Re: [PD] Problems compiling Gem 0.92-0

2009-09-14 Thread IOhannes m zmoelnig

James Dunn wrote:
I've just been trying to compile gem 0.92-0 for ubuntu jaunty 9.04 and I 
get the following errors when I run make:


GemSetup.cpp:50:22: error: s_stuff.h: No such file or directory
GemSetup.cpp: In function 'void Gem_addownpath(const char*)':
GemSetup.cpp:96: error: 'sys_searchpath' was not declared in this scope
GemSetup.cpp:96: error: 'namelist_append' was not declared in this scope
make[1]: *** [GemSetup.o] Error 1
make[1]: Leaving directory `/home/james/Desktop/gem-0.92-0/src/Base'
make: *** [Base] Error 2

Can anyone help? I don't seem to have the file s_stuff.h on my computer


hey.

http://lists.puredata.info/pipermail/pd-list/2009-09/072376.html


i don't think this bug is critical enough to make a 0.91.1 release;
however, once there is a 0.91.1 release, there will be a fix for it 
(like there is in current trunk)


fgamsdr
IOhannes


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Re: [PD] iPhone control

2009-09-14 Thread Koray Tahiroglu

hi,

I used mrmr earlier (http://poly.share.dj/projects/#mrmr  http://poly.share.dj/wiki/index.php/Mrmr 
   they are both down at the moment I don't know why) and did some  
test runs for the system that I have been developing. It is an open  
source project that gives you touch screen and accelerometer control  
data through OSC. It allows you to design your control interface on  
iPod Touch or iPhone and only allows one way OSC data transfer. You  
can also receive touch screen and accelerometer control data with a  
very simple rjdj scene through netsend/receive objects, but there are  
some problems with touch screen control data, sometimes it is not as  
accurate as mrmr or others. rjdj doesn't work with 1st generation iPod  
Touch. I would suggest to check mrmr, later on you will end up  
developing a custom application based on your project/application  
needs, thats what I am working on whenever I have time for that :)



Koray


-
M.Koray Tahiroglu
Acoustics Lab / TKK
http://mlab.taik.fi/~korayt/
http://www.acoustics.hut.fi/~ktahirog/
tel: +358 45 233 6272


On Sep 12, 2009, at 9:21 PM, pd-list-requ...@iem.at wrote:


Message: 3
Date: Sat, 12 Sep 2009 09:55:14 -0400
From: The Space Between the Words i...@thespacebetweenthewords.org
Subject: Re: [PD] iPhone control
To: fred-ordi o...@fredvoisin.com
Cc: pd-list@iem.at pd-list@iem.at
Message-ID:
f8120b32-d4ad-433c-bccd-d29f94b9c...@thespacebetweenthewords.org
Content-Type: text/plain;   charset=us-ascii;   format=flowed;  
delsp=yes

My initial motivation was the ability to have a touch screen
controller, with pd running on my MacBook.

Regards,
Jerome

On Sep 12, 2009, at 9:08 AM, fred-ordi o...@fredvoisin.com wrote:


I'd like to try, but rjdj doesn't want to install thru itunes (mac)
on my (old jailbroken) ipodtouch... Is there a way to install it on
ipodtouch ?

fred

The Space Between the Words wrote:

Gotcha. Has anybody played with any rjdj scenes in a context where
the audience was greater then one? What worked, didn't work?

Regards,
Jerome
On Sep 11, 2009, at 10:03 PM, Hans-Christoph Steiner h...@at.or.at
mailto:h...@at.or.at wrote:


I think its more fun to run Pd on the iPhone itself:

http://rjdj.me

.hc

On Sep 11, 2009, at 2:18 PM, Jerome Covington wrote:


Would anybody care to share experiences working on projects to
use the
iPhone as a controller for pD?

--
Regards,
Jerome Covington
.  .  .  .   :   .  .  .  .   :
define audio development

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[PD] selector~ equivalent for pd ?

2009-09-14 Thread Loic Kessous

Hi,

I didn't found an equivalent to max external selector~ , I made this  
ugly abstraction for 3 inputs but I wonder if there is something more  
standard and that can accept argument to set the number of inputs.


is there one?

I used 'mixer~' which is ggee to do it, so there maybe some way to do  
this with some scripting... or just by making a new external by code...


let me know, so I may think about making one if necessary.

loic


selector~  for 3 signal inputs:


#N canvas 272 176 717 638 10;
#X obj 272 391 osc~ 220;
#X obj 272 411 *~ 0.1;
#X obj 326 411 *~ 0.1;
#X floatatom 326 368 0 0 0 0 - - -;
#X floatatom 272 368 0 0 0 0 - - -;
#X msg 214 338 1 \$1;
#X floatatom 122 266 0 0 0 0 - - -;
#X floatatom 79 266 0 0 0 0 - - -;
#X msg 170 337 0 \$1;
#X obj 326 391 osc~ 330;
#X obj 257 529 dac~;
#X obj 147 235 expr (1 -$i1);
#X obj 390 412 *~ 0.1;
#X floatatom 390 369 0 0 0 0 - - -;
#X floatatom 164 264 0 0 0 0 - - -;
#X msg 256 336 2 \$1;
#X obj 262 471 mixer~ 3;
#X obj 390 392 osc~ 550;
#X obj 109 174 route 0 1 2 3;
#X msg 110 139 0;
#X msg 140 145 1;
#X msg 180 140 2;
#X msg 207 144 3;
#X floatatom 312 266 0 0 0 0 - - -;
#X floatatom 269 266 0 0 0 0 - - -;
#X obj 296 232 expr (1 -$i1);
#X floatatom 354 264 0 0 0 0 - - -;
#X msg 152 204 1;
#X msg 297 203 1;
#X floatatom 463 267 0 0 0 0 - - -;
#X floatatom 420 267 0 0 0 0 - - -;
#X obj 447 233 expr (1 -$i1);
#X floatatom 505 265 0 0 0 0 - - -;
#X msg 448 204 1;
#X msg 58 225 0;
#X obj 140 120 loadbang;
#X obj 58 134 inlet;
#X obj 315 529 outlet~;
#X connect 0 0 1 0;
#X connect 1 0 16 0;
#X connect 2 0 16 1;
#X connect 3 0 9 0;
#X connect 4 0 0 0;
#X connect 5 0 16 0;
#X connect 6 0 5 0;
#X connect 7 0 8 0;
#X connect 8 0 16 0;
#X connect 9 0 2 0;
#X connect 11 0 6 0;
#X connect 11 0 14 0;
#X connect 12 0 16 2;
#X connect 13 0 17 0;
#X connect 14 0 15 0;
#X connect 15 0 16 0;
#X connect 16 0 10 0;
#X connect 16 0 10 1;
#X connect 17 0 12 0;
#X connect 18 0 34 0;
#X connect 18 1 27 0;
#X connect 18 2 28 0;
#X connect 18 3 33 0;
#X connect 19 0 18 0;
#X connect 20 0 18 0;
#X connect 21 0 18 0;
#X connect 22 0 18 0;
#X connect 23 0 5 0;
#X connect 24 0 8 0;
#X connect 25 0 26 0;
#X connect 25 0 24 0;
#X connect 26 0 15 0;
#X connect 27 0 11 0;
#X connect 27 0 7 0;
#X connect 28 0 25 0;
#X connect 28 0 23 0;
#X connect 29 0 5 0;
#X connect 30 0 8 0;
#X connect 31 0 30 0;
#X connect 31 0 29 0;
#X connect 32 0 15 0;
#X connect 33 0 31 0;
#X connect 33 0 32 0;
#X connect 34 0 8 0;
#X connect 34 0 5 0;
#X connect 34 0 15 0;
#X connect 35 0 20 0;


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Re: [PD] selector~ equivalent for pd ?

2009-09-14 Thread cyrille henry

Loic Kessous a écrit :

Hi,

I didn't found an equivalent to max external selector~ , I made this 
ugly abstraction for 3 inputs but I wonder if there is something more 
standard and that can accept argument to set the number of inputs.


is there one?

not in vanilla.

i made a smaller abstraction.
see attachment.
Cyrille



I used 'mixer~' which is ggee to do it, so there maybe some way to do 
this with some scripting... or just by making a new external by code...


let me know, so I may think about making one if necessary.

loic


selector~  for 3 signal inputs:


#N canvas 272 176 717 638 10;
#X obj 272 391 osc~ 220;
#X obj 272 411 *~ 0.1;
#X obj 326 411 *~ 0.1;
#X floatatom 326 368 0 0 0 0 - - -;
#X floatatom 272 368 0 0 0 0 - - -;
#X msg 214 338 1 \$1;
#X floatatom 122 266 0 0 0 0 - - -;
#X floatatom 79 266 0 0 0 0 - - -;
#X msg 170 337 0 \$1;
#X obj 326 391 osc~ 330;
#X obj 257 529 dac~;
#X obj 147 235 expr (1 -$i1);
#X obj 390 412 *~ 0.1;
#X floatatom 390 369 0 0 0 0 - - -;
#X floatatom 164 264 0 0 0 0 - - -;
#X msg 256 336 2 \$1;
#X obj 262 471 mixer~ 3;
#X obj 390 392 osc~ 550;
#X obj 109 174 route 0 1 2 3;
#X msg 110 139 0;
#X msg 140 145 1;
#X msg 180 140 2;
#X msg 207 144 3;
#X floatatom 312 266 0 0 0 0 - - -;
#X floatatom 269 266 0 0 0 0 - - -;
#X obj 296 232 expr (1 -$i1);
#X floatatom 354 264 0 0 0 0 - - -;
#X msg 152 204 1;
#X msg 297 203 1;
#X floatatom 463 267 0 0 0 0 - - -;
#X floatatom 420 267 0 0 0 0 - - -;
#X obj 447 233 expr (1 -$i1);
#X floatatom 505 265 0 0 0 0 - - -;
#X msg 448 204 1;
#X msg 58 225 0;
#X obj 140 120 loadbang;
#X obj 58 134 inlet;
#X obj 315 529 outlet~;
#X connect 0 0 1 0;
#X connect 1 0 16 0;
#X connect 2 0 16 1;
#X connect 3 0 9 0;
#X connect 4 0 0 0;
#X connect 5 0 16 0;
#X connect 6 0 5 0;
#X connect 7 0 8 0;
#X connect 8 0 16 0;
#X connect 9 0 2 0;
#X connect 11 0 6 0;
#X connect 11 0 14 0;
#X connect 12 0 16 2;
#X connect 13 0 17 0;
#X connect 14 0 15 0;
#X connect 15 0 16 0;
#X connect 16 0 10 0;
#X connect 16 0 10 1;
#X connect 17 0 12 0;
#X connect 18 0 34 0;
#X connect 18 1 27 0;
#X connect 18 2 28 0;
#X connect 18 3 33 0;
#X connect 19 0 18 0;
#X connect 20 0 18 0;
#X connect 21 0 18 0;
#X connect 22 0 18 0;
#X connect 23 0 5 0;
#X connect 24 0 8 0;
#X connect 25 0 26 0;
#X connect 25 0 24 0;
#X connect 26 0 15 0;
#X connect 27 0 11 0;
#X connect 27 0 7 0;
#X connect 28 0 25 0;
#X connect 28 0 23 0;
#X connect 29 0 5 0;
#X connect 30 0 8 0;
#X connect 31 0 30 0;
#X connect 31 0 29 0;
#X connect 32 0 15 0;
#X connect 33 0 31 0;
#X connect 33 0 32 0;
#X connect 34 0 8 0;
#X connect 34 0 5 0;
#X connect 34 0 15 0;
#X connect 35 0 20 0;


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Re: [PD] selector~ equivalent for pd ?

