Re: [PD] ARToolkit and libqrencode for Gem

2008-05-24 Thread Hans-Christoph Steiner

Try compiling it and post the errors here.

.hc

On May 24, 2008, at 3:36 AM, palmieri, ricardo wrote:

 hans have some tip to me start to compile the gem from pd-extended
 source with artoolkit?
 the artoolkit lib is working in macmini intel and powerbookg4.

 lets put it to work?


 palm

 2008/5/23 Hans-Christoph Steiner [EMAIL PROTECTED]:

 It is included, but:

 error: [pix_artoolkit]: compiled without ARToolKit support!
 ... you might be able to track this down from the Find menu.

 .hvc

 On May 23, 2008, at 11:23 PM, Jack wrote:

 Why ? [pix_artoolkit] with pd-extended is not enough ?
 ++

 Jack


 Le 23 mai 08 à 21:57, palmieri, ricardo a écrit :

 hi guys.

 somebody know some tutorial to compile gem with artoolkit object?
 i having a lot of doubts doing it.

 in really im having trouble in create a greate ./configure line,  
 with
 the right prefix and libs.

 somebody can help me?
 im using pd-extended 0.39.3 and macmini with mac osx

 palmieri

 2008/3/12 IOhannes m zmoelnig [EMAIL PROTECTED]:

 Hans-Christoph Steiner wrote:

 On Mar 11, 2008, at 1:59 PM, IOhannes m zmoelnig wrote:

 Hans-Christoph Steiner wrote:

 The other is pix_artoolkit, which is based on ARToolkit,  
 which is
 a  type of code to stick on things that you can then track  
 in 3D
 space  using Gem.

 well, at least his one has been backported to Gem in late 2006.

 people seem to not know this.


 What would be the best way to include this into Gem

 i tried to say: pix_artoolkit is included in Gem for more than  
 a year.

 and/or Pd-extended, if it isn't already?

 [pix_artoolkit] is disabled by default.
 you need to have artoolkit installed and might have to set the
 --with-artoolkit-includes and --with-artoolkit-libs to configure
 accordingly.


 fmgasd.
 IOhannes

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 be glad of
 an opportunity to serve others by any invention of ours; and this  
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 do freely and generously. - Benjamin Franklin






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[PD] [GEM] pix_write option for rendering a texture only

2008-05-24 Thread Patrice Colet
  Hi, it's possible to render on a video file the texture drawn into a 
geo object, but the quality is always poor whatever codec we use (even 
uncompressed files), that can be useful for having poor animated 
textures, but anyway the quality is never as good as we can get when we 
render into picture files (isn't it?).

  We can render framebuffer into picture files with the help of 
[pix_write], but I don't know any simple solution yet to render directly 
into pict files what we can get with the 'unstable' [pix_record].

  The only *multiplatform* solution I'm thinking about is rendering the 
framebuffer into tiff files, cropping and transforming them to a lighter 
file format with imagemagicks controlled by a script file loaded with 
[popen], for having my texture rendered into a decent quality, that's 
quite complicated.

  So my question that will certainly stay unanswered is/

  What about adding a simple option to [pix_write] for rendering into 
picture files only the texture created by a gemchain instead of the 
framebuffer?

  Many thanks if you have a simple answer or another solution.

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Re: [PD] [GEM] pix_write option for rendering a texture only

2008-05-24 Thread cyrille henry
hello,

unless i misunderstand, what you describe is currently working.

gemhead 99
|
pix_write

will capture in a file what you can see in the gem windows.

cyrille


Patrice Colet a écrit :
   Hi, it's possible to render on a video file the texture drawn into a 
 geo object, but the quality is always poor whatever codec we use (even 
 uncompressed files), that can be useful for having poor animated 
 textures, but anyway the quality is never as good as we can get when we 
 render into picture files (isn't it?).
 
   We can render framebuffer into picture files with the help of 
 [pix_write], but I don't know any simple solution yet to render directly 
 into pict files what we can get with the 'unstable' [pix_record].
 
   The only *multiplatform* solution I'm thinking about is rendering the 
 framebuffer into tiff files, cropping and transforming them to a lighter 
 file format with imagemagicks controlled by a script file loaded with 
 [popen], for having my texture rendered into a decent quality, that's 
 quite complicated.
 
   So my question that will certainly stay unanswered is/
 
   What about adding a simple option to [pix_write] for rendering into 
 picture files only the texture created by a gemchain instead of the 
 framebuffer?
 
