Geos/cubeArray.cpp:
   No such file or directory
   i686-apple-darwin8-gcc-4.0.1: warning: '-x c++'
  after
   last input file has no effect
   i686-apple-darwin8-gcc-4.0.1: no input files
  
   i installed the sources using these
 instructions:
  
   http://gem.iem.at/download.html#CVS
  
   thanks for help! ciao, -sciss-
  
  
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Re: [PD] Compilation of externals on Mac-Intel

2007-03-18 Thread marius schebella
ok, then I don't know... I had some problems with python versions, 
because I had installed 2.4 and the precompiled pyext was using 2.3, so 
I kind of downgraded, but you are compiling your own pyext, so that 
should not be the problem.
python is a little bit touchy when you don't pass valid scripts. did you 
try the example patches?
marius.

Luigi Rensinghoff wrote:
 The something is not working here...
 
 the pyext object does not build, yet, on startup there is a success- 
 message
 
 Luigi
 
 
 Am 18.03.2007 um 15:45 schrieb marius schebella:
 
 hi luigi,
 I had the same question one or two weeks ago. It just means that  
 numpy.core.multiarray is not installed in your python package. but  
 you don't need that to run pyext.
 marius.

 Luigi Rensinghoff wrote:
 Am 28.12.2006 um 14:26 schrieb Thomas Grill:
 Hi Luigi,
 sending you a py/pyext binary for PPC/Intel here directly. I  
 can't  upload to my webspace due to server problems.
 Hope it works for you.
 all the best,
 Thomas

 py.pd_darwin

 Hi Thomas
 its a while ago that you sent me that file, i didnt actually  
 check  back then
 I put together a PD-extended-Installer, with havung cheked  
 especially  on a Macbook
 on load i get this error. SInce i know nothing about how pyext  
 works ;-)
 Is that a serious error ?
 I am downloading python right now and will check later on when  
 its  installed.
 using Python 2.3.5 (#1, Jan 13 2006, 20:13:11)
 [GCC 4.0.1 (Apple Computer, Inc. build 5250)]
 ImportError: No module named numpy.core.multiarray
 Thanks Luigi
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Re: [PD] Binary - integer conversion

2007-03-18 Thread Martin Peach
IOhannes m zmoelnig wrote:
 Martin Peach wrote:
 IOhannes m zmoelnig wrote:
 Martin Peach wrote:

   
   
   
 Also if my string patch is applied to pd, you can use [str drip 1 0 1 0 
 1 0 0 0 1 0 1 1] to output that sequence one at a time. Since the floats 

 then why the hell do you need [str drip]? there is no stringish content
 in your example, so you could as well use pure pd objects (see frank's
 list abstractions), or zexy's [drip]  [repack] (which are as well
 externals as your [str] but don't require pd to be patched).
The string in my example is the string of digits. Yes, I would 
personally just use a row of toggles. It simplifies inputting values, I 
can't imagine anyone starting with a decimal representation of a binary 
string to define a rhythm, what they want is the other way around.



 are always 1 or 0 there won't be any problems with long strings.
 
 in theory this is correct.
 nevertheless, when saving a patch containing a string (this is: a
 symbol) 101, pd will eventually parse this as number 101.0 on
 re-loading the patch.
 therefore i proposed a truly symbolic representation.

 no, i don't think so.

 even though i haven't looked closely at your string-implementation
 (which really should be called blob rather than string, imho)
I did it to see if it would work, the name is irrelevant to me. I guess 
as far as string implies text, it was a bad idea. The object manages a 
list of bytes, so they are strings in the c sense except there is no 
trailing zero, and in the Pascal sense except that the length is kept 
beside the string, not in front. The strings may be stored and read from 
files but they aren't saved in the pd patch except as arguments to the 
str objects.

 , i
 doubt whether it interferes at all with pd's saving mechanism which is
 the problem here (at least: which is the problem i am talking about).

 the internal symbol representation is an as truly symbolic
 representation as your strings are
 there are other problems with symbols, like the infinetely growing
 hash-table; this is (to my knowledge) somewhat addressed by your
 strings; but this has nothing to do with the problem of storing the
 token 01 in pd: at the best it will be stored as 01, but on
 loading the patch it will be become 1 (which might be appropriate, but
 might as well not).

