Re: [PD] dssi~

2010-06-07 Thread Frank Barknecht
On Mon, Jun 07, 2010 at 05:13:25PM -0700, Kim Cascone wrote:
> I had the [dssi~] external in the [postlude] library by Jamie Bullock
> but it didn't seem to be working
> so I compiled dssi~ after getting the liblo-dev and dssi-dev libs
> (it actually compiled which was a surprise)
>
> but while I can now host a LADSPA
> I am not sure how to find out what message to send to any given LADSPA plug
>
> anyone know the secret handshake as to what to send to dssi~ to get this  
> info?

The secret handshake is "info": Send an [info( message to the first inlet and
watch what comes out of the first outlet. For "sine_faac" this would be: 

print: port in audio 1 Frequency (Hz) 0 0.5 440
print: port in audio 2 Amplitude 1 7.19251e-31 1
print: port out audio 3 Output 1 7.19251e-31 0

More info becomes avaiable when you compare this to the output of
"analyseplugin /usr/lib/ladspa/sine.so" (sine.so is where sine_faac lives on my
machine): 

Plugin Name: "Sine Oscillator (Freq:audio, Amp:control)"
Plugin Label: "sine_faac"
Plugin Unique ID: 1045
Maker: "Richard Furse (LADSPA example plugins)"
Copyright: "None"
Must Run Real-Time: No
Has activate() Function: Yes
Has deativate() Function: No
Has run_adding() Function: No
Environment: Normal or Hard Real-Time
Ports:  "Frequency (Hz)" input, audio, 0 to 0.5*srate, default 440, logarithmic
"Amplitude" input, control, 0 to ..., default 1, logarithmic
"Output" output, audio

The "Output" port on the [dssi~ sine_faac] object is an outlet~, the others are 
inlets.

If you create more instances of it, like the 6 sines in the help file with
[dssi~ sine_faac 6], all ports get duplicated as many times as requested.

Control ports seem to be handled through "control # ..." messages to
the first inlet. For example a [dssi~ lpf] has this info: 

print: port in control 1 Cutoff Frequency (Hz) 0 0.5 440
print: port in audio 1 Input 1 -1.80125e-05 0
print: port out audio 2 Output 1 2.21841e+32 0

You can control the Cutoff with "control #1 " messages to the first inlet.

Maybe I should write another help file, but probably I've just forgotten that I
already did it just as I had completely forgotten that I wrote one for
[plugin~] - I still don't remember that. :)

Ciao
-- 
 Frank BarknechtDo You RjDj.me?  _ __footils.org__

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[PD] Pd on Android progress

2010-06-07 Thread Hans-Christoph Steiner

So I just did a bunch of integration work, it should be easy enough to
get the pd-mobile-0.43 project into Eclipse, building and running on
your device:

http://puredata.info/docs/developer/BuildingPdForAndroid

That said, it doesn't work quite right on Android yet, so we could use
some help with the debugging.

.hc

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Re: [PD] 64-bit build (was Re: [PD-announce] Pd-extended 0.42.5 release candidate 1 released!)

2010-06-07 Thread Hans-Christoph Steiner

> On 06/08/2010 12:25 AM, Hans-Christoph Steiner wrote:
>> ailo wrote:
>>   
>>> Hi.
>>>
>>> On 06/06/2010 11:32 PM, Hans-Christoph Steiner wrote:
>>> 
 That build is old, how about making builds using the auto-build
 scripts?  Then it can automatically upload too if fully setup.  If the
 computer is not on all the time, it could be scheduled to run on
 startup, or something else.

 This is how you set it up and run a build:

 mkdir ~/auto-build
 cd ~/auto-build/
 rsync -av --delete rsync://128.238.56.50/distros/pd-extended/
 pd-extended/
 ~/auto-build/pd-extended/scripts/auto-build/pd-extended-auto-builder.sh

>>> I'm getting this each time I build from source:
>>>
>>> install: cannot stat
>>> `/home/ailo/auto-build/pd-extended/externals/pidip/*.pd_linux': No such
>>> file or directory
>>>
>>> Then I usually just go ahead with "make package" and install the .deb
>>> package. I don't know what I am missing though.
>>> Running on Lucid, amd64.
>>>  
>> My guess is that you are missing some build dependencies for PiDiP.
>> Look i the build transcript in the pidip part to see the errors, and
>> make sure you have all the needed packages installed.
>>
>> .hc
>>
>ailo wrote:
> I had become accustomed to not install libquicktime-dev, since it gave
> errors during build in the past. That was the missing library. Now
> everything works.
> Voilà!
> 

You should post your build somewhere for people to try.

.hc


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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Funs Seelen
Could be. I'll have a look at it -- thanks for the link. In general,
> however, I would suggest that a website-based multi-page manual is always a
> bad idea, for two reasons: First, because it's not searchable. Second,
> because it's an invitation to the author to jumble things up and leave some
> pages blank "to be filled in later." This is not a criticism of Kreidler's
> work, which I haven't read, it's just a general observation based on other
> things I've seen.
>

 To give you a second opinion: Kreidler's work is brilliant to me. It's a
book which has been printed (german) as well as put on the web (both german
and an english translation). I started reading the flossmanual but soon
discovered "Loadbang" what the book is called. It helped me a lot.
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Re: [PD] 64-bit build (was Re: [PD-announce] Pd-extended 0.42.5 release candidate 1 released!)

2010-06-07 Thread ailo
I had become accustomed to not install libquicktime-dev, since it gave 
errors during build in the past. That was the missing library. Now 
everything works.

Voilà!

On 06/08/2010 12:25 AM, Hans-Christoph Steiner wrote:

ailo wrote:
   

Hi.

On 06/06/2010 11:32 PM, Hans-Christoph Steiner wrote:
 

That build is old, how about making builds using the auto-build
scripts?  Then it can automatically upload too if fully setup.  If the
computer is not on all the time, it could be scheduled to run on
startup, or something else.

This is how you set it up and run a build:

mkdir ~/auto-build
cd ~/auto-build/
rsync -av --delete rsync://128.238.56.50/distros/pd-extended/
pd-extended/
~/auto-build/pd-extended/scripts/auto-build/pd-extended-auto-builder.sh
   

I'm getting this each time I build from source:

install: cannot stat
`/home/ailo/auto-build/pd-extended/externals/pidip/*.pd_linux': No such
file or directory

Then I usually just go ahead with "make package" and install the .deb
package. I don't know what I am missing though.
Running on Lucid, amd64.
 

My guess is that you are missing some build dependencies for PiDiP.
Look i the build transcript in the pidip part to see the errors, and
make sure you have all the needed packages installed.

.hc

   



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Re: [PD] [PD-announce] Pd-extended 0.42.5 release candidate 1 released!

2010-06-07 Thread Mathieu Bouchard

On Mon, 7 Jun 2010, Hans-Christoph Steiner wrote:

On Jun 7, 2010, at 5:46 AM, Laurent WILLKOMM wrote:
Just downloaded Pd-0.42.5-extended-rc1-ubuntu-jaunty-x86_64.deb from 
Nightly builds. This deb package depends on libraw1394-8.

L.Willkomm

As far as I know, Ubuntu/Jaunty only has libraw1394-8 and not libraw1394-11.


the way I've found to deal with this kind of problem, is to add a previous 
Ubuntu distribution as a secondary download location. That way, any 
packages not found anymore in your Ubuntu distribution will be taken from 
a previous version.


It's annoying that we have to do this at all, but it's easier like that, 
than to download older debs using a web browser.


 _ _ __ ___ _  _ _ ...
| Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801___
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Re: [PD] SSSAD source?

2010-06-07 Thread András Murányi
On Sun, Jun 6, 2010 at 10:51 AM, Frank Barknecht  wrote:

> Hi Andras,
>
> On Sat, Jun 05, 2010 at 07:10:21PM +0200, András Murányi wrote:
> > Oh, wow, news for me...
> > So you are talking about this one, right?
> >
> http://pure-data.svn.sourceforge.net/viewvc/pure-data/trunk/abstractions/footils/sssad.tar.gz?view=tar
>
> Exactly, that's the one. I *guess* it's also the one in pd-extended, at
> least
> the newest versions, as this version is already 22 months old according to
> the
> SVN logs. I didn't make any changes after that AFAIR. If it isn't in
> pd-extended, just download it from above URL and put it into your patches.
> It's
> an abstraction, so no building necessary.
>
>
Cool. I just forgot, why isn't it in pd-extended?

Andras
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Re: [PD] [Gem][pix_threshold] (it's about [pix_alpha] in fact)

2010-06-07 Thread Jack
Le mardi 08 juin 2010 à 01:32 +0200, patko a écrit :
> Yo, I've got it, the background image had to be rendering between a snap and 
> the snapped image,
> so using a trigger resolved this.
> 
>  Inside the patch there is also something I don't understand it's explained 
> inside,
> 
> just putting:
> 
> [gemhead]
> |
> [colorRGB 0 0 1]
> 
> turns background to blue
> 
> Also I'm very interested by the shader method because it's cpu wise
> but I don't know enough the glsl functions for getting the same
> fading effect we have by using [biquad]
Yep !
At the beginning, i really didn't know why you used [pix_alpha], now i
understand, nice effect on the edge ! ;)
++

Jack


> 
> - "patko"  a écrit :
> 
> > but I still can't see the background image,
> > 
> > once I could see it but I couldn't get how I did it.
> > +
> > 
> > Patrice Colet - 06 32 66 03 57 
> > 
> > - "Jack"  a écrit :
> > 
> > > OK, good ! ;)
> > > ++
> > > 
> > > Jack
> > > 
> > > 
> > > 
> > > Le lundi 07 juin 2010 à 21:10 +0200, patko a écrit :
> > > > the rendering order wasn't good in my patch, now you can see the
> > > fading
> > > > 
> > > > Patrice Colet - 06 32 66 03 57 
> > > > 
> > > > - "patko"  a écrit :
> > > > 
> > > > > yes, that's what I'm trying to achieve, it just misses the
> > pretty
> > > > > fading we can obtain
> > > > > with biquad processing, but that is exactly that,
> > > > > 
> > > > > thanks
> > > > > 
> > > > > Patrice Colet - 06 32 66 03 57
> > > > > 
> > > > > - "Jack"  a écrit :
> > > > > 
> > > > > > Here a patch using GLSL and the frame buffer for feedback.
> > > > > > Hope it helps.
> > > > > > ++
> > > > > >
> > > > > > Jack
> > > > > >
> > > > > >
> > > > > >
> > > > > > Le lundi 07 juin 2010 à 17:00 +0200, patko a écrit :
> > > > > > > oupse I've mixed [pix_threshold] and [pix_alpha]
> > > > > > >
> > > > > > > it's about pix_alpha rather but I think you've understood,
> > > > > > >
> > > > > > > indeed I'd like the particle reveals background image
> > > > > > >
> > > > > > > the idea is about snaping the particle system over a black
> > > > > rectangle
> > > > > > (the mask)
> > > > > > >
> > > > > > > and then turning the white pixels to alpha for revelating
> > the
> > > > > > (purple) rectangle
> > > > > > > that should be rendered first
> > > > > > >
> > > > > > > i've attached again the same patch but with [gemhead 5]
> > > instead of
> > > > > > [gemhead 0]
> > > > > > >
> > > > > > > +++
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > - "Jack"  a écrit :
> > > > > > >
> > > > > > > > order rendering' because [gemwin 0] <=> [gemwin 50].
> > > > > > > > If I understand, you want to see a background image when
> > > the
> > > > > > > > particles
> > > > > > > > are drawn ?
> > > > > > > > ++
> > > > > > > >
> > > > > > > > Jack
> > > > > > >
> > > > > > >
> > > > > 
> > > > > ___
> > > > > Pd-list@iem.at mailing list
> > > > > UNSUBSCRIBE and account-management ->
> > > > > http://lists.puredata.info/listinfo/pd-list



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Re: [PD] dssi~

2010-06-07 Thread Kim Cascone

I had the [dssi~] external in the [postlude] library by Jamie Bullock
but it didn't seem to be working
so I compiled dssi~ after getting the liblo-dev and dssi-dev libs
(it actually compiled which was a surprise)

but while I can now host a LADSPA
I am not sure how to find out what message to send to any given LADSPA plug

anyone know the secret handshake as to what to send to dssi~ to get this 
info?




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[PD] playing movies with audio again

2010-06-07 Thread Julian Villegas
Hi,
I have three movies, in three different (windoze) computers, I'm using a fourth 
one to control them. The movies are synchronized between them but the audio is 
always delayed.  I'm sending via OSC a message from the server that upon 
arrival in the video clients, generate a bang to [pix_movie]. The bang is also 
sent to a [1< that is connected to  a [readsf~ 2] (the movie audio is stereo). 
Is there any way that I could play the movie with audio directly? in that case 
the sync. problems would be over... I guess that for VJing is not so 
interesting, but a vanilla video player sounds to me like a natural thing to 
have in Pd for the rest of us that are not doing fancy stuff. 

I tried [pdp_yqt] but it's not available in Windows. Any help would be greatly 
appreciated.


 Julian Villegas, Ph.D.
http://julovi.net


Me pregunto de un modo pensativo
Que significa ser Colombiano?
No se le respondi. Es un acto de fe
JLB.



  

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Re: [PD] [Gem][pix_threshold] (it's about [pix_alpha] in fact)

2010-06-07 Thread Jack
Have you try with [pix_share_read] and [pix_share_write] ? Then connect
the [pix_share_write] to a [pix_mask] or [pix_multiply].
In all cases, you will need to use [gemframebuffer] to 'mask' certain
processes/parts (the background and transform the particles in texture).
But, i really recommand tu use GLSL in your patch to accelerate things.
In my previous patch, you can add a GLSL 'part' on the gemchain where
there is [gemhead 51] or simply use a [color 1 1 1 0.9] (although it is
not really a biquad ;) on it.
++

Jack



Le lundi 07 juin 2010 à 21:59 +0200, patko a écrit :
> but I still can't see the background image,
> 
> once I could see it but I couldn't get how I did it.
> +
> 
> Patrice Colet - 06 32 66 03 57 
> 
> - "Jack"  a écrit :
> 
> > OK, good ! ;)
> > ++
> > 
> > Jack
> > 
> > 
> > 
> > Le lundi 07 juin 2010 à 21:10 +0200, patko a écrit :
> > > the rendering order wasn't good in my patch, now you can see the
> > fading
> > > 
> > > Patrice Colet - 06 32 66 03 57 
> > > 
> > > - "patko"  a écrit :
> > > 
> > > > yes, that's what I'm trying to achieve, it just misses the pretty
> > > > fading we can obtain
> > > > with biquad processing, but that is exactly that,
> > > > 
> > > > thanks
> > > > 
> > > > Patrice Colet - 06 32 66 03 57
> > > > 
> > > > - "Jack"  a écrit :
> > > > 
> > > > > Here a patch using GLSL and the frame buffer for feedback.
> > > > > Hope it helps.
> > > > > ++
> > > > >
> > > > > Jack
> > > > >
> > > > >
> > > > >
> > > > > Le lundi 07 juin 2010 à 17:00 +0200, patko a écrit :
> > > > > > oupse I've mixed [pix_threshold] and [pix_alpha]
> > > > > >
> > > > > > it's about pix_alpha rather but I think you've understood,
> > > > > >
> > > > > > indeed I'd like the particle reveals background image
> > > > > >
> > > > > > the idea is about snaping the particle system over a black
> > > > rectangle
> > > > > (the mask)
> > > > > >
> > > > > > and then turning the white pixels to alpha for revelating the
> > > > > (purple) rectangle
> > > > > > that should be rendered first
> > > > > >
> > > > > > i've attached again the same patch but with [gemhead 5]
> > instead of
> > > > > [gemhead 0]
> > > > > >
> > > > > > +++
> > > > > >
> > > > > >
> > > > > >
> > > > > > - "Jack"  a écrit :
> > > > > >
> > > > > > > order rendering' because [gemwin 0] <=> [gemwin 50].
> > > > > > > If I understand, you want to see a background image when
> > the
> > > > > > > particles
> > > > > > > are drawn ?
> > > > > > > ++
> > > > > > >
> > > > > > > Jack
> > > > > >
> > > > > >
> > > > 
> > > > ___
> > > > Pd-list@iem.at mailing list
> > > > UNSUBSCRIBE and account-management ->
> > > > http://lists.puredata.info/listinfo/pd-list



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Re: [PD] [Gem][pix_threshold] (it's about [pix_alpha] in fact)

2010-06-07 Thread patko

Yo, I've got it, the background image had to be rendering between a snap and 
the snapped image,
so using a trigger resolved this.

