Re: [PD] [PD-announce] cheap AVR/HID sensor board

2008-03-27 Thread Steffen Juul
Neat lill' thing.

On 27/03/2008, at 2.04, Derek Holzer wrote:
 The circuit diagram is pretty simple, if you can't etch it I think you
 could still build it in an afternoon.

One would need to (purchase parts to and) build a programmer first,  
right?

Also, i can't find locate the code/hex-file on the website (http:// 
1010.co.uk/avrhid.html). 

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Re: [PD] [PD-announce] cheap AVR/HID sensor board

2008-03-27 Thread Rua Haszard Morris
Yes - but the programmer circuit is even simpler (and the dev tools software is 
free). It's all described on the flightsim page referenced.. and there is a hex 
image there, tho I'm not sure on whether it was modified for the one described 
on 1010.co.uk. ... Actually, I think the 1010 circuit has a connector that you 
can connect to pins on a parallel cable for programming it in-place.

Again, no warranties with these comments, I still haven't even started doing 
mine!
 
-- 
http://myspace.com/haszari
http://haszaristwocents.blogspot.com
http://last.fm/music/Haszari

- Original Message 
From: Steffen Juul [EMAIL PROTECTED]
To: Derek Holzer [EMAIL PROTECTED]
Cc: pd-list@iem.at
Sent: Thursday, 27 March, 2008 8:33:36 PM
Subject: Re: [PD] [PD-announce] cheap AVR/HID sensor board

Neat lill' thing.

On 27/03/2008, at 2.04, Derek Holzer wrote:
 The circuit diagram is pretty simple, if you can't etch it I think you
 could still build it in an afternoon.

One would need to (purchase parts to and) build a programmer first,  
right?

Also, i can't find locate the code/hex-file on the website (http:// 
1010.co.uk/avrhid.html). 

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Re: [PD] [PD-announce] cheap AVR/HID sensor board

2008-03-27 Thread Derek Holzer
It should be the same code as on the flightsim page that Martin took the 
project from, linked. But yes, I'll pass this on to Martin as a reminder!

d.

Steffen Juul wrote:
 Neat lill' thing.
 
 On 27/03/2008, at 2.04, Derek Holzer wrote:
 The circuit diagram is pretty simple, if you can't etch it I think you
 could still build it in an afternoon.
 
 One would need to (purchase parts to and) build a programmer first, right?
 
 Also, i can't find locate the code/hex-file on the website 
 (http://1010.co.uk/avrhid.html).

-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 48:
Discover your formulas and abandon them

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Re: [PD] [PD-announce] cheap AVR/HID sensor board

2008-03-27 Thread Derek Holzer
Programmer is a simple cable terminating in 5 header pins. The row of 5 
sockets on the upper right hand side is the programmer connection. Code 
is unchanged from flightsim page for now, will be adapted later. I hope 
the next step will be detailed instructions on programming the ATMega on 
all three OSes, but this will have to wait a little while.

Thanks for all the feedback, everyone!

d.

Rua Haszard Morris wrote:
 Yes - but the programmer circuit is even simpler (and the dev tools software 
 is free). It's all described on the flightsim page referenced.. and there is 
 a hex image there, tho I'm not sure on whether it was modified for the one 
 described on 1010.co.uk. ... Actually, I think the 1010 circuit has a 
 connector that you can connect to pins on a parallel cable for programming it 
 in-place.
 
 Again, no warranties with these comments, I still haven't even started doing 
 mine!
  

-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 196:
What else is this like?

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Re: [PD] [PD-announce] cheap AVR/HID sensor board

2008-03-27 Thread Derek Holzer
Hi Mika,

It was tested on all three. [hid] works on OS X and Linux. Windows users 
have [pd_joystick], which isn't quite as functional but should do the job:

http://crca.ucsd.edu/~jsarlo/pd/

HC, this doesn't seem to be in the Windows Extended installers...why 
not? Or did I miss it?

Also, on the flightsim page that Martin borrowed much of this from, 
there are instructions for programming the ATMega from Windows as well.

best,
d.

Mika Ristimäki wrote:
 Hi,
 
 Any chances that this would work in Windows XP also? Or is it just  
 Linux stuff?
 
 -Mika
 
 On Mar 26, 2008, at 4:18 PM, Derek Holzer wrote:
 Martin Howse just posted his documentation of a simple HID sensor
 board,
 costing approx EUR 5 to make, which can be used over USB with PD,
 SuperCollider, etc.

 http://1010.co.uk/avrhid.html

 This board was used during a sensor workshop which took place at
 Pickled
 Feet in Berlin on 15 March 2008, with the second part taking place
 on 26
 April 2008. Details here:

 http://1010.co.uk/workshop.html

 Further docs could include step-by-step programming instructions,
 sensor
 connection schematics and sample PD patches.

 Feedback more than welcome!

 best,
 d.

 --
 derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/
 macumbista
 ---Oblique Strategy # 175:
 What are the sections sections of? Imagine a caterpillar moving

 
 
 
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[PD] Performance with PD in NYC Tonight!

2008-03-27 Thread Spencer Russell
Tonight is the Columbia Computer Music Center's monthly Fun Night!

I'll be performing my sensor(and PD)-augmented double bass alongside
drum psychopath Kevin Shea and bearded trombonist Ryan Snow. 

