Re: [PD] Reverse video in the PD editor?

2008-04-10 Thread Frank Barknecht
Hallo,
Ken Restivo hat gesagt: // Ken Restivo wrote:

 Thanks. I went with grey for now. Not perfect but it's an improvement.

I'd be careful with a fully black background: The IEMGUIs store their
colors in the patch, and most patches use black labels.

Ciao
-- 
Frank Barknecht

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Re: [PD] [GEM-dev] new w32 binary!

2008-04-10 Thread pat
Hi!

IOhannes m zmoelnig [EMAIL PROTECTED] a écrit :

 yesterday i have managed to compile Gem on W32 (surprisingly simple that
 was)


  Can I ask which compiler do you use on w32?

 this version has been compiled with DirectShow9 and QuickTime7.2 support.
 support for tablets has been further removed.

I guess they have to be both installed for having Gem loading.


 please test and report any bugs.



  Thank you, I'll give many tries!



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Re: [PD] [GEM-dev] new w32 binary!

2008-04-10 Thread IOhannes m zmoelnig
[EMAIL PROTECTED] wrote:
 Hi!
 
 IOhannes m zmoelnig [EMAIL PROTECTED] a écrit :
 
 yesterday i have managed to compile Gem on W32 (surprisingly simple that
 was)

 
  Can I ask which compiler do you use on w32?

Micro$oft Visual Studio 2003
(i know it's outdated, but it's the newest VS we have here at the 
university; gcc rulez)

 
 this version has been compiled with DirectShow9 and QuickTime7.2 support.
 support for tablets has been further removed.

 I guess they have to be both installed for having Gem loading.

you don't need QuickTime installed; it will be autodetected on load and 
used accordingly.
i don't know about DirectX, but i guess you will need it beforehand.

note: i should have written DirectX-9 instead of DirectShow-9 to avoid 
confusion.

 
 
 please test and report any bugs.

  Thank you, I'll give many tries!
 

cool :-)

fgmasdr
IOhannes

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Re: [PD] IP camera and pidip

2008-04-10 Thread Ctrl Alt Back
On Wed, Apr 09, 2008 at 09:15:12PM +0200, t'es in t'es bat wrote:
 Hello,
 I work for an installation with six usb webcam, i use pdp_canvas,
 it work fine.
 But in ubuntu i meet some pb for the opening of the different webcam.
 I  work with different kind of webcam and it seemly work but i need to plug
 cam step by step.
 Often it crash pd. Maybe someone can help me for choosing the webcam.
 BETTER i want to use ip cam and i find some model for linux with mjpeg or
 jpeg motion compression.
 Can you give me some feedback on that kind of stuff
 i need also advice to get the video into pd

I have Axis IP cam which produces mjpeg, from my pc i grab the wideo
with wget into fifo, encoding it and cutting in parts with ffmpeg. 
Using parts of the video in pd. It works.
problem comes when you need uninterrupted stream. 
Emptying buffer crashes installation.
There are IP cams that produce mpeg4, 3gp (Vivotek), mp4, or other
formats, but you would have to receive stream in pd and stream it 
from there again i guess. 

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Re: [PD] Reverse video in the PD editor?

2008-04-10 Thread Ctrl Alt Back
On Wed, Apr 09, 2008 at 06:09:37PM -0400, marius schebella wrote:
 hi,
 you can either set it in pd.tk (color scheme) or use hcs/sys_gui to do 
 it on the fly.
huh ? that sounds great - where do i find it if i can't find it ?
Pd version 0.41.0-extended-20071107, hcs is there, but havent seen
sys_gui.

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[PD] Ambisonics for Immersive Environment

2008-04-10 Thread j milo taylor
Hi,

I am bit of a newbie and I'm intending to development an immersive 
audio-visual environment based on a mysql / xml database of sound 
artists. I would like to explore PD as the means of presenting data in a 
spatialised installation context, and ambisonics would add a lot to the 
experience.

The options available in PD are, as I understand

IEM bin_ambi http://iem.at/Members/noisternig/bin_ambi
CUBEmixer http://puredata.info/Members/ritsch/News/cubemixer
Ambilib http://music.york.ac.uk/mrc/download.php
ambipan~, ambicube~ and vbapan~ 
http://cicm.mshparisnord.org/dl/ambipan.htm

Does anyone have any recommedations for this? My app is, at present 
based in X3D, and the position of sound sources are expressed as, for 
example

position='-3.20022 -.78022 17.05038',

how complex would it be to send this spatialisation data to PD, and use 
to PD as the audio engine for app for further real-time manipulation?

best regards
milo

p.s. at present i'm on a xp box.



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Re: [PD] IP camera and pidip

2008-04-10 Thread t'es in t'es bat
Thanks for answer,
.but i hope to realize a stream, i need it for my concept,
Anyone have a strategy to get the ip camera stream in mjpeg in pdip
for pdp_canvas
Or do i have to use another lib for that job



 I have Axis IP cam which produces mjpeg, from my pc i grab the wideo
 with wget into fifo, encoding it and cutting in parts with ffmpeg.
 Using parts of the video in pd. It works.
 problem comes when you need uninterrupted stream.
 Emptying buffer crashes installation.
 There are IP cams that produce mpeg4, 3gp (Vivotek), mp4, or other
 formats, but you would have to receive stream in pd and stream it
 from there again i guess.

 CtrlAltBack

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 |||Ctrl + Alt + Back|||
 |||restart your view|||

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P/: 06 86 86 12 19
+
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Re: [PD] Ambisonics for Immersive Environment

2008-04-10 Thread IOhannes m zmoelnig
j milo taylor wrote:
 Hi,
 
 I am bit of a newbie and I'm intending to development an immersive 
 audio-visual environment based on a mysql / xml database of sound 
 artists. I would like to explore PD as the means of presenting data in a 
 spatialised installation context, and ambisonics would add a lot to the 
 experience.
 