As I said, if it's stored as an argument to a str object, 0 0 0 0 0 1 
with spaces in between the digits involves no symbols, only floats. Even 
if that gets converted to 0.0 0.0 0.0 0.0 0.0 1.0 it won't affect the 
meaning. The str object doesn't use symbols internally except for the 
[str tosymbol] variant.

Martin


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[PD] 0.40-x new features (Was:Re: bandlimited oscillators: set of abstractions)

2007-03-18 Thread Steffen

On 18/03/2007, at 10.21, Roman Haefeli wrote:

 it's actually quite simple: when instantiating a [send] without an
 argument, it gets two inlets. the right one can be used to change the
 sendsymbol. i stumbled across this feature by accident, but it is
 documented in doc/1.manual/x5.htm .

Doh. I didn't think of checking the release note. Unfortunately the  
help patch for send has not been correspondingly updated - that's  
what i checked. I've altered the subject so others like me can spot  
this directly.

There are other quite interesting new features. Like [declare], which  
i think is really useful especially for distributing  
programs/instruments. It is mainly the [list length] and the  
symbol building feature ($1-$2.$3) that has gotten attention.

Questions. Support for large (2G) soundfiles, in operating systems  
that offer it for [readfs~], i suspect it's not [soundfiler]? Also i  
wonder what 6 or so patches that have been adopted?

Thanks for bringing this forward.

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Re: [PD] Compilation of externals on Mac-Intel

2007-03-18 Thread Thomas Grill
Hi Luigi,
everything's fine. The ImportError only says that you don't have the  
numarray extension installed. It's not strictly necessary.
greetings, Thomas

Am 18.03.2007 um 15:22 schrieb Luigi Rensinghoff:


 Am 28.12.2006 um 14:26 schrieb Thomas Grill:

 Hi Luigi,
 sending you a py/pyext binary for PPC/Intel here directly. I can't  
 upload to my webspace due to server problems.
 Hope it works for you.
 all the best,
 Thomas

 py.pd_darwin


 Hi Thomas

 its a while ago that you sent me that file, i didnt actually check  
 back then

 I put together a PD-extended-Installer, with havung cheked  
 especially on a Macbook

 on load i get this error. SInce i know nothing about how pyext  
 works ;-)

 Is that a serious error ?

 I am downloading python right now and will check later on when its  
 installed.

 using Python 2.3.5 (#1, Jan 13 2006, 20:13:11)
 [GCC 4.0.1 (Apple Computer, Inc. build 5250)]
 ImportError: No module named numpy.core.multiarray

 Thanks Luigi




Thomas Grill
http://g.org



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Re: [PD] Compilation of externals on Mac-Intel

2007-03-18 Thread Thomas Grill

Am 18.03.2007 um 16:33 schrieb Luigi Rensinghoff:


 only max files right now on the beta-server, right ?

no, there are pd_darwin files as well, but they are only built and  
tested against Python 2.3 which is shipped with OSX.

greetings,
Thomas

--
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http://g.org



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Re: [PD] Compilation of externals on Mac-Intel

2007-03-18 Thread Thomas Grill
Hi Luigi,

 The something is not working here...

 the pyext object does not build, yet, on startup there is a success-
 message


i don't understand at all. Did you try to build the external object,  
or are you trying to run a script, or what?
That's much too little info.

greetings,
Thomas


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Re: [PD] compiling GEM (cubeArray.cpp: No such file or directory)

2007-03-18 Thread Sciss
maybe the problem is i didn't build GemLibs? there are two folders  
Gem and GemLibs, in GemLibs README says i should run makeauxlibs, but  
that can't do anything since the sources seem to be missing. http:// 
gem.iem.at/download.html#GemLibs says i need to separately download  
GemLibs for my platform. well, there is not Mac OS X one, so i  
thought i try the linux one, but  http://gem.iem.at/download/GemLibs- 
LINUX-1.tgz gets me a 404 

ciao, -sciss-


Am 18.03.2007 um 21:05 schrieb Sciss:

 hello,

 i got the FTGL source code now, could build it and link GEM, so  
 i've got a GEM.pd_darwin, and i place it in my Pd-0.39.2-extended- 
 test7.app/Contents/Resources/extra folder (replace previous one).  
 Now I get this error message when launching PD:

