Re: [PD] Sydney then Melbourne???

2009-12-26 Thread tdrecordable
Unlikely to get 'schooners' in melbourne. that's generally a sydney and
country victoria thing .
Its weird but it's all we've got(or haven't not not got) to define us.

On Wed, Dec 23, 2009 at 7:58 PM, Ed Kelly morph_2...@yahoo.co.uk wrote:

 I'm in Oz for a few weeks. Anyone fancy a schooner here?

 Ed ;)

 Metastudio 3 for Pure Data - Free download at:
 http://sharktracks.co.uk/puredata




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Re: [PD] GEM: writing an arbitrary blend function (glsl)?

2009-12-26 Thread Matteo Sisti Sette

vade escribió:
You can do arbitrary blend modes in PD with GLSL as you suspect. take a 
look at http://001.vade.info/?page_id=20 which has shaders for video 
mixers (a through a+b to  b blending, not just a+b)  with most photoshop 
blend modes.


Hi,

I just had a very quick look, but it seems to me that your mixers use 2 
textures, very much like the multi texture example I mentioned.


To use them, you need two textures and you obtain the blended picture.

I was looking for a way to replace the blend function, the very same 
function whose parameters you can modify using glBlendFunc and 
glBlendEquation.


In order to use a two-texture mixer for my purpose (which is to change 
how the object blends with the background), I would need to repatch 
everything so that I snap the scene into a texture before blending. In 
my case it would be quite a radical repatching.


However, after a little bit of googling, it seems that what I would like 
to do is simply impossible, isn't it? If I understand correctly, with 
glsl one can only modify the vertex and fragment transformations, 
while the blending phase cannot be modified. Is it correct?


If so, is there a way I could do difference blending, that is the 
absolute value of the difference between source and destination colors? 
I have already done additive and multiplicative blending with 
glBlendFunc alone, and I should be able to do subtractive with 
glBlendEquation... can anybody suggest a way to get the absolute value?


Thanks
m.

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Re: [PD] A present

2009-12-26 Thread Matteo Sisti Sette

Hi,

I think I've found out why your game doesn't work for me.

There is a [wrap -4 4] object somewhere, which I guess is used to wrap 
the snake's position around the screen.

However, [wrap -4 4] behaves exactly the same as [wrap].

I have PD Vanilla 0.42.4 and IIRC [wrap] is relatively recent. Maybe 
there is an abstraction or object in PD Extended older than the 
introduction of [wrap] in vanilla, and this object accepted creation 
arguments to change its range? and it is this object you are using?


Matteo Sisti Sette escribió:

Hi,

I still don't understand the game, but I can only move the snake 
within a very small rectangle (or square) approximately at the center of 
the screen. It disappears on one side and appears on the other one, but 
of a small square, and it looks like it is supposed to do the same on 
the whole window, or is that the expected behaviour?
It seems impossible to avoid the red circle while being constrained 
within a small rectangle, but maybe I'm missing something...


Apart from that, I get the error click~: couldn't create: is that an 
object of PD Extended, or an abstraction that is missing?


Thank you for sharing the patch. I love games :)

m.




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Re: [PD] A present

2009-12-26 Thread Andrew Faraday

yes I'm using [wrap], and it's always accepted creation arguments for its range 
so far. Using PD extended. Can you set the arguments another way in vanilla?

 Date: Sat, 26 Dec 2009 11:26:01 +0100
 From: matteosistise...@gmail.com
 To: jbtur...@hotmail.com
 CC: pd-list@iem.at
 Subject: Re: [PD] A present
 
 Hi,
 
 I think I've found out why your game doesn't work for me.
 
 There is a [wrap -4 4] object somewhere, which I guess is used to wrap 
 the snake's position around the screen.
 However, [wrap -4 4] behaves exactly the same as [wrap].
 
 I have PD Vanilla 0.42.4 and IIRC [wrap] is relatively recent. Maybe 
 there is an abstraction or object in PD Extended older than the 
 introduction of [wrap] in vanilla, and this object accepted creation 
 arguments to change its range? and it is this object you are using?
 
 Matteo Sisti Sette escribió:
  Hi,
  
  I still don't understand the game, but I can only move the snake 
  within a very small rectangle (or square) approximately at the center of 
  the screen. It disappears on one side and appears on the other one, but 
  of a small square, and it looks like it is supposed to do the same on 
  the whole window, or is that the expected behaviour?
  It seems impossible to avoid the red circle while being constrained 
  within a small rectangle, but maybe I'm missing something...
  
