Re: [PD] auto-completion with popup [was: 3 new gui-plugins]

2011-04-07 Thread yvan volochine

On 04/06/2011 11:09 PM, Mathieu Bouchard wrote:

On Wed, 6 Apr 2011, yvan volochine wrote:


BTW I gave a quick try to DesireData
CTRL + arrows to select surrounding objects is amazing ! (although a
bit buggy here)
this + connect via keyboard shortcuts would be insanely cool :P


btw, here's the article on keyboard-only interface, from 2nd Pd
Convention (Montréal 2007) :

http://artengine.ca/~catalogue-pd/18-Lee-Bouchard.pdf


interesting, thanks.

_y

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Re: [PD] GEM - multimodel performance issue

2011-04-07 Thread IOhannes m zmoelnig
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Hash: SHA1

On 2011-04-06 17:58, IOhannes m zmoelnig wrote:

 interesting. thanks for testing.
 please file a bug-report at the gem bug-tracker.


and while doing so, it would be great if you could also provide a simple
test patch that triggers the unwanted behaviour. i happen to have only a
limited number models lying on my harddisk.

fgamsdr
IOhannes

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Re: [PD] gem2pdp state (Gem compatibility)

2011-04-07 Thread IOhannes m zmoelnig
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On 2011-04-05 13:34, Daniel Roviriego wrote:
 Hi.
 
 *did you compile gem2pdp against the new version of Gem?*
 
 Yes, I did. Should I try a more recent than the 11th March, svn ?
 

yes, try the one i just committed (rev15063) :-)
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Re: [PD] What version of GEM should I use with pd 0.43-0 vanilla

2011-04-07 Thread Billy Stiltner
Thanks or the info.
Yeah I couldn't find msvcr71.dll anywhere till I looked in max/msp. I
also could not figure out why that pd 0.42.5 gem worked without it
before I installed pd 0.43.  Everything seems to be working great now.

Yeah I didn't like cygwin because I had to include dll so I started using mingw.

I do try to keep my patches working using only vanilla except for ~moog and Gem.
I would like to be able to do a moog abstraction with vanilla
filtering objects.  I just recently listened to some of the iem vcf
filters. They sound pretty good too.

The problem with using externals with cross platform applications is
if you don't supply the library on all 3 platforms then there may be
some people that cant use your patch.

On 4/7/11, patko colet.patr...@free.fr wrote:

 pd binary needs msvcr71.dll to load gem certainly because it has been
 compiled with visual studio,
 it's funny because when it was about using cygwin to compile things, we
 stopped because we had to add cygwin-1.dll...

 anyway just copy and paste msvcr71.dll to your vanilla bin dir and it should
 be able to load gem dll unless it mlisses other dll's, we never know :o)
 or put this dll to your windows/system32 folder, to share it with both
 versions, but personaly I don't like to put things in this folder, because
 it sometimes create problems in other applications.

 I also don't use libdir, I really find it complicated, conflictual, and
 useless, you just need to put the external folder name before external name
 like this:


 [flatspace/prepend] or [cyclone/prepend] or [cxc/cxc_prepend]or
 [iemlib/iem_prepend]

 that's why I also never use abstractions that use externals without
 namespace, or that use externals at all, unless the abstraction is packaged
 with the external itself, like in gridflow for example, or unless the
 external is in extra folder.

 - Billy Stiltner billy.stilt...@gmail.com a écrit :

 Hey
 When I only try to load libdir I get
 I do get an error at start up saying libdir: can't load library.

 When I try to load Gem I get a dialog about missing msvcr71.dll
 then

 libdir: can't load library
 C:\\audio\\pd-0.43-0\\pd\\extra\\Gem\\Gem.dll: couldn't load
 Gem: can't load library

 The version of gem I'm using is the one that comes with pd 0.42.5
 extended.

 I just copied the directory to the vanilla ext directory.

 A strange thing is now when I run pd vanilla 0.42.5 I get the same
 error.
 Maybe I should use the Gem that is in the 0.42.5 vanilla ext
 directory?

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[PD] what is best win32 and linux app to recombine gem video output and pd audio output?

2011-04-07 Thread Billy Stiltner
Hey

I would like to know what is the best program to recombine gem video
and pd audio in sync without dithering or stretching the audio as well
as keeping the video frames as is.

I had been using an old sonic foundry acid but it will not let me sync
the audio to video without stretching or shrinking the audio. It is
the only win32 app I had that works with quicktime video.

Isn't there a simple operation that could be done on the quicktime
video by just adding the audio file to the video file and adjusting
the header? Instead of loading everything up in some sort of visual
environment.

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Re: [PD] creating an engaging interactive art in public space

2011-04-07 Thread Adityo Pratomo
oh wow, this is so complete, thank you for answering Simon. Have you done
this kind of installation before? After some digest, I think you're right,
the key is to create something easy to understand and interesting for both
the audience and the performer. You nailed the key point here.

