Re: [PD] karplus drum?

2013-08-30 Thread Alexandre Torres Porres
you should update that to pd then :) havent opened csound since the
nineteen hundreds as well

these digital waveguide pd patches are gorgeous, it all sounds beautiful...
to hell with some lousy drums sounds... but in order to digest this, I need
some time now.

cheers


2013/8/31 Ed Kelly 

> Years and years ago (1996) I made a CSound script, with the control rate
> set to the same frequency as the audio rate, and used it to generate FM
> Karplus-Strong. A sine wave modulating a Karplus-Strong string model's
> frequency.
>
> I swept the modulation frequency through the experiment, while generating
> regular impulses to pluck the "string" and there were indeed some quite
> snare-like sounds in the more dissonant carrier/modulator relationships -
> i.e. where the ratios were more like 32:31 than 5:4. The carrier being the
> KS string model and the modulator being the sine wave.
>
> If you're doing everything with vd~ then you can emulate this. I think I
> still have it on one of my hard drives, but I don't know which or where.
> I'll try to dig out the audio tomorrow...(today? for some reason I am awake
> at 6am) and possibly even the CSound orc/sco files !?!?!
>
> Cheers,
> Ed
>
>
> Ninja Jamm - a revolutionary new music remix app from Ninja Tune and
> Seeper, for iPhone and iPad
> http://www.ninjajamm.com/
>
>
> Gemnotes-0.2: Live music notation for Pure Data, now with dynamics!
> http://sharktracks.co.uk/
>
>   --
>  *From:* Alexandre Torres Porres 
> *To:* Jonathan Wilkes 
> *Cc:* pd-lista puredata 
> *Sent:* Saturday, 31 August 2013, 5:38
>
> *Subject:* Re: [PD] karplus drum?
>
> I'm not gonna go through the paper at all anyway, I couldn't and
> shouldn't...
>
> but I've just finished implementing in Pure Data a patch from that Max
> forum... seems to be working, but the "drum" part, as it says, it's only
>
> "modulating the feedback so that it alternates quickly between either
>  +1-1. different frequencies of modulation create different sounds, with
> high frequencies sounding a bit like a snare"
>
> it's true, but I know you could also make some bass drum sounds, as I've
> seen in here https://ccrma.stanford.edu/~jos/aiff/ksdrum.aiff
>
> what interests me, nevertheless, is learning new tricks and tweaking the
> values so they sound more bizarre of course.
>
> cheers
>
>
> 2013/8/30 Alexandre Torres Porres 
>
> here's the original paper by the way
>
> http://users.soe.ucsc.edu/~karplus/papers/digitar.pdf
>
>
> 2013/8/30 Alexandre Torres Porres 
>
> Hi. There is a modification to the algorithm that makes it sound more like
> a drum. Here's a topic about it
>
>
> http://cycling74.com/forums/topic/karplus-strong-extension-drum-synthesis-algorithm/
>
> gonna try and translate it to Pd, but wondering if anyone has ever done it
> already ;)
>
> cheers
>
>
> 2013/8/30 Jonathan Wilkes 
>
>  On 08/30/2013 05:04 PM, Alexandre Torres Porres wrote:
>
> hi there, anyone knows of a drum made of karplus strong implemented in Pd?
>
>
> What kind of drum?  For a snare it's just a matter of choosing a
> low-enough frequency,
> then probably slapping on some reverb and other little touches to make it
> more
> interesting.
>
> I think it's just a matter of starting with a Pd implementation of
> Karplus-Strong and
> tweaking the variables.  And depending on the type of drum, you can get a
> lot of
> variety from tweaking the shape of the decay-- that is, how you attenuate
> the "chunk"
> of noise before you feed it back in.
>
> -Jonathan
>
>
>  thanks
>
>
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Re: [PD] karplus drum?

2013-08-30 Thread Ed Kelly
Years and years ago (1996) I made a CSound script, with the control rate set to 
the same frequency as the audio rate, and used it to generate FM 
Karplus-Strong. A sine wave modulating a Karplus-Strong string model's 
frequency.

I swept the modulation frequency through the experiment, while generating 
regular impulses to pluck the "string" and there were indeed some quite 
snare-like sounds in the more dissonant carrier/modulator relationships - i.e. 
where the ratios were more like 32:31 than 5:4. The carrier being the KS string 
model and the modulator being the sine wave.

