Re: [PD] Pd applications for the blind or other disabled

2011-05-21 Thread Olivier Baudu
Hi...

I've done this patch few months ago :
http://yamatierea.org/papatchs/#1-terface

It's an interface for people who can just push one contactor (with the chin
for exemple).
You can choose the number of the lines, columns, the cursor's speed an have
a specific action for each square.

I've also worked with blind people, and as this sequencer (
http://yamatierea.org/papatchs/squareroom/OSR.htm) can be used with gamepad
it's possible to compose (and make animation) without the screen.
It had not been made for, but it was fun... :-)

With cranial trauma, I've use this one (
http://yamatierea.org/papatchs/#detc-mvt) for them to make music with their
movements.
It could be use with blind people.

Hope it'll be usefull.


Cheers.

01ivier.


2011/5/21 Stefano Papetti 

> Hello,
>
> I wonder if there exist any examples of applications developed with Pd
> (from simple patches to externals or libpd-based stuff) aimed at
> rehabilitation or human-computer interaction for disabled people.
> I'd be very interested in any examples on this matter.
>
> Best,
> Stefano
>
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-- 
Envie de tisser ?
http://yamatierea.org/papatchs/
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Re: [PD] routeOSC: how to distinguish messages addressed to a node from messages addressed to any descendant

2011-05-21 Thread Martin Peach

On 2011-05-21 19:21, Matteo Sisti Sette wrote:

On 05/22/2011 12:44 AM, Martin Peach wrote:

until [routeOSC] will consider a
message without an address as equivalent to a message addressed to "/".



Yes I think that makes sense. But I think [routeOSC] should simply
prefix an outgoing message with '/' if there is no more path.



I agree that would be a more consistent solution, but I think it would
break more existing patches.


Yes after thinking about it a few more minutes I agree...


Indeed it would break almost _any_ existing patch using routeOSC, while
having non-addressed messages match "/" would break only those patches
which rely on [routeOSC] to discard such messages through the right
outlet, which should not be a common practice, considering that most
message are not handled properly by touchOSC used that way (only floats
are; lists of floats are truncated after the first element and any other
message issues an error).


Lists arriving at a [routeOSC] are currently handled depending on the 
first element. If the first element is a float then only that float gets 
output (a bug!). If it's a symbol then the symbol is taken to be the OSC 
path, which causes an error message if it doesn't start with '/'.


So I propose to change it so that any input that doesn't start with a 
symbol that begins with '/' will have its path silently set to '/' by 
[routeOSC]. This will also mean that any unmatched message with no path 
leaving the rightmost outlet will have '/' set as its path.


The only snag I foresee is if the first element of an incoming OSC is a 
string beginning with the character '/'. In that case it will be 
mistaken for a path.


And also the wildcard code needs fixing up...
Thanks for pointing out these issues.

Martin

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Re: [PD] routeOSC: how to distinguish messages addressed to a node from messages addressed to any descendant

2011-05-21 Thread Matteo Sisti Sette

On 05/22/2011 12:44 AM, Martin Peach wrote:

 until [routeOSC] will consider a
message without an address as equivalent to a message addressed to "/".



Yes I think that makes sense. But I think [routeOSC] should simply
prefix an outgoing message with '/' if there is no more path.



I agree that would be a more consistent solution, but I think it would 
break more existing patches.
Indeed it would break almost _any_ existing patch using routeOSC, while 
having non-addressed messages match "/" would break only those patches 
which rely on [routeOSC] to discard such messages through the right 
outlet, which should not be a common practice, considering that most 
message are not handled properly by touchOSC used that way (only floats 
are; lists of floats are truncated after the first element and any other 
message issues an error).



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Re: [PD] routeOSC: how to distinguish messages addressed to a node from messages addressed to any descendant

2011-05-21 Thread Martin Peach

On 2011-05-21 18:10, Matteo Sisti Sette wrote:

On 05/21/2011 10:39 PM, cyrille henry wrote:

what about [routeOSC /foo/* /foo] ?


That won't work. RouteOSC only matches "one level at a time", meaning
that [routeOSC /foo/bar] will never match anything (indeed it should
issue a warning at creation time). That applies also to /foo/*, I've
just tried it.


The latest version of [routeOSC] matches multiple levels, but the 
wildcard seems to be broken for multiple levels.




Even if it worked, you wouldn't be able to distinguish /foo/bar from
/foo/etc after that, because routeOSC strips the address that matches *
(just as it strips the address that matches anything).



You can do [routeOSC /foo /foo/bar /foo/etc] if you can stand getting 
multiple output.




I don't see any way out of this, until [routeOSC] will consider a
message without an address as equivalent to a message addressed to "/".



Yes I think that makes sense. But I think [routeOSC] should simply 
prefix an outgoing message with '/' if there is no more path.



Martin


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Re: [PD] CVs

2011-05-21 Thread Bryan Jurish
On 2011-05-20 16:05, Simon Wise wrote:
> On 19/05/11 23:12, Bryan Jurish wrote:
>> On 2011-05-19 14:01, Simon Wise wrote:
>>> That is which numbers are directly perceivable, without some more
>>> abstract mathematical mapping to guide us?
>>
>> Zero ;-)
> 
> My point is that it is not zero,

Sorry; that was intended as a joke -- a deliberate ambiguity between
zero ("the number zero"), zero ("the set with zero elements"), zero
("false"), and zero ("number of numbers which are 'directly
perceivable'").  It was late, I thought it was funny.

> Think about of what words like
> pair mean, is pair a number? is it a synonym for two? or is it a
> directly observable quality which is quite different from either a
> single thing or a few things? 

"Pair" is a word of English, and a highly ambiguous one at that -- it
might be an ordered pair, an unordered pair, a pair of pants, a pair of
aces, 'a pair' (aka "couple"), or whatever.  Yes, it's semantically and
pragmatically complex.  The (abstract) number "2" plays a pretty heavy
role in all of its sense I can think of at the moment, though.

> Or thinking about the distinction between
> singular and plural forms of words. 

What about them?  They're usually related by quite simple and obvious
rules (e.g. 'add/delete an "s" at the end') except for a very few high
frequency lexemes.  I agree it's interesting that number (the
grammatical feature 'number', i.e. singular/plural) is explicitly
encoded in the vast majority of human languages (even in English, which
encodes almost nothing else from the known spectrum of grammatical
features), and that it usually plays a role not just in morphology (word
formation) but also in syntax (sentence structure -- think subject-verb
agreement in English); but I'm not sure what you're getting at.  Do you
mean the semantics usually associated with the feature (singleton vs.
non-singleton set) -- it's kinda cool that zero tends to get lumped in
with plurals in English (but usually not in German); not sure how other
languages go about that one (but I have solicited some references from
an acquaintance who worked on numbers and number features pretty
intensively a few years ago...)