 Inside the patch there is also something I don't understand it's explained 
inside,

just putting:

[gemhead]
|
[colorRGB 0 0 1]

turns background to blue

Also I'm very interested by the shader method because it's cpu wise
but I don't know enough the glsl functions for getting the same
fading effect we have by using [biquad]

- "patko"  a écrit :

> but I still can't see the background image,
> 
> once I could see it but I couldn't get how I did it.
> +
> 
> Patrice Colet - 06 32 66 03 57 
> 
> - "Jack"  a écrit :
> 
> > OK, good ! ;)
> > ++
> > 
> > Jack
> > 
> > 
> > 
> > Le lundi 07 juin 2010 à 21:10 +0200, patko a écrit :
> > > the rendering order wasn't good in my patch, now you can see the
> > fading
> > > 
> > > Patrice Colet - 06 32 66 03 57 
> > > 
> > > - "patko"  a écrit :
> > > 
> > > > yes, that's what I'm trying to achieve, it just misses the
> pretty
> > > > fading we can obtain
> > > > with biquad processing, but that is exactly that,
> > > > 
> > > > thanks
> > > > 
> > > > Patrice Colet - 06 32 66 03 57
> > > > 
> > > > - "Jack"  a écrit :
> > > > 
> > > > > Here a patch using GLSL and the frame buffer for feedback.
> > > > > Hope it helps.
> > > > > ++
> > > > >
> > > > > Jack
> > > > >
> > > > >
> > > > >
> > > > > Le lundi 07 juin 2010 à 17:00 +0200, patko a écrit :
> > > > > > oupse I've mixed [pix_threshold] and [pix_alpha]
> > > > > >
> > > > > > it's about pix_alpha rather but I think you've understood,
> > > > > >
> > > > > > indeed I'd like the particle reveals background image
> > > > > >
> > > > > > the idea is about snaping the particle system over a black
> > > > rectangle
> > > > > (the mask)
> > > > > >
> > > > > > and then turning the white pixels to alpha for revelating
> the
> > > > > (purple) rectangle
> > > > > > that should be rendered first
> > > > > >
> > > > > > i've attached again the same patch but with [gemhead 5]
> > instead of
> > > > > [gemhead 0]
> > > > > >
> > > > > > +++
> > > > > >
> > > > > >
> > > > > >
> > > > > > - "Jack"  a écrit :
> > > > > >
> > > > > > > order rendering' because [gemwin 0] <=> [gemwin 50].
> > > > > > > If I understand, you want to see a background image when
> > the
> > > > > > > particles
> > > > > > > are drawn ?
> > > > > > > ++
> > > > > > >
> > > > > > > Jack
> > > > > >
> > > > > >
> > > > 
> > > > ___
> > > > Pd-list@iem.at mailing list
> > > > UNSUBSCRIBE and account-management ->
> > > > http://lists.puredata.info/listinfo/pd-list
#N canvas 785 46 450 415 10;
#N canvas 340 107 682 322 gemwin 0;
#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
-1 -1 0 1;
#X obj 102 161 r \$0-gemstart;
#X obj 102 182 select 1 0;
#X msg 184 245 destroy;
#X obj 102 239 t a;
#X obj 318 54 inlet;
#X obj 318 255 gemwin;
#X obj 318 100 t a a;
#X obj 318 287 outlet;
#X obj 350 128 route create destroy;
#X obj 350 150 t b;
#X msg 350 172 1;
#X obj 390 150 t b;
#X msg 390 172 0;
#X obj 350 195 t f;
#X msg 350 219 set \$1;
#X text 118 122 rendering;
#X msg 102 214 reset \, dimen 1024 768 \, create \, 1;
#X connect 1 0 2 0;
#X connect 2 0 17 0;
#X connect 2 1 3 0;
#X connect 3 0 4 0;
#X connect 4 0 7 0;
#X connect 5 0 7 0;
#X connect 6 0 8 0;
#X connect 7 0 6 0;
#X connect 7 1 9 0;
#X connect 9 0 10 0;
#X connect 9 1 12 0;
#X connect 10 0 11 0;
#X connect 11 0 14 0;
#X connect 12 0 13 0;
#X connect 13 0 14 0;
#X connect 14 0 15 0;
#X connect 15 0 0 0;
#X connect 17 0 4 0;
#X coords 0 -1 1 1 85 40 1 100 100;
#X restore 25 30 pd gemwin;
#N canvas 0 0 719 495 particle 0;
#X text 345 313 set the number per frame;
#X text 343 341 set the age to kill at;
#X text 349 225 the velocity domain;
#X text 348 240 a sphere at 0 \, 0.2 \, 0;
#X text 349 259 radius = 0.3;
#X obj 219 381 part_render;
#X obj 220 256 part_size 1;
#X msg 310 233 2;
#X msg 280 232 1;
#X obj 219 313 part_source 10;
#X obj 218 227 part_head;
#X obj 219 281 part_velocity sphere 0 0 0 0.05;
#X obj 219 411 sphere 0.015;
#X obj 214 154 translateXYZ 0 0 0;
#X floatatom 295 34 5 0 0 0 - - -;
#X floatatom 352 36 5 0 0 0 - - -;
#X obj 449 27 gemmouse;
#X floatatom 451 53 5 0 0 0 - - -;
#X floatatom 492 53 5 0 0 0 - - -;
#X obj 428 79 / 1024;
#X obj 487 80 / 768;
#X obj 423 103 * 10.66;
#X obj 420 125 - 5.33;
#X obj 487 104 * -8;
#X obj 491 132 + 4;
#X obj 211 121 inlet;
#X floatatom 339 111 5 0 0 0 - - -;
#X obj 219 343 part_killold 30;
#X connect 5 0 12 0;
#X connect 6 0 11 0;
#X connect 7 0 6 1;
#X connect 8 0 6 1;
#X connect 9 0 27 0;
#X connect 10 0 6 0;
#X connect 11 0 9 0;
#X connect 13 0 10 0;
#X connect 14 0 13 1;
#X connect 15 0 13 2;
#X connect 16 0 17 0;
#X connect 16 1 18 0;
#X connect 17 0 19 0;
#X connect 18 0 20 0;
#X connect 19 0 21 0;
#X connect 20 0 23 0;
#X connect 21 0 22 0;
#X connect 22 0 14 0;
#X connect 23 0 24 0;
#X connect 24 0 15 0;
#X connec

Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Jonathan Wilkes
I'm talking about Miller's Pd Manual, which resides on the user's harddrive, 
shows up in the  
browser, and is listed first when you go to puredata.info and click 
"documentation" and "manuals." And I 
suppose "error-ridden" is not right-- "out of date" is more appropriate.

So is the FLOSS manual eventually going to replace Miller's manual on pd-ext?  
If not, there is a need for 
work to be done on both the FLOSS manual and the current Pd manual that "ships" 
with pd-extended, 
unless you're going to start the FLOSS manual by telling people not to read 
Miller's manual.

-Jonathan







From: Derek Holzer 
To: pd-list@iem.at
Sent: Mon, June 7, 2010 12:53:42 PM
Subject: Re: [PD] Where is the object reference documentation?

Get involved in the FLOSS Manual?
D.

On 6/7/10 8:36 PM, Jonathan Wilkes wrote:
> How exactly would one "start to work" on the Pd Manual?
>
> More specifically:
> What is the process by which a new, professionally written manual
> replaces the old, error-ridden manual?

-- 
::: derek holzer ::: http://macumbista.net :::
---Oblique Strategy # 109:
"Lost in useless territory"

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Re: [PD] 64-bit build (was Re: [PD-announce] Pd-extended 0.42.5 release candidate 1 released!)

2010-06-07 Thread Hans-Christoph Steiner
ailo wrote:
> Hi.
> 
> On 06/06/2010 11:32 PM, Hans-Christoph Steiner wrote:
>> That build is old, how about making builds using the auto-build
>> scripts?  Then it can automatically upload too if fully setup.  If the
>> computer is not on all the time, it could be scheduled to run on
>> startup, or something else.
>>
>> This is how you set it up and run a build:
>>
>> mkdir ~/auto-build
>> cd ~/auto-build/
>> rsync -av --delete rsync://128.238.56.50/distros/pd-extended/
>> pd-extended/
>> ~/auto-build/pd-extended/scripts/auto-build/pd-extended-auto-builder.sh 
> 
> I'm getting this each time I build from source:
> 
> install: cannot stat
> `/home/ailo/auto-build/pd-extended/externals/pidip/*.pd_linux': No such
> file or directory
> 
> Then I usually just go ahead with "make package" and install the .deb
> package. I don't know what I am missing though.
> Running on Lucid, amd64.

My guess is that you are missing some build dependencies for PiDiP.
Look i the build transcript in the pidip part to see the errors, and
make sure you have all the needed packages installed.

.hc

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Re: [PD] Pd exhibition WAS: Google Summer of Code 2011

2010-06-07 Thread Hans-Christoph Steiner
Dan Wilcox wrote:
> On Jun 7, 2010, at 10:52 PM, Mathieu Bouchard wrote:
> 
>> On Mon, 7 Jun 2010, Dan Wilcox wrote:
>>
>>> Shit. Hah. Well, then the submission process is indeed not as obvious as I 
>>> would have thought. I just followed the guide but somehow missed this rule. 
>>> There should be a form etc where people can submit their projects. I 
>>> removed my article form the exhibition.
>> It doesn't seem to be a submission process that works, because despite 
>> several posts to the pd-list over quite a bit of time, virtually nobody has 
>> submitted anything. It can be either because of the rule that is ill-adapted 
>> to the community, or the lack of advertisement (why not a big loud « Call 
>> for Recommendations » that reaches outside of pd-list ?), or perhaps pd 
>> users don't need something like that at all (but I'd doubt it).
> 
> I agree. Lack of advertisement. Also the pd netverse is not as centrally 
> located as other software communities. I bet that vast majority of people 
> visiting puredata.info do so only to download pd.

I think all of you should advertise submitting projects to the
exhibition.  I think people are sick of hearing from me about it since I
did send quite a few emails promoting it.

.hc

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Re: [PD] Pd exhibition WAS: Google Summer of Code 2011 - exhibition submission

2010-06-07 Thread Hans-Christoph Steiner
Dan Wilcox wrote:
> On Jun 7, 2010, at 12:09 PM, João Pais wrote:
> 
>>> Then, of course, people should add more things to the exhibition.
>>> Here's how:
>>> http://puredata.info/docs/sitedocs/AddingToTheExhibition
>> If you want material to be added to exhibition, I don't think the current 
>> submission process is a very effective one. One practical example: me and 
>> Servando Barreiro played on a 40min audiovisual laptop performance some 
>> weeks ago, with very good public reaction. But, I think there wasn't any 
>> "affiliated" pd user in the audience, or at least not any one that is 
>> involved in the "community". That means, this project will never make it to 
>> the exhibition, because it's gone now.
>> Also, there are some local groups of people doing pd, but there aren't to my 
>> knowledge many activities of "pd groups" - and people who even know this 
>> page, or care enough to go through the process of adding something. Since 
>> the project authors can never submit anything, many things will get lost in 
>> the filters.


Joao, at this point we've discussed the exhibition page a lot. Its not
perfect, but it works.  We agreed it should be curated somehow, so it
should stay like that.  But that doesn't mean there aren't places for
submitting your own work.  The News for example is for open submission,
so submit your project documentation to as a News item.

> What submission process? I just added my project myself: 
> https://puredata.info/Members/danomatika/robotcowboy/
> 
> You just create a new article and tag it for the Exhibitions section,

Yes, but there is the rule of no self-promotion to make it curated
without having limited access.

>> In fact, in 6 months of existence only you, Hans, and an other person added 
>> entries. Does it means there's not much being done with Pd?
> 
> I think one problem is that the exhibitions section is just a bunch of links 
> to the articles instead of images with short descriptions ala Processing: 
> http://processing.org/exhibition/
> 
> Also, this content should be on the main page in icon form at least ...

I don't think anyone disagrees, we just need someone to do the
Python/Plone/CSS work to make it like that.

>> Anyway, if the only condition is not to be affiliated with a project, it's 
>> very easy for 2 persons to agree: "you submit my project, I'll submit 
>> yours". Wouldn't it be better to let everyone submit insteresting material, 
>> and have a group of voluntaries/users filter out the material that isn't 
>> interesting enough? Or a vote system like "let it stay" / "take it out"?
> 
> It isn't like this already?

It hasn't happened like that so far, and if it does become a problem, we
can talk about it.  Right now the problem is an ugly layout and not many
submissions, so those would be better to work on.

.hc


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Re: [PD] Looking for a pedal controller

2010-06-07 Thread Achim Bloch
Hi Pierre
and thanx for your answer.
I am looking for an expression foot controller. Something working somehow like 
a wah-wah pedal. But I am unsure if I need a device with an OSC dedicated 
driver, or if any USB pedal would do the job. What I primarily expect from this 
device is accuracy, and low-latency. 
Do you have any examples (photographs, audio samples) of the device you made? I 
am curious!
Achim

--- En date de : Dim 6.6.10, Pierre Massat  a écrit :

De: Pierre Massat 
Objet: Re: [PD] Looking for a pedal controller
À: "Achim Bloch" 
Date: Dimanche 6 juin 2010, 20h40

Hi Achim,
I've built one myself, based on a usb gamepad. I can give you some tips. But 
you'll have to be more precise about what you really need (expression pedal or 
just switches?)

Pierre


2010/6/6 Achim Bloch 


Hi listees
I'm looking for a pedal controller that is accurate enough to send OSC messages 
to pd, in order to control some effect patches for my guitar.
Can anyone help me in finding a good one, maybe providing a perqsonal 
experience feedback?

Thanks in advance,
Achim







  
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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Derek Holzer
This is the exact goal of the FLOSS Manual. The site allows a PDF to be 
generated from the current status of the manual. I've been encouraging 
people not to reply solely on the images and patches, but to describe 
things in text as well in order to ensure its searchability.


One caveat, however, is that FLOSS documentation tends to follow the 
FLOSS software model of multi-authorship. Therefore, things get filled 
in as people have the drive to do so. The "professional", single-author 
model seems just as uncommon in the docs as it does in the software 
itself, so be careful what kind of standards you apply. Or you could go 
out and pay for something "professional"... ;-)


D.

On 6/7/10 11:20 PM, Jim Aikin wrote:


What one wants, I think, is a single PDF file that, in the absence of an
index, can be searched for text strings, and that is conceived and
written in a linear, coherent manner.


--
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---Oblique Strategy # 46:
"Disconnect from desire"

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Re: [PD] [pix_crop] offY incoherence

2010-06-07 Thread chris clepper
Also, keep in mind that you have complete control over the units being used
by setting various states in the gemwin.  You can have 16x9 'units' for a
16:9 display (or 1920x1080 'units' for that matter).