If you're doing everything with vd~ then you can emulate this. I think I still 
have it on one of my hard drives, but I don't know which or where. I'll try to 
dig out the audio tomorrow...(today? for some reason I am awake at 6am) and 
possibly even the CSound orc/sco files !?!?!

Cheers,
Ed


Ninja Jamm - a revolutionary new music remix app from Ninja Tune and Seeper, 
for iPhone and iPad
http://www.ninjajamm.com/


Gemnotes-0.2: Live music notation for Pure Data, now with dynamics!
http://sharktracks.co.uk/ 


>
> From: Alexandre Torres Porres 
>To: Jonathan Wilkes  
>Cc: pd-lista puredata  
>Sent: Saturday, 31 August 2013, 5:38
>Subject: Re: [PD] karplus drum?
> 
>
>
>I'm not gonna go through the paper at all anyway, I couldn't and shouldn't...
>
>
>but I've just finished implementing in Pure Data a patch from that Max 
>forum... seems to be working, but the "drum" part, as it says, it's only
>
>
>"modulating the feedback so that it alternates quickly between either  +1-1. 
>different frequencies of modulation create different sounds, with high 
>frequencies sounding a bit like a snare" 
>
>
>it's true, but I know you could also make some bass drum sounds, as I've seen 
>in here https://ccrma.stanford.edu/~jos/aiff/ksdrum.aiff
>
>
>what interests me, nevertheless, is learning new tricks and tweaking the 
>values so they sound more bizarre of course.
>
>
>cheers
>
>
>
>2013/8/30 Alexandre Torres Porres 
>
>here's the original paper by the way
>>
>>
>>http://users.soe.ucsc.edu/~karplus/papers/digitar.pdf
>>
>>
>>
>>
>>2013/8/30 Alexandre Torres Porres 
>>
>>Hi. There is a modification to the algorithm that makes it sound more like a 
>>drum. Here's a topic about it
>>>
>>>
>>>http://cycling74.com/forums/topic/karplus-strong-extension-drum-synthesis-algorithm/
>>>
>>>
>>>
>>>gonna try and translate it to Pd, but wondering if anyone has ever done it 
>>>already ;)
>>>
>>>
>>>cheers
>>>
>>>
>>>
>>>2013/8/30 Jonathan Wilkes 
>>>
>>>On 08/30/2013 05:04 PM, Alexandre Torres Porres wrote:

hi there, anyone knows of a drum made of karplus strong implemented in Pd?

What kind of drum?  For a snare it's just a matter of choosing a low-enough 
frequency,
then probably slapping on some reverb and other little touches to
make it more
interesting.

I think it's just a matter of starting with a Pd implementation of
Karplus-Strong and
tweaking the variables.  And depending on the type of drum, you can
get a lot of
variety from tweaking the shape of the decay-- that is, how you
attenuate the "chunk"
of noise before you feed it back in.

-Jonathan



>
>thanks
>
>
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>>>
>>
>
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Re: [PD] template external library

2013-08-30 Thread jo57
Hi Hans, All, 

I have a student that uses windows and wants to compile externals. I want to 
use this template, but having never compiled anything in windows, is there some 
kind of tutorial somewhere on how to compile an external in windows?

best,

J
On May 7, 2013, at 2:27 PM, Hans-Christoph Steiner  wrote:

> 
> Thanks, I made a new release today:
> https://puredata.info/downloads/template
> 
> .hc
> 
> On May 7, 2013, at 12:39 PM, J Oliver wrote:
> 
>> I'm saying that one compiled out of the box and the other one didn't...
>> 
>> J
>> 
>> 
>> On May 7, 2013, at 9:42 AM, Hans-Christoph Steiner wrote:
>> 
>>> 
>>> I don't quite understand.  Are you saying that the links are broken, or 
>>> that the version that you downloaded didn't work?
>>> 
>>> .hc
>>> 
>>> On Apr 29, 2013, at 5:28 PM, J Oliver wrote:
>>> 
 Hi all, 
 
 Just a note that at least in OSX 10.7.5
 
 The following links are different
 
 http://puredata.info/downloads/template (doesn't work)
 
 https://puredata.info/docs/developer/MakefileTemplate (works)
 
 The first one is therefore a bit problematic...
 
 best,
 
 J
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>>> 
>> 
> 

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Re: [PD] karplus drum?