Thank you very much :)

On Wed, Apr 6, 2011 at 8:49 PM, Simon Wise simonzw...@gmail.com wrote:

 On 05/04/11 09:01, Adityo Pratomo wrote:

  create an engaging interactive art piece for a public space? I was just
 doing a casual internet browsing the other day, looking at various
 interactive art in public space, then suddenly that question popped up.


 Looking at only the public space + interactive part of the question (so not
 considering general things to consider in making work for an audience .. or
 in making something interactive, or placing a work in a public space) ...

 Some choices I would probably make ...

  - I would want to ensure there was no need to explain to an audience that
 interaction is possible and desirable, and to use the interactive-ness of
 the installation to provoke a desire to explore and discover. This is
 certainly not the only kind of interactive installation I would be
 interested in, but it would be my first impulse.

  - The work must either invite or provoke the sort of activities that
 create a recognisable response in its 'resting' state, or should be devised
 in such a way that visitors to the space doing the common things in that
 space provide the required input. These are two very different approaches
 and lead to very different kinds of work, both are interesting to me.

  - The interactive-ness should be noticeable by a casual visitor, and the
 methods and logic of that interaction should be able to be worked out by an
 engaged audience member through the kinds of exploration invited by the
 special qualities of the installation and the particular habits and rules of
 the public space it has been placed in. It is important to remember that
 only some will engage in this way, and that the work should not depend on
 this way of engaging but it should certainly allow for it. Confusing or
 inconsistent behaviour is certainly a possibility, as a conscious choice of
 the artist and followed through properly, but is hard to make work.

  - The kind of engagement with the interactivity which is playful more than
 analytical should be rewarding.

  - The work should also be engaging for an audience member that is more
 passively observing while others interact. That is I would keep in mind that
 the interaction is only part of the work, and that quite often a passer-by
 will be engaged by the work because of the interaction with someone else.

  - Interactivity presents the opportunity to give a work a strong sense of
 being alive, and of building a heightened sense of connection with the
 space. The moment a visitor notices the responsiveness is very important, it
 can be the start of some kind of narrative or journey, or some kind of
 surprise which shifts the way the public space is perceived, or ...



 There is a lot more to say, it is a very big topic!


 Simon

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[PD] 0.43 crash

2011-04-07 Thread matteo sisti sette
Hi,

I got this error in the Pd console and all sliders and vumeters in the
patch stopped working (while toggles, numberboxes and other gui
elements still worked):

(Tcl) INVALID COMMAND NAME: invalid command name .c
while executing
.c coords a7e9d8RCOVER 869 255 877 333
(uplevel body line 1)
invoked from within
uplevel #0 $cmd_from_pd


I have no idea what triggered this, I was using a rather complex patch
(which never gave me such an issue up to 0.42.5)

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Re: [PD] 0.43 crash

2011-04-07 Thread Hans-Christoph Steiner


Its a strange one, it seems to have forgotten the canvas ID.

Is this reproducable?  Can you post the patch and tell use how to  
trigger it?


.hc

On Apr 7, 2011, at 7:54 AM, matteo sisti sette wrote:


Hi,

I got this error in the Pd console and all sliders and vumeters in the
patch stopped working (while toggles, numberboxes and other gui
elements still worked):

(Tcl) INVALID COMMAND NAME: invalid command name .c
   while executing
.c coords a7e9d8RCOVER 869 255 877 333
   (uplevel body line 1)
   invoked from within
uplevel #0 $cmd_from_pd


I have no idea what triggered this, I was using a rather complex patch
(which never gave me such an issue up to 0.42.5)

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matteosistise...@gmail.com
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Man has survived hitherto because he was too ignorant to know how to  
realize his wishes.  Now that he can realize them, he must either  
change them, or perish.-William Carlos Williams




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Re: [PD] what is best win32 and linux app to recombine gem video output and pd audio output?

2011-04-07 Thread Jose Luis Santorcuato
Hello, you want to synchronize or to apply the same tempo all the audio
samples? if you want to synchronize only enough each audio last as long as
your movieand are akin triggered in unison.
If you want more control without firing utulizar Gem playback and review
the frames with the scrubbing it brings, same thing with audio and susloop
 ~
That in pd, Windows or Mac can lead to Ableton Live, via midi or osc.

Greetings

José

2011/4/7 Billy Stiltner billy.stilt...@gmail.com

 Hey

 I would like to know what is the best program to recombine gem video
 and pd audio in sync without dithering or stretching the audio as well
 as keeping the video frames as is.

 I had been using an old sonic foundry acid but it will not let me sync
 the audio to video without stretching or shrinking the audio. It is
 the only win32 app I had that works with quicktime video.

 Isn't there a simple operation that could be done on the quicktime
 video by just adding the audio file to the video file and adjusting
 the header? Instead of loading everything up in some sort of visual
 environment.

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Re: [PD] what is best win32 and linux app to recombine gem video output and pd audio output?

