Re: [PD] pdradio

2008-01-24 Thread Georg Holzmann
Hallo Martin!

 Second: Has pdradio.iem.at been disbanded?  I recently read about it and 
 I'm interested in hearing what it has to offer but I haven't been able 
 to access it for the past few days

Yes, the server died ... :(
So pdradio is history.

LG
Georg

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Re: [PD] status of Jack OSX bug

2008-01-24 Thread Simon Mills
Ha Ha! I wish - wouldn't have the first clue where to start. Guess I  
should keep quiet in the future! ;-)

I really can't think of anything else to add to the tracker tho. It  
doesn't require a patch to illustrate the problem, just select Jack in  
the Media menu

thanks S


On 24 Jan 2008, at 05:50, Hans-Christoph Steiner wrote:


 It would be nice to have Pd/Jack working well on Mac, but no one is  
 really working on it at the moment.  Want to try your hand at it?   
 Patches welcome! :D

 Good, detailed bug reports are always helpful, especially with  
 example patches that illustrate the bug.

 .hc

 On Jan 15, 2008, at 11:08 AM, Simon Mills wrote:

 Hello Dev-Team

 Just wondering-  what's the status of the bug concerning the latest
 Jack OSX beta for Multiprocessor MacIntel running 10.5.1 and latest
 build of Pd-extended (I tried todays and the problem still persists).
 I logged the bug in the tracker just before xmas?

 I appreciate that it might not be top priority on everyones list!

 thanks very much
 // S

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Re: [PD] colors

2008-01-24 Thread Ctrl Alt Back
It actualy works.
Thanks a lot.

On Wed, Jan 23, 2008 at 08:43:02PM +, Martin Peach wrote:
 Ctrl Alt Back wrote:
 hi,
 
 i compiled one pd-extended on gentoo as well, following
 http://puredata.info/docs/developer/Members/nanodust/pd-extended-gentoo
 and found # color scheme section, was able to change canvas_fill,
 text_color .. etc, but there was no set canvas_fill white line.
 I tried to add that line but did not seem to do anything.
 
 There was couple of postings where pd users demanded pd with reversed
 colors, or at least darker background for using on stage and not getting
 blinded. I am wandering if enybody found easy way how to configure this?
 
 The canvas backgound is outside of that section. It's in a proc called 
 pdtk_canvas_new, near line 900 of pd.tk.
Yes, line 925 has it, i tried to change it before, but did not do
anything. It was difficult to find out which pd is actualy using which
pd.tk, so now i did small test :
removed all installed pd  and pd-extended from PC,
installed only pd-0.41-0test11,
changed -background white to -backgroung red in 
/usr/local/lib/pd/bin/pd.tk
pd has red background.
then i need to change color again when i installed pd extended from deb
package.

but thats just canvas $name.c -width $width -height $height -background
white line. to get in pd.tk other lines to set font colors - i
suppose i would need to compile pd-extended from source.


CtrlAltBack
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Re: [PD] colors

2008-01-24 Thread Roman Haefeli
On Thu, 2008-01-24 at 13:42 +0100, Ctrl Alt Back wrote:
 to get in pd.tk other lines to set font colors - i
 suppose i would need to compile pd-extended from source.

not that i am an expert on this, but as far as i understand there is no
need to recompile pd (extended or vanilla) just for changing the
appearance. all the gui is stuff is written in the script pd.tk, which
isn't compiled. only the engine itself is written in c and needs to be
compiled. if you are comfortable in tcl/tk, you can adapt the appearance
of pd on the fly (you might need to restart pd, but not to recompile
it).

roman




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Re: [PD] colors

2008-01-24 Thread Martin Peach

Roman Haefeli wrote:

On Thu, 2008-01-24 at 13:42 +0100, Ctrl Alt Back wrote:
  

to get in pd.tk other lines to set font colors - i
suppose i would need to compile pd-extended from source.



not that i am an expert on this, but as far as i understand there is no
need to recompile pd (extended or vanilla) just for changing the
appearance. all the gui is stuff is written in the script pd.tk, which
isn't compiled. only the engine itself is written in c and needs to be
compiled. if you are comfortable in tcl/tk, you can adapt the appearance
of pd on the fly (you might need to restart pd, but not to recompile
it).