   Many thanks if you have a simple answer or another solution.
 
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Re: [PD] [GEM] pix_write option for rendering a texture only

2008-05-24 Thread Patrice Colet
I would like rather something like this

[gemhead]
|
[pix_video]
|
[pix_crop]
|
[rectangle 4 1.5]
|
[pix_write]

to write in a file what I see into the rectangle only.

it currently work with [pix_record]

cyrille henry a écrit :
 hello,
 
 unless i misunderstand, what you describe is currently working.
 
 gemhead 99
 |
 pix_write
 
 will capture in a file what you can see in the gem windows.
 
 cyrille
 
 
 Patrice Colet a écrit :
   Hi, it's possible to render on a video file the texture drawn into a 
 geo object, but the quality is always poor whatever codec we use (even 
 uncompressed files), that can be useful for having poor animated 
 textures, but anyway the quality is never as good as we can get when 
 we render into picture files (isn't it?).

   We can render framebuffer into picture files with the help of 
 [pix_write], but I don't know any simple solution yet to render 
 directly into pict files what we can get with the 'unstable' 
 [pix_record].

   The only *multiplatform* solution I'm thinking about is rendering 
 the framebuffer into tiff files, cropping and transforming them to a 
 lighter file format with imagemagicks controlled by a script file 
 loaded with [popen], for having my texture rendered into a decent 
 quality, that's quite complicated.

   So my question that will certainly stay unanswered is/

   What about adding a simple option to [pix_write] for rendering into 
 picture files only the texture created by a gemchain instead of the 
 framebuffer?

   Many thanks if you have a simple answer or another solution.

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Re: [PD] [GEM] pix_write option for rendering a texture only

2008-05-24 Thread cyrille henry
ok,

what about : 

[gemhead]
|
[gemframebuffer)
|
[pix_video]
|
[pix_crop]
|
[square 4]


and: 

[gemhead]
|
[pix_texture]
|
[rectangle 4 1.5]

with a link from gemframbuffer right outlet to pix_texture right inlet

you can render whatever you wish to a texture, and using this texture on 
different rectangles.
why do you want to write them somewhere?

cyrille


Patrice Colet a écrit :
 I would like rather something like this
 
 [gemhead]
 |
 [pix_video]
 |
 [pix_crop]
 |
 [rectangle 4 1.5]
 |
 [pix_write]
 
 to write in a file what I see into the rectangle only.
 
 it currently work with [pix_record]
 
 cyrille henry a écrit :
 hello,

 unless i misunderstand, what you describe is currently working.

 gemhead 99
 |
 pix_write

 will capture in a file what you can see in the gem windows.

 cyrille


 Patrice Colet a écrit :
   Hi, it's possible to render on a video file the texture drawn into 
 a geo object, but the quality is always poor whatever codec we use 
 (even uncompressed files), that can be useful for having poor 
 animated textures, but anyway the quality is never as good as we can 
 get when we render into picture files (isn't it?).

   We can render framebuffer into picture files with the help of 
 [pix_write], but I don't know any simple solution yet to render 
 directly into pict files what we can get with the 'unstable' 
 [pix_record].

   The only *multiplatform* solution I'm thinking about is rendering 
 the framebuffer into tiff files, cropping and transforming them to a 
 lighter file format with imagemagicks controlled by a script file 
 loaded with [popen], for having my texture rendered into a decent 
 quality, that's quite complicated.

   So my question that will certainly stay unanswered is/

   What about adding a simple option to [pix_write] for rendering into 
 picture files only the texture created by a gemchain instead of the 
 framebuffer?

   Many thanks if you have a simple answer or another solution.

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Re: [PD] [GEM] pix_write option for rendering a texture only

2008-05-24 Thread Patrice Colet
hi cyrille,



cyrille henry a écrit :
 ok,
 
 what about :
 [gemhead]
 |
 [gemframebuffer)
 |
 [pix_video]
 |
 [pix_crop]
 |
 [square 4]
 
 
 and:
 [gemhead]
 |
 [pix_texture]
 |
 [rectangle 4 1.5]
 
 with a link from gemframbuffer right outlet to pix_texture right inlet
 
 you can render whatever you wish to a texture, and using this texture on 
 different rectangles.
 why do you want to write them somewhere?

  This is very interesting and I would have been glad to do this on 
another application but this isn't really what I'm looking for, let me 
explain why...