On Mon, Jun 7, 2010 at 3:13 PM, B. Bogart  wrote:

> Hi,
>
> This is normal media-art practise, mapping one range of values to another.
> Having one normalized system of coords does not solve all problems,
> sometimes you want to know the position in actual pixels, sometimes you
> don't. Not to mention the beauty of non-linear mappings.
>
> Getting a handle on mapping from one set of numbers to another is the very
> centre of interactive media, and what one should get used to once they
> figure out what functions/object boxes/operations do.
>
> I've always covered gemunits in my gem classes. Knowledge of things like
> the [rectangle 5.333 4] that fills the 4:3 gemwin, and the [rectangle 7.111
> 4] rect that fills the 16:9 gemwin have become normal...
>
> I prefer rounder aspect ratios myself (1:1, 2:1, 3:1,...), blame the screen
> makers!
>
> .b.
>
>
> On 10-06-07 03:59 AM, patko wrote:
>
>>
>>
>> - "cyrille henry"  a écrit :
>>
>>  openGL coordinate can easily be change using the perspec message to
>>> gemwin.
>>>
>>>
>> Allright, then if I want to have gemwin coordinates system adapted to the
>> blob,
>> I'd need to find out how to multiply perspect values to have my zeros at
>> the lower corner left
>> and my ones to higher corner right.
>>
>>  By fiddling with numberboxes I've figured out that any windows with a 4:3
>> ratio has one horizontal
>> unity that is about 5.33 and vertical unity about 4.
>>  So it's really tricky to get values that are only between 0 and 1
>> inside the edges of the rendering window.
>>
>>  In fact , at the end it's far easier to multiply the values outputed by
>> [pix_blob] on x by 10.66 and remove 5.33,
>> and on y by 8 and remove 4, or divide gemmouse values by gemwin dimen and
>> then multiplying by the same values.
>>
>>  Is there a way to not-have-to fiddle values for getting an accurate
>> positioning of objects in gemwin?
>>
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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Jim Aikin

On 6/7/2010 2:00 PM, Dan Wilcox wrote:


On Jun 7, 2010, at 9:04 PM, Jim Aikin wrote:

I think that would probably be the way to go with Pd documentation as 
well -- some sort of handbook that gives users step-by-step 
instructions on all of the basic things they will need or want to do 
when getting started. Once they're up and running, they will be able 
to find more advanced information wherever it's tucked away.


You mean like Johannes Kreidler's Programming Electronic Music in Pd 
?


Could be. I'll have a look at it -- thanks for the link. In general, 
however, I would suggest that a website-based multi-page manual is 
always a bad idea, for two reasons: First, because it's not searchable. 
Second, because it's an invitation to the author to jumble things up and 
leave some pages blank "to be filled in later." This is not a criticism 
of Kreidler's work, which I haven't read, it's just a general 
observation based on other things I've seen.


What one wants, I think, is a single PDF file that, in the absence of an 
index, can be searched for text strings, and that is conceived and 
written in a linear, coherent manner.


--JA

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Re: [PD] [pix_crop] offY incoherence

2010-06-07 Thread B. Bogart

Hi,

This is normal media-art practise, mapping one range of values to 
another. Having one normalized system of coords does not solve all 
problems, sometimes you want to know the position in actual pixels, 
sometimes you don't. Not to mention the beauty of non-linear mappings.


Getting a handle on mapping from one set of numbers to another is the 
very centre of interactive media, and what one should get used to once 
they figure out what functions/object boxes/operations do.


I've always covered gemunits in my gem classes. Knowledge of things like 
the [rectangle 5.333 4] that fills the 4:3 gemwin, and the [rectangle 
7.111 4] rect that fills the 16:9 gemwin have become normal...


I prefer rounder aspect ratios myself (1:1, 2:1, 3:1,...), blame the 
screen makers!


.b.

On 10-06-07 03:59 AM, patko wrote:



- "cyrille henry"  a écrit :


openGL coordinate can easily be change using the perspec message to
gemwin.



Allright, then if I want to have gemwin coordinates system adapted to the blob,
I'd need to find out how to multiply perspect values to have my zeros at the 
lower corner left
and my ones to higher corner right.

  By fiddling with numberboxes I've figured out that any windows with a 4:3 
ratio has one horizontal
unity that is about 5.33 and vertical unity about 4.
  So it's really tricky to get values that are only between 0 and 1
inside the edges of the rendering window.

  In fact , at the end it's far easier to multiply the values outputed by 
[pix_blob] on x by 10.66 and remove 5.33,
and on y by 8 and remove 4, or divide gemmouse values by gemwin dimen and then 
multiplying by the same values.

  Is there a way to not-have-to fiddle values for getting an accurate 
positioning of objects in gemwin?

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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Dan Wilcox

On Jun 7, 2010, at 9:04 PM, Jim Aikin wrote:

> I think that would probably be the way to go with Pd documentation as well -- 
> some sort of handbook that gives users step-by-step instructions on all of 
> the basic things they will need or want to do when getting started. Once 
> they're up and running, they will be able to find more advanced information 
> wherever it's tucked away.

You mean like Johannes Kreidler's Programming Electronic Music in Pd?


Dan Wilcox
danomatika.com
robotcowboy.com




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Re: [PD] Pd exhibition WAS: Google Summer of Code 2011

2010-06-07 Thread Dan Wilcox

On Jun 7, 2010, at 10:52 PM, Mathieu Bouchard wrote:

> On Mon, 7 Jun 2010, Dan Wilcox wrote:
> 
>> Shit. Hah. Well, then the submission process is indeed not as obvious as I 
>> would have thought. I just followed the guide but somehow missed this rule. 
>> There should be a form etc where people can submit their projects. I removed 
>> my article form the exhibition.
> 
> It doesn't seem to be a submission process that works, because despite 
> several posts to the pd-list over quite a bit of time, virtually nobody has 
> submitted anything. It can be either because of the rule that is ill-adapted 
> to the community, or the lack of advertisement (why not a big loud « Call for 
> Recommendations » that reaches outside of pd-list ?), or perhaps pd users 
> don't need something like that at all (but I'd doubt it).

I agree. Lack of advertisement. Also the pd netverse is not as centrally 
located as other software communities. I bet that vast majority of people 
visiting puredata.info do so only to download pd.


Dan Wilcox
danomatika.com
robotcowboy.com




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Re: [PD] Pd exhibition WAS: Google Summer of Code 2011

2010-06-07 Thread Mathieu Bouchard

On Mon, 7 Jun 2010, Dan Wilcox wrote:

Shit. Hah. Well, then the submission process is indeed not as obvious as 
I would have thought. I just followed the guide but somehow missed this 
rule. There should be a form etc where people can submit their projects. 
I removed my article form the exhibition.


It doesn't seem to be a submission process that works, because despite 
several posts to the pd-list over quite a bit of time, virtually nobody 
has submitted anything. It can be either because of the rule that is 
ill-adapted to the community, or the lack of advertisement (why not a big 
loud « Call for Recommendations » that reaches outside of pd-list ?), or 
perhaps pd users don't need something like that at all (but I'd doubt it).


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Re: [PD] plugin~

2010-06-07 Thread Kim Cascone

I've been playing around with the plugin~ help file a little
and fixed it (for me at least) so it doesn't crash PdX

if you open plugin~-help.pd as a text file
and delete all instances of [info], [print] and [reset] messages
it should work

hope this is useful to someone
feedback is welcome if this doesn't work



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Re: [PD] Pd exhibition WAS: Google Summer of Code 2011

2010-06-07 Thread Dan Wilcox
On Jun 7, 2010, at 7:56 PM, Mathieu Bouchard wrote:

> On Sun, 6 Jun 2010, Hans-Christoph Steiner wrote:
> 
>> We have an exhibition setup, but it could use some nice formatting from a 
>> webdev.  I think the plone workflow is easy enough, someone just needs to do 
>> the python/CSS to make the page look nice:
>> http://puredata.info/exhibition
> 
> RobotCowboy just broke the rule :
> 
> « you just cannot post projects that you worked on or are affilliated with. »


Shit. Hah. Well, then the submission process is indeed not as obvious as I 
would have thought. I just followed the guide but somehow missed this rule. 
There should be a form etc where people can submit their projects.

I removed my article form the exhibition.

Also, I noticed that there are two keywords : "Exhibition" and "exhibition" ...


Dan Wilcox
danomatika.com
robotcowboy.com




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[PD] “plug & play sensors + puredata worksho p”

2010-06-07 Thread servando barreiro
Friday 18th/19th June 2010   “plug & 
play sensors + puredata workshop”


This workshop it´s an introduction to the world 
of the analog 
sensors (light, infrared, ultrasonic, accelerometer) used to control 
audio, video, midi applications and also interactive installations.



we will use the “minitronics” board  in order to comunicate with the 
computer because it´s cheap, plug&play, multiplatform and it doesn´t
 require any extra knowledge to use it.



we will construct during the first day a “basic”  sensor controller with
 a pair of light sensors and a pair of potentiometers.
during the second day, I will explain the different interfacing 
possibilities with many different softwares and also I will give and 
explain some puredata patches ready to “work”.  (all platforms)

DAy1:
Introduction

examples of applications with sensors

crash course electricity / safety..

how to connect the sensors to the board

soldering intro / alternatives to soldering

Hands on…..

DAy 2
how to send midi to any standard midi application.

Puredata introduction

how to scale data from the sensors

how to “clean” data from the sensors.

audio basics in pd (foto-theremin, sampler-scratching.. )

video basics in pd.

personal requests

more info here: —–>
http://minitronics.net/?page_id=98
 and here—>http://minitronics.net/?p=60
If anybody has questions, I will be happy to respond it
i...@minitronics.net

Schedule for Workshop: June 2010

18: 14:00 – 19:00
19: 14:00 – 19:00

Workshop Location: @ NK Elsenstr. 52 2HH 2Etage 12059 Berlin
Participation is limited to 20 participants.


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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Derek Holzer

Get involved in the FLOSS Manual?
D.

On 6/7/10 8:36 PM, Jonathan Wilkes wrote:

How exactly would one "start to work" on the Pd Manual?

More specifically:
What is the process by which a new, professionally written manual
replaces the old, error-ridden manual?


--
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---Oblique Strategy # 109:
"Lost in useless territory"

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Re: [PD] Wacom Bamboo Pen Touch HID attempts

2010-06-07 Thread Hans-Christoph Steiner


Maybe Thomas Grill's [wacom] will help you?  The problem is that Wacom  
uses their own custom API, not the OS-native HID APIs.  [hidio] deals  
with the native HID APIs, which sometimes includes other types of  
devices.


.hc

On Jun 7, 2010, at 10:24 AM, Christian Frisson wrote:


Dear pd-list,

I'm running 0.41.4-extended, currently under OSX, with [hidio]  
compiled (it is part of the source package but not the binary  
package).


I could interface jog wheels and 3D mice using this solution  
successfuly, but I'm now stuck with Wacom's Bamboo Pen and Touch.  
I'd like to find a solution, first on OSX, towards cross-platform  
support.


1) bamboo-tuio is Windows-specific (I took a look a the code):


2) linuxwacom is linux-specific and it seems multi-touch events from  
this device are not yet supported:



3) [hidio] can only detect buttons and single finger touch when  
grabbing the first of the three virtual devices contained in the  
physical device (driver uninstalled). And buttons are mapped to  
system commands (right click and so on...). Some of the undetected  
events are listed on the console when opening the device with  
[hidio] with undefined Page/Usage, while the source of hidio  
contains lots of definitions. Is this the track to follow?


4) I tried Kyle Machulis way of reverse-engineering HID devices  
(parsing with libhid), but I'm stuck at the earliest stages: OSX  
becomes the first responder (I cannot thus grab the device properly  
with libhid) and maps the device to the UI. I have frankly a hard  
time writing a "codeless kext" for this composite device to be  
detected as simple serial device (not mapped to the UI). Any help or  
good pointer, as the Apple doc is not that verbose?



5) Other solution: writing a Bamboo Mini TUIO/OSC bridge in  
ActionScript 3.0, but you need to run your browser or AIR, fear that  
your Mini won't get accepted... Detected events can be bridged (I  
tried), but not the 4 buttons...



Anybody else tried? Any other suggestion? Any good codeless kext  
writing reference? HID/[hidio] experts?


Tip: try to discover your HID devices first without installing  
drivers (that may contain panels or apps that route them as mice or  
keyboards)!


Best,
Christian

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government." - Martin Luther King, Jr.





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Re: [PD] [dssi~]

2010-06-07 Thread Kim Cascone

mik wrote:

Op 07-06-10 21:13, Kim Cascone schreef:

tried compiling the [dssi~] external from src without luck
got a list of compile errors



you need to install the packages liblo-dev and dssi-dev.

m


ah -- ok will track these down and install
thanks

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Re: [PD] pd-flite text-to-speech offline ?

2010-06-07 Thread Hans-Christoph Steiner


Try:

[moocow/flite]

or

[import moocow]
[flite]

.hc

On Jun 7, 2010, at 6:51 AM, olsen wrote:

well actually it's in pd-extended - but it was somehow not created  
when i was opening the flite-help from bryans package - opening it  
from the pd-extended browser menu it works!

sorry for the wind
ø


On 06/07/2010 12:17 PM, olsen wrote:

it's not included in 0.42.5-extended anymore?
thanks for info
ø

On 08/21/2009 04:45 PM, Hans-Christoph Steiner wrote:


Hey Tim,

It's included in the 0.41.4 release of Pd-extended.

.hc

On Aug 21, 2009, at 10:36 AM, tim vets wrote:


Hi all,
I wanted to try out this external from Bryan Jurish but it seems  
to be

unavailable.
http://www.ling.uni-potsdam.de/~moocow/projects/pd/pd-flite-0.02-2.tar.gz

is a dead link.
anywhere else could I find this ?
Bryan, are you here ? :)
thanks!
Tim

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Re: [PD] Pair performance

2010-06-07 Thread Hans-Christoph Steiner


chdh (http://chdh.net) and peerdata (http://www.mail-archive.com/pd-list@iem.at/msg18058.html 
) are two projects that come to mind.


.hc

On Jun 7, 2010, at 3:18 PM, Andrew Faraday wrote:


Hey All

I'm interested in creating some patches for performance which  
require two people to play. (for instance, one uses some form of  
tactile control, keyboard etc to control notes while another  
manipulates timbre, synthesis etc.


Has anyone done anything like that before? Any tips on making it go  
smoothly?


Thanks

Andrew

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Re: [PD] Pd exhibition WAS: Google Summer of Code 2011

2010-06-07 Thread András Murányi
On Mon, Jun 7, 2010 at 7:56 PM, Mathieu Bouchard  wrote:

> On Sun, 6 Jun 2010, Hans-Christoph Steiner wrote:
>
>  We have an exhibition setup, but it could use some nice formatting from a
>> webdev.  I think the plone workflow is easy enough, someone just needs to do
>> the python/CSS to make the page look nice:
>> http://puredata.info/exhibition
>>
>
> RobotCowboy just broke the rule :
>
>  « you just cannot post projects that you worked on or are affilliated
> with. »
>

Well then i take responsibility for it. I hacked Dan's account and added his
project in his name. ;o)

One more vote, obviously, that this rule is to be outruled.

BTW reformatting the exhibition... i strongly believe that no python is
required for the job, however creating a nice and functional new
template+css is kinda big job, i'm not sure it's worth doing it *only* for
the the exhibition, but rather for the whole wiki! The question is, do you
guys feel it's time for a facelift? (I'm personally ok with the current
"spartan" look of the site. A bit too white at night, but alrite for me.)

Andras
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Re: [PD] [dssi~]

2010-06-07 Thread mik

Op 07-06-10 21:13, Kim Cascone schreef:

tried compiling the [dssi~] external from src without luck
got a list of compile errors



you need to install the packages liblo-dev and dssi-dev.

m

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Re: [PD] plugin~

2010-06-07 Thread Hans-Christoph Steiner


On Jun 7, 2010, at 2:09 PM, Kim Cascone wrote:



i ask you (and everybody else, who is interested in a working
[plugin~]), to get the source-code, compile the external and test
whether it works.
i'm pressing this a bit, in order to get the bugfix into PdX.


I checked the iem ftp site and the plugin~0.2 tarball is dated 2001
could someone please point us n00bs to the src?


Its in the pure-data SVN:

https://pure-data.svn.sourceforge.net/svnroot/pure-data/trunk/externals/plugin 
~


Everything that is included in pd-extended is included in that SVN.

