Re: [PD] RPi overclocking
I've been using this when compiling things on the pi, which will fully use the CPU for long periods of time. This seems to make a noticeable, but not extreme, difference... though I have not timed it.___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
[PD] Displaying waveform on an array trick and sliders works on pd 0.42 but not on 0.43
Hi there, perhaphs if I trhow the patch out there it'll force me to finally write a manual for it and officially release it. But my main motivation is a doubt about the way it displays the waveform. So go ahead and get this sampler phase-vocoder I've been working on for years now. See that I have a trick that makes it display the waveform AS and WHILE You're Recording on the table/array. the beta test patch is at https://docs.google.com/open?id=0B3AoiT0xk8fnYnZlUGo2ZU85aG8 I was using Pd-Extended 0.42.5 for that, and it was working. Then I tried both vanilla 0.43 whatever and the beta for Extended and the trick doesn't work no more, so you have to wait until the whole buffer is full and then it displays it. Now, that's not the only thing, the slider that keeps tracks fo the player doesn't work either on 0.43 when the buffer is being fed to... Now, going way back, to the version of this patch from 2 years ago, when it was much much much simpler, you can see that there are only 2 sliders on it, and we have the same problem. They work well on 0.42, but not on 0.43 the old one is at: https://docs.google.com/open?id=0B3AoiT0xk8fnSjR2bmZBNWRIeWc by the way, I hope you can play along with the patch very intuitively even if I don't have a manual as of yet. Cheers cheers ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] -nogui, no Pd, no way back?
thanks max, that did it 2012/9/22 Max > the path is > ~/Library/Preferences > by default this folder is hidden in 10.7 and 10.8 > you can make it open by either hitting shift-cmd-G in the finder and enter > the path there or you type in the terminal > open ~/Library/Preferences > that will both open a finder window of that folder. > > m. > > > Am 22.09.2012 um 14:53 schrieb Alexandre Torres Porres : > > > I figured, but it just crashes and doesnt open, would anyone know where > I can find this plist file related to pd? > > > > thanks a lot > > A > > > > 2012/9/22 José Rafael Subía Valdez > > It is supposed to run PD with out its graphicla user interface. > > try erasing the plist file with its preferences. > > > > On Sat, Sep 22, 2012 at 5:20 PM, Alexandre Torres Porres < > por...@gmail.com> wrote: > > hi there, I thought I'd see what this -nogui flag was about and now Pd > doesn't run anymore, I have mac os 10.7, intel > > > > I re-downloaded, replaced it, but somehow this flag seems to remain > there somewhere and it won't open again. I tried this with Pd and > Pd-Extended, and even downloaded different versions of them. Once I put > that flag in there, there seems to be no way back. > > > > Or is there? Where can I edit this back? > > > > And what was it supposed to do anyway? > > > > thanks > > > > ___ > > Pd-list@iem.at mailing list > > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > > > > > > > > -- > > Lic. José Rafael Subía Valdez > > > > SoundArtist > > www.facebook.com/JRafaelSubiaValdez (Public Page) > > www.myspace.com/joserafaelsubiavaldez > > https://puredata.info/author/rafasubia > > www.redce.org > > > > > > > > > > ___ > > Pd-list@iem.at mailing list > > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] -nogui, no Pd, no way back?
