Re: [PD] Wii remote controller and Mac OS X
I hooked up a [print] to the [hid] object's first outlet. If you do that you should see a constant stream of messages that look like this: ... 0x002c 561 0x002d 593 0x002e 512 ... 0x002c, 0x002d and 0x002e identify the X, Y and Z messages, and the numbers after them are the values. I was expecting them to show up as regular gamepad messages, so I actually didn't know that I was getting them at first. andy On Fri, Mar 21, 2008 at 9:56 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: Hmm, so I installed that driver, and now I get the standard gamepad data from the device. Are you able to get the six-axis accelerometer data from the device? that's the real fun stuff. .hc On Mar 21, 2008, at 5:05 PM, Andrew Turley wrote: For the record, the SIXAXIS controller works well in Mac OS X with this driver: http://tattiebogle.net/index.php/ProjectRoot/Ps3Controller I've used that for the Guitar Hero controller. Using the [hid] object I get 3 continuous values from the XYZ sensors. andy On Fri, Mar 21, 2008 at 12:59 PM, Mike McGonagle [EMAIL PROTECTED] wrote: Hans, do you know how many control signals this will produce? From what I read in the literature, it sounds like it also has motion controls. Does that mean that it has XYZ sensors? Or does it also have the pitch and yaw sensors as well? It sounds like a Wii has XYZ and pitch and yaw... Mike On Fri, Mar 21, 2008 at 2:06 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: I just got a Sony SIXAXIS, I am hoping it is easier to use than the WiiRemote. There seems to be more good lowlevel code available for it, anyway. http://www.us.playstation.com/PS3/About/WirelessController http://www.us.playstation.com/PS3/Accessories/SCPH-98040 .hc On Mar 21, 2008, at 1:00 PM, mark edward grimm wrote: hi Luigi, thanks for the tip on OSculator. im just looking at it now. you have it communicating with pd? i just tried it out with nodebox real quick and seems to works fine... i also go the wiitar connecting to pd with a 3rd party app called wiitar... that works fairly decent too! i haven't got the wii working with darwiiremoteOSC yet but seems pretty straight forward. i would agree it would be nice to have a pd external (aka.wiiremote) but for now these solutions seem adequateeh? i just got these two remotes in the mail from ebay yesterday so i have not messed with them too much other than making sure they worked... maybe it would be nice to have a wiki page or something will all wiimote related pd patches/vids/experiments/examples? ...lots of cool possibilities as a controller i see!! BTW what else are people doing with the wiimote? i see its interfaced with max/msp, and processing also. Cheers mark --- Luigi Rensinghoff [EMAIL PROTECTED] wrote: How is the Progress with the wiiremote external ??? (especially Mac- Intel) I have played around with OSculator and its really working fine. Anybody else playing around with the Wii ??? Happy Easter Luigi --- Luigi Rensinghoff [EMAIL PROTECTED] skype:gigischinke ichat:gigicarlo ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list mark edward grimm | m.f.a | ed.m syracuse u. | vpa foundations | timearts adjunct | new media consultant megrimm.net | socialmediagroup.org .com [EMAIL PROTECTED] | 585.509.8703 ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list All information should be free. - the hacker ethic ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- Peace may sound simple—one beautiful word— but it requires everything we have, every quality, every strength, every dream, every high ideal. —Yehudi Menuhin (1916–1999), musician ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list
[PD] msd binaries mac intel anywhere ??
Hi List, happy easter... I was going through the mapping-abstractions and when i tried to run anything with pm--blabla... i realized that msd seems to be broken, or not compiled for intel-mac looks like Nikolas' Site is down... So does anyone have msd copiled for mac-Intel or a Link ??? Thanks Luigi ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] FUDIKaosDS
Hi Chris, Thanks for viewing my work. That post on YouTube was made by me. (shortly after I suggested you a while back to recompile the DS binaries using the later Wifi library adding support for R4) Audio and video is strictly pd-extended for Windows. Patch is made public at the following. http://pspunch.com/kausolator.zip -- David Shimamoto Hello, Sorry to blow my own trumpet twice in a row like this, but I just found this video somebody made of FUDIKaosDS in action - that's one of the two bits of software I posted about earlier. This video nicely shows off it's capabilities: http://www.youtube.com/watch?v=fDCYaEc2VL8 It looks like this person is using Pure Data and Gem for the sound and visuals. Best, Chris. --- http://mccormick.cx ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] msd binaries mac intel anywhere ??
