Re: [PD] [PD-announce] four more fractal videos, and reposting the two previous ones

2011-02-04 Thread patko
Salut,

 ça passe sur le navigateur et c'est très joli,

 est-ce que tu as essayé aussi en 3D, en passant sur Gem?


- Mathieu Bouchard ma...@artengine.ca a écrit :

 On Mon, 31 Jan 2011, jurgen wrote:
 
  I was attempting Quicktime 10 as the default player in Firefox. I'll
 try VLC thanx.
  Jurgen
 
 I made aliases with .avi suffix. Do those work ?
 
 http://gridflow.ca/gallery/koch_polygon_2a.avi
 http://gridflow.ca/gallery/koch_polygon_2b.avi
 
 And I made those newer videos yesterday and today, but they're not
 made 
 with polygons, they are made using remap_image :
 
 http://gridflow.ca/gallery/julia_color_wheel_1.avi
 http://gridflow.ca/gallery/julia_color_wheel_2.avi
 http://gridflow.ca/gallery/julia_color_wheel_3.avi
 http://gridflow.ca/gallery/julia_color_wheel_4.avi
 
  
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Re: [PD] pd-kinect-skeleton

2011-02-04 Thread Wallace
On Fri, Feb 4, 2011 at 4:26 AM, Hans-Christoph Steiner h...@at.or.at wrote:

 At the last NYC Patching Circle, we got some stuff working with the Kinect
 camera's skeleton tracking mode.  There is a simple Gem model of the data,
 and then sounds controlled by the hands.  Quite fun for a night of hacking,
 I'd love to see this stuff extended!

 We used the OpenNI and NITE on Ubuntu/Maverick.  Git the files here:
 https://github.com/pd-projects/pd-kinect-skeleton

interesting stuff.
If I got the point, you used the software of OpenNI on with a kinect hardware ?

thx for posting


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[PD] Jack OSX latest beta and Pd jack midi

2011-02-04 Thread Si Mills
Hi, the latest beta for jack osx is pretty significant in that its essentially 
rewire for open source.

I'm just testing it out however, and Pd, when running in jack mode, doesn't 
seem to report its midi ports to JackPilot. Is the support for jack midi 
already built in our does our need to be developed?

Cheers

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[PD] [PD-announce] Pd-berlin meeting next tuesday, 8th February

2011-02-04 Thread João Pais

Hello,

next tuesday, 8th February, will be the next meeting of Pure Data users
in Berlin at NK (http://www.nkprojekt.de/) - Elsenstr. 52, 2HH 2Etage.


Besides normal Pd subjects, this reunion will be the first to prepare for  
the Berlin module of the Pd Convention (Weimar) in August. As the Pd  
community will be organising a weekend of events, we invite you to bring  
suggestions about these topics:


- what kind of events to organise? Presentations, workshops, concerts?
- how do you want to get involved with the organisation and participation?
- suggestions to get support for the events
- suggestions for venues
- etc.


For more information, look up
http://puredata.info/community/organization/pd-berlin/pd-berlin-users-group.
We also encourage you to take an active part, and put up suggestions for
topics you want to talk about / topics you want to be talked about.


Doors are open from 20h-20h15. After that they'll be closed, and you will
have to call someone from the Pd-meeting to get in. To get a telephone
number to call or confirm assistance you can write to
info_at_minitronics.net.

Please, don´t call to the staff of NK to open the doors. They let us use
the space but we have to take care about having the meeting without
producing any disturbance to them, and to clean the space after the
meeting.


We would apreciate if you would send us a small mail to
info_at_minitronics.net with your name, Pd experience and interests, so
that we know how many people might be coming. Or put your name in the
pd-berlin wiki page.


We would like to thank the support and willingness of NK in the
organization of these events.