 The options available in PD are, as I understand
 
 IEM bin_ambi http://iem.at/Members/noisternig/bin_ambi
 CUBEmixer http://puredata.info/Members/ritsch/News/cubemixer
 Ambilib http://music.york.ac.uk/mrc/download.php
 ambipan~, ambicube~ and vbapan~ 
 http://cicm.mshparisnord.org/dl/ambipan.htm
 
 Does anyone have any recommedations for this? My app is, at present 
 based in X3D, and the position of sound sources are expressed as, for 
 example
 
 position='-3.20022 -.78022 17.05038',
 
 how complex would it be to send this spatialisation data to PD, and use 
 to PD as the audio engine for app for further real-time manipulation?

the CUBEmixer (and ambisonics in general) eats spherical coordinates (in 
degree); i guess your coordinates are cartesian, so you have to convert 
them. zexy's [cart2sph] does this for you (but outputs angles in 
radians, so you have to convert them to degree (e.g. [rad2deg])

fgmasdr
IOhannes

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Re: [PD] Ambisonics for Immersive Environment

2008-04-10 Thread noisternig
Hi Milo,

The IEM's ambisonics approach (binaural or with loudspeakers) is very  
consistent and from my point of view very well programmed (as the  
programming involved Thomas, Iohannes, Winfried )

The CUBEMixer is a very nice GUI combining sub-busses, direct routing,  
ambisonics (for headphones and speakers), room-simulation, etc., and  
allows you to work like on a conventional mixing desk.

We've been applying the libraries mentioned above to many artistic and  
scientific projects over the last view years. I really can recommend  
to using them, as they are pretty stable. The communication with your  
applications might be easily implemented using OSC.

Unfortunately I don't know the libraries you mentioned (Amblib,  
ambipan, etc.) very well. So please check for other recommendations  
too :)

Cheers,

Markus

Quoting j milo taylor [EMAIL PROTECTED]:

 Hi,

 I am bit of a newbie and I'm intending to development an immersive
 audio-visual environment based on a mysql / xml database of sound
 artists. I would like to explore PD as the means of presenting data in a
 spatialised installation context, and ambisonics would add a lot to the
 experience.

 The options available in PD are, as I understand

 IEM bin_ambi http://iem.at/Members/noisternig/bin_ambi
 CUBEmixer http://puredata.info/Members/ritsch/News/cubemixer
 Ambilib http://music.york.ac.uk/mrc/download.php
 ambipan~, ambicube~ and vbapan~
 http://cicm.mshparisnord.org/dl/ambipan.htm

 Does anyone have any recommedations for this? My app is, at present
 based in X3D, and the position of sound sources are expressed as, for
 example

 position='-3.20022 -.78022 17.05038',

 how complex would it be to send this spatialisation data to PD, and use
 to PD as the audio engine for app for further real-time manipulation?

 best regards
 milo

 p.s. at present i'm on a xp box.



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Re: [PD] Ambisonics for Immersive Environment

2008-04-10 Thread IOhannes m zmoelnig
j milo taylor wrote:
 Hi,
 
 The options available in PD are, as I understand
 
 IEM bin_ambi http://iem.at/Members/noisternig/bin_ambi
 
 Does anyone have any recommedations for this? My app is, at present 

and bin_ambi is obviously for binaural rendering, so that would be my 
choice for doing headphone-based things.


fmgasdr

IOhannes

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Re: [PD] A slightly more substantial question

2008-04-10 Thread Chuckk Hubbard
Hi Ken.

I haven't used the jack_transport object, and I don't know what its
format is; but, assuming you can translate it into audio samples, one
very simple way would be:

[bang~]
|
[jack_transport]
|
([expr] or whatever format conversion you need)
|
[$1 64(
|
[tabplay~]

If you change [block~] size, then the second number in the message box
would have to change too.  64 is the default number of samples per
block, and [block~] outputs one bang per block.
I don't know if this is necessary or not; perhaps it wouldn't stray
anyway.  On the other hand it might work better to make the number 72
or something higher than the block size, so you don't have gaps if it
does stray...

-Chuckk



On Thu, Apr 10, 2008 at 4:18 AM, Ken Restivo [EMAIL PROTECTED] wrote:
 I'm trying to create a PD application that'll be sync'ed to jack transport as 
 a sort of master clock.

  I found the jack_transport object, loaded it, and it runs. If I bang it 
 regularly with a metro, I can see the current sample in jack transport. So 
 far so good.

  My question is about what'd be the most efficient/effective way to sync up a 
 tabplay~ or tabread4~ object to the sample clock in jack transport. So far 
 I've considered the following approaches:

  1) Bang jack_transport with the output of a sig~ or phasor~ object, getting 
 the clock from jack, and use that to hit tabread4~ (I don't know how I'd do 
 this with tabplay~ though, and performance is an issue so if tabplay~ is 
 cheaper I want to use it).

  2) Bang jack_transport with the output of a metro every n milliseconds, and 
 calculate what sample I'm supposed to be at in the tabread4~ or tabplay~ 
 object, and just re-sync periodically if they drift. If they aren't ever 
 going to drift (i.e. if PD's internal sample clock is sync'ed to JACK), then 
 perhaps this resyncing will only happen at the start of playing, or perhaps 
 I only need to do it then.

  3) Or, maybe, let's say if I have a loop, I just need to bang the tabplay~ 
 whenever the sample clock in jack_transport divided the number of samples in 
 the loop is modulo 0. That'd be simplest and probably cheapest, but I don't 
 know if the clocks will drift. Will they?

  I dunno. I'm asking you guys when probably I should be asking the software 
 instead, by just trying it out and determining empirically what works. But 
 before I get too deep into it I'd like to get a second opinion on whether any 
 of the above approaches will work or if there's some other technique I should 
 be looking at. For some reason I suspect that this'll go really easily, but I 
 want to make sure I'm not overlooking anything important.

  Thanks.

  -ken

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Re: [PD] Ambisonics for Immersive Environment

2008-04-10 Thread j milo taylor
Hi IOhannes,

Good to hear from you. Thanks for the response.

