[PD] PureData Convention logo Contest!!!

2007-05-09 Thread darsha hewitt
~~GREETINGS DATAFLOWERS~~

L'œuvre ouverte|PureData Convention needs a logo and we want you to make it!

Things to consider:

The logo should embody the theme of the Convention:
L'œuvre ouverte

Here is the logo from the last PD Convention in Graz:
http://artengine.ca/html/pd-t-shirt.php

The logo does not necessarily have to be composed of PD objects.
However, if you decide to use the pd interface as inspiration, we are
looking for something that pushes the typical patch aesthetic.

The logo will go on our print material, the website, catalogue and
most cool of all, it will be on the official Convention t-shirt!

FAQs
What does L'œuvre ouverte mean?
'L'œuvre ouverte' is an idea proposed by Italian philosopher Umberto
Eco. Translated into English it is 'Open Work'.

What do I win if my logo is selected?
You win a new wardrobe!!! You will get one [bang t-shirt from the 1st
PD Convention in Graz and you will get the official L'œuvre
ouverte|PureData Convention '07 t-shirt with your logo on it!

If you live in the Montréal area you will also receive one free
workshop and membership for Studio XX (valued at $250 CAD) and a
credit up to $500 CAD towards the use of the video-editing suite at
Vidéographe.

Can I submit more than one logo?
Sure

What kind of image do you want?
For initial submissions we are looking for two .png files (one RGB and
one greyscale).  If your logo is selected we will ask you for two EPS
files.

When is the Deadline?
The deadline for submissions is May 18th, 2007

Where do I send my submission(s)
You can either send images or a link to the images to:
darsha at artengine dot ca (you can also send questions that way too).

Good luck people!!

Darsha Hewitt
Coordinator
L'œuvre ouverte|PureData Convention


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Re: [PD] dsp lowest frequency?

2007-05-09 Thread Bosko Milakovic

Thanks Roman and Marius.

From: Roman Haefeli [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: Bosko Milakovic [EMAIL PROTECTED]
CC: pd-list@iem.at
Subject: Re: [PD] dsp lowest frequency?
Date: Tue, 08 May 2007 18:21:10 +0200

dc is always the lowest possible frequency, no matter what sr you use.
the issue with nyquist frequency is, that if the frequency of a signal
is too high (sr/2), then it doesn't 'fit' into the sample-grid anymore.
the only 'limitation' for low frequencies is, that you cannot tell the
exact frequency, if your samplefile is too short. let's say, the period
of your frequency is 10s, but your sample is only 5s long. how can you
tell, that the signal has a frequency of 1/10 = 0.1Hz?

roman

On Tue, 2007-05-08 at 15:43 +, Bosko Milakovic wrote:
  Hi all!
 
  Maybe it's a stupid question but I was reading this
  http://www.dspdimension.com/PDF/DftAPied.pdf and it confused me a bit.
  Theoretically, if we have a sample rate at 1000Hz, the highest possible
  pitch will be 500Hz. But is there an opposite limit? Is there a lowest
  possible pitch for different sample rates? Is DC always there no matter
  what SR is or the lowest frequency boundary is moving also?
 
  Bosko
 
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Re: [PD] Problem compiling wiimote external

2007-05-09 Thread Roman Haefeli
On Wed, 2007-05-09 at 00:38 -0400, Chris McCormick wrote:
 On Tue, May 08, 2007 at 09:12:15PM -0400, Hans-Christoph Steiner wrote:
  It's just a matter of someone doing the work to get it building.   
  Unless CWiid is in Debian, this could be a fair amount of work.  I'll  
  happily answer questions, etc. to help get it going.
 
 CWiid is in Debian.
 
afaik, it is only in debian unstable

roman



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Re: [PD] analogue clipping

2007-05-09 Thread Enrique Erne
hi hardoff

here is an other kind of waveshaping (i think). the idea was to divide
a signal by it self so you would get a rectangle. 

s / s = 1

and further if divide a signal with a range from the signals own value to 1 you
don't get a hard rectangle

i try to write the formula

s / (slider between s and 1) = some rounded nice looking shape

try the attached patch.

eni






On Die Mai  8 12:18 , hard off  sent:

what's the best and most cpu efficient way to clip a signal in an
analogue fashion, rather than getting nasty digital distortion?

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s2rect~_dev.pd
Description: Binary data
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Re: [PD] accuracy of signal/message-objects

2007-05-09 Thread Frank Barknecht
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:

 This interval also is independent from the blocksize! You can
 check this with attached patch

Now you can...

Ciao
-- 
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blocksize-messages.pd
Description: application/puredata
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Re: [PD] question about pdx7 for Frank Barknecht

2007-05-09 Thread Frank Barknecht
Hallo Andres,
Andres Ferrari hat gesagt: // Andres Ferrari wrote:

 hello Frank,
  i was testing pdx7 and I have some questions
 
 i cant load the adsr envelopes saved with careGUI.is
 possible?

Hm, I cannot reproduce this unfortunatly. :( Does this only affect the
envelopes and are the other settings saved, like the matrix elements?

 something else
 
 are you teacher of some musical institution?

No, but I scan the job offerings in this and related areas ... ;) 

Oh, actually currently I do teach as part of my fellowship at the
Academy of Media Arts Cologne.

CIao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] accuracy of signal/message-objects

2007-05-09 Thread Frank Barknecht
Hallo,
marius schebella hat gesagt: // marius schebella wrote:

 does this all make sense?
 smaller blocksizes give you the possibility to handle messages in even 
 shorter time intervals, bigger blocksizes may help to declick for 
 example when you write to arrays. [for some objects blocksize is even 
 more important (fft~, tabsend~).]

I think, it may be easier to explain this from a practical point of
view. I'll give it a shot: 

* First axiom: Pd's messages are deterministic, also in time. 