João Pais


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Re: [PD] Gem dolly zoom

2011-02-04 Thread tim vets
2011/2/4 Jack j...@rybn.org

 Hello Tim,

 Have a look at this patch.
 Is it what you asked ?
 ++

 yes, that's it exactly. Thanks Jack!
Tim


 Jack



 Le jeudi 03 février 2011 à 23:26 +0100, tim vets a écrit :
  Hi all,
  I'm trying to figure out how to control the camera lens  in Gem.
  i.e. go from normal view to 'ortho' gradually,
  or still, change focal length form 18mm to 55mm...
  http://en.wikipedia.org/wiki/Focal_length
  I've been playing around with 'view', 'perspec' to gemwin, and also
  tried changing an object's size and distance simulatneously to achieve
  this, but it seems that the perspective deformation always stays the
  same...
  any ideas?
  thanks
  Tim
 
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Re: [PD] Need Help Understanding pack

2011-02-04 Thread Matt Barber
Hello,

Before you go any further in Pd, you should check out the [trigger]
object. It's the single most important object in Pd, in my opinion -
it will help you get the timing right in these kinds of situations.
Trigger forces hot-cold things to happen in the correct order
explicitly -- without it you have to rely on the order in which you
made the connections, which you can't SEE in the patch.

You should use [trigger] instead of the [pipe 0] construction you have
as well, the number box should most likely be a message with a zero in
it (to hardwire it to zero), and you should probably be sending it to
the cold inlet of the [int] (so that it just sets the [int] state
rather than passing the zero through once when you set it and then
once again on the first bang of the [until]).

But again, master the use of [trigger] before you go any further --
multiple lines coming from an object should make you feel
uncomfortable until you're sure you're doing it correctly.

I hope this helps.

MB



 I've looked over the help patches, the FLOSS manual, and at a number of
 examples, but I'm clearly missing something.

 I'm trying to build a proof-of-concept state table for a grid sequencer.  I
 figured out to use an array to store my states, and I can write to and read
 from the table, except when I'm trying to use pack.

 The reason for pack is to get the column, row, and state of each button in a
 range of the state table (will be a single column in my end use, but I'm
 doing the whole thing for now).

 Attached is a patch with a 2x2 grid set up and you can click on them and set
 the state table.  That works.  It's the lookup part that doesn't.  I'm
 stepping through the entire state table, deriving the column and row from
 the index and looking up the value of that index.  This all works until I
 send those three pieces of information to a pack object, it re-arranges
 things in inconsistent manner.  Clearly there's either a timing thing or I'm
 not understanding the data flow of what I'm doing.  Or maybe I'm just not
 getting the point of pack.

 I'm pretty new to this and every step is a struggle, so any suggestions are
 welcome.  But if there are any tips or pointers on why pack is not working
 the way I think it should - or what I should be using to accomplish what I'm
 trying to do - I would appreciate it.



 Long-winded description of how the attached patch is behaving:

 Buttons are arranged in column, row order.  I'm just storing 0/1 values in
 the state_table array.  If I click on the first and last buttons, my array
 is then 1 0 0 1.  So state_table[i] gets me the off/on value for the button.
  i div 2 gets me the column number and i mod 2 gets me the row number.

 If I just print these three outputs I get everything out in the order I
 expect:

 column: 0
 row: 0
 state: 1
 column: 0
 row: 1
 state: 0
 column: 1
 row: 0
 state: 0
 column: 1
 row: 1
 state: 1

 If I send the three values into a pack object and print the output of that,
 I get:

 pack: 0 1 0
 pack: 0 0 1
 pack: 1 1 0
 pack: 1 0 0

 I would expect this:

 pack: 0 0 1
 pack: 0 1 0
 pack: 1 0 0
 pack: 1 1 1

 So things are coming in the wrong order overall, and the state values are
 wrong.