2011-04-07 Thread Bastiaan van den Berg

 2011/4/7 Billy Stiltner billy.stilt...@gmail.com

 Hey

 I would like to know what is the best program to recombine gem video
 and pd audio in sync without dithering or stretching the audio as well
 as keeping the video frames as is.

 I had been using an old sonic foundry acid but it will not let me sync
 the audio to video without stretching or shrinking the audio. It is
 the only win32 app I had that works with quicktime video.

 Isn't there a simple operation that could be done on the quicktime
 video by just adding the audio file to the video file and adjusting
 the header? Instead of loading everything up in some sort of visual
 environment.


There are some methods, i usually take this route :

* convert video to raw avi (while keeping the encoding, mjpeg is great for
this)
* load both into avidemux2
* write a new avi (while keeping all encoding)
* write another avi (but this time compressed hard, xvid+mp3 or something)

done!
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[PD] Sibilant Detection

2011-04-07 Thread ZÉ Oliveira
Hello all.
I´m trying to find or eventualy bild up, for pure data, some sibilant
detection objects or patches
To detect  Ssss... Zzzz C... sounds in speach, also Ff and V
eventualy. To generate some visual interaction.

Can some one guide me in to this field?
Thanks
Zé
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Re: [PD] creating an engaging interactive art in public space

2011-04-07 Thread Simon Wise

On 07/04/11 19:28, Adityo Pratomo wrote:

oh wow, this is so complete, thank you for answering Simon. Have you done
this kind of installation before? After some digest, I think you're right,


I've worked with performance and installation and public spaces and interaction 
in various different combinations for many years, but a lot of the ideas I 
mentioned come originally from working with a performance company that spent 
seven years digging quite deeply into the audience-performer relationship, 
pushing what you can expect from an audience member quite hard, and questioning 
why and how you can do it. No computers involved, but a lot of string and 
pulleys and no shortage of bodies or interaction.


Simon

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Re: [PD] creating an engaging interactive art in public space

2011-04-07 Thread chris clepper
I've made a fair amount of interactive video work in public spaces and it is
best to assume nothing about the public.  In general, the vast majority will
ignore it unless you physically disrupt the space like Richard Serra - and
then people will just hate you.  Putting the image of the viewer in the work
can help since a good chunk of the world likes looking at themselves.
Others will run for cover.  It is best to keep the interaction portion
simple and direct since kids are likely to spend the largest amount of time
playing with the work.  Adults usually have a lot to do and stopping to
'interact' with artwork isn't at the top of the list.

Placement of the work makes a huge difference so locating the work near a
museum district or outside of the local Google office has the potential to
attract a public more inclined to deal with the work.

And finally, any work put in the public space will require some amount of
legal work to be done particularly in the US.  It is in the artist's
interest to employ some sort of representation to avoid nasty things down
the road.


On Mon, Apr 4, 2011 at 9:01 PM, Adityo Pratomo quietdi...@gmail.com wrote:

 hi there everyone

 Just a normative non-technical question here. I was wondering how would you
 guys create an engaging interactive art piece for a public space? I was just
 doing a casual internet browsing the other day, looking at various
 interactive art in public space, then suddenly that question popped up. I
 think that art in public space is very much different with one on gallery or
 museum, because people won't have that mind set of actually having an
 interaction with an art piece. If so then, what are your strategies to
 create one? Are you assuming that people or passer-by will automatically
 react to that interactive art? Or is there anything else?

 Thank you guys, have a great day :D

 Cheers,

 Adityo
 --
 www.adityo.net

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[PD] [PD-announce] workshop: Pd as your embeddable audio engine

2011-04-07 Thread Hans-Christoph Steiner


http://www.nycresistor.com/2011/04/07/class-pd-as-your-embeddable-audio-engine/

Pd as your embedded audio engine will teach all about embedding  
libpd as the sound engine for your app, whether its iPhone, Android,  
Java, OpenFrameworks, Processing, etc.  This workshop provides a broad  
spectrum of different ways of connecting Pd to other things. Having  
hardware isn't a requirement either. The workshop will cover ways of  
interfacing with Pd from computer to computer.  Bring your laptop and  
devices that you want to install libpd on (Android, iPhone, etc.)


HTML and/or programming knowledge will certainly help. The aim of this  
workshop is to give a broad spectrum of different ways to interface to  
Pd. So it will be dipping very slightly into Python, C, Java,  
Javascript, but this is usually glue code and all of the code will  
be fully provided. You do not need to be proficient in these languages  
at all, the workshop will also cover methods that also just use Pd  
with no code at all.