Hi Luigi, So does anyone have msd copiled for mac-Intel or a Link ??? i think the ones at http://g.org/ext/beta/pd/osx/ are UB, hence they should work for you. gr~~~ smime.p7s Description: S/MIME cryptographic signature ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] I'm stuck in a corner, please help! RE: [delta~] object
On Fri, 2008-03-21 at 18:38 -0400, marius schebella wrote: hmm, first, i think you need [swap 1000] instead of [swap 1], because you want to delay by 1000/44100 milliseconds and not 1/44100 milliseconds. and then, there is this problem that delwrite~/delread~ is sensitive to the order of creation. I attached a small patch, you can see that a delwrite/read that is created before the line~ object works similar to z~, wheras the delwrite/delread that is created after the line~ is one vector behind. I attach a patch for clarification... marius. Andy Farnell wrote: [rzero~] and [delwrite~] methods come out louder and with apparently less dynamics. Using [z~] and [fexpr~] I get much closer results to [delta~], more detail in the poured water sound. let me mention a clean way to solve the issue with a block delay without having to care about creation order. have a look at the doc: 3.audio.examples/G05.execution.oder.pd roman ___ Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] I'm stuck in a corner, please help! RE: [delta~] object
On Sat, 2008-03-22 at 13:34 +0100, Roman Haefeli wrote: On Fri, 2008-03-21 at 18:38 -0400, marius schebella wrote: hmm, first, i think you need [swap 1000] instead of [swap 1], because you want to delay by 1000/44100 milliseconds and not 1/44100 milliseconds. and then, there is this problem that delwrite~/delread~ is sensitive to the order of creation. I attached a small patch, you can see that a delwrite/read that is created before the line~ object works similar to z~, wheras the delwrite/delread that is created after the line~ is one vector behind. I attach a patch for clarification... marius. Andy Farnell wrote: [rzero~] and [delwrite~] methods come out louder and with apparently less dynamics. Using [z~] and [fexpr~] I get much closer results to [delta~], more detail in the poured water sound. let me mention a clean way to solve the issue with a block delay without having to care about creation order. have a look at the doc: 3.audio.examples/G05.execution.oder.pd Yes! Andy: if you can get delread~/delwrite~ to do what you want using the G05 style of execution order forcing, wouldn't that be a cleaner solution for your book? I mean this from the point of view that the expr~ family are really externals. I also think that fexpr~'s syntax is quite confusing, and might interrupt the flow of your discussion if you are the sound design concepts are to be in the 'foreground' rather than learning how to use the objects... or maybe that's just my personal (anti-expr) taste coming through ;-) Jamie -- www.postlude.co.uk ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] I'm stuck in a corner, please help! RE: [delta~] object
I have to say that the problem is not that the delread~ was created after the delwrite~, but that the delwrite~ was created after the line~... as soon as delwrite~ is created after line~ it already *writes* (!) with a delay of one sampleblock. it might be true that delread is working correctly in relation to delwrite (which means it is also one sampleblock delayed), but actually both of them are delayed. the solution with subpatches only helps, if they are connected with a signal inlet~/outlet~. see attached patch. (see also the additional questions in the patch - what happens if you create a feedback with subpatches, are we then back to order of creation??) delwrite~ and delread~ can produce a big mess. maybe there is a better way to sort delaylines? I think it is a bug that delwrite~ can be one vector late. and I also think it is also a bug that delread~ can be one vector behind the correlating delwrite~. otoh, I have no solution what to do with signal feedback loops then. maybe delread~ should accept a sorting message? can Pd reorder the signal chain at all?? actually I see no way to bring the for humans obvious logic into the pd signal chain... marius. Roman Haefeli wrote: On Fri, 2008-03-21 at 18:38 -0400, marius schebella wrote: hmm, first, i think you need [swap 1000] instead of [swap 1], because you want to delay by 1000/44100 milliseconds and not 1/44100 milliseconds. and then, there is this problem that delwrite~/delread~ is sensitive to the order of creation. I attached a small patch, you can see that a delwrite/read that is created before the line~ object works similar to z~, wheras the delwrite/delread that is created after the line~ is one vector behind. I attach a patch for clarification... marius. Andy Farnell wrote: [rzero~] and [delwrite~] methods come out louder and with apparently less dynamics. Using [z~] and [fexpr~] I get much closer results