 Thanks,

 -Theron

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Re: [PD] Gem dolly zoom

2011-02-04 Thread tim vets
me again,
changing the 'lens' parameter introduces a wierd flickering.
I have a cube and a light, and it looks like the light seems to flip off and
on at each new value.
(it doesn't occur after 'lighting 0')
Also, (I still don't really understand how perspec and view work) the cube
gets truncated at some settings.
I suppose it has to do with 'perspec' changing the distance at which objects
disappear...
gr,
Tim

2011/2/4 tim vets timv...@gmail.com



 2011/2/4 Jack j...@rybn.org

 Hello Tim,

 Have a look at this patch.
 Is it what you asked ?
 ++

 yes, that's it exactly. Thanks Jack!
 Tim


 Jack



 Le jeudi 03 février 2011 à 23:26 +0100, tim vets a écrit :
  Hi all,
  I'm trying to figure out how to control the camera lens  in Gem.
  i.e. go from normal view to 'ortho' gradually,
  or still, change focal length form 18mm to 55mm...
  http://en.wikipedia.org/wiki/Focal_length
  I've been playing around with 'view', 'perspec' to gemwin, and also
  tried changing an object's size and distance simulatneously to achieve
  this, but it seems that the perspective deformation always stays the
  same...
  any ideas?
  thanks
  Tim
 
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Re: [PD] pd-kinect-skeleton

2011-02-04 Thread Hans-Christoph Steiner


On Feb 4, 2011, at 3:57 AM, Wallace wrote:

On Fri, Feb 4, 2011 at 4:26 AM, Hans-Christoph Steiner  
h...@at.or.at wrote:


At the last NYC Patching Circle, we got some stuff working with the  
Kinect
camera's skeleton tracking mode.  There is a simple Gem model of  
the data,
and then sounds controlled by the hands.  Quite fun for a night of  
hacking,

I'd love to see this stuff extended!

We used the OpenNI and NITE on Ubuntu/Maverick.  Git the files here:
https://github.com/pd-projects/pd-kinect-skeleton


interesting stuff.
If I got the point, you used the software of OpenNI on with a kinect  
hardware ?



The OpenNI software reads the camera and then outputs the skeleton  
tracking data via OSC messages.


.hc



I hate it when they say, He gave his life for his country.  Nobody  
gives their life for anything.  We steal the lives of these kids.  - 
Admiral Gene LeRocque



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Re: [PD] [PD-announce] four more fractal videos, and reposting the two previous ones

2011-02-04 Thread Mathieu Bouchard

On Fri, 4 Feb 2011, patko wrote:


ça passe sur le navigateur et c'est très joli,
est-ce que tu as essayé aussi en 3D, en passant sur Gem?


Non, en partie parce qu'on peut pas dessiner des polygones 
auto-intersectants avec Gem/GL, ni aucune autre interface d'OpenGL, 
d'ailleurs. Avec [gf/gl] c'est nécessairement la même chose : il n'y a 
simplement pas de mode pour ça dans glBegin.


Même les polygones concaves sont pas supportés directement par OpenGL !

Pour dessiner les fractales en question avec OpenGL, ça me prend au 
minimum une tessellation de polygone concave, mais si je me fais une patch 
pd qui fait une tessellation à partir d'un polygone à 12288 côtés (ou même 
juste 3072), ça va être très long (et si je veux supporter les 
auto-intersectants, c'est encore pire)


C'est plus facile de faire une Koch complètement à base de triangles 
collés ensemble, mais pour ça, il faut changer un gros morceau de la 
patch : la patch calcule présentement un unique contour. Au moins ce sont 
les mêmes sommets, mais vraiment pas dans le même ordre, et surtout, à 
chaque étape, ma méthode double le nombre de sommets, au lieu de 
quadrupler, donc ça s'adapte pas rapidement aux triangles. Et après ça, il 
faut trouver ce qu'on veut bien faire avec l'axe des z !


Ensuite il faudrait envoyer 4096 ou 1024 triangles à GEM avec des [repeat] 
et tout, mais avec [gf/gl], c'est plus facile : tu envoies les triangles 
directement à OpenGL et t'as pas besoin de [repeat]. C'est deux fois moins 
de patchage.


[#draw_polygon] est moins mauvais que je le pensais originalement !

Pour ce qui est des Julia, oublie-ça, c'est même pas des polygones, et 
avec la méthode que j'utilise pour les calculer, c'est particulièrement 
pas imaginable de faire quelque chose de similaire dans GEM. Il faut 
recommencer du début et je sais pas comment. Ça dépend aussi de quelle 
sorte de 3-D tu veux faire : les montagnes en Julia c'est pas pareil comme

(et moins compliqué que) les trucs de quaternions.