Here is an outline of topics:

* Introduction
* History of Pd as an engine
* Ways to interface with a Pd process
* Midi  OSC
* FUDI
* stdout
* Python + sockets
* pdsend/pdreceive
* Parsing patches in three languages
* libpd on Android and iOS
* PdWebKitDroid
* RjDj and ScenePlayer
* WebPd

Purchase a ticket here: http://www.eventbrite.com/event/1491957485

Workshop: Pd as your embedded audio engine
Taught by: Chris McCormick, http://mccormick.cx/chrism
When: Saturday, April 23, 2011 from 1:00 PM - 5:00 PM (EDT)
Where: NYCResistor, 87 3rd Ave, Brooklyn, http://nycresistor.com

Register now!
http://www.eventbrite.com/event/1491957485


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Re: [PD] Making a Realtime Convolution External

2011-04-07 Thread Mathieu Bouchard

On Wed, 6 Apr 2011, IOhannes m zmoelnig wrote:


using threats does not mean that things have to get non-deterministic,
and indeed a lot of software uses threads and stays completely
deterministic.


Suppose that you launch a second fred on another cpu. How do you 
synchronise the main fred and the second fred together so that the main 
fred doesn't have to wait ? Sounds to me like a big issue with 
multi-fredded applications. You can't guarantee that the second cpu will 
run the fred when the first fred will want to, because fredding is 
dependent on the cpu's availability and the OS's scheduler's decisions.


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[PD] [ot] Re: Making a Realtime Convolution External

2011-04-07 Thread Claude Heiland-Allen

On 07/04/11 16:15, Mathieu Bouchard wrote:

Suppose that you launch a second fred on another cpu.


http://www.archive.org/download/GOSUB10-002/GOSUB10-002-02-ClaudiusMaximus--Drain_Hops_Crawling_On_My_Fred.ogg
http://gosub10.org/GOSUB10-002.html


Claude
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[PD] Pd on symbian^3

2011-04-07 Thread Jack
Hello list,
Is there someone who succeeded to install pd or pda on Symbian^3 ?
Thanx.
++

Jack




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Re: [PD] Pd on symbian^3

2011-04-07 Thread Hans-Christoph Steiner

If you want to make a port, I think it would be easiest to start with
libpd.  They you'd just need to find the function where to transfer the
audio blocks and in out.

libpd is based on Pd not PDa, so for most Symbian phones, it would be
slow since the floating point stuff would be emulated.

As for an existing port to Symbian, I haven't heard of one.

.hc

On Thu, 2011-04-07 at 18:36 +0200, Jack wrote:
 Hello list,
 Is there someone who succeeded to install pd or pda on Symbian^3 ?
 Thanx.
 ++
 
 Jack
 
 
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Re: [PD] Making a Realtime Convolution External

2011-04-07 Thread Seth Nickell
if you're not realtime, your main process could get yanked by the
scheduler too seems more like realtime vs not-realtime than
threads: yes/no.

On Thu, Apr 7, 2011 at 8:15 AM, Mathieu Bouchard ma...@artengine.ca wrote:
 On Wed, 6 Apr 2011, IOhannes m zmoelnig wrote:

 using threats does not mean that things have to get non-deterministic,
 and indeed a lot of software uses threads and stays completely
 deterministic.

 Suppose that you launch a second fred on another cpu. How do you synchronise
 the main fred and the second fred together so that the main fred doesn't
 have to wait ? Sounds to me like a big issue with multi-fredded
 applications. You can't guarantee that the second cpu will run the fred when
 the first fred will want to, because fredding is dependent on the cpu's
 availability and the OS's scheduler's decisions.

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Re: [PD] creating an engaging interactive art in public space

2011-04-07 Thread Tyler Leavitt
Even something as simple as an indicator light that is motion triggered is
enough to communicate the interactivity of the piece to the audience...
there are more creative ways of course.



On Thu, Apr 7, 2011 at 8:02 AM, chris clepper cgclep...@gmail.com wrote:

 I've made a fair amount of interactive video work in public spaces and it
 is best to assume nothing about the public.  In general, the vast majority
 will ignore it unless you physically disrupt the space like Richard Serra -
 and then people will just hate you.  Putting the image of the viewer in the
 work can help since a good chunk of the world likes looking at themselves.
 Others will run for cover.  It is best to keep the interaction portion
 simple and direct since kids are likely to spend the largest amount of time
 playing with the work.  Adults usually have a lot to do and stopping to
 'interact' with artwork isn't at the top of the list.

 Placement of the work makes a huge difference so locating the work near a
 museum district or outside of the local Google office has the potential to
 attract a public more inclined to deal with the work.

 And finally, any work put in the public space will require some amount of
 legal work to be done particularly in the US.  It is in the artist's
 interest to employ some sort of representation to avoid nasty things down
 the road.


 On Mon, Apr 4, 2011 at 9:01 PM, Adityo Pratomo quietdi...@gmail.comwrote:

 hi there everyone

 Just a normative non-technical question here. I was wondering how would
 you guys create an engaging interactive art piece for a public space? I was
 just doing a casual internet browsing the other day, looking at various
 interactive art in public space, then suddenly that question popped up. I
 think that art in public space is very much different with one on gallery or
 museum, because people won't have that mind set of actually having an
 interaction with an art piece. If so then, what are your strategies to
 create one? Are you assuming that people or passer-by will automatically
 react to that interactive art? Or is there anything else?