 /Applications/Pd-0.39.2-extended-test7/Pd-0.39.2-extended-test7.app/ 
 Contents/Resources/Scripts/../extra/Gem.pd_darwin: dlopen(/ 
 Applications/Pd-0.39.2-extended-test7/Pd-0.39.2-extended-test7.app/ 
 Contents/Resources/Scripts/../extra/Gem.pd_darwin, 10): Symbol not  
 found: __Z17UYVY_to_RGBA_SSE2PhmS_
   Referenced from: /Applications/Pd-0.39.2-extended-test7/Pd-0.39.2- 
 extended-test7.app/Contents/Resources/Scripts/../extra/Gem.pd_darwin
   Expected in: dynamic lookup

 Gem: can't load library

 ?

 can someone point to me to a fresh GEM.pd_darwin for mac intel,  
 please?

 ciao, -sciss-


 Am 18.03.2007 um 14:19 schrieb Item State:

 no one? this is getting rather urgent now ... if
 anyone can point me to a few-days-old (after the
 pix_offset fix) Gem.pd_darwin binary, i'd be very
 happy !

 thanks , -sciss-


 --- Item State [EMAIL PROTECTED] wrote:

 ok, thanks, i unchecked all the missing source files
 (were quite a few more), now compilation completes,
 but i get a linker error:

 Linking

 /Users/rutz/Documents/devel/fromCVS/Gem/build/Gem.pd_darwin
 can't locate file for: -lftgl
 file: -lftgl is not an object file (not allowed in
 a
 library)

 browsing my harddisk i found some header files for
 ftgl (also in GemLib but no sources just headers)
 but
 not the library. also it seems i had tried to
 install
 it when trying to build Gimp but i failed, i
 remember
 it was exactly because i couldn't get freetype2 to
 be
 properly build or something. the only reference to
 ftgl i found on google is this one:


 http://homepages.paradise.net.nz/henryj/code/index.html#FTGL

 but the link to the sourcecode:

 http://opengl.geek.nz/ftgl/ftgl-2.1.2.tar.gz

 is broken. it seems to be also quite old (2004) ...
 what shall i do? can i temporarily build GEM without
 font objects support (i don't need typography at the
 moment)?

 thanks again, -sciss-

 --- chris clepper [EMAIL PROTECTED] wrote:
 Just uncheck the box next to cubeArray.cpp and
 cubeArray.h in the Geos
 folder in XCode.  This was an experimental object
 Jamie did that never made
 it into CVS.

 On 3/17/07, Item State [EMAIL PROTECTED]
 wrote:

 hello,

 i'm trying to compile GEM from CVS on Mac OS X
 10.4
 intel. i get this error when running the xcode
 project
 build:

 i686-apple-darwin8-gcc-4.0.1:



 /Users/rutz/Documents/devel/fromCVS/Gem/src/Geos/cubeArray.cpp:
 No such file or directory
 i686-apple-darwin8-gcc-4.0.1: warning: '-x c++'
 after
 last input file has no effect
 i686-apple-darwin8-gcc-4.0.1: no input files

 i installed the sources using these
 instructions:

 http://gem.iem.at/download.html#CVS

 thanks for help! ciao, -sciss-


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Re: [PD] a small utility: dispatcher.pd

2007-03-18 Thread Steffen

On 18/03/2007, at 13.16, Frank Barknecht wrote:

 [dispatcher] makes building those long [route method1 method2 method3]
 chains behind abstraction inlets a bit easier and also works around
 the problem of adding methods later on without breaking existing
 connections.

Very neat.

It seams that [dispatcher $0 list] is in the same usefulness class as  
[dispatcher $0 symbol]? Not that I think it matters much, given the  
scope of said abstraction. And parallel connections gives funky  
help message - but, again, given the scope, that got to be a fairly  
dodgy use case.

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[PD] server down

2007-03-18 Thread marius schebella
Hi,
having problems to access puredata.info...
marius.

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Re: [PD] bandlimited oscillators: set of abstractions

2007-03-18 Thread Derek Holzer
[expr~ $v1 $v2] is expecting a vector for the second number, and in 
this abstraction it will not be passed from a creation argument. If you 
wanted to use a creation argument, just use the [expr~] object by 
itself, i.e.:

[expr~ $v1 2.7]

or whatever. [expr] and [expr~] don't seem to be able to handle 
dollar-sign creation arguments, so you'd have to figure out another way 
to pass an argument, like:

[loadbang]
|
[f $1]

or something like that.