Mais c'est possible de prendre la sortie destinée à [#out window] et faire 
un grillage de quads dans GEM avec ça.


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Re: [PD] [Pdmtl] [PD-announce] four more fractal videos, and reposting the two previous ones

2011-02-04 Thread jack
 On Fri, 4 Feb 2011, patko wrote:

 ça passe sur le navigateur et c'est très joli,
 est-ce que tu as essayé aussi en 3D, en passant sur Gem?

 Non, en partie parce qu'on peut pas dessiner des polygones
 auto-intersectants avec Gem/GL, ni aucune autre interface d'OpenGL,
 d'ailleurs. Avec [gf/gl] c'est nécessairement la même chose : il n'y a
 simplement pas de mode pour ça dans glBegin.

 Même les polygones concaves sont pas supportés directement par OpenGL !
It is easy to draw a concave polygon with [polygon] in GEM ! You can also
use [GEMglVertex3f] without problem.

 Pour dessiner les fractales en question avec OpenGL, ça me prend au
 minimum une tessellation de polygone concave, mais si je me fais une patch
 pd qui fait une tessellation à partir d'un polygone à 12288 côtés (ou
 même
 juste 3072), ça va être très long (et si je veux supporter les
 auto-intersectants, c'est encore pire)

 C'est plus facile de faire une Koch complètement à base de triangles
 collés ensemble, mais pour ça, il faut changer un gros morceau de la
 patch : la patch calcule présentement un unique contour. Au moins ce
 sont
 les mêmes sommets, mais vraiment pas dans le même ordre, et surtout, à
 chaque étape, ma méthode double le nombre de sommets, au lieu de
 quadrupler, donc ça s'adapte pas rapidement aux triangles. Et après ça,
 il
 faut trouver ce qu'on veut bien faire avec l'axe des z !

 Ensuite il faudrait envoyer 4096 ou 1024 triangles à GEM avec des
 [repeat]
 et tout, mais avec [gf/gl], c'est plus facile : tu envoies les triangles
 directement à OpenGL et t'as pas besoin de [repeat]. C'est deux fois
 moins
 de patchage.
It is easy to build a Koch fractal with GEM. Open the patch join to this
message.
++

Jack



 [#draw_polygon] est moins mauvais que je le pensais originalement !

 Pour ce qui est des Julia, oublie-ça, c'est même pas des polygones, et
 avec la méthode que j'utilise pour les calculer, c'est particulièrement
 pas imaginable de faire quelque chose de similaire dans GEM. Il faut
 recommencer du début et je sais pas comment. Ça dépend aussi de quelle
 sorte de 3-D tu veux faire : les montagnes en Julia c'est pas pareil comme
 (et moins compliqué que) les trucs de quaternions.

 Mais c'est possible de prendre la sortie destinée à [#out window] et
 faire
 un grillage de quads dans GEM avec ça.

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koch.pd
Description: Binary data
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[PD] PD on FPGA

2011-02-04 Thread Christoph Kuhr

Hi everyone,

some time ago i asked the same question, but the given links disapeared, 
so im asking again...


has anyone some information about implementing pd on dedicated hardware, 
particularly on an fpga device?



bye
Ck

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Re: [PD] [Pdmtl] [PD-announce] four more fractal videos, and reposting the two previous ones

2011-02-04 Thread Mathieu Bouchard

On Fri, 4 Feb 2011, j...@rybn.org wrote:

On Fri, 4 Feb 2011, patko wrote:
Même les polygones concaves sont pas supportés directement par OpenGL !

It is easy to draw a concave polygon with [polygon] in GEM !


Then why is your patch doing it by gluing many small triangles instead of 
one big 192-sided polygonal contour ? I didn't mean simply something that 
looks like a concave polygon, I mean a method of building a shape that 
involves drawing a single list of vertices.


