Re: [PD] way for GOP object to know its selected

2007-11-09 Thread Hans-Christoph Steiner

That's not what I had in mind, I am thinking  like when you draw a  
box around objects to select them, they turn blue.

For that, you could use a button or canvas to get the click and then  
use that to send a "vis 1" message to open the object in question.

.hc

On Nov 9, 2007, at 4:11 PM, Phil Stone wrote:

> I don't know if you mean what I think you mean, but holy crap!   
> I've dreamed of being able to click on an object and have it open  
> up a more detailed UI.  I even used to design in objects that I  
> would right-click "open" to accomplish this, but it's pretty  
> disruptive when performing.  A one click UI-bloom would be an  
> incredible feature.
>
> Of course, if that's not what you mean, never mind.  :-)
>
>
> Phil
>
>
> Hans-Christoph Steiner wrote:
>> I was thinking, it would be very handy to have a selectfn for Pd   
>> objects. Then GOP GUIs could change their appearance when they  
>> are  selected, the C GUIs can.  Does anything like this exist?
>>
>> .hc
>>
>>
>> - 
>> --- 
>>
>> Computer science is no more related to the computer than astronomy  
>> is  related to the telescope.  -Edsger Dykstra
>>
>>
>>
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Re: [PD] Reference article for Pdpedia & Templates

2007-11-09 Thread Hans-Christoph Steiner

On Nov 9, 2007, at 6:05 PM, Frank Barknecht wrote:

> Hallo,
> Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
>
>> In Pd objects, it is only by convention, in the C API,  
>> class_addmethod
>> () doesn't let you choose which inlet to accept on, it always uses
>> the first inlet AFAIK.
>
> It's been a while since I wrote my last C-external ... :)
>
> Anyway, there definitly are some cases inbetween abstractions and
> C-externals as well: at least Python and the Lua loader let you write
> objects that accept meta-messages in any inlet.

I think it's probably a good convention to stick to, even in Python,  
Lua, etc, but I could be wrong.

.hc


 


I have the audacity to believe that peoples everywhere can have three  
meals a day for their bodies, education and culture for their minds,  
and dignity, equality and freedom for their spirits.  - Martin  
Luther King, Jr.



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Re: [PD] way for GOP object to know its selected

2007-11-09 Thread Roman Haefeli
yo, i put it online:

http://netpd.org/~roman/bon-synth2.tar.gz

the dependencies are:

netpd (and of course all dependencies, that nepd has)

if you just wanna have a quick glance, you don't need netpd. it's
probably enough to add abs/ to your pathes and then you can open
patches/bon-synth2.pd. you'll get many errors and it won't produce
sound, but the gui should work anyway.

roman



On Fri, 2007-11-09 at 19:34 -0800, Phil Stone wrote:
> That's some efficient use of real estate!  Very nice.  I can't imagine 
> how to program it; dynamic PD makes my eyes cross, though I use a lot of 
> other people's dynamic programming -- Frank Barknecht's [polypoly] for 
> instance.  Does the netpd version have the same dynamic gui?  I'd very 
> much like to see it.
> 
> thanks,
> 
> Phil
> 
> 
> 
> Roman Haefeli wrote:
> > On Fri, 2007-11-09 at 13:11 -0800, Phil Stone wrote:
> >   
> >> I don't know if you mean what I think you mean, but holy crap!  I've 
> >> dreamed of being able to click on an object and have it open up a more 
> >> detailed UI.  I even used to design in objects that I would right-click 
> >> "open" to accomplish this, but it's pretty disruptive when performing.  
> >> A one click UI-bloom would be an incredible feature.
> >>
> >> Of course, if that's not what you mean, never mind.  :-)
> >> 
> >
> > yo.. in case you mean what i think you mean, have a look at bot-synth2
> > created by syntax_the_nerd. unfortunately, i cannot find the original
> > bot-collection, but there is a port for netpd, that i could send to you,
> > if you want. why do i mention it? it has a very dynamic gui. there is a
> > numberbox in the top, which lets you scroll trough all available pages.
> > the pages look all completely different from each other, because they
> > are built dynamically. i attached some screenshots (sorry for spamming,
> > i usually don't mail files, but these pictures are really small).
> > it is possible to do such stuff in plain pd already now.
> >
> > roman
> >
> >
> >   
> 



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Re: [PD] Pd and gpgpu (marius schebella)

2007-11-09 Thread Julian Villegas
Thank you Marius,

Do I need to use GEM? I'm not doing anything with video, or graphics, I'm 
working only with audio. What I'd like to do in a first stage is to send to the 
GPU a set of data (harmonic peaks from live signals) and do some calculations 
there, then read back that into the program and proceed according to the 
results. In a second stage, the FFT and the spectral analyis could be performed 
there too. Chris mentioned that latency might be an issue since reading data 
from the GPU is slow, I don't know much about it but I think it shouldn't be 
since many cards can (and in fact must) use the main memory, so reading from 
memory should be as fast as it is when I read it with the CPU.

Also, I'm working in Mac OS 10.5, using Miller's version of Pd. Have you have 
any problems with Leopard and your patches? 

Thank you again, and I'll read the patches you post to see if I can get more 
ideas from them...




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Re: [PD] way for GOP object to know its selected

2007-11-09 Thread Phil Stone
That's some efficient use of real estate!  Very nice.  I can't imagine 
how to program it; dynamic PD makes my eyes cross, though I use a lot of 
other people's dynamic programming -- Frank Barknecht's [polypoly] for 
instance.  Does the netpd version have the same dynamic gui?  I'd very 
much like to see it.

thanks,

Phil



Roman Haefeli wrote:
> On Fri, 2007-11-09 at 13:11 -0800, Phil Stone wrote:
>   
>> I don't know if you mean what I think you mean, but holy crap!  I've 
>> dreamed of being able to click on an object and have it open up a more 
>> detailed UI.  I even used to design in objects that I would right-click 
>> "open" to accomplish this, but it's pretty disruptive when performing.  
>> A one click UI-bloom would be an incredible feature.
>>
>> Of course, if that's not what you mean, never mind.  :-)
>> 
>
> yo.. in case you mean what i think you mean, have a look at bot-synth2
> created by syntax_the_nerd. unfortunately, i cannot find the original
> bot-collection, but there is a port for netpd, that i could send to you,
> if you want. why do i mention it? it has a very dynamic gui. there is a
> numberbox in the top, which lets you scroll trough all available pages.
> the pages look all completely different from each other, because they
> are built dynamically. i attached some screenshots (sorry for spamming,
> i usually don't mail files, but these pictures are really small).
> it is possible to do such stuff in plain pd already now.
>
> roman
>
>
>   


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Re: [PD] way for GOP object to know its selected

2007-11-09 Thread Andy Farnell


Here's one. Won't work without the rest of the bot abstractions, but you
can see how stn does the cool thing with the changing fader colours.


On Sat, 10 Nov 2007 03:30:57 +0100
Roman Haefeli <[EMAIL PROTECTED]> wrote:

> 
> On Fri, 2007-11-09 at 13:11 -0800, Phil Stone wrote:
> > I don't know if you mean what I think you mean, but holy crap!  I've 
> > dreamed of being able to click on an object and have it open up a more 
> > detailed UI.  I even used to design in objects that I would right-click 
> > "open" to accomplish this, but it's pretty disruptive when performing.  
> > A one click UI-bloom would be an incredible feature.
> > 
> > Of course, if that's not what you mean, never mind.  :-)
> 
> yo.. in case you mean what i think you mean, have a look at bot-synth2
> created by syntax_the_nerd. unfortunately, i cannot find the original
> bot-collection, but there is a port for netpd, that i could send to you,
> if you want. why do i mention it? it has a very dynamic gui. there is a
> numberbox in the top, which lets you scroll trough all available pages.
> the pages look all completely different from each other, because they
> are built dynamically. i attached some screenshots (sorry for spamming,
> i usually don't mail files, but these pictures are really small).
> it is possible to do such stuff in plain pd already now.
> 
> roman
> 
> 
> 
> 


-- 
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bot.blip.pd
Description: Binary data
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Re: [PD] PD and GPGPU

2007-11-09 Thread Julian Villegas
Thank you Chris,

I want to process audio. Can you elaborate more in the latency issue? were you 
working with audio too? 
the forum you mention is the one in gpgpu.org? 
There are many languages to do it, I know, many of them vendor dependent. 
Nvidia, Ati, and other are offering high level languages that eases the gpgpu 
implementation, there is even a company (rapidminds) that offers to compile 
your code to different platforms including the cell. Anyway, I don't think any 
of these solutions can be applied to extend my PD - audio external, and as I 
mentioned before, the shader language of GL (GLSL) seems to be a good option, 
do you have any comments about it?

Bye,


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Re: [PD] robotcowboy patches for you

2007-11-09 Thread Roman Haefeli
On Fri, 2007-11-09 at 18:44 -0500, patrick wrote:
> hi dan,
> 
> this is really great. looking foward for your unit daemon too :)
> 
> some errors (linux / pd.0.41-extended):
> 
> rc-chipwave~.pd
>  adsr 0.5 2 0 100 200
> ... couldn't create


probably pd/doc/3.audio.examples/adsr.pd ?

(i think, this is a bad naming. it's too likely that not this adsr is
meant or that there is a nameclash with another [adsr]. if using
miller's [adsr] in a project, i'd recommend to rename it and make it
part of the project).

> 
> rc-square~
>  sqosc~ 100 0.5 $2
> ... couldn't create

probably: 
pd-cvs/externals/mrpeach/sqosc~/

roman






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Re: [PD] way for GOP object to know its selected

2007-11-09 Thread Roman Haefeli

On Fri, 2007-11-09 at 13:11 -0800, Phil Stone wrote:
> I don't know if you mean what I think you mean, but holy crap!  I've 
> dreamed of being able to click on an object and have it open up a more 
> detailed UI.  I even used to design in objects that I would right-click 
> "open" to accomplish this, but it's pretty disruptive when performing.  
> A one click UI-bloom would be an incredible feature.
> 
> Of course, if that's not what you mean, never mind.  :-)

yo.. in case you mean what i think you mean, have a look at bot-synth2
created by syntax_the_nerd. unfortunately, i cannot find the original
bot-collection, but there is a port for netpd, that i could send to you,
if you want. why do i mention it? it has a very dynamic gui. there is a
numberbox in the top, which lets you scroll trough all available pages.
the pages look all completely different from each other, because they
are built dynamically. i attached some screenshots (sorry for spamming,
i usually don't mail files, but these pictures are really small).
it is possible to do such stuff in plain pd already now.

roman



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Re: [PD] Pd in video game Spore

2007-11-09 Thread Andy Farnell
On Sat, 10 Nov 2007 02:24:44 +0100
[EMAIL PROTECTED] wrote:

> On Saturday 10 November 2007 11:32:08 Andy Farnell wrote:
> > It is still a bit frustrating for me though, because although games
> > developers are ready to embrace procedural score generation they are not
> > yet ready to deal with the general case of procedural audio,
> 
> They're not even that ready to embrace procedural graphics, so I am not that 
> surprised that they are reluctant about procedural audio.

