[PD] [PD-announce] 2nd CFP: Musical Metacreation Workshop 2013 (MUME2013)

2013-06-17 Thread Graeme McCaig
==
CALL FOR PARTICIPATION -- please circulate to interested audiences
==

((( MUME 2013 )))
2nd International Workshop on Musical Metacreation
http://www.metacreation.net/mume2013/

Held at the Ninth Annual AAAI Conference on Artificial Intelligence and 
Interactive Digital Entertainment (AIIDE'13)
Northeastern University, Boston, Massachusetts, USA
October 14-15, 2013

--

Deadline for Paper and Demo Submissions:
*** July 1, 2013 ***

==

We are delighted to announce the 2nd International Workshop on Musical 
Metacreation (MUME2013) to be held October 14 and 15, 2013, in conjunction with 
the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive 
Digital Entertainment (AIIDE'13). MUME2013 builds on the enthusiastic response 
and participation we received for the inaugural workshop in 2012, which 
received 31 submissions, 17 of which were accepted (a 55% acceptance rate). 
This year the workshop has expanded to 2 days. 

Thanks to continued progress in artistic and scientific research, a new 
possibility has emerged in our musical relationship with technology: Generative 
Music or Musical Metacreation, the design and use of computer music systems 
which are "creative on their own". Metacreation involves using tools and 
techniques from artificial intelligence, artificial life, and machine learning, 
themselves often inspired by cognitive and life sciences. Musical Metacreation 
suggests exciting new opportunities to enter creative music making: discovery 
and exploration of novel musical styles and content, collaboration between 
human performers and creative software "partners", and design of systems in 
gaming and entertainment that dynamically generate or modify music.

MUME brings together artists, practitioners and researchers interested in 
developing systems that autonomously (or interactively) recognize, learn, 
represent, compose, complete, accompany, or interpret music. As such, we 
welcome contributions to the theory or practice of generative music systems and 
their applications in new media, digital art, and entertainment at large. Join 
us at MUME2013 and take part in this exciting, growing community!


Topics
==

We encourage paper and demo submissions on topics including the following:
* Novel representations of musical information
* Systems for autonomous or interactive music composition
* Systems for automatic generation of expressive musical interpretation
* Systems for learning or modelling music style and structure
* Systems for intelligently remixing or recombining musical material
* Advances or applications of AI, machine learning, and statistical 
techniques for musical purposes
* Advances or applications of evolutionary computing or agent and 
multiagent-based systems for musical purposes
* Computational models of human musical creativity
* Techniques and systems for supporting human musical creativity
* Online musical systems (i.e. systems with a real-time element)
* Adaptive and generative music in video games
* Methodologies for, and studies reporting on, evaluation of musical 
metacreations
* Emerging musical styles and approaches to music production and 
performance involving the use of AI systems
* Applications of musical metacreation for digital entertainment: sound 
design, soundtracks, interactive art, etc.


Format and Submissions
==

The workshop will be a two day event including:
* Presentations of FULL TECHNICAL PAPERS (8 pages maximum)
* Presentations of POSITION PAPERS and TECHNICAL IN-PROGRESS WORK (5 pages 
maximum)
* Presentations of DEMONSTRATIONS (3 pages maximum)
* One or more PANEL SESSIONS (potential topics include international and 
networked collaborations, evaluation methodologies, industry engagement, 
generative music in art vs. games)

Workshop papers will be published in a Technical Report by AAAI Press and will 
be archived in the AAAI digital library.
Submissions should be made in AAAI, 2-column format; see instructions here: 
http://www.aaai.org/Publications/Author/author.php

For complete details on attendance, submissions and formatting, please  
visit the workshop website:
*** http://www.metacreation.net/mume2013/ ***


Important Dates
===

Submission deadline: July 1, 2013
Notification date: August 6, 2013
Accepted author CRC due to AAAI Press: August 14, 2013
Workshop date: October 14-15, 2013


Workshop Organizers
===

Dr. Philippe Pasquier (Workshop Chair)
School of Interactive Arts and Technology (SIAT)
Simon Fraser University, Vancouver, Canada