BTW, one thing that makes this a nice way to make a raw (but aliased) 
square wave is that by changing the value of the second vector between 0 
and 1, you can get pulse width modulation:

[phasor~]   [numberbox\
|  |
[expr~ $v1  $v2]
|
[-~ 0.5]
|
[*~ 2]

best,
d.



Steffen wrote:
 
 On 18/03/2007, at 11.37, Derek Holzer wrote:
 
 I've had several students on both windows and OS X that had trouble 
 with the [~] object for various reasons. It can be replaced with 
 [expr~ $v1  $v2], which is what the [~] abstraction uses.
 
 I saw that in the help patch for the abstraction. That help patches says 
 also that you *cannot* use arguments with this version, like [~ 2.7]. 
 Now i wonder if there is are Pd-technicalities that limits to such 
 behavior, since it's not implemented?
 
 

-- 
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 196:
What else is this like?

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Re: [PD] Call for Students: PD projects in Google Summer of Code

2007-03-18 Thread Josh Steiner
damn, sorry to hear about your lay off.  thats never good.  but i'm 
*very* excited to hear you applied to do pluggo4pd...if you land this 
i'd like to try to help you get this done in any way i can, so abuse me 
as your beta tester, research aide, etc :)

-josh

Kyle Klipowicz wrote:
 Ok, I applied to the IEM one. I'm all gung-ho on PluggoPD. My
 experience is limited on the programming side, but I am willing to
 devote a lot of hours learning about this.

 Who's the mentor (project manager) on this?

 ~Kyle

 On 3/17/07, Kyle Klipowicz [EMAIL PROTECTED] wrote:
   
 Well I just got laid off from my job on Friday, so now I'm thinking
 about devoting some time to the summer of code myself. How could I
 apply?

 ~Kyle

 On 3/16/07, Kyle Klipowicz [EMAIL PROTECTED] wrote:
 
 This is interesting news, for sure!

 ~Kyle

 On 3/16/07, Georg Holzmann [EMAIL PROTECTED] wrote:
   
 Hallo!

 
 I wish I had known about GSOC before I graduated in June.  Maybe if/when
 I find/apply to a good computer music masters somewhere/sometime I'll be
 able to take part.  Not to mention I would really like to have a version
 of PDVST that worked with Ableton...
   
 Well, if you have no master yet you should apply !
 (I don't think that they check if you are currently subscribed to a
 University - at least I just registered and I only had to say where I
 study ...)

 Then you could make the PluggoPD project ;) !

 LG
 Georg

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Re: [PD] a small utility: dispatcher.pd

2007-03-18 Thread Frank Barknecht
Hallo,
Steffen hat gesagt: // Steffen wrote:

 On 18/03/2007, at 13.16, Frank Barknecht wrote:
 
 [dispatcher] makes building those long [route method1 method2 method3]
 chains behind abstraction inlets a bit easier and also works around
 the problem of adding methods later on without breaking existing
 connections.
 
 Very neat.
 
 It seams that [dispatcher $0 list] is in the same usefulness class as  
 [dispatcher $0 symbol]? 

Yes, right, dispatcher on list doesn't do anything useful as well,
I'll add it to the help-patch later. For convenience the list-selector
is [list trim]'d before it reaches the internal [route]. So your
method inlet should not expect proper list messages.


 Not that I think it matters much, given the  
 scope of said abstraction. And parallel connections gives funky  
 help message - but, again, given the scope, that got to be a fairly  
 dodgy use case.

yep, they are intended to be used in series after an inlet like: 

 [inlet]
 |
 [dispatcher $0 s0]
 |
 [dispatcher $0 s1]
 |
 [dispatcher $0 s2]
 |
 [dispatcher $0 s3]
 |
 [dispatcher $0 s4]
 |
 [dispatcher $0 s5]

etc. Then if you need another dispatcher because you've invented a new
method to your abstraction, just add another [dispatcher $0 new] below
the existing ones and use [r $0-new] wherever needed.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] lowering gem camera capture CPU overhead

2007-03-18 Thread Anders Friberg

Hi Ico,
I've run into exactly the same problem. Most probably it is the decoding 
of the firewire signal that eats the cpu cycles. The dv format (same as 
firewire) is compressed into a 29 Mbits/sec stream (see e.g. 
http://www.adamwilt.com/DV-FAQ-tech.html#DVformats) that needs to be 
unpacked before processing in GEM (or any other video software). My 
solution is to use analog video cameras with a capture card.  In this 
way I am able to use four simultaneous cameras using less than half of 
the cpu power on a standard winpc with pentium 4, 3GHz. I don't need 
much picture quality so I got really cheap surveillance CCD cameras 
costing less than 50 euro each connected to a four-input capture card 
(about 190 euro). Another great thing is that your are not limited in 
cable length as with firewire. Another solution would be to find a 
firewire capture card with built-in decoder (I guess there are such 
cards out there).

