Re: [PD] Wii remote controller and Mac OS X

2008-03-22 Thread Andrew Turley
I hooked up a [print] to the [hid] object's first outlet. If you do
that you should see a constant stream of messages that look like this:
...
0x002c 561
0x002d 593
0x002e 512
...

0x002c, 0x002d and 0x002e identify the X, Y and Z messages, and the
numbers after them are the values. I was expecting them to show up as
regular gamepad messages, so I actually didn't know that I was getting
them at first.

andy

On Fri, Mar 21, 2008 at 9:56 PM, Hans-Christoph Steiner [EMAIL PROTECTED] 
wrote:

  Hmm, so I installed that driver, and now I get the standard gamepad
  data from the device.  Are you able to get the six-axis accelerometer
  data from the device?  that's the real fun stuff.

  .hc


  On Mar 21, 2008, at 5:05 PM, Andrew Turley wrote:



  For the record, the SIXAXIS controller works well in Mac OS X with
   this driver:
  
   http://tattiebogle.net/index.php/ProjectRoot/Ps3Controller
  
   I've used that for the Guitar Hero controller. Using the [hid] object
   I get 3 continuous values from the XYZ sensors.
  
   andy
  
   On Fri, Mar 21, 2008 at 12:59 PM, Mike McGonagle [EMAIL PROTECTED]
   wrote:
   Hans, do you know how many control signals this will produce?
   From what I
   read in the literature, it sounds like it also has motion
   controls. Does
   that mean that it has XYZ sensors? Or does it also have the pitch
   and yaw
   sensors as well? It sounds like a Wii has XYZ and pitch and yaw...
  
   Mike
  
  
  
   On Fri, Mar 21, 2008 at 2:06 PM, Hans-Christoph Steiner
   [EMAIL PROTECTED]
   wrote:
  
   I just got a Sony SIXAXIS, I am hoping it is easier to use than the
   WiiRemote.  There seems to be more good lowlevel code available for
   it, anyway.
  
   http://www.us.playstation.com/PS3/About/WirelessController
   http://www.us.playstation.com/PS3/Accessories/SCPH-98040
  
   .hc
  
  
  
  
   On Mar 21, 2008, at 1:00 PM, mark edward grimm wrote:
  
   hi Luigi,
  
   thanks for the tip on OSculator. im just looking at it
   now. you have it communicating with pd? i just tried
   it out with nodebox real quick and seems to works
   fine...
  
   i also go the wiitar connecting to pd with a 3rd party
   app called wiitar... that works fairly decent too!
  
   i haven't got the wii working with darwiiremoteOSC yet
   but seems pretty straight forward.
  
   i would agree it would be nice to have a pd external
   (aka.wiiremote) but for now these solutions seem
   adequateeh?
  
   i just got these two remotes in the mail from ebay
   yesterday so i have not messed with them too much
   other than making sure they worked... maybe it would
   be nice to have a wiki page or something will all
   wiimote related pd patches/vids/experiments/examples?
  
   ...lots of cool possibilities as a controller i see!!
  
   BTW what else are people doing with the wiimote? i see
   its interfaced with max/msp, and processing also.
  
   Cheers
   mark
  
  
  
   --- Luigi Rensinghoff [EMAIL PROTECTED]
   wrote:
  
  
  
  
   How is the Progress with the wiiremote external ???
   (especially Mac-
   Intel)
  
   I have played around with OSculator and its really
   working fine.
  
   Anybody else playing around with the Wii ???
  
  
   Happy Easter
  
   Luigi
  
  
  
  
   ---
  
   Luigi Rensinghoff
   [EMAIL PROTECTED]
   skype:gigischinke
   ichat:gigicarlo
  
  
  
  
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[PD] msd binaries mac intel anywhere ??

2008-03-22 Thread Luigi Rensinghoff
Hi List, happy easter...


I was going through the mapping-abstractions and when i tried to  
run anything

with pm--blabla...

i realized that msd seems to be broken, or not compiled for intel-mac

looks like Nikolas' Site is down...

So does anyone have msd copiled for mac-Intel or a Link ???

Thanks Luigi

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Re: [PD] FUDIKaosDS

2008-03-22 Thread PSPunch

Hi Chris,

Thanks for viewing my work.
That post on YouTube was made by me. (shortly after I suggested you a 
while back to recompile the DS binaries using the later Wifi library 
adding support for R4)

Audio and video is strictly pd-extended for Windows.
Patch is made public at the following.

http://pspunch.com/kausolator.zip

--
David Shimamoto



 Hello,
 
 Sorry to blow my own trumpet twice in a row like this, but I just found
 this video somebody made of FUDIKaosDS in action - that's one of the
 two bits of software I posted about earlier. This video nicely shows off
 it's capabilities:
 
 http://www.youtube.com/watch?v=fDCYaEc2VL8
 
 It looks like this person is using Pure Data and Gem for the sound and
 visuals.
 
 Best,
 
 Chris.
 