Also performing will be Jordan Paul on drums and electronics, and Victor
Adan on dot matrix printer head.

I also just put a recording up on the evil and ugly myspace of a recent
improvisation I did on the same sensor-augmented bass(with slightly
different PD patching) with George Lewis on trombone, Steven Lehman on
alto sax and laptop, and Mario Diaz de Leon on electric guitar. It's the
first track on there:
http://www.myspace.com/spencermakesnoise

I've got more info on the hardware I designed here:
http://www.columbia.edu/~sfr2105


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Re: [PD] FUDIKaosDS

2008-03-27 Thread Dafydd Hughes
Hey Chris

Am I missing something? It seems to work fine on my R4 (and it's really cool)

cheers
dafydd

On Thu, Mar 27, 2008 at 1:53 AM, Chris McCormick [EMAIL PROTECTED] wrote:
 On Sat, Mar 22, 2008 at 08:09:33PM +0900, PSPunch wrote:
   Thanks for viewing my work.
   That post on YouTube was made by me. (shortly after I suggested you a
   while back to recompile the DS binaries using the later Wifi library
   adding support for R4)

  Thanks for making the video available. I am getting an R4 soon, so I'll
  certainly be re-compiling the binary with the new wifi library so it
  works with that.



  Best,

  Chris.

  ---
  http://mccormick.cx

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skype: chickeninthegrass

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Re: [PD] Performance with PD in NYC Tonight!

2008-03-27 Thread Spencer Russell
Oh, right, andthe info!

Columbia CMC Fun Night! 8PM Thursday March 27th!
Prentis Hall 3rd Floor!
632 W. 125th St.!
New York, NY!



On Thu, 2008-03-27 at 07:53 -0400, Spencer Russell wrote:
 Tonight is the Columbia Computer Music Center's monthly Fun Night!
 
 I'll be performing my sensor(and PD)-augmented double bass alongside
 drum psychopath Kevin Shea and bearded trombonist Ryan Snow. 
 
 Also performing will be Jordan Paul on drums and electronics, and Victor
 Adan on dot matrix printer head.
 
 I also just put a recording up on the evil and ugly myspace of a recent
 improvisation I did on the same sensor-augmented bass(with slightly
 different PD patching) with George Lewis on trombone, Steven Lehman on
 alto sax and laptop, and Mario Diaz de Leon on electric guitar. It's the
 first track on there:
 http://www.myspace.com/spencermakesnoise
 
 I've got more info on the hardware I designed here:
 http://www.columbia.edu/~sfr2105
 


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Re: [PD] pix_artoolkit for macosx?

2008-03-27 Thread marius schebella
there is sourcecode for gem4max at hirai shigeyuki's page
http://www.cc.kyoto-su.ac.jp/~hirai/softwares/index-j.html
and some people also tried to get artoolkitplus working.
I don't know if there are binaries, *something* seems to compile and it 
was used in projects...
http://lists.puredata.info/pipermail/pd-list/2007-11/056634.html
marius.

punchik punchik wrote:
 hi list, does pix_artoolkit works on macosx? i want to
 begin exploring augmented reality... and i need to
 know if pd is well suited for this at this
 momentif not what does it need to make
 pix_artoolkit work?
 
 
 many thanks
 
 
   
 
 Never miss a thing.  Make Yahoo your home page. 
 http://www.yahoo.com/r/hs
 
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Re: [PD] call for old PC100/PC133 RAM donations

2008-03-27 Thread Hans-Christoph Steiner

The machines don't need a ton.  I think there are about 4 machines  
with empty slots.  They won't work with DIMMs bigger than 256MB (they  
are old...).  The BlueWhite G3 might use bigger DIMMs, but I am not  
sure.

.hc

On Mar 26, 2008, at 10:35 PM, bsoisoi wrote:
 By the way, its available super-cheap on ebay:
 http://search.ebay.com/search/search.dll? 
 from=R40_trksid=m37satitle=pc133category0=

 How much do you need, I'm willing to procure a few gigs from ebay  
 and send them your way :)  I'll check my parents house as well,  
 they might have 256mb or so sitting around.

 Let me know.  Cheers,
 ~Brandon


 On Mar 25, 2008, at 6:19 PM, Hans-Christoph Steiner wrote:


 On Mar 25, 2008, at 4:08 PM, [EMAIL PROTECTED] wrote:
 hi Hans and the list,

 first i have thought that i could actually send a couple of pc133
 sticks
 over, but here is only a few and in fact i think i'd rather help up
 with
 64ish thing ..
 i do have machine runnig gentoo on 64-bit athlon, but it actually
 has pd
 built manualy with each update and not too many externals to it ..
 but i
 think i could set up a weekly cron job or something to actually
 build a
 pd binary, may be not all the externals.. but the vanilla source
 for sure :)

 the only thing is that i've said that pd is build manualy each time
 over
 here ..i'm not too sure, i wasn't too interested to try and build  
 the
 whole set of externals with it ..may be we still could do something
 for
 just the sake of making binaries for other people ..