/Anders

Ivica Ico Bukvic wrote:

Hi all,

I've been trying to shave off precious cycles off the FW camera input 
capture. The problem is that vanilla capture of a FW camera feed 
(NTSC) already introduces 50+% of CPU overhead on an AMD64 3000+. I 
have experimented with lowered gem frame value, but anything below 20 
seems to jagged.


So, here are the questions:

What is the cause of such a high capture overhead?

Is there a way to minimize such overhead beyond just optimizing code 
for sse and other similar methods, plus the aforesaid frame option for 
the gem object?


Many thanks!

Best wishes,

Ico


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Re: [PD] compiling GEM (cubeArray.cpp: No such file or directory)

2007-03-18 Thread chris clepper

On 3/18/07, Sciss [EMAIL PROTECTED] wrote:


ok thanks, no i can launch pd!



Did you mean 'now I can launch pd'?
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Re: [PD] [PD-dev] developer access ?

2007-03-18 Thread Luigi Rensinghoff
 OK


well then i wont upload it...

its a little bit contradicting, since Frank said..

sourceforege is not for binaries...anyway, i am still waiting for a  
response from Hans-Christian, maybe then its solved.

Otherwise i'll send people interested my gmx-mediacenter link

that's the way it is

Thanks anyway for your detailed answer


webdavs.that i didnt try

Bye

Luigi

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Re: [PD] compiling GEM (cubeArray.cpp: No such file or directory)

2007-03-18 Thread Sciss
hello,

i got the FTGL source code now, could build it and link GEM, so i've  
got a GEM.pd_darwin, and i place it in my Pd-0.39.2-extended- 
test7.app/Contents/Resources/extra folder (replace previous one). Now  
I get this error message when launching PD:

/Applications/Pd-0.39.2-extended-test7/Pd-0.39.2-extended-test7.app/ 
Contents/Resources/Scripts/../extra/Gem.pd_darwin: dlopen(/ 
Applications/Pd-0.39.2-extended-test7/Pd-0.39.2-extended-test7.app/ 
Contents/Resources/Scripts/../extra/Gem.pd_darwin, 10): Symbol not  
found: __Z17UYVY_to_RGBA_SSE2PhmS_
   Referenced from: /Applications/Pd-0.39.2-extended-test7/Pd-0.39.2- 
extended-test7.app/Contents/Resources/Scripts/../extra/Gem.pd_darwin
   Expected in: dynamic lookup

Gem: can't load library

?

can someone point to me to a fresh GEM.pd_darwin for mac intel, please?

ciao, -sciss-


Am 18.03.2007 um 14:19 schrieb Item State:

 no one? this is getting rather urgent now ... if
 anyone can point me to a few-days-old (after the
 pix_offset fix) Gem.pd_darwin binary, i'd be very
 happy !

 thanks , -sciss-


 --- Item State [EMAIL PROTECTED] wrote:

 ok, thanks, i unchecked all the missing source files
 (were quite a few more), now compilation completes,
 but i get a linker error:

 Linking

 /Users/rutz/Documents/devel/fromCVS/Gem/build/Gem.pd_darwin
  can't locate file for: -lftgl
  file: -lftgl is not an object file (not allowed in
 a
 library)

 browsing my harddisk i found some header files for
 ftgl (also in GemLib but no sources just headers)
 but
 not the library. also it seems i had tried to
 install
 it when trying to build Gimp but i failed, i
 remember
 it was exactly because i couldn't get freetype2 to
 be
 properly build or something. the only reference to
 ftgl i found on google is this one:


 http://homepages.paradise.net.nz/henryj/code/index.html#FTGL

 but the link to the sourcecode:

 http://opengl.geek.nz/ftgl/ftgl-2.1.2.tar.gz

 is broken. it seems to be also quite old (2004) ...
 what shall i do? can i temporarily build GEM without
 font objects support (i don't need typography at the
 moment)?

 thanks again, -sciss-

 --- chris clepper [EMAIL PROTECTED] wrote:
 Just uncheck the box next to cubeArray.cpp and
 cubeArray.h in the Geos
 folder in XCode.  This was an experimental object
 Jamie did that never made
 it into CVS.