  I'm building an application where gemwin is always in fullscreen mode 
(for an exposition), there is no keyboard, no mouse, just a graphic tablet.

  The visitor can record and play or change effects (before recording) a 
video of his/her eyes by clicking on buttons displayed on the gem window 
downside the video rendering (the rectangle), at the same time the 
visitor's voice is recorded with writesf~.

  The two documents are renamed with creation's date and stored into 
respective folders for being played later with another part of the same 
application which is a kind of video mixer.

  So I need to store the video capture (with the effect) into the hard 
drive or somewhere for beeing mixed later with the video of other visitors,

  voilà.


 
 cyrille
 
 
 Patrice Colet a écrit :
 I would like rather something like this

 [gemhead]
 |
 [pix_video]
 |
 [pix_crop]
 |
 [rectangle 4 1.5]
 |
 [pix_write]

 to write in a file what I see into the rectangle only.

 it currently work with [pix_record]

 cyrille henry a écrit :
 hello,

 unless i misunderstand, what you describe is currently working.

 gemhead 99
 |
 pix_write

 will capture in a file what you can see in the gem windows.

 cyrille


 Patrice Colet a écrit :
   Hi, it's possible to render on a video file the texture drawn into 
 a geo object, but the quality is always poor whatever codec we use 
 (even uncompressed files), that can be useful for having poor 
 animated textures, but anyway the quality is never as good as we can 
 get when we render into picture files (isn't it?).

   We can render framebuffer into picture files with the help of 
 [pix_write], but I don't know any simple solution yet to render 
 directly into pict files what we can get with the 'unstable' 
 [pix_record].

   The only *multiplatform* solution I'm thinking about is rendering 
 the framebuffer into tiff files, cropping and transforming them to a 
 lighter file format with imagemagicks controlled by a script file 
 loaded with [popen], for having my texture rendered into a decent 
 quality, that's quite complicated.

   So my question that will certainly stay unanswered is/

   What about adding a simple option to [pix_write] for rendering 
 into picture files only the texture created by a gemchain instead of 
 the framebuffer?

   Many thanks if you have a simple answer or another solution.

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Re: [PD] [PD-announce] GridFlow 0.9.1

2008-05-24 Thread Steffen Juul

On 23/05/2008, at 15.51, marius schebella wrote:

 just wanted to say that it needed some time, but finally this also  
 runs
 on mac (at least on intel with os x 10.5).
 thanks to mathieu!


How did you go by installing? I'm confused since the install guide in  
the manual [0] mentions ruby but the changelog for 0.9.1 says ruby  
have been removed (so it can't be called rubyext anymore right?).

[0] http://gridflow.ca/svn/trunk/doc/install.html

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Re: [PD] [PD-announce] GridFlow 0.9.1

2008-05-24 Thread marius schebella
Steffen Juul wrote:
 
 On 23/05/2008, at 15.51, marius schebella wrote:
 
 just wanted to say that it needed some time, but finally this also runs
 on mac (at least on intel with os x 10.5).
 thanks to mathieu!
 
 
 How did you go by installing? I'm confused since the install guide in 
 the manual [0] mentions ruby but the changelog for 0.9.1 says ruby have 
 been removed (so it can't be called rubyext anymore right?).
 
 [0] http://gridflow.ca/svn/trunk/doc/install.html

it's a long story, and is far away from being automatic.. but yes, all 
ruby was removed.
grab the latest sources and then do ./configure --no-mpeg3.
after that add the path to your pd sources to the CFLAGS in config.make. 
mine is -I/Users/marius/devel/pd-rsync/pd-extended/pd/src and set 
-mtune=k8 -march=k8 if you have an intel mac.
then it should compile and run. have not tested all objects, some seem 
not to work (like live input?), but most of them will.
marius.


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Re: [PD] [GEM] pix_write option for rendering a texture only

2008-05-24 Thread chris clepper
On Sat, May 24, 2008 at 7:18 AM, Patrice Colet [EMAIL PROTECTED] wrote:

   Hi, it's possible to render on a video file the texture drawn into a
 geo object, but the quality is always poor whatever codec we use (even
 uncompressed files), that can be useful for having poor animated
 textures, but anyway the quality is never as good as we can get when we
 render into picture files (isn't it?).


The contents of the framebuffer are exactly what you see onscreen.  I don't
understand what is 'poor' about the image being read back.