 Both vanilla and extended auto-builds are completely scripted.  I
 think the 64-bit issues in pd are pretty much worked out.  What needs
 to happen now is to find all of the 64-bit issues with the
 externals.  So having a extended build would be a lot more helpful.

 as i'm gentoo based, it's slitghtly different, but still could do ..
 i had always considered  to write a couple of ebuilds and emerge pd
 just a s normal, but i didn't actyually learn to write them  
 propertly
 yet .. but i reckon i can sort that out really ;)

 Federico has done one:

 http://pd-overlay.sourceforge.net/

 It would also be useful to have a gentoo nightly build to work out
 any issues with gentoo, and document its dependencies.  There is a
 wiki page too:

 http://puredata.info/docs/developer/Members/nanodust/pd-extended- 
 gentoo

 (this should be moved to http://puredata.info/docs/developer/Gentoo
 IMHO)

 .hc




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 ---
 

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Re: [PD] vertex model xfading

2008-03-27 Thread marius schebella
there is some very basic information in the list archives, but to me it 
looks like the objects are not really working, or my gfx card does not 
support it.
I am testing with gemhead - some vertex_objects - vertex_draw and some 
objects do something. for example with wertex_model I can load an obj 
file, but I don't know how to add textures.
at least I can create all objects that have source files...
marius.

Hans-Christoph Steiner wrote:
 
 Are there any existing patches for the vertex objects?  Anything would 
 be better than nothing, which is what is out there now.
 
 .hc
 
 On Mar 26, 2008, at 4:48 PM, chris clepper wrote:
 vertex_combine was designed to do this, but I don't know if it still 
 works.

 On Wed, Mar 26, 2008 at 3:36 PM, marius schebella 
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:

 hi,
 I am trying to find a method for morphing between two geometric
 shapes.
 so far I had no luck. is there a way to do this with existing object
 classes?
 marius.

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 them, or perish.-William Carlos Williams
 
 


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[PD] UV texture mapping (again..)

2008-03-27 Thread marius schebella
hi,
UV mapping support for models would be really great to have. even if it 
had to be achieved by using GEMgl wrapper objects or shaders to get 
it... anyone with a hint?
marius.

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Re: [PD] [PD-announce] cheap AVR/HID sensor board

2008-03-27 Thread Hans-Christoph Steiner

[hidin] is included on Pd-0.39.3-extended/Windows, it should work.

.hc

On Mar 27, 2008, at 5:47 AM, Derek Holzer wrote:
 Hi Mika,

 It was tested on all three. [hid] works on OS X and Linux. Windows  
 users
 have [pd_joystick], which isn't quite as functional but should do  
 the job:

 http://crca.ucsd.edu/~jsarlo/pd/

 HC, this doesn't seem to be in the Windows Extended installers...why
 not? Or did I miss it?

 Also, on the flightsim page that Martin borrowed much of this from,
 there are instructions for programming the ATMega from Windows as  
 well.

 best,
 d.

 Mika Ristimäki wrote:
 Hi,

 Any chances that this would work in Windows XP also? Or is it just
 Linux stuff?

 -Mika

 On Mar 26, 2008, at 4:18 PM, Derek Holzer wrote:
 Martin Howse just posted his documentation of a simple HID sensor
 board,
 costing approx EUR 5 to make, which can be used over USB with PD,
 SuperCollider, etc.

 http://1010.co.uk/avrhid.html

 This board was used during a sensor workshop which took place at
 Pickled
 Feet in Berlin on 15 March 2008, with the second part taking place
 on 26
 April 2008. Details here:

 http://1010.co.uk/workshop.html

 Further docs could include step-by-step programming instructions,
 sensor
 connection schematics and sample PD patches.

 Feedback more than welcome!

 best,
 d.

 --
 derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/
 macumbista
 ---Oblique Strategy # 175:
 What are the sections sections of? Imagine a caterpillar moving




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 macumbista
 ---Oblique Strategy # 14:
 Ask people to work against their better judgement

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You can't steal a gift. Bird gave the world his music, and if you can  
hear it, you can have it. - Dizzy Gillespie




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Re: [PD] [PD-announce] cheap AVR/HID sensor board

2008-03-27 Thread Derek Holzer
Ah! Forgot about that one!

Can [hid] do forcefeedback out?

d.

Hans-Christoph Steiner wrote:
 
 [hidin] is included on Pd-0.39.3-extended/Windows, it should work.
 
 .hc
 
 On Mar 27, 2008, at 5:47 AM, Derek Holzer wrote:
 Hi Mika,

 It was tested on all three. [hid] works on OS X and Linux. Windows users
 have [pd_joystick], which isn't quite as functional but should do the 
 job:

 http://crca.ucsd.edu/~jsarlo/pd/

 HC, this doesn't seem to be in the Windows Extended installers...why
 not? Or did I miss it?

 Also, on the flightsim page that Martin borrowed much of this from,
 there are instructions for programming the ATMega from Windows as well.

 best,
 d.

 Mika Ristimäki wrote:
 Hi,

 Any chances that this would work in Windows XP also? Or is it just
 Linux stuff?

 -Mika

 On Mar 26, 2008, at 4:18 PM, Derek Holzer wrote:
 Martin Howse just posted his documentation of a simple HID sensor
 board,
 costing approx EUR 5 to make, which can be used over USB with PD,
 SuperCollider, etc.

 http://1010.co.uk/avrhid.html

 This board was used during a sensor workshop which took place at
 Pickled
 Feet in Berlin on 15 March 2008, with the second part taking place
 on 26
 April 2008. Details here:

 http://1010.co.uk/workshop.html

 Further docs could include step-by-step programming instructions,
 sensor
 connection schematics and sample PD patches.