What does this mean? All messages *inside* of Pd are handled with
(almost) complete accuracy. If you have a bang going through a [del
0.3] and going through [del 0.299] then you can be sure that Pd
triggers the 0.299-bang 0.001 msec before the 0.3-bang, regardless of
what your blocksize or so is. It would be terrible and lead to lots of
nasty errors if you couldn't rely on Pd to schedule events in that
fashion.

* Second axiom: The GUI is updated or polled less often. 

It would be a complete waste of ressources to update the GUI or poll
GUI elements for changes every sample or every 1/44100 seconds. So
currently events coming from the GUI are only read once every 64
samples. This interval also is independent from the blocksize! You can
check this with attached patch by setting the blocksize to some really
big value like 23 seconds and bang the [random 8]: You don't have to
wait 23 seconds to get the result. Also with the [timer] object in
that patch you can see the quantization of GUI messages to
64 samples. 

* Third axiom: Converting between messages and signals is tricky.

As you've explained so well, DSP signals in Pd are calculated in
blocks of several samples in one go. Normally 64 samples are one such
block, but even with a blocksize of only 1 sample it would be tricky
to convert messages to signals correctly, because even one sample
takes a certain time (1/SR seconds) to compute. 

Generally DSP objects calculate a complete block and cannot react to
messages in between that time. The messages themselves are scheduled
correctly (Axiom 1) it's just that most DSP objects don't listen for
messages during their computation time. 

Some DSP objects however actually can react quicker than a block:
[vline~] and [vsnapshot~] are the prime examples. They use a little
trick to do so: While they still calculate a full block in advance
like everyone~ else, they know beforehand when messages are
scheduled to reach them possibly in the middle of such a block and
they calculate their sample block with these future messages in
mind. 

This is possible for messages, that are scheduled to be send at some
future point in time. For example a [metro] generates this kind of
message: When a [metro 500] bangs, it also instructs Pd to bang again
after 500ms. [vline~] then can ask Pd: Are there any messages scheduled
for me during the next block? and because Pd knows about that
scheduled [metro]-bang, it can tell [vline~]: Yes, there is one bang
waiting for you 0.526 msec into the next block. Please take this into
account!

The normal [line~] object doesn't ask Pd about such scheduled messages
and as such is faster to compute. If you just need to declick some
value from a slider, then you can just use [line~] instead of [vline~]
because slider events don't happen faster than 64 samples anyway. But
if you build a drum machine that is driven by [metro] , you should
really use [vline~] to get a drumset, that is not only good enough for
acousmatic music, but also good enough for Jazz, as Eric Lyon once put it.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] question about pdx7 for Frank Barknecht

2007-05-09 Thread hard off
while we're on the subject:

frank, did you or anyone ever make presets for pdx7?

there are datasheets available here:
http://www.thedx7.co.uk/DataSheet%20Banks.htm

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Re: [PD] [GEM-dev] Gem Compiling os x xcode problems

2007-05-09 Thread nosehair911
Thats cool, I think thats an elegant solution.  Then I dont get why I still get 
this message from Gem:

[text2d]: Gem has been compiled without FONT-support !

This is from the latest auto-build (may 9). I can clearly see the 
libfreetype.6.dylib in the correct path.  
Well I'm still very green at this, hope you can figure it out.  I will keep 
testing the nightly-builds for font 
support.  This process has been my first experience with compiling anything.  
BTW i was able to get 
text support going by including the static library within the Gem build.  Gem 
blew up to 4.2MB, its a 
fatty but it works for my purposes.
Alain

 
 From: Hans-Christoph Steiner [EMAIL PROTECTED]
 Date: 2007/05/09 Wed AM 12:49:15 EDT
 To: Nose Hair [EMAIL PROTECTED]
 CC: [EMAIL PROTECTED],  Pure Data List pd-list@iem.at
 Subject: Re: [GEM-dev] [PD] Gem Compiling os x xcode problems
 
 
 Actually, using Fink, I have scripted the build system to  
 automatically include any dynamic libs that are needed.  This is  
 already working well for ogg, vorbis, speex, and now PDP stuff.  I  
 see no reason why it shouldn't work for Gem too.
 
 If you look in Pd.app/Contents/lib you can see all the included .dylibs.
 
 .hc
 
 On May 8, 2007, at 10:24 PM, Nose Hair wrote:
 
  I tested last nights auto-build and it still says gem is compiled  
  without font support.  I will give tonight's build a shot and let  
  you know.  BTW I think that a static lib pointing to the X11  
  freetype is the way to go because if someone already  has x11  
  installed they don't have to compile and install freetype from  
  scratch.  It's not hard but it would be more of a pain as opposed  
  to installing the X11 package from their Tiger DVD.
  Alain
 
  On May 8, 2007, at 9:00 PM, Hans-Christoph Steiner wrote:
 
 
  Does freetype have to be statically linked?  Will it work with  
  dynamic?  Right now, the auto-build compiles with a dynamic  
  freetype lib, and I have a script that includes all the required  
  dynamic libs.
 
  .hc
 
  On May 8, 2007, at 10:26 AM, chris clepper wrote:
 
  Use static linking for freetype and FTGL on OSX.
 
  On 5/8/07, [EMAIL PROTECTED]  [EMAIL PROTECTED]  
  wrote:
  I have gotten Gem to compile sucesfully with font support using  
  the xcode project somewhat. I get 1125
  warnings, mainly this is the location of the previous  
  definition.  My biggets problem is that in my machine
  I have the latest freetype under usr/local/lib and I also have  
  the freetype that comes with x11 under usr/
  X11R6/lib.  When I load gen in my machine it loads up fine with  
  text support, but when I load up gem in a
  machine with only the freetype in usr/X11R6/lib Gem will not load  
  up because it keeps looking for the
  libfreetype.6.dylib in usr/local/lib.  I dont know how to remedy  
  this.  Any help would be great.
  Thanks,
  Alain
 
 
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[PD] Geo absolute position

2007-05-09 Thread nosehair911
I have been looking for this answer for a while now.  In Gem, is there a way to 
get the absolute 
position of a geo after its been rotated, moved, rotated again, etc...?
For example:

[gemhead]
|
[translateXYZ 0 1 0]
|
[rotateXYZ 0 0 90]
|
[translateXYZ 1 0 0]
|
[circle 0.1]
|
[absolute position]

Any workaround or the likes? It would need this information to feed it to pmpd.
Thanks,
Alain


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Re: [PD] Pd-extended

2007-05-09 Thread Hans-Christoph Steiner


There is a compile error that isn't being fixed.