{ audioapi = 4; audiobuf = 25; audioindev1 = "0 2"; audiooutdev1 = "0 2"; blocksize = 64; callback = 0; defeatrt = 0; flags = "-nogui"; nloadlib = 0; noaudioin = False; noaudioout = False; nomidiin = True; nomidiout = True; npath = 0; rate = 44100; standardpath = 1; verbose = 0; } Can I nuke it now? :-) 2012/9/22 Miller Puckette > Before you nuke it, would you be able to get me a dump so I can see > what's wrong? To do that, get into a shell ("terminal") and type > > defaults read org.puredata.pd > > and copy me the output in an e-mail. Then, the easy way to clear them all > out would be to type > > defaults delete org.puredata.pd > > presto: it's as if you've never had Pd on your machine before :) > > thanks > M > > On Sat, Sep 22, 2012 at 03:21:10PM -0700, Max wrote: > > the path is > > ~/Library/Preferences > > by default this folder is hidden in 10.7 and 10.8 > > you can make it open by either hitting shift-cmd-G in the finder and > enter the path there or you type in the terminal > > open ~/Library/Preferences > > that will both open a finder window of that folder. > > > > m. > > > > > > Am 22.09.2012 um 14:53 schrieb Alexandre Torres Porres >: > > > > > I figured, but it just crashes and doesnt open, would anyone know > where I can find this plist file related to pd? > > > > > > thanks a lot > > > A > > > > > > 2012/9/22 José Rafael Subía Valdez > > > It is supposed to run PD with out its graphicla user interface. > > > try erasing the plist file with its preferences. > > > > > > On Sat, Sep 22, 2012 at 5:20 PM, Alexandre Torres Porres < > por...@gmail.com> wrote: > > > hi there, I thought I'd see what this -nogui flag was about and now Pd > doesn't run anymore, I have mac os 10.7, intel > > > > > > I re-downloaded, replaced it, but somehow this flag seems to remain > there somewhere and it won't open again. I tried this with Pd and > Pd-Extended, and even downloaded different versions of them. Once I put > that flag in there, there seems to be no way back. > > > > > > Or is there? Where can I edit this back? > > > > > > And what was it supposed to do anyway? > > > > > > thanks > > > > > > ___ > > > Pd-list@iem.at mailing list > > > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > > > > > > > > > > > > > -- > > > Lic. José Rafael Subía Valdez > > > > > > SoundArtist > > > www.facebook.com/JRafaelSubiaValdez (Public Page) > > > www.myspace.com/joserafaelsubiavaldez > > > https://puredata.info/author/rafasubia > > > www.redce.org > > > > > > > > > > > > > > > ___ > > > Pd-list@iem.at mailing list > > > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > > > > ___ > > Pd-list@iem.at mailing list > > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
[PD] CFP: ACM Creativity and Cognition 2013
* ACM Creativity and Cognition 2013 Sydney, Australia 17th-20th June, 2013 http://cc13.creativityandcognition.com * The University of Technology, Sydney will host the International Conference on Creativity and Cognition from the 17th to the 20th of June 2013. The organising committee would like to invite you to join us in Sydney for another conference in this very successful series. For 2013 the conference theme will be `Intersections and Interactions', due to the inter-disciplinarity that is inherent in the study of creativity and cognition. June 2013 will be an exciting time for Sydney, as the International Symposium on Electronic Art (ISEA 2013) will run from the 7th to 16th, as well as the Vivid Festival of Arts from the 24th of May until the 10th of June. *** IMPORTANT DATES 17th December 2012 – PAPER AND POSTER SUBMISSION DEADLINE Jan 12th - WORKSHOP PROPOSAL SUBMISSION DEADLINE 1st March 2013 – CREATIVITY & DEMONSTRATIONS SUBMISSION DEADLINE *** Call for PAPERS, POSTERS and DEMONSTRATIONS *** Creativity is sometimes thought of as being a human cognitive capacity to solve problems. Creativity is sometimes thought of as a process that occurs in the intersections between individuals, domains and fields. Creativity is sometimes viewed as a characteristic of an artifact, such as an artwork, or of a concept, such as a new scientific theory, that is both novel and valuable. The Creativity and Cognition Conference Series aims to be a common meeting ground where individuals can interact with others from different domains and fields to explore and share a variety of information, observations, insights and ideas about the human capacity to creatively solve problems and produce novel and valuable artifacts in their context and culture. As a single track conference the Creativity and Cognition conference series establishes a forum where people can “rub minds” with and hear about the work of others from a variety of domains and perspectives as they report and describe their engagement with that most complex of intersections–creativity and cognition. To this end, Creativity and Cognition 2013 seeks papers, posters and demonstrations from individuals and teams of people working in any of a variety of domains who seek to improve our understanding of this multifaceted domain that engages the interest and attention of people from so many different fields. General topics may include, but are not limited to: The study of creativity in an individual, in a group or a team, or in a particular cultural context. • Discussions of ways to foster creativity though the design, development and/or deployment of pedagogy, of technology support tools for creative work, or of environments and systems of support for creativity. Of particular interest is work on creative technology support tools that involves collaborations between artists and technologists. • Research reports on empirical assessment of various aspects of creativity and cognition that seek to deal with evaluation metrics, measures, and constraints using methodological approaches such as case studies, experimentation, modeling, or simulation. • Explorations of new or only partially explored intersections in creativity such as personal creativity in everyday life, the role of emotion in creativity, brain event scanning and recording, and any novel design and evaluation ideas that may one day be valuable to the Creativity and Cognition community. • Also of particular interest are papers, posters and demonstrations that describe artworks/performance works, etc. and that explore and reflect on the nature of creativity, the act of creation, and/or artistic expression. All submissions are to be anonymised, and presented in ACM format and templates can be found on the Submission page of the conference website. Papers and posters are to be submitted by 17 Dec 2012 through the easychair paper submission system. Papers are to be a maximum of 10 pages, while poster submissions are to be a maximum of 4 pages in length. Demonstrations are also invited, with a maximum of 2 pages in length, and will be due on the 1st of March 2013. CALL FOR ARTWORKS, MUSIC, PERFORMANCES and INSTALLATIONS We are calling for proposals for artworks, music, performances and installations to be presented in conjunction with the conference. We are seeking a wide variety of artworks related to (but not limited to) the conference theme of `intersections and interactions’. The exhibition of these works will be juried and presentation of works will be integrated into the conference program, in either a concert format, art exhibition or co-located installation, depending on available resources and locations. Formal propo
Re: [PD] -nogui, no Pd, no way back?