 Feedback more than welcome!

 best,
 d.

 -- 
 derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/
 macumbista
 ---Oblique Strategy # 175:
 What are the sections sections of? Imagine a caterpillar moving




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 -- 
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 http://blog.myspace.com/macumbista
 ---Oblique Strategy # 14:
 Ask people to work against their better judgement

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 You can't steal a gift. Bird gave the world his music, and if you can 
 hear it, you can have it. - Dizzy Gillespie
 
 
 
 

-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 143:
Simple subtraction

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Re: [PD] sc4pd binary for intel ?

2008-03-27 Thread Luigi Rensinghoff

Oh  not very uplifting...is the PD-community on its declien ;-)

So i ask againthere is a gap between developers and users ;-)

Please anybody who has flext running on an intel mac...

Do us ( - the regular user-crowd) a big favour, try to compile sc4pd  
and post it somewhere


Is it only me who would be thankful for that ?? I guess not


Thanks crowd

Luigi


Am 26.03.2008 um 17:40 schrieb marius schebella:


no, I just tried to compile it, but got an error.

Luigi Rensinghoff wrote:

Hi List...

Does anybody have sc4pd compiled for intel mac.

I feel scared thinking to go through flext installation and
compilation on may macbook.


I would say you are right about that, people will always tell you that
it is easy, but what they mean is: search the web for an hour and find
all documentation, download sourcecode from svn, read documentation
about how to compile, post error messages that you get (because  
that is
what usually is happening with things that are not compiled yet...)  
then

wait for help, try again, post again, wait again...
usually frustration gets bigger with every time and you give up.
but actually in this case, the flext part is easy. (well...)
marius.

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---

Luigi Rensinghoff
[EMAIL PROTECTED]
skype:gigischinke
ichat:gigicarlo




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Re: [PD] pix_artoolkit for macosx?

2008-03-27 Thread patrick
i really don't know, but the first thing is to make artoolkit works:
http://www.hitl.washington.edu/artoolkit/documentation/usersetup.htm#comp_macos

then compiling gem with artoolkit (includes / libs). check the archive, i 
had to PKG_CONFIG before ./configure.

anyone have an help patch for pix_artoolkit??? i was looking at the source 
to know the method to call, but still it's not working (for now).

patrick



- Original Message - 
From: punchik punchik [EMAIL PROTECTED]
To: pd-list@iem.at
Sent: Thursday, March 27, 2008 3:57 AM
Subject: [PD] pix_artoolkit for macosx?


 hi list, does pix_artoolkit works on macosx? i want to
 begin exploring augmented reality... and i need to
 know if pd is well suited for this at this
 momentif not what does it need to make
 pix_artoolkit work?


 many thanks


 
 
 Never miss a thing.  Make Yahoo your home page.
 http://www.yahoo.com/r/hs

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Re: [PD] pix_artoolkit for macosx?

2008-03-27 Thread patrick
davide morelli tried to make a gem external in C++ / template for 
artoolkitplus:
http://www.davidemorelli.it/dokuwiki/doku.php?id=ar:artoolkitplus

that would be awesome - artoolkitplus is really more accurate.
pat

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Re: [PD] sc4pd binary for intel ?

2008-03-27 Thread marius schebella
btw, this is the console printout: seems I am missing a file sndfile.h.
marius.

nyc-calling:sc4pd marius$ bash ../../grill/flext/build.sh pd gcc
make -f ../../grill/flext/buildsys/gnumake-sub.mak PLATFORM=mac RTSYS=pd 
COMPILER=gcc BUILDPATH=../../grill/flext/buildsys/ PKGINFO=package.txt 
BUILDCLASS=ext TARGETMODE=release TARGETTYPE=single _build_
../../grill/flext/buildsys/mac/gnumake-gcc-targets.inc:22: warning: 
overriding commands for target `pd-darwin/release-single'
../../grill/flext/buildsys/mac/gnumake-gcc-targets.inc:18: warning: 
ignoring old commands for target `pd-darwin/release-single'
mkdir -p ./
g++ -c -ffast-math -Os -ftree-vectorize  -arch i386 -mmmx -msse -msse2 
-msse3  -mtune=prescott -DNDEBUG -DFLEXT_SYS=2 -DPD -I 
pd-darwin/release-single -I./headers/plugin_interface -I./headers/common 
-I./headers/server -I/Users/marius/devel/pd-rsync/pd-extended/pd/src 
-I/usr/local/include/stk -I/usr/local/include/sndobj 
-I/usr/local/include/flext source/main.cpp -o 
pd-darwin/release-single/main.opp_i386
In file included from ./headers/plugin_interface/SC_World.h:27,
  from ./headers/plugin_interface/SC_PlugIn.h:22,
  from source/sc4pd.hpp:45,
  from source/main.cpp:38:
./headers/plugin_interface/SC_SndBuf.h:25:21: error: sndfile.h: No such 
file or directory
In file included from ./headers/plugin_interface/SC_RGen.h:52,
  from ./headers/plugin_interface/SC_World.h:28,
  from ./headers/plugin_interface/SC_PlugIn.h:22,
  from source/sc4pd.hpp:45,
  from source/main.cpp:38:
./headers/common/SC_Endian.h:47:21: error: endian.h: No such file or 
directory
./headers/plugin_interface/SC_SndBuf.h:38: error: ISO C++ forbids 
declaration of ‘SNDFILE’ with no type
./headers/plugin_interface/SC_SndBuf.h:38: error: expected ‘;’ before 
‘*’ token
./headers/plugin_interface/SC_InterfaceTable.h:89: error: ‘SF_INFO’ has 
not been declared
make[1]: *** [pd-darwin/release-single/main.opp_i386] Error 1
make: *** [build-release-single] Error 2



Luigi Rensinghoff wrote:
 Oh  not very uplifting...is the PD-community on its declien ;-)
 
 So i ask againthere is a gap between developers and users ;-)
 
 Please anybody who has flext running on an intel mac...
 