.hc

On May 9, 2007, at 8:55 AM, Marc D. Demers wrote:



Hi, Hans,

Just a simple question: why there is no Pd-0.40.2-extended for  
Windows, only Pd-0.39.2-extended?


Regards,

Marc






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Re: [PD] Gem DL Out Of Date! - FTGL continued

2007-05-09 Thread Hans-Christoph Steiner


Any Pd-related download should be listed here:

http://puredata.info/downloads/

If something isn't there, please add it to the member downloads  
section.


.hc

On May 9, 2007, at 5:14 AM, timon wrote:


Nice one.
Where do the autobuilds reside?

Thanks,
T.

On 7 May 2007, at 04:10, Hans-Christoph Steiner wrote:



Keep watching and testing the auto-builds, we are working on  
getting FTGL support working now.


.hc

On Apr 30, 2007, at 8:31 AM, timon wrote:


Hi,

I posted some q's about GEM and FTGL issues some weeks back.  
Cause I dont compile myself, I rely on the extended package. I  
couldnt find anything on the PD official web site for downloading  
the latest GEM. Nice enough though,  someone pointed me to the  
GEM download centre, http://gem.iem.at/download.html


I downloaded the latest OSX binaries. Then I replaced the  
gem_darwin inside the latest HCS package (open package contents).  
To my surprise it worked, but to my disappointment, its a 3 year  
old release!


GEM: Graphics Environment for Multimedia
GEM: ver: 0.90 release
GEM: compiled: May 25 2004

Is there anywhere I can find a recent version of GEM, for OSX G4,  
that is compiled WITH FTGL?


Well, thanks.

Timon


 


BotezCo
Co/Timon Botez
www.botezco.com



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Re: [PD] Geo absolute position

2007-05-09 Thread chris clepper

gemlist_info will give you the current transformation matrix.

On 5/9/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


I have been looking for this answer for a while now.  In Gem, is there a
way to get the absolute
position of a geo after its been rotated, moved, rotated again, etc...?
For example:

[gemhead]
|
[translateXYZ 0 1 0]
|
[rotateXYZ 0 0 90]
|
[translateXYZ 1 0 0]
|
[circle 0.1]
|
[absolute position]

Any workaround or the likes? It would need this information to feed it to
pmpd.
Thanks,
Alain


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Re: [PD] OT - Pd on Leno

2007-05-09 Thread jared
Congrats man!  Very cool.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf
Of Dafydd Hughes
Sent: Tuesday, May 08, 2007 9:14 PM
To: pd-list@iem.at
Subject: [PD] OT - Pd on Leno

Hi folks

If you've got nothing better to do this evening, the band I'm touring
with is playing on the Tonight Show, and I'm using Pd for about 8 bars
of a mellotron flute sample.  Not nearly as impressive as Bjork's rig,
but what the hey, it's Pd in the pop world:)

cheers
dafydd

-- 
www.sideshowmedia.ca
skype: chickeninthegrass

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Re: [PD] Geo absolute position

2007-05-09 Thread Roman Haefeli
hi alain

because of the same problem, i wrote a small collection of vector
processing abstractions. instead of using several [translateXYZ] and
[rotateXYZ] objects in one chain, i decided to only use one
[translateXYZ] for the position of the geo and one [rotatateXYZ] for its
orientation. for calculating the the positions and orientations, i used
the abstractions, i mentioned above. it seems awkard to have to compute
all that stuff yourself, since there are object, that should make life
easier, but i din't find any better way to overcome that problem yet.

you can find the abstractions here:
http://www.romanhaefeli.net/software/pd/vector_abs.tar.gz
  

On Wed, 2007-05-09 at 09:25 -0400, [EMAIL PROTECTED] wrote:
 I have been looking for this answer for a while now.  In Gem, is there a way 
 to get the absolute 
 position of a geo after its been rotated, moved, rotated again, etc...?
 For example:
 
 [gemhead]
 |
 [translateXYZ 0 1 0]
 |
 [rotateXYZ 0 0 90]
 |
 [translateXYZ 1 0 0]
 |
 [circle 0.1]
 |
 [absolute position]

i think, it would also be cool to not only know the position, but also
its orientation. further would it be usefull to have some
angel-to-vector conversion, so that an orientation given in angles would
be outputted as the three vectors rotated by these angles. 

roman






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Re: [PD] Geo absolute position

2007-05-09 Thread nosehair911
Thanks,
I cant beleive I totally missed that. This is going to be very usefull.
Alain
 
 From: chris clepper [EMAIL PROTECTED]
 Date: 2007/05/09 Wed AM 09:48:59 EDT
 To: [EMAIL PROTECTED] [EMAIL PROTECTED]
 CC: pd-list@iem.at
 Subject: Re: [PD] Geo absolute position
 
 gemlist_info will give you the current transformation matrix.
 