.hc




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Re: [PD] plugin~ external

2010-06-07 Thread Hans-Christoph Steiner


IOhannes, feel free to commit/copy this directly to the pd-extended/ 
0.42 release branch.  One we are in the release cycle, I prefer to do  
bug fixes in the release branch, then merge them to trunk when its all  
over.  Otherwise, if its a small fix, then I just commit to both trunk  
and the branch.


.hc

On Jun 7, 2010, at 12:51 PM, IOhannes m zmoelnig wrote:


hello derek,


i'm not sure whether you read my emails or whether i write nonsense.


On 2010-06-07 18:43, Derek Holzer wrote:

the larger problem is that plugin~ crashes whenever a non-existent
plugin is requested. that is an issue i have no idea how to fix.  
maybe

the help patch in question should not request any plugins then, but
simply include syntax for how it works.



about 2 hours ago, i committed a changeset to the plugin~.c source  
code,

that should fix all these problems.
(read: there is a bugfix, which fixes the bug rather than trying to
avoid triggering it)

i ask you (and everybody else, who is interested in a working
[plugin~]), to get the source-code, compile the external and test
whether it works.
i'm pressing this a bit, in order to get the bugfix into PdX.

fgam,sdr
IOhannes

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Re: [PD] [PD-announce] Pd-extended 0.42.5 release candidate 1 released!

2010-06-07 Thread Hans-Christoph Steiner


On Jun 7, 2010, at 5:46 AM, Laurent WILLKOMM wrote:


Am 2010-06-06 23:08, schrieb Hans-Christoph Steiner:


On Jun 5, 2010, at 6:39 AM, Laurent WILLKOMM wrote:


Am 2010-06-04 20:16, schrieb Hans-Christoph Steiner:
Ok, its finally time to start the release process of Pd-extended  
0.42.5
with the release of 0.42.5-rc1, available now! There are of  
course many

bug fixes and additions, here are some highlights:

* fixing Graph-On-Parent GUI bugs
* complete 64-bit support for GNU/Linux


This is great!
Currently there is only a 64-bit version for Ubuntu jaunty in the
builds, will there be more? On Lucid, it will not install because of
the dependency on libraw1394-8 (Lucid has libraw1394-11)

L.Willkomm



I can't reproduce this, plus the official package does not list
libraw1394-8 or libraw1394-11 as a dependency. Plus libraw1394-dev is
not installed, but libraw1394-11 is.

.hc



Hi,
Just downloaded Pd-0.42.5-extended-rc1-ubuntu-jaunty-x86_64.deb from  
Nightly builds. This deb package depends on libraw1394-8.

L.Willkomm



As far as I know, Ubuntu/Jaunty only has libraw1394-8 and not  
libraw1394-11.


.hc



Man has survived hitherto because he was too ignorant to know how to  
realize his wishes.  Now that he can realize them, he must either  
change them, or perish.-William Carlos Williams




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[PD] Pair performance

2010-06-07 Thread Andrew Faraday

Hey All
I'm interested in creating some patches for performance which require two 
people to play. (for instance, one uses some form of tactile control, keyboard 
etc to control notes while another manipulates timbre, synthesis etc.
Has anyone done anything like that before? Any tips on making it go smoothly?
Thanks
Andrew
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Re: [PD] Updating the help patches in pd-ext

2010-06-07 Thread Jonathan Wilkes
Oh, Hans suggested I request commit access to update these help patches.  I've 
never used SVN before, but I'm happy to spend some time learning to get the 
revisions into pd-ext.





From: Jonathan Wilkes 
To: pd-list@iem.at
Sent: Sat, June 5, 2010 4:27:40 PM
Subject: [PD] Updating the help patches in pd-ext


Hi list,
 I would like to update the help patches for all the vanilla objects and 
PDDP objects with the 
revisions I've posted at:
http://puredata.info/Members/jwilkes/doc/view?searchterm=revised%20doc%20folder
(Almost) all these help patches use the PDDP template and have a "META" 
subpatch that gives 
info for object name, description, xlets, author(s), library, help patch 
author(s), and an initial attempt 
at some keywords that describe each object's behavior.
 
(all the vanilla objects are located in the 5.Reference folder)
 
A few questions:
1) What's the easiest way to do this?  Do I just post a .tar file containing 
the help patches in 
5.Reference?
 
2)  Help patches for expr, nqpoly, and a few other externals are located in 
5.Reference.  Is this a mistake-- shouldn't they be located in their respective 
folders?



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[PD] [dssi~]

2010-06-07 Thread Kim Cascone

tried compiling the [dssi~] external from src without luck
got a list of compile errors

so I opened the makefile and found:

LIBDIR=/usr/local/lib/
/*which is the wrong path to pd - so I changed it to: */

LIBDIR=/usr/lib/
/*for my setup */

tried to compile again and got this:


k...@kim-laptop:~/pd-externals/dssi$ make
cc -ggdb -g -DPD -O0 -fPIC -funroll-loops -fomit-frame-pointer -Wall -W 
-Wshadow -Wstrict-prototypes -Werror -Wno-unused -Wno-parentheses 
-Wno-switch -DDEBUG=0 -I/usr/include -I./include -c src/jsearch.c

In file included from src/jsearch.c:22:
src/dssi~.h:28:18: error: dssi.h: No such file or directory
src/dssi~.h:30:20: error: lo/lo.h: No such file or directory
In file included from src/jsearch.c:22:
src/dssi~.h:69: error: expected specifier-qualifier-list before ‘uint8_t’
src/dssi~.h:81: error: expected specifier-qualifier-list before 
‘DSSI_Program_Descriptor’
src/dssi~.h:127: error: expected specifier-qualifier-list before 
‘LADSPA_Handle’
src/dssi~.h:178: error: expected declaration specifiers or ‘...’ before 
‘lo_arg’
src/dssi~.h:179: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ 
before ‘get_port_default’

In file included from src/jsearch.c:23:
src/jutils.h:37: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ 
before ‘*’ token
src/jutils.h:53: error: expected declaration specifiers or ‘...’ before 
‘DSSI_Descriptor_Function’

src/jsearch.c: In function ‘LADSPADirectoryPluginSearch’:
src/jsearch.c:35: error: ‘DSSI_Descriptor_Function’ undeclared (first 
use in this function)

src/jsearch.c:35: error: (Each undeclared identifier is reported only once
src/jsearch.c:35: error: for each function it appears in.)
src/jsearch.c:35: error: expected ‘;’ before ‘fDescriptorFunction’
src/jsearch.c:75: error: ‘fDescriptorFunction’ undeclared (first use in 
this function)

src/jsearch.c:75: error: expected ‘)’ before ‘dlsym’
src/jsearch.c:79: error: expected ‘)’ before ‘dlsym’
cc1: warnings being treated as errors
src/jsearch.c:90: error: passing argument 4 of ‘fCallbackFunction’ makes 
integer from pointer without a cast

src/jsearch.c:90: error: too many arguments to function ‘fCallbackFunction’
make: *** [src/dssi~.pd_linux] Error 1


two errors in the beginning seem odd:

src/dssi~.h:28:18: error: dssi.h: No such file or directory
src/dssi~.h:30:20: error: lo/lo.h: No such file or directory

not sure what or where lo.h should be
there is no 'lo' dir in the src
and it seems dssi.h should be dssi~.h


anyone else able to get this to compile on Linux?



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[PD] [dssi~]

2010-06-07 Thread Kim Cascone

tried compiling the [dssi~] external from src without luck
got a list of compile errors

so I opened the makefile and found:

LIBDIR=/usr/local/lib/
/*which is the wrong path to pd - so I changed it to: */

LIBDIR=/usr/lib/
/*for my setup */

tried to compile again and got this:


k...@kim-laptop:~/pd-externals/dssi$ make
cc -ggdb -g -DPD -O0 -fPIC -funroll-loops -fomit-frame-pointer -Wall -W 
-Wshadow -Wstrict-prototypes -Werror -Wno-unused -Wno-parentheses 
-Wno-switch -DDEBUG=0 -I/usr/include -I./include -c src/jsearch.c

In file included from src/jsearch.c:22:
src/dssi~.h:28:18: error: dssi.h: No such file or directory
src/dssi~.h:30:20: error: lo/lo.h: No such file or directory
In file included from src/jsearch.c:22:
src/dssi~.h:69: error: expected specifier-qualifier-list before ‘uint8_t’
src/dssi~.h:81: error: expected specifier-qualifier-list before 
‘DSSI_Program_Descriptor’
src/dssi~.h:127: error: expected specifier-qualifier-list before 
‘LADSPA_Handle’
src/dssi~.h:178: error: expected declaration specifiers or ‘...’ before 
‘lo_arg’
src/dssi~.h:179: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ 
before ‘get_port_default’

In file included from src/jsearch.c:23:
src/jutils.h:37: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ 
before ‘*’ token
src/jutils.h:53: error: expected declaration specifiers or ‘...’ before 
‘DSSI_Descriptor_Function’

src/jsearch.c: In function ‘LADSPADirectoryPluginSearch’:
src/jsearch.c:35: error: ‘DSSI_Descriptor_Function’ undeclared (first 
use in this function)

src/jsearch.c:35: error: (Each undeclared identifier is reported only once
src/jsearch.c:35: error: for each function it appears in.)
src/jsearch.c:35: error: expected ‘;’ before ‘fDescriptorFunction’
src/jsearch.c:75: error: ‘fDescriptorFunction’ undeclared (first use in 
this function)

src/jsearch.c:75: error: expected ‘)’ before ‘dlsym’
src/jsearch.c:79: error: expected ‘)’ before ‘dlsym’
cc1: warnings being treated as errors
src/jsearch.c:90: error: passing argument 4 of ‘fCallbackFunction’ makes 
integer from pointer without a cast

src/jsearch.c:90: error: too many arguments to function ‘fCallbackFunction’
make: *** [src/dssi~.pd_linux] Error 1


two errors in the beginning seem odd:

src/dssi~.h:28:18: error: dssi.h: No such file or directory
src/dssi~.h:30:20: error: lo/lo.h: No such file or directory

not sure what or where lo.h should be
there is no 'lo' dir in the src
and it seems dssi.h should be dssi~.h


anyone else able to get this to compile on Linux?



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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Jim Aikin

On 6/7/2010 11:36 AM, Jonathan Wilkes wrote:

How exactly would one "start to work" on the Pd Manual?

More specifically:
What is the process by which a new, professionally written manual 
replaces the old, error-ridden manual?


"Replaces" is perhaps not quite the right word. Last year I wrote and 
released "The Inform 7 Handbook" (nothing to do with music -- you can 
find it on my website at www.musicwords.net/if/i7hb.htm, if you're 
curious), because I felt the existing documentation for Inform 7 was 
inadequate. My work didn't replace the manual. It simply offered a 
coherent, all-in-one-place introduction to the basics. I've gotten very 
good feedback on it from users.


I think that would probably be the way to go with Pd documentation as 
well -- some sort of handbook that gives users step-by-step instructions 
on all of the basic things they will need or want to do when getting 
started. Once they're up and running, they will be able to find more 
advanced information wherever it's tucked away.


If someone wants to write this, you could probably talk me into giving 
it an edit. As a relative newbie to Pd, I would be a good test case, and 
as an experienced tech writer I would be able to make suggestions.


--JA
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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Jim Aikin

On 6/7/2010 1:13 AM, mark hadman wrote:

On a blank canvas, Right Click ->  Help gets you a list of all vanilla
objects. (This works on pure:dyne's version of pd, anyway...)
   


Fantastic. Thanks! That will help a lot.

--JA

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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Jim Aikin

On 6/7/2010 2:55 AM, João Pais wrote:


further than that, there's this list, and also the pd chat. If you're 
a professional, your help and insight could be very useful for the pd 
community, in case you want/can get involved. with this kind of 
projects, if you don't like something, *you* can make it better to 
reach your standards.


I'd love to be able to help -- and honestly, I'm not trying to criticize 
anyone who has put time into documenting Pd! I'm just finding that it's 
difficult to find the information I need, in part because the 
documentation is scattered.


At the moment, working on Pd documentation is about the 4th item down in 
my list of documentation projects. Or maybe 5th. I've done an entire 
free manual on another freeware programming system (which has nothing to 
do with music), and it's going to need a serious update in about a 
month, when the new version is released. I have a paying project writing 
and editing a manual, which I have to finish up. And so forth. So ... 
maybe I'll have time to get to Pd this year, but no guarantees.


--JA

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Re: [PD] [Gem][pix_threshold] (it's about [pix_alpha] in fact)

2010-06-07 Thread patko
yes, that's what I'm trying to achieve, it just misses the pretty fading we can 
obtain
with biquad processing, but that is exactly that,

thanks

Patrice Colet - 06 32 66 03 57 

- "Jack"  a écrit :

> Here a patch using GLSL and the frame buffer for feedback.
> Hope it helps.
> ++
> 
> Jack
> 
> 
> 
> Le lundi 07 juin 2010 à 17:00 +0200, patko a écrit :
> > oupse I've mixed [pix_threshold] and [pix_alpha]
> > 
> > it's about pix_alpha rather but I think you've understood,
> > 
> > indeed I'd like the particle reveals background image
> > 
> > the idea is about snaping the particle system over a black rectangle
> (the mask)
> > 
> > and then turning the white pixels to alpha for revelating the
> (purple) rectangle
> > that should be rendered first
> > 
> > i've attached again the same patch but with [gemhead 5] instead of
> [gemhead 0]
> > 
> > +++
> > 
> > 
> > 
> > - "Jack"  a écrit :
> > 
> > > order rendering' because [gemwin 0] <=> [gemwin 50].
> > > If I understand, you want to see a background image when the
> > > particles
> > > are drawn ?
> > > ++
> > > 
> > > Jack
> > 
> >

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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Jonathan Wilkes
How exactly would one "start to work" on the Pd Manual?

More specifically:
What is the process by which a new, professionally written manual replaces the 
old, error-ridden manual?

-Jonathan





From: Mathieu Bouchard 
To: Jim Aikin 
Cc: "pd-list@iem.at" 
Sent: Mon, June 7, 2010 1:35:46 PM
Subject: Re: [PD] Where is the object reference documentation?

On Sun, 6 Jun 2010, Jim Aikin wrote:

> But then, I'm a professional writer. I have standards for how documentation 
> ought to be written.

Then congratulations, you may start to work on the manual.

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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Mathieu Bouchard

On Mon, 7 Jun 2010, Funs Seelen wrote:

As far as it concerns standards for documentation and especially coding, 
have a look at the pd-dev list.


It's not essential to have pd-dev. It's basically a tiny list flooded by 
sourceforge notices. Comparatively very little stuff gets discussed on 
pd-dev nowadays. I wouldn't try discussing documentation on it. Actually 
I unsubscribed from pd-dev long ago and don't plan to resubscribe.


Also there have been threads about good documentation within this 
pd-list.


afair, documentation has traditionally been a pd-list topic, not a pd-dev 
topic.


I remember a discussion about help-files within pd lately. On 
the net it's free to write your own documentation so that's why there 
are several sources with several opinions and solutions,


Outside of the net you're also free to write your own documentation for 
anything.


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Re: [PD] plugin~

2010-06-07 Thread Kim Cascone


i ask you (and everybody else, who is interested in a working
[plugin~]), to get the source-code, compile the external and test
whether it works.
i'm pressing this a bit, in order to get the bugfix into PdX.


I checked the iem ftp site and the plugin~0.2 tarball is dated 2001
could someone please point us n00bs to the src?


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Re: [PD] Pd exhibition WAS: Google Summer of Code 2011

2010-06-07 Thread Mathieu Bouchard

On Sun, 6 Jun 2010, Hans-Christoph Steiner wrote:

We have an exhibition setup, but it could use some nice formatting from 
a webdev.  I think the plone workflow is easy enough, someone just needs 
to do the python/CSS to make the page look nice:

http://puredata.info/exhibition


RobotCowboy just broke the rule :

 « you just cannot post projects that you worked on or are affilliated with. »

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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Mathieu Bouchard

On Sun, 6 Jun 2010, Jim Aikin wrote:

But then, I'm a professional writer. I have standards for how documentation 
ought to be written.


