Re: [PD] [PD-announce] four more fractal videos, and reposting the two previous ones
Salut, ça passe sur le navigateur et c'est très joli, est-ce que tu as essayé aussi en 3D, en passant sur Gem? - Mathieu Bouchard ma...@artengine.ca a écrit : On Mon, 31 Jan 2011, jurgen wrote: I was attempting Quicktime 10 as the default player in Firefox. I'll try VLC thanx. Jurgen I made aliases with .avi suffix. Do those work ? http://gridflow.ca/gallery/koch_polygon_2a.avi http://gridflow.ca/gallery/koch_polygon_2b.avi And I made those newer videos yesterday and today, but they're not made with polygons, they are made using remap_image : http://gridflow.ca/gallery/julia_color_wheel_1.avi http://gridflow.ca/gallery/julia_color_wheel_2.avi http://gridflow.ca/gallery/julia_color_wheel_3.avi http://gridflow.ca/gallery/julia_color_wheel_4.avi ___ | Mathieu Bouchard tél: +1.514.383.3801 Villeray, Montréal, QC ___ Pd-announce mailing list pd-annou...@iem.at http://lists.puredata.info/listinfo/pd-announce ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- Patrice Colet ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pd-kinect-skeleton
On Fri, Feb 4, 2011 at 4:26 AM, Hans-Christoph Steiner h...@at.or.at wrote: At the last NYC Patching Circle, we got some stuff working with the Kinect camera's skeleton tracking mode. There is a simple Gem model of the data, and then sounds controlled by the hands. Quite fun for a night of hacking, I'd love to see this stuff extended! We used the OpenNI and NITE on Ubuntu/Maverick. Git the files here: https://github.com/pd-projects/pd-kinect-skeleton interesting stuff. If I got the point, you used the software of OpenNI on with a kinect hardware ? thx for posting -- _.|| _. _ _ \/\/(_|||(_|(_ (/_ ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Jack OSX latest beta and Pd jack midi
Hi, the latest beta for jack osx is pretty significant in that its essentially rewire for open source. I'm just testing it out however, and Pd, when running in jack mode, doesn't seem to report its midi ports to JackPilot. Is the support for jack midi already built in our does our need to be developed? Cheers ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] [PD-announce] Pd-berlin meeting next tuesday, 8th February
Hello, next tuesday, 8th February, will be the next meeting of Pure Data users in Berlin at NK (http://www.nkprojekt.de/) - Elsenstr. 52, 2HH 2Etage. Besides normal Pd subjects, this reunion will be the first to prepare for the Berlin module of the Pd Convention (Weimar) in August. As the Pd community will be organising a weekend of events, we invite you to bring suggestions about these topics: - what kind of events to organise? Presentations, workshops, concerts? - how do you want to get involved with the organisation and participation? - suggestions to get support for the events - suggestions for venues - etc. For more information, look up http://puredata.info/community/organization/pd-berlin/pd-berlin-users-group. We also encourage you to take an active part, and put up suggestions for topics you want to talk about / topics you want to be talked about. Doors are open from 20h-20h15. After that they'll be closed, and you will have to call someone from the Pd-meeting to get in. To get a telephone number to call or confirm assistance you can write to info_at_minitronics.net. Please, don´t call to the staff of NK to open the doors. They let us use the space but we have to take care about having the meeting without producing any disturbance to them, and to clean the space after the meeting. We would apreciate if you would send us a small mail to info_at_minitronics.net with your name, Pd experience and interests, so that we know how many people might be coming. Or put your name in the pd-berlin wiki page. We would like to thank the support and willingness of NK in the organization of these events. João Pais -- Friedenstr. 58 10249 Berlin (Deutschland) Tel +49 30 42020091 | Mob +49 162 6843570 Studio +49 30 69509190 jmmmp...@googlemail.com | skype: jmmmpjmmmp ___ Pd-announce mailing list pd-annou...@iem.at http://lists.puredata.info/listinfo/pd-announce ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Gem dolly zoom