 On 5/9/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 
  I have been looking for this answer for a while now.  In Gem, is there a
  way to get the absolute
  position of a geo after its been rotated, moved, rotated again, etc...?
  For example:
 
  [gemhead]
  |
  [translateXYZ 0 1 0]
  |
  [rotateXYZ 0 0 90]
  |
  [translateXYZ 1 0 0]
  |
  [circle 0.1]
  |
  [absolute position]
 
  Any workaround or the likes? It would need this information to feed it to
  pmpd.
  Thanks,
  Alain
 
 
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Re: [PD] Geo absolute position

2007-05-09 Thread Roman Haefeli
oh god i should have really asked that question much earlier. much
effort wasn't necessary at all i didn't know, that it could be
so easy. but nevermind, at least i hopefully learned something while
making the vector_abstractions

thank you, chris, for that (important) hint.

roman

On Wed, 2007-05-09 at 08:48 -0500, chris clepper wrote:
 gemlist_info will give you the current transformation matrix.
 
 On 5/9/07, [EMAIL PROTECTED] [EMAIL PROTECTED]
 wrote:
 I have been looking for this answer for a while now.  In Gem,
 is there a way to get the absolute 
 position of a geo after its been rotated, moved, rotated
 again, etc...?
 For example:
 
 [gemhead]
 |
 [translateXYZ 0 1 0]
 |
 [rotateXYZ 0 0 90]
 |
 [translateXYZ 1 0 0]
 |
 [circle 0.1]
 |
 [absolute position]
 
 Any workaround or the likes? It would need this information to
 feed it to pmpd.
 Thanks,
 Alain
 
 
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Re: [PD] Geo absolute position

2007-05-09 Thread nosehair911
Roman,
Thanks for your help.  Chris just clued me in on gemlist_info, check out the 
help file it looks like what 
we both have been looking for. Plus you can do as many transformations as you 
like and then put 
gemlist_info at the end of the chain to give you the absolute position, shear, 
size and orientation. But 
thanks for the abstactions you wrote, they will come in handy.
Alain
 
 From: Roman Haefeli [EMAIL PROTECTED]
 Date: 2007/05/09 Wed AM 10:00:54 EDT
 To: [EMAIL PROTECTED]
 CC: pd-list@iem.at
 Subject: Re: [PD] Geo absolute position
 
 hi alain
 
 because of the same problem, i wrote a small collection of vector
 processing abstractions. instead of using several [translateXYZ] and
 [rotateXYZ] objects in one chain, i decided to only use one
 [translateXYZ] for the position of the geo and one [rotatateXYZ] for its
 orientation. for calculating the the positions and orientations, i used
 the abstractions, i mentioned above. it seems awkard to have to compute
 all that stuff yourself, since there are object, that should make life
 easier, but i din't find any better way to overcome that problem yet.
 
 you can find the abstractions here:
 http://www.romanhaefeli.net/software/pd/vector_abs.tar.gz
   
 
 On Wed, 2007-05-09 at 09:25 -0400, [EMAIL PROTECTED] wrote:
  I have been looking for this answer for a while now.  In Gem, is there a 
  way to get the absolute 
  position of a geo after its been rotated, moved, rotated again, etc...?
  For example:
  
  [gemhead]
  |
  [translateXYZ 0 1 0]
  |
  [rotateXYZ 0 0 90]
  |
  [translateXYZ 1 0 0]
  |
  [circle 0.1]
  |
  [absolute position]
 
 i think, it would also be cool to not only know the position, but also
 its orientation. further would it be usefull to have some
 angel-to-vector conversion, so that an orientation given in angles would
 be outputted as the three vectors rotated by these angles. 
 
 roman
 
 
 
 
   
   
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Re: [PD] Bug in Pool?

2007-05-09 Thread Thomas Grill
Hi Luke,
thanks for the report.
It's a typical buffer overrun (caused by a lng line of data),  
making quick-and-dirty code choke.
I hope to fix it shortly, please stand by!
greetings, Thomas

Am 09.05.2007 um 04:24 schrieb Luke Iannini (pd):

 Hi Thomas (and list),
 I have run into what appears to be a limitation with [pool], namely
 that it crashes with something around ~780 characters loaded from a
 file as values in a key.

 I ran into this loading a particularly long list in Memento.  I've
 attached a patch and a file from which to load to experience the
 crash.  The file is just a little over the character count needed to
 crash it (it seems to be between 780 and 800?).  It does not seem to
 be a function of the number of elements in the list, but rather the
 length of the text in those elements.  Shorten a few of the values in
 the list and it loads right up.

 I'm also pretty sure this is a per-key limitation, as memento's lddir
 first loads files into /tmp before copying them into the proper key.
 I've used that with a file that was just under the crashing length and
 that worked fine (loaded into two keys).

 I have tested this on both my PPC Mac and my Intel Mac; maybe others
 can check it out too?

 (also to clarify, the problem occurs when loading data from a file;
 data of any length (that I've tried) makes it into the pool without
 issue, and saves without issue)

 Thanks!
 Luke
 PoolCrash.pd
 CoscNearlyAll

Thomas Grill
http://g.org



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Re: [PD] [GEM-dev] Gem Compiling os x xcode problems

2007-05-09 Thread IOhannes m zmoelnig
[EMAIL PROTECTED] wrote:
 Thats cool, I think thats an elegant solution.  Then I dont get why I still 
 get this message from Gem:
 
 [text2d]: Gem has been compiled without FONT-support !
 
 This is from the latest auto-build (may 9). 

which autobuild? currently there are several versions of pd-extended
built each night, probably one of them uses the old non-font Gem?

 Well I'm still very green at this, hope you can figure it out.  I will keep 
 testing the nightly-builds for font 
 support.  This process has been my first experience with compiling anything.  
 BTW i was able to get 
 text support going by including the static library within the Gem build.  Gem 
 blew up to 4.2MB, its a 
 fatty but it works for my purposes.

well, that's the joy auf static linking (and that is one of the reasons
why on w32 and os-x most apps are so huge, while on linux most of them
are tiny)

mfg.adr
IOhannes

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Re: [PD] [GEM-dev] Gem Compiling os x xcode problems

2007-05-09 Thread nosehair911
I went to the latest folder and downloaded this one:

Pd-0.39.2-extended-rc2-macosx104-powerpc.dmg

The build date is 9-May-2007.  Is that the one I should have used?
Alain

 
 From: IOhannes m zmoelnig [EMAIL PROTECTED]
 Date: 2007/05/09 Wed AM 11:14:37 EDT
 CC: Pure Data List pd-list@iem.at,  [EMAIL PROTECTED]
 Subject: Re: [GEM-dev] [PD] Gem Compiling os x xcode problems
 
 [EMAIL PROTECTED] wrote:
  Thats cool, I think thats an elegant solution.  Then I dont get why I still 
  get this message from Gem:
  
  [text2d]: Gem has been compiled without FONT-support !
  