 Thank you guys, have a great day :D

 Cheers,

 Adityo
 --
 www.adityo.net

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Re: [PD] [PD-announce] new Pd music release on GOSUB10

2011-04-07 Thread Chun Lee
Hi there:

Hans-Christoph Steiner said :
 
 Great music.  Plus I've never seen so many [expr~]s in one patch ;)
 

Thanks, and yeah, this is the expression obsession that I have developed in the 
last few years, ever since Claude showed it to me;)

Cheers

Chun

 .hc
 
 On Apr 4, 2011, at 4:12 PM, Chun Lee wrote:
 
 
 Hi there:
 
 Thanks for the comments and am glad that you enjoyed it. It was a
 lot of fun making them:)
 
 Cheers
 
 Chun
 
 J bz said :
 Yes indeed,
 
 Lovely, like this a lot.
 
 Jb
 
 On 4 April 2011 10:23, Philip Cunningham
 pcunningham...@googlemail.comwrote:
 
 Chun,
 
 This is awesome. I've never heard PD used in this way. Sounds
 like PD
 micro/chipmusic. Very enjoyable.
 
 Philip
 
 On Sun, Apr 3, 2011 at 9:32 PM, Chun Lee c...@goto10.org wrote:
 Dear all:
 
 Its been a long time since I last wrote on the list, and I
 am happy to
 use this opportunity to annouce the new music release on
 GOSUB10 by 0xA.
 More details below.
 
 Release link: http://gosub10.org/GOSUB10-004.html
 
 Compute audio and enjoy:)
 
 Chun
 
 === GOSUB10-004 - expr~ ===
 
 expr~ from 0xA is GOSUB10's fourth release.
 
 0xA is a band made not out of people, but objects and
 patches.  Snippets
 of codes that bleep and blink are added and modified in the online
 repository, where it all began.  As the repository grows,
 0xA evolves
 with it.  Aymeric Mansoux, Chun Lee and Olivier Laruelle are
 the current
 active contributors.  They have performed 0xA across Europe, North
 America and Asia in galleries, clubs and festivals.
 
 expr~ is the first music release of 0xA, consists of retro sounding
 tracks made almost entirely with the [expr~] object in Pure
 Data.  No
 tweaking of number boxes and sliders, no clever generative
 algorithms,
 just switch the audio on and listen.
 
 The source code for this release (implemented in Pure-data) is free
 software distributable under the terms of the GNU General
 Public License
 (version 3 or greater). For repository, see:  http://gitorious.org/0xa
 
 Copyleft: This is a free work, you can copy, distribute, and
 modify it
 under the terms of the Free Art License.
 
 Released on 3rd April 2011.
 
 == TRACKLISTING ==
 
 01 0xA - Winter_Solstice
 02 0xA - 0903-4
 03 0xA - Nandsynth
 04 0xA - Moving_Souf
 05 0xA - Cafe_Kuroshio
 06 0xA - Family_Mart
 
 == WHATIS GOSUB10 ==
 
 Dedicated to innovative music and audio/visuals, the GOSUB10 label
 will feature an eclectic group of musicians drawn together by their
 shared use of Free/Libre/Open Source Software (FLOSS).
 Freely distributed by stream, download and special DVD
 releases, and
 made available through an open license, GOSUB10 is run by
 the GOTO10
 collective – an international group of artists, musicians and
 programmers,
 dedicated to FLOSS and digital arts. Brought to life in a
 intensive four
 day work sprint but years in the making, the GOSUB10 netlabel is a
 natural extension of GOTO10's activities supporting and
 promoting digital
 art alongside FLOSS tools through workshops, festivals,
 exhibitions,
 writing, and more.
 
 == URL ==
 
 http://gosub10.org
 
 :*
 readme (END)
 
 
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Re: [PD] [PD-announce] new Pd music release on GOSUB10

2011-04-07 Thread Chun Lee
Hi there:

Richie Cyngler said :
 I didn't DL audio files, I loaded your patches. Amazing, you are the [expr~]
 master! I really like the sound too.
 

Thanks for the feedback! and yes, that was one of the main idea i tried to 
experiment with in this project - making a pd patch that simply plays a track 
from start to finish. as for the sound, I got quite into making DIY mini 
synths with CMOS 
chips(http://www.flickr.com/photos//sets/72157623980143743/) at one 
point, and was totally inspired by PWM... So I tried to apply them(at least to 
the best that I can understand it) in these patches. 

 Thanks for sharing.

always a pleasure:)

Cheers

Chun

 
 On Thu, Apr 7, 2011 at 7:33 AM, Hans-Christoph Steiner h...@at.or.atwrote:
 
 
  Great music.  Plus I've never seen so many [expr~]s in one patch ;)
 
  .hc
 
 
  On Apr 4, 2011, at 4:12 PM, Chun Lee wrote:
 
 
  Hi there:
 
  Thanks for the comments and am glad that you enjoyed it. It was a lot of
  fun making them:)
 
  Cheers
 
  Chun
 
  J bz said :
 
  Yes indeed,
 
  Lovely, like this a lot.
 