 On 3/17/07, Item State [EMAIL PROTECTED]
 wrote:

 hello,

 i'm trying to compile GEM from CVS on Mac OS X
 10.4
 intel. i get this error when running the xcode
 project
 build:

 i686-apple-darwin8-gcc-4.0.1:



 /Users/rutz/Documents/devel/fromCVS/Gem/src/Geos/cubeArray.cpp:
 No such file or directory
 i686-apple-darwin8-gcc-4.0.1: warning: '-x c++'
 after
 last input file has no effect
 i686-apple-darwin8-gcc-4.0.1: no input files

 i installed the sources using these
 instructions:

 http://gem.iem.at/download.html#CVS

 thanks for help! ciao, -sciss-


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Re: [PD] compiling GEM (cubeArray.cpp: No such file or directory)

2007-03-18 Thread chris clepper

Check that the file GemPixConvertSSE2.cpp in the Base folder is being built.

On 3/18/07, Sciss [EMAIL PROTECTED] wrote:


hello,

i got the FTGL source code now, could build it and link GEM, so i've
got a GEM.pd_darwin, and i place it in my Pd-0.39.2-extended-
test7.app/Contents/Resources/extra folder (replace previous one). Now
I get this error message when launching PD:

/Applications/Pd-0.39.2-extended-test7/Pd-0.39.2-extended-test7.app/
Contents/Resources/Scripts/../extra/Gem.pd_darwin: dlopen(/
Applications/Pd-0.39.2-extended-test7/Pd-0.39.2-extended-test7.app/
Contents/Resources/Scripts/../extra/Gem.pd_darwin, 10): Symbol not
found: __Z17UYVY_to_RGBA_SSE2PhmS_
   Referenced from: /Applications/Pd-0.39.2-extended-test7/Pd-0.39.2-
extended-test7.app/Contents/Resources/Scripts/../extra/Gem.pd_darwin
   Expected in: dynamic lookup

Gem: can't load library

?

can someone point to me to a fresh GEM.pd_darwin for mac intel, please?

ciao, -sciss-


Am 18.03.2007 um 14:19 schrieb Item State:

 no one? this is getting rather urgent now ... if
 anyone can point me to a few-days-old (after the
 pix_offset fix) Gem.pd_darwin binary, i'd be very
 happy !

 thanks , -sciss-


 --- Item State [EMAIL PROTECTED] wrote:

 ok, thanks, i unchecked all the missing source files
 (were quite a few more), now compilation completes,
 but i get a linker error:

 Linking

 /Users/rutz/Documents/devel/fromCVS/Gem/build/Gem.pd_darwin
  can't locate file for: -lftgl
  file: -lftgl is not an object file (not allowed in
 a
 library)

 browsing my harddisk i found some header files for
 ftgl (also in GemLib but no sources just headers)
 but
 not the library. also it seems i had tried to
 install
 it when trying to build Gimp but i failed, i
 remember
 it was exactly because i couldn't get freetype2 to
 be
 properly build or something. the only reference to
 ftgl i found on google is this one:


 http://homepages.paradise.net.nz/henryj/code/index.html#FTGL

 but the link to the sourcecode:

 http://opengl.geek.nz/ftgl/ftgl-2.1.2.tar.gz

 is broken. it seems to be also quite old (2004) ...
 what shall i do? can i temporarily build GEM without
 font objects support (i don't need typography at the
 moment)?

 thanks again, -sciss-

 --- chris clepper [EMAIL PROTECTED] wrote:
 Just uncheck the box next to cubeArray.cpp and
 cubeArray.h in the Geos
 folder in XCode.  This was an experimental object
 Jamie did that never made
 it into CVS.