to [delta~], more detail in the poured water sound. let me mention a clean way to solve the issue with a block delay without having to care about creation order. have a look at the doc: 3.audio.examples/G05.execution.oder.pd roman ___ Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de #N canvas 369 121 927 603 10; #X obj 433 120 cnv 15 200 300 empty empty empty 20 12 0 14 -233017 -66577 0; #X msg 570 143 bang; #N canvas 73 80 496 339 delay-writer 0; #X obj 96 107 inlet~; #X obj 96 181 outlet~; #X obj 116 144 delwrite~ \$0-a 10; #X connect 0 0 1 0; #X connect 0 0 2 0; #X restore 442 281 pd delay-writer; #X obj 147 135 cnv 15 200 300 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 550 166 samplerate~; #X obj 550 237 /; #X obj 550 185 t b f; #X obj 550 122 loadbang; #X msg 219 87 bang; #X msg 550 209 1000; #X obj 185 227 line~; #X obj 185 288 z~; #X obj 185 365 print~ z; #X msg 185 199 1 \, 100 1; #X obj 219 112 t b b b b; #N canvas 38 479 463 341 delay-reader 0; #X obj 159 297 outlet~; #X obj 169 249 delread~ \$0-a; #X obj 179 211 inlet; #X obj 76 141 inlet~; #X text 38 93 need to have a signal inlet \, and that inlet has to be connected from outside (not inside...); #X connect 1 0 0 0; #X connect 2 0 1 0; #X restore 442 350 pd delay-reader; #X obj 442 380 print~ delafter2; #X text 454 310 -- delete this and see that this will delay the delread~/delwrite~ by one vector.; #X text 217 60 trigger printout (turn audio on); #N canvas 365 143 633 335 another_question 0; #X text 94 71 and how do you solve the order in this case???; #N canvas 139 48 450 300 del1 0; #X obj 105 58 inlet~; #X obj 166 140 delwrite~ x; #X obj 105 184 outlet~; #X obj 166 100 delread~ z; #X connect 3 0 1 0; #X connect 3 0 2 0; #X restore 145 156 pd del1; #N canvas 139 48 450 300 del2 0; #X obj 105 58 inlet~; #X obj 105 184 outlet~; #X obj 166 110 delread~ x; #X obj 166 144 delwrite~ y; #X connect 2 0 1 0; #X connect 2 0 3 0; #X restore 252 187 pd del2; #N canvas 139 48 450 300 del3 0; #X obj 105 58 inlet~; #X obj 105 184 outlet~; #X obj 166 110 delread~ y; #X obj 166 144 delwrite~ z; #X connect 2 0 1 0; #X connect 2 0 3 0; #X restore 112 226 pd del3; #X connect 1 0 2 0; #X connect 2 0 3 0; #X connect 3 0 1 0; #X restore 329 474 pd another_question; #X text 182 473 only for the brave --; #X connect 1 0 4 0; #X connect 2 0 15 0; #X connect 4 0 6 0; #X connect 5 0 15 1; #X connect 6 0 9 0; #X connect 6 1 5 1; #X connect 7 0 4 0; #X connect 8 0 14 0; #X connect 9 0 5 0; #X connect 10 0 11 0; #X connect 10 0 2 0; #X connect 11 0 12 0; #X connect 13 0 10 0; #X connect 14 0 13 0; #X connect 14 2 12 0; #X connect 14 3 16 0; #X connect 15 0 16 0; ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Wii remote controller and Mac OS X
Hey, With the SIXAXIS, I am not getting anything but standard messages. How did you do the pairing? Is the Guitar Hero controller also a Bluetooth device? As far as I can tell with the SIXAXIS, the bluetooth stuff doesn't really work, I am only using the USB connection. I can't get it to show up in the Bluetooth Device configuration app. I started a pdpedia page to document how to use the SIXAXIS controller with Pd. (I am not sure that this is the best place, but I couldn't think of a better place). Please add anything that I might of missed. http://wiki.puredata.info/en/SIXAXIS I think it would be great to have pages for other devices as well, like wiimote, guitar hero controller, Arduino, Wiring board, etc. .hc On Mar 22, 2008, at 2:28 AM, Andrew Turley wrote: Oops, I should be a little more specific ... what I described was my experience with the Guitar Hero controller, which as far as I can tell is just a repackaged SIXAXIS controller that sends a different device ID. It may be slightly different for the regular SIXAXIS controllers, but use [print] and see what you get. andy On Fri, Mar 21, 2008 at 11:24 PM, Andrew Turley [EMAIL PROTECTED] wrote: I hooked up a [print] to the [hid] object's first outlet. If you do that you should see a constant stream of messages that look like this: ... 0x002c 561 0x002d 593 0x002e 512 ... 0x002c, 0x002d and 0x002e identify the X, Y and Z messages, and the numbers after them are the values. I was expecting them to show up as regular gamepad messages, so I actually didn't know that I was getting them at first. andy On Fri, Mar 21, 2008 at 9:56 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: Hmm, so I installed that driver, and now I get the standard gamepad data from the device. Are you able to get the six-axis accelerometer data from the device? that's the real fun stuff. .hc On Mar 21, 2008, at 5:05 PM, Andrew Turley wrote: For the record, the SIXAXIS controller works well in Mac OS X with this driver: http://tattiebogle.net/index.php/ProjectRoot/Ps3Controller I've used that for the Guitar Hero controller. Using the [hid] object I get 3 continuous values from the XYZ sensors. andy On Fri, Mar 