The aim for my app is an installation i.e. multispeaker diffusion rather 
than headphones. I have stereo sources that I wish to place around the 
exhibition space, so bin_ambi would not be the right choice right?

regards
milo

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Re: [PD] Ambisonics for Immersive Environment

2008-04-10 Thread noisternig
Hi Milo,

Then you should use the CUBEMixer or ambisonics decoder _NOT_ the  
bin_ambi, which is binaural sound reproduction only.

Best wishes,

Markus

Quoting j milo taylor [EMAIL PROTECTED]:

 Hi IOhannes,

 Good to hear from you. Thanks for the response.

 The aim for my app is an installation i.e. multispeaker diffusion rather
 than headphones. I have stereo sources that I wish to place around the
 exhibition space, so bin_ambi would not be the right choice right?

 regards
 milo

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Re: [PD] A slightly more substantial question

2008-04-10 Thread Frank Barknecht
Hallo,
Ken Restivo hat gesagt: // Ken Restivo wrote:

 I'm trying to create a PD application that'll be sync'ed to jack
 transport as a sort of master clock.
 
 I found the jack_transport object, loaded it, and it runs. If I bang
 it regularly with a metro, I can see the current sample in jack
 transport. So far so good.
 
 My question is about what'd be the most efficient/effective way to
 sync up a tabplay~ or tabread4~ object to the sample clock in jack
 transport. So far I've considered the following approaches:
 
 1) Bang jack_transport with the output of a sig~ or phasor~ object,
 getting the clock from jack, and use that to hit tabread4~ (I don't
 know how I'd do this with tabplay~ though, and performance is an
 issue so if tabplay~ is cheaper I want to use it).

If you want to play samples with a different samplerate than the one
Pd and jack are using you have to to use tabread4~. tabplay~ doesn't
do any interpolation or transposition. I normally never use tabplay~
except for some quick prototyping.

 2) Bang jack_transport with the output of a metro every n
 milliseconds, and calculate what sample I'm supposed to be at in the
 tabread4~ or tabplay~ object, and just re-sync periodically if
 they drift. If they aren't ever going to drift (i.e. if PD's
 internal sample clock is sync'ed to JACK), then perhaps this
 resyncing will only happen at the start of playing, or perhaps I
 only need to do it then.

I've never used jack_transport, but the samplerates of Jack and Pd
should never get out of sync unless something really bad happens
(xruns etc), and then you have other problems. 

However what can get out of sync is the notion of: What time is it?
Pd itself doesn't have a timeline built in, so how to deal with a
global clock very much depends on what your patch looks like. 

Example: Jack transport can do a rewind to the beginning of a piece.
A Pd patch however may not have a beginning, it might just run a
process which gets modified. What should such a patch do with a
rewind order?

Assuming you have a Pd patch which has a beginning and which at the
beginning plays a sample of 2 seconds length with tabread4~ and
vline~. Now jack_transport moves the system to a time 1 second after
the start of the piece. Then you either can ignore this and not play
the sample at all, or you restart the sample, but with the vline~ at
the position it would have 1 second after the beginning. This of
course requires a slighty different patching style than if you would
just ignore it - as you'd have to patch your sample player in a way
that it can always start playing samples at every possible time.

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] Reverse video in the PD editor?

2008-04-10 Thread Hans-Christoph Steiner

On Apr 10, 2008, at 5:17 AM, Ctrl Alt Back wrote:
 On Wed, Apr 09, 2008 at 06:09:37PM -0400, marius schebella wrote:
 hi,
 you can either set it in pd.tk (color scheme) or use hcs/sys_gui  
 to do
 it on the fly.
 huh ? that sounds great - where do i find it if i can't find it ?
 Pd version 0.41.0-extended-20071107, hcs is there, but havent seen
 sys_gui.


It's currently only implemented in 0.40 extended.  Check out the  
canvas_name and window_name objects and their help patches.

.hc


 


 kill your television



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Re: [PD] extended sql and py

2008-04-10 Thread Hans-Christoph Steiner


You should try mjmogo's sqldb:

http://puredata.info/Members/mjmogo/

Check the archives of this list for more discussion, there is quite a  
bit.  It's a new object, but should be quite nice, and could use some  
testing.


.hc

On Apr 10, 2008, at 12:33 AM, Joseph Barrows wrote:


hi puredata'ers,
i want to use SQL access, and am confused as to how it get it to  
work, can someone explain what i need to do?  it doesnt appear to  
be in the extended build (just installed auto build for 10 april)

using ubuntu on an intel processor
am happy to download and compile source if needed, i just lose  
track of where everything is supposed to go (and need many of the  
other bits of extended and dont want to compile everything from  
source, though i spose i could, ahh linux!)


also, py is listed in the extended help, but the examples dont work  
(the py object is in a dotted line can not create object box)


thanks,
joseph


--
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live video performance; web site design; new media artist
jjbarrows.artwww.net
[EMAIL PROTECTED]
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Free software means you control what your computer does. Non-free  
software means someone else controls that, and to some extent  
controls you. - Richard M. Stallman



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[PD] pduino and FSRs

2008-04-10 Thread nick burge
I have a little problem using Pduino and some force sensing resistors that I
am using in conjunction with phidget voltage dividersthey seem to crash
the program as soon as I activate more than 1 at a time. 
Should I be applying some sort of filter to the data stream?
Arduino2PD seems more robust, allowing me to activate all 6 analog inputs at
once.
 
Nick Burge.
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Re: [PD] pduino and FSRs

2008-04-10 Thread Hans-Christoph Steiner


Which program crashes?  Which version are you using?  You will get a  
lot of data, from 6 sensors, Pduino/Firmata will read them all every  
20ms.  I have never seen a crash using [arduino], except when I  
unplug the arduino when Pd is connected to it, so I suspect the  
problem lies elsewhere.


.hc

On Apr 10, 2008, at 11:16 AM, nick burge wrote:

I have a little problem using Pduino and some force sensing  
resistors that I am using in conjunction with phidget voltage  
dividersthey seem to crash the program as soon as I activate  
more than 1 at a time.