 ---
 http://mccormick.cx
 
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Re: [PD] msd binaries mac intel anywhere ??

2008-03-22 Thread Thomas Grill




Hi Luigi,


So does anyone have msd copiled for mac-Intel or a Link ???



i think the ones at http://g.org/ext/beta/pd/osx/ are UB, hence  
they should work for you.


gr~~~




smime.p7s
Description: S/MIME cryptographic signature
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Re: [PD] I'm stuck in a corner, please help! RE: [delta~] object

2008-03-22 Thread Roman Haefeli
On Fri, 2008-03-21 at 18:38 -0400, marius schebella wrote:
 hmm,
 first, i think you need [swap 1000] instead of [swap 1], because you 
 want to delay by 1000/44100 milliseconds and not 1/44100 milliseconds.
 and then, there is this problem that delwrite~/delread~ is sensitive to 
 the order of creation. I attached a small patch, you can see that a 
 delwrite/read that is created before the line~ object works similar to 
 z~, wheras the delwrite/delread that is created after the line~ is one 
 vector behind.
 I attach a patch for clarification...
 marius.
 

 Andy Farnell wrote:
  [rzero~] and [delwrite~] methods come out louder
  and with apparently less dynamics. Using [z~] and [fexpr~]
  I get much closer results to [delta~], more detail in
  the poured water sound.


let me mention a clean way to solve the issue with a block delay without
having to care about creation order. have a look at the doc:

3.audio.examples/G05.execution.oder.pd

roman





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Re: [PD] I'm stuck in a corner, please help! RE: [delta~] object

2008-03-22 Thread Jamie Bullock

On Sat, 2008-03-22 at 13:34 +0100, Roman Haefeli wrote:
 On Fri, 2008-03-21 at 18:38 -0400, marius schebella wrote:
  hmm,
  first, i think you need [swap 1000] instead of [swap 1], because you 
  want to delay by 1000/44100 milliseconds and not 1/44100 milliseconds.
  and then, there is this problem that delwrite~/delread~ is sensitive to 
  the order of creation. I attached a small patch, you can see that a 
  delwrite/read that is created before the line~ object works similar to 
  z~, wheras the delwrite/delread that is created after the line~ is one 
  vector behind.
  I attach a patch for clarification...
  marius.
  
 
  Andy Farnell wrote:
   [rzero~] and [delwrite~] methods come out louder
   and with apparently less dynamics. Using [z~] and [fexpr~]
   I get much closer results to [delta~], more detail in
   the poured water sound.
 
 
 let me mention a clean way to solve the issue with a block delay without
 having to care about creation order. have a look at the doc:
 
 3.audio.examples/G05.execution.oder.pd

Yes! Andy: if you can get delread~/delwrite~ to do what you want using
the G05 style of execution order forcing, wouldn't that be a cleaner
solution for your book? I mean this from the point of view that the
expr~ family are really externals. I also think that fexpr~'s syntax is
quite confusing, and might interrupt the flow of your discussion if you
are the sound design concepts are to be in the 'foreground' rather than
learning how to use the objects... or maybe that's just my personal
(anti-expr) taste coming through ;-)

Jamie

-- 
www.postlude.co.uk


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Re: [PD] I'm stuck in a corner, please help! RE: [delta~] object

2008-03-22 Thread marius schebella
I have to say that the problem is not that the delread~ was created 
after the delwrite~, but that the delwrite~ was created after the 
line~... as soon as delwrite~ is created after line~ it already *writes* 
(!) with a delay of one sampleblock. it might be true that delread is 
working correctly in relation to delwrite (which means it is also one 
sampleblock delayed), but actually both of them are delayed.
the solution with subpatches only helps, if they are connected with a 
signal inlet~/outlet~. see attached patch. (see also the additional 
questions in the patch - what happens if you create a feedback with 
subpatches, are we then back to order of creation??)


delwrite~ and delread~ can produce a big mess. maybe there is a better 
way to sort delaylines?
I think it is a bug that delwrite~ can be one vector late. and I also 
think it is also a bug that delread~ can be one vector behind the 
correlating delwrite~. otoh, I have no solution what to do with signal 
feedback loops then. maybe delread~ should accept a sorting message? can 
Pd reorder the signal chain at all?? actually I see no way to bring the 
for humans obvious logic into the pd signal chain...


marius.

Roman Haefeli wrote:

On Fri, 2008-03-21 at 18:38 -0400, marius schebella wrote:

hmm,
first, i think you need [swap 1000] instead of [swap 1], because you 
want to delay by 1000/44100 milliseconds and not 1/44100 milliseconds.
and then, there is this problem that delwrite~/delread~ is sensitive to 
the order of creation. I attached a small patch, you can see that a 
delwrite/read that is created before the line~ object works similar to 
z~, wheras the delwrite/delread that is created after the line~ is one 
vector behind.

I attach a patch for clarification...
marius.