2013-08-30 Thread Alexandre Torres Porres
I'm not gonna go through the paper at all anyway, I couldn't and
shouldn't...

but I've just finished implementing in Pure Data a patch from that Max
forum... seems to be working, but the "drum" part, as it says, it's only

"modulating the feedback so that it alternates quickly between either
 +1-1. different frequencies of modulation create different sounds, with
high frequencies sounding a bit like a snare"

it's true, but I know you could also make some bass drum sounds, as I've
seen in here https://ccrma.stanford.edu/~jos/aiff/ksdrum.aiff

what interests me, nevertheless, is learning new tricks and tweaking the
values so they sound more bizarre of course.

cheers


2013/8/30 Alexandre Torres Porres 

> here's the original paper by the way
>
> http://users.soe.ucsc.edu/~karplus/papers/digitar.pdf
>
>
> 2013/8/30 Alexandre Torres Porres 
>
>> Hi. There is a modification to the algorithm that makes it sound more
>> like a drum. Here's a topic about it
>>
>>
>> http://cycling74.com/forums/topic/karplus-strong-extension-drum-synthesis-algorithm/
>>
>> gonna try and translate it to Pd, but wondering if anyone has ever done
>> it already ;)
>>
>> cheers
>>
>>
>> 2013/8/30 Jonathan Wilkes 
>>
>>>  On 08/30/2013 05:04 PM, Alexandre Torres Porres wrote:
>>>
>>> hi there, anyone knows of a drum made of karplus strong implemented in
>>> Pd?
>>>
>>>
>>> What kind of drum?  For a snare it's just a matter of choosing a
>>> low-enough frequency,
>>> then probably slapping on some reverb and other little touches to make
>>> it more
>>> interesting.
>>>
>>> I think it's just a matter of starting with a Pd implementation of
>>> Karplus-Strong and
>>> tweaking the variables.  And depending on the type of drum, you can get
>>> a lot of
>>> variety from tweaking the shape of the decay-- that is, how you
>>> attenuate the "chunk"
>>> of noise before you feed it back in.
>>>
>>> -Jonathan
>>>
>>>
>>>  thanks
>>>
>>>
>>> ___pd-l...@iem.at mailing list
>>> UNSUBSCRIBE and account-management -> 
>>> http://lists.puredata.info/listinfo/pd-list
>>>
>>>
>>>
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>>> http://lists.puredata.info/listinfo/pd-list
>>>
>>>
>>
>
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Re: [PD] Pure Data and Korg Monotribe

2013-08-30 Thread Pagano, Patrick
Here is a working patch for what i am fooling with. 
I tried drunk from cycline and it's nice but it's not really what i would like 
to do, so i am hopeful i am more clear in my explanation someone might be able 
to point me in the right direction.

I would like the random numbers to move say from 10 and then the next random 
number is 20, instead of hoping right to the value twenty next, how could i 
program pd to give the value 10 and then 11,12,13,14 etc. until it gets to 20 
and then if  the next value was 14, move slowly form 20 to 19,18,17,16,15,14. 
but slowly like on a ramp so that the values are moving numerically to each 
next random number intsead of jumping right to them.

I hope this is clearer. I am wondering if a line or a delay would be the proper 
way to program it?


help please


cheers~

Patrick



From: Pagano, Patrick
Sent: Tuesday, August 27, 2013 10:57 AM
To: martin brinkmann; pd-list@iem.at
Cc: muran...@gmail.com; cla...@mathr.co.uk
Subject: RE: [PD] Pure Data and Korg Monotribe

Here is what i have so far, i was just playing a bit with the randomization of 
the CCs
Is someone willing to share a patch that show MIDI values being smoothed?
I will try to employ whatever anyone shares, so i am going to start with 
Claude's patch and see how it works.



From: pd-list-boun...@iem.at [pd-list-boun...@iem.at] on behalf of martin 
brinkmann [m...@martin-brinkmann.de]
Sent: Tuesday, August 27, 2013 6:43 AM
To: pd-list@iem.at
Subject: Re: [PD] Pure Data and Korg Monotribe

On 08/27/2013 05:41 AM, Pagano, Patrick wrote:

> I have a metro on about 200 triggering about 9 bangs for a [random 127] and 
> the values are bopping all over the place and i would like them to move 
> smoothly from random number to random number like a knob would. Can someone 
> help me out with that?
> Is line what i want? or Vline?