>>> Certainly most people can look at four matches on a table and see that
>>> there are four, without doing any counting at all.
>>
>> That's "four matches", not "the number four".  If by "number" you mean
>> the characteristic property of all sets of 4 elements, you're perceiving
>> something (the matches) which has that property, but you can't directly
>> perceive the property itself (i.e. its `intension'), because it's a
> 
> this is the core of what I am saying - that three or four are something
> other than  the result of counting the members of a set, and that for
> some unusual people quite surprisingly large numbers are perceived
> directly, independently of the process of counting. Occasionally the
> different status of these 'numbers' in language can be seen, they can be
> seen as words for some observable quality rather than as the first few
> of an infinite series of integers, used to describe a characteristic of
> sets of things.

I think I see what you're getting at, but I'm not sure where it's going.
 I'll accept the "directly perceivable" term for current purposes, but
there's whole heckuvalot more going on in our heads (brains & associated
processes) when we look at and identify a small set of like items as a
set-of-N than I'm accustomed to calling "direct", and that's just the
stuff we know about...

>> function (in the mathematical sense) from all possible entities (let's
>> ignore possible worlds for now) to a truth value indicating whether or
>> not that entity is a set-of-four.  This view is pretty unsatisfying for
>> a number of reasons (for one thing, it doesn't work well for anything
>> other than positive integers), but I hope it suffices to show that "the
>> number four" can't be perceived directly.  The same sort of argument
>> goes for other "simple" qualities like volume, mass, density, color etc
>> -- this stuff has had epistemologists tearing their hair out for
>> centuries.  There are 2 main camps, and I'm more or less solidly in the
>> one that says "numbers exist" :-)
> 
> I am also in this camp, models do 'exist' in the way I use the word
> exist, but there are other ways to use this word, and so discussion gets
> tricky. 

It's a unary predicate, i.e. an intransitive.  It takes a single
argument.  It returns a truth value; albeit in at least one common sense
of 'exist' that value depends on the evaluation index (possible world /
place and time of utterance / speaker / etc).  I'm talking about the
kind of existence which is independent of the current index, i.e.
__necessary__ existence: existence in every possible world.

Sorry, that was probably annoying.  Yes, different people use the word
in different ways with different connotations.

> I was suggesting that small counting numbers are a different
> kind thing to the othe

Re: [PD] routeOSC: how to distinguish messages addressed to a node from messages addressed to any descendant

2011-05-21 Thread Matteo Sisti Sette

On 05/22/2011 12:10 AM, Matteo Sisti Sette wrote:


I don't see any way out of this, until [routeOSC] will consider a
message without an address as equivalent to a message addressed to "/".


Well yes there is a simple though not elegant solution, without a second 
routeOSC; see attached patch. It is probably incomplete, as I'm not 
discriminating between lists and other messages but I think routeOSC 
doesn't either.


By the way is there a particular reason why mrpeach's externals are not 
added to the objectclass path in Pd Extended while most other externals are?


Thanks
m.
#N canvas 663 183 450 546 10;
#X obj 129 133 mrpeach/routeOSC /foo;
#X obj 124 187 list split 1;
#X obj 203 439 list append;
#X obj 55 270 makefilename %.1s;
#X obj 55 244 t a a;
#X obj 55 297 select /;
#X obj 115 352 symbol;
#X obj 83 218 route symbol;
#X msg 65 34 /foo/bar mymessage 1 2 3;
#X msg 232 62 /foo mymessage 1 2 3;
#X msg 104 56 /foo/bar 1 2 3;
#X msg 248 86 /foo 1 2 3;
#X obj 101 322 t b;
#X obj 51 439 list append;
#X obj 41 371 symbol;
#X obj 50 466 list trim;
#X obj 200 468 list trim;
#X obj 218 496 print SUBTREE_ROOT;
#X obj 49 494 print SUBTREE_REST;
#X connect 0 0 1 0;
#X connect 1 0 7 0;
#X connect 1 1 2 1;
#X connect 1 1 13 1;
#X connect 2 0 16 0;
#X connect 3 0 5 0;
#X connect 4 0 3 0;
#X connect 4 1 6 1;
#X connect 4 1 14 1;
#X connect 5 0 14 0;
#X connect 5 1 12 0;
#X connect 6 0 2 0;
#X connect 7 0 4 0;
#X connect 7 1 2 0;
#X connect 8 0 0 0;
#X connect 9 0 0 0;
#X connect 10 0 0 0;
#X connect 11 0 0 0;
#X connect 12 0 6 0;
#X connect 13 0 15 0;
#X connect 14 0 13 0;
#X connect 15 0 18 0;
#X connect 16 0 17 0;
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Re: [PD] iPad (WAS: multiple OSC messages in one udp packet?)

2011-05-21 Thread András Murányi
2011/5/21 Mathieu Bouchard 

> On Fri, 13 May 2011, András Murányi wrote:
>
>  So it's a big telephone without the ability to make calls. Wow.
>>
>
> Anyone can hit a baseball bat on a
> http://i276.photobucket.com/albums/kk34/feministing/rotary-phone.jpg and
> thus obtain a big telephone without the ability to make calls (anymore). I
> don't know what's the wow factor in that.
>

Neither I. Maybe the price?
BTW, your example could benefit from substituting the baseball bat with a
scissor... not that I want to question your methodology :o)

Andras
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Re: [PD] CVs

2011-05-21 Thread Bryan Jurish
On 2011-05-20 07:01, Chris McCormick wrote:
> On Thu, May 19, 2011 at 05:12:09PM +0200, Bryan Jurish wrote:
>> If forty-two trees fall in a forest and no one is around to count
>> them, __forty-two__ trees have still fallen.
...
> Of course, there is nothing to stop there being models of things that
> don't exist in the real universe, but those models still exist in the
> physical universe on the chemical and electrical substrate of
> somebody's physical brain.

Sorry, I don't buy that.  My two main problems with that sort of
hardcore empiricism are (in a nutshell) ego (aka "consciousness") and
will.  To paraphase the ol' p-ant hisownself, 'where does the "I think"
come from which can be prepended to any proposition or perception I'm
currently entertaining?'  And if thoughts are just phsyical processes in
brains and brains are just physical objects subject to physical laws,
you run into determinism pretty darned fast, which is often taken to be
a bit of a bummer.  The really insidious problem (afaic, and the one
that's most germane to the present (way way way off-topic by now)
discussion) is that of inductive "knowledge", and I'm more or less
professionally obliged to come down on the rationalist side of that one.

> The physical painting is a zipfile containing a program that you run
> on the chemical computer inside your head.

... but the __process__ that runs (whether on wetware, some massive
parallel neural net, a suitably configured universal Turing machine, or
whatever) is something distinct from and independent of the hardware it
runs on, not to mention the location of that hardware, the time interval
for which the process runs, and the physical laws of the universe in
which it's running.  The kind of existence and independence that process
has is the same kind of existence and independence all formal objects
have, imho.

> but I don't think it's accurate to say without the computational
> aparatus to perceive it that "42 trees are falling".