Andy Farnell wrote:

[rzero~] and [delwrite~] methods come out louder
and with apparently less dynamics. Using [z~] and [fexpr~]
I get much closer results to [delta~], more detail in
the poured water sound.



let me mention a clean way to solve the issue with a block delay without
having to care about creation order. have a look at the doc:

3.audio.examples/G05.execution.oder.pd

roman





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#N canvas 369 121 927 603 10;
#X obj 433 120 cnv 15 200 300 empty empty empty 20 12 0 14 -233017
-66577 0;
#X msg 570 143 bang;
#N canvas 73 80 496 339 delay-writer 0;
#X obj 96 107 inlet~;
#X obj 96 181 outlet~;
#X obj 116 144 delwrite~ \$0-a 10;
#X connect 0 0 1 0;
#X connect 0 0 2 0;
#X restore 442 281 pd delay-writer;
#X obj 147 135 cnv 15 200 300 empty empty empty 20 12 0 14 -233017
-66577 0;
#X obj 550 166 samplerate~;
#X obj 550 237 /;
#X obj 550 185 t b f;
#X obj 550 122 loadbang;
#X msg 219 87 bang;
#X msg 550 209 1000;
#X obj 185 227 line~;
#X obj 185 288 z~;
#X obj 185 365 print~ z;
#X msg 185 199 1 \, 100 1;
#X obj 219 112 t b b b b;
#N canvas 38 479 463 341 delay-reader 0;
#X obj 159 297 outlet~;
#X obj 169 249 delread~ \$0-a;
#X obj 179 211 inlet;
#X obj 76 141 inlet~;
#X text 38 93 need to have a signal inlet \, and that inlet has to
be connected from outside (not inside...);
#X connect 1 0 0 0;
#X connect 2 0 1 0;
#X restore 442 350 pd delay-reader;
#X obj 442 380 print~ delafter2;
#X text 454 310 -- delete this and see that this will delay the 
delread~/delwrite~
by one vector.;
#X text 217 60 trigger printout (turn audio on);
#N canvas 365 143 633 335 another_question 0;
#X text 94 71 and how do you solve the order in this case???;
#N canvas 139 48 450 300 del1 0;
#X obj 105 58 inlet~;
#X obj 166 140 delwrite~ x;
#X obj 105 184 outlet~;
#X obj 166 100 delread~ z;
#X connect 3 0 1 0;
#X connect 3 0 2 0;
#X restore 145 156 pd del1;
#N canvas 139 48 450 300 del2 0;
#X obj 105 58 inlet~;
#X obj 105 184 outlet~;
#X obj 166 110 delread~ x;
#X obj 166 144 delwrite~ y;
#X connect 2 0 1 0;
#X connect 2 0 3 0;
#X restore 252 187 pd del2;
#N canvas 139 48 450 300 del3 0;
#X obj 105 58 inlet~;
#X obj 105 184 outlet~;
#X obj 166 110 delread~ y;
#X obj 166 144 delwrite~ z;
#X connect 2 0 1 0;
#X connect 2 0 3 0;
#X restore 112 226 pd del3;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 3 0 1 0;
#X restore 329 474 pd another_question;
#X text 182 473 only for the brave --;
#X connect 1 0 4 0;
#X connect 2 0 15 0;
#X connect 4 0 6 0;
#X connect 5 0 15 1;
#X connect 6 0 9 0;
#X connect 6 1 5 1;
#X connect 7 0 4 0;
#X connect 8 0 14 0;
#X connect 9 0 5 0;
#X connect 10 0 11 0;
#X connect 10 0 2 0;
#X connect 11 0 12 0;
#X connect 13 0 10 0;
#X connect 14 0 13 0;
#X connect 14 2 12 0;
#X connect 14 3 16 0;
#X connect 15 0 16 0;
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Re: [PD] Wii remote controller and Mac OS X

2008-03-22 Thread Hans-Christoph Steiner

Hey,

With the SIXAXIS, I am not getting anything but standard messages.   
How did you do the pairing?  Is the Guitar Hero controller also a  
Bluetooth device?  As far as I can tell with the SIXAXIS, the  
bluetooth stuff doesn't really work, I am only using the USB  
connection.  I can't get it to show up in the Bluetooth Device  
configuration app.

I started a pdpedia page to document how to use the SIXAXIS  
controller with Pd. (I am not sure that this is the best place, but I  
couldn't think of a better place).  Please add anything that I might  
of missed.

http://wiki.puredata.info/en/SIXAXIS

I think it would be great to have pages for other devices as well,  
like wiimote, guitar hero controller, Arduino, Wiring board, etc.

.hc


On Mar 22, 2008, at 2:28 AM, Andrew Turley wrote:

 Oops, I should be a little more specific ... what I described was my
 experience with the Guitar Hero controller, which as far as I can tell
 is just a repackaged SIXAXIS controller that sends a different device
 ID. It may be slightly different for the regular SIXAXIS controllers,
 but use [print] and see what you get.

 andy

 On Fri, Mar 21, 2008 at 11:24 PM, Andrew Turley [EMAIL PROTECTED]  
 wrote:
 I hooked up a [print] to the [hid] object's first outlet. If you do
  that you should see a constant stream of messages that look like  
 this:
  ...
  0x002c 561
  0x002d 593
  0x002e 512
  ...