Before you nuke it, would you be able to get me a dump so I can see what's wrong? To do that, get into a shell ("terminal") and type defaults read org.puredata.pd and copy me the output in an e-mail. Then, the easy way to clear them all out would be to type defaults delete org.puredata.pd presto: it's as if you've never had Pd on your machine before :) thanks M On Sat, Sep 22, 2012 at 03:21:10PM -0700, Max wrote: > the path is > ~/Library/Preferences > by default this folder is hidden in 10.7 and 10.8 > you can make it open by either hitting shift-cmd-G in the finder and enter > the path there or you type in the terminal > open ~/Library/Preferences > that will both open a finder window of that folder. > > m. > > > Am 22.09.2012 um 14:53 schrieb Alexandre Torres Porres : > > > I figured, but it just crashes and doesnt open, would anyone know where I > > can find this plist file related to pd? > > > > thanks a lot > > A > > > > 2012/9/22 José Rafael Subía Valdez > > It is supposed to run PD with out its graphicla user interface. > > try erasing the plist file with its preferences. > > > > On Sat, Sep 22, 2012 at 5:20 PM, Alexandre Torres Porres > > wrote: > > hi there, I thought I'd see what this -nogui flag was about and now Pd > > doesn't run anymore, I have mac os 10.7, intel > > > > I re-downloaded, replaced it, but somehow this flag seems to remain there > > somewhere and it won't open again. I tried this with Pd and Pd-Extended, > > and even downloaded different versions of them. Once I put that flag in > > there, there seems to be no way back. > > > > Or is there? Where can I edit this back? > > > > And what was it supposed to do anyway? > > > > thanks > > > > ___ > > Pd-list@iem.at mailing list > > UNSUBSCRIBE and account-management -> > > http://lists.puredata.info/listinfo/pd-list > > > > > > > > > > -- > > Lic. José Rafael Subía Valdez > > > > SoundArtist > > www.facebook.com/JRafaelSubiaValdez (Public Page) > > www.myspace.com/joserafaelsubiavaldez > > https://puredata.info/author/rafasubia > > www.redce.org > > > > > > > > > > ___ > > Pd-list@iem.at mailing list > > UNSUBSCRIBE and account-management -> > > http://lists.puredata.info/listinfo/pd-list > > > ___ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] -nogui, no Pd, no way back?
the path is ~/Library/Preferences by default this folder is hidden in 10.7 and 10.8 you can make it open by either hitting shift-cmd-G in the finder and enter the path there or you type in the terminal open ~/Library/Preferences that will both open a finder window of that folder. m. Am 22.09.2012 um 14:53 schrieb Alexandre Torres Porres : > I figured, but it just crashes and doesnt open, would anyone know where I can > find this plist file related to pd? > > thanks a lot > A > > 2012/9/22 José Rafael Subía Valdez > It is supposed to run PD with out its graphicla user interface. > try erasing the plist file with its preferences. > > On Sat, Sep 22, 2012 at 5:20 PM, Alexandre Torres Porres > wrote: > hi there, I thought I'd see what this -nogui flag was about and now Pd > doesn't run anymore, I have mac os 10.7, intel > > I re-downloaded, replaced it, but somehow this flag seems to remain there > somewhere and it won't open again. I tried this with Pd and Pd-Extended, and > even downloaded different versions of them. Once I put that flag in there, > there seems to be no way back. > > Or is there? Where can I edit this back? > > And what was it supposed to do anyway? > > thanks > > ___ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > > > -- > Lic. José Rafael Subía Valdez > > SoundArtist > www.facebook.com/JRafaelSubiaValdez (Public Page) > www.myspace.com/joserafaelsubiavaldez > https://puredata.info/author/rafasubia > www.redce.org > > > > > ___ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] -nogui, no Pd, no way back?