Then congratulations, you may start to work on the manual.

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Re: [PD] More Questions about Documentation

2010-06-07 Thread Mathieu Bouchard

On Sun, 6 Jun 2010, Jim Aikin wrote:

On further inspection ... I'm looking at 2.control.examples / 15.arrays, 
and it is frankly not at all helpful. Many things are not explained 
here. And when I create an array, the Help file is even worse. It refers 
to "Table", not to arrays at all.


If you make a [table hello] and a [s hello] and then send a message like 
"zzz" to it, you will find it says :


  error: array: no method for 'zzz'

If you make an Array from the Put menu, you can do the exact same with it, 
but when you edit properties and turn off Graph-on-Parent, it appears like 
an ordinary objectbox saying [graph], but that's a lie : the objectbox is 
not editable. that's not normal.


Furthermore, if you make a Graph from the Put menu, you can turn off 
Graph-on-Parent and the same will happen, [graph], uneditable. This time 
you don't have a field to set a receive-symbol for the object.


But if you Open either the Array or the Graph and put a [namecanvas blah] 
inside and then send "zzz" to [s blah], you get :


  error: canvas: no method for 'zzz'

If you think you're confused, open the source code and count how many 
of canvas' methods and functions have names that begin with "graph_" or 
"glist_" versus "canvas_". Then notice that there is no class for 
[table]... and [table] is not really an alias either... it's very special.



is this stuff really not explained anywhere?


I don't know...

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Re: [PD] plugin~ external

2010-06-07 Thread Derek Holzer
sorry, maybe i read quickly. i read that you made changes, but i did not 
understand you wanted those tested. i was still discussing the help 
patch. if i find time later i will check it. is it in the CVS? i've 
never tested release candidates for Pd before so pls excuse my ignorance.


d.

On 6/7/10 6:51 PM, IOhannes m zmoelnig wrote:

hello derek,


i'm not sure whether you read my emails or whether i write nonsense.


On 2010-06-07 18:43, Derek Holzer wrote:

the larger problem is that plugin~ crashes whenever a non-existent
plugin is requested. that is an issue i have no idea how to fix. maybe
the help patch in question should not request any plugins then, but
simply include syntax for how it works.



about 2 hours ago, i committed a changeset to the plugin~.c source code,
that should fix all these problems.
(read: there is a bugfix, which fixes the bug rather than trying to
avoid triggering it)

i ask you (and everybody else, who is interested in a working
[plugin~]), to get the source-code, compile the external and test
whether it works.
i'm pressing this a bit, in order to get the bugfix into PdX.

fgam,sdr
IOhannes



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Re: [PD] Pd exhibition WAS: Google Summer of Code 2011 - exhibition submission

2010-06-07 Thread Dan Wilcox

On Jun 7, 2010, at 12:09 PM, João Pais wrote:

>> Then, of course, people should add more things to the exhibition.
>> Here's how:
>> http://puredata.info/docs/sitedocs/AddingToTheExhibition
> 
> If you want material to be added to exhibition, I don't think the current 
> submission process is a very effective one. One practical example: me and 
> Servando Barreiro played on a 40min audiovisual laptop performance some weeks 
> ago, with very good public reaction. But, I think there wasn't any 
> "affiliated" pd user in the audience, or at least not any one that is 
> involved in the "community". That means, this project will never make it to 
> the exhibition, because it's gone now.
> Also, there are some local groups of people doing pd, but there aren't to my 
> knowledge many activities of "pd groups" - and people who even know this 
> page, or care enough to go through the process of adding something. Since the 
> project authors can never submit anything, many things will get lost in the 
> filters.

What submission process? I just added my project myself: 
https://puredata.info/Members/danomatika/robotcowboy/

You just create a new article and tag it for the Exhibitions section,

> In fact, in 6 months of existence only you, Hans, and an other person added 
> entries. Does it means there's not much being done with Pd?

I think one problem is that the exhibitions section is just a bunch of links to 
the articles instead of images with short descriptions ala Processing: 
http://processing.org/exhibition/

Also, this content should be on the main page in icon form at least ...

> Anyway, if the only condition is not to be affiliated with a project, it's 
> very easy for 2 persons to agree: "you submit my project, I'll submit yours". 
> Wouldn't it be better to let everyone submit insteresting material, and have 
> a group of voluntaries/users filter out the material that isn't interesting 
> enough? Or a vote system like "let it stay" / "take it out"?

It isn't like this already?


Dan Wilcox
danomatika.com
robotcowboy.com




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Re: [PD] Question About Arrays

2010-06-07 Thread Mathieu Bouchard

On Mon, 7 Jun 2010, Funs Seelen wrote:

As far as I know arrays are not objects but GUI representations of 
tables, so there's no object help-file for it, except for the object 
[table].


There are five concurrent things that may be called objects in pd.

There's t_pd, the set of all receivers; the concept of method is defined 
at this level.


There's t_gobj, "graphical object", that includes anything that can appear 
in a canvas.


There's t_object (aka t_text), that includes anything that has inlets and 
outlets and then some more (comments...).


There's Ctrl+1, a Put menu item for making "Object". This excludes 
comments, floatbox, symbolbox, messagebox.


Then there are the object classes that don't use special representations. 
If you type "bng" in a Ctrl+1 box, you get a bang button, not an ordinary 
object box.


If you create an Array from the Put menu, then create a [s] to the 
receive-symbol of the array, you can send messages, and if I send the 
message "zzz", I get :


  error: array: no method for 'zzz'

array is the classname of the object you just sent to.

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Re: [PD] plugin~ external

2010-06-07 Thread IOhannes m zmoelnig
hello derek,


i'm not sure whether you read my emails or whether i write nonsense.


On 2010-06-07 18:43, Derek Holzer wrote:
> the larger problem is that plugin~ crashes whenever a non-existent
> plugin is requested. that is an issue i have no idea how to fix. maybe
> the help patch in question should not request any plugins then, but
> simply include syntax for how it works.


about 2 hours ago, i committed a changeset to the plugin~.c source code,
that should fix all these problems.
(read: there is a bugfix, which fixes the bug rather than trying to
avoid triggering it)

i ask you (and everybody else, who is interested in a working
[plugin~]), to get the source-code, compile the external and test
whether it works.
i'm pressing this a bit, in order to get the bugfix into PdX.

fgam,sdr
IOhannes



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Re: [PD] plugin~ external

2010-06-07 Thread Derek Holzer
the larger problem is that plugin~ crashes whenever a non-existent 
plugin is requested. that is an issue i have no idea how to fix. maybe 
the help patch in question should not request any plugins then, but 
simply include syntax for how it works.


d.

On 6/7/10 6:40 PM, IOhannes m zmoelnig wrote:

On 2010-06-07 18:24, Derek Holzer wrote:

Thanks. It's not my patch, it's one from Frank from a few years ago.


whosever patch it was, it crashed here.
so could you try to confirm whether the new code works as expected?

if it does work, then no help-patch should crash anymore.

e.g. the load a plugin from a dll (e.g. [plugin~ stereo_amp amp.so])
doesn't work for me, but it seems like it doesn't work with the original
version either.

fgmasdr
IOhannes



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Re: [PD] plugin~ external

2010-06-07 Thread IOhannes m zmoelnig
On 2010-06-07 18:24, Derek Holzer wrote:
> Thanks. It's not my patch, it's one from Frank from a few years ago.

whosever patch it was, it crashed here.
so could you try to confirm whether the new code works as expected?

if it does work, then no help-patch should crash anymore.

e.g. the load a plugin from a dll (e.g. [plugin~ stereo_amp amp.so])
doesn't work for me, but it seems like it doesn't work with the original
version either.

fgmasdr
IOhannes



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Re: [PD] plugin~ external

2010-06-07 Thread Derek Holzer
Thanks. It's not my patch, it's one from Frank from a few years ago. 
Others have reported [more] success with it.


Best!
D.

On 6/7/10 4:34 PM, IOhannes m zmoelnig wrote:

On 2010-06-07 11:13, Derek Holzer wrote:

Updated patch:

http://sourceforge.net/tracker/?func=detail&aid=3012451&group_id=55736&atid=478070


Maybe sometime in the next millennium this will make it into the
distribution



as noted in the patch tracker: your patch crashes my Pd just as well as
the original one.

anyhow, i have committed some changes to plugin~ that will hopefully fix
most issues. (read: it doesn't crash here AND it doesn't make text-vanish)

please test (personally, i don't use LV2, ladspa, vst,...)
if it is good enough, it should probably go into the PdX-0.42 release
before it's too late.



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Re: [PD] Pd~ object under windows - 'can't create'

2010-06-07 Thread Marvin Humphrey
On Mon, Jun 07, 2010 at 08:46:37AM -0700, Miller Puckette wrote:
> I'm open to suggestions as to how to et it to work on windows though!
> (maybe there's an open source pipe implementation somewhere, or maybe I
> should hack up a shared memory version?)

It might be posible to share information using memory mapped files, via
mmap() on Unixen and MapViewOfFile() on Windows.

Marvin Humphrey


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[PD] plugin~ external

2010-06-07 Thread Mathieu Bouchard


On 2010-06-07, IOhannes m zmoelnig wrote:

On 2010-06-07 17:38, Mathieu Bouchard wrote:

According to computer-assisted geology, in the year 75.000.000 approx,
two tectonic plates will have converged enough to accidentally apply 
the patch to the software.

do you have proof for this?


why do you need a proof, when you can have faith ?

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Re: [PD] plugin~ external

2010-06-07 Thread IOhannes m zmoelnig
On 2010-06-07 17:38, Mathieu Bouchard wrote:
> On Mon, 7 Jun 2010, Derek Holzer wrote:
> 
>> Updated patch:
>> http://sourceforge.net/tracker/?func=detail&aid=3012451&group_id=55736&atid=478070
>>
>> Maybe sometime in the next millennium this will make it into the
>> distribution
> 
> According to computer-assisted geology, in the year 75.000.000 approx,
> two tectonic plates will have converged enough to accidentally apply the
> patch to the software.
> 

do you have proof for this?

fgamsdr
IOhannes



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Re: [PD] Pd~ object under windows - 'can't create'

2010-06-07 Thread Miller Puckette
I'm open to suggestions as to how to et it to work on windows though!
(maybe there's an open source pipe implementation somewhere, or maybe I
should hack up a shared memory version?)

cheers
Miller

On Mon, Jun 07, 2010 at 03:39:49AM -0700, saint wrote:
> Ok that's a shame. Cheers for the reply Iohannes.
> 
> John.
> 
> --- On Mon, 7/6/10, IOhannes m zmoelnig  wrote:
> 
> > From: IOhannes m zmoelnig 
> > Subject: Re: [PD] Pd~ object under windows - 'can't create'
> > To: "saint" 
> > Cc: "pd list" 
> > Date: Monday, 7 June, 2010, 8:55
> > On 2010-06-05 18:13, saint wrote:
> > > Hi,
> > > 
> > > I'm using Pd vanilla version 0.42-5 under windows xp.
> > I'd like to try out the pd~ object to try and max out both
> > cores of my Intel Core 2 Duo T7250 whilst using a heavy
> > patch (lots of bsaylor's partconv~'s)...
> > > 
> > > I can't get pd~ to load - it always comes up 'can't
> > create'. Nor will it work in when I open the help patch for
> > the pd~ object.
> > > 
> > > Is there something I'm missing? I've noticed that
> > there's no 'pd~.dll' in the pd~ folder. But surely it should
> > run straight with what's downloadable from Miller's site?
> > > 
> > no.
> > pd~ uses as pipes for communicating between the parent
> > process and the
> > embedded pd, which are not available on w32.
> > 
> > mghsdf
> > IOhannes
> > 
> > 
> 
> 
>   
> 
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Re: [PD] [pix_crop] offY incoherence

2010-06-07 Thread Mathieu Bouchard

On Mon, 7 Jun 2010, patko wrote:

yes In the project I'm working on I have to manage three different 
coordinates systems , the picture size in pixels, the blob from 
[pix_blob] between 0 and 1, and openGL coordinates, between something 
like 10.66, and something else like 8, depending on view parameters.


well, most likely, that 8 is exactly 8, and the 10.66 is exactly 8*4/3, 
because of your aspect ratio.


Note that if you normalise your coords to the [0;1] interval, you will get 
anamorphic pixels, because your scale factor is not the same in both axes.

This can be more trouble than keeping the original coords.

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Re: [PD] [pix_crop] offY incoherence

2010-06-07 Thread Mathieu Bouchard

On Mon, 7 Jun 2010, patko wrote:


I think about resolving this counter intuitive problem by using values between 
0 and 1 for all
computings, and apply the pixels dimensions at the end


coordinates from 0 to 1 also have the same potential problem... as they 
can go from 1 to 0.


I mean that you still have multiple possible coordinate systems for a 
pixel grid even as you normalise to the [0;1] interval.


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Re: [PD] plugin~ external

2010-06-07 Thread Mathieu Bouchard

On Mon, 7 Jun 2010, Derek Holzer wrote:


Updated patch:
http://sourceforge.net/tracker/?func=detail&aid=3012451&group_id=55736&atid=478070
Maybe sometime in the next millennium this will make it into the 
distribution


According to computer-assisted geology, in the year 75.000.000 approx, two 
tectonic plates will have converged enough to accidentally apply the patch 
to the software.


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Re: [PD] [Gem][pix_threshold] (it's about [pix_alpha] in fact)

2010-06-07 Thread patko
oupse I've mixed [pix_threshold] and [pix_alpha]

it's about pix_alpha rather but I think you've understood,

indeed I'd like the particle reveals background image

the idea is about snaping the particle system over a black rectangle (the mask)

and then turning the white pixels to alpha for revelating the (purple) rectangle
that should be rendered first

i've attached again the same patch but with [gemhead 5] instead of [gemhead 0]

+++



- "Jack"  a écrit :

> order rendering' because [gemwin 0] <=> [gemwin 50].
> If I understand, you want to see a background image when the
> particles
> are drawn ?
> ++
> 
> Jack