  
I think that is only true in the patched pd-extended version. The 
canonical version has all the line colouring in the main code. I attach 
a file showing the places where the lines are coloured. This was to 
implement a random line colouring that I tried a couple of years ago (so 
the current version of pd might not match).


Martin

/* line drawing in pd. These are the functions that draw lines connecting 
objects in pd 0.39-2 test 7 */
/* lines prefixed with - are to be removed and replaced with the lines starting 
with + */
/* if you want to use coloured lines */
/* 2006102 Martin Peach */

/* g_canvas.c 894: */
/* canvas_drawlines is called only from canvas_map in g_canvas.c. This draws 
lines in newly opened canvases */
static void canvas_drawlines(t_canvas *x)
{
t_linetraverser t;
t_outconnect *oc;
{
linetraverser_start(t, x);
while (oc = linetraverser_next(t))
-sys_vgui(.x%lx.c create line %d %d %d %d -width %d -tags l%lx\n,
-glist_getcanvas(x),
-t.tr_lx1, t.tr_ly1, t.tr_lx2, t.tr_ly2,
-(outlet_getsymbol(t.tr_outlet) == s_signal ? 2:1),
-oc);
+   {
+   sys_vgui(.x%lx.c create line %d %d %d %d -width %d 
-tags l%lx -fill #%06lX\n,
+glist_getcanvas(x),
+t.tr_lx1, t.tr_ly1, t.tr_lx2, t.tr_ly2,
+(outlet_getsymbol(t.tr_outlet) == s_signal ? 2:1),
+oc,
+   
(((long)oc2)  0x0FF));
+   }
}
}



/* g_canvas.c 909: */
/* canvas_fixlinesfor is called by iemgui_size, iemgui_delta, iemgui_pos, 
iemgui_displace in g_all_guis.c; */
/* by bng_dialog in g_bang.c; */
/* by glist_deselect, canvas_setgraph, canvas_connect(see above) in g_editor.c; 
*/
/* by canvas_addinlet, canvas_rminlet, canvas_resortinlets, canvas_addoutlet, 
canvas_rmoutlet; */
/* canvas_resortoutlets, graph_displace in g_graph.c */
/* by hradio_dialog, hslider_dialog, my_numbox_dialog, text_displace, */
/* toggle_dialog, vradio_dialog, vslider_dialog, vu_dialog, vu_size */
/* canvas_fixlinesfor sets the coordinates of lines after the objects they 
connect have changed */
void canvas_fixlinesfor(t_canvas *x, t_text *text)
{
t_linetraverser t;
t_outconnect *oc;

linetraverser_start(t, x);
while (oc = linetraverser_next(t))
{
if (t.tr_ob == text || t.tr_ob2 == text)
{
sys_vgui(.x%lx.c coords l%lx %d %d %d %d\n,
glist_getcanvas(x), oc,
t.tr_lx1, t.tr_ly1, t.tr_lx2, t.tr_ly2);
+   sys_vgui(.x%lx.c itemconfigure l%lx -fill #%06lX\n,
+   glist_getcanvas(x), oc, (((long)oc2)  
0x0FF));
}
}
}

/* g_editor.c 99: */
/* glist_selectline is called only by canvas_doclick in g_editor.c */
/* glist_selectline sets the colour of the selected line to blue */
void glist_selectline(t_glist *x, t_outconnect *oc, int index1,
int outno, int index2, int inno)
{
if (x-gl_editor)
{
glist_noselect(x);
x-gl_editor-e_selectedline = 1;
x-gl_editor-e_selectline_index1 = index1;
x-gl_editor-e_selectline_outno = outno;
x-gl_editor-e_selectline_index2 = index2;
x-gl_editor-e_selectline_inno = inno;
x-gl_editor-e_selectline_tag = oc;
sys_vgui(.x%lx.c itemconfigure l%lx -fill blue\n,
x, x-gl_editor-e_selectline_tag);
}
}

