[PD] new wiki page for pd-opencv

2012-01-15 Thread ydego...@gmail.com


ola,

we change the wiki to :
http://giss.tv/wiki/index.php/Opencv_for_PD

source code is still in SVN.

update your bookmarks,
saludos,
sevy

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Re: [PD] GEM on PIII memory problem?

2012-01-15 Thread rolf meesters
opening the Pd gui it says:
GEM compiled for SIMD architecture: MMX
GEM using MMX optimization

no mentioning of SSE2, what is seen in the regular version

rolf

On Sun, Jan 15, 2012 at 3:49 AM, Hans-Christoph Steiner h...@at.or.atwrote:


 Are you sure that Gem also was compiled without SSE2 support?  If you
 built the whole package with the Pd-extended build system, it wouldn't
 change the Gem build system's setup.  That would have to be done in
 addition to changing the settings in packages/linux_make/Makefile.  I think
 you'd need to edit the Gem ./configure flags in packages/Makefile.

 .hc

 On Jan 14, 2012, at 1:59 PM, rolf meesters wrote:

  hi
  i have an installation with a number of PIII machines, where some
 picture manipulation (2D) is done,
  working nicely on Win-XP and Flash 8 (in 256 Mb).
 
  now i'm trying to change from Flash to GEM.
  the patch i made works perfect on a P4.
 
  the PIII's don't have SSE2; therefore i rebuild Pd-ext 42.5 for Linux -
 (Ubuntu Lucid).
  however running the patch on the PIII still looks like impossible.
  Pd/GEM just calls it quits, no message.
 
  a basic picture consists of 16 pieces of 800 x 533 pixels, together
 forming one of 3200 x 2133.
 
  to create a full picture resized to 800 x 533 on a normal display,
  i have 16 identical abstractions, for each piece one,
  with a gemhead, a pix_texture, a resize, etc.
 
  with 8 abstractions/pieces Pd/GEM stays alive, 9 is one too many.
  memory problem?
 
  using the Ubuntu system monitor:
  bare system (with the monitor) ~290 Mb usage. (of 496MB)
  starting Pdx console ~300-310 Mb.
  loading/running the patch   ~335-355 MB.
 
  ??
 
  on the opening of the patch GEM anounces 8 bits will be used,
  where the onboard video-card has 24bits.
 
  any help is appreciated.
 
  rolf
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Re: [PD] GEM on PIII memory problem?

2012-01-15 Thread Cyrille Henry



Le 14/01/2012 19:59, rolf meesters a écrit :

hi
i have an installation with a number of PIII machines, where some picture 
manipulation (2D) is done,
working nicely on Win-XP and Flash 8 (in 256 Mb).

now i'm trying to change from Flash to GEM.
the patch i made works perfect on a P4.

the PIII's don't have SSE2; therefore i rebuild Pd-ext 42.5 for Linux - (Ubuntu 
Lucid).
however running the patch on the PIII still looks like impossible.
Pd/GEM just calls it quits, no message.

a basic picture consists of 16 pieces of 800 x 533 pixels, together forming one 
of 3200 x 2133.

to create a full picture resized to 800 x 533 on a normal display,
i have 16 identical abstractions, for each piece one,
with a gemhead, a pix_texture, a resize, etc.

with 8 abstractions/pieces Pd/GEM stays alive, 9 is one too many.
memory problem?

yes, certainly GPU memory limitation.
in case of share memory between CPU and GPU, can you increase the size the the 
memory allocated to the GPU (in the computer BIOS)?

Cyrille




using the Ubuntu system monitor:
bare system (with the monitor) ~290 Mb usage. (of 496MB)
starting Pdx console ~300-310 Mb.
loading/running the patch   ~335-355 MB.

??

on the opening of the patch GEM anounces 8 bits will be used,
where the onboard video-card has 24bits.

any help is appreciated.

rolf



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[PD] PD in Vienna

2012-01-15 Thread Krnk Ktz
Hi,
  I'm currently studying in Vienna (at least until June) and discovered PD
recently, when I started getting interested with electronic music - which
means I am not capable of anything with it actually, but I have some
background with music and programming so I think it can be really
interesting.
  I'd like to know if there are people in Vienna meeting regularly, showing
each other their works - I've read about some meetings in the archives of
the mailing list but that was a few years ago. Also, maybe there are some
interesting concerts and/or lectures in some places I don't know: I have to
admit that I'm getting tired of drum  bass and house.
  Anyway, if anyone reading this is in Vienna and has something to share,
that would be great!
  Thanks,
Marin
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Re: [PD] GEM on PIII memory problem?