 Do us ( - the regular user-crowd) a big favour, try to compile sc4pd and 
 post it somewhere 
 
 Is it only me who would be thankful for that ?? I guess not
 
 
 Thanks crowd
 
 Luigi
 
 
 Am 26.03.2008 um 17:40 schrieb marius schebella:
 
 no, I just tried to compile it, but got an error.

 Luigi Rensinghoff wrote:
 Hi List...

 Does anybody have sc4pd compiled for intel mac.

 I feel scared thinking to go through flext installation and  
 compilation on may macbook.

 I would say you are right about that, people will always tell you that 
 it is easy, but what they mean is: search the web for an hour and find 
 all documentation, download sourcecode from svn, read documentation 
 about how to compile, post error messages that you get (because that is 
 what usually is happening with things that are not compiled yet...) then 
 wait for help, try again, post again, wait again...
 usually frustration gets bigger with every time and you give up.
 but actually in this case, the flext part is easy. (well...)
 marius.

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Re: [PD] [PD-announce] cheap AVR/HID sensor board

2008-03-27 Thread Hans-Christoph Steiner

[hid] can only do two output messages on Mac OS X.

In May and June, I have two residencies (STEIM and Hangar) to work  
specifically on this stuff.  Olaf Matthes and Dan Overholt will be  
with me at STEIM, so we should be able to finally iron out [hidio]  
with full input/output support.

.hc

On Mar 27, 2008, at 1:37 PM, Derek Holzer wrote:
 Ah! Forgot about that one!

 Can [hid] do forcefeedback out?

 d.

 Hans-Christoph Steiner wrote:
 [hidin] is included on Pd-0.39.3-extended/Windows, it should work.
 .hc
 On Mar 27, 2008, at 5:47 AM, Derek Holzer wrote:
 Hi Mika,

 It was tested on all three. [hid] works on OS X and Linux.  
 Windows users
 have [pd_joystick], which isn't quite as functional but should do  
 the job:

 http://crca.ucsd.edu/~jsarlo/pd/

 HC, this doesn't seem to be in the Windows Extended installers...why
 not? Or did I miss it?

 Also, on the flightsim page that Martin borrowed much of this from,
 there are instructions for programming the ATMega from Windows as  
 well.

 best,
 d.

 Mika Ristimäki wrote:
 Hi,

 Any chances that this would work in Windows XP also? Or is it just
 Linux stuff?

 -Mika

 On Mar 26, 2008, at 4:18 PM, Derek Holzer wrote:
 Martin Howse just posted his documentation of a simple HID sensor
 board,
 costing approx EUR 5 to make, which can be used over USB with PD,
 SuperCollider, etc.

 http://1010.co.uk/avrhid.html

 This board was used during a sensor workshop which took place at
 Pickled
 Feet in Berlin on 15 March 2008, with the second part taking  
 place
 on 26
 April 2008. Details here:

 http://1010.co.uk/workshop.html

 Further docs could include step-by-step programming instructions,
 sensor
 connection schematics and sample PD patches.

 Feedback more than welcome!

 best,
 d.

 -- 
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 blog.myspace.com/
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[PD] iemgui

2008-03-27 Thread marius schebella
hi,
is there any chance to get more iemguis into pd-vanilla? espescially 
iem_image would be nice to have. this is desperately needed for 
interface design.
I also think the other objects would be nice to have.
I could not create iem_event and numberbox_matrix.
marius.

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Re: [PD] questions about vbap

2008-03-27 Thread Isidro Gonzalez
Hi
As far as I know, if the four loudspeakers are to be
located each in one corner of a square, the VBAP
technique is completely equivalent to intensity
panning using cosine-sine functions(the so called
tangent law). I don´t know in detail your project but
perhaps is easier to you to do intensity panning using
this technique instead of VBAP in this particular
case.
VBAP is specially useful if you are to use an
irregular 3D setup of loudspeakers.
Best
Isi

--- Ben Carney [EMAIL PROTECTED] wrote:

 Hello all,
 
 
 
 Vbap is confusing me. I have looked through the
 vbap_help patches but i
 am still not sure what is going on.
 My final goal is to have pd communicating with the
 CAVE environment using
 the programming language ygdrasil and motion
 trackers. Objects in this 3d
 world will react to the users motion and position
 and adjust the sound emitted. this will be a four
 channel setup, with
 speakers at each 4 corners of the room. Can anyone
 give any suggestions on
 where to start or does anyone know of any patches I
 could begin taking
 apart?
 
 
 
  thanks much in advance.
 