You think so? I'm not a graphics guy and rather ignorant of the whole
field, but when I used to build Unreal levels we had basic procedural
textures for flames and water, even in 1997. I thought the whole procedural
texture thing was a done deal and mainstream technology now. 

Or when you say "graphics" do you mean something else. I'm having a hard
time imagining any kind of use for procedural geometry other than for 
liquids and gasses (fire and water again) because non-living solids tend
not to change their topology. The exception would be trees and plants
built using the L-system type bifurcation I guess.



-- 
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Re: [PD] Voice Synth Windows and/or OSX

2007-11-09 Thread mark edward grimm
> oops... guess the sprinkler binary is what I was
> thinking of;

no problem. i guess ill just have to give that a go
too. installing xcode as we speak although i can say
this might all take a while being a compiling noob on
osx and win... i will look though the mailing list for
hints at external compiling unless there is a very
specific step-by-step that i may stumble upon..

> correct: ratts ought to compile "on its own"

great thanks!

> libraries.  flite sounds much more intelligible
> though ;-)

cool! maybe ill take a look too - although the flite
libraries look linux specific too (other than a win Ce
bin i found) am i correct?

yeah for this project intelligibility is not a
prerequisite - at least at the moment.. :)

> reason you can't use linux for this project?

yeah. problem i always have is that i work a lot with
others (artists, musicians, students etc) and on
others computers. everyone i work with seem to be
running different platforms so i just have become use
to thinking of projects as projects that can easily
run on any system that i might be presented with
also i sold both my linux boxes but still have a g4
and win tower that the kids use... but dont tell
anyone... :)

cheers
m

--- Bryan Jurish <[EMAIL PROTECTED]> wrote:

> morning Mark,
> 
> On 2007-11-09 14:45:31, mark edward grimm
> <[EMAIL PROTECTED]> appears
> to have written:
> > maybe ill give a go at compiling the ratts library
> on
> > wincrap. ive never compiled anything on win
> before,
> > only linux so it will be a learning experience...
> i
> > guess :)
> 
> you have my deepest heartfelt sympathies... is there
> some particular
> reason you can't use linux for this project?
> 
> > i didnt see an osx binary version on your site.
> only a
> > binary for "sprinkler v0.06" although it does say
> in
> > your ratts readme that there may be one out there
> > compiled by the same person...Adam T. Lindsay. I
> > wonder if anyone knows of this library as a binary
> > somewhere?
> 
> oops... guess the sprinkler binary is what I was
> thinking of; haven't
> seen Adam on the list recently, so i don't know if
> he's still doing
> pd-related things or not, and i don't seem to have a
> copy of it here; sorry.
> 
> > ratts does NOT need the flite libraries to compile
> > correct? it doesnt seem like it does by the
> > documentation...
> 
> correct: ratts ought to compile "on its own" without
> any non-standard c
> libraries.  flite sounds much more intelligible
> though ;-)
> 
> marmosets,
>   Bryan
> 
> > --- Bryan Jurish <[EMAIL PROTECTED]>
> wrote:
> > 
> >> morning Mark,
> >>
> >> the "official" distributions of both ratts and
> >> pd-flite are available here:
> >>
> >>  
> http://www.ling.uni-potsdam.de/~moocow/projects/pd
> >>
> >> additionally, the most current version of
> pd-flite
> >> should always be
> >> available in sourceforge cvs:
> >>
> >>   http://sourceforge.net/projects/pure-data
> >>
> >> in the subdirectory externals/moocow/flite. 
> >> pd-flite was even buildable
> >> by the pd-extended build system last time I
> looked,
> >> but it requires that
> >> the flite headers and library are installed on
> the
> >> build machine, which
> >> wasn't the case with the default auto-builds
> (again,
> >> last time I checked).
> >>
> >> ratts has been successfully compiled on osx (i
> think
> >> there's even an
> >> older binary version on my website), and assuming
> >> that flite itself
> >> compiles there, i don't foresee any difficulties
> for
> >> pd-flite, but let
> >> me know if you encounter any!  i have never tried
> to
> >> compile on windoof
> >> myself, but i don't think there should be *too*
> many
> >> problems there
> >> either...
> >>
> >> marmosets,
> >>Bryan
> >>
> >> On 2007-11-09 02:43:05, mark edward grimm
> >> <[EMAIL PROTECTED]> appears
> >> to have written:
> >>> I was looking at the 'ratts' externals and
> >> 'pd-flite
> >>> v0.01' - just wondering if anyone has
> successfully
> >>> compiled for windows and/or osx. OR any other
> >> speech
> >>> synthesis/singing synth options for either of
> >> these
> >>> platforms?
> >>>
> >>> Thanks!
> >>> mark
> 
> -- 
> Bryan Jurish   "There is
> *always* one more bug."
> [EMAIL PROTECTED]  -Lubarsky's Law of
> Cybernetic Entomology
> 


     
  mark edward grimm | m.f.a | ed.m
  megrimm.net | socialmediagroup.org & .com   
  [EMAIL PROTECTED] | 585.509.8703
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Re: [PD] robotcowboy patches for you

2007-11-09 Thread patrick
hi dan,

this is really great. looking foward for your unit daemon too :)

some errors (linux / pd.0.41-extended):

rc-chipwave~.pd
 adsr 0.5 2 0 100 200
... couldn't create

rc-square~
 sqosc~ 100 0.5 $2
... couldn't create


pat

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Re: [PD] Pd in video game Spore

2007-11-09 Thread Cyrille . Damez
On Saturday 10 November 2007 11:32:08 Andy Farnell wrote:
> It is still a bit frustrating for me though, because although games
> developers are ready to embrace procedural score generation they are not
> yet ready to deal with the general case of procedural audio,

They're not even that ready to embrace procedural graphics, so I am not that 
surprised that they are reluctant about procedural audio.



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Re: [PD] Reference article for Pdpedia & Templates

2007-11-09 Thread marius schebella
There seems to be a problem with tilde filenames. I don't know if I can 
fix that quickly, maybe for now use only filenames that do not contain 
special characters.
I will have a closer look at the "if" thing, but I think I tried this 
when we set up the wiki and it did not work/needs some additional 
"enable"-switch.
But I will try again.
marius.

Luke Iannini (pd) wrote:
>> have a small example patch as an image it would be possible to embed.
> I tried this without luck, maybe you can take a look?
> 
>> the next thing I want to do, is to make all fields that are empty
>> disappear in the infobox.
> It looks like you'll need
> http://meta.wikimedia.org/wiki/Help:ParserFunctions#Installation to do
> that; then I think it will look something like this:
> 
> {| class="infobox borderless"
> |+ colspan="2" style="text-align:center; font-size: large;
> background:#ffdead;" | '''{{{name}}}'''
> |-
> | colspan="2" style="text-align:center;" |
> {{{example_image}}}{{{caption|''caption''}}}
> |-
> ! [[Description]]:
> | {{{description|''description is required''}}}
> {{
> #if: {{{abbreviation|}}} |
> {{!}}-
> ! [[Abbreviation]]:
> {{!}}  {{{abbreviation|}}}
> }}
> |}
> 
> Mmm, great : ).
> (the statement is {{ #if:  |  }}, but you
> can't use "|" in the condition or then string (or it will think it is
> the separator between  and , so you use a template
> called Template:! which contains | instead.  Found at
> http://meta.wikimedia.org/wiki/Help:ParserFunctions#Caveats and
> http://meta.wikimedia.org/wiki/Help:Template#A_parameter_value_containing_a_pipe_character
> )
> 
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Re: [PD] Reference article for Pdpedia & Templates

2007-11-09 Thread Frank Barknecht
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:

> In Pd objects, it is only by convention, in the C API, class_addmethod 
> () doesn't let you choose which inlet to accept on, it always uses  
> the first inlet AFAIK.

It's been a while since I wrote my last C-external ... :) 

Anyway, there definitly are some cases inbetween abstractions and
C-externals as well: at least Python and the Lua loader let you write
objects that accept meta-messages in any inlet. 

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] Voice Synth Windows and/or OSX

2007-11-09 Thread Bryan Jurish
morning Mark,

On 2007-11-09 14:45:31, mark edward grimm <[EMAIL PROTECTED]> appears
to have written:
> maybe ill give a go at compiling the ratts library on
> wincrap. ive never compiled anything on win before,
> only linux so it will be a learning experience... i
> guess :)

you have my deepest heartfelt sympathies... is there some particular
reason you can't use linux for this project?

> i didnt see an osx binary version on your site. only a
> binary for "sprinkler v0.06" although it does say in
> your ratts readme that there may be one out there
> compiled by the same person...Adam T. Lindsay. I
> wonder if anyone knows of this library as a binary
> somewhere?

oops... guess the sprinkler binary is what I was thinking of; haven't
seen Adam on the list recently, so i don't know if he's still doing
pd-related things or not, and i don't seem to have a copy of it here; sorry.