  0x002c, 0x002d and 0x002e identify the X, Y and Z messages, and the
  numbers after them are the values. I was expecting them to show  
 up as
  regular gamepad messages, so I actually didn't know that I was  
 getting
  them at first.

  andy



  On Fri, Mar 21, 2008 at 9:56 PM, Hans-Christoph Steiner  
 [EMAIL PROTECTED] wrote:

  Hmm, so I installed that driver, and now I get the standard gamepad
  data from the device.  Are you able to get the six-axis  
 accelerometer
  data from the device?  that's the real fun stuff.

  .hc


  On Mar 21, 2008, at 5:05 PM, Andrew Turley wrote:



 For the record, the SIXAXIS controller works well in Mac OS X with
 this driver:

 http://tattiebogle.net/index.php/ProjectRoot/Ps3Controller

 I've used that for the Guitar Hero controller. Using the [hid]  
 object
 I get 3 continuous values from the XYZ sensors.

 andy

 On Fri, Mar 21, 2008 at 12:59 PM, Mike McGonagle [EMAIL PROTECTED]
 wrote:
 Hans, do you know how many control signals this will produce?
 From what I
 read in the literature, it sounds like it also has motion
 controls. Does
 that mean that it has XYZ sensors? Or does it also have the pitch
 and yaw
 sensors as well? It sounds like a Wii has XYZ and pitch and yaw...

 Mike



 On Fri, Mar 21, 2008 at 2:06 PM, Hans-Christoph Steiner
 [EMAIL PROTECTED]
 wrote:

 I just got a Sony SIXAXIS, I am hoping it is easier to use  
 than the
 WiiRemote.  There seems to be more good lowlevel code  
 available for
 it, anyway.

 http://www.us.playstation.com/PS3/About/WirelessController
 http://www.us.playstation.com/PS3/Accessories/SCPH-98040

 .hc




 On Mar 21, 2008, at 1:00 PM, mark edward grimm wrote:

 hi Luigi,

 thanks for the tip on OSculator. im just looking at it
 now. you have it communicating with pd? i just tried
 it out with nodebox real quick and seems to works
 fine...

 i also go the wiitar connecting to pd with a 3rd party
 app called wiitar... that works fairly decent too!

 i haven't got the wii working with darwiiremoteOSC yet
 but seems pretty straight forward.

 i would agree it would be nice to have a pd external
 (aka.wiiremote) but for now these solutions seem
 adequateeh?

 i just got these two remotes in the mail from ebay
 yesterday so i have not messed with them too much
 other than making sure they worked... maybe it would
 be nice to have a wiki page or something will all
 wiimote related pd patches/vids/experiments/examples?

 ...lots of cool possibilities as a controller i see!!

 BTW what else are people doing with the wiimote? i see
 its interfaced with max/msp, and processing also.

 Cheers
 mark



 --- Luigi Rensinghoff [EMAIL PROTECTED]
 wrote:




 How is the Progress with the wiiremote external ???
 (especially Mac-
 Intel)

 I have played around with OSculator and its really
 working fine.

 Anybody else playing around with the Wii ???


 Happy Easter

 Luigi




 ---

 Luigi Rensinghoff
 [EMAIL PROTECTED]
 skype:gigischinke
 ichat:gigicarlo




 ___
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 syracuse u. | vpa foundations | timearts
 adjunct | new media consultant
 megrimm.net | socialmediagroup.org  .com
 [EMAIL PROTECTED] | 585.509.8703
 





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Re: [PD] Wii remote controller and Mac OS X

2008-03-22 Thread Hans-Christoph Steiner


It is supposed to give transposition and rotation in XYZ, hence  
SIXAXIS.  That's the hope at least.


.hc

On Mar 21, 2008, at 3:59 PM, Mike McGonagle wrote:

Hans, do you know how many control signals this will produce?  
From what I read in the literature, it sounds like it also has  
motion controls. Does that mean that it has XYZ sensors? Or does it  
also have the pitch and yaw sensors as well? It sounds like a Wii  
has XYZ and pitch and yaw...


Mike


On Fri, Mar 21, 2008 at 2:06 PM, Hans-Christoph Steiner  
[EMAIL PROTECTED] wrote:


I just got a Sony SIXAXIS, I am hoping it is easier to use than the
WiiRemote.  There seems to be more good lowlevel code available for
it, anyway.

http://www.us.playstation.com/PS3/About/WirelessController
http://www.us.playstation.com/PS3/Accessories/SCPH-98040

.hc

On Mar 21, 2008, at 1:00 PM, mark edward grimm wrote:

 hi Luigi,

 thanks for the tip on OSculator. im just looking at it
 now. you have it communicating with pd? i just tried
 it out with nodebox real quick and seems to works
 fine...

 i also go the wiitar connecting to pd with a 3rd party
 app called wiitar... that works fairly decent too!

 i haven't got the wii working with darwiiremoteOSC yet
 but seems pretty straight forward.

 i would agree it would be nice to have a pd external
 (aka.wiiremote) but for now these solutions seem
 adequateeh?

 i just got these two remotes in the mail from ebay
 yesterday so i have not messed with them too much
 other than making sure they worked... maybe it would
 be nice to have a wiki page or something will all
 wiimote related pd patches/vids/experiments/examples?