I figured, but it just crashes and doesnt open, would anyone know where I can find this plist file related to pd? thanks a lot A 2012/9/22 José Rafael Subía Valdez > It is supposed to run PD with out its graphicla user interface. > try erasing the plist file with its preferences. > > On Sat, Sep 22, 2012 at 5:20 PM, Alexandre Torres Porres > wrote: > >> hi there, I thought I'd see what this -nogui flag was about and now Pd >> doesn't run anymore, I have mac os 10.7, intel >> >> I re-downloaded, replaced it, but somehow this flag seems to remain there >> somewhere and it won't open again. I tried this with Pd and Pd-Extended, >> and even downloaded different versions of them. Once I put that flag in >> there, there seems to be no way back. >> >> Or is there? Where can I edit this back? >> >> And what was it supposed to do anyway? >> >> thanks >> >> ___ >> Pd-list@iem.at mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> >> > > > -- > Lic. José Rafael Subía Valdez > > SoundArtist > www.facebook.com/JRafaelSubiaValdez (Public Page) > www.myspace.com/joserafaelsubiavaldez > https://puredata.info/author/rafasubia > www.redce.org > > > > ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] -nogui, no Pd, no way back?
It is supposed to run PD with out its graphicla user interface. try erasing the plist file with its preferences. On Sat, Sep 22, 2012 at 5:20 PM, Alexandre Torres Porres wrote: > hi there, I thought I'd see what this -nogui flag was about and now Pd > doesn't run anymore, I have mac os 10.7, intel > > I re-downloaded, replaced it, but somehow this flag seems to remain there > somewhere and it won't open again. I tried this with Pd and Pd-Extended, > and even downloaded different versions of them. Once I put that flag in > there, there seems to be no way back. > > Or is there? Where can I edit this back? > > And what was it supposed to do anyway? > > thanks > > ___ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > -- Lic. José Rafael Subía Valdez SoundArtist www.facebook.com/JRafaelSubiaValdez (Public Page) www.myspace.com/joserafaelsubiavaldez https://puredata.info/author/rafasubia www.redce.org ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
[PD] -nogui, no Pd, no way back?
hi there, I thought I'd see what this -nogui flag was about and now Pd doesn't run anymore, I have mac os 10.7, intel I re-downloaded, replaced it, but somehow this flag seems to remain there somewhere and it won't open again. I tried this with Pd and Pd-Extended, and even downloaded different versions of them. Once I put that flag in there, there seems to be no way back. Or is there? Where can I edit this back? And what was it supposed to do anyway? thanks ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
[PD] [PD-announce] DMT - a trio of biophysical music, augmented drums, hacked smartphones at ISEA2012, ABQ, NM
Dear all, we are thrilled to invite you to this upcoming concert at ISEA 2012: Wilderness, in Albuquerque, New Mexico. For the first time together on stage Adam Parkinson (stepping in for Atau Tanaka, who sadly couldn't join us), Christos Michalakos, and myself Marco Donnarumma will present DMT. DMT is the brand-new collaborative project by Donnarumma, Michalakos, and Tanaka. DMT brings together the Xth Sense biophysical music, an augmented drum kit, and hacked smartphones for a wall of visceral and pulsing music. ~~ WHEN: Tomorrow, Sunday 23rd September, 2012 from 6pm to 8pm WHERE: The Box performance space 100 Gold Ave. SW -, Ste. 112B, Albuquerque, NM 87102 REF: http://isea2012.org/ ~~ Hope to see you there, give us a shout if you plan to come, best wishes, -- Marco Donnarumma New Media + Sonic Arts Practitioner, Performer, Teacher, Director. Embodied Audio-Visual Interaction Research Team. Department of Computing, Goldsmiths University of London ~ Portfolio: http://marcodonnarumma.com Research: http://res.marcodonnarumma.com Director: http://www.liveperformersmeeting.net ___ Pd-announce mailing list pd-annou...@iem.at http://lists.puredata.info/listinfo/pd-announce ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] trying to adapt mu (max-unity) to PD - why does it fail?