 
- Ben C.
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Re: [PD] built-in text editor WAS: Google SoC: call for mentors and project ideas

2008-03-27 Thread marius schebella
I always vote for bringing more objects into vanilla.
with cyclone it is a little bit different, because many cyclone objects 
can be created as abstractions and some of the objects are nameclashers 
(Append, gate, counter...).
what ever happened to the cyclone object class? I remember there used to 
be an object that let you open max patches by right clicking on it.
but for the rest of the cyclone objects please glom(???) them into Pd.
marius.


Miller Puckette wrote:
 Hi all, 
 
 there's text-editor code in Krzysztof Chaya's library, that I've wanted
 to glom into the vanilla Pd source for some time now (exactly so that
 people can pop up text editor windows for any 'binbuf' contents).
 
 Only thing holding me back is two minor issues:  1. I can't decide
 whether it's appropriate to glom te whole of Cyclone into Pd; and 2.
 assuming I don't do that, I'm worried it might break cyclone itself to
 export symbols from Pd that are also defined by cyclone.
 
 cheers
 Miller
 
 On Fri, Mar 21, 2008 at 06:40:59PM -0400, Hans-Christoph Steiner wrote:
 I think this is an interesting idea, and it is feasible if the text  
 editor was editing the copy of the patch that is in memory.  It would  
 not be easy, but doable.

 .hc

 On Mar 21, 2008, at 12:33 PM, Chuckk Hubbard wrote:

 This sounds like a great idea to me.
 If I add a dozen or so GUI elements and I want to quickly set their
 sends and receives, I have to save the patch, close it, open emacs,
 edit, save, close emacs, and reopen the patch.
 Would be nice to hit one button to switch.
 I think it would be even better if it were perhaps a right-click
 option for subpatches and abstractions to open them as code.
 I have created patches in the past just for editing other patches as
 text automatically.  If that could be done with a running patch I'd be
 a happy guy.

 -Chuckk

 On Thu, Mar 20, 2008 at 8:12 PM, marius schebella
 [EMAIL PROTECTED] wrote:
 do you think of something like an html-editor where you can switch
  between html view and code view? I think that is a great idea!!  
 maybe
  even side by side!
  would something like this be coded in tcl/tk?
  marius.




  Chuckk Hubbard wrote:
 On Fri, Mar 7, 2008 at 9:42 AM, Chuckk Hubbard
 [EMAIL PROTECTED] wrote:
 On Tue, Mar 4, 2008 at 10:55 AM, Georg Holzmann [EMAIL PROTECTED] 
 wrote:
 Hallo!


 I'd like to apply for some Mentos.  I like mixed fruit or grape.
 As for Pd, I can't think of something major enough to call for  
 Google
 SoC, but I'll keep thinking.
  I think the projects should not be too big. This is maybe  
 something we
  can learn from last year. It would be nice to have compact  
 projects
  which would be e.g. also manageable by people new to the pd  
 community ...
  In that case, I might think of a few possibilities for anyone  
 who is
  open to them.
 I have just a minor suggestion for an improvement.
 What if it were possible to edit a Pd patch as text from within Pd?
 I often open a patch in a text editor in order to mass copy sends  
 and
 receives or GUI elements or whatever.  The syntax is straightforward
 enough that sometimes this is quicker than clicking, for a whole  
 bunch
 of items.  It would be cool if I could do that from within Pd,  
 without
 closing the patch...

 -Chuckk


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[PD] cyclone

2008-03-27 Thread marius schebella
hi (hans),
is there a problem with externals/miXed/shadow/cyclone? did you think 
about integrating this into pd-extended? I think it is a useful object.
can you help me, what do I need to do to get it compiled within the 
pd-extended build system?
marius.

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[PD] more iem_image

2008-03-27 Thread marius schebella
more questions for iem_image,
how can I make a $0-receive work for iem_image?
marius.

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Re: [PD] cyclone

2008-03-27 Thread Steffen Juul

On 27/03/2008, at 21.45, marius schebella wrote:
 hi (hans),
 is there a problem with externals/miXed/shadow/cyclone? did you think
 about integrating this into pd-extended? I think it is a useful  
 object.
 can you help me, what do I need to do to get it compiled within the
 pd-extended build system?

For what i know there is some extra magic (that you request in  
another thread) witch is not there when build as one object-class per  
file as Pd-extended does is. But when build as a multi class lib in a  
single file, then it works. (cf. http://sourceforge.net/tracker/ 
index.php?func=detailaid=1645852group_id=55736atid=478073)

So maybe it works if you give the shipped in makefile a bash?

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Re: [PD] trying my luck here

2008-03-27 Thread Nicolas Montgermont

Hi,

Audition_setup is the function called when you create one Audition object.
I think pd can't find it, so it can't create the object.
You need to check that the setup function of flext is well written.
There is a list for specific flext questions:
http://g.org/mailman/listinfo/flext

Greetings,

Nicolas

Julian Villegas a écrit :

Hi,

I sent this message previously to pd-dev, but I didn't have any 
response. I thought someone in this list could help me. Sorry those 
who have received this email twice.


 I compiled the Audition library 
(http://lumiere.ens.fr/Audition/tools/realtime/) in my MacBook using 
the last version of Flext (checked out from the svn server). The 
compilation was done as indicated in the readme file of the Flext 
distribution, and there were no errors. The library was installed in 
the Extra directory in Pd (v 0.41.2). Also, I added 'Audition' in the 
startup preferences menu. I know that flext is working cause I could 
compile and use xsample, but when I try to use Audition, I have the 
following error:


load_object: Symbol Audition_setup not found
Audition: can't load library

I know that some of you have had this dreadful message before, and I 
was hoping you could help me.