  This is from the latest auto-build (may 9). 
 
 which autobuild? currently there are several versions of pd-extended
 built each night, probably one of them uses the old non-font Gem?
 
  Well I'm still very green at this, hope you can figure it out.  I will keep 
  testing the nightly-builds for 
font 
  support.  This process has been my first experience with compiling 
  anything.  BTW i was able to 
get 
  text support going by including the static library within the Gem build.  
  Gem blew up to 4.2MB, its a 
  fatty but it works for my purposes.
 
 well, that's the joy auf static linking (and that is one of the reasons
 why on w32 and os-x most apps are so huge, while on linux most of them
 are tiny)
 
 mfg.adr
 IOhannes
 
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[PD] unknown audio I/O error fixed

2007-05-09 Thread Greg Sabo

Ha- I just assumed that it wouldn't work, but it works fine- I just
overreacted.
Thanks for your help!


-Greg
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Re: [PD] OT - Pd on Leno

2007-05-09 Thread Kevin McCoy

http://youtube.com/watch?v=rlxrjIMNIeg

Excellent, band sounded great!  I can't wait to see you guys in Ohio.  So
you're the one at the piano with the midi controller?  Looking smooth,
Dafydd!

Congrats again,
Kevin

On 5/8/07, Dafydd Hughes [EMAIL PROTECTED] wrote:


Hi folks

If you've got nothing better to do this evening, the band I'm touring
with is playing on the Tonight Show, and I'm using Pd for about 8 bars
of a mellotron flute sample.  Not nearly as impressive as Bjork's rig,
but what the hey, it's Pd in the pop world:)

cheers
dafydd

--
www.sideshowmedia.ca
skype: chickeninthegrass

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Re: [PD] accuracy of signal/message-objects

2007-05-09 Thread Steffen
First of all thanks for all the elaborate explanations. They are all  
greatly appreciated!

On 08/05/2007, at 20.06, Roman Haefeli wrote:

 On Tue, 2007-05-08 at 18:37 +0200, Steffen wrote:

 I understand that decreasing the block size will possible requirer
 more computation/logical time then there is real time enough to
 complete.

 what do you mean by computational time? logical time and the time, the
 cpu needs to compute something are not the same.

Sorry. I meant the time it takes to compute the DSP.


  And therefore that the information in a block is available
 to the program to process. Which also means that after that block has
 been processes the information is not longer available. Is that true?


 i am afraid, i couldn't fully follow.

What i was thinking about is the information in each block, ie the  
samples in each block are forgotten about when the computation/DSP of  
that block is done. I'm guessing this, since some object, i guess  
again, depends on the block size, that is the samples in the block.  
For example if one wants to compute some mean value. - Does the block  
size then become the 'window' size, where window is used as the  
theoretical term in DSP?



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Re: [PD] mod~ ???

2007-05-09 Thread Miller Puckette
Oops.. that's a bug.

To work around it for now, add 1 (or a higher integer), then wrap...

cheers
Miller
On Mon, May 07, 2007 at 09:40:53PM +0200, Steffen wrote:
 
 On 07/05/2007, at 20.51, Claude Heiland-Allen wrote:
  Note: 0 - [wrap~] - 1, which is weird (and undesirable in my eyes).
 
 Yeah. I still can't translate wrap~ gives the difference between the  
 input and the largest integer not exceeding it to that. The quote is  
 from the help file.
 
 
 
 
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Re: [PD] accuracy of signal/message-objects

2007-05-09 Thread Frank Barknecht
Hallo,
Steffen hat gesagt: // Steffen wrote:

   And therefore that the information in a block is available
  to the program to process. Which also means that after that block has
  been processes the information is not longer available. Is that true?
 
 
  i am afraid, i couldn't fully follow.
 
 What i was thinking about is the information in each block, ie the  
 samples in each block are forgotten about when the computation/DSP of  
 that block is done. 

Yes, it's gone then. But so are messages. Btw.: the [tabsend~] and
[tabreceive~] objects directly operate on the sample blocks we're
talking about here, as does the [print~] object, so if you want to see
or influence what's happening in a block, use these.

 I'm guessing this, since some object, i guess  
 again, depends on the block size, that is the samples in the block.  
 For example if one wants to compute some mean value. - Does the block  
 size then become the 'window' size, where window is used as the  
 theoretical term in DSP?

You mean window as in for example a FFT? Yes, that is equivalent to the
block in Pd.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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[PD] Percussa AudioCubes Pd

2007-05-09 Thread Steffen
Have anyone tried it?

I'm just curious. I've asked Bert Schiettecatte who claims that the  
HID external will limit what the cubes can do. That might well be, i  
don't know. I guess there is no dedicated AudioCube external, hence i  
wondered.

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[PD] freiOr plugins

2007-05-09 Thread Pagano, Patrick
 
Does anyone have a way to read freiOr plugins into pd/pdp/pidip/GEM

http://www.piksel.org/frei0r

I would love to have something similar to the pdp_freeframe external to
enhance the visuals

Sevvy?


Cheers

Pat

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Re: [PD] Percussa AudioCubes Pd

2007-05-09 Thread Hans-Christoph Steiner

Do you have any info on such limitations?  I would like to hear.

.hc

On May 9, 2007, at 4:19 PM, Steffen wrote:

 Have anyone tried it?