/* glist_deselectline is called by glist_select and glist_noselect in 
g_editor.c */
/* glist_deselectline restores the colour of a deselcted line */
void glist_deselectline(t_glist *x)
{
if (x-gl_editor)
{
x-gl_editor-e_selectedline = 0;
-sys_vgui(.x%lx.c itemconfigure l%lx -fill black\n,
-x, x-gl_editor-e_selectline_tag);
+sys_vgui(.x%lx.c itemconfigure l%lx -fill #%06lX\n,
+x, x-gl_editor-e_selectline_tag,
+   (((long)x-gl_editor-e_selectline_tag2)  
0x0FF));
}
}

/* g_editor.c 1268: */
/* canvas_doconnect is called only from canvas_mouseup and canvas_motion in 
g_editor.c */
/* This draws newly connected lines on mouseup (doit = 1) but not motion 
(doit=0) 

[PD] Font rendering quite CPU expensive in GEM

2008-01-24 Thread Jerome Tuncer
Hi everyone,

I use text2d to render a lot of dynamic text in a [gemwin] and I notice 
a very high CPU consumption while doing so.

Can I expect higher performances with [text3d] ? I barely now nothing in 
pure OpenGL coding but if I could get as many text objects displayed as 
simple Geos, I'd be very happy (-:

++


Jé


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Re: [PD] Font rendering quite CPU expensive in GEM

2008-01-24 Thread chris clepper
On Jan 24, 2008 8:25 AM, Jerome Tuncer [EMAIL PROTECTED] wrote:

 Hi everyone,

 I use text2d to render a lot of dynamic text in a [gemwin] and I notice
 a very high CPU consumption while doing so.

 Can I expect higher performances with [text3d] ?


Yes.
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Re: [PD] Font rendering quite CPU expensive in GEM

2008-01-24 Thread cyrille henry
hello,

rendering text is quite expensive. but dynamicaly changing the text is even 
more expensive.

if you've got a high number of letter ( 5 000), i think using texture is the 
best solution.

cyrille

Jerome Tuncer a écrit :
 Hi everyone,
 
 I use text2d to render a lot of dynamic text in a [gemwin] and I notice 
 a very high CPU consumption while doing so.
 
 Can I expect higher performances with [text3d] ? I barely now nothing in 
 pure OpenGL coding but if I could get as many text objects displayed as 
 simple Geos, I'd be very happy (-:
 
 ++
 
 
 Jé
 
 
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Re: [PD] Pd 0.39.3-extended on Intel Mac OSX 10.5.1

2008-01-24 Thread nils
I have no problem with any of the nightly cvs builds.   Just curious why 
the stable builds dont' work.

I did notice that I have to add
-lib iemmatrix -lib xsample -lib tof 
to the startup command to get it to load those libraries.  Is that 
proper behavior?
  It was the pdmtl patches that led me down that path. Lots of fun 
patches in there.

Nils

Hans-Christoph Steiner wrote:

 Try one of the nightly builds, they work on Leopard:

 http://autobuild.puredata.info/auto-build/2007-12-31/Pd-0.40.3-extended-20071231-macosx104-i386.dmg
  


 .hc

 On Jan 18, 2008, at 12:38 PM, nils wrote:

 Hello,
   I cannot get Pd 0.39.3-extended to work on my Intel Mac running OSX
 10.5.1.  It starts up and everything appears to load, but as soon as I
 try to click on any menu, File/Help/  It crashes.  I've been able to
 run the nightly CVS builds, specifically 122807 and 011108.
 Unfortunately they seem to be having some problems with some of the
 pdmtl patches specifically xsample - xgroove~ even when I explicitly
 tell it the namespace [xsample/xgroove~]

 Any help would be great.