2011/2/4 Jack j...@rybn.org Hello Tim, Have a look at this patch. Is it what you asked ? ++ yes, that's it exactly. Thanks Jack! Tim Jack Le jeudi 03 février 2011 à 23:26 +0100, tim vets a écrit : Hi all, I'm trying to figure out how to control the camera lens in Gem. i.e. go from normal view to 'ortho' gradually, or still, change focal length form 18mm to 55mm... http://en.wikipedia.org/wiki/Focal_length I've been playing around with 'view', 'perspec' to gemwin, and also tried changing an object's size and distance simulatneously to achieve this, but it seems that the perspective deformation always stays the same... any ideas? thanks Tim ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Need Help Understanding pack
Hello, Before you go any further in Pd, you should check out the [trigger] object. It's the single most important object in Pd, in my opinion - it will help you get the timing right in these kinds of situations. Trigger forces hot-cold things to happen in the correct order explicitly -- without it you have to rely on the order in which you made the connections, which you can't SEE in the patch. You should use [trigger] instead of the [pipe 0] construction you have as well, the number box should most likely be a message with a zero in it (to hardwire it to zero), and you should probably be sending it to the cold inlet of the [int] (so that it just sets the [int] state rather than passing the zero through once when you set it and then once again on the first bang of the [until]). But again, master the use of [trigger] before you go any further -- multiple lines coming from an object should make you feel uncomfortable until you're sure you're doing it correctly. I hope this helps. MB I've looked over the help patches, the FLOSS manual, and at a number of examples, but I'm clearly missing something. I'm trying to build a proof-of-concept state table for a grid sequencer. I figured out to use an array to store my states, and I can write to and read from the table, except when I'm trying to use pack. The reason for pack is to get the column, row, and state of each button in a range of the state table (will be a single column in my end use, but I'm doing the whole thing for now). Attached is a patch with a 2x2 grid set up and you can click on them and set the state table. That works. It's the lookup part that doesn't. I'm stepping through the entire state table, deriving the column and row from the index and looking up the value of that index. This all works until I send those three pieces of information to a pack object, it re-arranges things in inconsistent manner. Clearly there's either a timing thing or I'm not understanding the data flow of what I'm doing. Or maybe I'm just not getting the point of pack. I'm pretty new to this and every step is a struggle, so any suggestions are welcome. But if there are any tips or pointers on why pack is not working the way I think it should - or what I should be using to accomplish what I'm trying to do - I would appreciate it. Long-winded description of how the attached patch is behaving: Buttons are arranged in column, row order. I'm just storing 0/1 values in the state_table array. If I click on the first and last buttons, my array is then 1 0 0 1. So state_table[i] gets me the off/on value for the button. i div 2 gets me the column number and i mod 2 gets me the row number. If I just print these three outputs I get everything out in the order I expect: column: 0 row: 0 state: 1 column: 0 row: 1 state: 0 column: 1 row: 0 state: 0 column: 1 row: 1 state: 1 If I send the three values into a pack object and print the output of that, I get: pack: 0 1 0 pack: 0 0 1 pack: 1 1 0 pack: 1 0 0 I would expect this: pack: 0 0 1 pack: 0 1 0 pack: 1 0 0 pack: 1 1 1 So things are coming in the wrong order overall, and the state values are wrong. Thanks, -Theron ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Gem dolly zoom