Should I be applying some sort of filter to the data stream?
Arduino2PD seems more robust, allowing me to activate all 6 analog  
inputs at once.


Nick Burge.
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more direct solution... It may sound small in theory, but it in  
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Re: [PD] [GEM-dev] new w32 binary!

2008-04-10 Thread Hans-Christoph Steiner

On Apr 10, 2008, at 3:41 AM, IOhannes m zmoelnig wrote:
 [EMAIL PROTECTED] wrote:
 Hi!

 IOhannes m zmoelnig [EMAIL PROTECTED] a écrit :

 yesterday i have managed to compile Gem on W32 (surprisingly  
 simple that
 was)


  Can I ask which compiler do you use on w32?

 Micro$oft Visual Studio 2003
 (i know it's outdated, but it's the newest VS we have here at the
 university; gcc rulez)

Shall we try to switch the Gem build to MinGW?  Then we'll have  
automated builds, and you'll be able to make Gem Windows binaries by  
cross-compiling on GNU/Linux.

.hc



 this version has been compiled with DirectShow9 and QuickTime7.2  
 support.
 support for tablets has been further removed.

 I guess they have to be both installed for having Gem loading.

 you don't need QuickTime installed; it will be autodetected on load  
 and
 used accordingly.
 i don't know about DirectX, but i guess you will need it beforehand.

 note: i should have written DirectX-9 instead of DirectShow-9 to avoid
 confusion.



 please test and report any bugs.

  Thank you, I'll give many tries!


 cool :-)

 fgmasdr
 IOhannes

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[PD] lua scripting for pd objects

2008-04-10 Thread marius schebella
hi,
i need to create a lot of instances (let's say 3000) of a gem 
abstraction. each instance has to hold it's own variables, so it is 
difficult to work with repeat.
In the past I always used pd-messages to create these objects, but I 
have the feeling that it would be faster and easier to do in a scripting 
language like lua.
are there any plans to support scripting of pd objects (in this case gem 
objects) within lua or any other scripting language?
marius.

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Re: [PD] lua scripting for pd objects

2008-04-10 Thread Hans-Christoph Steiner

Sounds like a good time for [nqpoly4].  I have used it to manage 1000  
instances of one abstraction and more than that for multiple  
abstractions.   Check the included Gem example for nqpoly4.

.hc

On Apr 10, 2008, at 12:10 PM, marius schebella wrote:
 hi,
 i need to create a lot of instances (let's say 3000) of a gem
 abstraction. each instance has to hold it's own variables, so it is
 difficult to work with repeat.
 In the past I always used pd-messages to create these objects, but I
 have the feeling that it would be faster and easier to do in a  
 scripting
 language like lua.
 are there any plans to support scripting of pd objects (in this  
 case gem
 objects) within lua or any other scripting language?
 marius.

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Re: [PD] lua scripting for pd objects

2008-04-10 Thread Claude Heiland-Allen
marius schebella wrote:
 are there any plans to support scripting of pd objects (in this case gem 
 objects) within lua or any other scripting language?

Support already exists to the same level that it does in Pd.

You can use pd.send(name, sel, atoms) to send to subpatch's receiver. (I 
think, best check the examples for exact syntax.)

Whether it would be useful to have a library of functions to make it 
easier, I don't know.


Claude
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Re: [PD] lua scripting for pd objects

2008-04-10 Thread marius schebella
well, nqpoly4 asks for a very special method to write your abstraction, 
and I wonder if there is an overhead from additional send/receives?
besides, I will try it, never used it before, thanks.
marius.

Hans-Christoph Steiner wrote:
 
 Sounds like a good time for [nqpoly4].  I have used it to manage 1000 
 instances of one abstraction and more than that for multiple 
 abstractions.   Check the included Gem example for nqpoly4.
 
 .hc
 
 On Apr 10, 2008, at 12:10 PM, marius schebella wrote:
 hi,
 i need to create a lot of instances (let's say 3000) of a gem
 abstraction. each instance has to hold it's own variables, so it is
 difficult to work with repeat.
 In the past I always used pd-messages to create these objects, but I
 have the feeling that it would be faster and easier to do in a scripting
 language like lua.
 are there any plans to support scripting of pd objects (in this case gem
 objects) within lua or any other scripting language?
 marius.

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Re: [PD] lua scripting for pd objects

2008-04-10 Thread Frank Barknecht
Hallo,
marius schebella hat gesagt: // marius schebella wrote:

 well, nqpoly4 asks for a very special method to write your abstraction, 

That's only because it's a generic helper for dynamic patching. You
could of course also just do your dynamic patching the traditional
way.

 and I wonder if there is an overhead from additional send/receives?

There are no additional sends and receives in nqpoly4: It handles
messaging from the outside through direct connections with in/outlets.
I doubt that it makes much of a differnce anyway. 

An alternative with Lua might be to write polyphonic pdlua objects.
A quick example is attached simple [linebuffer] which just draws many
[curve 2]-like lines with optional aging. It can easily handle several
thousands of lines. (Requires luagl, rename suffix for newest pdlua)

Ciao
-- 
 Frank Barknecht _ __footils.org__
require 'luagl' 

local M = pd.Class:new():register(linebuffer)

function M:initialize(name, atoms)
self.inlets = 2
self.outlets = 1
self.buffer = {}
self.aging = 0.01
self.smooth = false
return true
end

function M:in_1_reset()
self.buffer = {}
end

function M:in_2_list(atoms)
for i=1,4 do
assert(type(atoms[i]) == number, Error: All 4 coordinates must be 
numbers!)
end
atoms.age = 1
self.buffer[#self.buffer + 1] = atoms
end

function M:in_1_aging(atoms)
self.aging = math.max(0, atoms[1]) or 0.01
end

function M:in_1_smooth(atoms)
if atoms[1] and atoms[1] ~= 0 then
self.smooth = true
else
self.smooth = false
end
if self.smooth then
glEnable(GL_LINE_SMOOTH)
else
glDisable(GL_LINE_SMOOTH)
end
end


function M:render()
for i,l in ipairs(self.buffer) do
c = l.age
glBegin(GL_LINES)
glColor4d(1,1,1,c)
glVertex2d(l[1], l[2])
glVertex2d(l[3], l[4])
glEnd()
l.age = l.age - self.aging 
end
for i,l in ipairs(self.buffer) do
if l.age = 0 then table.remove(self.buffer, i) end
end

end

function M:in_1_gem_state()
self:render(self)
self:outlet(1, float, {#self.buffer})
end


linebuffer-help.pd
Description: application/puredata
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Re: [PD] pduino and FSRs