2012-01-15 Thread rolf meesters
On Sun, Jan 15, 2012 at 12:57 PM, Cyrille Henry c...@chnry.net wrote:



 Le 14/01/2012 19:59, rolf meesters a écrit :

  hi
 i have an installation with a number of PIII machines, where some picture
 manipulation (2D) is done,
 working nicely on Win-XP and Flash 8 (in 256 Mb).

 now i'm trying to change from Flash to GEM.
 the patch i made works perfect on a P4.

 the PIII's don't have SSE2; therefore i rebuild Pd-ext 42.5 for Linux -
 (Ubuntu Lucid).
 however running the patch on the PIII still looks like impossible.
 Pd/GEM just calls it quits, no message.

 a basic picture consists of 16 pieces of 800 x 533 pixels, together
 forming one of 3200 x 2133.

 to create a full picture resized to 800 x 533 on a normal display,
 i have 16 identical abstractions, for each piece one,
 with a gemhead, a pix_texture, a resize, etc.

 with 8 abstractions/pieces Pd/GEM stays alive, 9 is one too many.
 memory problem?

 yes, certainly GPU memory limitation.
 in case of share memory between CPU and GPU, can you increase the size the
 the memory allocated to the GPU (in the computer BIOS)?

 Cyrille



it's at the max of 64 Mb.




 using the Ubuntu system monitor:
 bare system (with the monitor) ~290 Mb usage. (of 496MB)
 starting Pdx console ~300-310 Mb.
 loading/running the patch   ~335-355 MB.

 ??

 on the opening of the patch GEM anounces 8 bits will be used,
 where the onboard video-card has 24bits.

 any help is appreciated.

 rolf



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 listinfo/pd-list http://lists.puredata.info/listinfo/pd-list


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Re: [PD] GEM on PIII memory problem?

2012-01-15 Thread Cyrille Henry



Le 15/01/2012 18:13, rolf meesters a écrit :

it's at the max of 64 Mb.

do you have 16 pix_image?
if you load 16 time the same image, you need 16 time more memory than necessary.

then, you could use a single gemhead / pix_image / pix_texture to load the 
image and share the texture Id.
then using gemhead/pix_texture(to load the texture Id)/pix_coordinate on your 
abstraction.


also, you can only resize the image in order to fit in the available GPU memory.

anyway, pd/GEM should not exit without warning. pd bug report should be made.


Cyrille

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Re: [PD] Tooltips in Pd-extended 0.43 WAS: no pd?? WTF ????

2012-01-15 Thread Hans-Christoph Steiner

On Jan 13, 2012, at 12:59 AM, Jonathan Wilkes wrote:

 - Original Message -
 
 From: Hans-Christoph Steiner h...@at.or.at
 To: Jonathan Wilkes jancs...@yahoo.com
 Cc: Max abonneme...@revolwear.com; pd list pd-list@iem.at; Ben 
 Baker-Smith bbakersm...@gmail.com
 Sent: Thursday, January 12, 2012 11:20 PM
 Subject: Re: Tooltips in Pd-extended 0.43 WAS: no pd?? WTF 
 
 
 On Jan 12, 2012, at 10:08 PM, Jonathan Wilkes wrote:
 
 - Original Message -
 
 From: Hans-Christoph Steiner h...@at.or.at
 To: Jonathan Wilkes jancs...@yahoo.com
 Cc: Max abonneme...@revolwear.com; pd list 
 pd-list@iem.at; Ben Baker-Smith bbakersm...@gmail.com
 Sent: Thursday, January 12, 2012 8:50 PM
 Subject: Tooltips in Pd-extended 0.43 WAS: no pd?? WTF 
 
 
 On Jan 12, 2012, at 6:56 PM, Jonathan Wilkes wrote:
 
 - Original Message -
 From: Max abonneme...@revolwear.com
 To: Jonathan Wilkes jancs...@yahoo.com
 Cc: Richie Cyngler glitch...@gmail.com; pd list 
 pd-list@iem.at; Ben Baker-Smith bbakersm...@gmail.com
 Sent: Wednesday, January 11, 2012 7:09 AM
 Subject: Re: [PD] no pd?? WTF 
 
 And that's not the end of the vicious cycle.
 Students who saved their money to buy a Max license are often 
 unwilling 
 to 
 accept that their work could have been done as easy in Pd, and 
 sometimes even 
 better and/or easier.
 
 If you think of free 
 software as an ethical issue like I do and are talking about free 
 programs 
 that have a 
 proprietary alternative, there is still an important division 
 between those 
 programs that are 
 free and superior to their proprietary counterparts on practical 
 grounds, 
 and those that 
 don't have the same feature set as their proprietary 
 counterparts (but 
 are still quite good).
 