Thanks in advance,
 
Julian Villegas http://www.julovi.net


Me pregunto de un modo pensativo
Que significa ser Colombiano?
No se le respondi. Es un acto de fe
JLB.



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Re: [PD] msd change mass of mass

2008-03-27 Thread Nicolas Montgermont
Hi,

I've added a setM function as you wanted.
It works as the setD function.
The new sources are on svn.

Greetings,

Nicolas



 marius schebella a écrit :
   
 hi,
 is someone working on msd? I wonder why it is not possible to change the 
 mass of a mass dynamically with something like [setMass m1 1.5(
 is this function not supported because it is not possible, or just 
 because it was not implemented yet.
 marius.

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[PD] Open patch in running pd via commandline

2008-03-27 Thread Daniel Wilcox
Howdy again,

I'm working on integrating pd-extended into the Ubuntu desktop and have a
mime type and associated patch
icon setup.  You can double click it to open it in pd natively.

The only problem is I'm trying to figure out a way to open a patch in a
running instance of pd.  Basically,
it would be great to double click a patch file and have it open in my
already running pd thus saving me
from going back and forth in the open dialog which is annoying.

I've looked at pdsend but from what I've seen in manuals/pd-msg pdsend only
works if you have a netreceive running
in a patch.  Is there anyway to send commands to the pd-gui directly ala
open in a new tab from a filebrowser in firefox?

Next up would be to get that tkdnd stuff working ...

-- 
Dan Wilcox
danomatika
www.robotcowboy.com
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Re: [PD] FUDIKaosDS

2008-03-27 Thread PSPunch

dafydd,


At one point, I could not get homebrew apps using wifi (including
FUDIKaosDS binaries on Chris's site) to work on my R4. This was until 
the DSwifi libraries were updated at which point, binaries I built 
worked just fine.

This was with R4 kernel version 1.14 I think.
What do you use?
Some things may have changed unless I was doing something wrong.

--
David Shimamoto


 
 Am I missing something? It seems to work fine on my R4 (and it's really cool)
 
 cheers
 dafydd
 
 On Thu, Mar 27, 2008 at 1:53 AM, Chris McCormick [EMAIL PROTECTED] wrote:
 On Sat, Mar 22, 2008 at 08:09:33PM +0900, PSPunch wrote:
   Thanks for viewing my work.
   That post on YouTube was made by me. (shortly after I suggested you a
   while back to recompile the DS binaries using the later Wifi library
   adding support for R4)

  Thanks for making the video available. I am getting an R4 soon, so I'll
  certainly be re-compiling the binary with the new wifi library so it
  works with that.



  Best,

  Chris.

  ---
  http://mccormick.cx

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Re: [PD] UV texture mapping (again..)

2008-03-27 Thread chris clepper
Try commenting out glmLinearTexture() is model.cpp and recompile.  That
would no longer replace the texcoords from the OBJ file, but I'm not sure
that makes for a valid UV map or not.

On Thu, Mar 27, 2008 at 11:22 AM, marius schebella 
[EMAIL PROTECTED] wrote:

 hi,
 UV mapping support for models would be really great to have. even if it
 had to be achieved by using GEMgl wrapper objects or shaders to get
 it... anyone with a hint?
 marius.

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Re: [PD] FUDIKaosDS

2008-03-27 Thread Dafydd Hughes
Hi David

I think I've got v 1.17, but I also had no trouble with earlier
firmware and Knobs  Sliders. I was using Chris' compiled .nds file.
Would DLDIDrop have made a difference? (I don't know a lot about this
stuff - I'm still at the just try stuff and hope it works phase with
my DS.

cheers
dafydd

On Thu, Mar 27, 2008 at 10:41 PM, PSPunch [EMAIL PROTECTED] wrote:

  dafydd,


  At one point, I could not get homebrew apps using wifi (including
  FUDIKaosDS binaries on Chris's site) to work on my R4. This was until
  the DSwifi libraries were updated at which point, binaries I built
  worked just fine.

  This was with R4 kernel version 1.14 I think.
  What do you use?
  Some things may have changed unless I was doing something wrong.

  --
  David Shimamoto




  
   Am I missing something? It seems to work fine on my R4 (and it's really 
 cool)
  
   cheers
   dafydd
  
   On Thu, Mar 27, 2008 at 1:53 AM, Chris McCormick [EMAIL PROTECTED] wrote:
   On Sat, Mar 22, 2008 at 08:09:33PM +0900, PSPunch wrote:
 Thanks for viewing my work.
 That post on YouTube was made by me. (shortly after I suggested you a
 while back to recompile the DS binaries using the later Wifi library
 adding support for R4)
  
Thanks for making the video available. I am getting an R4 soon, so I'll
certainly be re-compiling the binary with the new wifi library so it
works with that.
  
  
  
Best,
  
Chris.
  
---
http://mccormick.cx
  
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Re: [PD] UV texture mapping (again..)

2008-03-27 Thread marius schebella
ok, commented all appearances of glmLinearTexture() out and recompiled, 
but that did not solve it... the texture looks exactly the same as before.
marius.

chris clepper wrote:
 Try commenting out glmLinearTexture() is model.cpp and recompile.  That 
 would no longer replace the texcoords from the OBJ file, but I'm not 
 sure that makes for a valid UV map or not.
 