I do :-)

> Well, that's my current rather crap and innaccurate model of reality 
> anyway. It's crap but I think it's less wrong than yours, where
> there is some nebulous flying spaghetti monster called "42 trees"
> floating around outside of physical reality. ;)

... I think we're probably bound to to disagree on this, and that's fine
by me, but just to be precise here:

No, in my version there's an FSM called "42" floating around
__independently__ of physical laws and processes.  "Outside of" is
locative, and I'm not talking about location (which I'm sure you know,
I'm just trying to set the record straight here).  And "outside of
physical reality" is just polemics -- I'm saying not all that is real is
(always) phyiscally realized.

> Information, Matter, Energy - all just crude models for something we 
> probably can't ever truly know.*

See above re: inductive knowledge ;-)

> Also, physicists probably have much 
> better models.

Knowing a few of them, I kind of doubt it.

> http://mccormick.cx/news/entries/inherent-limitations-of-a-computational-model-of-reality

That's a pretty twisted take on Gödel you've got there.  By your logic
(if I'm reading it right), there can be no such thing as a universal
Turing machine *because* its ability to simulate itself prevents its
very existence.  But a universal Turing machine is really not all too
hard to define (Turing, 1937): sure, we can't say whether or not it
__terminates__ for itself, but that's a problem with *computability*,
not with existence.  We may at some point actually define a `perfect'
computational model of reality, we just won't be able to prove it, since
at that scale the map will have become indistinguishable from the territory.

marmosets,
Bryan

-- 
Bryan Jurish   "There is *always* one more bug."
jur...@uni-potsdam.de   -Lubarsky's Law of Cybernetic Entomology

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Re: [PD] routeOSC: how to distinguish messages addressed to a node from messages addressed to any descendant

2011-05-21 Thread Matteo Sisti Sette

On 05/21/2011 10:39 PM, cyrille henry wrote:

what about [routeOSC /foo/* /foo] ?


That won't work. RouteOSC only matches "one level at a time", meaning 
that [routeOSC /foo/bar] will never match anything (indeed it should 
issue a warning at creation time). That applies also to /foo/*, I've 
just tried it.


Even if it worked, you wouldn't be able to distinguish /foo/bar from 
/foo/etc after that, because routeOSC strips the address that matches * 
(just as it strips the address that matches anything).


I don't see any way out of this, until [routeOSC] will consider a 
message without an address as equivalent to a message addressed to "/".


That would be consistent with the convention that "/" means "the root". 
Any node is the root of its own subtree, so any message addressed to 
/foo is addressed to the root of the /foo subtree. After "routing" a 
message addressed to /foo through [routeOSC /foo] you obtain a message 
that is addressed to the root (of the current subtree), so it should be 
considered equivalent to a messaged addressed to / by any cascaded 
[routeOSC]. In my opinion.




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Re: [PD] iPad (WAS: multiple OSC messages in one udp packet?)

2011-05-21 Thread Mathieu Bouchard

On Fri, 13 May 2011, András Murányi wrote:


So it's a big telephone without the ability to make calls. Wow.


Anyone can hit a baseball bat on a 
http://i276.photobucket.com/albums/kk34/feministing/rotary-phone.jpg and 
thus obtain a big telephone without the ability to make calls (anymore). I 
don't know what's the wow factor in that.


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Re: [PD] [PD-announce] completion-plugin new version

2011-05-21 Thread Mathieu Bouchard

On Sun, 15 May 2011, yvan volochine wrote:

On 05/14/2011 08:19 PM, João Pais wrote:

that's great. don't know if you want to, but I would suggest to copy
another useful max feature: when you click on a send or receive object
(the same for their audio versions), a pop-up comes up listing how many
other objects exist using the same variable, and by clicking in any of
these objects it takes you to the patch where they are.


AFAICS this is currently not possible because most of the gui is still handle 
by pd (instead of tcl), therefore sub-patches are not accessible, etc..


You need to modify the 'find' method in the canvas class. You make one 
version that doesn't auto-select an item, but instead sends a list of all 
matches to the tcl side for your use. But this would only find those that 
are textually the same. It will not find [r $1-poil] and [r patate-poil] 
to be the same even though $0=patate in the first case. It may also claim 
that another [r $1-poil] is the same as the first [r $1-poil] although 
they have a different content of $1.


There is a table of all receive-symbols by actual symbol (not textual 
symbol). You use gensym() on the text, it gives a t_symbol*, you lookup 
s_thing, it gives you a t_pd*. You check whether it's a t_bindlist*. If 
it's not, you have 1 (or 0) receivers. Else, you walk the bindlist and 
collect all receivers. But there is not a similar list of actual senders.


So, to get a list of senders, you need to do dollar-expansion on the 
contents of all [s] boxes during the search !


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Re: [PD] loading patches very slow in linux

2011-05-21 Thread Mathieu Bouchard

On Mon, 16 May 2011, Patrice Colet wrote:

Really? I always thought that slow gridflow's help patch opening was 
caused by graph on parent drawing, then caused by tcl-tk low speed.


With only one level of GOP, with rather few GUI items, it can't possibly 
happen. It has to be something else.


An average GFDP doc-item instantiates [doc_layout], [doc_editmode], 
[doc_iemfont], [doc_below], in addition to itself.


[doc_layout] itself instantiates [doc_bottom].

Some item have also a [doc_add] or [doc_make].

This means loading 6-7 files per doc item, except for comments (because I 
haven't replaced comments with funny-looking abstractions yet...;)


Back in the DOS days, if you looked in a folder that contained N files, 
you needed N system-calls (kernel) to get the whole list. I hope it isn't 
like that in Windows ??? ;)


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Re: [PD] routeOSC: how to distinguish messages addressed to a node from messages addressed to any descendant

2011-05-21 Thread cyrille henry

what about [routeOSC /foo/* /foo]  ?

Le 21/05/2011 21:40, Matteo Sisti Sette a écrit :

On 05/21/2011 08:46 PM, Martin Peach wrote:


Try
[routeOSC /foo]
|
[routeOSC /*]



Hi,

I didn't know about the wildcard.

However, this still can't handle messages other than mere floats addressed to 
/foo.

For example:

/foo 1 2 3

You get only "1" out of the right outlet of your second routeOSC.

Also, messages like this:

/foo somesymbol 1 2 3

(which btw are valid osc messages, or aren't they? this is dubt, not sarchasm)

although they produce the desired output ("somesymbol 1 2 3") from the right 
outlet of your second routeOSC, will cause an error to be printed to the console:

error: * routeOSC: invalid message pattern somesymbol does not begin with /


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Re: [PD] routeOSC: how to distinguish messages addressed to a node from messages addressed to any descendant

2011-05-21 Thread Matteo Sisti Sette

On 05/21/2011 08:46 PM, Martin Peach wrote:


Try
[routeOSC /foo]
|
[routeOSC /*]



Hi,

I didn't know about the wildcard.