Dr. Arne Eigenfeldt
School for the Contemporary Arts
Simon Fraser University, Vancouver, Canada

Dr. Oliver Bown
Design Lab, Faculty of Architecture, Design and Planning
The University of Sydney, Australia

Graeme McCaig (Administration & Publicity Assistant)
School of Interact

Re: [PD] pd~ in windows

2013-06-17 Thread Miller Puckette
There's already code in s_inter.c dating from 1997-ish that does the windows
version of a fork/exec so I really just have to go back and try to relearn
it :)

And now that there's reactOS (W2K compatible open source OS) I don't see any
reason to hesitate supporting windows-ish stuff.  These days it looks as if
Apple is the new Microsoft.

cheers
Miller

On Sun, Jun 16, 2013 at 12:39:31PM -0700, Jonathan Wilkes wrote:
> 
> 
> 
> 
> 
>  >From: Miller Puckette 
> >To: Jonathan Wilkes  
> >Cc: pdlist  
> >Sent: Sunday, June 16, 2013 12:56 PM
> >Subject: Re: [PD] pd~ in windows
>  
> 
> >Looking at this now.  I notice that _pipe in windows even allows you to
> specify buffer size which linux and MacOS don't.  It might be a major
> advantage.
> 
> >OTOH the major hassle is figuring out how to create and manage the 
> >sub-process
> in Windows which has no wait() function.  I fear people finding dozens of
> marauding pd processes running around.
> 
> Hm, I didn't look at that part at all.  Since you're looking at this I'll 
> revisit the
> topic later tonight and see if there are any other hints out there in the 
> intersphere.
> 
> Short digression-- after writing the Flext mingw build tutorial I've become 
> much
> more understanding of Sevy's approach of actively not supporting Windows.  I
> don't agree with it, as I think so much of Pd already runs adequately on 
> Windows
> to warrant pd~, too, in order to offer free software to as many users as 
> possible.
> But his was certainly a valid, compelling, and time-saving approach. :)
> 
> -Jonathan
> 
> >cheers
> Miller

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Re: [PD] pd~ in windows

2013-06-17 Thread Pagano, Patrick
Does sevvy support his Linux stuff anymore?

Sent from my iPhone

On Jun 17, 2013, at 12:34 PM, "Dan Wilcox" 
mailto:danomat...@gmail.com>> wrote:

Another option would be to use a cross platform app layer wrapper (base stuff, 
not gui) that handles the pain for us. OpenFrameworks, for instance, uses 
Poco which greatly eases threading, etc 
between Windows & Unix. Of course, it's a C++ library, so that's probably a 
different story with the Pd core ...

For instance, here's the Poco Process class: 
http://pocoproject.org/docs/Poco.Process.html

On Jun 17, 2013, at 6:00 AM, 
pd-list-requ...@iem.at wrote:

Short digression-- after writing the Flext mingw build tutorial I've become much
more understanding of Sevy's approach of actively not supporting Windows.  I
don't agree with it, as I think so much of Pd already runs adequately on Windows
to warrant pd~, too, in order to offer free software to as many users as 
possible.
But his was certainly a valid, compelling, and time-saving approach. :)


Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com





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Re: [PD] pd~ in windows

2013-06-17 Thread Dan Wilcox
Another option would be to use a cross platform app layer wrapper (base stuff, 
not gui) that handles the pain for us. OpenFrameworks, for instance, uses Poco 
which greatly eases threading, etc between Windows & Unix. Of course, it's a 
C++ library, so that's probably a different story with the Pd core ...

For instance, here's the Poco Process class: 
http://pocoproject.org/docs/Poco.Process.html

On Jun 17, 2013, at 6:00 AM, pd-list-requ...@iem.at wrote:

> Short digression-- after writing the Flext mingw build tutorial I've become 
> much
> more understanding of Sevy's approach of actively not supporting Windows.  I
> don't agree with it, as I think so much of Pd already runs adequately on 
> Windows
> to warrant pd~, too, in order to offer free software to as many users as 
> possible.
> But his was certainly a valid, compelling, and time-saving approach. :)


Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com





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Re: [PD] changing message value in real time