 ...lots of cool possibilities as a controller i see!!

 BTW what else are people doing with the wiimote? i see
 its interfaced with max/msp, and processing also.

 Cheers
 mark



 --- Luigi Rensinghoff [EMAIL PROTECTED]
 wrote:




 How is the Progress with the wiiremote external ???
 (especially Mac-
 Intel)

 I have played around with OSculator and its really
 working fine.

 Anybody else playing around with the Wii ???


 Happy Easter

 Luigi




 ---

 Luigi Rensinghoff
 [EMAIL PROTECTED]
 skype:gigischinke
 ichat:gigicarlo




 ___
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 syracuse u. | vpa foundations | timearts
 adjunct | new media consultant
 megrimm.net | socialmediagroup.org  .com
 [EMAIL PROTECTED] | 585.509.8703
 





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Peace may sound simple—one beautiful word— but it requires  
everything we have, every quality, every strength, every dream,  
every high ideal.

—Yehudi Menuhin (1916–1999), musician
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  ¡El pueblo unido jamás será vencido!


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[PD] call for old PC100/PC133 RAM donations

2008-03-22 Thread Hans-Christoph Steiner

I just did a little hardware work on the build farm.  They have very  
little RAM.  In the interest of saving their very old hard disks, I  
think it would be helpful to have more RAM in them for disk buffering.

So, if anyone has any old PC100 or PC133 DIMMs (64MB, 128MB, or  
256MB) that are just sitting around taking up space, please send them  
my way to support the Pd auto-build farm.  Then you'll get a lovely  
mention on the PdLab page and the undying gratitude of the community.

http://puredata.info/about/PdLab

.hc



 


I spent 33 years and four months in active military service and  
during that period I spent most of my time as a high class muscle man  
for Big Business, for Wall Street and the bankers.  - General  
Smedley Butler



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[PD] synthesizer magazin

2008-03-22 Thread Malte Steiner
Hello list,

just a short note that I started a multipart article in the german print 
mag Synthesizer Magazine

http://www.synthesizer-magazin.de/

on Pure Data, the current issue 7 has the first part and even a note on 
the cover, right now I am writing the second one about the visual 
possibilities of pd.

Last week I had the opportunity to present my own Linux 
softwaresynthesizer Minicomputer on the Frankfurt Musikmesse and some 
asked for PD too and recieved an informal presentation. The Messe was a 
great and exhausting experience.

Cheers,

Malte
-- 
Malte Steiner
media art + development
-www.block4.com-

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[PD] looking for a way to execute a program from pd

2008-03-22 Thread Andrew Turley
Hey, I was wondering if there was a way to execute a program from pd.
Specifically, I would like to use the osascript command in Mac OS X to
send a command to iTunes.

I can write an external to do this, but if there is already something
out there to do then then I will use that.

andy

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[PD] Fwd: Wii remote controller and Mac OS X

2008-03-22 Thread Andrew Turley
I meant to send this to the group ...


-- Forwarded message --
From: Andrew Turley [EMAIL PROTECTED]
Date: Sat, Mar 22, 2008 at 10:12 AM
Subject: Re: [PD] Wii remote controller and Mac OS X
To: Hans-Christoph Steiner [EMAIL PROTECTED]


Hrmm ... well I just hooked up my regular SIXAXIS controller (not the
 GH controller), and I'm not getting the XYZ data either. Sorry about
 that, I assumed it would work the same way.

 And the GH controller is USB, not bluetooth. It is wireless, but they
 use their own communication protocol, not bluetooth. I'm not sure why
 they did that. My only guess is that it saved battery life, or shaved
 $0.50 off the price of the controller.

 andy



 On Sat, Mar 22, 2008 at 8:50 AM, Hans-Christoph Steiner [EMAIL PROTECTED] 
wrote:
 
 
  It is supposed to give transposition and rotation in XYZ, hence SIXAXIS.
  That's the hope at least.
 
  .hc
 
 
 
  On Mar 21, 2008, at 3:59 PM, Mike McGonagle wrote:
  Hans, do you know how many control signals this will produce? From what I
  read in the literature, it sounds like it also has motion controls. Does
  that mean that it has XYZ sensors? Or does it also have the pitch and yaw
  sensors as well? It sounds like a Wii has XYZ and pitch and yaw...
 