However, this still can't handle messages other than mere floats 
addressed to /foo.


For example:

/foo 1 2 3

You get only "1" out of the right outlet of your second routeOSC.

Also, messages like this:

/foo somesymbol 1 2 3

(which btw are valid osc messages, or aren't they? this is dubt, not 
sarchasm)


although they produce the desired output ("somesymbol 1 2 3") from the 
right outlet of your second routeOSC, will cause an error to be printed 
to the console:


error: * routeOSC: invalid message pattern somesymbol does not begin with /


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Re: [PD] routeOSC: how to distinguish messages addressed to a node from messages addressed to any descendant

2011-05-21 Thread Martin Peach

On 2011-05-21 13:58, Matteo Sisti Sette wrote:

Hi,

Suppose that in an OSC tree I have a node called "foo" (child of the /
root node) which has a few child nodes.

So I place a [routeOSC /foo] object to get all messages that are
addressed to /foo or to its child nodes.

This will catch all of the following messages:

/foo 123
/foo/bar 123
/foo/etc 123

Now, how can I discriminate messages like the first one from messages
like the others? I.e., messages directed to the /foo node and not to any
descendant?

I don't think I can accomplish this with [routeOSC], or can I?



Try
[routeOSC /foo]
|
[routeOSC /*]


Martin

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[PD] routeOSC: how to distinguish messages addressed to a node from messages addressed to any descendant

2011-05-21 Thread Matteo Sisti Sette

Hi,

Suppose that in an OSC tree I have a node called "foo" (child of the / 
root node) which has a few child nodes.


So I place a [routeOSC /foo] object to get all messages that are 
addressed to /foo or to its child nodes.


This will catch all of the following messages:

/foo 123
/foo/bar 123
/foo/etc 123

Now, how can I discriminate messages like the first one from messages 
like the others? I.e., messages directed to the /foo node and not to any 
descendant?


I don't think I can accomplish this with [routeOSC], or can I?

Indeed I think that [routeOSC /] should match any message that doesn't 
start with an address, or alternatively, matching messages output by the 
first outlet of a [routeOSC /something] should start with "/ " if the 
pattern address matches the whole input address. However I understand 
this would break existing patches.


Or is there another way to discriminate the above?

Thanks
m.

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Re: [PD] Pd applications for the blind or other disabled

2011-05-21 Thread Mathieu Bouchard

On Sat, 21 May 2011, Stefano Papetti wrote:

I wonder if there exist any examples of applications developed with Pd 
(from simple patches to externals or libpd-based stuff) aimed at 
rehabilitation or human-computer interaction for disabled people. I'd be 
very interested in any examples on this matter.


The ISAS project at McGill University (Montréal)

http://www.cim.mcgill.ca/Members/manager/seminar.2011-02-17.9522635964/

BTW it says ZenGarden in the announcement, but the project replaced it 
with PdLib a few days after that presentation.


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Re: [PD] DorkbotPDX Synthesis Workshop, May 29th, Portland, , OR, US

2011-05-21 Thread Jason Plumb

> This sounds cool. Any shot of some video?
> Greg

Hmmm, it is a 4 HOUR workshop, so a 4 hour video might be painful, but 
maybe we can consider a ustream or similar.


-jason

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Re: [PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread cyrille henry



Le 21/05/2011 18:16, Jack a écrit :

Le samedi 21 mai 2011 à 12:06 -0400, Mathieu Bouchard a écrit :

On Sat, 21 May 2011, cyrille henry wrote:


from my experience, Gem is 2 times faster on the same computer using
ubuntu than osX. thanks to nvidia profiling tools, Nicolas pointed that
gem is limited to 50% usage of the GPU. there is certainly a limitation
somewhere on osX preventing application to use full performance of the
hardware. so, you applications are slower, but the interface will always
be smooth...


There's a setting in Gnome/Ubuntu for choosing no effects, normal effects,
extra effects. This may make a difference. What kind of performance
difference do you get when you change that setting ? It might explain part
of what happens on OSX, perhaps (where, afaik, you don't have such a
setting, and effects level is somewhere between ubuntu's normal and extra
levels).

Yep, of course, you have to choose 'no effect' in 'Appearance' to get
best frame rate. MacOSX should have this option too.

i havent made heavy benchmarck, but i dont see lot's of difference between 
affect and no effect. (except the fact that i can't be sync on the screen with 
effect on)
c


++

Jack




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Re: [PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread Jack
Le samedi 21 mai 2011 à 12:06 -0400, Mathieu Bouchard a écrit :
> On Sat, 21 May 2011, cyrille henry wrote:
> 
> > from my experience, Gem is 2 times faster on the same computer using 
> > ubuntu than osX. thanks to nvidia profiling tools, Nicolas pointed that 
> > gem is limited to 50% usage of the GPU. there is certainly a limitation 
> > somewhere on osX preventing application to use full performance of the 
> > hardware. so, you applications are slower, but the interface will always 
> > be smooth...
> 
> There's a setting in Gnome/Ubuntu for choosing no effects, normal effects, 
> extra effects. This may make a difference. What kind of performance 
> difference do you get when you change that setting ? It might explain part 
> of what happens on OSX, perhaps (where, afaik, you don't have such a 
> setting, and effects level is somewhere between ubuntu's normal and extra 
> levels).
Yep, of course, you have to choose 'no effect' in 'Appearance' to get
best frame rate. MacOSX should have this option too.
++

Jack


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Re: [PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread Mathieu Bouchard

On Sat, 21 May 2011, cyrille henry wrote:

thanks to nvidia profiling tools, Nicolas pointed that gem is limited to 50% 
usage of the GPU.


Ah, also, is it precisely 50 %, or exactly 50 % ?

If it's exactly 50 % (or slightly under), can it be some kind of 
reservation per CPU ?


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Re: [PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread Mathieu Bouchard

On Sat, 21 May 2011, cyrille henry wrote:

from my experience, Gem is 2 times faster on the same computer using 
ubuntu than osX. thanks to nvidia profiling tools, Nicolas pointed that 
gem is limited to 50% usage of the GPU. there is certainly a limitation 
somewhere on osX preventing application to use full performance of the 
hardware. so, you applications are slower, but the interface will always 
be smooth...


There's a setting in Gnome/Ubuntu for choosing no effects, normal effects, 
extra effects. This may make a difference. What kind of performance 
difference do you get when you change that setting ? It might explain part 
of what happens on OSX, perhaps (where, afaik, you don't have such a 
setting, and effects level is somewhere between ubuntu's normal and extra 
levels).