me again, changing the 'lens' parameter introduces a wierd flickering. I have a cube and a light, and it looks like the light seems to flip off and on at each new value. (it doesn't occur after 'lighting 0') Also, (I still don't really understand how perspec and view work) the cube gets truncated at some settings. I suppose it has to do with 'perspec' changing the distance at which objects disappear... gr, Tim 2011/2/4 tim vets timv...@gmail.com 2011/2/4 Jack j...@rybn.org Hello Tim, Have a look at this patch. Is it what you asked ? ++ yes, that's it exactly. Thanks Jack! Tim Jack Le jeudi 03 février 2011 à 23:26 +0100, tim vets a écrit : Hi all, I'm trying to figure out how to control the camera lens in Gem. i.e. go from normal view to 'ortho' gradually, or still, change focal length form 18mm to 55mm... http://en.wikipedia.org/wiki/Focal_length I've been playing around with 'view', 'perspec' to gemwin, and also tried changing an object's size and distance simulatneously to achieve this, but it seems that the perspective deformation always stays the same... any ideas? thanks Tim ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pd-kinect-skeleton
On Feb 4, 2011, at 3:57 AM, Wallace wrote: On Fri, Feb 4, 2011 at 4:26 AM, Hans-Christoph Steiner h...@at.or.at wrote: At the last NYC Patching Circle, we got some stuff working with the Kinect camera's skeleton tracking mode. There is a simple Gem model of the data, and then sounds controlled by the hands. Quite fun for a night of hacking, I'd love to see this stuff extended! We used the OpenNI and NITE on Ubuntu/Maverick. Git the files here: https://github.com/pd-projects/pd-kinect-skeleton interesting stuff. If I got the point, you used the software of OpenNI on with a kinect hardware ? The OpenNI software reads the camera and then outputs the skeleton tracking data via OSC messages. .hc I hate it when they say, He gave his life for his country. Nobody gives their life for anything. We steal the lives of these kids. - Admiral Gene LeRocque ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [PD-announce] four more fractal videos, and reposting the two previous ones
On Fri, 4 Feb 2011, patko wrote: ça passe sur le navigateur et c'est très joli, est-ce que tu as essayé aussi en 3D, en passant sur Gem? Non, en partie parce qu'on peut pas dessiner des polygones auto-intersectants avec Gem/GL, ni aucune autre interface d'OpenGL, d'ailleurs. Avec [gf/gl] c'est nécessairement la même chose : il n'y a simplement pas de mode pour ça dans glBegin. Même les polygones concaves sont pas supportés directement par OpenGL ! Pour dessiner les fractales en question avec OpenGL, ça me prend au minimum une tessellation de polygone concave, mais si je me fais une patch pd qui fait une tessellation à partir d'un polygone à 12288 côtés (ou même juste 3072), ça va être très long (et si je veux supporter les auto-intersectants, c'est encore pire) C'est plus facile de faire une Koch complètement à base de triangles collés ensemble, mais pour ça, il faut changer un gros morceau de la patch : la patch calcule présentement un unique contour. Au moins ce sont les mêmes sommets, mais vraiment pas dans le même ordre, et surtout, à chaque étape, ma méthode double le nombre de sommets, au lieu de quadrupler, donc ça s'adapte pas rapidement aux triangles. Et après ça, il faut trouver ce qu'on veut bien faire avec l'axe des z ! Ensuite il faudrait envoyer 4096 ou 1024 triangles à GEM avec des [repeat] et tout, mais avec [gf/gl], c'est plus facile : tu envoies les triangles directement à OpenGL et t'as pas besoin de [repeat]. C'est deux fois moins de patchage. [#draw_polygon] est moins mauvais que je le pensais originalement ! Pour ce qui est des Julia, oublie-ça, c'est même pas des polygones, et avec la méthode que j'utilise pour les calculer, c'est particulièrement pas imaginable de faire quelque chose de similaire dans GEM. Il faut recommencer du début et je sais pas comment. Ça dépend aussi de quelle sorte de 3-D tu veux faire : les montagnes en Julia c'est pas pareil comme (et moins compliqué que) les trucs de quaternions. Mais c'est possible de prendre la sortie destinée à [#out window] et faire un grillage de quads dans GEM avec ça. ___ | Mathieu Bouchard tél: +1.514.383.3801 Villeray, Montréal, QC___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Pdmtl] [PD-announce] four more fractal videos, and reposting the two previous ones