2009-09-14 Thread IOhannes m zmoelnig

Loic Kessous wrote:

Hi,

I didn't found an equivalent to max external selector~ , I made this 
ugly abstraction for 3 inputs but I wonder if there is something more 
standard and that can accept argument to set the number of inputs.


is there one?

I used 'mixer~' which is ggee to do it, so there maybe some way to do 
this with some scripting... or just by making a new external by code...


let me know, so I may think about making one if necessary.



hmm, i still don't know what [selector~] is supposed to do.
i guess it is something like zexy's [demux~] (forwarding a selected 
inlet~ to the outlet~)



the problem with scripting is, that you cannot dynamically create iolets 
(at least not in a way that you can re-use them); you need an external 
for these kind of things (unless miller finally includes [initbang] :-))



mfgasd.r
IOhannes
#N canvas 539 225 450 300 10;
#X obj 133 75 osc~ 440;
#X obj 235 43 osc~ 330;
#X obj 133 100 send~ 1-sel;
#X obj 235 98 send~ 2-sel;
#X obj 325 98 send~ 3-sel;
#X obj 325 73 noise~;
#X obj 92 218 env~;
#X floatatom 92 244 5 0 0 0 - - -;
#X obj 91 196 r~ 0-sel;
#X obj 21 101 s~ 0-sel;
#X msg 91 171 set \$1-sel;
#X obj 91 139 hradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144 -1
-1 0;
#X obj 236 76 *~ 0.1;
#X obj 253 224 mux~ . . . .;
#X obj 253 245 env~;
#X floatatom 253 271 5 0 0 0 - - -;
#X connect 0 0 2 0;
#X connect 0 0 13 1;
#X connect 1 0 12 0;
#X connect 5 0 4 0;
#X connect 5 0 13 3;
#X connect 6 0 7 0;
#X connect 8 0 6 0;
#X connect 10 0 8 0;
#X connect 11 0 10 0;
#X connect 11 0 13 0;
#X connect 12 0 3 0;
#X connect 12 0 13 2;
#X connect 13 0 14 0;
#X connect 14 0 15 0;


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Re: [PD] selector~ equivalent for pd ?

2009-09-14 Thread Derek Holzer

Hi Loic,

I was also going to say use [mux~] and [demux~], but then I see [mux~] 
in your patch already... The problem with asking which Pd object is 
like this Max object? is that many of us have never used Max. If you 
could describe in plain text what the function you want is, maybe we can 
help you better.


D.

IOhannes m zmoelnig wrote:


hmm, i still don't know what [selector~] is supposed to do.
i guess it is something like zexy's [demux~] (forwarding a selected 
inlet~ to the outlet~)


--
::: derek holzer ::: http://blog.myspace.com/macumbista ::: 
http://www.vimeo.com/macumbista :::

---Oblique Strategy # 27:
Change instrument roles

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Re: [PD] selector~ equivalent for pd ?

2009-09-14 Thread IOhannes m zmoelnig

Derek Holzer wrote:

Hi Loic,

I was also going to say use [mux~] and [demux~], but then I see [mux~] 
in your patch already... 


you are probably looking at my patch (with [mux~]) rather than loic's 
patch (without it)


The problem with asking which Pd object is 
like this Max object? is that many of us have never used Max. If you 
could describe in plain text what the function you want is, maybe we can 
help you better.



fgmasdr
IOhannes


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Re: [PD] selector~ equivalent for pd ?

2009-09-14 Thread Derek Holzer
Ah yes, ooops! Another reason to write things in plain text, attachments 
can be problematic  ;-)


D.

IOhannes m zmoelnig wrote:

I was also going to say use [mux~] and [demux~], but then I see [mux~] 
in your patch already... 


you are probably looking at my patch (with [mux~]) rather than loic's 
patch (without it)



--
::: derek holzer ::: http://blog.myspace.com/macumbista ::: 
http://www.vimeo.com/macumbista :::

---Oblique Strategy # 171:
Use your own ideas

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Re: [PD] selector~ equivalent for pd ?

2009-09-14 Thread Loic Kessous


On 14 sept. 09, at 11:41, IOhannes m zmoelnig wrote:


Derek Holzer wrote:

Hi Loic,
I was also going to say use [mux~] and [demux~], but then I see  
[mux~] in your patch already...


you are probably looking at my patch (with [mux~]) rather than  
loic's patch (without it)


The problem with asking which Pd object is like this Max object?  
is that many of us have never used Max. If you could describe in  
plain text what the function you want is, maybe we can help you  
better.


yep, that's was I was thinking to put a link to the max online  
reference for this, but I forgot to send the link :)


http://www.cycling74.com/docs/max5/refpages/msp-ref/selector~.html

FYI:

basically, multiplex~ (a.k.a mux~ ) does the job, the only 2  
differences are :
- 0 for multiplex~ means that you select the first left signal inlet,  
while for selector~ in max it means no signal (mute)
- there is only one argument for selector~ which is the number of  
inlets that you want to use, and for mux~ each argument is an initial  
value for each inlet


except this, this is the same thing.

thanks all, this was very useful.
loic




fgmasdr
IOhannes
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[PD] Help with patch needed: keyname/route + textfile/gem

2009-09-14 Thread James Dunn

Hi all,

I'm hoping someone might be able to help out with a patch I'm working on 
(attached to this mail). Basically the patch is designed to trigger 
samples when a specific key is pressed on the computer keyboard. Also I 
want to have scrolling text in gem which advances with each key press.


My problems are:

1) Using keyname, the number keys don't work with route - why is this? 
Character keys and the Function keys work fine, but I would like to use 
the number keys as well.


2) Textfile only reads up to the comma - how can I print commas to the 
gem window AND specify how much of the text file should be read at a time?


3) I just tried running the gem window and triggering the sample at the 
same time and the audio was stuttering constantly! Any ideas for a solution?


many thanks for any advice

James


2012.pd
Description: application/puredata
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Re: [PD] Help with patch needed: keyname/route + textfile/gem

2009-09-14 Thread Derek Holzer

Hi James,

James Dunn wrote:

1) Using keyname, the number keys don't work with route - why is this? 
Character keys and the Function keys work fine, but I would like to use 
the number keys as well.


Number keys work with [key], however then they are ASCII value, which 
you would have to translate (maybe via a lookup to a [textfile] or [col] 
object) to their actual names.



3) I just tried running the gem window and triggering the sample at the 
same time and the audio was stuttering constantly! Any ideas for a solution?


Bigger buffer/latency perhaps, but the best way is to separate the GEM 
and the audio threads by running two instances of Pd, one with -noaudio 
for GEM and the other for audio, and then use OSC or netsend/netreceive 
to communicate between the two running instances. A shell script of some 
kind would be best to start both instances with the proper patches.


Best!
D.

--
::: derek holzer ::: http://blog.myspace.com/macumbista ::: 
http://www.vimeo.com/macumbista :::

---Oblique Strategy # 194:
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Re: [PD] problem with pd-extended 0.41.4

2009-09-14 Thread ydego...@gmail.com

ola,

precisely, there are _too_ many discussions on this topic,
and i don't know the actual state of it...

subsidiary question :

do i neeed pd-extended ( from which version on ? )
to use namespaces and inspect the mapping library ?

will pd-extended crush my dev version living in /usr/local/pd ?

saludos,
sevy


Hans-Christoph Steiner wrote:


There is lots of discussion in the archives on these topics. Here's a 
summary:


- building as one-class-per-file gives us some namespace functionality 
to deal with nameclashes


- pd-extended aims to use a single format for all libraries

- the nightly build of Pd-vanilla + externals uses vanilla as the 'pd' 
instead of 'pd-extended.


.hc

On Sep 13, 2009, at 9:53 AM, ydego...@gmail.com wrote:



very good subject .

in fact, i would add : and what are the differences between
a pd vanilla + externals and pd-extended ?
it's not listed ni trced anywhere?

and which libs became objects,
or objects became libs?

Ivica Ico Bukvic wrote:

Yup, we are aware. Originally that stuff was handled by the hexloader


for


special characters, which had serious bugs.


I probably missed something important. What happened to the
hexloader?



Second that. I would love to hear more about the hexloader. Is this 
a part
of the regular distribution or only pd-extended? Also, why is zexy 
not built
as a lib rather than being a collection of files? Does it have lower 
memory
footprint this way? It seems a simple solution would be to have zexy 
as a
lib (at least on Linux). Finally, are there any other libs that have 
similar

issues?

Ico


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If you are not part of the solution, you are part of the problem.