That's because if one tries to make something 192-sided with a single 
[polygon], you write [polygon 192] and you have 193 inlets that have to be 
connected !


Ok, *some* concave polygons are supported by GEM/GL. For example, in 
trianglefan mode, you set a centre, and you put triangle vertices all 
around. This means that the concavities can't go in any direction one 
could want, because in some directions, triangles will overlap areas that 
are meant to not be part of the polygon.


Concave polygons that can't be drawn so easily, are the one that contains 
no single point from which straight lines to all vertices stay completely 
inside of the polygon. In that case, they have to be broken down in more 
complicated ways.


Those are difficulties that can be completely avoided by using a plain 
Bresenham rasteriser such as XFillPolygon (from X11) or GridFlow's 
[#draw_polygon] (two distinct implementations of basically the same idea).



It is easy to build a Koch fractal with GEM. Open the patch join to this
message.


Yeah, indeed one can use [gemlist].

Now who wants to make something that looks 3-D with that ? (with 
lights...)


(BTW, can you make it so you don't have to copy-paste each time you want a 
new level to the fractal ? because in my patch, I just have to change a 
number)


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[PD] video presentation of pure data

2011-02-04 Thread cyrille henry

hello,

did anyone have made a small video trailer to present pd in a few min?

thanks,
Cyrille



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Re: [PD] [Pdmtl] [PD-announce] four more fractal videos, and reposting the two previous ones

2011-02-04 Thread jack
 On Fri, 4 Feb 2011, j...@rybn.org wrote:
 On Fri, 4 Feb 2011, patko wrote:
 Même les polygones concaves sont pas supportés directement par OpenGL
 !
 It is easy to draw a concave polygon with [polygon] in GEM !

 Then why is your patch doing it by gluing many small triangles instead of
 one big 192-sided polygonal contour ?
This is an other method to draw Koch fractal.
In fact, everything depends of the shape of the polygon. In some case it
is possible to draw concave polygon, in other, it is not possible (it is
possible to do it anyway with certain methods).

I didn't mean simply something that
 looks like a concave polygon, I mean a method of building a shape that
 involves drawing a single list of vertices.

 That's because if one tries to make something 192-sided with a single
 [polygon], you write [polygon 192] and you have 193 inlets that have to be
 connected !
With [GEMglVertex3f] you can draw the polygon with dynamic patching.

 Ok, *some* concave polygons are supported by GEM/GL. For example, in
 trianglefan mode, you set a centre, and you put triangle vertices all
 around. This means that the concavities can't go in any direction one
 could want, because in some directions, triangles will overlap areas that
 are meant to not be part of the polygon.
Yep.

 Concave polygons that can't be drawn so easily, are the one that contains
 no single point from which straight lines to all vertices stay completely
 inside of the polygon. In that case, they have to be broken down in more
 complicated ways.

 Those are difficulties that can be completely avoided by using a plain
 Bresenham rasteriser such as XFillPolygon (from X11) or GridFlow's
 [#draw_polygon] (two distinct implementations of basically the same idea).

 It is easy to build a Koch fractal with GEM. Open the patch join to this
 message.

 Yeah, indeed one can use [gemlist].

 Now who wants to make something that looks 3-D with that ? (with
 lights...)
Don't know ! ;)

 (BTW, can you make it so you don't have to copy-paste each time you want a
 new level to the fractal ? because in my patch, I just have to change a
 number)
Sure it is possible with Lua or something else.
++

Jack



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Re: [PD] [PD-announce] four more fractal videos, and reposting the two previous ones

2011-02-04 Thread Tuti
Hi,
great videos! ... BTW, why don't you upload them at YouTube or Vimeo?
Isn't that easier to send us the link o watch them online?
Regards,
Tuti

On Thu, Feb 3, 2011 at 9:33 PM, Mathieu Bouchard ma...@artengine.ca wrote:
 On Mon, 31 Jan 2011, jurgen wrote:

 I was attempting Quicktime 10 as the default player in Firefox. I'll try
 VLC thanx.
 Jurgen

 I made aliases with .avi suffix. Do those work ?