#N canvas 785 46 450 300 10;
#N canvas 340 107 682 322 gemwin 0;
#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
-1 -1 1 1;
#X obj 102 161 r \$0-gemstart;
#X obj 102 182 select 1 0;
#X msg 184 245 destroy;
#X obj 102 239 t a;
#X obj 318 54 inlet;
#X obj 318 255 gemwin;
#X obj 318 100 t a a;
#X obj 318 287 outlet;
#X obj 350 128 route create destroy;
#X obj 350 150 t b;
#X msg 350 172 1;
#X obj 390 150 t b;
#X msg 390 172 0;
#X obj 350 195 t f;
#X msg 350 219 set \$1;
#X text 118 122 rendering;
#X msg 102 214 reset \, dimen 1024 768 \, create \, 1;
#X connect 1 0 2 0;
#X connect 2 0 17 0;
#X connect 2 1 3 0;
#X connect 3 0 4 0;
#X connect 4 0 7 0;
#X connect 5 0 7 0;
#X connect 6 0 8 0;
#X connect 7 0 6 0;
#X connect 7 1 9 0;
#X connect 9 0 10 0;
#X connect 9 1 12 0;
#X connect 10 0 11 0;
#X connect 11 0 14 0;
#X connect 12 0 13 0;
#X connect 13 0 14 0;
#X connect 14 0 15 0;
#X connect 15 0 0 0;
#X connect 17 0 4 0;
#X coords 0 -1 1 1 85 40 1 100 100;
#X restore 25 30 pd gemwin;
#N canvas 0 0 602 316 particle 0;
#X obj 195 22 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X text 325 163 set the number per frame;
#X text 323 191 set the age to kill at;
#X text 329 75 the velocity domain;
#X text 328 90 a sphere at 0 \, 0.2 \, 0;
#X text 329 109 radius = 0.3;
#X obj 199 231 part_render;
#X obj 200 106 part_size 1;
#X msg 290 83 2;
#X msg 260 82 1;
#X obj 199 193 part_killold 20;
#X obj 199 163 part_source 10;
#X obj 198 77 part_head;
#X obj 199 131 part_velocity sphere 0 0 0 0.05;
#X obj 198 49 gemhead 20;
#X obj 199 261 sphere 0.015;
#X connect 0 0 14 0;
#X connect 6 0 15 0;
#X connect 7 0 13 0;
#X connect 8 0 7 1;
#X connect 9 0 7 1;
#X connect 10 0 6 0;
#X connect 11 0 10 0;
#X connect 12 0 7 0;
#X connect 13 0 11 0;
#X connect 14 0 12 0;
#X restore 180 184 pd particle system;
#N canvas 537 175 479 405 biquad 0;
#X obj 111 356 pix_texture;
#X msg 93 122 bang;
#X text 126 119 draw the snapped texture;
#X msg 58 122 bang;
#X obj 111 181 t a b;
#X floatatom 246 194 3 0 1 2 fb0 - -;
#X floatatom 270 194 3 0 1 2 fb1 - -;
#X floatatom 294 194 3 0 1 2 fb2 - -;
#X floatatom 323 194 3 0 1 2 ff1 - -;
#X floatatom 347 194 3 0 1 2 ff2 - -;
#N canvas 0 0 450 300 init 0;
#X obj 104 258 outlet;
#X obj 154 258 outlet;
#X obj 204 258 outlet;
#X obj 254 258 outlet;
#X obj 304 258 outlet;
#X obj 244 59 inlet;
#X obj 388 158 t b;
#X msg 378 201 1;
#X msg 413 201 0;
#X obj 246 88 route 1;
#X obj 353 258 outlet;
#X obj 238 127 t b;
#X obj 193 105 t b b;
#X obj 277 115 t b b;
#X msg 277 135 1;
#X msg 140 213 0.4;
#X msg 104 214 0.7;
#X msg 175 214 0.6;
#X msg 277 215 0.6;
#X msg 312 213 0.6;
#X msg 247 215 0.5;
#X connect 5 0 9 0;
#X connect 6 0 7 0;
#X connect 6 0 8 0;
#X connect 7 0 3 0;
#X connect 8 0 1 0;
#X connect 8 0 2 0;
#X connect 8 0 4 0;
#X connect 8 0 10 0;
#X connect 9 0 12 0;
#X connect 9 1 13 0;
#X connect 11 0 17 0;
#X connect 11 0 20 0;
#X connect 11 0 18 0;
#X connect 11 0 19 0;
#X connect 11 0 15 0;
#X connect 12 0 16 0;
#X connect 12 1 11 0;
#X connect 13 0 14 0;
#X connect 13 1 6 0;
#X connect 14 0 0 0;
#X connect 15 0 1 0;
#X connect 16 0 0 0;
#X connect 17 0 2 0;
#X connect 18 0 4 0;
#X connect 19 0 10 0;
#X connect 20 0 3 0;
#X restore 356 121 pd init;
#X obj 110 234 pix_biquad;
#X floatatom 371 194 3 0 1 2 ff3 - -;
#X obj 246 212 pack 1 0 0 1 0 0;
#X obj 111 202 pix_snap 0 0 1024 768;
#X obj 110 162 alpha;
#X obj 296 248 cnv 15 160 120 empty empty empty 20 12 0 14 -24198 -66577
0;
#X floatatom 185 246 5 0 1 1 pass - -;
#X floatatom 241 246 5 0 1 1 other - -;
#X obj 111 324 pix_alpha;
#X obj 112 381 rectangle 5.33 4;
#X obj 360 94 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X msg 26 87 quality \$1;
#X obj 26 68 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
;
#X obj 18 241 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
;
#X msg 18 260 rectangle \$1;
#X obj 400 224 loadbang;
#X obj 355 71 loadbang;
#X obj 168 66 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 259 66 s pd-biquad;
#X msg 256 38 loadbang;
#X msg 327 236 0;
#X msg 329 258 1;
#X obj 109 142 gemhead 30;
#X msg 330 301 1 1 1;
#X msg 331 280 0.5 0.4 0.3;
#X connect 0 0 20 0;
#X connect 1 0 33 0;
#X connect 3 0 14 0;
#X connect 4 0 14 0;
#X connect 4 1 14 0;
#X connect 5 0 13 0;
#X connect 6 0 13 1;
#X connect 7 0 13 2;
#X connect 8 0 13 3;
#X connect 9

Re: [PD] [Gem][pix_threshold]

2010-06-07 Thread Jack
Hmm, i can't understand why you have [pd background image] and [pd mask]
in your patch.
There is a problem when you write 'the subpatches are placed following
order rendering' because [gemwin 0] <=> [gemwin 50].
If I understand, you want to see a background image when the particles
are drawn ?
++

Jack


Le lundi 07 juin 2010 à 16:24 +0200, patko a écrit :
> 
>  I've attached a patch that is supposed to render a particle system on a 
> black background 
> where all snaped white pixels should be turned progressively to alpha value 
> following their luminance value,
> with the help of [biquad] object.
>  Sometimes it works, sometimes it doesn't, I couldn't figure out why.
> 
>  So I've attached a patch where we can see what I'm trying to achieve,
> what am I doing wrong?
> 
> Patrice Colet
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Re: [PD] Question About Arrays

2010-06-07 Thread Pedro Lopes
>turning that into an external is maybe not efficient - it would better to
add these features to the >already existing array object.
I meant, altering the existing array into a new bounded_array object, or
whatever name suits better. The difference is it would be a compiled object
and not an abstraction.

best regards,
Pedro

On Mon, Jun 7, 2010 at 3:26 PM, João Pais  wrote:

>  I've written a version of an array with step values and limits, using data
>>>
>> structures. I could send it to >the list, but I would need some time to
>> isolate the code from the main patch.
>> That would be interesting João! Another possibility is turning that into a
>> direct external, that does the work internally. (I'm assuming you did an
>> abstraction... "because you said isolate it from the main patch" - if not,
>> even better!)
>>
>
> turning that into an external is maybe not efficient - it would better to
> add these features to the already existing array object.
>
> yes, it would be an abstraction. it isn't in my patch, but can easily turn
> into one. I'm very busy now, if I find the time I'll make an abstraction out
> of it.
>



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contacto: j...@radiozero.pt
website: http://web.ist.utl.pt/Pedro.Lopes
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Re: [PD] plugin~ external

2010-06-07 Thread IOhannes m zmoelnig
On 2010-06-07 11:13, Derek Holzer wrote:
> Updated patch:
> 
> http://sourceforge.net/tracker/?func=detail&aid=3012451&group_id=55736&atid=478070
> 
> 
> Maybe sometime in the next millennium this will make it into the
> distribution
> 

as noted in the patch tracker: your patch crashes my Pd just as well as
the original one.

anyhow, i have committed some changes to plugin~ that will hopefully fix
most issues. (read: it doesn't crash here AND it doesn't make text-vanish)

please test (personally, i don't use LV2, ladspa, vst,...)
if it is good enough, it should probably go into the PdX-0.42 release
before it's too late.



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[PD] Wacom Bamboo Pen Touch HID attempts

2010-06-07 Thread Christian Frisson

Dear pd-list,

I'm running 0.41.4-extended, currently under OSX, with [hidio] compiled 
(it is part of the source package but not the binary package).


I could interface jog wheels and 3D mice using this solution 
successfuly, but I'm now stuck with Wacom's Bamboo Pen and Touch. I'd 
like to find a solution, first on OSX, towards cross-platform support.


1) bamboo-tuio is Windows-specific (I took a look a the code):


2) linuxwacom is linux-specific and it seems multi-touch events from 
this device are not yet supported:



3) [hidio] can only detect buttons and single finger touch when grabbing 
the first of the three virtual devices contained in the physical device 
(driver uninstalled). And buttons are mapped to system commands (right 
click and so on...). Some of the undetected events are listed on the 
console when opening the device with [hidio] with undefined Page/Usage, 
while the source of hidio contains lots of definitions. Is this the 
track to follow?


4) I tried Kyle Machulis way of reverse-engineering HID devices (parsing 
with libhid), but I'm stuck at the earliest stages: OSX becomes the 
first responder (I cannot thus grab the device properly with libhid) and 
maps the device to the UI. I have frankly a hard time writing a 
"codeless kext" for this composite device to be detected as simple 
serial device (not mapped to the UI). Any help or good pointer, as the 
Apple doc is not that verbose?



5) Other solution: writing a Bamboo Mini TUIO/OSC bridge in ActionScript 
3.0, but you need to run your browser or AIR, fear that your Mini won't 
get accepted... Detected events can be bridged (I tried), but not the 4 
buttons...



Anybody else tried? Any other suggestion? Any good codeless kext writing 
reference? HID/[hidio] experts?


Tip: try to discover your HID devices first without installing drivers 
(that may contain panels or apps that route them as mice or keyboards)!


Best,
Christian

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Re: [PD] Question About Arrays

2010-06-07 Thread João Pais
I've written a version of an array with step values and limits, using  
data

structures. I could send it to >the list, but I would need some time to
isolate the code from the main patch.
That would be interesting João! Another possibility is turning that into  
a

direct external, that does the work internally. (I'm assuming you did an
abstraction... "because you said isolate it from the main patch" - if  
not,

even better!)


turning that into an external is maybe not efficient - it would better to  
add these features to the already existing array object.


yes, it would be an abstraction. it isn't in my patch, but can easily turn  
into one. I'm very busy now, if I find the time I'll make an abstraction  
out of it.


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[PD] [Gem][pix_threshold]

2010-06-07 Thread patko


 I've attached a patch that is supposed to render a particle system on a black 
background 
where all snaped white pixels should be turned progressively to alpha value 
following their luminance value,
with the help of [biquad] object.
 Sometimes it works, sometimes it doesn't, I couldn't figure out why.

 So I've attached a patch where we can see what I'm trying to achieve,
what am I doing wrong?

Patrice Colet
#N canvas 785 46 450 300 10;
#N canvas 340 107 682 322 gemwin 0;
#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
-1 -1 0 1;
#X obj 102 161 r \$0-gemstart;
#X obj 102 182 select 1 0;
#X msg 184 245 destroy;
#X obj 102 239 t a;
#X obj 318 54 inlet;
#X obj 318 255 gemwin;
#X obj 318 100 t a a;
#X obj 318 287 outlet;
#X obj 350 128 route create destroy;
#X obj 350 150 t b;
#X msg 350 172 1;
#X obj 390 150 t b;
#X msg 390 172 0;
#X obj 350 195 t f;
#X msg 350 219 set \$1;
#X text 118 122 rendering;
#X msg 102 214 reset \, dimen 1024 768 \, create \, 1;
#X connect 1 0 2 0;
#X connect 2 0 17 0;
#X connect 2 1 3 0;
#X connect 3 0 4 0;
#X connect 4 0 7 0;
#X connect 5 0 7 0;
#X connect 6 0 8 0;
#X connect 7 0 6 0;
#X connect 7 1 9 0;
#X connect 9 0 10 0;
#X connect 9 1 12 0;
#X connect 10 0 11 0;
#X connect 11 0 14 0;
#X connect 12 0 13 0;
#X connect 13 0 14 0;
#X connect 14 0 15 0;
#X connect 15 0 0 0;
#X connect 17 0 4 0;
#X coords 0 -1 1 1 85 40 1 100 100;
#X restore 25 30 pd gemwin;
#N canvas 0 0 602 316 particle 0;
#X obj 195 22 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X text 325 163 set the number per frame;
#X text 323 191 set the age to kill at;
#X text 329 75 the velocity domain;
#X text 328 90 a sphere at 0 \, 0.2 \, 0;
#X text 329 109 radius = 0.3;
#X obj 199 231 part_render;
#X obj 200 106 part_size 1;
#X msg 290 83 2;
#X msg 260 82 1;
#X obj 199 193 part_killold 20;
#X obj 199 163 part_source 10;
#X obj 198 77 part_head;
#X obj 199 131 part_velocity sphere 0 0 0 0.05;
#X obj 198 49 gemhead 20;
#X obj 199 261 sphere 0.015;
#X connect 0 0 14 0;
#X connect 6 0 15 0;
#X connect 7 0 13 0;
#X connect 8 0 7 1;
#X connect 9 0 7 1;
#X connect 10 0 6 0;
#X connect 11 0 10 0;
#X connect 12 0 7 0;
#X connect 13 0 11 0;
#X connect 14 0 12 0;
#X restore 180 184 pd particle system;
#N canvas 537 175 479 405 biquad 0;
#X obj 111 356 pix_texture;
#X msg 93 122 bang;
#X text 126 119 draw the snapped texture;
#X msg 58 122 bang;
#X obj 111 181 t a b;
#X floatatom 246 194 3 0 1 2 fb0 - -;
#X floatatom 270 194 3 0 1 2 fb1 - -;
#X floatatom 294 194 3 0 1 2 fb2 - -;
#X floatatom 323 194 3 0 1 2 ff1 - -;
#X floatatom 347 194 3 0 1 2 ff2 - -;
#N canvas 0 0 450 300 init 0;
#X obj 104 258 outlet;
#X obj 154 258 outlet;
#X obj 204 258 outlet;
#X obj 254 258 outlet;
#X obj 304 258 outlet;
#X obj 244 59 inlet;
#X obj 388 158 t b;
#X msg 378 201 1;
#X msg 413 201 0;
#X obj 246 88 route 1;
#X obj 353 258 outlet;
#X obj 238 127 t b;
#X obj 193 105 t b b;
#X obj 277 115 t b b;
#X msg 277 135 1;
#X msg 140 213 0.4;
#X msg 104 214 0.7;
#X msg 175 214 0.6;
#X msg 277 215 0.6;
#X msg 312 213 0.6;
#X msg 247 215 0.5;
#X connect 5 0 9 0;
#X connect 6 0 7 0;
#X connect 6 0 8 0;
#X connect 7 0 3 0;
#X connect 8 0 1 0;
#X connect 8 0 2 0;
#X connect 8 0 4 0;
#X connect 8 0 10 0;
#X connect 9 0 12 0;
#X connect 9 1 13 0;
#X connect 11 0 17 0;
#X connect 11 0 20 0;
#X connect 11 0 18 0;
#X connect 11 0 19 0;
#X connect 11 0 15 0;
#X connect 12 0 16 0;
#X connect 12 1 11 0;
#X connect 13 0 14 0;
#X connect 13 1 6 0;
#X connect 14 0 0 0;
#X connect 15 0 1 0;
#X connect 16 0 0 0;
#X connect 17 0 2 0;
#X connect 18 0 4 0;
#X connect 19 0 10 0;
#X connect 20 0 3 0;
#X restore 356 121 pd init;
#X obj 110 234 pix_biquad;
#X floatatom 371 194 3 0 1 2 ff3 - -;
#X obj 246 212 pack 1 0 0 1 0 0;
#X obj 111 202 pix_snap 0 0 1024 768;
#X obj 110 162 alpha;
#X obj 296 248 cnv 15 160 120 empty empty empty 20 12 0 14 -24198 -66577
0;
#X floatatom 185 246 5 0 1 1 pass - -;
#X floatatom 241 246 5 0 1 1 other - -;
#X obj 111 324 pix_alpha;
#X obj 112 381 rectangle 5.33 4;
#X obj 360 94 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X msg 26 87 quality \$1;
#X obj 26 68 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
;
#X obj 18 241 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
;
#X msg 18 260 rectangle \$1;
#X obj 400 224 loadbang;
#X obj 355 71 loadbang;
#X obj 168 66 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X obj 259 66 s pd-biquad;
#X msg 256 38 loadbang;
#X msg 331 280 0.5 0.5 0.5;
#X msg 330 301 1 1 1;
#X msg 327 236 0;
#X msg 329 258 1;
#X obj 109 142 gemhead 30;
#X connect 0 0 20 0;
#X connect 1 0 35 0;
#X connect 3 0 14 0;
#X connect 4 0 14 0;
#X connect 4 1 14 0;
#X connect 5 0 13 0;
#X connect 6 0 13 1;
#X connect 7 0 13 2;
#X connect 8 0 13 3;
#X connect 9 0 13 4;
#X connect 10 0 5 0;
#X connect 10 1 6 0;
#X connect 10 2 7 0;
#X connect 10 3 8 0;
#X connect 10 4 9 0;
#X connect 10 5 12 0;
#X connect 11 0 19 0;
#X connect 12 0 13 5;
#X connect 13 0 11 0;
#X connect 

Re: [PD] Google Summer of Code 2011

2010-06-07 Thread Vilson Vieira
2010/6/6 patrick mcnameeking 

> I agree that the Exhibition should be expanded.  There currently are
> instructions for how to contribute to the exhibition here:
> http://puredata.info/docs/sitedocs/AddingToTheExhibition
> Do you guys think that it would be out of line for me to search for artists
> who use Pd and ask them to post some documentation of their work?
>

It's a good idea and I can help you with that Patrick.