On Fri, 4 Feb 2011, patko wrote: ça passe sur le navigateur et c'est très joli, est-ce que tu as essayé aussi en 3D, en passant sur Gem? Non, en partie parce qu'on peut pas dessiner des polygones auto-intersectants avec Gem/GL, ni aucune autre interface d'OpenGL, d'ailleurs. Avec [gf/gl] c'est nécessairement la même chose : il n'y a simplement pas de mode pour ça dans glBegin. Même les polygones concaves sont pas supportés directement par OpenGL ! It is easy to draw a concave polygon with [polygon] in GEM ! You can also use [GEMglVertex3f] without problem. Pour dessiner les fractales en question avec OpenGL, ça me prend au minimum une tessellation de polygone concave, mais si je me fais une patch pd qui fait une tessellation à partir d'un polygone à 12288 côtés (ou même juste 3072), ça va être très long (et si je veux supporter les auto-intersectants, c'est encore pire) C'est plus facile de faire une Koch complètement à base de triangles collés ensemble, mais pour ça, il faut changer un gros morceau de la patch : la patch calcule présentement un unique contour. Au moins ce sont les mêmes sommets, mais vraiment pas dans le même ordre, et surtout, à chaque étape, ma méthode double le nombre de sommets, au lieu de quadrupler, donc ça s'adapte pas rapidement aux triangles. Et après ça, il faut trouver ce qu'on veut bien faire avec l'axe des z ! Ensuite il faudrait envoyer 4096 ou 1024 triangles à GEM avec des [repeat] et tout, mais avec [gf/gl], c'est plus facile : tu envoies les triangles directement à OpenGL et t'as pas besoin de [repeat]. C'est deux fois moins de patchage. It is easy to build a Koch fractal with GEM. Open the patch join to this message. ++ Jack [#draw_polygon] est moins mauvais que je le pensais originalement ! Pour ce qui est des Julia, oublie-ça, c'est même pas des polygones, et avec la méthode que j'utilise pour les calculer, c'est particulièrement pas imaginable de faire quelque chose de similaire dans GEM. Il faut recommencer du début et je sais pas comment. Ãa dépend aussi de quelle sorte de 3-D tu veux faire : les montagnes en Julia c'est pas pareil comme (et moins compliqué que) les trucs de quaternions. Mais c'est possible de prendre la sortie destinée à [#out window] et faire un grillage de quads dans GEM avec ça. ___ | Mathieu Bouchard tél: +1.514.383.3801 Villeray, Montréal, QC___ Pdmtl mailing list pd...@lists.artengine.ca http://lists.artengine.ca/cgi-bin/mailman/listinfo/pdmtl koch.pd Description: Binary data ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] PD on FPGA
Hi everyone, some time ago i asked the same question, but the given links disapeared, so im asking again... has anyone some information about implementing pd on dedicated hardware, particularly on an fpga device? bye Ck ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Pdmtl] [PD-announce] four more fractal videos, and reposting the two previous ones
On Fri, 4 Feb 2011, j...@rybn.org wrote: On Fri, 4 Feb 2011, patko wrote: Même les polygones concaves sont pas supportés directement par OpenGL ! It is easy to draw a concave polygon with [polygon] in GEM ! Then why is your patch doing it by gluing many small triangles instead of one big 192-sided polygonal contour ? I didn't mean simply something that looks like a concave polygon, I mean a method of building a shape that involves drawing a single list of vertices. That's because if one tries to make something 192-sided with a single [polygon], you write [polygon 192] and you have 193 inlets that have to be connected ! Ok, *some* concave polygons are supported by GEM/GL. For example, in trianglefan mode, you set a centre, and you put triangle vertices all around. This means that the concavities can't go in any direction one could want, because in some directions, triangles will overlap areas that are meant to not be part of the polygon. Concave