2008-04-10 Thread nick burge
Hello Hans-Christoph, I am using PD 0.39.3 extended. on a windows vista
system. Its PD that crashes, or stops working as Vista so nicely puts it,
when I connect the FSRs.
I have arduino connecting via wireless xbees at 19200 baud.
I also use an infra red distance sensor that gives no problem.
I've been routing the data from the FSRs through the autoscale object.
Maybe I should find a way to reduce the amount of data being sampled...every
40ms for example? How would I do that?
Nick.

  _  

From: Hans-Christoph Steiner [mailto:[EMAIL PROTECTED] 
Sent: 10 April 2008 17:25
To: nick burge
Cc: Pd List
Subject: Re: [PD] pduino and FSRs



Which program crashes? Which version are you using? You will get a lot of
data, from 6 sensors, Pduino/Firmata will read them all every 20ms. I have
never seen a crash using [arduino], except when I unplug the arduino when Pd
is connected to it, so I suspect the problem lies elsewhere. 

.hc

On Apr 10, 2008, at 11:16 AM, nick burge wrote:


I have a little problem using Pduino and some force sensing resistors that I
am using in conjunction with phidget voltage dividersthey seem to crash
the program as soon as I activate more than 1 at a time. 
Should I be applying some sort of filter to the data stream?
Arduino2PD seems more robust, allowing me to activate all 6 analog inputs at
once.

Nick Burge.
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Looking at things from a more basic level, you can come up with a more
direct solution... It may sound small in theory, but it in practice, it can
change entire economies. - Amy Smith


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Re: [PD] lua scripting for pd objects

2008-04-10 Thread Thomas Grill
Hi Marius,
i've used py and dyn~ in combination for such stuff many times.
With that many objects it makes probably sense to put the  
abstractions in subpatches (e.g. 30 subpatches with 100 objects each)  
as pd has problems with many objects in one canvas.
gr~~~

Am 10.04.2008 um 18:10 schrieb marius schebella:

 hi,
 i need to create a lot of instances (let's say 3000) of a gem
 abstraction. each instance has to hold it's own variables, so it is
 difficult to work with repeat.
 In the past I always used pd-messages to create these objects, but I
 have the feeling that it would be faster and easier to do in a  
 scripting
 language like lua.
 are there any plans to support scripting of pd objects (in this  
 case gem
 objects) within lua or any other scripting language?
 marius.

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Re: [PD] pduino and FSRs

2008-04-10 Thread Hans-Christoph Steiner


I've never run on Vista before, so I can't say much about that.  I  
have run on Debian, Ubuntu, and Mac OS X.  It shouldn't matter what  
is generating the data on the arduino, the messages coming to Pd via  
the serial port should be all the same.


Are you using the latest version:
http://at.or.at/hans/pd/Pduino-0.3.1.zip

.hc

On Apr 10, 2008, at 12:57 PM, nick burge wrote:

Hello Hans-Christoph, I am using PD 0.39.3 extended. on a windows  
vista system. Its PD that crashes, or stops working as Vista so  
nicely puts it, when I connect the FSRs.

I have arduino connecting via wireless xbees at 19200 baud.
I also use an infra red distance sensor that gives no problem.
I've been routing the data from the FSRs through the autoscale object.
Maybe I should find a way to reduce the amount of data being  
sampled...every 40ms for example? How would I do that?

Nick.
From: Hans-Christoph Steiner [mailto:[EMAIL PROTECTED]
Sent: 10 April 2008 17:25
To: nick burge
Cc: Pd List
Subject: Re: [PD] pduino and FSRs


Which program crashes? Which version are you using? You will get a  
lot of data, from 6 sensors, Pduino/Firmata will read them all  
every 20ms. I have never seen a crash using [arduino], except when  
I unplug the arduino when Pd is connected to it, so I suspect the  
problem lies elsewhere.


.hc

On Apr 10, 2008, at 11:16 AM, nick burge wrote:
I have a little problem using Pduino and some force sensing  
resistors that I am using in conjunction with phidget voltage  
dividersthey seem to crash the program as soon as I activate  
more than 1 at a time.

Should I be applying some sort of filter to the data stream?
Arduino2PD seems more robust, allowing me to activate all 6 analog  
inputs at once.

Nick Burge.
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-- 
--


Looking at things from a more basic level, you can come up with a  
more direct solution... It may sound small in theory, but it in  
practice, it can change entire economies. - Amy Smith







 



There is no way to peace, peace is the way.   -A.J. Muste


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Re: [PD] GEM does not open window

2008-04-10 Thread Birgit Gasteiger
IOhannes m zmoelnig schrieb:
 Birgit Gasteiger wrote:
 Hello!

 I am just starting with Gem and as I tried to create a window with 
 the  object pd gemwin in one of the basic example files of the help  
 browser, I got the error:

 Xlib:  extension GLX missing on display :0.0.

 I am using the nvidia driver on kubuntu 7.1.