21, 2008 at 12:59 PM, Mike McGonagle [EMAIL PROTECTED] wrote: Hans, do you know how many control signals this will produce? From what I read in the literature, it sounds like it also has motion controls. Does that mean that it has XYZ sensors? Or does it also have the pitch and yaw sensors as well? It sounds like a Wii has XYZ and pitch and yaw... Mike On Fri, Mar 21, 2008 at 2:06 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: I just got a Sony SIXAXIS, I am hoping it is easier to use than the WiiRemote. There seems to be more good lowlevel code available for it, anyway. http://www.us.playstation.com/PS3/About/WirelessController http://www.us.playstation.com/PS3/Accessories/SCPH-98040 .hc On Mar 21, 2008, at 1:00 PM, mark edward grimm wrote: hi Luigi, thanks for the tip on OSculator. im just looking at it now. you have it communicating with pd? i just tried it out with nodebox real quick and seems to works fine... i also go the wiitar connecting to pd with a 3rd party app called wiitar... that works fairly decent too! i haven't got the wii working with darwiiremoteOSC yet but seems pretty straight forward. i would agree it would be nice to have a pd external (aka.wiiremote) but for now these solutions seem adequateeh? i just got these two remotes in the mail from ebay yesterday so i have not messed with them too much other than making sure they worked... maybe it would be nice to have a wiki page or something will all wiimote related pd patches/vids/experiments/examples? ...lots of cool possibilities as a controller i see!! BTW what else are people doing with the wiimote? i see its interfaced with max/msp, and processing also. Cheers mark --- Luigi Rensinghoff [EMAIL PROTECTED] wrote: How is the Progress with the wiiremote external ??? (especially Mac- Intel) I have played around with OSculator and its really working fine. Anybody else playing around with the Wii ??? Happy Easter Luigi --- Luigi Rensinghoff [EMAIL PROTECTED] skype:gigischinke ichat:gigicarlo ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list mark edward grimm | m.f.a | ed.m syracuse u. | vpa foundations | timearts adjunct | new media consultant megrimm.net | socialmediagroup.org .com [EMAIL PROTECTED] | 585.509.8703 ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://
Re: [PD] Wii remote controller and Mac OS X
It is supposed to give transposition and rotation in XYZ, hence SIXAXIS. That's the hope at least. .hc On Mar 21, 2008, at 3:59 PM, Mike McGonagle wrote: Hans, do you know how many control signals this will produce? From what I read in the literature, it sounds like it also has motion controls. Does that mean that it has XYZ sensors? Or does it also have the pitch and yaw sensors as well? It sounds like a Wii has XYZ and pitch and yaw... Mike On Fri, Mar 21, 2008 at 2:06 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: I just got a Sony SIXAXIS, I am hoping it is easier to use than the WiiRemote. There seems to be more good lowlevel code available for it, anyway. http://www.us.playstation.com/PS3/About/WirelessController http://www.us.playstation.com/PS3/Accessories/SCPH-98040 .hc On Mar 21, 2008, at 1:00 PM, mark edward grimm wrote: hi Luigi, thanks for the tip on OSculator. im just looking at it now. you have it communicating with pd? i just tried it out with nodebox real quick and seems to works fine... i also go the wiitar connecting to pd with a 3rd party app called wiitar... that works fairly decent too! i haven't got the wii working with darwiiremoteOSC yet but seems pretty straight forward. i would agree it would be nice to have a pd external (aka.wiiremote) but for now these solutions seem adequateeh? i just got these two remotes in the mail from ebay yesterday so i have not messed with them too much other than making sure they worked... maybe it would be nice to have a wiki page or something will all wiimote related pd patches/vids/experiments/examples? ...lots of cool possibilities as a controller i see!! BTW what else are people doing with the wiimote? i see its interfaced with max/msp, and processing also. Cheers mark --- Luigi Rensinghoff [EMAIL PROTECTED] wrote: How is the Progress with the wiiremote external ??? (especially Mac- Intel) I have played around with OSculator and its really working fine. Anybody else playing around with the Wii ??? Happy Easter Luigi --- Luigi Rensinghoff [EMAIL PROTECTED] skype:gigischinke ichat:gigicarlo ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list mark edward grimm | m.f.a | ed.m syracuse u. | vpa foundations | timearts adjunct | new media consultant megrimm.net | socialmediagroup.org .com [EMAIL PROTECTED] | 585.509.8703 ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list -- -- All information should be free. - the hacker ethic ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list -- Peace may sound simple—one beautiful word— but it requires everything we have, every quality, every strength, every dream, every high ideal. —Yehudi Menuhin (1916–1999), musician ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list ¡El pueblo unido jamás será vencido! ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] call for old PC100/PC133 RAM donations