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[PD] signal-range~

2009-09-14 Thread Loic Kessous
I did found something similar in the libs, so I make this abstraction  
to scale a signal  in a given range, something like 'scale' or 'range'  
for signal.

it may be useful for others.
loic

signal-range~:
--

#N canvas 0 22 450 300 10;
#X obj 41 276 outlet~;
#X obj 41 248 +~ 0;
#X obj 41 215 *~ 0;
#X obj 41 193 /~ 0;
#X obj 234 116 t b f;
#X obj 234 144 - 0;
#X obj 129 118 t b f;
#X obj 129 146 - 0;
#X obj 41 135 -~ 0;
#X obj 41 21 inlet~;
#X obj 371 22 loadbang;
#X obj 129 21 inlet;
#X obj 186 21 inlet;
#X obj 243 21 inlet;
#X obj 300 21 inlet;
#X obj 129 77 f -1;
#X obj 186 77 f 1;
#X obj 243 77 f -1;
#X obj 300 77 f 1;
#X connect 1 0 0 0;
#X connect 2 0 1 0;
#X connect 3 0 2 0;
#X connect 4 0 5 0;
#X connect 4 1 5 1;
#X connect 5 0 2 1;
#X connect 6 0 7 0;
#X connect 6 1 7 1;
#X connect 7 0 3 1;
#X connect 8 0 3 0;
#X connect 9 0 8 0;
#X connect 10 0 15 0;
#X connect 10 0 16 0;
#X connect 10 0 17 0;
#X connect 10 0 18 0;
#X connect 11 0 15 0;
#X connect 12 0 16 0;
#X connect 13 0 17 0;
#X connect 14 0 18 0;
#X connect 15 0 8 1;
#X connect 15 0 6 0;
#X connect 16 0 7 0;
#X connect 17 0 1 1;
#X connect 17 0 4 0;
#X connect 18 0 5 0;

signal-range~-help:
--
#N canvas 410 414 480 370 10;
#X floatatom 188 265 5 0 0 0 - - -;
#X floatatom 219 96 5 0 0 0 - - -;
#X floatatom 259 96 5 0 0 0 - - -;
#X floatatom 298 96 5 0 0 0 - - -;
#X floatatom 336 97 5 0 0 0 - - -;
#X msg 407 110 bang;
#X obj 187 236 snapshot~;
#X obj 406 88 metro 20;
#X obj 406 65 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X msg 298 73 100;
#X msg 336 73 1000;
#X obj 109 218 osc~ 100;
#X obj 109 248 dac~;
#X obj 109 95 osc~ 0.25;
#X obj 314 40 loadbang;
#X obj 117 171 signal-range~;
#X connect 1 0 15 1;
#X connect 2 0 15 2;
#X connect 3 0 15 3;
#X connect 4 0 15 4;
#X connect 5 0 6 0;
#X connect 6 0 0 0;
#X connect 7 0 6 0;
#X connect 8 0 7 0;
#X connect 9 0 3 0;
#X connect 10 0 4 0;
#X connect 11 0 12 0;
#X connect 11 0 12 1;
#X connect 13 0 15 0;
#X connect 14 0 9 0;
#X connect 14 0 10 0;
#X connect 14 0 8 0;
#X connect 15 0 11 0;
#X connect 15 0 6 0;





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[PD] signal-range~

2009-09-14 Thread Loic Kessous
I did found something similar in the libs, so I make this abstraction  
to scale a signal  in a given range, something like 'scale' or 'range'  
for signal.

it may be useful for others.
loic

signal-range~:
--

#N canvas 0 22 450 300 10;
#X obj 41 276 outlet~;
#X obj 41 248 +~ 0;
#X obj 41 215 *~ 0;
#X obj 41 193 /~ 0;
#X obj 234 116 t b f;
#X obj 234 144 - 0;
#X obj 129 118 t b f;
#X obj 129 146 - 0;
#X obj 41 135 -~ 0;
#X obj 41 21 inlet~;
#X obj 371 22 loadbang;
#X obj 129 21 inlet;
#X obj 186 21 inlet;
#X obj 243 21 inlet;
#X obj 300 21 inlet;
#X obj 129 77 f -1;
#X obj 186 77 f 1;
#X obj 243 77 f -1;
#X obj 300 77 f 1;
#X connect 1 0 0 0;
#X connect 2 0 1 0;
#X connect 3 0 2 0;
#X connect 4 0 5 0;
#X connect 4 1 5 1;
#X connect 5 0 2 1;
#X connect 6 0 7 0;
#X connect 6 1 7 1;
#X connect 7 0 3 1;
#X connect 8 0 3 0;
#X connect 9 0 8 0;
#X connect 10 0 15 0;
#X connect 10 0 16 0;
#X connect 10 0 17 0;
#X connect 10 0 18 0;
#X connect 11 0 15 0;
#X connect 12 0 16 0;
#X connect 13 0 17 0;
#X connect 14 0 18 0;
#X connect 15 0 8 1;
#X connect 15 0 6 0;
#X connect 16 0 7 0;
#X connect 17 0 1 1;
#X connect 17 0 4 0;
#X connect 18 0 5 0;

signal-range~-help:
--
#N canvas 410 414 480 370 10;
#X floatatom 188 265 5 0 0 0 - - -;
#X floatatom 219 96 5 0 0 0 - - -;
#X floatatom 259 96 5 0 0 0 - - -;
#X floatatom 298 96 5 0 0 0 - - -;
#X floatatom 336 97 5 0 0 0 - - -;
#X msg 407 110 bang;
#X obj 187 236 snapshot~;
#X obj 406 88 metro 20;
#X obj 406 65 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X msg 298 73 100;
#X msg 336 73 1000;
#X obj 109 218 osc~ 100;
#X obj 109 248 dac~;
#X obj 109 95 osc~ 0.25;
#X obj 314 40 loadbang;
#X obj 117 171 signal-range~;
#X connect 1 0 15 1;
#X connect 2 0 15 2;
#X connect 3 0 15 3;
#X connect 4 0 15 4;
#X connect 5 0 6 0;
#X connect 6 0 0 0;
#X connect 7 0 6 0;
#X connect 8 0 7 0;
#X connect 9 0 3 0;
#X connect 10 0 4 0;
#X connect 11 0 12 0;
#X connect 11 0 12 1;
#X connect 13 0 15 0;
#X connect 14 0 9 0;
#X connect 14 0 10 0;
#X connect 14 0 8 0;
#X connect 15 0 11 0;
#X connect 15 0 6 0;





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Re: [PD] Help with patch needed: keyname/route + textfile/gem

2009-09-14 Thread James Dunn

Quoth Derek Holzer, on 14/09/09 12:43:
Bigger buffer/latency perhaps, but the best way is to separate the GEM 
and the audio threads by running two instances of Pd, one with 
-noaudio for GEM and the other for audio, and then use OSC or 
netsend/netreceive to communicate between the two running instances. A 
shell script of some kind would be best to start both instances with 
the proper patches.


Best!
D.



Thanks Derek, running two instances of pd from a script works a treat 
with netsend and netreceive!


Can anyone advise the best way to achieve scrolling text in gem? I want 
the text to advance after certain keystrokes. I'm still having trouble 
with commas in textfile too!


thanks

James


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[PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

2009-09-14 Thread Jose Ramia
hi all
i don´t know why but seems that  i can´t use pdp library on 0.41.4-extended 
(mac os x /  intel).
pdp objects are not recognized.
what shoukd i do to make it work?
thanks a lot.
jj



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[PD] data structures: sugestions for future implmentation

2009-09-14 Thread João Pais

Hi all and specially Mr. Puckette,

I've been working more with data structures in a new patch. Although some  
nice things are possible, there are still some details that might give  
much more power to their possibilities. Most of these sugestions become  
only evident when one works with more than one template (struct) in the  
same patch.
To know my context, I'm working now with a template with 5 arrays inside.  
Probably other templates might come with more or less arrays - or maybe in  
the end only one (super-)template, with as many activated arrays as  
necessary.



My sugestions are:

- be possible to set the parameters dynamically with a set ... message,  
like in many other objects. Because all objects get hard-coded with the  
first structure given, it's necessary to create many copies of the same  
code if you want to run the same operation through different templates (or  
even different arrays on the same template).
E.g. if you use [tabread], you can use only the same object to read  
different tables. But if you use [get], [set], [element], ... you need as  
many objects as structs. And if something changes in the structure of your  
template, you need to make X changes to the patch.


- automatic pointer output from the struct by clicking in the structure  
also not in edit mode. This allows a much easier compositional work on the  
fly.


- a select 0/1 command given to a pointer, that would behave like a  
mouse selection in edit mode. or highlight, to show in which atom the  
pointer is.


- a displace x y command. of course this can be already coded, but if it  
would be inside the struct object would be much faster


- a previous command for a pointer, or even previous x and next x.  
being at that, maybe even a first and last as well.


- to choose faster between different notes (data structure atoms) on my  
score, I'm assiging an id parameter to the struct, and these get  
reassigned each time the score is sorted. since each pointer already has  
its own identity, would it be possible to make this number/symbol  
transparent? then it would not be necessary to make more code to do the  
same function. an extra would be a flag to display/hide this number/symbol.
actually I don't really know what's inside a (gpointer) - it looks like  
if instead of having number boxes, one would only get (float) when trying  
to see the result of an operation.


- general [get] that doesn't depend on a struct, solely on common  
parameters. This can be used, for example, to make a list of all x and y  
(and w) elements of different templates/arrays - without making a copy for  
each template.


- does the scale function work only for the display of data (with  
draw-objects)? If yes, I guess it would be advantageous to have this  
control already at the data level.
And if not, how is it possible to use this feature to limit the values of  
a struct? (and not only of its representation)



Can it be that there's a memory bug somewhere? Besides some crashes when  
templates get changed, also once was noticeable by looking at the  
properties window that structures kept parameters already deleted. (have  
no concrete example now to show)



Best,

João Pais

--
Friedenstr. 58
10249 Berlin (Deutschland)
Tel +49 30 42020091 | Mob +49 162 6843570
Studio +49 30 69509190
jmmmp...@googlemail.com | skype: jmmmpjmmmp

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Re: [PD] [PD-ot] RSS feeds from puredata.info

2009-09-14 Thread Jack
Ok, excellent now ! no more problem with the date order.
++

Jack


Le jeudi 10 septembre 2009 à 13:56 +0200, Jack a écrit :
 Yep ! it works now.
 Very nice job Iohannes and thanx again for your effort and for the last
 release of GEM.
 Just a last remark : i get the news in wrong order in Drupal because, i
 think,  you touched the old feeds :) So Gem 0.92.0 released! is the
 last news (you can see the last update of the news with something like
 '3 hours 40 min ago'). Here is what i get :
 
 pdcon09 papers 
 3 hours 26 min ago 
 papers presented at the pdcon09 available for download! 
 Categories: PureData/GEM 
 Pd-extended 0.41.4 released! 
 3 hours 26 min ago 
 Categories: PureData/GEM 
 new Pd book:loadbang - Programming Electronic Music in Pd 
 3 hours 26 min ago 
 Johannes Kreidler released his Pd-tutorial. He wrote the tutorial in the
 last years with the help of a grant by the Music University of
 Freiburg / Germany, is now online, in english and in german. It is also
 available as a book (paperback) at Wolke Publishing House. 
 Categories: PureData/GEM 
 Pd 0.42-5 released 
 3 hours 27 min ago 
 Pd version 0.42-5 is ready 
 Categories: PureData/GEM 
 Gem 0.92.0 released! 
 3 hours 40 min ago 
 Gem 0.92.0 has been released 
 Categories: PureData/GEM 
 
 ++
 
 Jack
 
 
 Le jeudi 10 septembre 2009 à 10:35 +0200, IOhannes m zmoelnig a écrit :
  IOhannes m zmoelnig wrote:
   
   my guess is, that feeds works correctly, but drupal uses some timeout 
   mechanism in order to discard old items.
   since the news feed on puredata is not very heavily used, most items are 
   already too old to be included in the drupal aggregator.
  