polygons that can't be drawn so easily, are the one that contains no single point from which straight lines to all vertices stay completely inside of the polygon. In that case, they have to be broken down in more complicated ways. Those are difficulties that can be completely avoided by using a plain Bresenham rasteriser such as XFillPolygon (from X11) or GridFlow's [#draw_polygon] (two distinct implementations of basically the same idea). It is easy to build a Koch fractal with GEM. Open the patch join to this message. Yeah, indeed one can use [gemlist]. Now who wants to make something that looks 3-D with that ? (with lights...) (BTW, can you make it so you don't have to copy-paste each time you want a new level to the fractal ? because in my patch, I just have to change a number) ___ | Mathieu Bouchard tél: +1.514.383.3801 Villeray, Montréal, QC___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] video presentation of pure data
hello, did anyone have made a small video trailer to present pd in a few min? thanks, Cyrille ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Pdmtl] [PD-announce] four more fractal videos, and reposting the two previous ones
On Fri, 4 Feb 2011, j...@rybn.org wrote: On Fri, 4 Feb 2011, patko wrote: Même les polygones concaves sont pas supportés directement par OpenGL ! It is easy to draw a concave polygon with [polygon] in GEM ! Then why is your patch doing it by gluing many small triangles instead of one big 192-sided polygonal contour ? This is an other method to draw Koch fractal. In fact, everything depends of the shape of the polygon. In some case it is possible to draw concave polygon, in other, it is not possible (it is possible to do it anyway with certain methods). I didn't mean simply something that looks like a concave polygon, I mean a method of building a shape that involves drawing a single list of vertices. That's because if one tries to make something 192-sided with a single [polygon], you write [polygon 192] and you have 193 inlets that have to be connected ! With [GEMglVertex3f] you can draw the polygon with dynamic patching. Ok, *some* concave polygons are supported by GEM/GL. For example, in trianglefan mode, you set a centre, and you put triangle vertices all around. This means that the concavities can't go in any direction one could want, because in some directions, triangles will overlap areas that are meant to not be part of the polygon. Yep. Concave polygons that can't be drawn so easily, are the one that contains no single point from which straight lines to all vertices stay completely inside of the polygon. In that case, they have to be broken down in more complicated ways. Those are difficulties that can be completely avoided by using a plain Bresenham rasteriser such as XFillPolygon (from X11) or GridFlow's [#draw_polygon] (two distinct implementations of basically the same idea). It is easy to build a Koch fractal with GEM. Open the patch join to this message. Yeah, indeed one can use [gemlist]. Now who wants to make something that looks 3-D with that ? (with lights...) Don't know ! ;) (BTW, can you make it so you don't have to copy-paste each time you want a new level to the fractal ? because in my patch, I just have to change a number) Sure it is possible with Lua or something else. ++ Jack ___ | Mathieu Bouchard tél: +1.514.383.3801 Villeray, Montréal, QC ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [PD-announce] four more fractal videos, and reposting the two previous ones
Hi, great videos! ... BTW, why don't you upload them at YouTube or Vimeo? Isn't that easier to send us the link o watch them online? Regards, Tuti On Thu, Feb 3, 2011 at 9:33 PM, Mathieu Bouchard ma...@artengine.ca wrote: On Mon, 31 Jan 2011, jurgen wrote: I was attempting Quicktime 10 as the default player in Firefox. I'll try VLC thanx. Jurgen I made aliases with .avi suffix. Do those work ? http://gridflow.ca/gallery/koch_polygon_2a.avi http://gridflow.ca/gallery/koch_polygon_2b.avi And I made those newer videos yesterday and today, but they're not made with polygons, they are made using remap_image : http://gridflow.ca/gallery/julia_color_wheel_1.avi http://gridflow.ca/gallery/julia_color_wheel_2.avi http://gridflow.ca/gallery/julia_color_wheel_3.avi http://gridflow.ca/gallery/julia_color_wheel_4.avi ___ | Mathieu Bouchard tél: +1.514.383.3801 Villeray, Montréal, QC ___ Pd-announce mailing list pd-annou...@iem.at http://lists.puredata.info/listinfo/pd-announce ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Need Help Understanding pack