 http://gridflow.ca/gallery/koch_polygon_2a.avi
 http://gridflow.ca/gallery/koch_polygon_2b.avi

 And I made those newer videos yesterday and today, but they're not made with
 polygons, they are made using remap_image :

 http://gridflow.ca/gallery/julia_color_wheel_1.avi
 http://gridflow.ca/gallery/julia_color_wheel_2.avi
 http://gridflow.ca/gallery/julia_color_wheel_3.avi
 http://gridflow.ca/gallery/julia_color_wheel_4.avi

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Re: [PD] Need Help Understanding pack

2011-02-04 Thread Theron Trowbridge
Thanks!  I used [pipe] because I had an obvious timing problem and that was
an explicit delay object.  Didn't occur to me that [trigger] could control
the timing as well.  It's use wasn't obvious to me from what I had read
about it.

I will make the adjustments you suggest and see where I get.  I expect I
will have more questions.


Thanks again,

-Theron
^

On Fri, Feb 4, 2011 at 5:17 AM, Matt Barber brbrof...@gmail.com wrote:

 Hello,

 Before you go any further in Pd, you should check out the [trigger]
 object. It's the single most important object in Pd, in my opinion -
 it will help you get the timing right in these kinds of situations.
 Trigger forces hot-cold things to happen in the correct order
 explicitly -- without it you have to rely on the order in which you
 made the connections, which you can't SEE in the patch.

 You should use [trigger] instead of the [pipe 0] construction you have
 as well, the number box should most likely be a message with a zero in
 it (to hardwire it to zero), and you should probably be sending it to
 the cold inlet of the [int] (so that it just sets the [int] state
 rather than passing the zero through once when you set it and then
 once again on the first bang of the [until]).

 But again, master the use of [trigger] before you go any further --
 multiple lines coming from an object should make you feel
 uncomfortable until you're sure you're doing it correctly.

 I hope this helps.

 MB


 
  I've looked over the help patches, the FLOSS manual, and at a number of
  examples, but I'm clearly missing something.
 
  I'm trying to build a proof-of-concept state table for a grid sequencer.
  I
  figured out to use an array to store my states, and I can write to and
 read
  from the table, except when I'm trying to use pack.
 
  The reason for pack is to get the column, row, and state of each button
 in a
  range of the state table (will be a single column in my end use, but I'm
  doing the whole thing for now).
 
  Attached is a patch with a 2x2 grid set up and you can click on them and
 set
  the state table.  That works.  It's the lookup part that doesn't.  I'm
  stepping through the entire state table, deriving the column and row from
  the index and looking up the value of that index.  This all works until I
  send those three pieces of information to a pack object, it re-arranges
  things in inconsistent manner.  Clearly there's either a timing thing or
 I'm
  not understanding the data flow of what I'm doing.  Or maybe I'm just not
  getting the point of pack.
 
  I'm pretty new to this and every step is a struggle, so any suggestions
 are
  welcome.  But if there are any tips or pointers on why pack is not
 working
  the way I think it should - or what I should be using to accomplish what
 I'm
  trying to do - I would appreciate it.
 
 
 
  Long-winded description of how the attached patch is behaving:
 
  Buttons are arranged in column, row order.  I'm just storing 0/1 values
 in
  the state_table array.  If I click on the first and last buttons, my
 array
  is then 1 0 0 1.  So state_table[i] gets me the off/on value for the
 button.
   i div 2 gets me the column number and i mod 2 gets me the row number.
 
  If I just print these three outputs I get everything out in the order I
  expect:
 
  column: 0
  row: 0
  state: 1
  column: 0
  row: 1
  state: 0
  column: 1
  row: 0
  state: 0
  column: 1
  row: 1
  state: 1
 
  If I send the three values into a pack object and print the output of
 that,
  I get:
 
  pack: 0 1 0
  pack: 0 0 1
  pack: 1 1 0
  pack: 1 0 0
 
  I would expect this:
 
  pack: 0 0 1
  pack: 0 1 0
  pack: 1 0 0
  pack: 1 1 1
 
  So things are coming in the wrong order overall, and the state values are
  wrong.
 