> ratts does NOT need the flite libraries to compile
> correct? it doesnt seem like it does by the
> documentation...

correct: ratts ought to compile "on its own" without any non-standard c
libraries.  flite sounds much more intelligible though ;-)

marmosets,
Bryan

> --- Bryan Jurish <[EMAIL PROTECTED]> wrote:
> 
>> morning Mark,
>>
>> the "official" distributions of both ratts and
>> pd-flite are available here:
>>
>>   http://www.ling.uni-potsdam.de/~moocow/projects/pd
>>
>> additionally, the most current version of pd-flite
>> should always be
>> available in sourceforge cvs:
>>
>>   http://sourceforge.net/projects/pure-data
>>
>> in the subdirectory externals/moocow/flite. 
>> pd-flite was even buildable
>> by the pd-extended build system last time I looked,
>> but it requires that
>> the flite headers and library are installed on the
>> build machine, which
>> wasn't the case with the default auto-builds (again,
>> last time I checked).
>>
>> ratts has been successfully compiled on osx (i think
>> there's even an
>> older binary version on my website), and assuming
>> that flite itself
>> compiles there, i don't foresee any difficulties for
>> pd-flite, but let
>> me know if you encounter any!  i have never tried to
>> compile on windoof
>> myself, but i don't think there should be *too* many
>> problems there
>> either...
>>
>> marmosets,
>>  Bryan
>>
>> On 2007-11-09 02:43:05, mark edward grimm
>> <[EMAIL PROTECTED]> appears
>> to have written:
>>> I was looking at the 'ratts' externals and
>> 'pd-flite
>>> v0.01' - just wondering if anyone has successfully
>>> compiled for windows and/or osx. OR any other
>> speech
>>> synthesis/singing synth options for either of
>> these
>>> platforms?
>>>
>>> Thanks!
>>> mark

-- 
Bryan Jurish   "There is *always* one more bug."
[EMAIL PROTECTED]  -Lubarsky's Law of Cybernetic Entomology

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Re: [PD] pd-etended AMD64 build

2007-11-09 Thread Justin Robert
Thanks for the tip errordev. But I'm having problems
compiling it. I got the source to configure ok now
with a more current version, but when I go to build it
it sends me back errors. I'm actually not near my
laptop to be more specific at the moment, sorry. But
was curious if anyone else has gotten extended
compiled and running on Mepis64 or another 64 distro?

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> Today's Topics:
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>1. Re: pd-etended AMD64 build
> ([EMAIL PROTECTED])
>2. Pd in video game Spore (Hans-Christoph
> Steiner)
>3. Re: Pd in video game Spore (Kyle Klipowicz)
>4. Re: Pd in video game Spore (chris clepper)
>5. way for GOP object to know its selected
> (Hans-Christoph Steiner)
>6. Re: stupid GUI tricks (Hans-Christoph Steiner)
>7. Re: stupid GUI tricks (Hans-Christoph Steiner)
>8. Re: stupid GUI tricks (Alex)
> 
> 
>
--
> 
> Message: 1
> Date: Fri, 9 Nov 2007 18:56:25 +
> From: [EMAIL PROTECTED]
> Subject: Re: [PD] pd-etended AMD64 build
> To: pd-list@iem.at
> Message-ID:
>
<[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=us-ascii
> 
> you probably want to install pd-0.41-0test6, which
> have the array bug
> fixed for x86_64.
> 
> i had it for ages and was really disapointed how the
> arrays and graphs worked.
> 
> On Wed, Nov 07, 2007 at 08:52:06PM -0500, Justin
> Robert wrote:
> > Hi, I'm a newbie to the list and pd. :)
> >  I am running the latest pd-extended on windows,
> but would like to get it 
> >  on my laptop that is running mepis linux AMD64.
> is there a build for AMD? I 
> >  downloaded the source, but there is no configure
> file in src folder, so 
> >  I get a "not found" when I run ./configure. What
> am I doing wrong?
> >  Thank you in advance.
> > 
> > 
> > Justin Robert
> > www.justinrobert.com
> > 
> > ps- thank you for your help on the list IOhannes
> > ___
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> 
> --
> 
> Message: 2
> Date: Fri, 9 Nov 2007 14:20:28 -0500
> From: Hans-Christoph Steiner <[EMAIL PROTECTED]>
> Subject: [PD] Pd in video game Spore
> To: pd list <[EMAIL PROTECTED]>
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=US-ASCII;
> delsp=yes; format=flowed
> 
> 
> I just read this on the Max list:
> 
>
http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
> 
> Apparently, Pd is part of the EA game Spore.  Makes
> sense, since Mark  
> Danks, Gem creator and UCSD alum, is pretty high up
> at EA.
> 
> .hc
> 
>

> 
> 
> 
> All information should be free.  - the hacker ethic
> 
> 
> 
> 
> 
> 
> 
> --
> 
> Message: 3
> Date: Fri, 9 Nov 2007 13:28:52 -0600
> From: "Kyle Klipowicz" <[EMAIL PROTECTED]>
> Subject: Re: [PD] Pd in video game Spore
> To: "Hans-Christoph Steiner" <[EMAIL PROTECTED]>
> Cc: pd list <[EMAIL PROTECTED]>
> Message-ID:
> 
>
<[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> Pretty awesome! Thanks for sharing. I love the tip
> about good-natured
> demeanor being a key to professional connection
> building. I think that
> tip should be emphasized more around here sometimes!
> 
> ~Kyle
> 
> 
> 
> On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner
> <[EMAIL PROTECTED]> wrote:
> >
> > I just read this on the Max list:
> >
> >
>
http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
> >
> > Apparently, Pd is part of the EA game Spore. 
> Makes sense, since Mark
> > Danks, Gem creator and UCSD alum, is pretty high
> up at EA.
> >
> > .hc
> >
> >
>

> > 
> >
> > All information should be free.  - the hacker
> ethic
> >
> >
> >
> >
> >
> > ___
> > PD-list@iem.at mailing list
> > UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
> >
> 
> 
> 
> -- 
> -
> 
>  -
>   - --
> http://perhapsidid.wordpress.com
> http://myspace.com/kyleklipowicz
> 
> 
> 
> --
> 
> Message: 4
> Date: Fri, 9 Nov 2007 13:32:37 -0600
> From: "chris clepper" <[EMAIL PROTECTED]>
> Subject: Re: [PD] Pd in video game Spore
> To: "Hans-Christoph Steiner" <[EMAIL PROTECTED]>
> Cc: pd

Re: [PD] way for GOP object to know its selected

2007-11-09 Thread Phil Stone
I don't know if you mean what I think you mean, but holy crap!  I've 
dreamed of being able to click on an object and have it open up a more 
detailed UI.  I even used to design in objects that I would right-click 
"open" to accomplish this, but it's pretty disruptive when performing.  
A one click UI-bloom would be an incredible feature.

Of course, if that's not what you mean, never mind.  :-)


Phil


Hans-Christoph Steiner wrote:
> I was thinking, it would be very handy to have a selectfn for Pd  
> objects. Then GOP GUIs could change their appearance when they are  
> selected, the C GUIs can.  Does anything like this exist?
>
> .hc
>
>
>  
> 
>
> Computer science is no more related to the computer than astronomy is  
> related to the telescope.  -Edsger Dykstra
>
>
>
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Re: [PD] Pd in video game Spore

2007-11-09 Thread Mathieu Bouchard

On Fri, 9 Nov 2007, Hans-Christoph Steiner wrote:


I just read this on the Max list:
http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
Apparently, Pd is part of the EA game Spore.  Makes sense, since Mark
Danks, Gem creator and UCSD alum, is pretty high up at EA.


btw, he left EA nearly a year ago.

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Re: [PD] Problem with pdp v4l

2007-11-09 Thread yves degoyon

hola,

some cameras might not work if they are supported
only by video 4 linux 2...
it's still a work to be done ( a pdp_v4l2 ),
let's see if it comes out of piksel..

saludos,
sevy


t'es in t'es bat wrote:


hello,
I work with ubuntu studio and Pd version 0.39.3-extended-rc5
I have a big problem with v4l:

pdp_v4l: auto open failed
pdp_v4l: no device opened
pdp_v4l: attempting auto open
pdp_v4l: retry count reached zero for /dev/video
pdp_v4l: try to open manually
pdp_v4l: auto open failed

But the computer see the camera in:
MCP51 PCI BRIDGE
FW323
UNKNOWN (0X0011D8)
DM-XM---THE CAMERA IS HERE

AND OTHER APP LIKE KINO FIND THE CAMERA XM2

I NEED SOME HELP, I ALSO TRY TO GET PROPERTY OF THE pdp_v4l
but it don't work...

thanks
--
TNTB
t'es in t'es bat
1 Rue Camille Pelletant
13210 St Remy de Provence
T/: 04 90 26 95 09
P/: 06 86 86 12 19
+
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Re: [PD] Pd in video game Spore

2007-11-09 Thread Andy Farnell

This makes me happy because as you know I've been tirelessly
advocating the use of Pd in games. 

Aaron McLeran:
quote: "As far as I can tell though, it's the only team in the industry doing
anything like it."

Not quite. Recently been talking to the developers of a 
popular game audio engine about incorporating Pd (or a Pd like fork
with real-time graph reconfiguration) for procedural game audio, so it
can be used in all games. Hopefully we'll see more of this, and 
eventually I can get some of my work on game audio into the mainstream.

Very true about maintaining a good natured and enthusiastic attitude 
in your work Kyle. Some people are naturally good at steadily promoting
their ideas and themselves while still doing original hard work. Eno is
certainly one of them. He's championed proc/algo compostion for
who knows how many years. In a way it's the culmination of
everything he's been waiting for, a game like Spore is the only vehicle
that can realise the full potential of those ideas, because a recording
can never capture a procedural composition.

It is still a bit frustrating for me though, because although games developers
are ready to embrace procedural score generation they are not yet ready
to deal with the general case of procedural audio, in fact I experienced
quite a bit of resistance to and lack of understanding about the
idea. I was so puzzled by this I interviewed and discussed with
many developers to understand the obstacles and wrote about it in
some detail.

http://www.obiwannabe.co.uk/html/papers/proc-audio/proc-audio.html

Many people actually said they thought it couldn't be done. "We don't
have enough CPU cycles" etc... old school thinking.  We have entire
cores that can be devoted to sound now. The presentation I gave at
Fraunhofer was designed to be proof that it works. Think it was
very well received and made a few people wonder seriously about where
game audio should be going now.

(If anyone wants a copy of that proof, a 100MB file, please drop
me an email)

The fundamental problem is no longer computational/technical, but 
about training content producers and toolchain development.
As I said two years ago, it's slow painful baby steps to drag the 
business away from a love of the inflexible data model (samples)
and towards a coherent system that integrates the physics engine with
sound (where it belongs). Anyway, this revelation re Spore and Pd is
certainly very encouraging news.

a.