Thanks! I used [pipe] because I had an obvious timing problem and that was an explicit delay object. Didn't occur to me that [trigger] could control the timing as well. It's use wasn't obvious to me from what I had read about it. I will make the adjustments you suggest and see where I get. I expect I will have more questions. Thanks again, -Theron ^ On Fri, Feb 4, 2011 at 5:17 AM, Matt Barber brbrof...@gmail.com wrote: Hello, Before you go any further in Pd, you should check out the [trigger] object. It's the single most important object in Pd, in my opinion - it will help you get the timing right in these kinds of situations. Trigger forces hot-cold things to happen in the correct order explicitly -- without it you have to rely on the order in which you made the connections, which you can't SEE in the patch. You should use [trigger] instead of the [pipe 0] construction you have as well, the number box should most likely be a message with a zero in it (to hardwire it to zero), and you should probably be sending it to the cold inlet of the [int] (so that it just sets the [int] state rather than passing the zero through once when you set it and then once again on the first bang of the [until]). But again, master the use of [trigger] before you go any further -- multiple lines coming from an object should make you feel uncomfortable until you're sure you're doing it correctly. I hope this helps. MB I've looked over the help patches, the FLOSS manual, and at a number of examples, but I'm clearly missing something. I'm trying to build a proof-of-concept state table for a grid sequencer. I figured out to use an array to store my states, and I can write to and read from the table, except when I'm trying to use pack. The reason for pack is to get the column, row, and state of each button in a range of the state table (will be a single column in my end use, but I'm doing the whole thing for now). Attached is a patch with a 2x2 grid set up and you can click on them and set the state table. That works. It's the lookup part that doesn't. I'm stepping through the entire state table, deriving the column and row from the index and looking up the value of that index. This all works until I send those three pieces of information to a pack object, it re-arranges things in inconsistent manner. Clearly there's either a timing thing or I'm not understanding the data flow of what I'm doing. Or maybe I'm just not getting the point of pack. I'm pretty new to this and every step is a struggle, so any suggestions are welcome. But if there are any tips or pointers on why pack is not working the way I think it should - or what I should be using to accomplish what I'm trying to do - I would appreciate it. Long-winded description of how the attached patch is behaving: Buttons are arranged in column, row order. I'm just storing 0/1 values in the state_table array. If I click on the first and last buttons, my array is then 1 0 0 1. So state_table[i] gets me the off/on value for the button. i div 2 gets me the column number and i mod 2 gets me the row number. If I just print these three outputs I get everything out in the order I expect: column: 0 row: 0 state: 1 column: 0 row: 1 state: 0 column: 1 row: 0 state: 0 column: 1 row: 1 state: 1 If I send the three values into a pack object and print the output of that, I get: pack: 0 1 0 pack: 0 0 1 pack: 1 1 0 pack: 1 0 0 I would expect this: pack: 0 0 1 pack: 0 1 0 pack: 1 0 0 pack: 1 1 1 So things are coming in the wrong order overall, and the state values are wrong. Thanks, -Theron ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [PD-announce] Help FLOSS Manuals @ Open Web Awards