 
  Thanks,
 
  -Theron

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Re: [PD] [PD-announce] Help FLOSS Manuals @ Open Web Awards

2011-02-04 Thread George Ker
Looks interesting
+1

 -

GeorgeKer

http://tinyurl.com/georgeker

path_to_san...@joindiaspora.com

-

On 4 February 2011 02:46, Derek Holzer de...@umatic.nl wrote:

 Thanks everyone!
 D.

 On 2/3/11 10:08 PM, :a wrote:

  +1



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Re: [PD] pd-kinect-skeleton

2011-02-04 Thread John Harrison

This is great!

To get it working I had to download OSCeleton:
https://github.com/Sensebloom/OSCeleton
which you don't mention in the README

I also had to change the udpreceive in your patch to socket 7110.

Ubuntu 10.10 Pd-extended 0.42-5

-John

On 02/04/2011 08:24 AM, Hans-Christoph Steiner wrote:
OpenNI software reads the camera and then outputs the skeleton 
tracking data via OSC messages. 




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Re: [PD] pd-kinect-skeleton

2011-02-04 Thread Hans-Christoph Steiner


Oops, yes, thanks!  I updated the README.

.hc

On Feb 4, 2011, at 7:55 PM, John Harrison wrote:


This is great!

To get it working I had to download OSCeleton:
https://github.com/Sensebloom/OSCeleton
which you don't mention in the README

I also had to change the udpreceive in your patch to socket 7110.

Ubuntu 10.10 Pd-extended 0.42-5

-John

On 02/04/2011 08:24 AM, Hans-Christoph Steiner wrote:
OpenNI software reads the camera and then outputs the skeleton  
tracking data via OSC messages.











Free software means you control what your computer does. Non-free  
software means someone else controls that, and to some extent controls  
you. - Richard M. Stallman




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[PD] jack's fractal with feedback

2011-02-04 Thread patrick

http://vimeo.com/19588364

that simple :)

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Re: [PD] where to find $ args

2011-02-04 Thread Mathieu Bouchard

On Tue, 25 Jan 2011, Rich E wrote:


Ah, understood.  Thanks for the nice code explanation and references... they 
both really help.  
I noticed that t_canvasenvironment remains privately defined, so it's difficult 
to use this struct.  To get the dollarzero, I saw this works:

canvas_setcurrent(x_canvas);
int dzero = canvas_getdollarzero();


That's an alias of pd_pushsym.
You are supposed to use it with canvas_unsetcurrent (alias of pd_popsym), 
though I don't remember what can really go wrong if you don't unset/pop.


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Re: [PD] pd-kinect-skeleton

2011-02-04 Thread palmieri, ricardo
hey hans, thx for sharing this amazing solution!.

are you using some special calibration in the OSCeleton command line?

could you share this also?

im trying using this (i took in a quatz composer tutorial)

./osceleton -p 8110 -mx 2 -my -2 -mz -1 -ox -1 -oy 0.75 -oz 1 -a 127.0.0.1

i'd change my udpreceiver to 8110, but i can se only 1 yellow circle.
nothing more.


thx a lot!

palm

2011/2/4 Hans-Christoph Steiner h...@at.or.at


 Oops, yes, thanks!  I updated the README.

 .hc


 On Feb 4, 2011, at 7:55 PM, John Harrison wrote:

  This is great!

 To get it working I had to download OSCeleton:
 https://github.com/Sensebloom/OSCeleton
 which you don't mention in the README

 I also had to change the udpreceive in your patch to socket 7110.

 Ubuntu 10.10 Pd-extended 0.42-5

 -John

 On 02/04/2011 08:24 AM, Hans-Christoph Steiner wrote:

 OpenNI software reads the camera and then outputs the skeleton tracking
 data via OSC messages.