Not sure why you are getting repeated messages. You shouldn't, but then again I am not sure how your patch works. HTH On Sep 22, 2012 1:17 PM, "Scott R. Looney" wrote: > i had no idea that TCP/UDP based objects sent with different formats. > anyway, changing to netreceive/netsend did the trick! thanks. i have > downloaded the disis network objects, but i'm not sure how to compile these > on a Mac using Xcode. i'll research it for now. > > one other thing - analyzing a typical netreceive command for the Cube > rotation i notice i got 50+ messages for just clicking one time only the > 'Cube r 0 1 0' sending message (with the metro turned off). i remember the > docs mentioning about the message queue being capped at 100 and being > adjustable. just wanted to confirm if the repeated copies of (in this case) > rotation values for a single click were explained by queue length, or by > using standard netsend and netrecieve instead of the DISIS objects. would > definitely like to limit the amount of times a duplicate value was sent > from Unity if needed. > > scott > > On Sat, Sep 22, 2012 at 8:16 AM, Ivica Ico Bukvic wrote: > >> You need to use netsend/receive (or better yet disis_netsend and >> disis_netreceive that include a number of fixes including stability >> improvements that prevent pd-gui freezes)cas the network messages done via >> Martin's externals are translated to FUDI format while netsend/receive >> aren't. >> >> As a test you may want to build a simple network client and compare what >> you're getting when sending using Martin's vs. disis externals... >> >> >> On 09/22/2012 06:32 AM, Scott R. Looney wrote: >> >>> hi Ivica and list, >>> >>> i'm trying to set up the DISIS Max to Unity (mu) communication over >>> TCP/UDP in PD-extended and i can't get it to work. it should be really >>> basic. i've tried it using udpsend/udpreceive and tcpsend/tcpreceive. both >>> return a "Object Not Found" error when it tries to control the rotation on >>> the Cube object. >>> >>> out of curiosity i checked the message being sent by Max and the one by >>> PD and as far as i can tell they are totally identical - each one sends the >>> message "send Cube r 0 1 0" but the one from Max sends the message >>> correctly - the one from PD doesn't. both programs indicate that the >>> connection has been established and i did not operate them both at the same >>> time, as that would of course lead to conflicts. >>> >>> the only difference i've encountered so far is that the mu example uses >>> netsend and netreceive objects. there are similar objects available for PD >>> but they don't work with a high port number (over 32000). i can change the >>> Unity Script to look for a lower port number but as if i remember netsend >>> and netreceive did not function well in PD which is why everyone >>> recommended Martin Peach's objects. >>> >>> anyway i can send examples if interested, but it's really a simple >>> patch, and as far as i can tell the scripts in Unity are looking for any >>> data coming over the port number - they shouldn't care about whether they >>> are looking for data coming out of Max or PD specifically. i'm just talking >>> about the simple rotation demo, not the more complex jitter texture control. >>> >>> if anyone's got a clue as to where to start looking let me know. >>> >>> thanks, >>> scott >>> >> >> >> -- >> Ivica Ico Bukvic, D.M.A >> Composition, Music Technology >> Director, DISIS Interactive Sound & Intermedia Studio >> Director, L2Ork Linux Laptop Orchestra >> Head, ICAT IMPACT Studio >> Virginia Tech >> Department of Music >> Blacksburg, VA 24061-0240 >> (540) 231-6139 >> (540) 231-5034 (fax) >> disis.music.vt.edu >> l2ork.music.vt.edu >> ico.bukvic.net >> >> > ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] trying to adapt mu (max-unity) to PD - why does it fail?