  and with this in mind i checked the settings of the drupal feed 
  aggregator and indeed it does say discard items older than: '16 weeks'
  
  seems to be a debatable feature of drupal; see http://drupal.org/node/60468
  
  
  fgadmr
  IOhannes
 
 
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Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

2009-09-14 Thread Jack
Have you try to put [import pdp pidip] somewhere in your patch (then
close and open it) ?
Or, maybe, something like [pdp/pdp_whatyouwant] should also work.
++

Jack



Le lundi 14 septembre 2009 à 15:42 +, Jose Ramia a écrit :
 hi all
 i don´t know why but seems that  i can´t use pdp library on
 0.41.4-extended (mac os x /  intel).
 pdp objects are not recognized.
 what shoukd i do to make it work?
 thanks a lot.
 jj
 
 
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Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

2009-09-14 Thread Jose Ramia
thanks a lot jack.
but neither [import pdp pidip] nor  [pdp/pdp_whatyouwant] worked out .
any other suggestions?
jj






From: Jack j...@rybn.org
To: Jose Ramia josemariara...@yahoo.co.uk
Cc: Pd-list@iem.at
Sent: Monday, 14 September, 2009 18:06:50
Subject: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

Have you try to put [import pdp pidip] somewhere in your patch (then
close and open it) ?
Or, maybe, something like [pdp/pdp_whatyouwant] should also work.
++

Jack



Le lundi 14 septembre 2009 à 15:42 +, Jose Ramia a écrit :
 hi all
 i don´t know why but seems that  i can´t use pdp library on
 0.41.4-extended (mac os x /  intel).
 pdp objects are not recognized.
 what shoukd i do to make it work?
 thanks a lot.
 jj
 
 
 ___
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 UNSUBSCRIBE and account-management - 
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Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

2009-09-14 Thread Jack
Can you tell us if there is an error in the console when you start Pd ?
++

Jack


Le lundi 14 septembre 2009 à 17:38 +, Jose Ramia a écrit :
 thanks a lot jack.
 but neither [import pdp pidip] nor [pdp/pdp_whatyouwant] worked out .
 any other suggestions?
 jj
 
 
 
 
 __
 From: Jack j...@rybn.org
 To: Jose Ramia josemariara...@yahoo.co.uk
 Cc: Pd-list@iem.at
 Sent: Monday, 14 September, 2009 18:06:50
 Subject: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x /
 intel)
 
 Have you try to put [import pdp pidip] somewhere in your patch (then
 close and open it) ?
 Or, maybe, something like [pdp/pdp_whatyouwant] should also work.
 ++
 
 Jack
 
 
 
 Le lundi 14 septembre 2009 à 15:42 +, Jose Ramia a écrit :
  hi all
  i don´t know why but seems that  i can´t use pdp library on
  0.41.4-extended (mac os x /  intel).
  pdp objects are not recognized.
  what shoukd i do to make it work?
  thanks a lot.
  jj
  
  
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[PD] [PD-announce] [Last deadline] Call for Entries [EN] [FR] [DE] [ES] | FILM, VIDEO, MULTIMEDIA

2009-09-14 Thread Les Rencontres Internationales
dear all,
the call for entries to the next 'Rencontres Internationales
Paris/Berlin/Madrid' will be closed very soon...
last deadline approaching... september 15!! plz forward.
best

+ + + + + + + + + + + + + +
IN ENGLISH http://www.art-action.org/site/_news/09/call/en.htm
AUF DEUTSCH http://www.art-action.org/site/_news/09/call/de.htm
EN ESPA?OL http://www.art-action.org/site/_news/09/call/es.htm
EN FRAN?AIS http://www.art-action.org/site/_news/09/call/fr.htm
+ + + + + + + + + + + + + +

||| CALL FOR ENTRIES
||| UNTIL SEPTEMBER 15, 2009: WITH REGULAR MAIL SENDING
||| UNTIL SEPTEMBER 15, 2009: WITH VIDEO UPLOAD
||| http://www.art-action.org/en_index.htm

||| RENCONTRES INTERNATIONALES PARIS/BERLIN/MADRID
||| FILM / VIDEO / MULTIMEDIA

The call for entries for the next Rencontres Internationales
Paris/Berlin/Madrid is open until September 15, 2009.

The next Rencontres Internationales Paris/Berlin/Madrid will take place
in Paris from November 30 to December 9 at the Centre Pompidou, the Jeu
de Paume national museum and other venues. The same programme will be
presented in Madrid in April 2010 and in Berlin in July 2010.
Those three events will feature an international programming focusing on
film, video and multimedia, gathering works of artists and filmmakers
recognized on the international scene along with young artists and
filmmakers.

ANY INDIVIDUAL OR ORGANIZATION CAN SUBMIT ONE OR SEVERAL PROPOSALS. THE
CALL FOR ENTRIES IS OPEN TO FILM, VIDEO AND MULTIMEDIA PROPOSALS,
without any restrictions for length or genre. All submissions are free,
regardless of geographical origin... [click here 
http://www.art-action.org/site/en/info/appel.htm ]

 • FILMS AND VIDEOS - any film and video format
 * Video / Experimental video
 * Fiction, exp. fiction / Short, middle and full length
 * Documentary, exp. documentary
 * Experimental film
 * Animation

 • MULTIMEDIA
  * Video installation, multimedia installation * Net art *
Multimedia concert, multimedia performance

TO ENTER A PROPOSAL CLICK HERE 
http://www.art-action.org/site/en/info/appel.htm
You may have the opportunity to choose between two types of
registration:
• Until September 15, 2009: Entry form to use with regular mail
• Until September 15, 2009: 100% online entry form with video upload

PLEASE FORWARD this information to creative organizations, art networks,
production organizations, artists and filmmakers you are in contact
with.

The 'Rencontres Internationales' offers more than a simple presentation
of the works. It introduces an intercultural forum gathering various
guests from all over the world - artists and filmmakers, institutions
and emerging organizations - to testify to their reflections and their
experiences, but also to artistic and cultural contexts that are often
undergoing deep changes.
The 'Rencontres Internationales' reflects specificities and convergences
of artistic practices between new cinema and contemporary art, explores
emerging media art practices and their critical purposes, and makes
possible a necessary time when points of view meet and are exchanged.
The event aims at presenting works to a broad audience, at creating
circulations between different art practices and between different
audiences, as well as creating new exchanges between artists, filmmakers
and professionals.
It seeks to contribute to a reflection on our contemporary culture of
image via a compelling program opened to everyone..

PARIS/BERLIN/MADRID
In 2007, the Rencontres Internationales, which initially took place in
Paris and Berlin, opened up to a third city: Madrid. This event now
constitutes a unique artistic and cultural platform in Europe for
artists, professional networks and various audiences.
The venues in the three cities are in particular in Paris the Centre
Pompidou and the Jeu de Paume national museum, in Berlin the Haus der
Kulturen der Welt, and in Madrid the Reina Sofia National museum, the
auditorium of the Ministry for Culture, the Tabacalera - futur national
centre for visual arts, the Spanish Cinematheque, the CA2M Centro de
Arte Dos de Mayo de la Comunidad de Madrid.
The 'Rencontres Internationales' is a non-commercial event without
competition, supported by French, German, Spanish and international
institutions... [click here 
http://www.art-action.org/site/en/soutien/ ]

||| OPENING
||| MONDAY, NOVEMBER 30, 2009
Opening on Monday, November 30
from 8PM at the Centre Pompidou - Cinema 1
Presentation, screening, cocktail

||| PASS/ACCREDITATION
||| UNTIL NOVEMBRE 20, 2009
Accreditations (only press and professionals) grant access to the whole
program (except for special screenings): screenings, exhibitions,
concerts and performances, video library and debates.
Accreditation application [click here 
http://www.art-action.org/site/en/info/pass_accred.htm ]

||| PRESS
||| PRESS INFORMATION / PRESS KIT
Press kit is sent upon receipt of emailed request

Re: [PD] Help with patch needed: keyname/route + textfile/gem

2009-09-14 Thread Jack
Or, this patch can help you (actually, i don't know what you are looking
for ;)
++

Jack



Le lundi 14 septembre 2009 à 17:17 +0200, Jack a écrit :
 For the 2nd point.
 ++
 
 Jack
 
 
 Le lundi 14 septembre 2009 à 12:36 +0100, James Dunn a écrit :
  Hi all,
  
  I'm hoping someone might be able to help out with a patch I'm working
  on (attached to this mail). Basically the patch is designed to trigger
  samples when a specific key is pressed on the computer keyboard. Also
  I want to have scrolling text in gem which advances with each key
  press.
  
  My problems are:
  
  1) Using keyname, the number keys don't work with route - why is this?
  Character keys and the Function keys work fine, but I would like to
  use the number keys as well.
  
  2) Textfile only reads up to the comma - how can I print commas to the
  gem window AND specify how much of the text file should be read at a
  time?
  
  3) I just tried running the gem window and triggering the sample at
  the same time and the audio was stuttering constantly! Any ideas for a
  solution?
  