On Fri, 9 Nov 2007 13:28:52 -0600
"Kyle Klipowicz" <[EMAIL PROTECTED]> wrote:

> Pretty awesome! Thanks for sharing. I love the tip about good-natured
> demeanor being a key to professional connection building. I think that
> tip should be emphasized more around here sometimes!
> 
> ~Kyle
> 
> 
> 
> On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote:
> >
> > I just read this on the Max list:
> >
> > http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
> >
> > Apparently, Pd is part of the EA game Spore.  Makes sense, since Mark
> > Danks, Gem creator and UCSD alum, is pretty high up at EA.
> >
> > .hc
> >
> > 
> > 
> >
> > All information should be free.  - the hacker ethic
> >
> >
> >
> >
> >
> > ___
> > PD-list@iem.at mailing list
> > UNSUBSCRIBE and account-management -> 
> > http://lists.puredata.info/listinfo/pd-list
> >
> 
> 
> 
> -- 
> -
> 
>  -
>   - --
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> http://myspace.com/kyleklipowicz
> 
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Re: [PD] Reference article for Pdpedia & Templates

2007-11-09 Thread Hans-Christoph Steiner

On Nov 9, 2007, at 3:52 PM, Frank Barknecht wrote:

> Hallo,
> Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
>
>> I guess the idea of the "messages" section was to list things like
>> [reset(, [poll 1(, [set blah( etc.  that are messages with custom
>> selectors.  AFAIK, it's very rare for these messages to be sent to
>> anything but the first inlet.
>
> Well, maybe, but only by convention. OTOH by convention the last inlet
> in every RRADical object is a meta-message inlet (for OSC-messages).
> Generally I think, maybe pdpedia better is prepared for the rare as
> well.

In Pd objects, it is only by convention, in the C API, class_addmethod 
() doesn't let you choose which inlet to accept on, it always uses  
the first inlet AFAIK.

.hc


 


'You people have such restrictive dress for women,’ she said,  
hobbling away in three inch heels and panty hose to finish out  
another pink-collar temp pool day.  - “Hijab Scene #2", by Mohja Kahf



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Re: [PD] stupid GUI tricks

2007-11-09 Thread Hans-Christoph Steiner

One thing I forgot to mention is that you can uncompress a .deb then  
run the nightly build by cd'ing to /path/to/pkg/usr/local/bin then  
running ./pd

.hc

On Nov 9, 2007, at 3:24 PM, Alex wrote:

> is there a way to get at these updates without using the autobuild
> [notice that the ubuntu autobuild fails on Gem avifile..].
> I assume that these changes aren't going into the pd cvs on  
> sourceforge..
>
> -Alex
>
> On Nov 9, 2007 12:13 PM, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote:
>>
>> On Nov 8, 2007, at 4:22 PM, Dafydd Hughes wrote:
>>
>>> I may have spoke too soon, but I found the answer to alpha here:
>>>
 http://eds.org/~hans/pdsketch/stupidguitricks.png
>>>
>>> Still trying to figure out how the background colour works (can't  
>>> make
>>> it go by copying the patch in the screenshot), but the object
>>> colouring
>>> came from Hans' themer.pd patch - can't find the original email  
>>> tho:(
>>
>>
>> Doh!  I forgot to check in canvas_name.c, it'll be in tomorrow's
>> build.  Otherwise, you can do this in the meantime:
>>
>> [bang(
>> |
>> [window_name]
>> |
>> [makefilename %s.c]
>> |
>>
>> And that should give you the same thing as canvas_name, IIRC.
>>
>> .hc
>>
>>
>>>
>>> cheers
>>> dafydd
>>>
>>> Phil Stone wrote:
 Care to let me in on the secret?  I was messing with it at  
 lunch, and
 couldn't for the life of me figure out how to change the background
 color of an object.


 Phil

 Dafydd Hughes wrote:
> Forget it. I was indeed missing what was right in front of me.
>
> Dafydd Hughes wrote:
>
>> Hey Hans
>>
>> I'm _dying_to try this, but can't figure out how to access it.  
>> Are
>> there new commands for the themer patch? Or am I (like usual)  
>> just
>> missing what's right in front of me?
>>
>> cheers
>> dafydd
>>
>> Jerome Tuncer wrote:
>>
>>> In my opinion, this is not _stupid_ GUI tricks at all...
>>>
>>> Being asked on the differences between Pd and Max/MSP, how many
>>> times have I answered starting with "The GUI in pd isn't  
>>> really as
>>> cool and smart as it is in Max/MSP but the DSP capabilities  
>>> are in
>>> the end very similar".
>>>
>>> My answer to the lack of GUI elegance is very often a salad of
>>> overlaying [cnv]'s to make patches look more attractive and thus
>>> very often more readable.
>>>
>>> This kind of effort is not stupid, it is great GUI improvement
>>> in my
>>> opinion.
>>>
>>> ++
>>>
>>>
>>> J?
>>>
>>> Another off-thread thing : I'm really looking forward to the
>>> day pd
>>> will not suffer that much from its GUI implementation : simple
>>> slider or table visualization/monitoring sometimes being the  
>>> main
>>> reason for a ultra complex DSP patch to bo so heavy on the
>>> computer/resources ! (-:
>>>
>>> Hans-Christoph Steiner a ?crit :
>>>
 Ok, all this Tcl/Tk has started to rot my brain, so here are  
 some
 stupid GUI tricks:

 http://eds.org/~hans/pdsketch/stupidguitricks.png

 - change patch background colors in a patch!
 - make your patches transparent!
 - use lots of Tcl/Tk config options!

 Works on my machine :D and hopefully tomorrow's auto-builds...

 http://autobuild.puredata.info/auto-build/2007-11-08/

 (if that link does work, it's not there yet)

 .hc


 --- 
 --
 ---
 

 The arc of history bends towards justice. - Dr. Martin  
 Luther
 King, Jr.



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>>> skype chickeninthegrass
>>>
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>>> PD-list@iem.at mailing list
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>>
>>
>>
>>
>>
>> - 
>> ---
>> 
>>
>> 'You people have such restrictive dress for women,' she said,
>> hobbling away in three inch heels and panty hose to finish out
>> another pink-collar temp pool day.  - "Hijab Scene #2", by Mohja Kahf
>>
>>
>>
>>
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Re: [PD] stupid GUI tricks

2007-11-09 Thread Hans-Christoph Steiner

Yes, this is all in CVS, the nightly builds build from CVS.  The  
other option is to build things yourself.

.hc

On Nov 9, 2007, at 3:24 PM, Alex wrote:

> is there a way to get at these updates without using the autobuild
> [notice that the ubuntu autobuild fails on Gem avifile..].
> I assume that these changes aren't going into the pd cvs on  
> sourceforge..
>
> -Alex
>
> On Nov 9, 2007 12:13 PM, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote:
>>
>> On Nov 8, 2007, at 4:22 PM, Dafydd Hughes wrote:
>>
>>> I may have spoke too soon, but I found the answer to alpha here:
>>>
 http://eds.org/~hans/pdsketch/stupidguitricks.png
>>>
>>> Still trying to figure out how the background colour works (can't  
>>> make
>>> it go by copying the patch in the screenshot), but the object
>>> colouring
>>> came from Hans' themer.pd patch - can't find the original email  
>>> tho:(
>>
>>
>> Doh!  I forgot to check in canvas_name.c, it'll be in tomorrow's
>> build.  Otherwise, you can do this in the meantime:
>>
>> [bang(
>> |
>> [window_name]
>> |
>> [makefilename %s.c]
>> |
>>
>> And that should give you the same thing as canvas_name, IIRC.
>>
>> .hc
>>
>>
>>>
>>> cheers
>>> dafydd
>>>
>>> Phil Stone wrote:
 Care to let me in on the secret?  I was messing with it at  
 lunch, and
 couldn't for the life of me figure out how to change the background
 color of an object.


 Phil

 Dafydd Hughes wrote:
> Forget it. I was indeed missing what was right in front of me.
>
> Dafydd Hughes wrote:
>
>> Hey Hans
>>
>> I'm _dying_to try this, but can't figure out how to access it.  
>> Are
>> there new commands for the themer patch? Or am I (like usual)  
>> just
>> missing what's right in front of me?
>>
>> cheers
>> dafydd
>>
>> Jerome Tuncer wrote:
>>
>>> In my opinion, this is not _stupid_ GUI tricks at all...
>>>
>>> Being asked on the differences between Pd and Max/MSP, how many
>>> times have I answered starting with "The GUI in pd isn't  
>>> really as
>>> cool and smart as it is in Max/MSP but the DSP capabilities  
>>> are in
>>> the end very similar".
>>>
>>> My answer to the lack of GUI elegance is very often a salad of
>>> overlaying [cnv]'s to make patches look more attractive and thus
>>> very often more readable.
>>>
>>> This kind of effort is not stupid, it is great GUI improvement
>>> in my
>>> opinion.
>>>
>>> ++
>>>
>>>
>>> J?
>>>
>>> Another off-thread thing : I'm really looking forward to the
>>> day pd
>>> will not suffer that much from its GUI implementation : simple
>>> slider or table visualization/monitoring sometimes being the  
>>> main
>>> reason for a ultra complex DSP patch to bo so heavy on the
>>> computer/resources ! (-:
>>>
>>> Hans-Christoph Steiner a ?crit :
>>>
 Ok, all this Tcl/Tk has started to rot my brain, so here are  
 some
 stupid GUI tricks:

 http://eds.org/~hans/pdsketch/stupidguitricks.png

 - change patch background colors in a patch!
 - make your patches transparent!
 - use lots of Tcl/Tk config options!

 Works on my machine :D and hopefully tomorrow's auto-builds...

 http://autobuild.puredata.info/auto-build/2007-11-08/

 (if that link does work, it's not there yet)

 .hc


 --- 
 --
 ---
 

 The arc of history bends towards justice. - Dr. Martin  
 Luther
 King, Jr.



 ___
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>>> ___
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>>> http://lists.puredata.info/listinfo/pd-list
>>>
>
>

>>>
>>> --
>>> www.sideshowmedia.ca
>>> skype chickeninthegrass
>>>
>>> ___
>>> PD-list@iem.at mailing list
>>> UNSUBSCRIBE and account-management -> http://lists.puredata.info/
>>> listinfo/pd-list
>>
>>
>>
>>
>>
>> - 
>> ---
>> 
>>
>> 'You people have such restrictive dress for women,' she said,
>> hobbling away in three inch heels and panty hose to finish out
>> another pink-collar temp pool day.  - "Hijab Scene #2", by Mohja Kahf
>>
>>
>>
>>
>> ___
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>>



---

Re: [PD] Reference article for Pdpedia & Templates

2007-11-09 Thread Frank Barknecht
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:

> I guess the idea of the "messages" section was to list things like  
> [reset(, [poll 1(, [set blah( etc.  that are messages with custom  
> selectors.  AFAIK, it's very rare for these messages to be sent to  
> anything but the first inlet. 

Well, maybe, but only by convention. OTOH by convention the last inlet
in every RRADical object is a meta-message inlet (for OSC-messages).
Generally I think, maybe pdpedia better is prepared for the rare as
well.