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Re: [PD] Extended View Toolkit

2011-05-21 Thread news
Hello ignacio!

the ev_vid.pd abstraction already has an outlet that bangs out different
video properties. 
in order to keep the number of outlets managable we did not just forward the 
[bang]
which is produced by [pix_film] when the end of the file is reached, but rather 
sending out the 
message [end(

so basically if you want to use the outlet of [ev_vid] to trigger some external 
processes you could achieve this
by using [route end] for example, having route connected to the outlet of 
[ev_vid]

However i discovered a bug in the ev_vid abstraction, that is due to the 
realtimer part, which manages fluent
video-playback even when the computer is under heavy workload. With this 
mechanism, pix film gets
a float number, telling the pix_film object, which frame it has to "play".
unfortunately this somehow disables the "bang when end is reached" function. 
I couldnt find out, why that is, but i fixed it in the abstraction.
you will find the fixed abstraction (incl adopted helpfile) attached in this 
mail.
simply replace the ones in your EV_Toolkit directory with the new ones.
with this the workflow to get the [end( message would be as described earlier:

[ev_vid 0]
/
[route end]
/
[bang(

feel free to ask if something is not clear.

enjoy,
peter



Von: "Jose Luis Santorcuato" 
Gesendet: 21.05.2011 06:19:37
An: "Ignacio Aguirre" 
Betreff: Re: [PD] Extended View Toolkit

Hi, in GEM the object pix_film delivers a bang when 
the last frame is reproduced, when the movie ends bang to [1 (   and starts the 
others videos...also you can bang a zero and stop the current movie.
 
Bets regards
 
 
José

 

2011/5/20 Ignacio Aguirre 
mailto:igna...@independiente.cl]>
Hello all
 
 im currently working with EWK (great tool!) for my pre grade thesis. i have a 
simple question, and hope someone can help me...
 
 is there a way to know when the last frame from a video is played?  
 
 im editing the ev_vid.pd patch, and putting a "print end vid $1" in the last 
outlet of pix_film (it should send a bang when the movie ends) but im not 
getting anything. I also try with the [end( message, but still having no 
results. 
 
 the idea is when the videos from a group ends, its automatically starts a 
second group.
 
 Thanks for your time guys!
 
hope to let you know soon about mi thesis made with pd and kinect.

 

 
 

Hello All!

I want to announce the official release of the Extended View Toolkit.

http://puredata.info/Members/Weitsicht/extended-view-toolkit/[http://puredata.info/Members/Weitsicht/extended-view-toolkit/]

The Extended View Toolkit is a set of abstractions developed for the art 
installation "Extended View streamed".
It is intended to be an easy solution to experiment and realise panoramic video 
and complex multiscreen projection 
environments to createimmersive media experiences.

It features a set of abstractions that are able to combine multiple related 
image-sources 
(like video input, video playback) into aconsistent panoramic image. 
The source-material, e.g. the camera to display has to be aligned horicontally, 
since image-combination 
is based on simple, openGL basededge-blending and not algorithmic pix by pixel 
comparison.

Furthermore it features abstractions to create multi-screen, multi-projector 
environments to enable 
correct representation of (not only)panoramic material. The projection 
abstractions can be combined 
to form big screens out of multiple projectors with softedge betweenoverlapping 
borders of single 
projectors and contain a vertex model that can be adjusted in 4, respectively 9 
points, so that 
projections onchallenging geometric surfaces is possible.

Additionally, all abstractions are controllable via OSC-styled 
send/receive-messages, which simplifies 
OSC-based external control.

Also, since streaming video was part of the project, a gstreamer based 
streaming solution was developed 
by Peter Innerhofer to distribute panoramic/multistream video over network. 
It can be found here: 
[https://github.com/peonic/streaming[https://github.com/peonic/streaming]]

Libraries needed: mrpeachBuilt with pd 42.6 and GEM 92.3

Credits:
Shader Programming/openGL: Cyrille Henry
GEM: Marian Weger
Prototyping/GEM: Peter Venus
Streaming: Peter Innerhofer
Initiation/Supervision: Winfried Ritsch

A short demo-clip can be found here: 
[http://vimeo.com/20311051[http://vimeo.com/20311051]]

The project was made possible through support from IEM-Institute for Electronic 
Music and Acoustics (iem.at[http://iem.at]) 
and CO-ME-DI-A.
The CO-ME-DI-A project is supported by the Education, Audiovisual & Culture 
Executive Agency (EACEA) 
of the European Comission forthe period 2007 - 2010 
([http://www.comedia.eu.org/][http://www.comedia.eu.org/%5D]).


Your feedback is welcome!

Peter

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Re: [PD] [PD-announce] [spectre] Pd-berlin meeting next tuesday, 24th May

2011-05-21 Thread Felix Obée

Felix _will_ present his state of progress in the project Diskokugel. A sphere 
of 200 speakers that can be turned on and off individually. 

For more information see:
http://amphibiousthoughts.com/tag/diskokugel

[sorry, Jõao. very busy. missed it completely] 


Am 21.05.2011 um 16:41 schrieb João Pais:

> Hello,
> 
> next tuesday, 24th May, will be the next meeting of Pure Data users
> in Berlin at NK (http://www.nkprojekt.de/) - Elsenstr. 52, 2HH 2Etage.
> 
> If everything goes, well, Felix Obée will present his newest project.
> 
> For more information, look up
> http://puredata.info/community/organization/pd-berlin/pd-berlin-users-group.
> We also encourage you to take an active part, and put up suggestions for
> topics you want to talk about / topics you want to be talked about.
> 
> Pd-Berlin Google group: You can join the open group
> http://groups.google.com/group/pd_berlin, and make questions to the users
> there.
> 
> 
> Doors are open from 20h-20h15. After that they'll be closed, and you will
> have to call someone from the Pd-meeting to get in. To get a telephone
> number to call or confirm assistance you can write to
> info_at_minitronics.net.
> 
> Please, don´t call to the staff of NK to open the doors. They let us use
> the space but we have to take care about having the meeting without
> producing any disturbance to them, and to clean the space after the
> meeting.
> 
> 
> We would apreciate if you would send us a small mail to
> info_at_minitronics.net with your name, Pd experience and interests, so
> that we know how many people might be coming. Or put your name in the
> pd-berlin wiki page.
> 
> 
> We would like to thank the support and willingness of NK in the
> organization of these events.
> 
> João Pais
> 
> __
> SPECTRE list for media culture in Deep Europe
> Info, archive and help:
> http://post.in-mind.de/cgi-bin/mailman/listinfo/spectre
> 

...
---
Felix Obée
Weichselstr. 35
12045 Berlin

Phone: 0178 / 49 31 008
Phone: 030 / 55957397
Mail: fe...@amphibiousthoughts.com
http://amphibiousthoughts.com
---







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[PD] [PD-announce] Pd-berlin meeting next tuesday, 24th May

2011-05-21 Thread João Pais

Hello,

next tuesday, 24th May, will be the next meeting of Pure Data users
in Berlin at NK (http://www.nkprojekt.de/) - Elsenstr. 52, 2HH 2Etage.

If everything goes, well, Felix Obée will present his newest project.

For more information, look up
http://puredata.info/community/organization/pd-berlin/pd-berlin-users-group.
We also encourage you to take an active part, and put up suggestions for
topics you want to talk about / topics you want to be talked about.