  Apart from that, I get the error click~: couldn't create: is that an 
  object of PD Extended, or an abstraction that is missing?
  
  Thank you for sharing the patch. I love games :)
  
  m.
  
 
 
 -- 
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 matteosistise...@gmail.com
 http://www.matteosistisette.com
  
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Re: [PD] Advice on how to handle latency in linux with Pd, jack and ardour

2009-12-26 Thread Lorenzo



i asked about this issue on the ardour forum and paul davis (the main
developer of ardour) gave this answer:

All JACK clients can report latency on their ports. Pd is not reporting
latency correctly on its JACK ports. If it did, the result of the send
via Pd would still be aligned correctly.

To correct this you need to use an artificial latency plugin (in the
SWH plugin set) to fake the latency that Pd is adding. There's no way to
know what the number is so you just have to play with it until ardour
does the right thing. Oh, and you need to know one other thing: Ardour
only does latency updates at each transport stop, so you need to
adjust/stop/roll/adjust/stop as necessary.


furthermore, there seems to be latency correction for other jack apps,
if they report it.

hope this helps.

is the jack implementation  in pd reporting the latency?
  


Thanks for taking the time for this.

Lorenzo


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Re: [PD] A present

2009-12-26 Thread zmoelnig

Quoting Matteo Sisti Sette matteosistise...@gmail.com:


Hi,

I think I've found out why your game doesn't work for me.

There is a [wrap -4 4] object somewhere, which I guess is used to  
wrap the snake's position around the screen.


seems to be zexy's [wrap] which allows you to take 2 arguments to wrap between


However, [wrap -4 4] behaves exactly the same as [wrap].


seems to be vanilla's [wrap] which ignores all arguments and always  
wraps between [0, 1).




I have PD Vanilla 0.42.4 and IIRC [wrap] is relatively recent. Maybe  
there is an abstraction or object in PD Extended older than the  
introduction of [wrap] in vanilla, and this object accepted creation  
arguments to change its range? and it is this object you are using?




should be fairly simple to write an abstraction that wraps vanilla's  
[wrap] into the zexy version.


basically you have to do a transformation to map the range -4..4 into  
0..1 for the input of vanilla's [wrap] and the other way round for the  
output.


consult your secondary school's math textbooks for a solution to the problem.


fgasdmr
IOhannes








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Re: [PD] How to installing externals??

2009-12-26 Thread zmoelnig

Quoting Hans-Christoph Steiner h...@at.or.at:



- Use Pd-extended 0.41.4


is fftease included with this version, or is this just a general advice?


- .d_fat should be deprecated, use .pd_darwin for all arches on Mac OS X.


or post a feature request to make Pd-extended acknowledge .d_fat, in  
order to stay compatible with Pd-vanilla (or start a flamewar on  
suffixes)


mfgasdr
IOhannes




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Re: [PD] Finding the highest number

2009-12-26 Thread Alexey Reshetnikov
Hi, Andrew,

I would do it this way:

#N canvas 441 374 450 300 10;
#X floatatom 140 3 5 0 0 0 - - -;
#X obj 140 81 moses;
#X floatatom 209 84 5 0 0 0 - - -;
#X obj 172 27 sel;
#X msg 172 54 0;
#X connect 0 0 1 0;
#X connect 0 0 3 0;
#X connect 1 1 2 0;
#X connect 2 0 1 1;
#X connect 3 0 4 0;
#X connect 4 0 1 1;
#X connect 4 0 2 0;

The simplest method I've found yet :)

В Срд, 23/12/2009 в 13:09 +, Andrew Faraday пишет:
 Hey All
 
 
 I'm looking for a way to find the highest figure in a stream of input.
 In this case to find the top score in a little game I'm working on. I
 need a system that will remain on the highest number inputted until
 it's increased or reset to 0. 
 
 
 It should be simple but I'm struggling, any suggestions?
 
 
 Andrew
 
 
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Re: [PD] How to installing externals??