Looks interesting +1 - GeorgeKer http://tinyurl.com/georgeker path_to_san...@joindiaspora.com - On 4 February 2011 02:46, Derek Holzer de...@umatic.nl wrote: Thanks everyone! D. On 2/3/11 10:08 PM, :a wrote: +1 -- ::: derek holzer ::: http://macumbista.net ::: ---Oblique Strategy # 25: Cascades ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pd-kinect-skeleton
This is great! To get it working I had to download OSCeleton: https://github.com/Sensebloom/OSCeleton which you don't mention in the README I also had to change the udpreceive in your patch to socket 7110. Ubuntu 10.10 Pd-extended 0.42-5 -John On 02/04/2011 08:24 AM, Hans-Christoph Steiner wrote: OpenNI software reads the camera and then outputs the skeleton tracking data via OSC messages. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pd-kinect-skeleton
Oops, yes, thanks! I updated the README. .hc On Feb 4, 2011, at 7:55 PM, John Harrison wrote: This is great! To get it working I had to download OSCeleton: https://github.com/Sensebloom/OSCeleton which you don't mention in the README I also had to change the udpreceive in your patch to socket 7110. Ubuntu 10.10 Pd-extended 0.42-5 -John On 02/04/2011 08:24 AM, Hans-Christoph Steiner wrote: OpenNI software reads the camera and then outputs the skeleton tracking data via OSC messages. Free software means you control what your computer does. Non-free software means someone else controls that, and to some extent controls you. - Richard M. Stallman ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] jack's fractal with feedback
http://vimeo.com/19588364 that simple :) ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] where to find $ args
On Tue, 25 Jan 2011, Rich E wrote: Ah, understood. Thanks for the nice code explanation and references... they both really help. I noticed that t_canvasenvironment remains privately defined, so it's difficult to use this struct. To get the dollarzero, I saw this works: canvas_setcurrent(x_canvas); int dzero = canvas_getdollarzero(); That's an alias of pd_pushsym. You are supposed to use it with canvas_unsetcurrent (alias of pd_popsym), though I don't remember what can really go wrong if you don't unset/pop. ___ | Mathieu Bouchard tél: +1.514.383.3801 Villeray, Montréal, QC ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pd-kinect-skeleton
hey hans, thx for sharing this amazing solution!. are you using some special calibration in the OSCeleton command line? could you share this also? im trying using this (i took in a quatz composer tutorial) ./osceleton -p 8110 -mx 2 -my -2 -mz -1 -ox -1 -oy 0.75 -oz 1 -a 127.0.0.1 i'd change my udpreceiver to 8110, but i can se only 1 yellow circle. nothing more. thx a lot! palm 2011/2/4 Hans-Christoph Steiner h...@at.or.at Oops, yes, thanks! I updated the README. .hc On Feb 4, 2011, at 7:55 PM, John Harrison wrote: This is great! To get it working I had to download OSCeleton: https://github.com/Sensebloom/OSCeleton which you don't mention in the README I also had to change the udpreceive in your patch to socket 7110. Ubuntu 10.10 Pd-extended 0.42-5 -John On 02/04/2011 08:24 AM, Hans-Christoph Steiner wrote: OpenNI software reads the camera and then outputs the skeleton tracking data via OSC messages. Free software means you control what your computer does. Non-free software means someone else controls that, and to some extent controls you. - Richard M. Stallman ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- twitt-me: @ricardopalmieri mobile# +551185833173 [intlab.cc] [palm.estudiolivre.org] [myspace.com/livenoisetupi] [skype:palmieriricardo] [msn: ricardopalmi...@bol.com.br] [linux user # 392484] ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pd-kinect-skeleton