  Mike
 
 
  On Fri, Mar 21, 2008 at 2:06 PM, Hans-Christoph Steiner [EMAIL PROTECTED]
  wrote:
  
   I just got a Sony SIXAXIS, I am hoping it is easier to use than the
   WiiRemote.  There seems to be more good lowlevel code available for
   it, anyway.
  
   http://www.us.playstation.com/PS3/About/WirelessController
   http://www.us.playstation.com/PS3/Accessories/SCPH-98040
  
   .hc
  
  
  
  
   On Mar 21, 2008, at 1:00 PM, mark edward grimm wrote:
  
hi Luigi,
   
thanks for the tip on OSculator. im just looking at it
now. you have it communicating with pd? i just tried
it out with nodebox real quick and seems to works
fine...
   
i also go the wiitar connecting to pd with a 3rd party
app called wiitar... that works fairly decent too!
   
i haven't got the wii working with darwiiremoteOSC yet
but seems pretty straight forward.
   
i would agree it would be nice to have a pd external
(aka.wiiremote) but for now these solutions seem
adequateeh?
   
i just got these two remotes in the mail from ebay
yesterday so i have not messed with them too much
other than making sure they worked... maybe it would
be nice to have a wiki page or something will all
wiimote related pd patches/vids/experiments/examples?
   
...lots of cool possibilities as a controller i see!!
   
BTW what else are people doing with the wiimote? i see
its interfaced with max/msp, and processing also.
   
Cheers
mark
   
   
   
--- Luigi Rensinghoff [EMAIL PROTECTED]
wrote:
   
   
   
   
How is the Progress with the wiiremote external ???
(especially Mac-
Intel)
   
I have played around with OSculator and its really
working fine.
   
Anybody else playing around with the Wii ???
   
   
Happy Easter
   
Luigi
   
   
   
   
---
   
Luigi Rensinghoff
[EMAIL PROTECTED]
skype:gigischinke
ichat:gigicarlo
   
   
   
   
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Re: [PD] looking for a way to execute a program from pd

2008-03-22 Thread Hans-Christoph Steiner

[shell] and [popen] should work.

.hc

On Mar 22, 2008, at 2:09 PM, Andrew Turley wrote:

 Hey, I was wondering if there was a way to execute a program from pd.
 Specifically, I would like to use the osascript command in Mac OS X to
 send a command to iTunes.

 I can write an external to do this, but if there is already something
 out there to do then then I will use that.

 andy

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King, Jr.



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Re: [PD] synthesizer magazin

2008-03-22 Thread Hans-Christoph Steiner

You see Malte in the video there, but I didn't find the Pd article  
online.

http://synmag.de/mag/?p=25

.hc

On Mar 22, 2008, at 12:58 PM, eva sjuve wrote:

 very cool!
 is there a link to your pd article, or is it print only?
 -eva

 Malte Steiner wrote:
 Hello list,

 just a short note that I started a multipart article in the german  
 print
 mag Synthesizer Magazine

 http://www.synthesizer-magazin.de/

 on Pure Data, the current issue 7 has the first part and even a  
 note on
 the cover, right now I am writing the second one about the visual
 possibilities of pd.

 Last week I had the opportunity to present my own Linux
 softwaresynthesizer Minicomputer on the Frankfurt Musikmesse and some
 asked for PD too and recieved an informal presentation. The Messe  
 was a
 great and exhausting experience.

 Cheers,

 Malte

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Re: [PD] built-in text editor WAS: Google SoC: call for mentors and project ideas

2008-03-22 Thread Hans-Christoph Steiner

I think that #2 would be the best bet.  You could just rename the  
symbols in question.  Didn't Krzysztof mostly use prefixes like  
hammer and sickle on his shared functions, etc.?   You could just  
remove those.

.hc


On Mar 21, 2008, at 9:58 PM, Miller Puckette wrote:

 Hi all,

 there's text-editor code in Krzysztof Chaya's library, that I've  
 wanted
 to glom into the vanilla Pd source for some time now (exactly so that
 people can pop up text editor windows for any 'binbuf' contents).

 Only thing holding me back is two minor issues:  1. I can't decide
 whether it's appropriate to glom te whole of Cyclone into Pd; and 2.
 assuming I don't do that, I'm worried it might break cyclone itself to
 export symbols from Pd that are also defined by cyclone.

 cheers
 Miller

 On Fri, Mar 21, 2008 at 06:40:59PM -0400, Hans-Christoph Steiner  
 wrote:

 I think this is an interesting idea, and it is feasible if the text
 editor was editing the copy of the patch that is in memory.  It would
 not be easy, but doable.

 .hc

 On Mar 21, 2008, at 12:33 PM, Chuckk Hubbard wrote:

 This sounds like a great idea to me.
 If I add a dozen or so GUI elements and I want to quickly set their
 sends and receives, I have to save the patch, close it, open emacs,
 edit, save, close emacs, and reopen the patch.
 Would be nice to hit one button to switch.
 I think it would be even better if it were perhaps a right-click
 option for subpatches and abstractions to open them as code.
 I have created patches in the past just for editing other patches as
 text automatically.  If that could be done with a running patch  
 I'd be
 a happy guy.