  many thanks for any advice
  
  James
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#N canvas 563 49 647 658 10;
#X obj 15 21 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 198 112 destroy;
#X msg 132 112 create \, 1;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 7 0;
#X connect 3 1 5 0;
#X connect 3 1 6 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 20 60 pd gemwin;
#X msg 20 41 destroy;
#X text 16 20 Create window:;
#X obj 239 364 gemhead;
#X msg 314 449 text \$1;
#X obj 452 476 loadbang;
#X msg 452 501 7;
#X text 506 581 Jack/RYBN 2009;
#X msg 24 433 font \$1;
#X obj 24 414 openpanel;
#X obj 24 387 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 38 471 loadbang;
#X msg 38 491 justify right base;
#X obj 239 384 translateXYZ 3.8 0 0;
#X obj 239 524 text3d enter your text with keyboard;
#X text 44 385 - it is better to use;
#X text 64 395 a typewriter style font;
#X obj 9 107 cnv 15 200 250 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 54 139 gemkeyname;
#X obj 105 250 t a;
#X obj 21 219 spigot;
#X obj 21 250 list prepend;
#X obj 21 317 list2symbol;
#X msg 84 296 symbol;
#X obj 84 276 loadbang;
#X text 124 139 - use keyboard;
#X text 142 149 in GEM window;
#X text 234 179 OR;
#X text 234 199 I;
#X text 234 219 DON'T;
#X text 234 239 KNOW;
#X text 234 259 WHAT;
#X text 234 279 YOU;
#X text 234 299 NEED :);
#X obj 304 13 cnv 15 300 430 empty empty empty 20 12 0 14 -233017 -66577
0;
#X msg 454 102 rewind;
#X obj 435 196 textfile;
#X msg 435 129 bang;
#X msg 474 74 read monTexte.txt;
#X obj 314 269 list-dripslow;
#X obj 435 50 t b b b;
#X obj 435 19 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X text 451 18 - 1;
#X obj 314 110 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 314 203 f;
#X floatatom 329 181 5 0 0 0 - - -;
#X obj 314 231 until;
#X text 362 181 - 2;
#X text 330 109 - 3;
#X obj 314 313 list prepend;
#X obj 404 313 t a;
#X obj 314 419 list2symbol;
#X obj 435 252 symbol2list;
#X obj 435 220 list2symbol;
#X msg 522 235 symbol;
#X obj 522 210 loadbang;
#X msg 403 402 symbol;
#X obj 403 377 loadbang;
#X connect 1 0 2 0;
#X connect 2 0 1 0;
#X connect 4 0 14 0;
#X connect 5 0 15 0;
#X connect 6 0 7 0;
#X connect 7 0 15 1;
#X connect 9 0 15 0;
#X connect 10 0 9 0;
#X connect 11 0 10 0;
#X connect 12 0 13 0;
#X connect 13 0 15 0;
#X connect 14 0 15 0;
#X connect 19 0 21 1;
#X connect 19 1 21 0;
#X connect 20 0 22 1;
#X connect 21 0 22 0;
#X connect 22 0 20 0;
#X connect 22 0 23 0;
#X connect 23 0 5 0;
#X connect 24 0 23 1;
#X connect 25 0 24 0;
#X connect 36 0 37 0;
#X connect 37 0 54 0;
#X connect 38 0 37 0;
#X connect 39 0 37 0;
#X connect 40 0 50 0;
#X connect 40 1 50 1;
#X connect 41 0 38 0;
#X connect 41 1 36 0;
#X connect 41 2 39 0;
#X connect 42 0 41 0;
#X connect 44 0 45 0;
#X connect 45 0 47 0;
#X connect 46 0 45 1;
#X connect 47 0 40 0;
#X connect 50 0 51 0;
#X connect 50 0 52 0;
#X connect 51 0 50 1;
#X connect 52 0 5 0;
#X connect 53 0 40 1;
#X connect 54 0 53 0;
#X connect 55 0 53 1;
#X connect 56 0 55 0;
#X connect 57 0 52 1;
#X connect 58 0 57 0;
Ceci est un texte\, ecrit sous 'editeur de texte'\, qui doit etre affiche sous 
GEM. Il faut\, egalement\, afficher quelques mots de ce texte.
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Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

2009-09-14 Thread Jose Ramia
hi
thanks for helping.
here is what appears in the console:

/Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin: 
dlopen(/Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin,
 10): Library not loaded: /usr/X11R6/lib/libX11.6.dylib
  Referenced from: 
/Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin
  Reason: image not found
pdp: can't load library
/Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin: 
dlopen(/Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin,
 10): Library not loaded: /usr/X11R6/lib/libX11.6.dylib
  Referenced from: 
/Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin
  Reason: image not found
pidip: can't load library





From: Jack j...@rybn.org
To: Jose Ramia josemariara...@yahoo.co.uk
Cc: pd-list@iem.at
Sent: Monday, 14 September, 2009 20:05:45
Subject: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

Can you tell us if there is an error in the console when you start Pd ?
++

Jack


Le lundi 14 septembre 2009 à 17:38 +, Jose Ramia a écrit :
 thanks a lot jack.
 but neither [import pdp pidip] nor [pdp/pdp_whatyouwant] worked out .
 any other suggestions?
 jj
 
 
 
 
 __
 From: Jack j...@rybn.org
 To: Jose Ramia josemariara...@yahoo.co.uk
 Cc: Pd-list@iem.at
 Sent: Monday, 14 September, 2009 18:06:50
 Subject: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x /
 intel)
 
 Have you try to put [import pdp pidip] somewhere in your patch (then
 close and open it) ?
 Or, maybe, something like [pdp/pdp_whatyouwant] should also work.
 ++
 
 Jack
 
 
 
 Le lundi 14 septembre 2009 à 15:42 +, Jose Ramia a écrit :
  hi all
  i don´t know why but seems that  i can´t use pdp library on
  0.41.4-extended (mac os x /  intel).
  pdp objects are not recognized.
  what shoukd i do to make it work?
  thanks a lot.
  jj
  
  
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Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

2009-09-14 Thread Jack
You have to install X11 (from your MacOS X DVD or download it from :
http://roundhere.net/journal/install-x11-on-mac-os-x-10-4-tiger-without-dvd/
)
Then, restart Pd.
++

Jack



Le lundi 14 septembre 2009 à 18:37 +, Jose Ramia a écrit :
 hi
 thanks for helping.
 here is what appears in the console:
 
 /Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin: 
 dlopen(/Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin,
  10): Library not loaded: /usr/X11R6/lib/libX11.6.dylib
   Referenced
 from: /Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin
   Reason: image not found
 pdp: can't load library
 /Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin: 
 dlopen(/Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin,
  10): Library not loaded: /usr/X11R6/lib/libX11.6.dylib
   Referenced
 from: 
 /Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin
   Reason: image not found
 pidip: can't load library
 
 
 
 __
 From: Jack j...@rybn.org
 To: Jose Ramia josemariara...@yahoo.co.uk
 Cc: pd-list@iem.at
 Sent: Monday, 14 September, 2009 20:05:45
 Subject: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x /
 intel)
 
 Can you tell us if there is an error in the console when you start
 Pd ?
 ++
 
 Jack
 
 
 Le lundi 14 septembre 2009 à 17:38 +, Jose Ramia a écrit :
  thanks a lot jack.
  but neither [import pdp pidip] nor [pdp/pdp_whatyouwant] worked
 out .
  any other suggestions?
  jj
  
  
  
  
 
 __
  From: Jack j...@rybn.org
  To: Jose Ramia josemariara...@yahoo.co.uk
  Cc: Pd-list@iem.at
  Sent: Monday, 14 September, 2009 18:06:50
  Subject: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x /
  intel)
  
  Have you try to put [import pdp pidip] somewhere in your patch (then
  close and open it) ?
  Or, maybe, something like [pdp/pdp_whatyouwant] should also work.
  ++
  
  Jack
  
  
  
  Le lundi 14 septembre 2009 à 15:42 +, Jose Ramia a écrit :
   hi all
   i don´t know why but seems that  i can´t use pdp library on
   0.41.4-extended (mac os x /  intel).
   pdp objects are not recognized.
   what shoukd i do to make it work?
   thanks a lot.
   jj
   
   
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Re: [PD] new GUI screenshots

2009-09-14 Thread András Murányi

  It looks so nice on the Mac...! ;o)
 It's a pity it looks way less 21th Century here on Hardy...


 Well, at least Carmen's peak-meters made it into a mainstream branch. (I
 didn't actually check that they are the same, maybe they aren't...)

 fyi I have attached the screenshot.


 I have attached another screenshot that has the original visual peak-meters
 from Carmen. Note how they were put on the same row to save space (usually
 i'd rather group them the other way, but here the point was to save some
 space).


Nice. However, I don't feel I need so much to save space above the Console.
Maybe on some limited resolutions?
Btw I can see it's a snapshot of 2009/09/06. Do I understand right that 1)
dd is being actively developed these days 2) some code from it gets its way
to pd?

Midi In/Out switches are an interesting concept. How did you think of that?
 Do you understand why those switches were never added to Pd and no-one
 seemed to ever suggest them? (as far as I recall...)


;o) Yes I think I understand... so far it seems I am one of the very few
midi-intensive folks out these days. On the other hand, pd's GUI has been
pretty much simplistic so far, what I mean is that not many thing seem to
have been suggested and added over the years.

Console hiding looks like a neat idea, but somehow, I never want it, because
 it's important to watch the console all of the time, to figure out what's
 going on.


You're right. If I suddenly get console-phobia however, I have so many ways
to hide it. Resizing is one of them.



  - I would omit the IN/OUT meter switch. Can we? Or is this a CPU-hog?


 Depends... I suppose it was more of a hog back when the switch was
 introduced. Computers are so much faster now. But it would be better to
 measure it than to speculate.


Cool. Unfortunately I've never done TCL and my C is somewhat archaic...
that's why I cannot volunteer to do these.



  In my graphics they are just simple switches but I'm not sure it is
 possible to 'blink' those switches.


 All switches are blinkable in the Linux version, and perhaps on all
 platforms, but it's not a good idea because the default looks of those
 switches are different from platform to platform and now they can vary
 according to theme. On Windows, the box is white and stays white, but on
 Linux, it defaults to the overall background colour, and turning it on makes
 it either dark grey or red. Given that, it's hard to also make it an
 indicator of something else at the same time, with colours that will be
 meaningful for everybody, etc.

 But what would the indicator actually indicate?


They would blink on MIDI IN/OUT activity.
The switches would enable/disable MIDI input/output.



  If not, then we could have separate switches and LEDs. - A LOAD meter. Is
 this a CPU hog?


 Probably not any more than the peak meters, but this would have to be
 measured too.

  If not, can we have it on the Pd window? (It is quite hidden under the
 Media menu, imho also because Media is a quite fuzzy name.)


 As you can see, I have removed the Media menu. The options in it have gone
 into Preferences in the File menu (or Apple menu); otoh the test-audio and
 load-meter patches are now accessible from the Help menu.


Cool! While I think I completely understand the advantages of having an
independent development (namely DesireData) I will be personally happy to
see you positively engaging in pd GUI development as well. (I hope you take
it right!)

Thanks,
Andras
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Re: [PD] new GUI screenshots

2009-09-14 Thread Ivica Ico Bukvic
  It looks so nice on the Mac...! ;o)
  It's a pity it looks way less 21th Century here on Hardy...
 
 Well, at least Carmen's peak-meters made it into a mainstream branch.
 (I didn't actually check that they are the same, maybe they aren't...)

If you dislike vanilla appearance of Pd on Linux as much as I do, please try
the pd.tk file I sent out sometime last week on this list and report any
bugs. Hans has pointed a few that affect other platforms (this one was
designed to provide minimal changes while making GUI more 21st century and
without affecting Windows or OSX, apart from the few reported bugs) but
other than that it appears rock solid here. Bear in mind that it does
require tcl/tk 8.5 with antialiasing enabled.