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] stupid GUI tricks

2007-11-09 Thread Alex
is there a way to get at these updates without using the autobuild
[notice that the ubuntu autobuild fails on Gem avifile..].
I assume that these changes aren't going into the pd cvs on sourceforge..

-Alex

On Nov 9, 2007 12:13 PM, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote:
>
> On Nov 8, 2007, at 4:22 PM, Dafydd Hughes wrote:
>
> > I may have spoke too soon, but I found the answer to alpha here:
> >
> >> http://eds.org/~hans/pdsketch/stupidguitricks.png
> >
> > Still trying to figure out how the background colour works (can't make
> > it go by copying the patch in the screenshot), but the object
> > colouring
> > came from Hans' themer.pd patch - can't find the original email tho:(
>
>
> Doh!  I forgot to check in canvas_name.c, it'll be in tomorrow's
> build.  Otherwise, you can do this in the meantime:
>
> [bang(
> |
> [window_name]
> |
> [makefilename %s.c]
> |
>
> And that should give you the same thing as canvas_name, IIRC.
>
> .hc
>
>
> >
> > cheers
> > dafydd
> >
> > Phil Stone wrote:
> >> Care to let me in on the secret?  I was messing with it at lunch, and
> >> couldn't for the life of me figure out how to change the background
> >> color of an object.
> >>
> >>
> >> Phil
> >>
> >> Dafydd Hughes wrote:
> >>> Forget it. I was indeed missing what was right in front of me.
> >>>
> >>> Dafydd Hughes wrote:
> >>>
>  Hey Hans
> 
>  I'm _dying_to try this, but can't figure out how to access it. Are
>  there new commands for the themer patch? Or am I (like usual) just
>  missing what's right in front of me?
> 
>  cheers
>  dafydd
> 
>  Jerome Tuncer wrote:
> 
> > In my opinion, this is not _stupid_ GUI tricks at all...
> >
> > Being asked on the differences between Pd and Max/MSP, how many
> > times have I answered starting with "The GUI in pd isn't really as
> > cool and smart as it is in Max/MSP but the DSP capabilities are in
> > the end very similar".
> >
> > My answer to the lack of GUI elegance is very often a salad of
> > overlaying [cnv]'s to make patches look more attractive and thus
> > very often more readable.
> >
> > This kind of effort is not stupid, it is great GUI improvement
> > in my
> > opinion.
> >
> > ++
> >
> >
> > J?
> >
> > Another off-thread thing : I'm really looking forward to the
> > day pd
> > will not suffer that much from its GUI implementation : simple
> > slider or table visualization/monitoring sometimes being the main
> > reason for a ultra complex DSP patch to bo so heavy on the
> > computer/resources ! (-:
> >
> > Hans-Christoph Steiner a ?crit :
> >
> >> Ok, all this Tcl/Tk has started to rot my brain, so here are some
> >> stupid GUI tricks:
> >>
> >> http://eds.org/~hans/pdsketch/stupidguitricks.png
> >>
> >> - change patch background colors in a patch!
> >> - make your patches transparent!
> >> - use lots of Tcl/Tk config options!
> >>
> >> Works on my machine :D and hopefully tomorrow's auto-builds...
> >>
> >> http://autobuild.puredata.info/auto-build/2007-11-08/
> >>
> >> (if that link does work, it's not there yet)
> >>
> >> .hc
> >>
> >>
> >> -
> >> ---
> >> 
> >>
> >> The arc of history bends towards justice. - Dr. Martin Luther
> >> King, Jr.
> >>
> >>
> >>
> >> ___
> >> PD-list@iem.at mailing list
> >> UNSUBSCRIBE and account-management ->
> >> http://lists.puredata.info/listinfo/pd-list
> >>
> >>
> >>
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> >
> >>>
> >>>
> >>
> >
> > --
> > www.sideshowmedia.ca
> > skype chickeninthegrass
> >
> > ___
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>
>
>
>
>
> 
> 
>
> 'You people have such restrictive dress for women,' she said,
> hobbling away in three inch heels and panty hose to finish out
> another pink-collar temp pool day.  - "Hijab Scene #2", by Mohja Kahf
>
>
>
>
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Re: [PD] stupid GUI tricks

2007-11-09 Thread Hans-Christoph Steiner

On Nov 8, 2007, at 4:22 PM, Dafydd Hughes wrote:

> I may have spoke too soon, but I found the answer to alpha here:
>
>> http://eds.org/~hans/pdsketch/stupidguitricks.png
>
> Still trying to figure out how the background colour works (can't make
> it go by copying the patch in the screenshot), but the object  
> colouring
> came from Hans' themer.pd patch - can't find the original email tho:(


Doh!  I forgot to check in canvas_name.c, it'll be in tomorrow's  
build.  Otherwise, you can do this in the meantime:

[bang(
|
[window_name]
|
[makefilename %s.c]
|

And that should give you the same thing as canvas_name, IIRC.

.hc

>
> cheers
> dafydd
>
> Phil Stone wrote:
>> Care to let me in on the secret?  I was messing with it at lunch, and
>> couldn't for the life of me figure out how to change the background
>> color of an object.
>>
>>
>> Phil
>>
>> Dafydd Hughes wrote:
>>> Forget it. I was indeed missing what was right in front of me.
>>>
>>> Dafydd Hughes wrote:
>>>
 Hey Hans

 I'm _dying_to try this, but can't figure out how to access it. Are
 there new commands for the themer patch? Or am I (like usual) just
 missing what's right in front of me?

 cheers
 dafydd

 Jerome Tuncer wrote:

> In my opinion, this is not _stupid_ GUI tricks at all...
>
> Being asked on the differences between Pd and Max/MSP, how many
> times have I answered starting with "The GUI in pd isn't really as
> cool and smart as it is in Max/MSP but the DSP capabilities are in
> the end very similar".
>
> My answer to the lack of GUI elegance is very often a salad of
> overlaying [cnv]'s to make patches look more attractive and thus
> very often more readable.
>
> This kind of effort is not stupid, it is great GUI improvement  
> in my
> opinion.
>
> ++
>
>
> J?
>
> Another off-thread thing : I'm really looking forward to the  
> day pd
> will not suffer that much from its GUI implementation : simple
> slider or table visualization/monitoring sometimes being the main
> reason for a ultra complex DSP patch to bo so heavy on the
> computer/resources ! (-:
>
> Hans-Christoph Steiner a ?crit :
>
>> Ok, all this Tcl/Tk has started to rot my brain, so here are some
>> stupid GUI tricks:
>>
>> http://eds.org/~hans/pdsketch/stupidguitricks.png
>>
>> - change patch background colors in a patch!
>> - make your patches transparent!
>> - use lots of Tcl/Tk config options!
>>
>> Works on my machine :D and hopefully tomorrow's auto-builds...
>>
>> http://autobuild.puredata.info/auto-build/2007-11-08/
>>
>> (if that link does work, it's not there yet)
>>
>> .hc
>>
>>
>> - 
>> ---
>> 
>>
>> The arc of history bends towards justice. - Dr. Martin Luther
>> King, Jr.
>>
>>
>>
>> ___
>> PD-list@iem.at mailing list
>> UNSUBSCRIBE and account-management ->
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>>
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>>>
>>>
>>
>
> -- 
> www.sideshowmedia.ca
> skype chickeninthegrass
>
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'You people have such restrictive dress for women,’ she said,  
hobbling away in three inch heels and panty hose to finish out  
another pink-collar temp pool day.  - “Hijab Scene #2", by Mohja Kahf



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Re: [PD] stupid GUI tricks

2007-11-09 Thread Hans-Christoph Steiner


The secret is that I forgot to check in the file, sorry...  the bonus  
is I added another example, you can disable the resizing of your patch:




window_name-help.pd
Description: Binary data


.hc

On Nov 8, 2007, at 4:11 PM, Phil Stone wrote:


Care to let me in on the secret?  I was messing with it at lunch, and
couldn't for the life of me figure out how to change the background
color of an object.


Phil

Dafydd Hughes wrote:

Forget it. I was indeed missing what was right in front of me.

Dafydd Hughes wrote:


Hey Hans

I'm _dying_to try this, but can't figure out how to access it.  
Are there

new commands for the themer patch? Or am I (like usual) just missing
what's right in front of me?

cheers
dafydd

Jerome Tuncer wrote:


In my opinion, this is not _stupid_ GUI tricks at all...

Being asked on the differences between Pd and Max/MSP, how many  
times
have I answered starting with "The GUI in pd isn't really as  
cool and
smart as it is in Max/MSP but the DSP capabilities are in the  
end very

similar".

My answer to the lack of GUI elegance is very often a salad of
overlaying [cnv]'s to make patches look more attractive and thus  
very

often more readable.

This kind of effort is not stupid, it is great GUI improvement  
in my

opinion.

++


J?

Another off-thread thing : I'm really looking forward to the day pd
will not suffer that much from its GUI implementation : simple  
slider
or table visualization/monitoring sometimes being the main  
reason for
a ultra complex DSP patch to bo so heavy on the computer/ 
resources ! (-:


Hans-Christoph Steiner a ?crit :


Ok, all this Tcl/Tk has started to rot my brain, so here are some
stupid GUI tricks:

http://eds.org/~hans/pdsketch/stupidguitricks.png

- change patch background colors in a patch!
- make your patches transparent!
- use lots of Tcl/Tk config options!

Works on my machine :D and hopefully tomorrow's auto-builds...

http://autobuild.puredata.info/auto-build/2007-11-08/

(if that link does work, it's not there yet)

.hc


-- 
--



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[PD] way for GOP object to know its selected

2007-11-09 Thread Hans-Christoph Steiner

I was thinking, it would be very handy to have a selectfn for Pd  
objects. Then GOP GUIs could change their appearance when they are  
selected, the C GUIs can.  Does anything like this exist?

.hc


 


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related to the telescope.  -Edsger Dykstra



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Re: [PD] Pd in video game Spore

2007-11-09 Thread chris clepper
Mark is now really high up in Sony's PS3 division.

On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote:
>
> I just read this on the Max list:
>
> http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
>
> Apparently, Pd is part of the EA game Spore.  Makes sense, since Mark
> Danks, Gem creator and UCSD alum, is pretty high up at EA.
>
> .hc
>
> 
> 
>
> All information should be free.  - the hacker ethic
>
>
>
>
>
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Re: [PD] Pd in video game Spore

2007-11-09 Thread Kyle Klipowicz
Pretty awesome! Thanks for sharing. I love the tip about good-natured
demeanor being a key to professional connection building. I think that
tip should be emphasized more around here sometimes!