2009-12-26 Thread sauterw
I have same problem, but tell search path right location it works: 
~Library/Pd/xxx ... because PD is not searching in any subfolder. It would be 
great if it works. I am a guy just coming von MAX/MSP 4.5 and want to hack into 
PD.
Best
willi




  -Ursprüngliche Nachricht-
 Von: jurgen noise@gmail.com
 Gesendet: 25.12.09 19:56:35
 An: Jaime Oliver jaime.oliv...@gmail.com
 CC: PDlist pd-list@iem.at, cyrille henry c...@chnry.net
 Betreff: Re: [PD] How to installing externals??


 I apologize for my ignorance but putting externals into the default folder 
 under OS X never worked for me, neither under OS X.4 nor OS X.6. I just tried 
 it again - copying the additional libs from '/anywhere' on my disk into 
 /Library/Pd and taking them off my Preferences/Path  makes them unavailable. 
 I assume there is something else that the user needs to do that I am not 
 aware of.
 I personally find the fftease stuff very useful, also the pdmtl lib. There 
 are also some very nice things by Thomas Grill which are not included in the 
 Pd-extended material.
 
 Best
 Jurgen
  
 On Dec 26, 2009, at 1:21 AM, Jaime Oliver wrote:
 
  and *.d_fat in osx10.6
  
  On Thu, Dec 24, 2009 at 2:04 PM, Hans-Christoph Steiner h...@at.or.at 
  wrote:
  
  With Pd-extended, you just need to drop the externals (*.dll on Windows,
  *.pd_linux on GNU/Linux, or *.pd_darwin on Mac OS X) into the right folder,
  then they'll be available.  You don't need to set any path.  Here's where:
  
  http://puredata.info/docs/faq/how-do-i-install-externals-and-help-files-with-pd-extended
  
  .hc
  
  On Dec 24, 2009, at 8:44 AM, cyrille henry wrote:
  
  hello,
  no, pd does not look in subfolder.
  put your file somwhere,
  start pd then file/path/ add your path than save all settings...
  
  what do you mean by converted to pd externals? do you have source that you
  need to compile?
  
  Cyrille
  
  
  saut...@web.de a écrit :
  
  Hi Cyrille,
  I tried to install wilib. All files from wiilib are on my machine,
  but diŽnt work, because it has to be convertet to PD externals.
  Do PD also searching in Subfloders, like MAX?
  Thanks,
  willi
  
  -Ursprüngliche Nachricht-
  Von: cyrille henry c...@chnry.net
  Gesendet: 24.12.09 17:12:45
  An: saut...@web.de
  CC: pd-list@iem.at
  Betreff: Re: [PD] How to installing externals??
  hello,
  
  this page look outdated : cvs is not used anymore.
  if you use pd extended, then you'll already have lot's of externals...
  what do you need to install?
  
  Cyrille
  
  
  
  saut...@web.de a écrit :
  
  Hallo an alle,
  
  PD 41.1 extended on MacOS 1.4.
  
  CVS client --- not Terminal ...??
  Where to get and exact name?
  All operation described in tutorial How to installing externals
  (http://puredata.info/Members/jb/ext-doc#CVS)need this specific CVS
  programm?
  
  Thankx for help on Xmas - with time to check it out.
  
  willi
  
  
  
  
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Re: [PD] How to installing externals??

2009-12-26 Thread Jaime Oliver
ahhh... extended yes. the subject fooled me. I have my externals in
the extra folder or in a project subfolder with a nice declare object.
J

2009/12/25  zmoel...@iem.at:
 Quoting Jaime Oliver jaime.oliv...@gmail.com:

 and *.d_fat in osx10.6

 since when does Pd-extended load .d_fat externals?

 fmgasdr
 IOhannes

 
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www-crca.ucsd.edu/
www.realidadvisual.org

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Re: [PD] GEM: writing an arbitrary blend function (glsl)?

2009-12-26 Thread Matteo Sisti Sette

vade escribió:


I would highly suggest doing a render to texture so you can post process 
your scene or mix with multi-textures. You can also do fun things


Sure, it's a pity that I haven't done it like that from the beginning, 
but now, the patch is pretty complex (and already has a few 
gemframebuffers) and that would represent a serious re-patching.



As for difference, Im pretty sure you *can* do that blend mode,


Yeah, I only need the most basic blend modes for this application, and 
indeed the only one I haven't found how to achieve is the so-called 
difference (i.e. abs(source-dest)) and I almost can't believe I can't 
do it without rendering to textures.