  Jb
 
  On 4 April 2011 10:23, Philip Cunningham pcunningham...@googlemail.com
  wrote:
 
   Chun,
 
  This is awesome. I've never heard PD used in this way. Sounds like PD
  micro/chipmusic. Very enjoyable.
 
  Philip
 
  On Sun, Apr 3, 2011 at 9:32 PM, Chun Lee c...@goto10.org wrote:
 
  Dear all:
 
  Its been a long time since I last wrote on the list, and I am happy to
 
  use this opportunity to annouce the new music release on GOSUB10 by 0xA.
  More details below.
 
 
  Release link: http://gosub10.org/GOSUB10-004.html
 
  Compute audio and enjoy:)
 
  Chun
 
  === GOSUB10-004 - expr~ ===
 
  expr~ from 0xA is GOSUB10's fourth release.
 
  0xA is a band made not out of people, but objects and patches.
   Snippets
  of codes that bleep and blink are added and modified in the online
  repository, where it all began.  As the repository grows, 0xA evolves
  with it.  Aymeric Mansoux, Chun Lee and Olivier Laruelle are the
  current
  active contributors.  They have performed 0xA across Europe, North
  America and Asia in galleries, clubs and festivals.
 
  expr~ is the first music release of 0xA, consists of retro sounding
  tracks made almost entirely with the [expr~] object in Pure Data.  No
  tweaking of number boxes and sliders, no clever generative algorithms,
  just switch the audio on and listen.
 
  The source code for this release (implemented in Pure-data) is free
  software distributable under the terms of the GNU General Public
  License
  (version 3 or greater). For repository, see:  http://gitorious.org/0xa
 
  Copyleft: This is a free work, you can copy, distribute, and modify it
  under the terms of the Free Art License.
 
  Released on 3rd April 2011.
 
  == TRACKLISTING ==
 
  01 0xA - Winter_Solstice
  02 0xA - 0903-4
  03 0xA - Nandsynth
  04 0xA - Moving_Souf
  05 0xA - Cafe_Kuroshio
  06 0xA - Family_Mart
 
  == WHATIS GOSUB10 ==
 
  Dedicated to innovative music and audio/visuals, the GOSUB10 label
  will feature an eclectic group of musicians drawn together by their
  shared use of Free/Libre/Open Source Software (FLOSS).
  Freely distributed by stream, download and special DVD releases, and
  made available through an open license, GOSUB10 is run by the GOTO10
  collective – an international group of artists, musicians and
 
  programmers,
 
  dedicated to FLOSS and digital arts. Brought to life in a intensive
  four
  day work sprint but years in the making, the GOSUB10 netlabel is a
  natural extension of GOTO10's activities supporting and promoting
  digital
  art alongside FLOSS tools through workshops, festivals, exhibitions,
  writing, and more.
 
  == URL ==
 
  http://gosub10.org
 
  :*
  readme (END)
 
 
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  BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/
  Chipmusic: http://firebrandboy.org
 
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  have to examine our own lives., from The Idols of Environmentalism, by
  Curtis 

Re: [PD] [PD-announce] new Pd music release on GOSUB10

2011-04-07 Thread Chun Lee
Hi there:

Billy Stiltner said :
 It is amazing.
 

Thanks!

 Any chance you could explain how it was done? When it boils down to it
 all the digital music can be reduced to  math and logic but just doing
 that math and logic with audio signals in pd is something amazing.
 

Yeah, as these experiments with [expr~] goes, i have not yet documentated them 
at all, and it would certainly be nice to formalise them a bit in some way. 

For me, it all started by realising that a dsp step counter can simply be made 
with [phasor~ 1] - [expr~ floor($v1*8,0)]. At the same time, by doing [expr~ 
fmod($v1*8,1)] on the same phasor signal results to mini phasors that are in 
sync with the counter. 

there are more to share and talk about, and I intent to document these 
experiments, there is a new 0xA wordpress (http://0xa.kuri.mu/) to help with 
this, but i am afraid it is still rater empty at the moment:( 

Hope this helps.

Cheers

Chun

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Re: [PD] What version of GEM should I use with pd 0.43-0 vanilla

2011-04-07 Thread patko

- Billy Stiltner billy.stilt...@gmail.com a écrit :

 Thanks or the info.
 Yeah I couldn't find msvcr71.dll anywhere till I looked in max/msp. I
 also could not figure out why that pd 0.42.5 gem worked without it
 before I installed pd 0.43.  Everything seems to be working great
 now.
 

Maybe you have uninstalled pd-extended 0.42.5 before, then it has uninstalled 
gem and dll's it needs,
and maybe the pd-extended 0.43 install script omit to put this dll?