I just did a little hardware work on the build farm. They have very little RAM. In the interest of saving their very old hard disks, I think it would be helpful to have more RAM in them for disk buffering. So, if anyone has any old PC100 or PC133 DIMMs (64MB, 128MB, or 256MB) that are just sitting around taking up space, please send them my way to support the Pd auto-build farm. Then you'll get a lovely mention on the PdLab page and the undying gratitude of the community. http://puredata.info/about/PdLab .hc I spent 33 years and four months in active military service and during that period I spent most of my time as a high class muscle man for Big Business, for Wall Street and the bankers. - General Smedley Butler ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] synthesizer magazin
Hello list, just a short note that I started a multipart article in the german print mag Synthesizer Magazine http://www.synthesizer-magazin.de/ on Pure Data, the current issue 7 has the first part and even a note on the cover, right now I am writing the second one about the visual possibilities of pd. Last week I had the opportunity to present my own Linux softwaresynthesizer Minicomputer on the Frankfurt Musikmesse and some asked for PD too and recieved an informal presentation. The Messe was a great and exhausting experience. Cheers, Malte -- Malte Steiner media art + development -www.block4.com- ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] looking for a way to execute a program from pd
Hey, I was wondering if there was a way to execute a program from pd. Specifically, I would like to use the osascript command in Mac OS X to send a command to iTunes. I can write an external to do this, but if there is already something out there to do then then I will use that. andy ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Fwd: Wii remote controller and Mac OS X
I meant to send this to the group ... -- Forwarded message -- From: Andrew Turley [EMAIL PROTECTED] Date: Sat, Mar 22, 2008 at 10:12 AM Subject: Re: [PD] Wii remote controller and Mac OS X To: Hans-Christoph Steiner [EMAIL PROTECTED] Hrmm ... well I just hooked up my regular SIXAXIS controller (not the GH controller), and I'm not getting the XYZ data either. Sorry about that, I assumed it would work the same way. And the GH controller is USB, not bluetooth. It is wireless, but they use their own communication protocol, not bluetooth. I'm not sure why they did that. My only guess is that it saved battery life, or shaved $0.50 off the price of the controller. andy On Sat, Mar 22, 2008 at 8:50 AM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: It is supposed to give transposition and rotation in XYZ, hence SIXAXIS. That's the hope at least. .hc On Mar 21, 2008, at 3:59 PM, Mike McGonagle wrote: Hans, do you know how many control signals this will produce? From what I read in the literature, it sounds like it also has motion controls. Does that mean that it has XYZ sensors? Or does it also have the pitch and yaw sensors as well? It sounds like a Wii has XYZ and pitch and yaw... Mike On Fri, Mar 21, 2008 at 2:06 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: I just got a Sony SIXAXIS, I am hoping it is easier to use than the WiiRemote. There seems to be more good lowlevel code available for it, anyway. http://www.us.playstation.com/PS3/About/WirelessController http://www.us.playstation.com/PS3/Accessories/SCPH-98040 .hc On Mar 21, 2008, at 1:00 PM, mark edward grimm wrote: hi Luigi, thanks for the tip on OSculator. im just looking at it now. you have it communicating with pd? i just tried it out with nodebox real quick and seems to works fine... i also go the wiitar connecting to pd with a 3rd party app called wiitar... that works fairly decent too! i haven't got the wii working with darwiiremoteOSC yet but seems pretty straight forward. i would agree it would be nice to have a pd external (aka.wiiremote) but for now these solutions seem adequateeh? i just got these two remotes in the mail from ebay yesterday so i have not messed with them too much other than making sure they worked... maybe it would be nice to have a wiki page or something will all wiimote related pd patches/vids/experiments/examples? ...lots of cool possibilities as a controller i see!! BTW what else are people doing with the wiimote? i see its interfaced with max/msp, and processing also. Cheers mark --- Luigi Rensinghoff [EMAIL PROTECTED] wrote: How is the Progress with the wiiremote external ??? (especially Mac- Intel) I have played around with OSculator and its really working fine. Anybody else playing around with the Wii ??? Happy Easter Luigi --- Luigi Rensinghoff [EMAIL PROTECTED] skype:gigischinke ichat:gigicarlo ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list mark edward grimm | m.f.a | ed.m syracuse u. | vpa foundations | timearts adjunct | new media consultant megrimm.net | socialmediagroup.org .com [EMAIL PROTECTED] | 585.509.8703 ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list All information should be free. - the hacker ethic ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- Peace may sound simple—one beautiful word— but it requires everything we have, every quality, every strength, every dream, every high ideal. —Yehudi Menuhin (1916–1999), musician ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ¡El pueblo unido jamás será vencido! ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___
Re: [PD] looking for a way to execute a program from pd
[shell] and [popen] should work. .hc On Mar 22, 2008, at 2:09 PM, Andrew Turley wrote: Hey, I was wondering if there was a way to execute a program from pd. Specifically, I would like to use the osascript command in Mac OS X to send a command to iTunes. I can write an external to do this, but if there is already something out there to do then then I will use that. andy ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list The arc of history bends towards justice. - Dr. Martin Luther King, Jr. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] synthesizer magazin
You see Malte in the video there, but I didn't find the Pd article online. http://synmag.de/mag/?p=25 .hc On Mar 22, 2008, at 12:58 PM, eva sjuve wrote: very cool! is there a link to your pd article, or is it print only? -eva Malte Steiner wrote: Hello list, just a short note that I started a multipart article in the german print mag Synthesizer Magazine http://www.synthesizer-magazin.de/ on Pure Data, the current issue 7 has the first part and even a note on the cover, right now I am writing the second one about the visual possibilities of pd. Last week I had the opportunity to present my own Linux softwaresynthesizer Minicomputer on the Frankfurt Musikmesse and some asked for PD too and recieved an informal presentation. The Messe was a great and exhausting experience. Cheers, Malte ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list If you are not part of the solution, you are part of the problem. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] built-in text editor WAS: Google SoC: call for mentors and project ideas
I think that #2 would be the best bet. You could just rename the symbols in question. Didn't Krzysztof mostly use prefixes like hammer and sickle on his shared functions, etc.? You could just remove those. .hc On Mar 21, 2008, at 9:58 PM, Miller Puckette wrote: Hi all, there's text-editor code in Krzysztof Chaya's library, that I've wanted to glom into the vanilla Pd source for some time now (exactly so that people can pop up text editor windows for any 'binbuf' contents). Only thing holding me back is two minor issues: 1. I can't decide whether it's appropriate to glom te whole of Cyclone into Pd; and 2. assuming I don't do that, I'm worried it might break cyclone itself to export symbols from Pd that are also defined by cyclone. cheers Miller On Fri, Mar 21, 2008 at 06:40:59PM -0400, Hans-Christoph Steiner wrote: I think this is an interesting idea, and it is feasible if the text editor was editing the copy of the patch that is in memory. It would not be easy, but doable. .hc On Mar 21, 2008, at 12:33 PM, Chuckk Hubbard wrote: This sounds like a great idea to me. If I add a dozen or so GUI elements and I want to quickly set their sends and receives, I have to save the patch, close it, open emacs, edit, save, close emacs, and reopen the patch. Would be nice to hit one button to switch. I think it would be even better if it were perhaps a right-click option for subpatches and abstractions to open them as code. I have created patches in the past just for editing other patches as text automatically. If that could be done with a running patch I'd be a happy guy. -Chuckk On Thu, Mar 20, 2008 at 8:12 PM, marius schebella [EMAIL PROTECTED] wrote: do you think of something like an html-editor where you can switch between html view and code view? I think that is a great idea!! maybe even side by side! would something like this be coded in tcl/tk? marius. Chuckk Hubbard wrote: On Fri, Mar 7, 2008 at 9:42 AM, Chuckk Hubbard [EMAIL PROTECTED] wrote: On Tue, Mar 4, 2008 at 10:55 AM, Georg Holzmann [EMAIL PROTECTED] wrote: Hallo! I'd like to apply for some Mentos. I like mixed fruit or grape. As for Pd, I can't think of something major enough to call for Google SoC, but I'll keep thinking. I think the projects should not be too big. This is maybe something we can learn from last year. It would be nice to have compact projects which would be e.g. also manageable by people new to the pd community ... In that case, I might think of a few possibilities for anyone who is open to them. I have just a minor suggestion for an improvement. What if it were possible to edit a Pd patch as text from within Pd? I often open a patch in a text editor in order to mass copy sends and receives or GUI elements or whatever. The syntax is straightforward enough that sometimes this is quicker than clicking, for a whole bunch of items. It would be cool if I could do that from within Pd, without closing the patch... -Chuckk ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list -- http://www.badmuthahubbard.com ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list - --- ?El pueblo unido jam?s ser? vencido! ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list [W]e have invented the technology to eliminate scarcity, but we are deliberately throwing it away to benefit those who profit from scarcity.-John Gilmore ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] synthesizer magazin
Hello, nope, it wont be available for download. And I doubt it would be anything new for you all pdlers, its more introduction level to notify the mainstream synthesizer crowd that there are more stuff. I just wanted to tell that I help to spread the word... Cheers, Malte -- Malte Steiner media art + development -www.block4.com- ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] looking for a way to execute a program from pd
It looks like that should work. Thanks. andy On Sat, Mar 22, 2008 at 12:43 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: [shell] and [popen] should work. .hc On Mar 22, 2008, at 2:09 PM, Andrew Turley wrote: Hey, I was wondering if there was a way to execute a program from pd. Specifically, I would like to use the osascript command in Mac OS X to send a command to iTunes. I can write an external to do this, but if there is already something out there to do then then I will use that. andy ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list The arc of history bends towards justice. - Dr. Martin Luther King, Jr. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] glsl effect chaining
Nice, that one just worked for me. It would be even more fun with a video camera. I couldn't get that one going... .hc On Mar 21, 2008, at 10:18 PM, marius schebella wrote: hi, I put an example patch for chaining glsl shader modules at http://www.parasitaere-kapazitaeten.net/Pd/shader_chain it uses one of cyrille's shader examples. marius. marius schebella wrote: yes, but... it works, but you have to think about a lot of things and when it really comes to chaining separate modules together it really gets complicated. your gemchain has to look like this: [gemhead 49] | [shader] | [gemframbuffer] | [translateXYZ 0 0 -4] | [some...texture] | [square 4] always give the gemhead a number smaller than the consecutive gemheads, so that the textures are created before they are used in the next gemchain. in the gemchain itself the shader has to be placed *before* the framebuffer! gemframebuffer always resets the viewpoint, so you have to translate everything into negative z to make it visible. texture needs mode 1 on some cards and mode 0 on other cards, this also has to be the same as in the shader (sample2D v. sample2DRect). the geo has to correlate with the translate and cover the whole range, otherwise you wil crop the image or it will be too small. gemframebuffer also takes an argument dim that will affect the quality. if you have all that then you can send the right outlet of gemframebuffer (which is a number) to another texture right inlet and another shader can use that. this is a little complicated but will work for a shader chain patch. now when you think about a modular shader system, where you can just add shader abstraction into a chain, it gets much much more complicated. because when you have a combination like [shader] | [pix_image] | [texture] then the right inlet of texture can get any number, the shader will always take the image instead, so you cannot do your usual chains, but will have to refer an image from somewhere else. it is also difficult to debug, because the gemframebuffer will not output a texture... and then - if you use multiple shader modules - you also have to change the renderorderof the gemhead. with [set 40( or something, but how do you know at which position you use the shader module??... a solution for this would be to turn gemheads off and only trigger them by bang messages. ok, the only thing missing right now is a patch showing how this works in practice. I will do my best... marius. cyrille henry wrote: Pepa Henzl a écrit : Hello, I've just started with glsl languague and Gem this week. Everything works fine, but i'd like to know what to do if i want to apply multiple effects on a texture. Is it possible to render pix data to the texture, instead of current framebuffer window, and use it for further processing? yes. you need to render in a frambuffer, and then use it as a texture. the gemframebuffer is almost undocumented, but there is an exemple in exemple/07.texture/10.frambuffer. i also rembermber that i send a patch on this list (or gem-dev) regardinf the use of glsl + framebuffer. cyrille Thanks, pcp. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list It is convenient to imagine a power beyond us because that means we don't have to examine our own lives., from The Idols of Environmentalism, by Curtis White ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] looking for a way to execute a program from pd