Pd-Berlin Google group: You can join the open group
http://groups.google.com/group/pd_berlin, and make questions to the users
there.


Doors are open from 20h-20h15. After that they'll be closed, and you will
have to call someone from the Pd-meeting to get in. To get a telephone
number to call or confirm assistance you can write to
info_at_minitronics.net.

Please, don´t call to the staff of NK to open the doors. They let us use
the space but we have to take care about having the meeting without
producing any disturbance to them, and to clean the space after the
meeting.


We would apreciate if you would send us a small mail to
info_at_minitronics.net with your name, Pd experience and interests, so
that we know how many people might be coming. Or put your name in the
pd-berlin wiki page.


We would like to thank the support and willingness of NK in the
organization of these events.

João Pais

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Re: [PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread Jack
Le samedi 21 mai 2011 à 13:12 +0200, cyrille henry a écrit :
> hello,
> 
> from my experience, Gem is 2 times faster on the same computer using ubuntu 
> than osX.
> thanks to nvidia profiling tools, Nicolas pointed that gem is limited to 50% 
> usage of the GPU.
> there is certainly a limitation somewhere on osX preventing application to 
> use full performance of the hardware.
Amazing !
> 
> so, you applications are slower, but the interface will always be smooth...
:)
This the first time i see things are much easier on Ubuntu than MacOSX
(installation, configuration, things working directly). Of course, i am
talking about Pd environment, this is not true for all.
++

Jack


> 
> Cyrille
> 
> Le 21/05/2011 12:59, j...@rybn.org a écrit :
> > Hello Chris,
> >
> > If I have time to do this test the next time i will do it (putting the
> > graphic card on the 4x PCIe bus).
> > Now, it works fine with 2 MacPro (with one graphic card and 2 PS3 Eye on
> > each MacPro) and Ubuntu 10.04.
> > I have installed PureData 0.42.5, last GEM from SVN and ATI driver
> > Catalyst for the Radeon HD 5770 and the acceleration is OK.
> > When i was using 'dialog' message, i can't remember what i got.
> > Thanx for your help and suggestion. I will try to test all your
> > recommandations the next time.
> > One remark : it seems the graphic acceleration is better under Ubuntu than
> > MacOSX. Is there a problem with the driver under MacOSX ? (The same patch
> > worked faster under Ubuntu).
> > ++
> >
> > Jack
> >
> >
> >
> >> Jack
> >>
> >> I think two of those cards might draw too much power to run at the same
> >> time?  Also, check the PCIe lane speeds and try running them at 4x or 8x
> >> rather than 16x.
> >>
> >> AS far as getting 4 of the same cam running, it depends on how the driver
> >> presents multiple cams to Quicktime.  It might show up as one device with
> >> four inputs, for example.  Use the 'dialog' message to check it out.
> >>
> >> On Thu, May 19, 2011 at 5:00 AM, Jack  wrote:
> >>
> >>> Thanx Mathieu,
> >>>
> >>> I will give it a try with your tips.
> >>> I have started to install Ubuntu 10.04 on the Mac Pro and i think i will
> >>> use this OS.
> >>>
> >>> In fact, i am crazy because i have installed two ATI Radeon HD 5770 on
> >>> this Mac Pro (version 5.1). Each card has 2 Mini Display Ports and 1 DVI
> >>> port. On the Apple website it is write each graphic card accept a
> >>> resolution of 2560x1600 px. When i plug 2 TV screen (HDMI and each
> >>> screen with 1280x768px) on the 2 Mini Display Port on one card (with an
> >>> adapter Mini Display Port/HDMI), it works fine. But if i use the second
> >>> card with the same configuration (so 4 TV screen on the 4 Mini Display
> >>> Port), it seems the computer have not enough power, the Finder quit each
> >>> 10 second.
> >>> I use MacOSX.6.6 and this is not the lastest version (the lastest is
> >>> X.6.7 and maybe it is working with this version but now i have no time
> >>> to test this config).
> >>>
> >>> With Ubuntu, the sytem start to load then the 4 screens stay black. I
> >>> have to unplug the 2 cables on one graphic card to boot normaly. So i
> >>> can only use 2 screens.
> >>>
> >>> I don't know where is the problem (power ? Apple computers ?).
> >>> If someone have any experience on this problem, i will be happy to
> >>> listen him.
> >>>
> >>> Now, the solution that i am going to use :
> >>> 1 Mac Pro with Ubuntu and one graphic card (ATI Radeon HD 5770)
> >>> 1 PC with Ubuntu and one graphic card (NVidia GT 440 or NVidia GTX 460)
> >>> ++
> >>>
> >>> Jack
> >>>
> >>>
> >>>
> >>>
> >>> Le mercredi 18 mai 2011 à 11:58 -0400, Mathieu Bouchard a écrit :
>  On Wed, 18 May 2011, j...@rybn.org wrote:
> 
> > I'm going to work on a Mac Pro with MacOsX.6.7 and the latest stable
> > Pd-extended 0.42.5. I would like to connect four PS3 Eye on this
> > computer and use GEM with pix_video to read these four devices in
> >>> four
> > instance of Pd (=>  one camera per instance of pd). I will use Macam
> > driver (or something else ?) Is it easy to get each camera working
> >>> in
> > the same time on this system ? Do you have experience in this area ?
> 
>  My experience with just one cam on OSX and Pd-extended 42 was that
> >>> object
>  creation order mattered because each [pix_video] object automatically
>  opens the first available camera AND the "device 1" method didn't
> >>> work.
>  So, to access only the 2nd camera, I had to create two objects and
> >>> only
>  use the 2nd one.
> 
>  using 4 [pix_video] objects for 4 cameras may work, but they will be
>  assigned by creation order.
> 
> 
>  ___
>  | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal,
> >>> QC
> >>>
> >>>
> >>> ___
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Re: [PD] four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread Jack
Le samedi 21 mai 2011 à 14:07 +0200, zmoel...@iem.at a écrit :
> Quoting j...@rybn.org:
> > I have installed PureData 0.42.5, last GEM from SVN and ATI driver
> > Catalyst for the Radeon HD 5770 and the acceleration is OK.
> > When i was using 'dialog' message, i can't remember what i got.
> 
> well, "dialog" will only give you something meaningfull, if the used  
> backend will provide a dialog-window.
> read: on w32 and osx, you should get a dialog, whereas on linux you  
> will get none, as the backends (e.g. v4l2) don't know anything about  
> GUI but are rather concentrating on the grabbing.
Yep, here i was talking about 'dialog' on MacOSX ;)
I remember to have something like 'Macam #0 PS3Eye', 'Macam #1 PS3Eye',
etc. with the 'dialog' window in the source section.
++

Jack


> 
> 
> fmgsadr
> IOhannes
> 
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[PD] Where to find comprehensive documentation about Firmata

2011-05-21 Thread Matteo Sisti Sette

Hi,

This is probably slightly OT, but I am using Pduino and I guess some of 
you can help me find complete documentation about Firmata, especially 
about how the StandardFirmata firmware is expected to work.