 

 Free software means you control what your computer does. Non-free software
 means someone else controls that, and to some extent controls you. -
 Richard M. Stallman




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Re: [PD] pd-kinect-skeleton

2011-02-04 Thread palmieri, ricardo
reading the f.. manual, i found:

./osceleton -p 7110 -mx 1 -my 1 -mz 1 -ox 0 -oy 0 -oz 1 -a 127.0.0.1

works great, but you need to change your viewpoint

thanks for your patch philippe. it will be a great shortcut for me.

thanks for all


palm



2011/2/5 philippe boisnard philem...@mac.com

 Yop

 I use the same calibration for osceleton.

 no problem at all


 p

 Le 5 févr. 2011 à 07:19, palmieri, ricardo a écrit :

 hey hans, thx for sharing this amazing solution!.

 are you using some special calibration in the OSCeleton command line?

 could you share this also?

 im trying using this (i took in a quatz composer tutorial)

 ./osceleton -p 8110 -mx 2 -my -2 -mz -1 -ox -1 -oy 0.75 -oz 1 -a 127.0.0.1

 i'd change my udpreceiver to 8110, but i can se only 1 yellow circle.
 nothing more.


 thx a lot!

 palm

 2011/2/4 Hans-Christoph Steiner h...@at.or.at


 Oops, yes, thanks!  I updated the README.

 .hc


 On Feb 4, 2011, at 7:55 PM, John Harrison wrote:

  This is great!

 To get it working I had to download OSCeleton:
 https://github.com/Sensebloom/OSCeleton
 which you don't mention in the README

 I also had to change the udpreceive in your patch to socket 7110.

 Ubuntu 10.10 Pd-extended 0.42-5

 -John

 On 02/04/2011 08:24 AM, Hans-Christoph Steiner wrote:

 OpenNI software reads the camera and then outputs the skeleton tracking
 data via OSC messages.









 

 Free software means you control what your computer does. Non-free
 software means someone else controls that, and to some extent controls you.
 - Richard M. Stallman




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 [myspace.com/livenoisetupi]
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Re: [PD] pd-kinect-skeleton

2011-02-04 Thread philippe boisnard
yop

my new search with kinect and danse (I prepare an exhibition with a dancer 
Estelle de Montalember in 2 weeks)

http://databaz.org/images2/kinviddans.mov

perhaps, if you don't use safari browser, you nust wait some time


p

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Re: [PD] pd-kinect-skeleton

2011-02-04 Thread palmieri, ricardo
WOW!

amazing work man!


palm

2011/2/5 philippe boisnard philem...@mac.com

 yop

 my new search with kinect and danse (I prepare an exhibition with a dancer
 Estelle de Montalember in 2 weeks)

 http://databaz.org/images2/kinviddans.mov

 perhaps, if you don't use safari browser, you nust wait some time


 p




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Re: [PD] pd-kinect-skeleton

2011-02-04 Thread philippe boisnard
YopI use the same calibration for osceleton.no problem at all


osceletonpd.pd
Description: Binary data
pLe 5 févr. 2011 à 07:19, palmieri, ricardo a écrit :hey hans, thx for sharing this amazing solution!.are you using some special calibration in the OSCeleton command line?could you share this also?im trying using this (i took in a quatz composer tutorial)
./osceleton -p 8110 -mx 2 -my -2 -mz -1 -ox -1 -oy 0.75 -oz 1 -a 127.0.0.1i'd change my udpreceiver to 8110, but i can se only 1 yellow circle. nothing more.
thx a lot!palm2011/2/4 Hans-Christoph Steiner h...@at.or.at

Oops, yes, thanks! I updated the README.

.hc

On Feb 4, 2011, at 7:55 PM, John Harrison wrote:


This is great!

To get it working I had to download OSCeleton:
https://github.com/Sensebloom/OSCeleton
which you don't mention in the README

I also had to change the udpreceive in your patch to socket 7110.

Ubuntu 10.10 Pd-extended 0.42-5

-John

On 02/04/2011 08:24 AM, Hans-Christoph Steiner wrote:

OpenNI software reads the camera and then outputs the skeleton tracking data via OSC messages.











"Free software means you control what your computer does. Non-free software means someone else controls that, and to some extent controls you." - Richard M. Stallman



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