  We can render framebuffer into picture files with the help of
 [pix_write], but I don't know any simple solution yet to render directly
 into pict files what we can get with the 'unstable' [pix_record].


pix_record on OSX is extremely well tested.  I've recorded in excess of one
million files with it.



  So my question that will certainly stay unanswered is/

  What about adding a simple option to [pix_write] for rendering into
 picture files only the texture created by a gemchain instead of the
 framebuffer?


pix_write should just write the pix buffer to a file and not also have
pix_snap functionality embedded in it.  Unfortunately doing this would break
a lot of patches.  Maybe pix_image_write would be an acceptable option.
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Re: [PD] [GEM] pix_write option for rendering a texture only

2008-05-24 Thread marius schebella
chris clepper wrote:
 On Sat, May 24, 2008 at 7:18 AM, Patrice Colet [EMAIL PROTECTED] 
 mailto:[EMAIL PROTECTED] wrote:
 
   Hi, it's possible to render on a video file the texture drawn into a
 geo object, but the quality is always poor whatever codec we use (even
 uncompressed files), that can be useful for having poor animated
 textures, but anyway the quality is never as good as we can get when we
 render into picture files (isn't it?).
 
 
 The contents of the framebuffer are exactly what you see onscreen.  I 
 don't understand what is 'poor' about the image being read back.

you are right, I only want to add two tiny comments: gemframebuffer does 
not allow changing of view and perspec and it has no FSAA like onscreen.
marius.

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Re: [PD] [GEM] pix_write option for rendering a texture only

2008-05-24 Thread Patrice Colet
Patrice Colet a écrit :
 Patrice Colet a écrit :
 chris clepper a écrit :
 
 pix_write should just write the pix buffer to a file and not also 
 have pix_snap functionality embedded in it.  Unfortunately doing this 
 would break a lot of patches.  Maybe pix_image_write would be an 
 acceptable option.


  Something like this would be marvellous!

 For the moment I'm studying Cyrille's solution on linux because on 
 windows [gemframebuffer] doesn't seem to do what we are expecting...


 
  Expectedly, gemframebuffer works good under linux, and it would be the 
 solution if pix_write had a fourth inlet that has pix_texture second 
 inlet's functionnality, i guess it wouldn't break anything.
 

  Forget it I've been mistaken, this not really the solution...


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Re: [PD] gem2pdp

2008-05-24 Thread yves degoyon

ola,
  

yes, i saw the latest svn version can _compile_
with latest gem cvs ( some sport involved there ),
but pdp2gem and pix_2pdp do not work,
i get black or no-output in both case.






what i see from analyzing the code
is that the function :

  glReadPixels(m_x, m_y, m_image-xsize, m_image-ysize,
   m_image-format, m_image-type, m_image-data);

 with :

 m_image-type  = GL_UNSIGNED_BYTE;
 m_image-format = GL_RGBA;

returns a black image ( all bytes are 0 ),
so something has changed here?

saludos,
sevy
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Re: [PD] [GEM] pix_write option for rendering a texture only

2008-05-24 Thread Patrice Colet
hello,

Patrice Colet a écrit :
 chris clepper a écrit :

 pix_record on OSX is extremely well tested.  I've recorded in excess 
 of one million files with it.
  

 
  I don't know OSX but on windows ( I'm gonna try right now on linux 
 after wgetting and dpkging latest pd-extended)
 pix_record crashes pd if the record path is wrong (that's quite a bug 
 for me) and the video isn't always well rendered if pix_record replaces 
 a video file (which is quite another bug dattebayo)...
 


  pix_record also crashes pd on linux if the record path is wrong or 
empty when gemwin rendering is turned on, and terminal spits a 
segmentation error...

  Anyway, I'll have to deal with pix_record, thank you for all the 
answers even if the problem is still unresolved.

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Re: [PD] UI developer volunteering to help

2008-05-24 Thread David Golightly
Since it's been a few days since my last update, and I haven't received any
responses, I submitted patch #1971585 to SourceForge, including the updates
to the Path and Startup dialogs.  Any further suggestions are still welcome;
I will be investigating consolidation of the 4 preferences dialogs into a
tabbed dialog of some sort (a la Tk notebook).  However, perhaps an earlier
priority for me will be figuring out some improvements to GUI control
dialogs; perhaps bulk-editing/updates modeled (I think) on the iTunes UI for
editing the metadata on multiple songs.