 Has anybody an idea how to solve this?
 
 do you have the nvidia-glx package installed?
 
 do you have glx enabled in your /etc/X11/xorg.conf?
 there should be an entry
   Loadglx
 in the 'Section Module'
 
 do other openGL-applications work?
 (e.g. try glxgears which is part of the mesa-utils package)
 
 fgmasd
 IOhannes

Hi,

Gem is working now. The problem was that the nvidia driver was installed 
but not in use, I had to activate it with the restricted-manager like 
described on http://wiki.ubuntuusers.de/restricted-manager

Best, Birgit

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Re: [PD] pduino and FSRs

2008-04-10 Thread nick burge
Yes, I've got the latest versionmaybe a silly question...but could it be
that Pduino is optimised for sensors working on a supply of 5v. because the
phidget voltage dividers i've got my FSRs attached to come with a
potentiometer that alters the resistance of the circuit...with pduino i can
only activate 2 at a time before it all grinds to a halt...on arduino2PD i
can activate all six without any problem. Strange. 
Nick.

  _  

From: Hans-Christoph Steiner [mailto:[EMAIL PROTECTED] 
Sent: 10 April 2008 21:51
To: nick burge
Cc: Pd List
Subject: Re: [PD] pduino and FSRs



I've never run on Vista before, so I can't say much about that. I have run
on Debian, Ubuntu, and Mac OS X. It shouldn't matter what is generating the
data on the arduino, the messages coming to Pd via the serial port should be
all the same. 

Are you using the latest version:
http://at.or.at/hans/pd/Pduino-0.3.1.zip

.hc

On Apr 10, 2008, at 12:57 PM, nick burge wrote:


Hello Hans-Christoph, I am using PD 0.39.3 extended. on a windows vista
system. Its PD that crashes, or stops working as Vista so nicely puts it,
when I connect the FSRs.
I have arduino connecting via wireless xbees at 19200 baud.
I also use an infra red distance sensor that gives no problem.
I've been routing the data from the FSRs through the autoscale object.
Maybe I should find a way to reduce the amount of data being sampled...every
40ms for example? How would I do that?
Nick.

  _  

From: Hans-Christoph Steiner [mailto:[EMAIL PROTECTED] 
Sent: 10 April 2008 17:25
To: nick burge
Cc: Pd List
Subject: Re: [PD] pduino and FSRs



Which program crashes? Which version are you using? You will get a lot of
data, from 6 sensors, Pduino/Firmata will read them all every 20ms. I have
never seen a crash using [arduino], except when I unplug the arduino when Pd
is connected to it, so I suspect the problem lies elsewhere. 

.hc

On Apr 10, 2008, at 11:16 AM, nick burge wrote:


I have a little problem using Pduino and some force sensing resistors that I
am using in conjunction with phidget voltage dividersthey seem to crash
the program as soon as I activate more than 1 at a time. 
Should I be applying some sort of filter to the data stream?
Arduino2PD seems more robust, allowing me to activate all 6 analog inputs at
once.

Nick Burge.
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Looking at things from a more basic level, you can come up with a more
direct solution... It may sound small in theory, but it in practice, it can
change entire economies. - Amy Smith









There is no way to peace, peace is the way. -A.J. Muste


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[PD] PdExtended autobuild

2008-04-10 Thread Olivier Heinry
hi,

looks like the debian stable autobuild of last night didnt make it.

++

O

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Re: [PD] pduino and FSRs

2008-04-10 Thread Hans-Christoph Steiner


The code and the electrics are quite separate.  If the electrics work  
with one firmware, then they'll work with another.  The question is,  
what is the it that grinds to a halt.


.hc

On Apr 10, 2008, at 4:17 PM, nick burge wrote:

Yes, I've got the latest versionmaybe a silly question...but  
could it be that Pduino is optimised for sensors working on a  
supply of 5v. because the phidget voltage dividers i've got my FSRs  
attached to come with a potentiometer that alters the resistance of  
the circuit...with pduino i can only activate 2 at a time before it  
all grinds to a halt...on arduino2PD i can activate all six without  
any problem. Strange.

Nick.

From: Hans-Christoph Steiner [mailto:[EMAIL PROTECTED]
Sent: 10 April 2008 21:51
To: nick burge
Cc: Pd List
Subject: Re: [PD] pduino and FSRs


I've never run on Vista before, so I can't say much about that. I  
have run on Debian, Ubuntu, and Mac OS X. It shouldn't matter what  
is generating the data on the arduino, the messages coming to Pd  
via the serial port should be all the same.


Are you using the latest version:
http://at.or.at/hans/pd/Pduino-0.3.1.zip

.hc

On Apr 10, 2008, at 12:57 PM, nick burge wrote:
Hello Hans-Christoph, I am using PD 0.39.3 extended. on a windows  
vista system. Its PD that crashes, or stops working as Vista so  
nicely puts it, when I connect the FSRs.

I have arduino connecting via wireless xbees at 19200 baud.
I also use an infra red distance sensor that gives no problem.
I've been routing the data from the FSRs through the autoscale  
object.
Maybe I should find a way to reduce the amount of data being  
sampled...every 40ms for example? How would I do that?

Nick.
From: Hans-Christoph Steiner [mailto:[EMAIL PROTECTED]
Sent: 10 April 2008 17:25
To: nick burge
Cc: Pd List
Subject: Re: [PD] pduino and FSRs


Which program crashes? Which version are you using? You will get a  
lot of data, from 6 sensors, Pduino/Firmata will read them all  
every 20ms. I have never seen a crash using [arduino], except when  
I unplug the arduino when Pd is connected to it, so I suspect the  
problem lies elsewhere.


.hc

On Apr 10, 2008, at 11:16 AM, nick burge wrote:
I have a little problem using Pduino and some force sensing  
resistors that I am using in conjunction with phidget voltage  
dividersthey seem to crash the program as soon as I activate  
more than 1 at a time.

Should I be applying some sort of filter to the data stream?
Arduino2PD seems more robust, allowing me to activate all 6  
analog inputs at once.

Nick Burge.
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- 
---


Looking at things from a more basic level, you can come up with a  
more direct solution... It may sound small in theory, but it in  
practice, it can change entire economies. - Amy Smith







-- 
--


There is no way to peace, peace is the way. -A.J. Muste






 



There is no way to peace, peace is the way.   -A.J. Muste


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Re: [PD] pduino and FSRs

2008-04-10 Thread Hans-Christoph Steiner


What baud are you running each at?  IIRC, the XBee needs a strange  
value.