 I do try to keep my patches working using only vanilla except for
 ~moog and Gem.
 I would like to be able to do a moog abstraction with vanilla
 filtering objects.  I just recently listened to some of the iem vcf
 filters. They sound pretty good too.

yes they do, did you try ggee filters? they are the best ones I've heard on pd, 
maybe because they use [biquad~].

you know when you add an external path it will be available from all pd 
versions because
it's litterally a full path name that is added by the new tcl interface, and 
because vanilla and extended shares the same config file.
that's why I use to start patches made for vanilla with a .bat script, then I 
can set exactly what I need in pd for my application.
 
 The problem with using externals with cross platform applications is
 if you don't supply the library on all 3 platforms then there may be
 some people that cant use your patch.
 

That's why I think that pd-extended should add only externals available on all 
3 platforms.
It's not really the job of patch developpers to provide cross platform 
externals and libraries but the job of the external developpers.


 On 4/7/11, patko colet.patr...@free.fr wrote:
 
  pd binary needs msvcr71.dll to load gem certainly because it has
 been
  compiled with visual studio,
  it's funny because when it was about using cygwin to compile things,
 we
  stopped because we had to add cygwin-1.dll...
 
  anyway just copy and paste msvcr71.dll to your vanilla bin dir and
 it should
  be able to load gem dll unless it mlisses other dll's, we never know
 :o)
  or put this dll to your windows/system32 folder, to share it with
 both
  versions, but personaly I don't like to put things in this folder,
 because
  it sometimes create problems in other applications.
 
  I also don't use libdir, I really find it complicated, conflictual,
 and
  useless, you just need to put the external folder name before
 external name
  like this:
 
 
  [flatspace/prepend] or [cyclone/prepend] or [cxc/cxc_prepend]or
  [iemlib/iem_prepend]
 
  that's why I also never use abstractions that use externals without
  namespace, or that use externals at all, unless the abstraction is
 packaged
  with the external itself, like in gridflow for example, or unless
 the
  external is in extra folder.
 
  - Billy Stiltner billy.stilt...@gmail.com a écrit :
 
  Hey
  When I only try to load libdir I get
  I do get an error at start up saying libdir: can't load library.
 
  When I try to load Gem I get a dialog about missing msvcr71.dll
  then
 
  libdir: can't load library
  C:\\audio\\pd-0.43-0\\pd\\extra\\Gem\\Gem.dll: couldn't load
  Gem: can't load library
 
  The version of gem I'm using is the one that comes with pd 0.42.5
  extended.
 
  I just copied the directory to the vanilla ext directory.
 
  A strange thing is now when I run pd vanilla 0.42.5 I get the same
  error.
  Maybe I should use the Gem that is in the 0.42.5 vanilla ext
  directory?
 
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Re: [PD] [PD-announce] new Pd music release on GOSUB10

2011-04-07 Thread Mathieu Bouchard

On Thu, 7 Apr 2011, Chun Lee wrote:

For me, it all started by realising that a dsp step counter can simply 
be made with [phasor~ 1] - [expr~ floor($v1*8,0)].


a signal can be floored by [-~] on its own [wrap~].

you can do that to the output of [phasor~ 1] - [*~ 8].

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Re: [PD] [PD-announce] workshop: Pd as your embeddable audio engine

2011-04-07 Thread Richie Cyngler
This sounds like an amazing workshop. Any chance some form of it will end up
online, to reach a broader audience?


On Fri, Apr 8, 2011 at 1:10 AM, Hans-Christoph Steiner h...@at.or.atwrote:



 http://www.nycresistor.com/2011/04/07/class-pd-as-your-embeddable-audio-engine/

 Pd as your embedded audio engine will teach all about embedding libpd as
 the sound engine for your app, whether its iPhone, Android, Java,
 OpenFrameworks, Processing, etc.  This workshop provides a broad spectrum of
 different ways of connecting Pd to other things. Having hardware isn't a
 requirement either. The workshop will cover ways of interfacing with Pd from
 computer to computer.  Bring your laptop and devices that you want to
 install libpd on (Android, iPhone, etc.)

 HTML and/or programming knowledge will certainly help. The aim of this
 workshop is to give a broad spectrum of different ways to interface to Pd.
 So it will be dipping very slightly into Python, C, Java, Javascript, but
 this is usually glue code and all of the code will be fully provided. You
 do not need to be proficient in these languages at all, the workshop will
 also cover methods that also just use Pd with no code at all.

 Here is an outline of topics:

 * Introduction
 * History of Pd as an engine
 * Ways to interface with a Pd process
* Midi  OSC
* FUDI
* stdout
* Python + sockets
* pdsend/pdreceive
 * Parsing patches in three languages
 * libpd on Android and iOS
 * PdWebKitDroid
 * RjDj and ScenePlayer
 * WebPd

 Purchase a ticket here: http://www.eventbrite.com/event/1491957485

 Workshop: Pd as your embedded audio engine
 Taught by: Chris McCormick, http://mccormick.cx/chrism
 When: Saturday, April 23, 2011 from 1:00 PM - 5:00 PM (EDT)
 Where: NYCResistor, 87 3rd Ave, Brooklyn, http://nycresistor.com

 Register now!
 http://www.eventbrite.com/event/1491957485


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Re: [PD] [PD-announce] workshop: Pd as your embeddable audio engine

2011-04-07 Thread R. Kevin Nelson
I'd like to second that request.