Anyways, thank you to everyone who offered feedback and code reviews to my
efforts!  Much appreciated.  I'm grateful to be able to contribute code to a
piece of software that has been so useful to me in the past.

Best,
David


On Wed, May 21, 2008 at 8:50 PM, David Golightly [EMAIL PROTECTED] wrote:

 Ok, how does this look?

 I was still unable to reproduce the clicking bug, but I changed the code to
 avoid the scenario that your stack trace seems to indicate as the problem,
 hopefully you won't see it any more.

 Turns out I also have Tcl/Tk 8.4.7.  Don't know where I got the idea I had
 8.5 installed.  So it seems either the tcllib or the Tile/ttk widgets might
 be a good bet for the next revision to these dialogs.  One goal here also I
 think is to eventually provide a good basis for further customization of the
 Pd environment and UI, which will of course require someone to delve in the
 C for some of it, although perhaps to the extent that some customization can
 be done in pure Tcl/Tk, C work can be avoided.

 Thanks again,

 David



 On Tue, May 20, 2008 at 3:00 AM, Hans-Christoph Steiner [EMAIL PROTECTED]
 wrote:


 Just tried your new version, very nice, I think it's sorted, except one
 tiny bug with the resizing of Add new startup command.  I think you'll
 want to set a minimum window width, since you can resize it smaller and make
 the OK button disappear.

 You might look into the Tile/ttk widgets, they are now included in Tcl/Tk
 8.5.  I'd like to use 8.5 for Pd-extended 0.41, so they would be there.  For
 example, a ttk::notebook could be used to host all of the pref panes into a
 single window.

 About the error, I just dropped your u_main.tk into Pd-vanilla 0.41-4, so
 that uses the version of Tcl/Tk included with Mac OS X, 8.4.7.  I have
 Tcl/Tk 8.4.18 installed, it might be using that.  But I definitely don't
 have 8.5  Here's the error:

 Startup panel:

 can't use empty string as operand of +
 can't use empty string as operand of +
 while executing
 expr {$height + $top}
 (procedure ScrollBox::dbl_click line 8)
 invoked from within
 ScrollBox::dbl_click .gfxstub5b1230 dlg_Startup::edit dlg_Startup::add 65
 45
 (command bound to event)

 Path pane:

 can't use empty string as operand of +
 can't use empty string as operand of +
 while executing
 expr {$height + $top}
 (procedure ScrollBox::dbl_click line 8)
 invoked from within
 ScrollBox::dbl_click .gfxstub5b1930 dlg_Path::edit dlg_Path::add 81 42
 (command bound to event)

 .hc


 On May 20, 2008, at 8:32 AM, David Golightly wrote:

 PS I was unable to reproduce that issue where you saw an error message
 from clicking on an empty cell.  For me, clicking on empty cells just
 brought up the Add new item dialog.  Could this be a difference of
 platform/TclTk version?  I'm running 8.5 on OS X 10.4.  I'd also like to get
 the specific error message if you can get it.

 Thanks,

 David

 On Mon, May 19, 2008 at 10:07 PM, David Golightly [EMAIL PROTECTED]
 wrote:

 Here's a revised copy with a few minor changes (the startup flags field
 now expands to fill the window, you can resize the startup command popup
 arbitrarily).

 I'm wondering about the protocol of introducing dependencies in PD.  It
 seems that BWidget gives us a widget that we can use for the listbox (
 http://tcllib.sourceforge.net/BWman/ListBox.html), however, it's perhaps
 not distributed with older distributions of Tcl/Tk.  BWidget is distributed
 with Tcllib, which is apparently a default library packaged with most
 installs of Tcl, http://wiki.tcl.tk/12099 says that it comes by default
 with the ActiveState distro, with .deb and .rpm packages, and it was
 installed by default on my Mac OS X 10.4 distribution.  But it's not
 guaranteed to be installed with ALL distributions of Tcl/Tk - I just have no
 idea exactly how many users might lack it.

 Failing that, the popup should behave exactly as inline editing does,
 even though it looks a little strange.  You can still use the keyboard to
 navigate: down, down, enter, type, enter, up, enter, esc...  Just think of
 it as inline listbox editing with extra window chrome :)



 On Mon, May 19, 2008 at 11:37 AM, Hans-Christoph Steiner [EMAIL PROTECTED]
 wrote:


 Oops, found a little bug:  double-clicking on an empty cell through up
 an error dialog.

 Also, an idea: if you just draw that popup entry box just below the
 listbox with the