An alternative method that I like for asynchronous execution is: [netsend] [netreceive] -- optional, for knowing when the command has completed and a bash script like: #!/bin/bash pdreceive ... | while read line do somecommand $LINE /dev/null echo done; # optional done | # optional (pipe) pdsend ... # optional pdsend and pdreceive are little tools provided with Pd to interact with netsend and netreceive. A concrete example: 8 #!/bin/bash pdreceive 1570 | while read line ; do ppmhist -map histogram-in.ppm histogram-tmp.ppm ppmtoppm histogram-tmp.ppm histogram-out.ppm echo ready ; done | pdsend 1571 8 The Pd patch uses GridFlow to save histogram-in.ppm and sends go to netsend, which executes one run through the loop, then when Pd netreceive receives ready, it loads histogram-out.ppm and carries on processing - hopefully GridFlow will get histogram support soon, if it doesn't already. Claude Andrew Turley wrote: It looks like that should work. Thanks. andy On Sat, Mar 22, 2008 at 12:43 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: [shell] and [popen] should work. .hc On Mar 22, 2008, at 2:09 PM, Andrew Turley wrote: Hey, I was wondering if there was a way to execute a program from pd. Specifically, I would like to use the osascript command in Mac OS X to send a command to iTunes. I can write an external to do this, but if there is already something out there to do then then I will use that. andy ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list The arc of history bends towards justice. - Dr. Martin Luther King, Jr. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- http://claudiusmaximus.goto10.org ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] I'm stuck in a corner, please help! RE: [delta~] object
Hallo, marius schebella hat gesagt: // marius schebella wrote: what happens if you create a feedback with subpatches, are we then back to order of creation??) delwrite~/delread~ loops with feedback *always* have at least one block delay. That's a general issue with block-based, realtime synthesis systems. See the respective chapter(s) in Miller's book on recirculating delay lines for a full explanation. Ciao -- Frank Barknecht ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] looking for a way to execute a program from pd
Wow, thanks. I didn't know about pdsend and pdreceive, I had always just written my own network handling scripts and/or used netcat. Since I don't need pd to deal with any of the program output this may be a good avenue to explore. andy On Sat, Mar 22, 2008 at 1:49 PM, Claude Heiland-Allen [EMAIL PROTECTED] wrote: An alternative method that I like for asynchronous execution is: [netsend] [netreceive] -- optional, for knowing when the command has completed and a bash script like: #!/bin/bash pdreceive ... | while read line do somecommand $LINE /dev/null echo done; # optional done | # optional (pipe) pdsend ... # optional pdsend and pdreceive are little tools provided with Pd to interact with netsend and netreceive. A concrete example: 8 #!/bin/bash pdreceive 1570 | while read line ; do ppmhist -map histogram-in.ppm histogram-tmp.ppm ppmtoppm histogram-tmp.ppm histogram-out.ppm echo ready ; done | pdsend 1571 8 The Pd patch uses GridFlow to save histogram-in.ppm and sends go to netsend, which executes one run through the loop, then when Pd netreceive receives ready, it loads histogram-out.ppm and carries on processing - hopefully GridFlow will get histogram support soon, if it doesn't already. Claude Andrew Turley wrote: It looks like that should work. Thanks. andy On Sat, Mar 22, 2008 at 12:43 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: [shell] and [popen] should work. .hc On Mar 22, 2008, at 2:09 PM, Andrew Turley wrote: Hey, I was wondering if there was a way to execute a program from pd. Specifically, I would like to use the osascript command in Mac OS X to send a command to iTunes. I can write an external to do this, but if there is already something out there to do then then I will use that. andy ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list The arc of history bends towards justice. - Dr. Martin Luther King, Jr. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- http://claudiusmaximus.goto10.org ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list