~Kyle



On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote:
>
> I just read this on the Max list:
>
> http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
>
> Apparently, Pd is part of the EA game Spore.  Makes sense, since Mark
> Danks, Gem creator and UCSD alum, is pretty high up at EA.
>
> .hc
>
> 
> 
>
> All information should be free.  - the hacker ethic
>
>
>
>
>
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-

 -
  - --
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http://myspace.com/kyleklipowicz

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[PD] Pd in video game Spore

2007-11-09 Thread Hans-Christoph Steiner

I just read this on the Max list:

http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html

Apparently, Pd is part of the EA game Spore.  Makes sense, since Mark  
Danks, Gem creator and UCSD alum, is pretty high up at EA.

.hc

 


All information should be free.  - the hacker ethic





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Re: [PD] pd-etended AMD64 build

2007-11-09 Thread errordeveloper
you probably want to install pd-0.41-0test6, which have the array bug
fixed for x86_64.

i had it for ages and was really disapointed how the arrays and graphs worked.

On Wed, Nov 07, 2007 at 08:52:06PM -0500, Justin Robert wrote:
> Hi, I'm a newbie to the list and pd. :)
>  I am running the latest pd-extended on windows, but would like to get it 
>  on my laptop that is running mepis linux AMD64. is there a build for AMD? I 
>  downloaded the source, but there is no configure file in src folder, so 
>  I get a "not found" when I run ./configure. What am I doing wrong?
>  Thank you in advance.
> 
> 
> Justin Robert
> www.justinrobert.com
> 
> ps- thank you for your help on the list IOhannes
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Re: [PD] do not install OS X 10.5!

2007-11-09 Thread Hans-Christoph Steiner

 From what I heard, the PPC build works ok on Intel/Leopard.

.hc

On Nov 9, 2007, at 7:51 AM, Si Mills wrote:

> HI
>
> Could someone clarify this please. I have read that the PPC build  
> works in Leopard - does this mean on an Intel mac?
>
> thanks
>
>
> On 8 Nov 2007, at 02:29, Hans-Christoph Steiner wrote:
>
>>
>> I don't have Leopard... Marius? :)
>>
>> .hc
>>
>> On Nov 7, 2007, at 8:33 PM, marius schebella wrote:
>>
>>> actually, it seems pd-extended related. because plain pd-vanilla  
>>> does
>>> not crash.
>>> hans?
>>> marius.
>>>
>>> marius schebella wrote:
 well I have one patch, that crashes everytime I save it (it  
 saves and
 then pd crashes). I did not figure out what part of the patch
 causes the
 crash, but after that patch crashes every other patch crashes  
 too (on
 save. even empty new ones), and after 20 crashes or so, I cannot
 start
 Pd any more, and have to restart my mac. leopard behaves like a  
 virus
 infected windows machine at the moment...
 I don't see any ghost processes running but something must
 irritate pd.
 marius.


 chris clepper wrote:
> What parts of Pd crash?
>
> On Nov 7, 2007 4:43 PM, marius schebella
> <[EMAIL PROTECTED]>
> wrote:
>> whoever wants to change to Leopard, no good idea at the moment.
>> lots of crashes with pd here...
>> marius.
>>
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>>>
>>>
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>>
>>
>> - 
>> ---
>> 
>>
>>http://at.or.at/hans/
>>
>>
>>
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Re: [PD] Reference article for Pdpedia & Templates

2007-11-09 Thread Hans-Christoph Steiner

Very nice work, and thanks for taking the initiative to do this.  A  
couple of comments (and since it's a wiki, I made some changes to the  
page, we can always revert if people don't like them:)

- I made a the boxes a bit bigger and lightened the grey border to  
try to enhance readability.  Hopefully y'all like it.

- which reminds me, another thing to tackle is fixing the Infobox  
template to hide fields that aren't filled in.  The wikipedia Infobox  
templates do that.

- I am not sure about where examples should go.  It seems to me that  
the inlets section should just be a reference section, then there  
should be a separate section with examples.

- instead of ASCII patches, I think we should include screenshots. I  
guess ASCII patches are quicker, and are better than nothing.

- the "Notes" section is a bit vague.  if it is important  
information, it should be included in the description.  I was  
thinking that we could have more specific sections for adding info,  
like "Bugs", "Tips & Tricks", etc.

.hc

On Nov 9, 2007, at 8:13 AM, Luke Iannini (pd) wrote:

> Hallo,
> I spent some time working on the Pdpedia.
>
> I chose switch~ for the start of a reference article since it's very
> simple; I think if we can get it looking nice it will be a good step
> towards describing more complex objects, like the IEMGUIs or [pool].
>
> So, most of my work should be pretty self-explanatory.  One question:
> what is the intent of the "Messages" section?  Is this "messages
> understood by the first inlet"?  If so, I guess I should move the
> "Inlet 0" explanations there and put something like "Inlet 0: 1/0 for
> DSP On/Off + " with a link to that section?
>
> I also made some templates called {{msg}} and {{obj}}.  You can see
> them in action at http://wiki.puredata.info/en/switch%7E.  The obj
> template automatically tries to link the object name, so I suggest (if
> people like them) that that is the preferred "object linking method".
> The regular [[link]] can be saved for linking to articles not directly
> about an object.  Blurbs on their usage are at
> http://wiki.puredata.info/en/Help:Contents.
>
> When I'm feeling saucy I'll see about doing a version for ascii-art  
> patches.
>
> So, it would be nice if everyone could check out and groom the switch~
> article so it can be henceforth used as a starting point for cleaning
> up the rest of the 'pedia.  I didn't try using tables yet; maybe
> they'd be handy for enumerating inlets/outlets etc.
>
> Cheers
> Luke
>
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Re: [PD] Reference article for Pdpedia & Templates

2007-11-09 Thread Hans-Christoph Steiner

On Nov 9, 2007, at 11:20 AM, Frank Barknecht wrote:

> Hallo,
> IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:
>
>> Luke Iannini (pd) wrote:
>>> So, most of my work should be pretty self-explanatory.  One  
>>> question:
>>> what is the intent of the "Messages" section?  Is this "messages
>>> understood by the first inlet"?  If so, I guess I should move the
>>> "Inlet 0" explanations there and put something like "Inlet 0: 1/0  
>>> for
>>> DSP On/Off + " with a link to that section?
>>
>> well, here starts the great definition chaos on what is message  
>> and what
>> is data.
>>
>> for simplicity i guess that you have 2 choices:
>> - everything that goes to inlet-0 is a 'message'; in this case i  
>> would
>> suggest to remove the inlet-0 section (rather than the messages  
>> section)
>> - everything that is not one of the predefined types "float",  
>> "symbol",
>> "list" is a 'message'; in this case we would need both a messages-  
>> and
>> an inlet0- section.
>
> Hm, but inlets different from inlet0 also may accept different
> kinds of messages, "pack 0 0 0" vs. "pack s s s" is one example. So I
> would suggest to remove the "Messages" section and only use
> Inlet-sections, that explain the various messages and data streams an
> inlet accepts or expects. But just like Luke I may now understand what
> Messages was supposed to contain in the first place.

I guess the idea of the "messages" section was to list things like  
[reset(, [poll 1(, [set blah( etc.  that are messages with custom  
selectors.  AFAIK, it's very rare for these messages to be sent to  
anything but the first inlet.  Then the "inlets" section would list  
the message types that the inlet accepts: (float, pointer, symbol,  
list, anything)

That was the reasoning behind separate sections, I don't have a  
strong preference either way.

.hc

 


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Re: [PD] [PD-dev] Pd and gpgpu

2007-11-09 Thread chris clepper
You want to process audio, video or data?  Video is covered with GEM
but the others are not.  Latency might be a problem especially since
the read back from the GPU is pretty slow.  There is at least one
forum online dedicated to GPGPU that I have seen and there are a few
toolkits around to use as well.

On Nov 8, 2007 11:37 PM, Julian Villegas <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> I'm interested in reimplementing some externals that I've made in Pd. The
> idea is to take advantage of the graphic card power to deal with parallel
> data and boost the performance of the external. Have you guys done that
> before?  I'm planning to use GLSL, the Open GL Shader Language, for
> compatibility. My problem is that I don't know how to do it, and I'm looking
> for some help or orientation of those among you who have some experience in
> this matter.
>
> Thanks in advance.
>
> PS: I'm posting this to pd-list and pd-dev-list, and I'm sorry for multiple
> instances of this email.
>
>
>  Julian Villegas
>
> Me pregunto de un modo pensativo
> Que significa ser Colombiano?
> No se le respondi. Es un acto de fe
>  JLB.
>
>
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Re: [PD] Reference article for Pdpedia & Templates

2007-11-09 Thread Jack
Very nice job !

Jack

Le 9 nov. 07 à 14:13, Luke Iannini (pd) a écrit :

> Hallo,
> I spent some time working on the Pdpedia.
>
> I chose switch~ for the start of a reference article since it's very
> simple; I think if we can get it looking nice it will be a good step
> towards describing more complex objects, like the IEMGUIs or [pool].
>
> So, most of my work should be pretty self-explanatory.  One question:
> what is the intent of the "Messages" section?  Is this "messages
> understood by the first inlet"?  If so, I guess I should move the
> "Inlet 0" explanations there and put something like "Inlet 0: 1/0 for
> DSP On/Off + " with a link to that section?
>
> I also made some templates called {{msg}} and {{obj}}.  You can see
> them in action at http://wiki.puredata.info/en/switch%7E.  The obj
> template automatically tries to link the object name, so I suggest (if
> people like them) that that is the preferred "object linking method".
> The regular [[link]] can be saved for linking to articles not directly
> about an object.  Blurbs on their usage are at
> http://wiki.puredata.info/en/Help:Contents.
>
> When I'm feeling saucy I'll see about doing a version for ascii-art  
> patches.
>
> So, it would be nice if everyone could check out and groom the switch~
> article so it can be henceforth used as a starting point for cleaning
> up the rest of the 'pedia.  I didn't try using tables yet; maybe
> they'd be handy for enumerating inlets/outlets etc.
>
> Cheers
> Luke
>
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Re: [PD] Reference article for Pdpedia & Templates

2007-11-09 Thread Frank Barknecht
Hallo,
IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:

> Luke Iannini (pd) wrote:
> > So, most of my work should be pretty self-explanatory.  One question:
> > what is the intent of the "Messages" section?  Is this "messages
> > understood by the first inlet"?  If so, I guess I should move the
> > "Inlet 0" explanations there and put something like "Inlet 0: 1/0 for
> > DSP On/Off + " with a link to that section?
> 
> well, here starts the great definition chaos on what is message and what 
> is data.
> 
> for simplicity i guess that you have 2 choices:
> - everything that goes to inlet-0 is a 'message'; in this case i would 
> suggest to remove the inlet-0 section (rather than the messages section)
> - everything that is not one of the predefined types "float", "symbol", 
> "list" is a 'message'; in this case we would need both a messages- and 
> an inlet0- section.