 On 3/17/07, Item State [EMAIL PROTECTED]
 wrote:

 hello,

 i'm trying to compile GEM from CVS on Mac OS X
 10.4
 intel. i get this error when running the xcode
 project
 build:

 i686-apple-darwin8-gcc-4.0.1:



 /Users/rutz/Documents/devel/fromCVS/Gem/src/Geos/cubeArray.cpp:
 No such file or directory
 i686-apple-darwin8-gcc-4.0.1: warning: '-x c++'
 after
 last input file has no effect
 i686-apple-darwin8-gcc-4.0.1: no input files

 i installed the sources using these
 instructions:

 http://gem.iem.at/download.html#CVS

 thanks for help! ciao, -sciss-


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[PD] create object dynamically

2007-03-18 Thread husk00
Hola list,
this is my first post!
i would like to know if is possible to create a object dinamically (for 
example from a list or something like that)?
and looking for it in the list and google but i didn't found anything.
it would be very cool!
thanks
Husk

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Re: [PD] compiling GEM (cubeArray.cpp: No such file or directory)

2007-03-18 Thread Sciss
ok thanks, no i can launch pd!

Am 18.03.2007 um 21:37 schrieb chris clepper:

 Check that the file GemPixConvertSSE2.cpp in the Base folder is  
 being built.

 On 3/18/07, Sciss [EMAIL PROTECTED]  wrote:hello,

 i got the FTGL source code now, could build it and link GEM, so i've
 got a GEM.pd_darwin, and i place it in my Pd-0.39.2-extended-
 test7.app/Contents/Resources/extra folder (replace previous one). Now
 I get this error message when launching PD:

 /Applications/Pd-0.39.2-extended-test7 /Pd-0.39.2-extended-test7.app/
 Contents/Resources/Scripts/../extra/Gem.pd_darwin: dlopen(/
 Applications/Pd-0.39.2-extended-test7/Pd-0.39.2-extended-test7.app/
 Contents/Resources/Scripts/../extra/Gem.pd_darwin, 10): Symbol not
 found: __Z17UYVY_to_RGBA_SSE2PhmS_
Referenced from: /Applications/Pd-0.39.2-extended-test7/Pd-0.39.2-
 extended-test7.app/Contents/Resources/Scripts/../extra/Gem.pd_darwin
Expected in: dynamic lookup

 Gem: can't load library

 ?

 can someone point to me to a fresh GEM.pd_darwin for mac intel,  
 please?

 ciao, -sciss-


 Am 18.03.2007 um 14:19 schrieb Item State:

  no one? this is getting rather urgent now ... if
  anyone can point me to a few-days-old (after the
  pix_offset fix) Gem.pd_darwin binary, i'd be very
  happy !
 
  thanks , -sciss-
 
 
  --- Item State  [EMAIL PROTECTED] wrote:
 
  ok, thanks, i unchecked all the missing source files
  (were quite a few more), now compilation completes,
  but i get a linker error:
 
  Linking
 
  /Users/rutz/Documents/devel/fromCVS/Gem/build/Gem.pd_darwin
   can't locate file for: -lftgl
   file: -lftgl is not an object file (not allowed in
  a
  library)
 
  browsing my harddisk i found some header files for
  ftgl (also in GemLib but no sources just headers)
  but
  not the library. also it seems i had tried to
  install
  it when trying to build Gimp but i failed, i
  remember
  it was exactly because i couldn't get freetype2 to
  be
  properly build or something. the only reference to
  ftgl i found on google is this one:
 
 
  http://homepages.paradise.net.nz/henryj/code/index.html#FTGL
 
  but the link to the sourcecode:
 
  http://opengl.geek.nz/ftgl/ftgl-2.1.2.tar.gz
 
  is broken. it seems to be also quite old (2004) ...
  what shall i do? can i temporarily build GEM without
  font objects support (i don't need typography at the
  moment)?
 
  thanks again, -sciss-
 
  --- chris clepper  [EMAIL PROTECTED] wrote:
  Just uncheck the box next to cubeArray.cpp and
  cubeArray.h in the Geos
  folder in XCode.  This was an experimental object
  Jamie did that never made
  it into CVS.
 
  On 3/17/07, Item State [EMAIL PROTECTED]
  wrote:
 
  hello,
 
  i'm trying to compile GEM from CVS on Mac OS X
  10.4
  intel. i get this error when running the xcode
  project
  build:
 
  i686-apple-darwin8-gcc-4.0.1:
 
 
 
  /Users/rutz/Documents/devel/fromCVS/Gem/src/Geos/cubeArray.cpp:
  No such file or directory
  i686-apple-darwin8-gcc-4.0.1: warning: '-x c++'
  after
  last input file has no effect
  i686-apple-darwin8-gcc-4.0.1 : no input files
 
  i installed the sources using these
  instructions:
 
  http://gem.iem.at/download.html#CVS
 
  thanks for help! ciao, -sciss-
 
 
  Send instant messages to your online friends
  http://au.messenger.yahoo.com
 
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Re: [PD] GEM / pix objects : limiting colours

2007-03-18 Thread Sciss
p.s. [saturate 1( and [saturate 0( _do_ work with [pix_gain], however  
not with [pix_offset], so maybe you could just copy the behaviour  
from pix_gain directly to pix_offset?