> On Sun, Jun 6, 2010 at 11:21 PM, Dan Wilcox  wrote:
>>
>>> expanding the PD showcase of projects made with pd (like the Processing
>>> Exhibition )
>>>
>>
Maybe it could merge with [1]? A new design of puredata.info or something
like this.

[1] http://puredata.info/dev/pd_webwiki

Cheers.

-- 
Vilson Vieira

vil...@void.cc

((( http://automata.cc )))

((( http://musa.cc )))
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Re: [PD] Question About Arrays

2010-06-07 Thread Pedro Lopes
>I've written a version of an array with step values and limits, using data
structures. I could send it to >the list, but I would need some time to
isolate the code from the main patch.
That would be interesting João! Another possibility is turning that into a
direct external, that does the work internally. (I'm assuming you did an
abstraction... "because you said isolate it from the main patch" - if not,
even better!)

Best regards,
Pedro

On Mon, Jun 7, 2010 at 2:39 PM, João Pais  wrote:

> to filter out of bound values, someone suggested [moses]. I prefer [split],
> because moses drops values out of range, and split replaces them with the
> maximum range. if you sent 50 values, with split you get 50 values, with
> moses you get the values only between x and y.
>
>
>  However, you can restrict the values of an array when you use data
>> structures-- so maybe "Put" menu
>> arrays should have an option to do this as well.
>>
>
> I've written a version of an array with step values and limits, using data
> structures. I could send it to the list, but I would need some time to
> isolate the code from the main patch.
>
>
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-- 
Pedro Lopes
contacto: j...@radiozero.pt
website: http://web.ist.utl.pt/Pedro.Lopes
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Re: [PD] Question About Arrays

2010-06-07 Thread João Pais
to filter out of bound values, someone suggested [moses]. I prefer  
[split], because moses drops values out of range, and split replaces them  
with the maximum range. if you sent 50 values, with split you get 50  
values, with moses you get the values only between x and y.


However, you can restrict the values of an array when you use data  
structures-- so maybe "Put" menu

arrays should have an option to do this as well.


I've written a version of an array with step values and limits, using data  
structures. I could send it to the list, but I would need some time to  
isolate the code from the main patch.


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Re: [PD] [PD-announce] Pd-extended 0.42.5 release candidate 1 released!

2010-06-07 Thread James Dunn
Patch window background was grey for me with pd-gui-rewrite on my ubuntu 
hardy laptop (Ubuntu Studio not installed). I can't test the latest 
0.42.5 as the laptop has since died but previous versions were ok.


James

Quoth Hans-Christoph Steiner, on 06/06/10 22:46:


Strange, not for me.  I tested on:

Ubuntu Karmic 9.10/Netbook
Ubuntu Karmic

Perhaps its part of the Ubuntu Studio theme?

.hc

On Jun 4, 2010, at 6:00 PM, tim vets wrote:

the patcher background is grey (same color as the menu's, 
ubuntu-studio hardy)

is that intentional ?
gr,
Tim

2010/6/4 Hans-Christoph Steiner mailto:h...@at.or.at>>


Ok, its finally time to start the release process of Pd-extended
0.42.5 with the release of 0.42.5-rc1, available now!  There are
of course many bug fixes and additions, here are some highlights:

 * fixing Graph-On-Parent GUI bugs
 * complete 64-bit support for GNU/Linux
 * full support for Mac OS X 10.6 Snow Leopard (32-bit)
 * a brand new Help Browser that shows all installed libraries

For more details, check the notes on the release wiki page:
http://puredata.info/dev/NextRelease


Downloading
---

You can download builds for Debian, Mac OS X, Ubuntu, and Windows:
http://at.or.at/hans/pd/installers.html

You can get the source and build it yourself here:
http://puredata.info/docs/developer/GettingPdSource


BUGS


Test away and file bugs in the bug tracker! Also check the bug
tracker before reporting bugs, and if you find an existing bug
report on the same issue, please add your information there:

http://puredata.info/dev/bugtracker

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You can't steal a gift. Bird gave the world his music, and if you can 
hear it, you can have it. - Dizzy Gillespie





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Re: [PD] Are archives on holidays ?

2010-06-07 Thread batinste

IOhannes m zmoelnig a écrit :

On 2010-06-04 20:18, batinste wrote:
  

Hi list

The title says it all. The address
http://lists.puredata.info/pipermail/pd-list/ leads to a blank page. I
tried with anonymouse.org, same story.
I'm currently browsing the archives with mail-archive.com, but the
original address is much more convenient (mainly cos i've got some
bookmarks on it).



should be fixed again.
the problem stemmed from an update of the archive software.

f
gasdrm
IOhannes

  


Thanks !
(and sorry for sending this message directly to you, i'm kind of a noob 
when it comes to mailing-lists)
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Re: [PD] Are archives on holidays ?

2010-06-07 Thread IOhannes m zmoelnig
On 2010-06-04 20:18, batinste wrote:
> Hi list
> 
> The title says it all. The address
> http://lists.puredata.info/pipermail/pd-list/ leads to a blank page. I
> tried with anonymouse.org, same story.
> I'm currently browsing the archives with mail-archive.com, but the
> original address is much more convenient (mainly cos i've got some
> bookmarks on it).

should be fixed again.
the problem stemmed from an update of the archive software.

f
gasdrm
IOhannes



smime.p7s
Description: S/MIME Cryptographic Signature
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[PD] Text to speech on OS X (Was: pd-flite text-to-speech offline ?)

2010-06-07 Thread Max
not an answer to this thread but may be interesting for some searching the 
archive for that topic is:

[say hello world(
|
[popen]

is simple fun and uses the internal speech engine on OSX

m.



Am 21.08.2009 um 16:36 schrieb tim vets:

> Hi all,
> I wanted to try out this external from Bryan Jurish but it seems to be 
> unavailable.
> http://www.ling.uni-potsdam.de/~moocow/projects/pd/pd-flite-0.02-2.tar.gz
> is a dead link.
> anywhere else could I find this ?
> Bryan, are you here ? :)
> thanks!
> Tim


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[PD] 5Day Pure Data Workshop --- London, June!

2010-06-07 Thread Ryan Jordan

>>>Please forward to anyone you think may be interested...

A10Lab presents a 5 Day Pure Data Workshop lead by Luca Carrubba and Oscar 
Martin.

CRAZY GENERATIVE A/V MACHINES

The
aim of this workshop is to learn simple programming strategies for the
creation of audio/video software tools for live performances.
Generative or interactive pieces of software that let artists create
and control video streams and audio processing in real time.

During
the workshop we will use puredata, a free (as a bird and as a beer)
graphical programming language particularly focused on the processing
of audio and video data in real time. Puredata is a tool for artists
who want to experiment with a different creation pattern, with a
freedom to build from scratch their own instruments. You don’t need to
be a programmer to begin to build your tool. In 5 the days long
workshop you will learn the basics of the language, how to manipulate
or create a video and how to play with audio. At the end of the
workshop all the participants will take part in a performance event
open to the public.

>From Monday 21st June to Friday 25th June 2010. 3 hours a day. 7pm - 10pm.
Saturday 26th June --- Live performance event with invited performers and all 
participants from the workshop!!!

Book now!

Participation is £100 and limited to 20 people.

Book online here > http://www.eventbrite.com/event/695932553/

For more information contact:
i...@a10lab.com
http://a10lab.info/

Workshop leaders:
Luca Carrubba
Graduated
summa cum laude in Sociology of Communication, Luca Carrubba has worked
for 5 years under the new media field as artist and independent
researcher. Formed between institutional and underground medialabs in
Barcelona and Madrid, he focus its production on the interaction
between audio and video, always share the practices and codes. Based
its action on certain keywords like DIY (do it yourself), knowledge
sharing, accessibility, recycling and social movements. Also
participated in many workshops to spread free
software/technology/culture among Italy, Spain, England, Germany,
France, Argentina, Brazil, Palestine and China. He is now professor of
new technologies for art in Libera Accademia delle Belle Arti, Brescia,
Italy.
His works can be found at:
www.estereotips.net
www.estereotips.net/qeve/
www.gemq.info

Oscar Martin
Oscar
Martín holds a Fine Arts degree from the Universidad Politecnica of
Valencia, specializing in Sculpture and Audiovisual Media. That is
where he came into contact with sound art through Leopoldo Amigo y
Bartolomé Ferrando. A sound explorer, he bases his work on the
deconstruction of field recordings and the creative use of technology
errors. Luthier-digital with a “pure data” environment, which he uses
to develop his own experimental tools for processing and real time
algorithmic-generative composition. He can be placed somewhere between
Computer Music, the Aesthetics of Error, and generative Noise.
He
seeks the creation of virtual sound universes, imaginary soundscapes
that encourage active listening and a different sensibility toward the
perception of sound phenomena. He works under the open source paradigm.
All his work is published under Creative Commons licence, by different
recording labels and netlabels (dronerecords, tecnoNucleo, costellam,
etc.) .
more info: http://noconventions.mobi/noish/ 
  
_
http://clk.atdmt.com/UKM/go/195013117/direct/01/
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Re: [PD] [PD-announce] Pd-extended 0.42.5 release candidate 1 released!

2010-06-07 Thread Laurent WILLKOMM

Am 2010-06-06 23:08, schrieb Hans-Christoph Steiner:


On Jun 5, 2010, at 6:39 AM, Laurent WILLKOMM wrote:


Am 2010-06-04 20:16, schrieb Hans-Christoph Steiner:

Ok, its finally time to start the release process of Pd-extended 0.42.5
with the release of 0.42.5-rc1, available now! There are of course many
bug fixes and additions, here are some highlights:

* fixing Graph-On-Parent GUI bugs
* complete 64-bit support for GNU/Linux


This is great!
Currently there is only a 64-bit version for Ubuntu jaunty in the
builds, will there be more? On Lucid, it will not install because of
the dependency on libraw1394-8 (Lucid has libraw1394-11)

L.Willkomm



I can't reproduce this, plus the official package does not list
libraw1394-8 or libraw1394-11 as a dependency. Plus libraw1394-dev is
not installed, but libraw1394-11 is.

.hc



Hi,
Just downloaded Pd-0.42.5-extended-rc1-ubuntu-jaunty-x86_64.deb from 
Nightly builds. This deb package depends on libraw1394-8.

L.Willkomm

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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Derek Holzer
I have to say that 90% of the work I've contributed to Pd and the FLOSS 
Manual has been motivated by a frustration with the current state of 
affairs. That's how free-software projects trick you into pouring your 
life away into them ;-)


D.

On 6/7/10 11:55 AM, João Pais wrote:


further than that, there's this list, and also the pd chat. If you're a
professional, your help and insight could be very useful for the pd
community, in case you want/can get involved. with this kind of
projects, if you don't like something, *you* can make it better to reach
your standards.


--
::: derek holzer ::: http://macumbista.net :::
---Oblique Strategy # 21:
"Be less critical"

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Re: [PD] Pd exhibition WAS: Google Summer of Code 2011 - exhibition submission

2010-06-07 Thread João Pais

Then, of course, people should add more things to the exhibition.
Here's how:
http://puredata.info/docs/sitedocs/AddingToTheExhibition


If you want material to be added to exhibition, I don't think the current  
submission process is a very effective one. One practical example: me and  
Servando Barreiro played on a 40min audiovisual laptop performance some  
weeks ago, with very good public reaction. But, I think there wasn't any  
"affiliated" pd user in the audience, or at least not any one that is  
involved in the "community". That means, this project will never make it  
to the exhibition, because it's gone now.
Also, there are some local groups of people doing pd, but there aren't to  
my knowledge many activities of "pd groups" - and people who even know  
this page, or care enough to go through the process of adding something.  
Since the project authors can never submit anything, many things will get  
lost in the filters.


In fact, in 6 months of existence only you, Hans, and an other person  
added entries. Does it means there's not much being done with Pd?


Anyway, if the only condition is not to be affiliated with a project, it's  
very easy for 2 persons to agree: "you submit my project, I'll submit  
yours". Wouldn't it be better to let everyone submit insteresting  
material, and have a group of voluntaries/users filter out the material  
that isn't interesting enough? Or a vote system like "let it stay" / "take  
it out"?


João Pais

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Re: [PD] plugin~ external

2010-06-07 Thread Derek Holzer

Updated patch:

http://sourceforge.net/tracker/?func=detail&aid=3012451&group_id=55736&atid=478070

Maybe sometime in the next millennium this will make it into the 
distribution


D.

On 6/7/10 9:42 AM, Dan Wilcox wrote:


On Jun 7, 2010, at 1:56 AM, Derek Holzer wrote:




On 6/7/10 1:48 AM, Kim Cascone wrote:


does anyone happen to know what exactly IN the patch is making pd crash?
has anyone tried fixing it by editing the help patch as a text file?


Replace the existing [plugin~] help patch with one posted by Frank
Barknecht some years ago. For the five thousandth time in several
years, can someone with CVS write access *please* just change this
friggin' thing!!!


Post the bug to the tracker with the updated patch:
http://sourceforge.net/tracker/?group_id=55736&atid=478070


That's the easiest way to get it fixed for those of us without SVN
commit access.


Dan Wilcox
danomatika.com 
robotcowboy.com 






--
::: derek holzer ::: http://macumbista.net :::
---Oblique Strategy # 176:
"What context would look right?"

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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread João Pais
being the one who wrote that object list in floss, I can say that a  
complete list doesn't exist - objects get added each day to svn, and  
there's no "submission comitee" or any process that checks for the quality  
of the documentation (or even the quality of the object).
if you're using pd-vanilla, all the objects will be in the pd-help patch  
(click help on an empty canvas). if you're using pd-extended, the only way  
to know is to search your extra and/or 5.reference folders (note: not all  
developers submit help patches for their objects!).
probably you should be well served with the vanilla midi objects, but if  
you do a text-search in the 5.reference folder for "midi", you should get  
a good narrow down of midi-related objects (and all other objects that  
have the word "midi" in their help patches...).


further than that, there's this list, and also the pd chat. If you're a  
professional, your help and insight could be very useful for the pd  
community, in case you want/can get involved. with this kind of projects,  
if you don't like something, *you* can make it better to reach your  
standards.



João Pais


Now that I have real-time MIDI working, I'm eager to start putting  
together the patch I need. But ... where is the documentation that lists  
the available objects? Once I know what object I want, I can create it  
and then right-click on it to open an information window for that type  
of object. But where's the complete list of objects?


--Jim Aikin

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Re: [PD] pd-flite text-to-speech offline ?

2010-06-07 Thread olsen
well actually it's in pd-extended - but it was somehow not created when i was opening the flite-help from bryans package 
- opening it from the pd-extended browser menu it works!

sorry for the wind
ø


On 06/07/2010 12:17 PM, olsen wrote:

it's not included in 0.42.5-extended anymore?
thanks for info
ø

On 08/21/2009 04:45 PM, Hans-Christoph Steiner wrote:


Hey Tim,

It's included in the 0.41.4 release of Pd-extended.