Hm, but inlets different from inlet0 also may accept different
kinds of messages, "pack 0 0 0" vs. "pack s s s" is one example. So I
would suggest to remove the "Messages" section and only use
Inlet-sections, that explain the various messages and data streams an
inlet accepts or expects. But just like Luke I may now understand what
Messages was supposed to contain in the first place.

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] Growing patch-window size (Was:Re: changing the look of Pd to be more readable)

2007-11-09 Thread Steffen Juul

On 09/11/2007, at 7.41, Hans-Christoph Steiner wrote:

> This is a very helpful illustration of the bug.  I think that it's  
> probably happening when opening the patch.

That sounds reasonable. Maybe your new cursor position object can  
help answer that question.

> Could you add this info to the bug tracker, I believe there is  
> already a bug report for this one, and I'll try to look at it  
> tomororw.

I submitted a new report, since i couldn't find a matching report  
already (despite people claims it's been there for ages).


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Re: [PD] Reference article for Pdpedia & Templates

2007-11-09 Thread IOhannes m zmoelnig
Luke Iannini (pd) wrote:
> Hallo,
> I spent some time working on the Pdpedia.
> 
> I chose switch~ for the start of a reference article since it's very
> simple; I think if we can get it looking nice it will be a good step
> towards describing more complex objects, like the IEMGUIs or [pool].
> 
> So, most of my work should be pretty self-explanatory.  One question:
> what is the intent of the "Messages" section?  Is this "messages
> understood by the first inlet"?  If so, I guess I should move the
> "Inlet 0" explanations there and put something like "Inlet 0: 1/0 for
> DSP On/Off + " with a link to that section?

well, here starts the great definition chaos on what is message and what 
is data.

for simplicity i guess that you have 2 choices:
- everything that goes to inlet-0 is a 'message'; in this case i would 
suggest to remove the inlet-0 section (rather than the messages section)
- everything that is not one of the predefined types "float", "symbol", 
"list" is a 'message'; in this case we would need both a messages- and 
an inlet0- section.




> 
> I also made some templates called {{msg}} and {{obj}}.  You can see
> them in action at http://wiki.puredata.info/en/switch%7E.  The obj

_very_ nice


fmdr
sIOhannes

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Re: [PD] Reference article for Pdpedia & Templates

2007-11-09 Thread Luke Iannini (pd)
> have a small example patch as an image it would be possible to embed.
I tried this without luck, maybe you can take a look?

> the next thing I want to do, is to make all fields that are empty
> disappear in the infobox.
It looks like you'll need
http://meta.wikimedia.org/wiki/Help:ParserFunctions#Installation to do
that; then I think it will look something like this:

{| class="infobox borderless"
|+ colspan="2" style="text-align:center; font-size: large;
background:#ffdead;" | '''{{{name}}}'''
|-
| colspan="2" style="text-align:center;" |
{{{example_image}}}{{{caption|''caption''}}}
|-
! [[Description]]:
| {{{description|''description is required''}}}
{{
#if: {{{abbreviation|}}} |
{{!}}-
! [[Abbreviation]]:
{{!}}  {{{abbreviation|}}}
}}
|}

Mmm, great : ).
(the statement is {{ #if:  |  }}, but you
can't use "|" in the condition or then string (or it will think it is
the separator between  and , so you use a template
called Template:! which contains | instead.  Found at
http://meta.wikimedia.org/wiki/Help:ParserFunctions#Caveats and
http://meta.wikimedia.org/wiki/Help:Template#A_parameter_value_containing_a_pipe_character
)

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Re: [PD] [PD-dev] Pd and gpgpu

2007-11-09 Thread marius schebella
Hi,
it is possible to use glsl, I would recommend to look at glsl_vertex, 
glsl_fragment and glsl_program.
you don't have to bind any variables or textures. That is done 
automatically by glsl_program. you have to send the textures a message 
[texunit 1( or something like that if you use more than one.
at the moment there is a problem with multitextures (you cannot use 
gl_MultiTexCoord1 or higher, but I am sure that will be fixed in the 
future (for now, you would use only texcoord0...
if you want to link several shaders you have to use gemframebuffer and 
reference the texture to the next piece in the chain. the right outlet 
of texture gives you the ID of the texture on the gpu, and you can use 
that to feed it to another texture (???). I think nobody has done that 
before, and there is no documentation.
But I hope to figure that out soon myself.
cyrille has some shader examples online, and I put some online, too. but 
they are only tests.
http://www.parasitaere-kapazitaeten.net/Pd/4shaders
marius.



Julian Villegas wrote:
> Hi,
> 
> I'm interested in reimplementing some externals that I've made in Pd. The 
> idea is to take advantage of the graphic card power to deal with parallel 
> data and boost the performance of the external. Have you guys done that 
> before?  I'm planning to use GLSL, the Open GL Shader Language, for 
> compatibility. My problem is that I don't know how to do it, and I'm looking 
> for some help or orientation of those among you who have some experience in 
> this matter.
> 
> Thanks in advance.
> 
> PS: I'm posting this to pd-list and pd-dev-list, and I'm sorry for multiple 
> instances of this email.
> 
> 
>  
> Julian Villegas
> 
> Me pregunto de un modo pensativo
> Que significa ser Colombiano?
> No se le respondi. Es un acto de fe
> JLB.
> 
> 
> 
> __
> Do You Yahoo!?
> Tired of spam?  Yahoo! Mail has the best spam protection around 
> http://mail.yahoo.com 
> 
> 
> 
> 
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Re: [PD] Reference article for Pdpedia & Templates

2007-11-09 Thread marius schebella
hi Luke,
this looks great! maybe you can add 1 or 2 pixels of padding to msg and 
obj, although, I don't know if that would destroy the message box?
the message section can be deleted, most of that will be in 
inlets/outlets, so it is a little bit redundant. but you can also leave it.
do you know that it is possible to use images now, so if you want to 
have a small example patch as an image it would be possible to embed.
the next thing I want to do, is to make all fields that are empty 
disappear in the infobox.
there are some details, like I would not capitalize objectnames like 
Dac~ or Throw~, even if they start a sentence.
marius.

Luke Iannini (pd) wrote:
> Hallo,
> I spent some time working on the Pdpedia.
> 
> I chose switch~ for the start of a reference article since it's very
> simple; I think if we can get it looking nice it will be a good step
> towards describing more complex objects, like the IEMGUIs or [pool].
> 
> So, most of my work should be pretty self-explanatory.  One question:
> what is the intent of the "Messages" section?  Is this "messages
> understood by the first inlet"?  If so, I guess I should move the
> "Inlet 0" explanations there and put something like "Inlet 0: 1/0 for
> DSP On/Off + " with a link to that section?
> 
> I also made some templates called {{msg}} and {{obj}}.  You can see
> them in action at http://wiki.puredata.info/en/switch%7E.  The obj
> template automatically tries to link the object name, so I suggest (if
> people like them) that that is the preferred "object linking method".
> The regular [[link]] can be saved for linking to articles not directly
> about an object.  Blurbs on their usage are at
> http://wiki.puredata.info/en/Help:Contents.
> 
> When I'm feeling saucy I'll see about doing a version for ascii-art patches.
> 
> So, it would be nice if everyone could check out and groom the switch~
> article so it can be henceforth used as a starting point for cleaning
> up the rest of the 'pedia.  I didn't try using tables yet; maybe
> they'd be handy for enumerating inlets/outlets etc.
> 
> Cheers
> Luke
> 
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Re: [PD] Growing patch-window size (Was:Re: changing the look of Pd to be more readable)

2007-11-09 Thread Chuckk Hubbard
On Nov 9, 2007 1:33 PM, João Miguel Pais <[EMAIL PROTECTED]> wrote:

> > I believe this is a very old bug, no?  I had similar behavior for a long
> > time with vanilla Pd on Windows and Mac.  Haven't noticed it lately,
> > though,
> > so maybe that was fixed already.  I'm also mostly using Linux now.
>
> It's been always there, in both dists. but I noticed that it doesn't
> happen in linux.
>

Methinks that hints at a perfect solution.

-Chuckk

-- 
http://www.badmuthahubbard.com
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Re: [PD] Voice Synth Windows and/or OSX

2007-11-09 Thread mark edward grimm
hi bryan

thanks for the hints!

maybe ill give a go at compiling the ratts library on
wincrap. ive never compiled anything on win before,
only linux so it will be a learning experience... i
guess :)

i didnt see an osx binary version on your site. only a
binary for "sprinkler v0.06" although it does say in
your ratts readme that there may be one out there
compiled by the same person...Adam T. Lindsay. I
wonder if anyone knows of this library as a binary
somewhere?

ill check some of the extended distribution for it
also.

ratts does NOT need the flite libraries to compile
correct? it doesnt seem like it does by the
documentation...

best
mark


--- Bryan Jurish <[EMAIL PROTECTED]> wrote:

> morning Mark,
> 
> the "official" distributions of both ratts and
> pd-flite are available here:
> 
>   http://www.ling.uni-potsdam.de/~moocow/projects/pd
> 
> additionally, the most current version of pd-flite
> should always be
> available in sourceforge cvs:
> 
>   http://sourceforge.net/projects/pure-data
> 
> in the subdirectory externals/moocow/flite. 
> pd-flite was even buildable
> by the pd-extended build system last time I looked,
> but it requires that
> the flite headers and library are installed on the
> build machine, which
> wasn't the case with the default auto-builds (again,
> last time I checked).
> 
> ratts has been successfully compiled on osx (i think
> there's even an
> older binary version on my website), and assuming
> that flite itself
> compiles there, i don't foresee any difficulties for
> pd-flite, but let
> me know if you encounter any!  i have never tried to
> compile on windoof
> myself, but i don't think there should be *too* many
> problems there
> either...
> 
> marmosets,
>   Bryan
> 
> On 2007-11-09 02:43:05, mark edward grimm
> <[EMAIL PROTECTED]> appears
> to have written:
> > I was looking at the 'ratts' externals and
> 'pd-flite
> > v0.01' - just wondering if anyone has successfully
> > compiled for windows and/or osx. OR any other
> speech
> > synthesis/singing synth options for either of
> these
> > platforms?
> > 
> > Thanks!
> > mark
> 
> -- 
> Bryan Jurish   "There is
> *always* one more bug."
> [EMAIL PROTECTED]  -Lubarsky's Law of
> Cybernetic Entomology
> 


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[PD] Gem:pd.exe Application Error with xVid codecs

2007-11-09 Thread Robert Gruendler
Hi,

i'm getting some strange behaviour with pd/gem under xp x64
when playing back xvid encoded videos using pix_film.