 -Chuckk

 On Thu, Mar 20, 2008 at 8:12 PM, marius schebella
 [EMAIL PROTECTED] wrote:
 do you think of something like an html-editor where you can switch
  between html view and code view? I think that is a great idea!!
 maybe
  even side by side!
  would something like this be coded in tcl/tk?
  marius.




  Chuckk Hubbard wrote:
 On Fri, Mar 7, 2008 at 9:42 AM, Chuckk Hubbard
 [EMAIL PROTECTED] wrote:
 On Tue, Mar 4, 2008 at 10:55 AM, Georg Holzmann [EMAIL PROTECTED]  
 wrote:
 Hallo!


 I'd like to apply for some Mentos.  I like mixed fruit or  
 grape.
 As for Pd, I can't think of something major enough to call for
 Google
 SoC, but I'll keep thinking.

  I think the projects should not be too big. This is maybe
 something we
  can learn from last year. It would be nice to have compact
 projects
  which would be e.g. also manageable by people new to the pd
 community ...

  In that case, I might think of a few possibilities for anyone
 who is
  open to them.

 I have just a minor suggestion for an improvement.
 What if it were possible to edit a Pd patch as text from within  
 Pd?
 I often open a patch in a text editor in order to mass copy sends
 and
 receives or GUI elements or whatever.  The syntax is  
 straightforward
 enough that sometimes this is quicker than clicking, for a whole
 bunch
 of items.  It would be cool if I could do that from within Pd,
 without
 closing the patch...

 -Chuckk



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Re: [PD] synthesizer magazin

2008-03-22 Thread Malte Steiner
Hello,

nope, it wont be available for download. And I doubt it would be 
anything new for you all pdlers, its more introduction level to notify 
the mainstream synthesizer crowd that there are more stuff. I just 
wanted to tell that I help to spread the word...

Cheers,

Malte

-- 
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media art + development
-www.block4.com-

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Re: [PD] looking for a way to execute a program from pd

2008-03-22 Thread Andrew Turley
It looks like that should work. Thanks.

andy

On Sat, Mar 22, 2008 at 12:43 PM, Hans-Christoph Steiner [EMAIL PROTECTED] 
wrote:

  [shell] and [popen] should work.

  .hc



  On Mar 22, 2008, at 2:09 PM, Andrew Turley wrote:

   Hey, I was wondering if there was a way to execute a program from pd.
   Specifically, I would like to use the osascript command in Mac OS X to
   send a command to iTunes.
  
   I can write an external to do this, but if there is already something
   out there to do then then I will use that.
  
   andy
  
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Re: [PD] glsl effect chaining

2008-03-22 Thread Hans-Christoph Steiner

Nice, that one just worked for me.  It would be even more fun with a  
video camera.  I couldn't get that one going...

.hc

On Mar 21, 2008, at 10:18 PM, marius schebella wrote:

 hi,
 I put an example patch for chaining glsl shader modules at
 http://www.parasitaere-kapazitaeten.net/Pd/shader_chain
 it uses one of cyrille's shader examples.
 marius.

 marius schebella wrote:
 yes, but...
 it works, but you have to think about a lot of things and when it  
 really
 comes to chaining separate modules together it really gets  
 complicated.
 your gemchain has to look like this:

 [gemhead 49]
  |
 [shader]
  |
 [gemframbuffer]
  |
 [translateXYZ 0 0 -4]
  |
 [some...texture]
  |
 [square 4]

 always give the gemhead a number smaller than the consecutive  
 gemheads,
 so that the textures are created before they are used in the next  
 gemchain.
 in the gemchain itself the shader has to be placed *before* the
 framebuffer!
 gemframebuffer always resets the viewpoint, so you have to  
 translate
 everything into negative z to make it visible.
 texture needs mode 1 on some cards and mode 0 on other cards, this  
 also
 has to be the same as in the shader (sample2D v. sample2DRect).
 the geo has to correlate with the translate and cover the whole  
 range,
 otherwise you wil crop the image or it will be too small.  
 gemframebuffer
 also takes an argument dim that will affect the quality.

 if you have all that then you can send the right outlet of
 gemframebuffer (which is a number) to another texture right inlet and
 another shader can use that.

 this is a little complicated but will work for a shader chain patch.

 now when you think about a modular shader system, where you can  
 just add
 shader abstraction into a chain, it gets much much more complicated.
 because when you have a combination like

 [shader]
  |
 [pix_image]
  |
 [texture]

 then the right inlet of texture can get any number, the shader will
 always take the image instead, so you cannot do your usual chains,  
 but
 will have to refer an image from somewhere else.
 it is also difficult to debug, because the gemframebuffer will not
 output a texture...
 and then - if you use multiple shader modules - you also have to  
 change
 the renderorderof the gemhead. with [set 40( or something, but how do
 you know at which position you use the shader module??...

 a solution for this would be to turn gemheads off and only trigger  
 them
 by bang messages.

 ok, the only thing missing right now is a patch showing how this  
 works
 in practice. I will do my best...

 marius.


 cyrille henry wrote:

 Pepa Henzl a écrit :
 Hello,
 I've just started with glsl languague and Gem this week. Everything
 works fine, but i'd like to know what to do if i want to apply
 multiple effects on a texture.
 Is it possible to render pix data to the texture, instead of  
 current
 framebuffer window,  and use it for further processing?
 yes.
 you need to render in a frambuffer, and then use it as a texture.
 the gemframebuffer is almost undocumented, but there is an  
 exemple in
 exemple/07.texture/10.frambuffer.

 i also rembermber that i send a patch on this list (or gem-dev)
 regardinf the use of glsl + framebuffer.

 cyrille


 Thanks,
 pcp.