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Re: [PD] A present

2009-12-26 Thread cyrille henry



zmoel...@iem.at a écrit :
...
should be fairly simple to write an abstraction that wraps vanilla's 
[wrap] into the zexy version.



wrap is problematic, because if you use the zexy version, and then use your 
patch on an other computer without zexy : you will not have any warning and 
your patch may not work.

usually, you have an error because of missing object...

cyrille





basically you have to do a transformation to map the range -4..4 into 
0..1 for the input of vanilla's [wrap] and the other way round for the 
output.


consult your secondary school's math textbooks for a solution to the 
problem.



fgasdmr
IOhannes








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Re: [PD] A present

2009-12-26 Thread zmoelnig

Quoting cyrille henry c...@chnry.net:




zmoel...@iem.at a écrit :
...
should be fairly simple to write an abstraction that wraps  
vanilla's [wrap] into the zexy version.



wrap is problematic, because if you use the zexy version, and then  
use your patch on an other computer without zexy : you will not have  
any warning and your patch may not work.



i know,l but i cannot do anything short of rolling back the time.



usually, you have an error because of missing object...



i would suggest that the vanilla [wrap] should refuse to create (or at  
least throw a serious warning) when it is invoked with arguments.


or even better: the vanilla wrap would just clone the behaviour of  
zexy's wrap.
while the code for it is right now GPL, i would consider  
dual-licensing it under BSD in order to get it into vanilla :-)


fgamsdr
IOhannes


fgmar
IOhannes




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Re: [PD] A present

2009-12-26 Thread Andrew Faraday

I'd probably got for adding arguments to the Vanilla version of [wrap], even 
though it's quite simple arithmetic to work it up there's no reason not to 
change that. Particularly if it keeps it's current settings as defaults. 

 Date: Sat, 26 Dec 2009 22:29:48 +0100
 From: zmoel...@iem.at
 To: pd-list@iem.at
 Subject: Re: [PD] A present
 
 Quoting cyrille henry c...@chnry.net:
 
 
 
  zmoel...@iem.at a écrit :
  ...
  should be fairly simple to write an abstraction that wraps  
  vanilla's [wrap] into the zexy version.
 
 
  wrap is problematic, because if you use the zexy version, and then  
  use your patch on an other computer without zexy : you will not have  
  any warning and your patch may not work.
 
 
 i know,l but i cannot do anything short of rolling back the time.
 
 
  usually, you have an error because of missing object...
 
 
 i would suggest that the vanilla [wrap] should refuse to create (or at  
 least throw a serious warning) when it is invoked with arguments.
 
 or even better: the vanilla wrap would just clone the behaviour of  
 zexy's wrap.
 while the code for it is right now GPL, i would consider  
 dual-licensing it under BSD in order to get it into vanilla :-)
 
 fgamsdr
 IOhannes
 
 
 fgmar
 IOhannes
 
 
 
 
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Re: [PD] A present

2009-12-26 Thread cyrille henry



zmoel...@iem.at a écrit :

Quoting cyrille henry c...@chnry.net:




zmoel...@iem.at a écrit :
...
should be fairly simple to write an abstraction that wraps vanilla's 
[wrap] into the zexy version.



wrap is problematic, because if you use the zexy version, and then use 
your patch on an other computer without zexy : you will not have any 
warning and your patch may not work.



i know,l but i cannot do anything short of rolling back the time.



usually, you have an error because of missing object...



i would suggest that the vanilla [wrap] should refuse to create (or at 
least throw a serious warning) when it is invoked with arguments.


or even better: the vanilla wrap would just clone the behaviour of 
zexy's wrap.
while the code for it is right now GPL, i would consider dual-licensing 
it under BSD in order to get it into vanilla :-)

and loby miller so that he accept it.

c



fgamsdr
IOhannes


fgmar
IOhannes




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Re: [PD] How to installing externals??

2009-12-26 Thread Hans-Christoph Steiner


On Dec 26, 2009, at 3:36 AM, zmoel...@iem.at wrote:


Quoting Hans-Christoph Steiner h...@at.or.at:



- Use Pd-extended 0.41.4


is fftease included with this version, or is this just a general  
advice?


get it here, as a libdir:
http://puredata.info/Members/hans/FFTeaseBuilds

- .d_fat should be deprecated, use .pd_darwin for all arches on Mac  
OS X.


or post a feature request to make Pd-extended acknowledge .d_fat, in  
order to stay compatible with Pd-vanilla (or start a flamewar on  
suffixes)


Patches welcome.  But if you name externals for Mac OS X as  
*.pd_darwin, they will just work everywhere.