Everytime i close pd, i get the following error:

GEM:pd.exe - Application Error

The exception unknown software exception (0x0005) occurred in the
application at location 0x064997a8. Click on OK to terminate the program.

This only happens when i have played back xVid videos, doesn't happen with
other formats.

Also, i get random crashes when playing xvid videos, but this error
messages pops up everytime i close pd (only after playing back xvids).

Are there any xvid-related know issues with gem or maybe the windows x64 ?

-robert

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Re: [PD] do not install OS X 10.5!

2007-11-09 Thread Luke Iannini (pd)
On Nov 9, 2007 4:51 AM, Si Mills <[EMAIL PROTECTED]> wrote:
> HI
>
> Could someone clarify this please. I have read that the PPC build
> works in Leopard - does this mean on an Intel mac?
>
> thanks

Hi Si,
This means you can run the PPC build (as you can all PPC built mac
apps) under Rosetta http://www.apple.com/rosetta/ which will run
slower than a native Intel version.  If you are not using heavy CPU
though, that would be fine to do until the Intel bugs are fixed.

Cheers
Luke

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[PD] Reference article for Pdpedia & Templates

2007-11-09 Thread Luke Iannini (pd)
Hallo,
I spent some time working on the Pdpedia.

I chose switch~ for the start of a reference article since it's very
simple; I think if we can get it looking nice it will be a good step
towards describing more complex objects, like the IEMGUIs or [pool].

So, most of my work should be pretty self-explanatory.  One question:
what is the intent of the "Messages" section?  Is this "messages
understood by the first inlet"?  If so, I guess I should move the
"Inlet 0" explanations there and put something like "Inlet 0: 1/0 for
DSP On/Off + " with a link to that section?

I also made some templates called {{msg}} and {{obj}}.  You can see
them in action at http://wiki.puredata.info/en/switch%7E.  The obj
template automatically tries to link the object name, so I suggest (if
people like them) that that is the preferred "object linking method".
The regular [[link]] can be saved for linking to articles not directly
about an object.  Blurbs on their usage are at
http://wiki.puredata.info/en/Help:Contents.

When I'm feeling saucy I'll see about doing a version for ascii-art patches.

So, it would be nice if everyone could check out and groom the switch~
article so it can be henceforth used as a starting point for cleaning
up the rest of the 'pedia.  I didn't try using tables yet; maybe
they'd be handy for enumerating inlets/outlets etc.

Cheers
Luke

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Re: [PD] do not install OS X 10.5!

2007-11-09 Thread Si Mills
HI

Could someone clarify this please. I have read that the PPC build  
works in Leopard - does this mean on an Intel mac?

thanks


On 8 Nov 2007, at 02:29, Hans-Christoph Steiner wrote:

>
> I don't have Leopard... Marius? :)
>
> .hc
>
> On Nov 7, 2007, at 8:33 PM, marius schebella wrote:
>
>> actually, it seems pd-extended related. because plain pd-vanilla does
>> not crash.
>> hans?
>> marius.
>>
>> marius schebella wrote:
>>> well I have one patch, that crashes everytime I save it (it saves  
>>> and
>>> then pd crashes). I did not figure out what part of the patch
>>> causes the
>>> crash, but after that patch crashes every other patch crashes too  
>>> (on
>>> save. even empty new ones), and after 20 crashes or so, I cannot
>>> start
>>> Pd any more, and have to restart my mac. leopard behaves like a  
>>> virus
>>> infected windows machine at the moment...
>>> I don't see any ghost processes running but something must
>>> irritate pd.
>>> marius.
>>>
>>>
>>> chris clepper wrote:
 What parts of Pd crash?

 On Nov 7, 2007 4:43 PM, marius schebella
 <[EMAIL PROTECTED]>
 wrote:
> whoever wants to change to Leopard, no good idea at the moment.
> lots of crashes with pd here...
> marius.
>
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>>>
>>>
>>
>>
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>
>
> -- 
> --
> 
>
>http://at.or.at/hans/
>
>
>
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Re: [PD] Growing patch-window size (Was:Re: changing the look of Pd to be more readable)

2007-11-09 Thread João Miguel Pais
> I believe this is a very old bug, no?  I had similar behavior for a long
> time with vanilla Pd on Windows and Mac.  Haven't noticed it lately,  
> though,
> so maybe that was fixed already.  I'm also mostly using Linux now.

It's been always there, in both dists. but I noticed that it doesn't  
happen in linux.

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[PD] Problem with pdp v4l

2007-11-09 Thread t'es in t'es bat
hello,
I work with ubuntu studio and Pd version 0.39.3-extended-rc5
I have a big problem with v4l:

pdp_v4l: auto open failed
pdp_v4l: no device opened
pdp_v4l: attempting auto open
pdp_v4l: retry count reached zero for /dev/video
pdp_v4l: try to open manually
pdp_v4l: auto open failed

But the computer see the camera in:
MCP51 PCI BRIDGE
FW323
UNKNOWN (0X0011D8)
DM-XM---THE CAMERA IS HERE

AND OTHER APP LIKE KINO FIND THE CAMERA XM2

I NEED SOME HELP, I ALSO TRY TO GET PROPERTY OF THE pdp_v4l
but it don't work...

thanks
-- 
TNTB
t'es in t'es bat
1 Rue Camille Pelletant
13210 St Remy de Provence
T/: 04 90 26 95 09
P/: 06 86 86 12 19
+
http://www.tntb.net
===

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Re: [PD] Growing patch-window size (Was:Re: changing the look of Pd to be more readable)

2007-11-09 Thread Chuckk Hubbard
On Nov 9, 2007 8:41 AM, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote:

>
> On Nov 8, 2007, at 10:59 AM, Steffen Juul wrote:
>
> > Now i don't know if i repeat anyone from the past. I apologize
> > beforehand.
>


> > So it seams it grows 4px per run with a reload.
>
> This is a very helpful illustration of the bug.  I think that it's
> probably happening when opening the patch.  Could you add this info
> to the bug tracker, I believe there is already a bug report for this
> one, and I'll try to look at it tomororw.
>
>
I believe this is a very old bug, no?  I had similar behavior for a long
time with vanilla Pd on Windows and Mac.  Haven't noticed it lately, though,
so maybe that was fixed already.  I'm also mostly using Linux now.



> "It is convenient to imagine a power beyond us because that means we
> don't have to examine our own lives.", from "The Idols of
> Environmentalism", by Curtis White
>


I think this is the single best quote in your sig collection, Hans.

-Chuckk

-- 
http://www.badmuthahubbard.com
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Re: [PD] robotcowboy patches for you

2007-11-09 Thread Luke Iannini (pd)
Hi Dan,
Thanks much for sharing these, they look like lots of fun.  You should
add them to pd-extended so they can be enjoyed by everyone.

Speaking of that, I should add things to pd-extended.  But I haven't,
because I keep telling myself it isn't worth it to learn/deal with CVS
when we're moving to SVN so soon : ).  Does anyone have any news on
that?

Cheers
Luke

On Nov 8, 2007 7:04 PM, Daniel Wilcox <[EMAIL PROTECTED]> wrote:
> Hey guys!
>
> I've been working on some patches and music while I was at STEIM in October
> with the result being
> a bunch of gui patches inspired by Chris McCormicks awesome s-abstractions
> that use the equally awesome
> Frank Barknecht's sssad state saving.  The sequencing objects + s-arranger
> finally allow me to make full songs more like when I was using FL Studio.
> Screw FL Studio now!
>
> Some of the objects included are:
>  - rc-seq: a variable length xoxo sequence
> - rc-drumseq: a variable length sequencer container a number of the above
> - rc-track: a variable length midi note sequence
> - rc-tracker: a variable length tracker containing a number of the above
> - rc-chipwave~: a chiptunes emulator built around Phill Phelp's chipwave~
> example
> - rc-wavetable~: a wavetable gui osc
> - rc-arp: the arpeggiator from Tod Winkler's Composing Interactive Music
> - blahblahblah ...
>
> Webpage: software.robotcowboy.com/rc-patches
>
> See my myspace (redundant?) for two new songs, MyLungsWereAchingForYou and
> SpaceLight, built entirely in pd using the rc-patch song structuring,
> generation from live midi, and realtime mixing of the mic/distorted digitar
> (hey, thats pretty good for a 500Mhz box!).
>
> Anyway, I've started making gui objects to save time when I make the songs
> (compose) and I just want to get into a
> a groove.  Some of them are unfinished but check em out, I'll update them as
> I go.
>
>  Hopefully they will be useful to someone.
>
> --
> Dan Wilcox
> danomatika
> www.robotcowboy.com
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Re: [PD] Voice Synth Windows and/or OSX

2007-11-09 Thread Bryan Jurish
morning Mark,

the "official" distributions of both ratts and pd-flite are available here:

  http://www.ling.uni-potsdam.de/~moocow/projects/pd

additionally, the most current version of pd-flite should always be
available in sourceforge cvs:

  http://sourceforge.net/projects/pure-data

in the subdirectory externals/moocow/flite.  pd-flite was even buildable
by the pd-extended build system last time I looked, but it requires that
the flite headers and library are installed on the build machine, which
wasn't the case with the default auto-builds (again, last time I checked).

ratts has been successfully compiled on osx (i think there's even an
older binary version on my website), and assuming that flite itself
compiles there, i don't foresee any difficulties for pd-flite, but let
me know if you encounter any!  i have never tried to compile on windoof
myself, but i don't think there should be *too* many problems there
either...

marmosets,
Bryan

On 2007-11-09 02:43:05, mark edward grimm <[EMAIL PROTECTED]> appears
to have written:
> I was looking at the 'ratts' externals and 'pd-flite
> v0.01' - just wondering if anyone has successfully
> compiled for windows and/or osx. OR any other speech
> synthesis/singing synth options for either of these
> platforms?
> 
> Thanks!
> mark

-- 
Bryan Jurish   "There is *always* one more bug."
[EMAIL PROTECTED]  -Lubarsky's Law of Cybernetic Entomology

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