.hc

On Aug 21, 2009, at 10:36 AM, tim vets wrote:


Hi all,
I wanted to try out this external from Bryan Jurish but it seems to be
unavailable.
http://www.ling.uni-potsdam.de/~moocow/projects/pd/pd-flite-0.02-2.tar.gz

is a dead link.
anywhere else could I find this ?
Bryan, are you here ? :)
thanks!
Tim

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Re: [PD] [pix_crop] offY incoherence

2010-06-07 Thread patko


- "cyrille henry"  a écrit :

> openGL coordinate can easily be change using the perspec message to
> gemwin.
> 

Allright, then if I want to have gemwin coordinates system adapted to the blob,
I'd need to find out how to multiply perspect values to have my zeros at the 
lower corner left
and my ones to higher corner right.

 By fiddling with numberboxes I've figured out that any windows with a 4:3 
ratio has one horizontal
unity that is about 5.33 and vertical unity about 4.
 So it's really tricky to get values that are only between 0 and 1
inside the edges of the rendering window.

 In fact , at the end it's far easier to multiply the values outputed by 
[pix_blob] on x by 10.66 and remove 5.33,
and on y by 8 and remove 4, or divide gemmouse values by gemwin dimen and then 
multiplying by the same values.

 Is there a way to not-have-to fiddle values for getting an accurate 
positioning of objects in gemwin?

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Re: [PD] pd-flite text-to-speech offline ?

2010-06-07 Thread olsen

it's not included in 0.42.5-extended anymore?
thanks for info
ø

On 08/21/2009 04:45 PM, Hans-Christoph Steiner wrote:


Hey Tim,

It's included in the 0.41.4 release of Pd-extended.

.hc

On Aug 21, 2009, at 10:36 AM, tim vets wrote:


Hi all,
I wanted to try out this external from Bryan Jurish but it seems to be
unavailable.
http://www.ling.uni-potsdam.de/~moocow/projects/pd/pd-flite-0.02-2.tar.gz
is a dead link.
anywhere else could I find this ?
Bryan, are you here ? :)
thanks!
Tim

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Re: [PD] Pd~ object under windows - 'can't create'

2010-06-07 Thread saint
Ok that's a shame. Cheers for the reply Iohannes.

John.

--- On Mon, 7/6/10, IOhannes m zmoelnig  wrote:

> From: IOhannes m zmoelnig 
> Subject: Re: [PD] Pd~ object under windows - 'can't create'
> To: "saint" 
> Cc: "pd list" 
> Date: Monday, 7 June, 2010, 8:55
> On 2010-06-05 18:13, saint wrote:
> > Hi,
> > 
> > I'm using Pd vanilla version 0.42-5 under windows xp.
> I'd like to try out the pd~ object to try and max out both
> cores of my Intel Core 2 Duo T7250 whilst using a heavy
> patch (lots of bsaylor's partconv~'s)...
> > 
> > I can't get pd~ to load - it always comes up 'can't
> create'. Nor will it work in when I open the help patch for
> the pd~ object.
> > 
> > Is there something I'm missing? I've noticed that
> there's no 'pd~.dll' in the pd~ folder. But surely it should
> run straight with what's downloadable from Miller's site?
> > 
> no.
> pd~ uses as pipes for communicating between the parent
> process and the
> embedded pd, which are not available on w32.
> 
> mghsdf
> IOhannes
> 
> 


  

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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Frank Barknecht
On Sun, Jun 06, 2010 at 08:05:23PM -0700, Jim Aikin wrote:
> Now that I have real-time MIDI working, I'm eager to start putting
> together the patch I need. But ... where is the documentation that
> lists the available objects? Once I know what object I want, I can
> create it and then right-click on it to open an information window
> for that type of object. But where's the complete list of objects?

Right-click (or click whatever you click to get the little menu) on a
patch's background and select Help. This opens
"doc/5.reference/help-intro.pd" which in Pd vanilla lists all vanilla
builtin objects, clickable for further help.

Listing "all available objects" including externals and abstractions is
a bit tricky as this list is changing all the time. For example it
should also include all the *.pd files in your current working directory
which changes everytime you save a new pd file there.

Ciao
-- 
Frank

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Re: [PD] many DVI ports with Debian/Ubuntu and Gem

2010-06-07 Thread cyrille henry



Le 07/06/2010 10:10, IOhannes m zmoelnig a écrit :

On 2010-06-07 10:00, cyrille henry wrote:


i think the easiest would be to use 2 gem windows of 7680x1080, and
render exactly the same scenne in both. just having to change the
perspective of the openGL windows in order to have a perfect continuity...


well, since one running instance of Pd/Gem can only create a single Gem
window, i think it is easier to create a single gem window of 7680x2160,
use 2 framebuffers of 7680x1080, render the scene twice using
perspective and whatnot and then display the 2 framebuffers in the
single window.

yes, you are right.
i think last time i did this, the framebuffer where not available...
c




famr
IOhannes



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Re: [PD] many DVI ports with Debian/Ubuntu and Gem

2010-06-07 Thread IOhannes m zmoelnig
On 2010-06-07 10:00, cyrille henry wrote:

> i think the easiest would be to use 2 gem windows of 7680x1080, and
> render exactly the same scenne in both. just having to change the
> perspective of the openGL windows in order to have a perfect continuity...

well, since one running instance of Pd/Gem can only create a single Gem
window, i think it is easier to create a single gem window of 7680x2160,
use 2 framebuffers of 7680x1080, render the scene twice using
perspective and whatnot and then display the 2 framebuffers in the
single window.

famr
IOhannes



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Re: [PD] SSSAD source?

2010-06-07 Thread Dan Wilcox

On Jun 7, 2010, at 9:53 AM, Frank Barknecht wrote:

> Hi,
> On Sun, Jun 06, 2010 at 04:25:55PM -0400, Hans-Christoph Steiner wrote:
>> sssad is not in Pd-extended as of 0.41.4
> 
> I checked, seems it's also missing from Pd-ext-0.42-5. Jus wondering: I
> forgot the reason, is there still one? (AFAIR there was some error with
> [import sssad] because the object has the same name as the "library",
> but this is similar for nsend or list-abs/list-abs.pd which are still
> included.)

I think it should be included in extended as well. I use it in the majority of 
my patches and find it quite useful

It's a good, flexible state saving implementation. (Thanks Frank!).



Dan Wilcox
danomatika.com
robotcowboy.com




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Re: [PD] Question About Arrays

2010-06-07 Thread Dan Wilcox

On Jun 7, 2010, at 9:45 AM, Funs Seelen wrote:

> 
> 
> 2010/6/7 Funs Seelen 
> > maybe "Put" menu arrays should have an option to do this as well.

File a feature request to the tracker: 
http://sourceforge.net/tracker/?group_id=55736&atid=478073

> I agree on that! I once built a sequencer controlled by arrays in which I 
> could draw amplitude-envelopes in realtime. I wasn't able to limit it to zero.
> 
> >> However, the array object (which I doubt is in one of the extended 
> >> libraries) is not shown in the flossmanual
> >> list of objects.
> 
> As far as I know arrays are not objects but GUI representations of tables, so 
> there's no object help-file for it, except for the object [table].
> 
> >> There is a page on arrays, graphs, and tables. But it doesn't mention the 
> >> idea of clipping the values within 
> >> an array, which I have now been reminded is done by processing the input 
> >> value using a moses.
> 
> That's a pity. I agree that it's sometimes hard to figure things out. I never 
> read, except for today, thanks to Jonathan, that clipping arrays is not 
> possible within the properties menu, but I thought so because I couldn't get 
> it clipping.
> 


Dan Wilcox
danomatika.com
robotcowboy.com




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Re: [PD] many DVI ports with Debian/Ubuntu and Gem

2010-06-07 Thread cyrille henry



Le 07/06/2010 09:49, IOhannes m zmoelnig a écrit :

On 2010-06-03 19:23, Hans-Christoph Steiner wrote:


I am looking into doing a 10 screen installation using Pd/Gem.  I'd like
to run it on as few computers as possible.  Anyone have any
recommendations for Debian or Ubuntu setups that can have like many DVI
ports in one computer?



the biggest thing i did with something like this was an 8 projector
installation [1], using a single computer (running ubuntu; i would have
preferred debian, but some software we had to license was only available
for ubuntu)) with 2 "recent" nVidia cards (forgot which ones; it was
done last year, so probably it was 2 GTX295 or similar);
3 heads where equipped with triplehead2go, which would have made for a
total of 9 projectors, but we only needed 8; the remaining head was the
control computer to do the patching.

there were 2 problems involved (and solved):
- getting the gfx-card recognize the 3head2go over shitty cables (which
we ended up solving by forcing EDIDs)

using good cable is also a good way to avoid problem...


- window size:
depending on your hardware/driver combination, you get a maximum texture
size. with the cards we used this texture size was 8192x8192.
this size (both horizontal and vertical) is an upper boundary for
hardware-accelerated window sizes. so you cannot do a line of 8
projectors in a row, each with a resolution of 1080p, as this would sum
up to a window of (8*1920)x1080==15360x1920, and 15360 clearly being>8192.
what you can do is to have your line of 8 screens form a virtual monitor
of 4x2 screens, covered by a 7680x2160 window and use framebuffers for
rendering the scene (this really only matters if there is continuation
between the screens (e.g. in our project we actually had one huge 270°
screen, which was fed by 8 projectors)
if the screens are more or less independent, then it's way simpler)


i think the easiest would be to use 2 gem windows of 7680x1080, and render 
exactly the same scenne in both. just having to change the perspective of the 
openGL windows in order to have a perfect continuity...

c



fgmasdr
IOhannes




[1]
http://web.medienkunstlabor.at/projects/deskotheque/deskotheque-display-system.html




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Re: [PD] Where is the object reference documentation?

2010-06-07 Thread Dan Wilcox

On Jun 7, 2010, at 6:33 AM, Jim Aikin wrote:

> On 6/6/2010 8:42 PM, Funs Seelen wrote:
>> Typing "pure data object list" in google leads you straight to the 
>> flossmanual, which contains useful documentation about pd (and other 
>> Free-Licensed-Open-Source-Software), including object-lists. For not all 
>> existing libraries are in pd-extended probably not all existing objects will 
>> show up on the list. Which objects you're able to use depends on the version 
>> you installed and which external libraries you've loaded.
> 
> Thanks for the tip. However, the array object (which I doubt is in one of the 
> extended libraries) is not shown in the flossmanual list of objects. Nor do 
> the items in the list on that site link to any sort of documentation of the 
> objects that _are_ listed.

Create an account on FlossManuals and update the list of objects. Don't worry, 
someone will check your changes in case you get anything wrong. It can't take 
more then 10-15 mins and the problem is fixed.

> There is a page on arrays, graphs, and tables. But it doesn't mention the 
> idea of clipping the values within an array, which I have now been reminded 
> is done by processing the input value using a moses. That's easy enough to do 
> ... the point is, it's not documented anywhere on the array page, and the 
> dialog box for the Canvas Properties is needlessly confusing, because it 
> implies that the user can do something that is not in fact possible.

Feel free to update this page as well. If you find a bug or missing information 
in a help patch, file a bug report here: 
http://sourceforge.net/tracker/?group_id=55736&atid=478070

> I love free, open-source software. What I don't love, not even a little tiny 
> bit, is the _documentation_ for free, open-source software.

I agree completely. However, it takes quite a lot of concerted effort to build 
a good help system. After the initial learning curve, the existing setup has 
been *good enough* over the years but work is going on to update and address 
these issues. Check out Jonathan's work in this area.

Once again, we need your help to do this.


Dan Wilcox
danomatika.com
robotcowboy.com




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Re: [PD] Question About Arrays

2010-06-07 Thread Funs Seelen
(.. and now for the whole list:)

> maybe "Put" menu arrays should have an option to do this as well.

I agree on that! I once built a sequencer controlled by arrays in which I
could draw amplitude-envelopes in realtime. I wasn't able to limit it to
zero.

>> However, the array object (which I doubt is in one of the
>> extended libraries) is not shown in the flossmanual
>> list of objects.

As far as I know arrays are not objects but GUI representations of tables,
so there's no object help-file for it, except for the object [table].

>> There is a page on arrays, graphs, and tables. But it doesn't
>> mention the idea of clipping the values within an array,
>> which I have now been reminded is done by processing
>> the input value using a moses.

That's a pity. I agree that it's sometimes hard to figure things out. I
never read, except for today, thanks to Jonathan, that clipping arrays is
not possible within the properties menu, but I thought so because I couldn't
get it clipping.
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Re: [PD] Pd~ object under windows - 'can't create'

2010-06-07 Thread IOhannes m zmoelnig
On 2010-06-05 18:13, saint wrote:
> Hi,
> 
> I'm using Pd vanilla version 0.42-5 under windows xp. I'd like to try out the 
> pd~ object to try and max out both cores of my Intel Core 2 Duo T7250 whilst 
> using a heavy patch (lots of bsaylor's partconv~'s)...
> 
> I can't get pd~ to load - it always comes up 'can't create'. Nor will it work 
> in when I open the help patch for the pd~ object.
> 
> Is there something I'm missing? I've noticed that there's no 'pd~.dll' in the 
> pd~ folder. But surely it should run straight with what's downloadable from 
> Miller's site?
> 
no.
pd~ uses as pipes for communicating between the parent process and the
embedded pd, which are not available on w32.

mghsdf
IOhannes



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Re: [PD] SSSAD source?

2010-06-07 Thread Frank Barknecht
Hi,
On Sun, Jun 06, 2010 at 04:25:55PM -0400, Hans-Christoph Steiner wrote:
> sssad is not in Pd-extended as of 0.41.4

I checked, seems it's also missing from Pd-ext-0.42-5. Jus wondering: I
forgot the reason, is there still one? (AFAIR there was some error with
[import sssad] because the object has the same name as the "library",
but this is similar for nsend or list-abs/list-abs.pd which are still
included.)

Ciao
-- 
Frank

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Re: [PD] many DVI ports with Debian/Ubuntu and Gem

2010-06-07 Thread IOhannes m zmoelnig
On 2010-06-03 19:23, Hans-Christoph Steiner wrote:
> 
> I am looking into doing a 10 screen installation using Pd/Gem.  I'd like
> to run it on as few computers as possible.  Anyone have any
> recommendations for Debian or Ubuntu setups that can have like many DVI
> ports in one computer?
> 

the biggest thing i did with something like this was an 8 projector
installation [1], using a single computer (running ubuntu; i would have
preferred debian, but some software we had to license was only available
for ubuntu)) with 2 "recent" nVidia cards (forgot which ones; it was
done last year, so probably it was 2 GTX295 or similar);
3 heads where equipped with triplehead2go, which would have made for a
total of 9 projectors, but we only needed 8; the remaining head was the
control computer to do the patching.

there were 2 problems involved (and solved):
- getting the gfx-card recognize the 3head2go over shitty cables (which
we ended up solving by forcing EDIDs)
- window size:
depending on your hardware/driver combination, you get a maximum texture
size. with the cards we used this texture size was 8192x8192.
this size (both horizontal and vertical) is an upper boundary for
hardware-accelerated window sizes. so you cannot do a line of 8
projectors in a row, each with a resolution of 1080p, as this would sum
up to a window of (8*1920)x1080==15360x1920, and 15360 clearly being >8192.
what you can do is to have your line of 8 screens form a virtual monitor
of 4x2 screens, covered by a 7680x2160 window and use framebuffers for
rendering the scene (this really only matters if there is continuation
between the screens (e.g. in our project we actually had one huge 270°
screen, which was fed by 8 projectors)
if the screens are more or less independent, then it's way simpler)

fgmasdr
IOhannes




[1]
http://web.medienkunstlabor.at/projects/deskotheque/deskotheque-display-system.html



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