Am 18.03.2007 um 21:54 schrieb Sciss:

 i managed to build GEM from the CVS, but the problem is same as  
 before (see attached image : the dark blue portion in the top-left  
 should be 100% white) ... i checked on PPC, there it looks good  
 (also looks good with the previous GEM version)

 ciao, -sciss-

 Am 12.03.2007 um 11:15 schrieb IOhannes m zmoelnig:

 Sciss wrote:
 ok, but let me know if there's any kind of work around ... i guess
 internally everything is int8 not float32? because if float32 (-- i
 don't want to degrade the bit-resolution... --), i could do pix_gain
 0.5 before the colourization, then afterwards a pix_gain 2.0 with
 saturation ...


 right, gem handles colors as 8bit integer values, so you are out  
 of luck
 here.

 however, i just added the changes for saturated maths in  
 [pix_offset] to
 the CVS, so check it out recompile and report whether it works as  
 expected.

 mfga.-sdr
 IOhannes

 colourwrapping.png


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Re: [PD] GEM / pix objects : limiting colours

2007-03-18 Thread Sciss
i found a workaround. if i insert a [pix_rgba] object before  
[pix_offset], it will work (doesn't work without your fix, so thanks  
a lot for it!). strangely the alpha channel is the first, followed by  
red, green, blue, so it's really ARGB not RGBA ...


's fine for me know!

ciao, -sciss-

Am 18.03.2007 um 22:00 schrieb Sciss:

p.s. [saturate 1( and [saturate 0( _do_ work with [pix_gain],  
however not with [pix_offset], so maybe you could just copy the  
behaviour from pix_gain directly to pix_offset?


Am 18.03.2007 um 21:54 schrieb Sciss:

i managed to build GEM from the CVS, but the problem is same as  
before (see attached image : the dark blue portion in the top-left  
should be 100% white) ... i checked on PPC, there it looks good  
(also looks good with the previous GEM version)


ciao, -sciss-

Am 12.03.2007 um 11:15 schrieb IOhannes m zmoelnig:


Sciss wrote:

ok, but let me know if there's any kind of work around ... i guess
internally everything is int8 not float32? because if float32 (-- i
don't want to degrade the bit-resolution... --), i could do  
pix_gain

0.5 before the colourization, then afterwards a pix_gain 2.0 with
saturation ...



right, gem handles colors as 8bit integer values, so you are out  
of luck

here.

however, i just added the changes for saturated maths in  
[pix_offset] to
the CVS, so check it out recompile and report whether it works as  
expected.


mfga.-sdr
IOhannes


colourwrapping.png




pix_film_tests5.pd
Description: Binary data


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Re: [PD] create object dynamically

2007-03-18 Thread Mike Wozniewski
Hi Husk,

Download the following list of help patches. They explain how to 
dynamically create new objects by sending Pd messages to a patch:

http://www.puredata.info/community/pdwiki/PdInternalMessages

-Mike

husk00 wrote:
 Hola list,
 this is my first post!
 i would like to know if is possible to create a object dinamically (for 
 example from a list or something like that)?
 and looking for it in the list and google but i didn't found anything.
 it would be very cool!
 thanks
 Husk

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Re: [PD] Binary - integer conversion

2007-03-18 Thread David Powers
On 3/18/07, Steffen Leve Poulsen [EMAIL PROTECTED] wrote:
 Hi David

 I sometimes use constructs like attached patch. Its just a bitmask.
 Quite effektive for eventfiltering, beatcuts and patterncreation.

 more xor!

Ah this is interesting - and proof that it's really time I learn
dynamic patching ... your approach is probably more efficient, but on
the other hard, my approach allows for lists of any length. (Although,
I doubt that I'd be doing patterns longer than 64 very often.) Anyway,
my point is that with dynamic patching perhaps it would be possible to
use your approach, without knowing the length of the list in advance.
~David

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