Best wishes,

Ico


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Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

2009-09-14 Thread Jose Ramia
hi here is what appears in the console:
thanks for helping ; )

/Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin: 
dlopen(/Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin,
 10): Library not loaded: /usr/X11R6/lib/libX11.6.dylib
  Referenced from: 
/Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin
  Reason: image not found
pdp: can't load library
/Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin: 
dlopen(/Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin,
 10): Library not loaded: /usr/X11R6/lib/libX11.6.dylib
  Referenced from: 
/Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin
  Reason: image not found
pidip: can't load library





De: Jack j...@rybn.org
Para: Jose Ramia josemariara...@yahoo.co.uk
CC: pd-list@iem.at
Enviado: lunes, 14 de septiembre, 2009 20:05:45
Asunto: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

Can you tell us if there is an error in the console when you start Pd ?
++

Jack


Le lundi 14 septembre 2009 à 17:38 +, Jose Ramia a écrit :
 thanks a lot jack.
 but neither [import pdp pidip] nor [pdp/pdp_whatyouwant] worked out .
 any other suggestions?
 jj
 
 
 
 
 __
 From: Jack j...@rybn.org
 To: Jose Ramia josemariara...@yahoo.co.uk
 Cc: Pd-list@iem.at
 Sent: Monday, 14 September, 2009 18:06:50
 Subject: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x /
 intel)
 
 Have you try to put [import pdp pidip] somewhere in your patch (then
 close and open it) ?
 Or, maybe, something like [pdp/pdp_whatyouwant] should also work.
 ++
 
 Jack
 
 
 
 Le lundi 14 septembre 2009 à 15:42 +, Jose Ramia a écrit :
  hi all
  i don´t know why but seems that  i can´t use pdp library on
  0.41.4-extended (mac os x /  intel).
  pdp objects are not recognized.
  what shoukd i do to make it work?
  thanks a lot.
  jj
  
  
  ___
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  UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list
 
 
 
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[PD] YUV v/s RGBA

2009-09-14 Thread Andres Ferrari

hello, i am trying to use pix_mask with 2 movies.

the movies were encoded in RGBA colorspace (codec planarRGB) for .mov files.

but when I open the video the pd console show that is not possible use pix_mask 
with 2 YUV movies...

if I use open in pix_film (or pix_movie) with the argument RGBA...the pix_alpha 
works...but the quality is horible.

the same happens with pix_alpha, pix_takealpha and pix_coloralpha.

maybe this objects works only with still images in jpg??
maybe I need other codecs for my movies??
maybe I have to create the movie with his own alpha channel??

i don't know...please help me.

(GEM 0.91 OSX 10.4 PPC)

thanks a lot.

Andrés Ferrari G.

http://www.myspace.com/anfex





  

¡Obtén la mejor experiencia en la web!
Descarga gratis el nuevo Internet Explorer 8. 
http://downloads.yahoo.com/ieak8/?l=e1

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Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

2009-09-14 Thread Pagano, Patrick
Yes you need to install X11 as stated previously

pp

From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of Jose 
Ramia
Sent: Monday, September 14, 2009 2:27 PM
To: pd-list@iem.at
Subject: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

hi here is what appears in the console:
thanks for helping ; )

/Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin: 
dlopen(/Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin,
 10): Library not loaded: /usr/X11R6/lib/libX11.6.dylib
  Referenced from: 
/Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin
  Reason: image not found
pdp: can't load library
/Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin: 
dlopen(/Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin,
 10): Library not loaded: /usr/X11R6/lib/libX11.6.dylib
  Referenced from: 
/Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin
  Reason: image not found
pidip: can't load library


De: Jack j...@rybn.org
Para: Jose Ramia josemariara...@yahoo.co.uk
CC: pd-list@iem.at
Enviado: lunes, 14 de septiembre, 2009 20:05:45
Asunto: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

Can you tell us if there is an error in the console when you start Pd ?
++

Jack


Le lundi 14 septembre 2009 à 17:38 +, Jose Ramia a écrit :
 thanks a lot jack.
 but neither [import pdp pidip] nor [pdp/pdp_whatyouwant] worked out .
 any other suggestions?
 jj




 __
 From: Jack j...@rybn.orgmailto:j...@rybn.org
 To: Jose Ramia josemariara...@yahoo.co.ukmailto:josemariara...@yahoo.co.uk
 Cc: Pd-list@iem.atmailto:Pd-list@iem.at
 Sent: Monday, 14 September, 2009 18:06:50
 Subject: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x /
 intel)

 Have you try to put [import pdp pidip] somewhere in your patch (then
 close and open it) ?
 Or, maybe, something like [pdp/pdp_whatyouwant] should also work.
 ++

 Jack



 Le lundi 14 septembre 2009 à 15:42 +, Jose Ramia a écrit :
  hi all
  i don´t know why but seems that  i can´t use pdp library on
  0.41.4-extended (mac os x /  intel).
  pdp objects are not recognized.
  what shoukd i do to make it work?
  thanks a lot.
  jj
 
 
  ___
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 http://lists.puredata.info/listinfo/pd-list



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Re: [PD] new GUI screenshots

2009-09-14 Thread Jonathan Wilkes


--- On Mon, 9/14/09, András Murányi muran...@gmail.com wrote:

 From: András Murányi muran...@gmail.com
 Subject: Re: [PD] new GUI screenshots
 To: Mathieu Bouchard ma...@artengine.ca
 Cc: pd-list@iem.at
 Date: Monday, September 14, 2009, 9:38 PM

 
 Nice. However, I don't feel I need so much to save
 space above the Console. Maybe on some limited resolutions?

One of slightly annoying things about the console is that has a large, 
awkward default size that makes it likely to get covered up when there 
are lots of subpatches open.

Would it be possible to get the console to pop-up when a message gets 
printed?  By pop-up, I mean brought in front of all the other open 
patches, but behind the patch that has the focus.

-Jonathan


  

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Re: [PD] $0 and Data Structure Templates

2009-09-14 Thread Jonathan Wilkes
Hello,
 I'd like to know if it's possible/feasible to make the following 
change to the way data structures are saved when you write them to a 
file:

Don't expand $0, $1, etc. in the struct name.

So $0-struct gets saved as \$0-struct

This is currently the way $0 is handled when you name a subpatch, i.e., 
[pd $0-template].

-Jonathan


  

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Re: [PD] new GUI screenshots

2009-09-14 Thread András Murányi
On Mon, Sep 14, 2009 at 10:14 PM, Ivica Ico Bukvic ico.buk...@gmail.comwrote:


 If you dislike vanilla appearance of Pd on Linux as much as I do, please
 try
 the pd.tk file I sent out sometime last week on this list and report any
 bugs. Hans has pointed a few that affect other platforms (this one was
 designed to provide minimal changes while making GUI more 21st century and
 without affecting Windows or OSX, apart from the few reported bugs) but
 other than that it appears rock solid here. Bear in mind that it does
 require tcl/tk 8.5 with antialiasing enabled.


I'm trying to try it...
Downloaded
http://lists.puredata.info/pipermail/pd-list/attachments/20090904/4c8114df/attachment-0001.tk
Now is there another way than putting it where my pd install is? Right now
it doesn't seem to find pd.
Thanks, Andras
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Re: [PD] new GUI screenshots

2009-09-14 Thread Hans-Christoph Steiner


On Sep 14, 2009, at 12:15 AM, Luke Iannini wrote:


2009/9/13 András Murányi muran...@gmail.com:



2009/9/13 Hans-Christoph Steiner h...@at.or.at


It looks so nice on the Mac...! ;o)

It's a pity it looks way less 21th Century here on Hardy... fyi I  
have

attached the screenshot.

Make you are are running Tcl/Tk 8.5 and it'll look much better.   
Install

tcl8.5 and tk8.5, then run:
update-alternatives --config wish and choose wish8.5.  Then Pd  
will use

the much improved Wish 8.5.


Thanks! Now fonts are anti-aliased. Plus the startup plugins  
started to
work, which means that at least some of them don't work with tcl/ 
tk=8.4.

I have attached a screenshot for your viewing pleasure.



I have also mocked up a version with my ideas (which are based on my
rather limited knowledge of Pd). Please take a look at it.

Did you mock it up in Tcl?


Nay. Xara Xtreme ;o)

- Afaik the IN/OUT meters are for the DSP so I would group them  
with the DSP

switch.


Makes sense.

- I would omit the IN/OUT meter switch. Can we? Or is this a CPU- 
hog?


I think its useful just to be able to have less distractions.


Useful to have it? So that the meter doesn't distract you?
Or useful to omit? So the switch doesn't distract you?
;o)



- I would suggest having some kind of MIDI IN/OUT LEDs... which  
could also

serve as switches in case you want to suspend MIDI reception or
transmission. In my graphics they are just simple switches but I'm  
not sure

it is possible to 'blink' those switches. If not, then we could have
separate switches and LEDs.

That also sounds useful for those who use MIDI.  'pd' is not  
currently

sending 'pd-gui' that info tho.


I'm one of the guys who don't use DSP, my output is nuttin-but- 
MIDI. (Now
that I think there may be guys whos output is mainly to the  
network...)




- A LOAD meter. Is this a CPU hog? If not, can we have it on the Pd
window? (It is quite hidden under the Media menu, imho also  
because Media is

a quite fuzzy name.)

That's a nice idea.  It would require writing the Tcl code to get  
the load

from the OS, but that's probably easy.


Once we clean up the Media menu, we may be able to find a better  
name for

it. Just my 2 cents.


- Console hide, clear. Let's try to have it somewhere right above  
the

console!

A clear button is ok, it is on the File menu.  As for hide, I  
think its

easier to just have window resizing work well.  With the pdwindow in
pd-gui-rewrite, you can manually resize it down to just the  
metters/buttons.


Yo, just a quick suggestion to make Pd a better Mac citizen – closing
the console should just hide it (and you'd then be able to pull it up
again from the Window menu).  That plus a Show Console on Startup
preference would make Pd much more
patch-redistribution-to-those-without-Pd-knowledge friendly.

Sorry I can't offer code, hopefully I'll have time to return to the
fold very soon!
Luke


It does that now, but there are some glitches.  Give it a shot.

.hc






At the current version, i have 'Clear console' in the Edit menu but  
Hide
console is gone. I think it could be kept however (regardless of  
what is the
actual routine that it runs), and I even think it's not bad to  
provide it on
the GUI and in the menu as well. Anyway, it's certainly good to  
have a
control as close to the controlled item as possible, whenever  
possible.


BTW, I have a dream which is that the console is tabbed, and the  
default tab
displays system messages, while for each [print PREFIX] a new tab  
is opened.
That way messages get separated by PREFIX. It's just a silly dream,  
forget

it ;op



.hc


Thanks for your time!

Andras

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change them, or perish.-William Carlos Williams




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Re: [PD] new GUI screenshots

2009-09-14 Thread Hans-Christoph Steiner


On Sep 14, 2009, at 2:40 PM, Mathieu Bouchard wrote:


On Sat, 12 Sep 2009, András Murányi wrote:


It looks so nice on the Mac...! ;o)
It's a pity it looks way less 21th Century here on Hardy...


Well, at least Carmen's peak-meters made it into a mainstream  
branch. (I didn't actually check that they are the same, maybe they  
aren't...)


They are IEMGUI peak meters.

.hc



fyi I have attached the screenshot.


I have attached another screenshot that has the original visual peak- 
meters from Carmen. Note how they were put on the same row to save  
space (usually i'd rather group them the other way, but here the  
point was to save some space).