i had no idea that TCP/UDP based objects sent with different formats. anyway, changing to netreceive/netsend did the trick! thanks. i have downloaded the disis network objects, but i'm not sure how to compile these on a Mac using Xcode. i'll research it for now. one other thing - analyzing a typical netreceive command for the Cube rotation i notice i got 50+ messages for just clicking one time only the 'Cube r 0 1 0' sending message (with the metro turned off). i remember the docs mentioning about the message queue being capped at 100 and being adjustable. just wanted to confirm if the repeated copies of (in this case) rotation values for a single click were explained by queue length, or by using standard netsend and netrecieve instead of the DISIS objects. would definitely like to limit the amount of times a duplicate value was sent from Unity if needed. scott On Sat, Sep 22, 2012 at 8:16 AM, Ivica Ico Bukvic wrote: > You need to use netsend/receive (or better yet disis_netsend and > disis_netreceive that include a number of fixes including stability > improvements that prevent pd-gui freezes)cas the network messages done via > Martin's externals are translated to FUDI format while netsend/receive > aren't. > > As a test you may want to build a simple network client and compare what > you're getting when sending using Martin's vs. disis externals... > > > On 09/22/2012 06:32 AM, Scott R. Looney wrote: > >> hi Ivica and list, >> >> i'm trying to set up the DISIS Max to Unity (mu) communication over >> TCP/UDP in PD-extended and i can't get it to work. it should be really >> basic. i've tried it using udpsend/udpreceive and tcpsend/tcpreceive. both >> return a "Object Not Found" error when it tries to control the rotation on >> the Cube object. >> >> out of curiosity i checked the message being sent by Max and the one by >> PD and as far as i can tell they are totally identical - each one sends the >> message "send Cube r 0 1 0" but the one from Max sends the message >> correctly - the one from PD doesn't. both programs indicate that the >> connection has been established and i did not operate them both at the same >> time, as that would of course lead to conflicts. >> >> the only difference i've encountered so far is that the mu example uses >> netsend and netreceive objects. there are similar objects available for PD >> but they don't work with a high port number (over 32000). i can change the >> Unity Script to look for a lower port number but as if i remember netsend >> and netreceive did not function well in PD which is why everyone >> recommended Martin Peach's objects. >> >> anyway i can send examples if interested, but it's really a simple patch, >> and as far as i can tell the scripts in Unity are looking for any data >> coming over the port number - they shouldn't care about whether they are >> looking for data coming out of Max or PD specifically. i'm just talking >> about the simple rotation demo, not the more complex jitter texture control. >> >> if anyone's got a clue as to where to start looking let me know. >> >> thanks, >> scott >> > > > -- > Ivica Ico Bukvic, D.M.A > Composition, Music Technology > Director, DISIS Interactive Sound & Intermedia Studio > Director, L2Ork Linux Laptop Orchestra > Head, ICAT IMPACT Studio > Virginia Tech > Department of Music > Blacksburg, VA 24061-0240 > (540) 231-6139 > (540) 231-5034 (fax) > disis.music.vt.edu > l2ork.music.vt.edu > ico.bukvic.net > > ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] Looking for a way to add bytes to beginning of a file using [binfile]
After some experimenting I solved the problem. I first add the bytes that I want to add. I then use a second [binfile] object and use a loop ( [bang( / [until] ) to send each byte to the other [binfile]. This adds bytes instead of overwriting. On 22 September 2012 11:41, Jamie Bullock wrote: > > On 20 Sep 2012, at 17:33, Antonio Roberts wrote: > >> I'm attempting to use [binfile] to add additional bytes to a file. If >> I first read the file - using [read( - and then specify the write >> position - [writeat 0 ( - when I add bytes they _overwrite_ the >> already existing bytes instead of adding new ones. >> >> Previously I have used one [binfile] object to read a file output each >> byte of it to another [binfile] object. This method has worked great >> for small files but when I'm faced with 60mb files it takes far too >> long! >> >> Is there a way to add bytes to the beginning of a file without overwriting? >> > > DId you solve this in the end? > > [binfile] could be trivially extended to allow an |insert( method, which > inserts bytes without overwriting. However, I suspect this kind of insert > operation is going to be relatively inefficient even if it's done on the C > side. > > Another option, as I suggested off-list is to use [shell] + "cat", but this > isn't portable. > > Something else you could explore is using [pdlua] and a bit of Lua script: > http://www.lua.org/pil/21.2.2.html > > For the sort of work you're doing it wouldn't hurt to incorporate pdlua into > your toolbox anyhow. > > best, > > Jamie > > > -- anto...@hellocatfood.com http://www.hellocatfood.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] trying to adapt mu (max-unity) to PD - why does it fail?