.hc

On Apr 10, 2008, at 5:52 PM, nick burge wrote:

I wish I knew. I'm loading the arduino-test patch with no other  
objects or abstractions so as to eliminate other suspects. Still PD  
crashes when I enable more than 2 analogIns.

Would it help to speed up or slow down the xbee connection?

From: Hans-Christoph Steiner [mailto:[EMAIL PROTECTED]
Sent: 10 April 2008 23:12
To: nick burge
Cc: Pd List
Subject: Re: [PD] pduino and FSRs


The code and the electrics are quite separate. If the electrics  
work with one firmware, then they'll work with another. The  
question is, what is the it that grinds to a halt.


.hc

On Apr 10, 2008, at 4:17 PM, nick burge wrote:
Yes, I've got the latest versionmaybe a silly question...but  
could it be that Pduino is optimised for sensors working on a  
supply of 5v. because the phidget voltage dividers i've got my  
FSRs attached to come with a potentiometer that alters the  
resistance of the circuit...with pduino i can only activate 2 at a  
time before it all grinds to a halt...on arduino2PD i can activate  
all six without any problem. Strange.

Nick.

From: Hans-Christoph Steiner [mailto:[EMAIL PROTECTED]
Sent: 10 April 2008 21:51
To: nick burge
Cc: Pd List
Subject: Re: [PD] pduino and FSRs


I've never run on Vista before, so I can't say much about that. I  
have run on Debian, Ubuntu, and Mac OS X. It shouldn't matter what  
is generating the data on the arduino, the messages coming to Pd  
via the serial port should be all the same.


Are you using the latest version:
http://at.or.at/hans/pd/Pduino-0.3.1.zip

.hc

On Apr 10, 2008, at 12:57 PM, nick burge wrote:
Hello Hans-Christoph, I am using PD 0.39.3 extended. on a windows  
vista system. Its PD that crashes, or stops working as Vista so  
nicely puts it, when I connect the FSRs.

I have arduino connecting via wireless xbees at 19200 baud.
I also use an infra red distance sensor that gives no problem.
I've been routing the data from the FSRs through the autoscale  
object.
Maybe I should find a way to reduce the amount of data being  
sampled...every 40ms for example? How would I do that?

Nick.
From: Hans-Christoph Steiner [mailto:[EMAIL PROTECTED]
Sent: 10 April 2008 17:25
To: nick burge
Cc: Pd List
Subject: Re: [PD] pduino and FSRs


Which program crashes? Which version are you using? You will get  
a lot of data, from 6 sensors, Pduino/Firmata will read them all  
every 20ms. I have never seen a crash using [arduino], except  
when I unplug the arduino when Pd is connected to it, so I  
suspect the problem lies elsewhere.


.hc

On Apr 10, 2008, at 11:16 AM, nick burge wrote:
I have a little problem using Pduino and some force sensing  
resistors that I am using in conjunction with phidget voltage  
dividersthey seem to crash the program as soon as I activate  
more than 1 at a time.

Should I be applying some sort of filter to the data stream?
Arduino2PD seems more robust, allowing me to activate all 6  
analog inputs at once.

Nick Burge.
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Looking at things from a more basic level, you can come up with a  
more direct solution... It may sound small in theory, but it in  
practice, it can change entire economies. - Amy Smith







- 
---


There is no way to peace, peace is the way. -A.J. Muste






-- 
--


There is no way to peace, peace is the way. -A.J. Muste






 



Mistrust authority - promote decentralization.  - the hacker ethic


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[PD] memento, rrradical, sssad?

2008-04-10 Thread raul diaz
Hi Frank, list!

I'm getting into memento because I'm trying to implemet a state saving
utility for my tr-909 emulation patch.
I've taken a look to your RRadical Pd tutorial and I have use your examples
from Pd extended help.
But looking at Polywavesynth patch by Phil Stone, I've taken a look to his
state saving stuffs based on sssad, and that looks pretty much easy and
suitable for my purpose.

So, now I'm a little bit confuse with so many libraries. I would like to
know what's the purpose of each of this libraries (memento, rrradical,
sssad), its applications, advantages, and inconvenients, and which of this
is better for my purpose.

Another question is about OSC libraries. I've used oscx succesfully but I've
seen Polywavesynth used Mr Peach OSC objects (which seems pretty usefull).
What's the difference between both?

My head is full of apparently-same-purpose libraries!!!

Saludos!

-- 
Raul Diaz Poblete
*
[EMAIL PROTECTED]
Barcelona [Spain]
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Re: [PD] Spanish translation of Pd documentation

2008-04-10 Thread raul diaz
Hi!

There's a good spanish manual to pd beguinners by Sergi Jorda in this url:
http://www.tecn.upf.es/%7Esjorda/PD/IntroduccionPD3.pdf
I think it's not finished, but it's really good for people starting with pd.

Saludos!



On 10/04/2008, Jaime Oliver [EMAIL PROTECTED] wrote:

 Yes, that's the one i remembered seeing, i think. I am now wondering about
 what oggro's was...
 J

 On Wed, Apr 9, 2008 at 4:57 PM, altern [EMAIL PROTECTED] wrote:

  I think that www.delcorp.org is Pablo, the current maintainer of PDP and
  programmer of delVJ.
 
 
  Natanael Olaiz(e)k dio:
   Great!!
   That is what I was looking for: http://delcorp.org/pdmanual_es/ !!!
   Is partially translated, but I can't enter to the CVS URL... do you
  know
   who did it?
  
   Thanks,
   Natanael.
  