Midi In/Out switches are an interesting concept. How did you think  
of that? Do you understand why those switches were never added to Pd  
and no-one seemed to ever suggest them? (as far as I recall...)


Console hiding looks like a neat idea, but somehow, I never want it,  
because it's important to watch the console all of the time, to  
figure out what's going on.



- I would omit the IN/OUT meter switch. Can we? Or is this a CPU-hog?


Depends... I suppose it was more of a hog back when the switch was  
introduced. Computers are so much faster now. But it would be better  
to measure it than to speculate.


In my graphics they are just simple switches but I'm not sure it is  
possible to 'blink' those switches.


All switches are blinkable in the Linux version, and perhaps on all  
platforms, but it's not a good idea because the default looks of  
those switches are different from platform to platform and now they  
can vary according to theme. On Windows, the box is white and stays  
white, but on Linux, it defaults to the overall background colour,  
and turning it on makes it either dark grey or red. Given that, it's  
hard to also make it an indicator of something else at the same  
time, with colours that will be meaningful for everybody, etc.


But what would the indicator actually indicate?

If not, then we could have separate switches and LEDs. - A LOAD  
meter. Is this a CPU hog?


Probably not any more than the peak meters, but this would have to  
be measured too.


If not, can we have it on the Pd window? (It is quite hidden under  
the Media menu, imho also because Media is a quite fuzzy name.)


As you can see, I have removed the Media menu. The options in it  
have gone into Preferences in the File menu (or Apple menu); otoh  
the test-audio and load-meter patches are now accessible from the  
Help menu.


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Re: [PD] new GUI screenshots

2009-09-14 Thread Hans-Christoph Steiner


On Sep 14, 2009, at 3:38 PM, András Murányi wrote:




It looks so nice on the Mac...! ;o)
It's a pity it looks way less 21th Century here on Hardy...

Well, at least Carmen's peak-meters made it into a mainstream  
branch. (I didn't actually check that they are the same, maybe they  
aren't...)


fyi I have attached the screenshot.

I have attached another screenshot that has the original visual peak- 
meters from Carmen. Note how they were put on the same row to save  
space (usually i'd rather group them the other way, but here the  
point was to save some space).


Nice. However, I don't feel I need so much to save space above the  
Console. Maybe on some limited resolutions?
Btw I can see it's a snapshot of 2009/09/06. Do I understand right  
that 1) dd is being actively developed these days 2) some code from  
it gets its way to pd?


DD is GPL and Pd is BSD so code can only flow Pd-DD.

Midi In/Out switches are an interesting concept. How did you think  
of that? Do you understand why those switches were never added to Pd  
and no-one seemed to ever suggest them? (as far as I recall...)


;o) Yes I think I understand... so far it seems I am one of the very  
few midi-intensive folks out these days. On the other hand, pd's GUI  
has been pretty much simplistic so far, what I mean is that not many  
thing seem to have been suggested and added over the years.


Console hiding looks like a neat idea, but somehow, I never want it,  
because it's important to watch the console all of the time, to  
figure out what's going on.


You're right. If I suddenly get console-phobia however, I have so  
many ways to hide it. Resizing is one of them.



- I would omit the IN/OUT meter switch. Can we? Or is this a CPU-hog?

Depends... I suppose it was more of a hog back when the switch was  
introduced. Computers are so much faster now. But it would be better  
to measure it than to speculate.


Cool. Unfortunately I've never done TCL and my C is somewhat  
archaic... that's why I cannot volunteer to do these.


I knew nothing of Tcl before Pd.  Its a little wierd but pretty easy.

.hc




In my graphics they are just simple switches but I'm not sure it is  
possible to 'blink' those switches.


All switches are blinkable in the Linux version, and perhaps on all  
platforms, but it's not a good idea because the default looks of  
those switches are different from platform to platform and now they  
can vary according to theme. On Windows, the box is white and stays  
white, but on Linux, it defaults to the overall background colour,  
and turning it on makes it either dark grey or red. Given that, it's  
hard to also make it an indicator of something else at the same  
time, with colours that will be meaningful for everybody, etc.


But what would the indicator actually indicate?

They would blink on MIDI IN/OUT activity.
The switches would enable/disable MIDI input/output.


If not, then we could have separate switches and LEDs. - A LOAD  
meter. Is this a CPU hog?


Probably not any more than the peak meters, but this would have to  
be measured too.



If not, can we have it on the Pd window? (It is quite hidden under  
the Media menu, imho also because Media is a quite fuzzy name.)


As you can see, I have removed the Media menu. The options in it  
have gone into Preferences in the File menu (or Apple menu); otoh  
the test-audio and load-meter patches are now accessible from the  
Help menu.


Cool! While I think I completely understand the advantages of having  
an independent development (namely DesireData) I will be personally  
happy to see you positively engaging in pd GUI development as well.  
(I hope you take it right!)


Thanks,
Andras



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Re: [PD] new GUI screenshots

2009-09-14 Thread Hans-Christoph Steiner


On Sep 14, 2009, at 5:34 PM, Jonathan Wilkes wrote:




--- On Mon, 9/14/09, András Murányi muran...@gmail.com wrote:


From: András Murányi muran...@gmail.com
Subject: Re: [PD] new GUI screenshots
To: Mathieu Bouchard ma...@artengine.ca
Cc: pd-list@iem.at
Date: Monday, September 14, 2009, 9:38 PM




Nice. However, I don't feel I need so much to save
space above the Console. Maybe on some limited resolutions?


One of slightly annoying things about the console is that has a large,
awkward default size that makes it likely to get covered up when there
are lots of subpatches open.

Would it be possible to get the console to pop-up when a message gets
printed?  By pop-up, I mean brought in front of all the other open
patches, but behind the patch that has the focus.

-Jonathan



Try the Ctrl-R hot key, it brings the Pd window back and forth for  
easy viewing and hiding.


.hc




You can't steal a gift. Bird gave the world his music, and if you can  
hear it, you can have it. - Dizzy Gillespie





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Re: [PD] new GUI screenshots

2009-09-14 Thread Hans-Christoph Steiner


On Sep 13, 2009, at 1:09 PM, András Murányi wrote:




2009/9/13 Hans-Christoph Steiner h...@at.or.at


It looks so nice on the Mac...! ;o)

It's a pity it looks way less 21th Century here on Hardy... fyi I  
have attached the screenshot.


Make you are are running Tcl/Tk 8.5 and it'll look much better.   
Install tcl8.5 and tk8.5, then run:
update-alternatives --config wish and choose wish8.5.  Then Pd  
will use the much improved Wish 8.5.


Thanks! Now fonts are anti-aliased. Plus the startup plugins started  
to work, which means that at least some of them don't work with tcl/ 
tk=8.4.

I have attached a screenshot for your viewing pleasure.

I have also mocked up a version with my ideas (which are based on  
my rather limited knowledge of Pd). Please take a look at it.


Did you mock it up in Tcl?

Nay. Xara Xtreme ;o)
- Afaik the IN/OUT meters are for the DSP so I would group them  
with the DSP switch.


Makes sense.


- I would omit the IN/OUT meter switch. Can we? Or is this a CPU-hog?


I think its useful just to be able to have less distractions.

Useful to have it? So that the meter doesn't distract you?
Or useful to omit? So the switch doesn't distract you?
;o)


- I would suggest having some kind of MIDI IN/OUT LEDs... which  
could also serve as switches in case you want to suspend MIDI  
reception or transmission. In my graphics they are just simple  
switches but I'm not sure it is possible to 'blink' those switches.  
If not, then we could have separate switches and LEDs.


That also sounds useful for those who use MIDI.  'pd' is not  
currently sending 'pd-gui' that info tho.


I'm one of the guys who don't use DSP, my output is nuttin-but-MIDI.  
(Now that I think there may be guys whos output is mainly to the  
network...)


- A LOAD meter. Is this a CPU hog? If not, can we have it on the Pd  
window? (It is quite hidden under the Media menu, imho also because  
Media is a quite fuzzy name.)


That's a nice idea.  It would require writing the Tcl code to get  
the load from the OS, but that's probably easy.


Once we clean up the Media menu, we may be able to find a better  
name for it. Just my 2 cents.
- Console hide, clear. Let's try to have it somewhere right above  
the console!


A clear button is ok, it is on the File menu.  As for hide, I think  
its easier to just have window resizing work well.  With the  
pdwindow in pd-gui-rewrite, you can manually resize it down to just  
the metters/buttons.


At the current version, i have 'Clear console' in the Edit menu but  
Hide console is gone. I think it could be kept however (regardless  
of what is the actual routine that it runs), and I even think it's  
not bad to provide it on the GUI and in the menu as well. Anyway,  
it's certainly good to have a control as close to the controlled  
item as possible, whenever possible.


BTW, I have a dream which is that the console is tabbed, and the  
default tab displays system messages, while for each [print PREFIX]  
a new tab is opened. That way messages get separated by PREFIX. It's  
just a silly dream, forget it ;op


Tabs in the Pd window would be very nice indeed.  Someone just needs  
to code it. :-D


.hc




.hc

Thanks for your time!

Andras
newPdUi-wish8.5.png






Looking at things from a more basic level, you can come up with a more  
direct solution... It may sound small in theory, but it in practice,  
it can change entire economies. - Amy Smith



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Re: [PD] problem with pd-extended 0.41.4

2009-09-14 Thread Hans-Christoph Steiner


On Sep 14, 2009, at 8:09 AM, ydego...@gmail.com wrote:


ola,

precisely, there are _too_ many discussions on this topic,
and i don't know the actual state of it...

subsidiary question :

do i neeed pd-extended ( from which version on ? )
to use namespaces and inspect the mapping library ?


Probably not, but I use Pd-extended...


will pd-extended crush my dev version living in /usr/local/pd ?


The pd-extended.debs now install into /usr like proper .debs

.hc



saludos,
sevy


Hans-Christoph Steiner wrote:


There is lots of discussion in the archives on these topics. Here's  
a summary:


- building as one-class-per-file gives us some namespace  
functionality to deal with nameclashes


- pd-extended aims to use a single format for all libraries

- the nightly build of Pd-vanilla + externals uses vanilla as the  
'pd' instead of 'pd-extended.


.hc

On Sep 13, 2009, at 9:53 AM, ydego...@gmail.com wrote:



very good subject .

in fact, i would add : and what are the differences between
a pd vanilla + externals and pd-extended ?
it's not listed ni trced anywhere?

and which libs became objects,
or objects became libs?

Ivica Ico Bukvic wrote:
Yup, we are aware. Originally that stuff was handled by the  
hexloader



for


special characters, which had serious bugs.


I probably missed something important. What happened to the
hexloader?