'line' should do the trick: you can for example connect a [pack f 200]
to the 'random', and a 'line' to the 'pack'. though maybe it is
more interessting to randomize the 'slide time' too...

bis denn!
martin

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glitchtribe.pd
Description: glitchtribe.pd
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Re: [PD] RE : Re: reverse kickstarter update: omgponies

2013-08-30 Thread Jonathan Wilkes

On 08/30/2013 08:23 PM, Richie Cyngler wrote:
This is very cool Jonathan you've managed to combine my and my 
daughter's two favourite things!


Nice!

There are some flukes in the animation... when you go left/right while 
jumping it looks really
jagged.  It would be better to turn off the sprite animation altogether 
when jumping.


Also, I think Miller has a throttle on ds updates that may make it hard 
to sync animation with

sound.  But I could be wrong about that.

Best,
Jonathan




On Sat, Aug 31, 2013 at 3:47 AM, Jonathan Wilkes > wrote:


On 08/30/2013 09:23 AM, colet.patrice wrote:

Hello,

Is it compiled for windows from last version of pd-vanilla?


No, it's from 0.44.

-Jonathan







Patrice Colet



 Message d'origine 
De : Jonathan Wilkes 

Date : 26/08/2013 18:44 (GMT+00:00)
A : pd-list@iem.at 
Objet : Re: [PD] reverse kickstarter update: omgponies


Here are some (rough) demo builds:
http://puredata.info/search?SearchableText=pd+with+prefs

Just click on the pd-with-prefs file with your platform name in it.

For GNU/Linux:
1) Locate the main directory that contains "src" "tcl" etc.
2) Run ./pd

OSX:
Unzip and click the Pd app

Windows:
1) Locate the main directory
2) Look inside "bin" and click "pd" executable

***

To run the demos:
1) on OSX look in the included directory "tests". Other
platforms: look in the main directory:
omgponies demo (with sound)- anitest.pd
continuous soft music video (with *crappy* wav-- sorry)- csm.pd
arrays of celery - celery.pd

What is being demo'd:
* [drawimage] - new, unstable ds object
* [canvasinfo] - has new, unstable method "hitbox" to find
objects under an x/y coord
* [classinfo] - has new, unstable method to find methods

The prefs dialog may be borked on OSX and Windows, so please ignore.

For the [*info] objects, I'll be trying to stabilize the
interface in the next few days.

These changes constitute about three days of work.
As always, beans and rice appreciated!
You can donate here:
https://jwilkes.nfshost.com/donations.php

In the next few days I'm going to focus on stabalizing the
[*info] interface.

Best,
Jonathan

On 08/22/2013 02:10 PM, João Pais wrote:



Is it possible to add an argument to [drawsprite] to load
the first X frame of the video ? Then, it will limit the
memory used for large videos.
++


or just a portion of the video, in that case.


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--
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www.glitchpop.com 


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Re: [PD] RE : Re: reverse kickstarter update: omgponies

2013-08-30 Thread Richie Cyngler
This is very cool Jonathan you've managed to combine my and my daughter's
two favourite things!


On Sat, Aug 31, 2013 at 3:47 AM, Jonathan Wilkes  wrote:

>  On 08/30/2013 09:23 AM, colet.patrice wrote:
>
> Hello,
>
>  Is it compiled for windows from last version of pd-vanilla?
>
>
> No, it's from 0.44.
>
> -Jonathan
>
>
>
>
>
>
>  Patrice Colet
>
>
>
>  Message d'origine 
> De : Jonathan Wilkes  
> Date : 26/08/2013 18:44 (GMT+00:00)
> A : pd-list@iem.at
> Objet : Re: [PD] reverse kickstarter update: omgponies
>
>
> Here are some (rough) demo builds:
> http://puredata.info/search?SearchableText=pd+with+prefs
>
> Just click on the pd-with-prefs file with your platform name in it.
>
> For GNU/Linux:
> 1) Locate the main directory that contains "src" "tcl" etc.
> 2) Run ./pd
>
> OSX:
> Unzip and click the Pd app
>
> Windows:
> 1) Locate the main directory
> 2) Look inside "bin" and click "pd" executable
>
> ***
>
> To run the demos:
> 1) on OSX look in the included directory "tests".  Other platforms: look
> in the main directory:
> omgponies demo (with sound)- anitest.pd
> continuous soft music video (with *crappy* wav-- sorry)- csm.pd
> arrays of celery - celery.pd
>
> What is being demo'd:
> * [drawimage] - new, unstable ds object
> * [canvasinfo] - has new, unstable method "hitbox" to find objects under
> an x/y coord
> * [classinfo] - has new, unstable method to find methods
>
> The prefs dialog may be borked on OSX and Windows, so please ignore.
>
> For the [*info] objects, I'll be trying to stabilize the interface in the
> next few days.
>
> These changes constitute about three days of work.
> As always, beans and rice appreciated!
> You can donate here:
> https://jwilkes.nfshost.com/donations.php
>
> In the next few days I'm going to focus on stabalizing the [*info]
> interface.
>
> Best,
> Jonathan
>
> On 08/22/2013 02:10 PM, João Pais wrote:
>
>
> Is it possible to add an argument to [drawsprite] to load the first X
> frame of the video ? Then, it will limit the memory used for large videos.
> ++
>
>
>  or just a portion of the video, in that case.
>
>
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>
>
>
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-- 
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Re: [PD] Migrate away from Sourceforge?