2013-06-17 Thread IOhannes m zmoelnig
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 2013-06-17 12:33, Dmitry Morozov wrote:
> hi to everyone!
> 
> sorry for dumb question
> 
> is it possible to change message value in realtime? I need to 
> control few objects with the same value. In an attached patch I 
> have 3 time values with 1000ms, but I need to change them realtime 
> with slider for example - is it possible?
> 


check the help-file of the message box (Right-click the msgbox and
select "help").
$1 ("dollar arguments ") is most likely what you need: change the
message that is coming out of the message box, rather than changing
the message that is displayed in the message box.

fgmasdr
IOhannes
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Re: [PD] pd color presets

2013-06-17 Thread yvan volochine

hi Jonathan,


How do I hook this into Yvan Volochine's gui-prefs stuff?  It currently only 
saves
recent files-- is there a guide on how to add more gui preferences?


IIRC it should be pretty straightforward (although I wrote that some 
time ago..).


have a look at how it's done for recentfiles inside 
`::pd_guiprefs::write_recentfiles()` (and probably 
`::pd_guiprefs::init()` as well..) and do the same thing =)


just use another filename for the stuff you wanna save and use the main 
procs for read/write `::pd_guiprefs::get_config()` and 
`::pd_guiprefs::write_config()`


https://github.com/gusano/pure-data/blob/master/tcl/pd_guiprefs.tcl#L26-65


let me know if I can help

ciao,
y

--
http://yvanvolochine.com
http://soundcloud.com/yvanvolochine
http://soundcloud.com/elgusanorojo
http://vimeo.com/yv

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Re: [PD] pd color presets

2013-06-17 Thread Fero Kiraly
Jonathan, your preferencies dialog look nice !
Thanks for that.
When it will be ready for downlod & use ?

fero
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Re: [PD] changing message value in real time

2013-06-17 Thread Ingo
Maybe that is what you need?

Ingo


Von: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] Im Auftrag von
Dmitry Morozov
Gesendet: Montag, 17. Juni 2013 12:34
An: pd-list@iem.at
Betreff: [PD] changing message value in real time

hi to everyone!

sorry for dumb question

is it possible to change message value in realtime? I need to control few
objects with the same value. In an attached patch I have 3 time values with
1000ms, but I need to change them realtime with slider for example - is it
possible? 

thanks!

dmitry
#N canvas 804 244 508 516 10;
#X obj 152 288 line;
#X floatatom 152 305 5 0 0 0 - - -;
#X obj 152 338 vsl 15 128 0 127 0 0 empty empty empty 0 -9 0 10 -262144
-1 -1 0 1;
#X obj 155 124 t b b;
#X obj 212 219 delay 1000;
#X msg 52 190 64 2000;
#X msg 152 258 0 2000;
#X msg 269 112 2000;
#X msg 69 102 1000;
#X msg 52 142 set 127 1000;
#X msg 222 152 set 64 2000;
#X msg 266 62 set 0 2000;
#X msg 96 62 set 0 1000;
#X obj 35 32 t b b b b;
#X obj 35 14 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 205 14 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 205 32 t b b b b;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 3 0 5 0;
#X connect 3 1 4 0;
#X connect 4 0 6 0;
#X connect 5 0 0 0;
#X connect 6 0 0 0;
#X connect 7 0 4 1;
#X connect 8 0 4 1;
#X connect 9 0 5 0;
#X connect 10 0 5 0;
#X connect 11 0 6 0;
#X connect 12 0 6 0;
#X connect 13 0 3 0;
#X connect 13 1 9 0;
#X connect 13 2 8 0;
#X connect 13 3 12 0;
#X connect 14 0 13 0;
#X connect 15 0 16 0;
#X connect 16 0 3 0;
#X connect 16 1 10 0;
#X connect 16 2 7 0;
#X connect 16 3 11 0;
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[PD] changing message value in real time

2013-06-17 Thread Dmitry Morozov
hi to everyone!

sorry for dumb question

is it possible to change message value in realtime? I need to control few
objects with the same value. In an attached patch I have 3 time values with
1000ms, but I need to change them realtime with slider for example - is it
possible?

thanks!

dmitry


1.pd
Description: Binary data
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