 On Thu, Mar 27, 2008 at 11:22 AM, marius schebella 
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
 
 hi,
 UV mapping support for models would be really great to have. even if it
 had to be achieved by using GEMgl wrapper objects or shaders to get
 it... anyone with a hint?
 marius.
 
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Re: [PD] FUDIKaosDS

2008-03-27 Thread PSPunch

Hello dafydd,


DLDI is a wrapper library to compensate for the different ways each DS 
cartridge (such as R4 and other hardware of the same purpose) accesses 
external files stored from within the .nds application.
i.e., Nitrotracker (which I imagine you have tried already) needs the 
DLDI patch applied to the .nds file in order to loadstore samples from 
the SD card. I believe DLDIDrop automates this patching as you transfer 
the .nds file to memory. In other words, if the .nds file you plan to 
use does not rely on the DLDI library, you can simply copy the file and 
it should work fine.

Unless I recall incorrectly, FUDIKaosDS does not rely on the DLDI 
library as it does not access any external file.

To be honest, I have not tried Knobs  Sliders yet, only FUDIKasoDS.
Maybe these two binaries were built at different timings, or then again, 
it may just have been me missing something.

I haven't updated my R4 in a while. If it is of interest to anyone, 
maybe I can give Chris's binaries another try and apologize for causing 
all the noise if necessary.

--
David Shimamoto


 Hi David
 
 I think I've got v 1.17, but I also had no trouble with earlier
 firmware and Knobs  Sliders. I was using Chris' compiled .nds file.
 Would DLDIDrop have made a difference? (I don't know a lot about this
 stuff - I'm still at the just try stuff and hope it works phase with
 my DS.
 
 cheers
 dafydd
 
 On Thu, Mar 27, 2008 at 10:41 PM, PSPunch [EMAIL PROTECTED] wrote:
  dafydd,


  At one point, I could not get homebrew apps using wifi (including
  FUDIKaosDS binaries on Chris's site) to work on my R4. This was until
  the DSwifi libraries were updated at which point, binaries I built
  worked just fine.

  This was with R4 kernel version 1.14 I think.
  What do you use?
  Some things may have changed unless I was doing something wrong.

  --
  David Shimamoto




  
   Am I missing something? It seems to work fine on my R4 (and it's really 
 cool)
  
   cheers
   dafydd
  
   On Thu, Mar 27, 2008 at 1:53 AM, Chris McCormick [EMAIL PROTECTED] 
 wrote:
   On Sat, Mar 22, 2008 at 08:09:33PM +0900, PSPunch wrote:
 Thanks for viewing my work.
 That post on YouTube was made by me. (shortly after I suggested you a
 while back to recompile the DS binaries using the later Wifi library
 adding support for R4)
  
Thanks for making the video available. I am getting an R4 soon, so I'll
certainly be re-compiling the binary with the new wifi library so it
works with that.
  
  
  
Best,
  
Chris.
  
---
http://mccormick.cx
  
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Re: [PD] [PD-announce] pdlua-0.4 released

2008-03-27 Thread marius schebella
that's great,
sorry for bothering, can you help me with this error? I compiled lua did 
some fixes in the makefile and then tried to compile pdlua, but got this 
error (I'm on osx).

/var/folders/TH/THjm5UAnEZSSB-y6nQY-6TI/-Tmp-//cc6upu2C.s:2824:FATAL:incompatible
 
feature used: section type symbol_stubs (must specify -dynamic to be used)
make: *** [lua.pd_darwin] Error 1
do I have to compile lua with special options?
thanks,
marius.

Claude Heiland-Allen wrote:
 Hi all,
 
 I'm proud to announce a new release of pdlua!
 
 
 Pd (aka Pure-data) [1] is a real-time visual programming environment 
 primarily used for multimedia processing.  Lua [2] is a powerful, fast, 
 light-weight, embeddable scripting language.  pdlua [3] is a Lua 
 embedding for Pd.
 
 
 This is primarily a bug fix release, but also has some incompatible API 
 changes (which should hopefully resolve some Pd vs Lua name clash issues 
 in the long term).
 
 
 pdlua-0.4 (2008-03-26), changes since pdlua-0.3 (2007-12-02):
 
 *  API change: load $1--[lua] users must add the file name extension
 *  Bug fix:load $1--[lua] works as advertised
 *  API change: users must name files *.pd_lua instead of *.lua
 *  API change: users must name files *.pd_luax instead of *.luax
 *  Bug fix:help patches should be found correctly
 *  Examples++: [lurn], [luametro], [lpipe]
 *  Internal:   Doxygenated source comments
 *  Internal:   fewer leading underscores
 *  Internal:   renamed all examples for API change and tested them
 
 Thanks to Frank Barknecht for the additional examples.
 
 
 Get a tarball here:
 
 https://devel.goto10.org/dl.php?repname=maximuspath=%2Freleases%2Fpdlua-0.4%2Frev=0isdir=1
 
 Or via SVN:
 
 svn co https://devel.goto10.org/svn/maximus/releases/pdlua-0.4
 
 Development version (may be broken at times):
 
 svn co https://devel.goto10.org/svn/maximus/pdlua
 
 
 Claude
 
 [1] http://puredata.info
 [2] http://lua.org
 [3] no pdlua home page yet :(
 


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