.hc



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IOhannes




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[PD] [wrap] behavior, zexy vs. vanilla 0.42

2009-12-26 Thread Hans-Christoph Steiner


Hey all,

I was just looking at Pd 0.42.5's [wrap].  It doesn't use arguments  
like zexy's [wrap].  Since each has different behavior, it seems like  
a good time to look at how [wrap] should handle its upper and lower  
limits.  Since [wrap] is closely related to [clip], it should be  
structured the same way, in terms of arguments and inlets:


- first arg sets min
- second arg set max

- first inlet accepts numbers to wrap
- second inlet sets min
- third inlet sets max

- arguments default to 0 and 1

zexy's is the same as this, except for the inlets.

.hc




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publicity.  - Bill Moyers




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Re: [PD] A present

2009-12-26 Thread Hans-Christoph Steiner


On Dec 26, 2009, at 1:29 PM, zmoel...@iem.at wrote:


Quoting cyrille henry c...@chnry.net:




zmoel...@iem.at a écrit :
...
should be fairly simple to write an abstraction that wraps  
vanilla's [wrap] into the zexy version.



wrap is problematic, because if you use the zexy version, and then  
use your patch on an other computer without zexy : you will not  
have any warning and your patch may not work.



i know,l but i cannot do anything short of rolling back the time.



usually, you have an error because of missing object...



i would suggest that the vanilla [wrap] should refuse to create (or  
at least throw a serious warning) when it is invoked with arguments.


or even better: the vanilla wrap would just clone the behaviour of  
zexy's wrap.
while the code for it is right now GPL, i would consider dual- 
licensing it under BSD in order to get it into vanilla :-)


zexy's [wrap] gets it wrong by having only two inlets and using a list  
to set the min/max.  [wrap] is very similar to [clip], so it should  
have the same interface for the args and inlets.  zexy's [wrap] has  
the same arg structure, but not the same inlet structure.  See my  
other email for a complete proposal, [wrap], zexy vs. vanilla.


.hc



fgamsdr
IOhannes


fgmar
IOhannes




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[PD] super-fun and don't ask me

2009-12-26 Thread ydego...@gmail.com

http://playaround.cc/Avatar

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Re: [PD] How to installing externals??

2009-12-26 Thread jurgen
To me the point is not about file formats but rather simpler about locations in 
OS X. If the .pd_darwin document is actually compiled for the processor one 
uses it will work, no doubt. What I noticed that does not work is the default 
folders mentioned in  the on-line documentation, i.e. for global use in 
'/Library/Pd'. After I read the instructions online I tried it again - when I 
delete the path in the preferences and drop the libs in there they are _not_ 
available any longer (red dotted boxes). Reversing the operation and they're 
back. I noticed this under OS X.4 and under OS X.6 that I'm using now.
My conclusion was that the user needs to do something else when the default 
locations '/Library/Pd' are used that I am not aware of.

Best
Jurgen

On Dec 27, 2009, at 9:40 AM, Hans-Christoph Steiner wrote:

 
 On Dec 26, 2009, at 3:36 AM, zmoel...@iem.at wrote:
 
 Quoting Hans-Christoph Steiner h...@at.or.at:
 
 
 - Use Pd-extended 0.41.4
 
 is fftease included with this version, or is this just a general advice?
 
 get it here, as a libdir:
 http://puredata.info/Members/hans/FFTeaseBuilds
 
 - .d_fat should be deprecated, use .pd_darwin for all arches on Mac OS X.
 
 or post a feature request to make Pd-extended acknowledge .d_fat, in order 
 to stay compatible with Pd-vanilla (or start a flamewar on suffixes)
 
 Patches welcome.  But if you name externals for Mac OS X as *.pd_darwin, they 
 will just work everywhere.
 
 .hc
 
 
 mfgasdr
 IOhannes
 
 
 
 
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Re: [PD] super-fun and don't ask me

2009-12-26 Thread Kyle Klipowicz
Whoa.

On Sat, Dec 26, 2009 at 11:05 PM, ydego...@gmail.com ydego...@gmail.comwrote:

 http://playaround.cc/Avatar

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