 In terms of ease of patching, Pd is clearly in the latter camp-- 
 Max has 
 infinite undo, a 
 Tidy Up that actually _does_ something useful, and a 
 set of 
 externals that allows to make 
 multiple connections at once and lots of other shortcuts (maybe 
 these are 
 part of the core now, 
 I'm not sure).  Plus tooltips, anchors to resize 
 guis/boxes/messages, 
 and probably lots of 
 other things that make patching easier.
 
 I use Pd and free software (almost) exclusively, but we should be 
 clear 
 about which features 
 are available and which are not.
 
 Excellent point.
 
 Speaking of, is your tooltips patch fully functional in Pd-extended 
 0.43?  I 
 believe it is included, right?  It would be great to ship with that 
 working.
 
 There was the problem that if you did [loadbang]-[tip 1 blah blah blah(-[s 
 pd-this-canvas.pd] 
 the label doesn't get the right width.  I tried using the 
 Loaded virtual event and it didn't 
 work, and then I think you said that the patch should be finished drawing 
 before Loaded 
 happens.
 
 I could just use after idle or update idletasks but those are heavily 
 critiqued on the tcl wiki...
 
 'update' is bad news, but 'after idle' is fine.  It just might 
 lead to tricky bugs since things will not necessarily execute in the order 
 you 
 might think.
 
 The tricky bugs warning was what made me not want to use 'after idle'.  I 
 think 
 in another thread you agreed that Loaded should get triggered after the 
 patch is drawn, so a quick and dirty solution would put 'after idle' right 
 before 
 the Loaded virtual event in the relevant proc (with a comment that this 
 isn't 
 the best solution).  If that sounds like a bad idea, then the tooltips patch 
 shouldn't 
 be included until Loaded works correctly.
 
 Unless there's another solution I'm not thinking of...

Fixing Loaded is probably a bigger thing than I can manage for the 
Pd-extended 0.43 release, but patches are welcome.  So the question of the 
moment is: are the tooltips usable enough to leave them in? Do they cause any 
problems? 

.hc




Free software means you control what your computer does. Non-free software 
means someone else controls that, and to some extent controls you. - Richard 
M. Stallman



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[PD] My new PD music - HelmholtzShipHarmonicWind

2012-01-15 Thread Billy Stiltner
http://youtu.be/V47C7AlTEUw

Enjoy, feedback welcome.
Billy Joe
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Re: [PD] 0.43 on Ubuntu Lucid: GUI not right

2012-01-15 Thread Hans-Christoph Steiner

I think this is fixed in recent Pd-extended 0.43 builds.  Could you try
it on your machine and let me know either way?

.hc

On Sat, Dec 24, 2011, at 22:33, rolf meesters wrote:
 hi
 i don't know if this is a bug or a misfit.
 compiled latest 0.43 source on Ubuntu Lucid (Pentium 4).
 
 a GEM patch works faultlesly.
 
 with one audio patch, the GUI stays half finished,
 soundwise the patch seems ok.
 in the console there are red messages apparently from Tcl.
 (attached pic1).
 closing the patch generates  a new message over and over: x97fc258 no
 such
 object
 (pic2).
 
 with another audio abstraction the GUI is correct, also all included
 abstractions.
 closing the patch generates again endlessly:x8483958 no such object.
 
 a third patch: audio ok, no GUI at all.
 it's not possible to change something in the console.
 here again like in pic1:
 Tcl UNHANDLED ERROR: wrong # args: should be ::pdwindow::logpost
 object_id
 level message
 
 all patches are happy in 0.42.5 on W-XP
 and on 0.43.1-2011103 on Windows 7.
 
 bug or misfit?
 
 rolf
 
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 Email had 2 attachments:
 + pic1.png
   26k (image/png)
 + pic2.png
   14k (image/png)

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Re: [PD] probleme with make after ./configure --enable-jack

2012-01-15 Thread Hans-Christoph Steiner

You also need jackd2 installed.  I also had trouble with this.  It seems
that there is some wierd trickery in the libjack-dev package if you've
installed it, then upgraded it.  It worked fine for me on clean
installs.

.hc

On Wed, Dec 28, 2011, at 11:55, prince ba wrote:
 Hi,
 
   Jack2 is installed and lijack-dev is already installed…
 I tried to install the source of jack too, but I got the same error
 
 
 2011/12/28 Charles Goyard c...@fsck.fr
 
  prince ba wrote:
   /home/caracteriel/Pd-0.42.5-extended/pd/src/s_audio_jack.c:341: undefined
   reference to `jack_port_register'
   I use Ubuntu.
   Jack is installed with .deb
 
  maybe you need to install jack-dev.
 
  Also is it jack or jack2 installed ?
 
 
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 -- http://caracteriel.wordpress.com/
 
 http://audioblog.arteradio.com/caracteriel/
 
 Combien de gens ne sont abstraits
 que pour paraître profond
 
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