 I'm just curious. I've asked Bert Schiettecatte who claims that the
 HID external will limit what the cubes can do. That might well be, i
 don't know. I guess there is no dedicated AudioCube external, hence i
 wondered.

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I have the audacity to believe that peoples everywhere can have three  
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and dignity, equality and freedom for their spirits.  - Martin  
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Re: [PD] [GEM-dev] Gem Compiling os x xcode problems

2007-05-09 Thread Hans-Christoph Steiner

Both Pd-extended auto-builds should work, so please report on either/ 
both.

I am also seeing problems.  If I manually run make gem it seems to  
work, but not as an auto-build... arg.

.hc

On May 9, 2007, at 11:15 AM, [EMAIL PROTECTED] wrote:

 I went to the latest folder and downloaded this one:

 Pd-0.39.2-extended-rc2-macosx104-powerpc.dmg

 The build date is 9-May-2007.  Is that the one I should have used?
 Alain


 From: IOhannes m zmoelnig [EMAIL PROTECTED]
 Date: 2007/05/09 Wed AM 11:14:37 EDT
 CC: Pure Data List pd-list@iem.at,  [EMAIL PROTECTED]
 Subject: Re: [GEM-dev] [PD] Gem Compiling os x xcode problems

 [EMAIL PROTECTED] wrote:
 Thats cool, I think thats an elegant solution.  Then I dont get  
 why I still get this message from Gem:

 [text2d]: Gem has been compiled without FONT-support !

 This is from the latest auto-build (may 9).

 which autobuild? currently there are several versions of pd-extended
 built each night, probably one of them uses the old non-font Gem?

 Well I'm still very green at this, hope you can figure it out.  I  
 will keep testing the nightly-builds for
 font
 support.  This process has been my first experience with  
 compiling anything.  BTW i was able to
 get
 text support going by including the static library within the Gem  
 build.  Gem blew up to 4.2MB, its a
 fatty but it works for my purposes.

 well, that's the joy auf static linking (and that is one of the  
 reasons
 why on w32 and os-x most apps are so huge, while on linux most of  
 them
 are tiny)

 mfg.adr
 IOhannes

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 [EMAIL PROTECTED]
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Terrorism is not an enemy.  It cannot be defeated.  It's a tactic.   
It's about as sensible to say we declare war on night attacks and  
expect we're going to win that war.  We're not going to win the war  
on terrorism.- retired U.S. Army general, William Odom



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Re: [PD] Percussa AudioCubes Pd

2007-05-09 Thread Steffen

On 09/05/2007, at 22.31, Hans-Christoph Steiner wrote:

 Do you have any info on such limitations?  I would like to hear.

Nope, no details.

There is a contact form at the Percussa website. I just asked him if  
the cubes worked with Pd. So i got a similar simple answer, fair  
enough i think. Included in the answer was the possibility to use a  
Max Runtime thingy. 

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Re: [PD] OSCroute doesn't route deep targets

2007-05-09 Thread Hans-Christoph Steiner

On May 1, 2007, at 10:39 AM, Stephen Sinclair wrote:

 Any idea why this works like this?  Or possible ideas as to  
 rigging this?

 I'd be willing to hack on it to get it to do this...
 I'll let you know if it works.
 alternatively try martin peach's OSC objects.

 note: my bugfix for OSCroute still hasn't been applied!

I'll get to the bug/patch tracker hopefully next week.  Anyone can  
feel free to beat me to it.

.hc



 steve

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Re: [PD] OT - Pd on Leno

2007-05-09 Thread paris
Thanks for sharing!

Congrats Dafydd! Feisty!

I didn't know you played with Feist - great stuff and would seem to me a
very suitable outlet for you to do more audio experimentation while
still in a pop format.

Best,
p

  Original Message 
 Subject: Re: [PD] OT - Pd on Leno
 From: Kevin McCoy [EMAIL PROTECTED]
 Date: Wed, May 09, 2007 3:00 pm
 To: Dafydd Hughes [EMAIL PROTECTED],  PD-list@iem.at
 
 http://youtube.com/watch?v=rlxrjIMNIeg
 
 Excellent, band sounded great!  I can't wait to see you guys in Ohio.  So
 you're the one at the piano with the midi controller?  Looking smooth,
 Dafydd!
 
 Congrats again,
 Kevin
 
 On 5/8/07, Dafydd Hughes [EMAIL PROTECTED] wrote:
 
  Hi folks
 
  If you've got nothing better to do this evening, the band I'm touring
  with is playing on the Tonight Show, and I'm using Pd for about 8 bars
  of a mellotron flute sample.  Not nearly as impressive as Bjork's rig,
  but what the hey, it's Pd in the pop world:)
 
  cheers
  dafydd
 
  --
  www.sideshowmedia.ca
  skype: chickeninthegrass
 
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Re: [PD] Pd-0.39.2-extended-RC1. osx --good work

2007-05-09 Thread Hans-Christoph Steiner


You'll have better luck on the Pd list with this problem, since I  
don't really know much about graphics or Gem.  I cc'ed the list.


.hc

On May 4, 2007, at 8:14 PM, alan brooker wrote:


Hi

Thanks for your help

These are my specs...

Machine Name:Mac mini
  Machine Model:PowerMac10,1
  CPU Type:PowerPC G4  (1.2)
  Number Of CPUs:1
  CPU Speed:1.42 GHz
  L2 Cache (per CPU):512 KB

graphics

Chipset Model:ATY,RV280
  Type:Display
  Bus:AGP
  VRAM (Total):32 MB
  Vendor:ATI (0x1002)


I didnt have a problem with Gem in the previous stable PD extended  
(38). The audio works fine and as I said it looks great! Has  
anything new been added to Gem sine PD extended (stable) 38  then  
may be causing me problems?



Thanks again!
Al

On 5/5/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:

What computer are you running this on?  Sounds like a graphics  
driver issue, perhaps.