For example I was looking for the details of how the "set pin mode" 
message works, and I've not been able to find them. At arduino.cc I only 
found the reference of the Arduino's pinMode() function, while at 
firmata.org the most I could find was:
 * set pin mode(I/O) 0xF4  pin # (0-127) pin 
state(0=in)


without even a list of existing pin modes.

I guess there must be some documentation somewhere that explains the 
semantics of each Firmata message and how exactly the StandardFirmata 
firmware is expected to behave in response to each message...


Thanks
m.

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Re: [PD] Pd applications for the blind or other disabled

2011-05-21 Thread Stefano Papetti

Il 21/05/11 13:14, Max ha scritto:

there is
http://www.palindrome.de/box

thanks Max, very promising and interesting indeed!
However I'm looking for something that is already available, and 
possibly working also on mobile (Android) devices


Best,
Stefano


though it's not yet clear if it is going to use Pd or not.

m.

Am 21.05.2011 um 12:37 schrieb Stefano Papetti:


Hello,

I wonder if there exist any examples of applications developed with Pd (from 
simple patches to externals or libpd-based stuff) aimed at rehabilitation or 
human-computer interaction for disabled people.
I'd be very interested in any examples on this matter.

Best,
Stefano

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Re: [PD] DorkbotPDX Synthesis Workshop, May 29th, Portland, OR, US

2011-05-21 Thread Greg Schroeder
This sounds cool. Any shot of some video?

Greg

On Thu, May 19, 2011 at 1:48 AM, Jason Plumb  wrote:

> DorkbotPDX is proud to announce a unique *free* workshop geared at teaching
> sound synthesis fundamentals as explored and demonstrated through Pure Data
> (PD).
>
> Sunday, May 29th, 2011 - 1-5pm PST
> @ Pacific Northwest College of Art (PNCA), room 205
> 1241 Northwest Johnson Street
> Portland, OR 97209-3023
>
> Fascinated by orgies of towering analog synthesizers from the 60s?
> Mesmerized by how computers can generate sound that offends and elates?  In
> this casual yet intense session, we will cover the basics of audio signal
> theory while exploring the common techniques and tricks used by sound
> designers and synth builders.
>
> Participants should bring:
>
> [*] A mac/linux/win laptop with a functioning Pure data install.
> (This is free and open-source software!)
> Download either 'Vanilla' or 'Pd-extended' here:
> http://puredata.info/community/projects/software
>
> [*] A basic/rudimentary knowledge of Pd. (Not 100% required - but at least
> a very basic understanding of what Pd is will help)
>
> [*] Headphones
>
> [*] An eagerness to learn, develop, and share!
>
> The synthesis workshop is FREE and OPEN TO THE PUBLIC Seating is limited to
> 30 (first-come, first serve)
>
> http://dorkbotpdx.org/wiki/synthesis_workshop_in_pd
>
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Re: [PD] four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread zmoelnig

Quoting j...@rybn.org:

I have installed PureData 0.42.5, last GEM from SVN and ATI driver
Catalyst for the Radeon HD 5770 and the acceleration is OK.
When i was using 'dialog' message, i can't remember what i got.


well, "dialog" will only give you something meaningfull, if the used  
backend will provide a dialog-window.
read: on w32 and osx, you should get a dialog, whereas on linux you  
will get none, as the backends (e.g. v4l2) don't know anything about  
GUI but are rather concentrating on the grabbing.



fmgsadr
IOhannes


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Re: [PD] opengl performance on osX

2011-05-21 Thread Charles Goyard
Hi list,

cyrille henry wrote:
> thanks to nvidia profiling tools, Nicolas pointed that gem is limited
> to 50% usage of the GPU.  there is certainly a limitation somewhere on
> osX preventing application to use full performance of the hardware.

It would be interresting to see if proprietary software runs better.

In the blender osx faq :

How can I get Blender running faster?

OSX Aqua uses OpenGL extensively for drawing, so it might happen your 3d
card doesn't have sufficient memory to draw accellerated with a larger
window size. A solution that works well, is switching to less screen
colors: set the menu in "System Preferences -> Displays -> colors" at
"thousands of colors".

Another common issue is with using the Dock on top of the Blender
window. This kind of transparent blending takes a lot of 3d card drawing
powers, and can better be avoided by setting the Dock to become
auto-hide.

-- 
Charlot

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Re: [PD] pduino test patch: "old analog/digital controls"

2011-05-21 Thread matteo sisti sette
> That's the original way of controlling the analog inputs. It just controls
> whether the Arduino sends the analog messages.  Its there only for backwards
> compatibility.  Use the non-old messages now.

What are the non-old messages? Maybe I should study the firmata
documentation instead of just playing around with these patches, but
looking at the arduino-test and arduino-help patches I can't see any
way of enabling analog inputs (i.e. have the arduino send them) other
than these "old" messages.

I guess it's in front of my eyes and I don't see it...

thanks
m.

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Re: [PD] Pd applications for the blind or other disabled

2011-05-21 Thread Max
there is
http://www.palindrome.de/box
though it's not yet clear if it is going to use Pd or not.

m.

Am 21.05.2011 um 12:37 schrieb Stefano Papetti:

> Hello,
> 
> I wonder if there exist any examples of applications developed with Pd (from 
> simple patches to externals or libpd-based stuff) aimed at rehabilitation or 
> human-computer interaction for disabled people.
> I'd be very interested in any examples on this matter.
> 
> Best,
> Stefano
> 
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[PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread cyrille henry

hello,

from my experience, Gem is 2 times faster on the same computer using ubuntu 
than osX.
thanks to nvidia profiling tools, Nicolas pointed that gem is limited to 50% 
usage of the GPU.
there is certainly a limitation somewhere on osX preventing application to use 
full performance of the hardware.

so, you applications are slower, but the interface will always be smooth...

Cyrille

Le 21/05/2011 12:59, j...@rybn.org a écrit :

Hello Chris,

If I have time to do this test the next time i will do it (putting the
graphic card on the 4x PCIe bus).
Now, it works fine with 2 MacPro (with one graphic card and 2 PS3 Eye on
each MacPro) and Ubuntu 10.04.
I have installed PureData 0.42.5, last GEM from SVN and ATI driver
Catalyst for the Radeon HD 5770 and the acceleration is OK.
When i was using 'dialog' message, i can't remember what i got.
Thanx for your help and suggestion. I will try to test all your
recommandations the next time.
One remark : it seems the graphic acceleration is better under Ubuntu than
MacOSX. Is there a problem with the driver under MacOSX ? (The same patch
worked faster under Ubuntu).
++

Jack




Jack

I think two of those cards might draw too much power to run at the same
time?  Also, check the PCIe lane speeds and try running them at 4x or 8x
rather than 16x.