Brooklyn's just a few too many miles away from Los Angeles for me to make a
day trip.  Ustream perhaps?

Best,
Kevin

On Thu, Apr 7, 2011 at 3:45 PM, Richie Cyngler glitch...@gmail.com wrote:

 This sounds like an amazing workshop. Any chance some form of it will end
 up online, to reach a broader audience?


 On Fri, Apr 8, 2011 at 1:10 AM, Hans-Christoph Steiner h...@at.or.atwrote:



 http://www.nycresistor.com/2011/04/07/class-pd-as-your-embeddable-audio-engine/

 Pd as your embedded audio engine will teach all about embedding libpd as
 the sound engine for your app, whether its iPhone, Android, Java,
 OpenFrameworks, Processing, etc.  This workshop provides a broad spectrum of
 different ways of connecting Pd to other things. Having hardware isn't a
 requirement either. The workshop will cover ways of interfacing with Pd from
 computer to computer.  Bring your laptop and devices that you want to
 install libpd on (Android, iPhone, etc.)

 HTML and/or programming knowledge will certainly help. The aim of this
 workshop is to give a broad spectrum of different ways to interface to Pd.
 So it will be dipping very slightly into Python, C, Java, Javascript, but
 this is usually glue code and all of the code will be fully provided. You
 do not need to be proficient in these languages at all, the workshop will
 also cover methods that also just use Pd with no code at all.

 Here is an outline of topics:

 * Introduction
 * History of Pd as an engine
 * Ways to interface with a Pd process
* Midi  OSC
* FUDI
* stdout
* Python + sockets
* pdsend/pdreceive
 * Parsing patches in three languages
 * libpd on Android and iOS
 * PdWebKitDroid
 * RjDj and ScenePlayer
 * WebPd

 Purchase a ticket here: http://www.eventbrite.com/event/1491957485

 Workshop: Pd as your embedded audio engine
 Taught by: Chris McCormick, http://mccormick.cx/chrism
 When: Saturday, April 23, 2011 from 1:00 PM - 5:00 PM (EDT)
 Where: NYCResistor, 87 3rd Ave, Brooklyn, http://nycresistor.com

 Register now!
 http://www.eventbrite.com/event/1491957485


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[PD] [PD-announce] Pd-berlin meeting next tuesday, 12th april - Guest Marco Donnarumma

2011-04-07 Thread João Pais

Hello,

next tuesday, 12th april, will be the next meeting of Pure Data users
in Berlin at NK (http://www.nkprojekt.de/) - Elsenstr. 52, 2HH 2Etage.

Besides usual activities, Pd user Marco Donnarumma will speak about his  
work. He is also giving a workshop and presentation at NK this week -  
http://www.nkprojekt.de/.


For more information, look up
http://puredata.info/community/organization/pd-berlin/pd-berlin-users-group.
We also encourage you to take an active part, and put up suggestions for
topics you want to talk about / topics you want to be talked about.


Doors are open from 20h-20h15. After that they'll be closed, and you will
have to call someone from the Pd-meeting to get in. To get a telephone
number to call or confirm assistance you can write to
info_at_minitronics.net.

Please, don´t call to the staff of NK to open the doors. They let us use
the space but we have to take care about having the meeting without
producing any disturbance to them, and to clean the space after the
meeting.


We would apreciate if you would send us a small mail to
info_at_minitronics.net with your name, Pd experience and interests, so
that we know how many people might be coming. Or put your name in the
pd-berlin wiki page.


We would like to thank the support and willingness of NK in the
organization of these events.

João Pais

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Re: [PD] Making a Realtime Convolution External

2011-04-07 Thread Jonathan Wilkes


--- On Thu, 4/7/11, Mathieu Bouchard ma...@artengine.ca wrote:

 From: Mathieu Bouchard ma...@artengine.ca
 Subject: Re: [PD] Making a Realtime Convolution External
 To: IOhannes m zmoelnig zmoel...@iem.at
 Cc: pd-list@iem.at
 Date: Thursday, April 7, 2011, 5:15 PM
 On Wed, 6 Apr 2011, IOhannes m
 zmoelnig wrote:
 
  using threats does not mean that things have to get
 non-deterministic,
  and indeed a lot of software uses threads and stays
 completely
  deterministic.
 
 Suppose that you launch a second fred on another cpu. How
 do you synchronise the main fred and the second fred
 together so that the main fred doesn't have to wait ?
 Sounds to me like a big issue with multi-fredded
 applications. You can't guarantee that the second cpu will
 run the fred when the first fred will want to, because
 fredding is dependent on the cpu's availability and the OS's
 scheduler's decisions.

I think Tim Blechmann addresses this with Supernova:
http://lac.linuxaudio.org/2010/recordings/day4_1215_Supernova.ogv
(start maybe 5 min. in...)

-Jonathan

 
 
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