 -- 
  Nils Sundstrom



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Re: [PD] Font rendering quite CPU expensive in GEM (Jerome Tuncer)

2008-01-24 Thread Timon Botez

 Font rendering quite CPU expensive in GEM (Jerome Tuncer)

Its also down to what typeface you are using. The more complex the  
curve, the higher the polygon count. Straight edge/polygon faces such  
as Gridnik (http://www.foundrytypes.co.uk/foundry_gridnik/ 
gridnik.html) or Citizen (http://www.myfonts.com/fonts/emigre/citizen/ 
familytree.html) tend to speed things up. These are not gratis if you  
are not so fussy, but there are plenty of free ones  (http://www. 
1001freefonts.com/). Simple pixel based fonts also speed up, but they  
look shit in 3d. Stay away from the serif - unless you do like cyrill  
suggest - and go for texture mapping. Helps turning off antialiasing  
too.

T.

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[PD] [PD-announce] Stuttgart Friday (25th)

2008-01-24 Thread Max Neupert
hi list,

trying to pass this message to the list, but it keeps beeing filtered  
by spam assassin :(

again: i'm perfoming with johannes krause in stuttgart.
theater rampe
with (net)-pd
begins 22h.
see you.

max

infos here:
http://www.maxneupert.de/

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Re: [PD] Font rendering quite CPU expensive in GEM (Jerome Tuncer)

2008-01-24 Thread Jerome Tuncer
Interesting point.

I didn't know it actually worked that way.

This CPU exepensiveness using [text2d] made me think maybe it doesn't 
use OpenGL and only [text3d] does so. But it finally appears [text2d] 
uses OpenGL as well. I'll try implementing my patches with [text3d] and 
see how it goes...

By the way : my fonts are already not too curved... (:

++



Jé

Timon Botez a écrit :
 Font rendering quite CPU expensive in GEM (Jerome Tuncer)
 
 Its also down to what typeface you are using. The more complex the  
 curve, the higher the polygon count. Straight edge/polygon faces such  
 as Gridnik (http://www.foundrytypes.co.uk/foundry_gridnik/ 
 gridnik.html) or Citizen (http://www.myfonts.com/fonts/emigre/citizen/ 
 familytree.html) tend to speed things up. These are not gratis if you  
 are not so fussy, but there are plenty of free ones  (http://www. 
 1001freefonts.com/). Simple pixel based fonts also speed up, but they  
 look shit in 3d. Stay away from the serif - unless you do like cyrill  
 suggest - and go for texture mapping. Helps turning off antialiasing  
 too.
 
 T.
 
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[PD] Pd help-file Change Steam?

2008-01-24 Thread matohawk

Hello,

I think that an error of spelling is present in the help file of the 
object change Steam -- Stream

I don't know but I think

Cheers

Thomas Thiery
http://aide.auditive.free.fr/
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[PD] How to cite PD in an academic paper?

2008-01-24 Thread B. Bogart
Hey all,

Is there a specific way to cite Pure-Data in an academic paper? R
outputs a bibtex entry when you call cite(). Is there some standard for PD?

OT: How is software generally cited?

Thanks,
.b.

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Re: [PD] How to cite PD in an academic paper?

2008-01-24 Thread Andy Farnell

Use the @MISC bibtex entry
author: Puckette et al
date: 1996

or you may prefer to cite this as a pointer

http://crca.ucsd.edu/~msp/Publications/icmc96.ps

See for constructing MISC bibtex fields

http://www.ecst.csuchico.edu/~jacobsd/bib/formats/bibtex.html


On Thu, 24 Jan 2008 15:43:43 -0800
B. Bogart [EMAIL PROTECTED] wrote:

 Hey all,
 
 Is there a specific way to cite Pure-Data in an academic paper? R
 outputs a bibtex entry when you call cite(). Is there some standard for PD?
 
 OT: How is software generally cited?
 
 Thanks,
 .b.
 
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-- 
Use the source

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