You need to use netsend/receive (or better yet disis_netsend and disis_netreceive that include a number of fixes including stability improvements that prevent pd-gui freezes)cas the network messages done via Martin's externals are translated to FUDI format while netsend/receive aren't. As a test you may want to build a simple network client and compare what you're getting when sending using Martin's vs. disis externals... On 09/22/2012 06:32 AM, Scott R. Looney wrote: hi Ivica and list, i'm trying to set up the DISIS Max to Unity (mu) communication over TCP/UDP in PD-extended and i can't get it to work. it should be really basic. i've tried it using udpsend/udpreceive and tcpsend/tcpreceive. both return a "Object Not Found" error when it tries to control the rotation on the Cube object. out of curiosity i checked the message being sent by Max and the one by PD and as far as i can tell they are totally identical - each one sends the message "send Cube r 0 1 0" but the one from Max sends the message correctly - the one from PD doesn't. both programs indicate that the connection has been established and i did not operate them both at the same time, as that would of course lead to conflicts. the only difference i've encountered so far is that the mu example uses netsend and netreceive objects. there are similar objects available for PD but they don't work with a high port number (over 32000). i can change the Unity Script to look for a lower port number but as if i remember netsend and netreceive did not function well in PD which is why everyone recommended Martin Peach's objects. anyway i can send examples if interested, but it's really a simple patch, and as far as i can tell the scripts in Unity are looking for any data coming over the port number - they shouldn't care about whether they are looking for data coming out of Max or PD specifically. i'm just talking about the simple rotation demo, not the more complex jitter texture control. if anyone's got a clue as to where to start looking let me know. thanks, scott -- Ivica Ico Bukvic, D.M.A Composition, Music Technology Director, DISIS Interactive Sound & Intermedia Studio Director, L2Ork Linux Laptop Orchestra Head, ICAT IMPACT Studio Virginia Tech Department of Music Blacksburg, VA 24061-0240 (540) 231-6139 (540) 231-5034 (fax) disis.music.vt.edu l2ork.music.vt.edu ico.bukvic.net ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] how to convert a sound into array of partials
Hi, Not working here. I get: 'cm:no such object' Also can't find where the [r fundamental] is either. Something missing perhaps? Nice autocompress though:) Cheers, Julian ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] Looking for a way to add bytes to beginning of a file using [binfile]
On 20 Sep 2012, at 17:33, Antonio Roberts wrote: > I'm attempting to use [binfile] to add additional bytes to a file. If > I first read the file - using [read( - and then specify the write > position - [writeat 0 ( - when I add bytes they _overwrite_ the > already existing bytes instead of adding new ones. > > Previously I have used one [binfile] object to read a file output each > byte of it to another [binfile] object. This method has worked great > for small files but when I'm faced with 60mb files it takes far too > long! > > Is there a way to add bytes to the beginning of a file without overwriting? > DId you solve this in the end? [binfile] could be trivially extended to allow an |insert( method, which inserts bytes without overwriting. However, I suspect this kind of insert operation is going to be relatively inefficient even if it's done on the C side. Another option, as I suggested off-list is to use [shell] + "cat", but this isn't portable. Something else you could explore is using [pdlua] and a bit of Lua script: http://www.lua.org/pil/21.2.2.html For the sort of work you're doing it wouldn't hurt to incorporate pdlua into your toolbox anyhow. best, Jamie ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
[PD] trying to adapt mu (max-unity) to PD - why does it fail?
hi Ivica and list, i'm trying to set up the DISIS Max to Unity (mu) communication over TCP/UDP in PD-extended and i can't get it to work. it should be really basic. i've tried it using udpsend/udpreceive and tcpsend/tcpreceive. both return a "Object Not Found" error when it tries to control the rotation on the Cube object. out of curiosity i checked the message being sent by Max and the one by PD and as far as i can tell they are totally identical - each one sends the message "send Cube r 0 1 0" but the one from Max sends the message correctly - the one from PD doesn't. both programs indicate that the connection has been established and i did not operate them both at the same time, as that would of course lead to conflicts. the only difference i've encountered so far is that the mu example uses netsend and netreceive objects. there are similar objects available for PD but they don't work with a high port number (over 32000). i can change the Unity Script to look for a lower port number but as if i remember netsend and netreceive did not function well in PD which is why everyone recommended Martin Peach's objects. anyway i can send examples if interested, but it's really a simple patch, and as far as i can tell the scripts in Unity are looking for any data coming over the port number - they shouldn't care about whether they are looking for data coming out of Max or PD specifically. i'm just talking about the simple rotation demo, not the more complex jitter texture control. if anyone's got a clue as to where to start looking let me know. thanks, scott ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list