.hc

On May 4, 2007, at 6:16 PM, alan brooker wrote:




Hi


I want to say thanks to Hans and all other developers for making  
Pd-0.39.2-extended-RC1 for the mac so good to look at-IMO looking  
as good as max. Im getting this error on the start up screen and  
if anyone can suggest a work around or if Im doing anything wrong  
I would appreciate it.



error: to function, this needs to be compiled against Pd 0.40 or  
higher,


or a version that has sys_register_loader()
libdir loader $Revision: 1.5 $
written by Hans-Christoph Steiner  [EMAIL PROTECTED]
compiled on Apr 14 2007 at 05:11:51
compiled against Pd version 0.39.2.extended-RC1
/Volumes/Pd-0.39.2-extended-RC1/Pd-0.39.2-extended-RC1.app/ 
Contents/Resources/Scripts/../extra/Gem.pd_darwin: dlopen(/Volumes/ 
Pd- 0.39.2-extended-RC1/Pd-0.39.2-extended-RC1.app/Contents/ 
Resources/Scripts/../extra/Gem.pd_darwin, 10): Symbol not found:  
_glFramebufferRenderbufferEXT
  Referenced from: /Volumes/Pd-0.39.2-extended-RC1/Pd-0.39.2- 
extended-RC1.app /Contents/Resources/Scripts/../extra/Gem.pd_darwin
  Expected in: /System/Library/Frameworks/OpenGL.framework/ 
Versions/A/OpenGL


Gem: can't load library

But Just want to give words of encouragement!

;-)
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[PD] ANN: munger1~ 1.3.0 released

2007-05-09 Thread Ivica Ico Bukvic
First of all, apologies for wasting everyone's bandwidth with the last
release which was/is for most intents and purposes broken. This new release
dubbed I hate MSVC ought to [hopefully] solve lingering problems.

Download from usual place: http://ico.bukvic.net/Max/munger1~_latest.tar.gz
(~400KB, includes source, Linux-Pd-i386, Mac-Max-UB, and Win32-Max-i386
binaries)

CHANGELOG
=
More MSVC+flext oddities--forced to use static array of ADSRs
Memory leakage finally fixed?
Tons of tiny bug-fixes
Added versioning system
Built against latest flext CVS checkout
Fixed OSX UB (please test)

Best wishes,

Ivica Ico Bukvic, D.M.A.
Composition, Music Technology, CCTAD, CHCI
Virginia Tech
Dept. of Music - 0240
Blacksburg, VA 24061
(540) 231-1137
(540) 231-5034 (fax)
[EMAIL PROTECTED]
http://www.music.vt.edu/people/faculty/bukvic/
http://ico.bukvic.net



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[PD] self-centering random walk

2007-05-09 Thread Claude Heiland-Allen
Here's an example of a random walk that is biased towards the middle of 
its range and is guaranteed not exceed its bounds.


Hope someone finds it useful, I'm using it for melodies in a generative 
piece (I'll publish the full patch in a couple of weeks).


Any statisticians want to analyse it further than I have?
Anyone have any suggestions for improvements?