  
   El 04/09/2008 06:54 PM, Hans-Christoph Steiner escribió:
   If there is anything missing from this page, please add to it:
  
   http://puredata.info/docs
  
   .hc
  
   On Apr 9, 2008, at 3:13 PM, Jaime Oliver wrote:
   Something else that is started, but in it's initial phase is:
   http://wiki.puredata.info/es/Portada
   which would definitely benefit from your energy. Check past posts
   about this for reference to what objects have already been
  translated...
  
   best,
  
   J
  
   On Wed, Apr 9, 2008 at 11:55 AM, altern [EMAIL PROTECTED]
   mailto:[EMAIL PROTECTED] wrote:
  
   hi
  
   there were some tutorials but i am not sure if the docs are
   translated.
   let me know if you get it done. i know some lazy spanish
  students
   that
   would be very happy to see that.
  
   enrike
  
  
   Natanael Olaiz(e)k dio:
Hi all!
   
I write to ask if someone knows if there is a spanish
   translation of the
official Pd documentation.
If not, I want to start to do it. I asked to Miller and he has
  no
problem with that.
   
And of course, if someone wants to help me is welcome. :)
   
   
Thanks in advance.
   
Best regards,
Natanael Olaiz.
   
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   --
   Jaime E Oliver LR
  
   [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
   www.realidadvisual.org/jaimeoliver
   http://www.realidadvisual.org/jaimeoliver
   www-crca.ucsd.edu/ http://www-crca.ucsd.edu/
   www.realidadvisual.org http://www.realidadvisual.org
  
   9168 Regents Rd. Apt. G
   La Jolla, CA 92037
   USA
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 --
 Jaime E Oliver LR

 [EMAIL PROTECTED]
 www.realidadvisual.org/jaimeoliver
 www-crca.ucsd.edu/
 www.realidadvisual.org

 9168 Regents Rd. Apt. G
 La Jolla, CA 92037
 USA

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Raul Diaz Poblete
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[EMAIL PROTECTED]
Barcelona [Spain]
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Re: [PD] IP camera and pidip

2008-04-10 Thread ydegoyon

ola,

let's see, does your ip cam delivers you a stream in the form of
http://ip:port/something.someformat ??
where someformat = mp4, mpg, ogg ?

in that case, you can use that solution :

in a  shell script :

rm /tmp/pipe
mknod /tmp/pipe p
mencoder -nosound -ovc raw -of rawvideo -vf format=rgb24,crop=320:240 
http://ip:port/something.someformat -o /tmp/pipe

in pd :

pdp_rawin /tmp/pipe bitmap/rgb/320x240

suerte,
sevy

t'es in t'es bat wrote:

 Thanks for answer,
 .but i hope to realize a stream, i need it for my concept,
 Anyone have a strategy to get the ip camera stream in mjpeg in pdip
 for pdp_canvas
 Or do i have to use another lib for that job




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Re: [PD] extended sql and py

2008-04-10 Thread Joseph Barrows
hi,m
isn't sqldb for mac os x only?
i dont have a build environment setup at the moment so haven't tried
compiling it for linux, but if some one can confirm this will work i will
setup my machine for building
-jb

On 11/04/2008, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:


 You should try mjmogo's sqldb:

 http://puredata.info/Members/mjmogo/

 Check the archives of this list for more discussion, there is quite a bit.
  It's a new object, but should be quite nice, and could use some testing.

 .hc

 On Apr 10, 2008, at 12:33 AM, Joseph Barrows wrote:

 hi puredata'ers,
 i want to use SQL access, and am confused as to how it get it to work, can
 someone explain what i need to do?  it doesnt appear to be in the extended
 build (just installed auto build for 10 april)
 using ubuntu on an intel processor
 am happy to download and compile source if needed, i just lose track of
 where everything is supposed to go (and need many of the other bits of
 extended and dont want to compile everything from source, though i spose i
 could, ahh linux!)

 also, py is listed in the extended help, but the examples dont work (the
 py object is in a dotted line can not create object box)

 thanks,
 joseph


 --
 Joseph Barrows
 live video performance; web site design; new media artist
 jjbarrows.artwww.net
 [EMAIL PROTECTED]
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 Free software means you control what your computer does. Non-free
 software means someone else controls that, and to some extent controls you.
 - Richard M. Stallman





-- 
Joseph Barrows
live video performance; web site design; new media artist
jjbarrows.artwww.net
[EMAIL PROTECTED]
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Re: [PD] Spanish translation of Pd documentation

2008-04-10 Thread Natanael Olaiz
Thank you for the link, it's a really good tutorial!

But anyway, I think it would be great to have the official manual 
translated.
I sent a mail to Pablo Martin Coedes (coedes[at]sindominio[dot]net 
-anyone knows if he is the owner of the partial translation and that is 
his email address?-) asking for his permission to continue his translation.

BTW, people from this list and the Musix one offers them help to do it!!


Best regards,
Natanael.

On 04/10/2008 07:10 PM, raul diaz wrote:
 Hi!

 There's a good spanish manual to pd beguinners by Sergi Jorda in this 
 url:  http://www.tecn.upf.es/%7Esjorda/PD/IntroduccionPD3.pdf
 I think it's not finished, but it's really good for people starting 
 with pd.

 Saludos!  

 On 10/04/2008, *Jaime Oliver* [EMAIL PROTECTED] 
 mailto:[EMAIL PROTECTED] wrote:

 Yes, that's the one i remembered seeing, i think. I am now
 wondering about what oggro's was...

 J

 On Wed, Apr 9, 2008 at 4:57 PM, altern [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED] wrote:

 I think that www.delcorp.org http://www.delcorp.org is
 Pablo, the current maintainer of PDP and
 programmer of delVJ.


 Natanael Olaiz(e)k dio:
  Great!!
  That is what I was looking for:
 http://delcorp.org/pdmanual_es/ !!!
  Is partially translated, but I can't enter to the CVS URL...
 do you know
  who did it?
 
  Thanks,
  Natanael.
 
 
  El 04/09/2008 06:54 PM, Hans-Christoph Steiner escribió:
  If there is anything missing from this page, please add to it:
 
  http://puredata.info/docs
 
  .hc


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