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Re: [PD] looking for a way to execute a program from pd

2008-03-22 Thread Claude Heiland-Allen
An alternative method that I like for asynchronous execution is:

[netsend]
[netreceive] -- optional, for knowing when the command has completed

and a bash script like:

#!/bin/bash
pdreceive ... |
while read line
do
   somecommand $LINE /dev/null
   echo done; # optional
done | # optional (pipe)
pdsend ... # optional


pdsend and pdreceive are little tools provided with Pd to interact with 
netsend and netreceive.

A concrete example:

8
#!/bin/bash
pdreceive 1570 |
while read line ; do
 ppmhist -map histogram-in.ppm histogram-tmp.ppm
 ppmtoppm histogram-tmp.ppm histogram-out.ppm
 echo ready ;
done |
pdsend 1571
8

The Pd patch uses GridFlow to save histogram-in.ppm and sends go to 
netsend, which executes one run through the loop, then when Pd 
netreceive receives ready, it loads histogram-out.ppm and carries on 
processing - hopefully GridFlow will get histogram support soon, if it 
doesn't already.


Claude

Andrew Turley wrote:
 It looks like that should work. Thanks.
 
 andy
 
 On Sat, Mar 22, 2008 at 12:43 PM, Hans-Christoph Steiner [EMAIL PROTECTED] 
 wrote:
  [shell] and [popen] should work.

  .hc



  On Mar 22, 2008, at 2:09 PM, Andrew Turley wrote:

   Hey, I was wondering if there was a way to execute a program from pd.
   Specifically, I would like to use the osascript command in Mac OS X to
   send a command to iTunes.
  
   I can write an external to do this, but if there is already something
   out there to do then then I will use that.
  
   andy
  
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Re: [PD] I'm stuck in a corner, please help! RE: [delta~] object

2008-03-22 Thread Frank Barknecht
Hallo,
marius schebella hat gesagt: // marius schebella wrote:

 what happens if you create a feedback with subpatches, are we then
 back to order of creation??)

delwrite~/delread~ loops with feedback *always* have at least one block
delay. That's a general issue with block-based, realtime synthesis systems. 
See the respective chapter(s) in Miller's book on recirculating delay
lines for a full explanation.

Ciao
-- 
Frank Barknecht

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Re: [PD] looking for a way to execute a program from pd

2008-03-22 Thread Andrew Turley
Wow, thanks. I didn't know about pdsend and pdreceive, I had always
just written my own network handling scripts and/or used netcat. Since
I don't need pd to deal with any of the program output this may be a
good avenue to explore.

andy

On Sat, Mar 22, 2008 at 1:49 PM, Claude Heiland-Allen
[EMAIL PROTECTED] wrote:
 An alternative method that I like for asynchronous execution is:

  [netsend]
  [netreceive] -- optional, for knowing when the command has completed

  and a bash script like:

  #!/bin/bash
  pdreceive ... |
  while read line
  do
somecommand $LINE /dev/null
echo done; # optional
  done | # optional (pipe)
  pdsend ... # optional


  pdsend and pdreceive are little tools provided with Pd to interact with
  netsend and netreceive.

  A concrete example:

  8
  #!/bin/bash
  pdreceive 1570 |
  while read line ; do
  ppmhist -map histogram-in.ppm histogram-tmp.ppm
  ppmtoppm histogram-tmp.ppm histogram-out.ppm
  echo ready ;
  done |
  pdsend 1571
  8

  The Pd patch uses GridFlow to save histogram-in.ppm and sends go to
  netsend, which executes one run through the loop, then when Pd
  netreceive receives ready, it loads histogram-out.ppm and carries on
  processing - hopefully GridFlow will get histogram support soon, if it
  doesn't already.


  Claude


  Andrew Turley wrote:
   It looks like that should work. Thanks.
  
   andy
  
   On Sat, Mar 22, 2008 at 12:43 PM, Hans-Christoph Steiner [EMAIL 
 PROTECTED] wrote:
[shell] and [popen] should work.
  
.hc
  
  
  
On Mar 22, 2008, at 2:09 PM, Andrew Turley wrote:
  
 Hey, I was wondering if there was a way to execute a program from pd.
 Specifically, I would like to use the osascript command in Mac OS X to
 send a command to iTunes.

 I can write an external to do this, but if there is already something
 out there to do then then I will use that.

 andy

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King, Jr.
  
  
  
  
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