Claude
--
http://[EMAIL PROTECTED]
#N canvas 0 0 781 423 10;
#X obj 21 103 f 5;
#X obj 184 111 random 10;
#X obj 184 137 moses;
#X obj 162 194 +;
#X obj 21 130 t f f;
#X obj 65 225 max -100;
#X obj 65 245 t f f;
#X floatatom 65 267 5 0 0 0 - - -;
#X obj 43 309 t f f;
#X floatatom 43 331 5 0 0 0 - - -;
#X floatatom 21 371 5 0 0 0 - - -;
#X obj 21 26 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
;
#X obj 162 79 t f b f;
#X msg 184 159 -1;
#X msg 214 159 1;
#X obj 43 288 min 100;
#X obj 21 51 metro 100;
#X floatatom 79 26 5 0 0 0 - - -;
#X obj 21 168 t f f f;
#N canvas 0 0 456 412 \$0-test-100 0;
#X obj 314 172 moses;
#X obj 292 229 +;
#X obj 151 165 t f f;
#X obj 292 114 t f b f;
#X msg 314 194 -1;
#X msg 344 194 1;
#X obj 151 138 f 50;
#X obj 314 146 random 99;
#X obj 151 223 t f f;
#X obj 151 274 + 1;
#X obj 151 103 until;
#X msg 33 304 normalize 1;
#X obj 33 34 t b b b;
#X msg 77 280 const 0;
#X obj 33 331 s \$0-distribution-100;
#X obj 151 297 tabwrite \$0-distribution-100;
#X obj 151 251 tabread \$0-distribution-100;
#X msg 151 76 10;
#X obj 33 12 inlet;
#X connect 0 0 4 0;
#X connect 0 1 5 0;
#X connect 1 0 6 1;
#X connect 2 0 8 0;
#X connect 2 1 3 0;
#X connect 3 0 1 0;
#X connect 3 1 7 0;
#X connect 3 2 0 1;
#X connect 4 0 1 1;
#X connect 5 0 1 1;
#X connect 6 0 2 0;
#X connect 7 0 0 0;
#X connect 8 0 16 0;
#X connect 8 1 15 1;
#X connect 9 0 15 0;
#X connect 10 0 6 0;
#X connect 11 0 14 0;
#X connect 12 0 11 0;
#X connect 12 1 17 0;
#X connect 12 2 13 0;
#X connect 13 0 14 0;
#X connect 16 0 9 0;
#X connect 17 0 10 0;
#X connect 18 0 12 0;
#X restore 476 182 pd \$0-test-100;
#N canvas 0 0 450 300 (subpatch) 0;
#X array \$0-distribution-100 100 float 4;
#X coords 0 1 99 0 128 100 1;
#X restore 474 223 graph;
#X obj 476 160 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#N canvas 0 0 450 300 (subpatch) 0;
#X array \$0-distribution-10 10 float 4;
#X coords 0 1 9 0 128 100 1;
#X restore 331 223 graph;
#X obj 333 161 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#N canvas 0 0 450 300 (subpatch) 0;
#X array \$0-distribution-1000 1000 float 4;
#X coords 0 1 999 0 128 100 1;
#X restore 617 223 graph;
#X obj 619 160 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#N canvas 0 0 456 412 \$0-test-10 0;
#X obj 314 172 moses;
#X obj 292 229 +;
#X obj 151 165 t f f;
#X obj 292 114 t f b f;
#X msg 314 194 -1;
#X msg 344 194 1;
#X obj 151 223 t f f;
#X obj 151 274 + 1;
#X obj 151 103 until;
#X msg 33 304 normalize 1;
#X obj 33 34 t b b b;
#X msg 77 280 const 0;
#X msg 151 76 10;
#X obj 33 12 inlet;
#X obj 314 145 random 9;
#X obj 151 137 f 5;
#X obj 151 251 tabread \$0-distribution-10;
#X obj 151 297 tabwrite \$0-distribution-10;
#X obj 33 331 s \$0-distribution-10;
#X connect 0 0 4 0;
#X connect 0 1 5 0;
#X connect 1 0 15 1;
#X connect 2 0 6 0;
#X connect 2 1 3 0;
#X connect 3 0 1 0;
#X connect 3 1 14 0;
#X connect 3 2 0 1;
#X connect 4 0 1 1;
#X connect 5 0 1 1;
#X connect 6 0 16 0;
#X connect 6 1 17 1;
#X connect 7 0 17 0;
#X connect 8 0 15 0;
#X connect 9 0 18 0;
#X connect 10 0 9 0;
#X connect 10 1 12 0;
#X connect 10 2 11 0;
#X connect 11 0 18 0;
#X connect 12 0 8 0;
#X connect 13 0 10 0;
#X connect 14 0 0 0;
#X connect 15 0 2 0;
#X connect 16 0 7 0;
#X restore 333 183 pd \$0-test-10;
#N canvas 0 0 456 412 \$0-test-1000 0;
#X obj 314 172 moses;
#X obj 292 229 +;
#X obj 151 165 t f f;
#X obj 292 114 t f b f;
#X msg 314 194 -1;
#X msg 344 194 1;
#X obj 151 223 t f f;
#X obj 151 274 + 1;
#X obj 151 103 until;
#X msg 33 304 normalize 1;
#X obj 33 34 t b b b;
#X msg 77 280 const 0;
#X msg 151 76 10;
#X obj 33 12 inlet;
#X obj 151 251 tabread \$0-distribution-1000;
#X obj 151 297 tabwrite \$0-distribution-1000;
#X obj 33 331 s \$0-distribution-1000;
#X obj 314 146 random 999;
#X obj 151 138 f 500;
#X connect 0 0 4 0;
#X connect 0 1 5 0;
#X connect 1 0 18 1;
#X connect 2 0 6 0;
#X connect 2 1 3 0;
#X connect 3 0 1 0;
#X connect 3 1 17 0;
#X connect 3 2 0 1;
#X connect 4 0 1 1;
#X connect 5 0 1 1;
#X connect 6 0 14 0;
#X connect 6 1 15 1;
#X connect 7 0 15 0;
#X connect 8 0 18 0;
#X connect 9 0 16 0;
#X connect 10 0 9 0;
#X connect 10 1 12 0;
#X connect 10 2 11 0;
#X connect 11 0 16 0;
#X connect 12 0 8 0;
#X connect 13 0 10 0;
#X connect 14 0 7 0;
#X connect 17 0 0 0;
#X connect 18 0 2 0;
#X restore 619 182 pd \$0-test-1000;
#X text 332 22 self-centering random walk technique;
#X text 333 45 probability of decrease decreases as the value decreases
;
#X text 333 59 probability of increase decreases as the value increases
;
#X text 356 160 N = 10;
#X text 498 159 N = 100;
#X text 645 159 N = 1000;
#X 

Re: [PD] analogue clipping

2007-05-09 Thread Claude Heiland-Allen
Claude Heiland-Allen wrote:
 Otherwise, I think there are some theorems about waveshaping and the 
 amount of oversampling necessary to avoid aliased frequencies and that 
 nasty digital sound...

http://groups.google.co.uk/group/comp.dsp/msg/9576a7a248851937




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Re: [PD] OT - Pd on Leno

2007-05-09 Thread Kyle Klipowicz
Yeah man! I love Feist! I hope to join the Berlin diaspora myself
soon. do you live there?

~Kyle

On 5/9/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 Thanks for sharing!

 Congrats Dafydd! Feisty!

 I didn't know you played with Feist - great stuff and would seem to me a
 very suitable outlet for you to do more audio experimentation while
 still in a pop format.

 Best,
 p

   Original Message 
  Subject: Re: [PD] OT - Pd on Leno
  From: Kevin McCoy [EMAIL PROTECTED]
  Date: Wed, May 09, 2007 3:00 pm
  To: Dafydd Hughes [EMAIL PROTECTED],  PD-list@iem.at
 
  http://youtube.com/watch?v=rlxrjIMNIeg
 
  Excellent, band sounded great!  I can't wait to see you guys in Ohio.  So
  you're the one at the piano with the midi controller?  Looking smooth,
  Dafydd!
 
  Congrats again,
  Kevin
 
  On 5/8/07, Dafydd Hughes [EMAIL PROTECTED] wrote:
  
   Hi folks
  
   If you've got nothing better to do this evening, the band I'm touring
   with is playing on the Tonight Show, and I'm using Pd for about 8 bars
   of a mellotron flute sample.  Not nearly as impressive as Bjork's rig,
   but what the hey, it's Pd in the pop world:)
  
   cheers
   dafydd
  
   --
   www.sideshowmedia.ca
   skype: chickeninthegrass
  
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