AS far as getting 4 of the same cam running, it depends on how the driver
presents multiple cams to Quicktime.  It might show up as one device with
four inputs, for example.  Use the 'dialog' message to check it out.

On Thu, May 19, 2011 at 5:00 AM, Jack  wrote:


Thanx Mathieu,

I will give it a try with your tips.
I have started to install Ubuntu 10.04 on the Mac Pro and i think i will
use this OS.

In fact, i am crazy because i have installed two ATI Radeon HD 5770 on
this Mac Pro (version 5.1). Each card has 2 Mini Display Ports and 1 DVI
port. On the Apple website it is write each graphic card accept a
resolution of 2560x1600 px. When i plug 2 TV screen (HDMI and each
screen with 1280x768px) on the 2 Mini Display Port on one card (with an
adapter Mini Display Port/HDMI), it works fine. But if i use the second
card with the same configuration (so 4 TV screen on the 4 Mini Display
Port), it seems the computer have not enough power, the Finder quit each
10 second.
I use MacOSX.6.6 and this is not the lastest version (the lastest is
X.6.7 and maybe it is working with this version but now i have no time
to test this config).

With Ubuntu, the sytem start to load then the 4 screens stay black. I
have to unplug the 2 cables on one graphic card to boot normaly. So i
can only use 2 screens.

I don't know where is the problem (power ? Apple computers ?).
If someone have any experience on this problem, i will be happy to
listen him.

Now, the solution that i am going to use :
1 Mac Pro with Ubuntu and one graphic card (ATI Radeon HD 5770)
1 PC with Ubuntu and one graphic card (NVidia GT 440 or NVidia GTX 460)
++

Jack




Le mercredi 18 mai 2011 à 11:58 -0400, Mathieu Bouchard a écrit :

On Wed, 18 May 2011, j...@rybn.org wrote:


I'm going to work on a Mac Pro with MacOsX.6.7 and the latest stable
Pd-extended 0.42.5. I would like to connect four PS3 Eye on this
computer and use GEM with pix_video to read these four devices in

four

instance of Pd (=>  one camera per instance of pd). I will use Macam
driver (or something else ?) Is it easy to get each camera working

in

the same time on this system ? Do you have experience in this area ?


My experience with just one cam on OSX and Pd-extended 42 was that

object

creation order mattered because each [pix_video] object automatically
opens the first available camera AND the "device 1" method didn't

work.

So, to access only the 2nd camera, I had to create two objects and

only

use the 2nd one.

using 4 [pix_video] objects for 4 cameras may work, but they will be
assigned by creation order.

   ___
| Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal,

QC


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Re: [PD] four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread jack
Hello Chris,

If I have time to do this test the next time i will do it (putting the
graphic card on the 4x PCIe bus).
Now, it works fine with 2 MacPro (with one graphic card and 2 PS3 Eye on
each MacPro) and Ubuntu 10.04.
I have installed PureData 0.42.5, last GEM from SVN and ATI driver
Catalyst for the Radeon HD 5770 and the acceleration is OK.
When i was using 'dialog' message, i can't remember what i got.
Thanx for your help and suggestion. I will try to test all your
recommandations the next time.
One remark : it seems the graphic acceleration is better under Ubuntu than
MacOSX. Is there a problem with the driver under MacOSX ? (The same patch
worked faster under Ubuntu).
++

Jack



> Jack
>
> I think two of those cards might draw too much power to run at the same
> time?  Also, check the PCIe lane speeds and try running them at 4x or 8x
> rather than 16x.
>
> AS far as getting 4 of the same cam running, it depends on how the driver
> presents multiple cams to Quicktime.  It might show up as one device with
> four inputs, for example.  Use the 'dialog' message to check it out.
>
> On Thu, May 19, 2011 at 5:00 AM, Jack  wrote:
>
>> Thanx Mathieu,
>>
>> I will give it a try with your tips.
>> I have started to install Ubuntu 10.04 on the Mac Pro and i think i will
>> use this OS.
>>
>> In fact, i am crazy because i have installed two ATI Radeon HD 5770 on
>> this Mac Pro (version 5.1). Each card has 2 Mini Display Ports and 1 DVI
>> port. On the Apple website it is write each graphic card accept a
>> resolution of 2560x1600 px. When i plug 2 TV screen (HDMI and each
>> screen with 1280x768px) on the 2 Mini Display Port on one card (with an
>> adapter Mini Display Port/HDMI), it works fine. But if i use the second
>> card with the same configuration (so 4 TV screen on the 4 Mini Display
>> Port), it seems the computer have not enough power, the Finder quit each
>> 10 second.
>> I use MacOSX.6.6 and this is not the lastest version (the lastest is
>> X.6.7 and maybe it is working with this version but now i have no time
>> to test this config).
>>
>> With Ubuntu, the sytem start to load then the 4 screens stay black. I
>> have to unplug the 2 cables on one graphic card to boot normaly. So i
>> can only use 2 screens.
>>
>> I don't know where is the problem (power ? Apple computers ?).
>> If someone have any experience on this problem, i will be happy to
>> listen him.
>>
>> Now, the solution that i am going to use :
>> 1 Mac Pro with Ubuntu and one graphic card (ATI Radeon HD 5770)
>> 1 PC with Ubuntu and one graphic card (NVidia GT 440 or NVidia GTX 460)
>> ++
>>
>> Jack
>>
>>
>>
>>
>> Le mercredi 18 mai 2011 à 11:58 -0400, Mathieu Bouchard a écrit :
>> > On Wed, 18 May 2011, j...@rybn.org wrote:
>> >
>> > > I'm going to work on a Mac Pro with MacOsX.6.7 and the latest stable
>> > > Pd-extended 0.42.5. I would like to connect four PS3 Eye on this
>> > > computer and use GEM with pix_video to read these four devices in
>> four
>> > > instance of Pd (=> one camera per instance of pd). I will use Macam
>> > > driver (or something else ?) Is it easy to get each camera working
>> in
>> > > the same time on this system ? Do you have experience in this area ?
>> >
>> > My experience with just one cam on OSX and Pd-extended 42 was that
>> object
>> > creation order mattered because each [pix_video] object automatically
>> > opens the first available camera AND the "device 1" method didn't
>> work.
>> > So, to access only the 2nd camera, I had to create two objects and
>> only
>> > use the 2nd one.
>> >
>> > using 4 [pix_video] objects for 4 cameras may work, but they will be
>> > assigned by creation order.
>> >
>> >   ___
>> > | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal,
>> QC
>>
>>
>> ___
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>> http://lists.puredata.info/listinfo/pd-list
>>
>>
>



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[PD] Pd applications for the blind or other disabled

2011-05-21 Thread Stefano Papetti

Hello,

I wonder if there exist any examples of applications developed with Pd 
(from simple patches to externals or libpd-based stuff) aimed at 
rehabilitation or human-computer interaction for disabled people.

I'd be very interested in any examples on this matter.

Best,
Stefano

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