Second that. I would love to hear more about the hexloader. Is  
this a part
of the regular distribution or only pd-extended? Also, why is  
zexy not built
as a lib rather than being a collection of files? Does it have  
lower memory
footprint this way? It seems a simple solution would be to have  
zexy as a
lib (at least on Linux). Finally, are there any other libs that  
have similar

issues?

Ico


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Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

2009-09-14 Thread Hans-Christoph Steiner


There is also a FAQ entry on that:

http://puredata.info/docs/faq/how-do-i-fix-this-error-library-not-loaded-usr-x11r6-lib-libx11-6-dylib

.hc

On Sep 14, 2009, at 2:49 PM, Jack wrote:


You have to install X11 (from your MacOS X DVD or download it from :
http://roundhere.net/journal/install-x11-on-mac-os-x-10-4-tiger-without-dvd/
)
Then, restart Pd.
++

Jack



Le lundi 14 septembre 2009 à 18:37 +, Jose Ramia a écrit :

hi
thanks for helping.
here is what appears in the console:

/Applications/Pd-extended.app/Contents/Resources/extra/pdp/ 
pdp.pd_darwin: dlopen(/Applications/Pd-extended.app/Contents/ 
Resources/extra/pdp/pdp.pd_darwin, 10): Library not loaded: /usr/ 
X11R6/lib/libX11.6.dylib

 Referenced
from: /Applications/Pd-extended.app/Contents/Resources/extra/pdp/ 
pdp.pd_darwin

 Reason: image not found
pdp: can't load library
/Applications/Pd-extended.app/Contents/Resources/extra/pidip/ 
pidip.pd_darwin: dlopen(/Applications/Pd-extended.app/Contents/ 
Resources/extra/pidip/pidip.pd_darwin, 10): Library not loaded: / 
usr/X11R6/lib/libX11.6.dylib

 Referenced
from: /Applications/Pd-extended.app/Contents/Resources/extra/pidip/ 
pidip.pd_darwin

 Reason: image not found
pidip: can't load library



__
From: Jack j...@rybn.org
To: Jose Ramia josemariara...@yahoo.co.uk
Cc: pd-list@iem.at
Sent: Monday, 14 September, 2009 20:05:45
Subject: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x /
intel)

Can you tell us if there is an error in the console when you start
Pd ?
++

Jack


Le lundi 14 septembre 2009 à 17:38 +, Jose Ramia a écrit :

thanks a lot jack.
but neither [import pdp pidip] nor [pdp/pdp_whatyouwant] worked

out .

any other suggestions?
jj






__

From: Jack j...@rybn.org
To: Jose Ramia josemariara...@yahoo.co.uk
Cc: Pd-list@iem.at
Sent: Monday, 14 September, 2009 18:06:50
Subject: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x /
intel)

Have you try to put [import pdp pidip] somewhere in your patch (then
close and open it) ?
Or, maybe, something like [pdp/pdp_whatyouwant] should also work.
++

Jack



Le lundi 14 septembre 2009 à 15:42 +, Jose Ramia a écrit :

hi all
i don´t know why but seems that  i can´t use pdp library on
0.41.4-extended (mac os x /  intel).
pdp objects are not recognized.
what shoukd i do to make it work?
thanks a lot.
jj


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Re: [PD] new GUI screenshots

2009-09-14 Thread András Murányi
2009/9/15 Hans-Christoph Steiner h...@at.or.at



 Btw I can see it's a snapshot of 2009/09/06. Do I understand right that 1)
 dd is being actively developed these days 2) some code from it gets its way
 to pd?


 DD is GPL and Pd is BSD so code can only flow Pd-DD.


Wow. Why?


 Cool. Unfortunately I've never done TCL and my C is somewhat archaic...
 that's why I cannot volunteer to do these.


 I knew nothing of Tcl before Pd.  Its a little wierd but pretty easy.
 [...]

 
 If you are not part of the solution, you are part of the problem.


;o) I took a look... but i cannot find many references to the console in the
sources. For sure I'm missing something...

btw i have found a glitch which is when i open certain patches and hover
some object the scrollbar starts rapidly dis/reappearing.

-- 
Muranyi Andras
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Re: [PD] new GUI screenshots

2009-09-14 Thread Hans-Christoph Steiner


On Sep 14, 2009, at 8:32 PM, András Murányi wrote:


2009/9/15 Hans-Christoph Steiner h...@at.or.at


Btw I can see it's a snapshot of 2009/09/06. Do I understand right  
that 1) dd is being actively developed these days 2) some code from  
it gets its way to pd?


DD is GPL and Pd is BSD so code can only flow Pd-DD.


Wow. Why?


Cool. Unfortunately I've never done TCL and my C is somewhat  
archaic... that's why I cannot volunteer to do these.


I knew nothing of Tcl before Pd.  Its a little wierd but pretty easy.
[...]

If you are not part of the solution, you are part of the problem.

;o) I took a look... but i cannot find many references to the  
console in the sources. For sure I'm missing something...


btw i have found a glitch which is when i open certain patches and  
hover some object the scrollbar starts rapidly dis/reappearing.


--
Muranyi Andras


The PD window code is all in pdwindow.tcl.  The console log part is  
the 'text' widget:


text .pdwindow.text -relief raised -bd 2 -font {-size 10} \
-highlightthickness 0 -borderwidth 1 -relief flat \
-yscrollcommand .pdwindow.scroll set -width 60 \
-undo true -autoseparators true -maxundo -1

As for the Media menu, I think it could be useful for putting your own  
patches on, like the addmypatchstomedia.tcl plugin does:


http://puredata.info/dev/PdGuiRewriteScreenshots

.hc





Programs should be written for people to read, and only incidentally  
for machines to execute.

 - from Structure and Interpretation of Computer Programs

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Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

2009-09-14 Thread Jose Ramia
i did install x11 and  now pdp it works fine.
thanks all for helping




From: Jack j...@rybn.org
To: Jose Ramia josemariara...@yahoo.co.uk
Cc: pd-list@iem.at
Sent: Monday, 14 September, 2009 20:49:07
Subject: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x / intel)

You have to install X11 (from your MacOS X DVD or download it from :
http://roundhere.net/journal/install-x11-on-mac-os-x-10-4-tiger-without-dvd/
)
Then, restart Pd.
++

Jack



Le lundi 14 septembre 2009 à 18:37 +, Jose Ramia a écrit :
 hi
 thanks for helping.
 here is what appears in the console:
 
 /Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin: 
 dlopen(/Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin,
  10): Library not loaded: /usr/X11R6/lib/libX11.6.dylib
   Referenced
 from: /Applications/Pd-extended.app/Contents/Resources/extra/pdp/pdp.pd_darwin
   Reason: image not found
 pdp: can't load library
 /Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin: 
 dlopen(/Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin,
  10): Library not loaded: /usr/X11R6/lib/libX11.6.dylib
   Referenced
 from: 
 /Applications/Pd-extended.app/Contents/Resources/extra/pidip/pidip.pd_darwin
   Reason: image not found
 pidip: can't load library
 
 
 
 __
 From: Jack j...@rybn.org
 To: Jose Ramia josemariara...@yahoo.co.uk
 Cc: pd-list@iem.at
 Sent: Monday, 14 September, 2009 20:05:45
 Subject: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x /
 intel)
 
 Can you tell us if there is an error in the console when you start
 Pd ?
 ++
 
 Jack
 
 
 Le lundi 14 septembre 2009 à 17:38 +, Jose Ramia a écrit :
  thanks a lot jack.
  but neither [import pdp pidip] nor [pdp/pdp_whatyouwant] worked
 out .
  any other suggestions?
  jj
  
  
  
  
 
 __
  From: Jack j...@rybn.org
  To: Jose Ramia josemariara...@yahoo.co.uk
  Cc: Pd-list@iem.at
  Sent: Monday, 14 September, 2009 18:06:50
  Subject: Re: [PD] PDP doesn?t work in 0.41.4-extended (mac os x /
  intel)
  
  Have you try to put [import pdp pidip] somewhere in your patch (then
  close and open it) ?
  Or, maybe, something like [pdp/pdp_whatyouwant] should also work.
  ++
  
  Jack
  
  
  
  Le lundi 14 septembre 2009 à 15:42 +, Jose Ramia a écrit :
   hi all
   i don´t know why but seems that  i can´t use pdp library on
   0.41.4-extended (mac os x /  intel).
   pdp objects are not recognized.
   what shoukd i do to make it work?
   thanks a lot.
   jj
   
   
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[PD] problem with pdvjtools

2009-09-14 Thread Pagano, Patrick
pdvjtools.deb with pdp_frei0r does not work. it crashes every time. FYI.
i tried a bunch of times and tried to make a light joke
pdp_freeframe still works though
videogrid no worky 

pp

From: pd-list-boun...@iem.at [pd-list-boun...@iem.at] On Behalf Of 
Hans-Christoph Steiner [h...@eds.org]
Sent: Monday, September 14, 2009 8:01 PM
To: ydego...@gmail.com
Cc: PD List
Subject: Re: [PD] problem with pd-extended 0.41.4

On Sep 14, 2009, at 8:09 AM, ydego...@gmail.com wrote:

 ola,

 precisely, there are _too_ many discussions on this topic,
 and i don't know the actual state of it...

 subsidiary question :

 do i neeed pd-extended ( from which version on ? )
 to use namespaces and inspect the mapping library ?

Probably not, but I use Pd-extended...

 will pd-extended crush my dev version living in /usr/local/pd ?

The pd-extended.debs now install into /usr like proper .debs

.hc


 saludos,
 sevy


 Hans-Christoph Steiner wrote:

 There is lots of discussion in the archives on these topics. Here's
 a summary:

 - building as one-class-per-file gives us some namespace
 functionality to deal with nameclashes

 - pd-extended aims to use a single format for all libraries

 - the nightly build of Pd-vanilla + externals uses vanilla as the
 'pd' instead of 'pd-extended.

 .hc

 On Sep 13, 2009, at 9:53 AM, ydego...@gmail.com wrote:


 very good subject .

 in fact, i would add : and what are the differences between
 a pd vanilla + externals and pd-extended ?
 it's not listed ni trced anywhere?

 and which libs became objects,
 or objects became libs?

 Ivica Ico Bukvic wrote:
 Yup, we are aware. Originally that stuff was handled by the
 hexloader

 for

 special characters, which had serious bugs.

 I probably missed something important. What happened to the
 hexloader?


 Second that. I would love to hear more about the hexloader. Is
 this a part
 of the regular distribution or only pd-extended? Also, why is
 zexy not built
 as a lib rather than being a collection of files? Does it have
 lower memory
 footprint this way? It seems a simple solution would be to have
 zexy as a
 lib (at least on Linux). Finally, are there any other libs that
 have similar
 issues?

 Ico


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 If you are not part of the solution, you are part of the problem.










 kill your television



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