reading the f.. manual, i found: ./osceleton -p 7110 -mx 1 -my 1 -mz 1 -ox 0 -oy 0 -oz 1 -a 127.0.0.1 works great, but you need to change your viewpoint thanks for your patch philippe. it will be a great shortcut for me. thanks for all palm 2011/2/5 philippe boisnard philem...@mac.com Yop I use the same calibration for osceleton. no problem at all p Le 5 févr. 2011 à 07:19, palmieri, ricardo a écrit : hey hans, thx for sharing this amazing solution!. are you using some special calibration in the OSCeleton command line? could you share this also? im trying using this (i took in a quatz composer tutorial) ./osceleton -p 8110 -mx 2 -my -2 -mz -1 -ox -1 -oy 0.75 -oz 1 -a 127.0.0.1 i'd change my udpreceiver to 8110, but i can se only 1 yellow circle. nothing more. thx a lot! palm 2011/2/4 Hans-Christoph Steiner h...@at.or.at Oops, yes, thanks! I updated the README. .hc On Feb 4, 2011, at 7:55 PM, John Harrison wrote: This is great! To get it working I had to download OSCeleton: https://github.com/Sensebloom/OSCeleton which you don't mention in the README I also had to change the udpreceive in your patch to socket 7110. Ubuntu 10.10 Pd-extended 0.42-5 -John On 02/04/2011 08:24 AM, Hans-Christoph Steiner wrote: OpenNI software reads the camera and then outputs the skeleton tracking data via OSC messages. Free software means you control what your computer does. Non-free software means someone else controls that, and to some extent controls you. - Richard M. Stallman ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- twitt-me: @ricardopalmieri mobile# +551185833173 [intlab.cc] [palm.estudiolivre.org] [myspace.com/livenoisetupi] [skype:palmieriricardo] [msn: ricardopalmi...@bol.com.br] [linux user # 392484] ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- twitt-me: @ricardopalmieri mobile# +551185833173 [intlab.cc] [palm.estudiolivre.org] [myspace.com/livenoisetupi] [skype:palmieriricardo] [msn: ricardopalmi...@bol.com.br] [linux user # 392484] ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pd-kinect-skeleton
yop my new search with kinect and danse (I prepare an exhibition with a dancer Estelle de Montalember in 2 weeks) http://databaz.org/images2/kinviddans.mov perhaps, if you don't use safari browser, you nust wait some time p ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pd-kinect-skeleton
WOW! amazing work man! palm 2011/2/5 philippe boisnard philem...@mac.com yop my new search with kinect and danse (I prepare an exhibition with a dancer Estelle de Montalember in 2 weeks) http://databaz.org/images2/kinviddans.mov perhaps, if you don't use safari browser, you nust wait some time p -- twitt-me: @ricardopalmieri mobile# +551185833173 [intlab.cc] [palm.estudiolivre.org] [myspace.com/livenoisetupi] [skype:palmieriricardo] [msn: ricardopalmi...@bol.com.br] [linux user # 392484] ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pd-kinect-skeleton
YopI use the same calibration for osceleton.no problem at all osceletonpd.pd Description: Binary data pLe 5 févr. 2011 à 07:19, palmieri, ricardo a écrit :hey hans, thx for sharing this amazing solution!.are you using some special calibration in the OSCeleton command line?could you share this also?im trying using this (i took in a quatz composer tutorial) ./osceleton -p 8110 -mx 2 -my -2 -mz -1 -ox -1 -oy 0.75 -oz 1 -a 127.0.0.1i'd change my udpreceiver to 8110, but i can se only 1 yellow circle. nothing more. thx a lot!palm2011/2/4 Hans-Christoph Steiner h...@at.or.at Oops, yes, thanks! I updated the README. .hc On Feb 4, 2011, at 7:55 PM, John Harrison wrote: This is great! To get it working I had to download OSCeleton: https://github.com/Sensebloom/OSCeleton which you don't mention in the README I also had to change the udpreceive in your patch to socket 7110. Ubuntu 10.10 Pd-extended 0.42-5 -John On 02/04/2011 08:24 AM, Hans-Christoph Steiner wrote: OpenNI software reads the camera and then outputs the skeleton tracking data via OSC messages. "Free software means you control what your computer does. Non-free software means someone else controls that, and to some extent controls you." - Richard M. Stallman ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- twitt-me: @ricardopalmierimobile# +551185833173[intlab.cc][palm.estudiolivre.org][myspace.com/livenoisetupi] [skype:palmieriricardo][msn: ricardopalmi...@bol.com.br][linux user # 392484] ___Pd-list@iem.at mailing listUNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list