2013-08-30 Thread Jonathan Wilkes

On 08/30/2013 06:46 PM, Thomas Mayer wrote:

Hi,

On 29.08.2013 15:53, day five wrote:

Agree but what alternative do you suggest ?

I just wanted to make the list aware of the problem.


Maybe github?

Another point-- isn't Hans working on a decentralized thingy
called Sparkle that's based on git?  Is it possible to "host" Pd
using that?




Perhaps sooner or later monetization is inevitable for all open source
proyects. What hope is there for "free" software when global currency
models are rapidly deteriorating. There are always those who would wish
to capitalize on another's work much like an parasite.

It is one thing to sell free software or make money for distributing it
you did not code yourself, this is absolutely fine behaviour, e.g.
commercial Linux distributions. But using spyware or adware is not an
acceptable behaviour, although it is still compatible with Pd's license.


Well, the first thing to do would seem to be migrate all of Pd svn to
git.




Do you think that bitbucket or github are any better ? Who is to say
that some minutes down the road they will not do the same.

I cannot vouch, that any commercial service will not do the same of
course. Github e.g. stopped supporting downloads of binaries a few
months ago.

It would not be much work to setup mirrors for hosting the code, and in
any event migrate to yet another service, but there are other things to
consider: There is the bug tracker that is hosted by Sourceforge, then
binaries, people and their accounts and access rights, etc.


bug tracker is certainly an issue and will just take work to migrate it
somewhere.

-Jonathan



As I have said before, I just wanted to spark a discussion, I do not
suggest a fix right now.

Best regards,
Thomas



On Tue, Aug 27, 2013 at 12:38 PM, Thomas Mayer mailto:tho...@residuum.org>> wrote:

 Hello,

 Sourceforge's new owner tries to persuade top projects to use a closed
 source installer that includes spyware / adware:

 
http://www.gluster.org/2013/08/how-far-the-once-mighty-sourceforge-has-fallen/

 IMHO this in not a good place to host a true free software project any
 more. Any thoughts on this?

 Thanks,
 Thomas
 --
 "In an era when everything can be surveiled, all we have left is
 politeness."
 (Major Napier in: Neal Stephenson: The Diamond Age)
 http://www.residuum.org/

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Re: [PD] karplus drum?

2013-08-30 Thread Alexandre Torres Porres
here's the original paper by the way

http://users.soe.ucsc.edu/~karplus/papers/digitar.pdf


2013/8/30 Alexandre Torres Porres 

> Hi. There is a modification to the algorithm that makes it sound more like
> a drum. Here's a topic about it
>
>
> http://cycling74.com/forums/topic/karplus-strong-extension-drum-synthesis-algorithm/
>
> gonna try and translate it to Pd, but wondering if anyone has ever done it
> already ;)
>
> cheers
>
>
> 2013/8/30 Jonathan Wilkes 
>
>>  On 08/30/2013 05:04 PM, Alexandre Torres Porres wrote:
>>
>> hi there, anyone knows of a drum made of karplus strong implemented in Pd?
>>
>>
>> What kind of drum?  For a snare it's just a matter of choosing a
>> low-enough frequency,
>> then probably slapping on some reverb and other little touches to make it
>> more
>> interesting.
>>
>> I think it's just a matter of starting with a Pd implementation of
>> Karplus-Strong and
>> tweaking the variables.  And depending on the type of drum, you can get a
>> lot of
>> variety from tweaking the shape of the decay-- that is, how you attenuate
>> the "chunk"
>> of noise before you feed it back in.
>>
>> -Jonathan
>>
>>
>>  thanks
>>
>>
>> ___pd-l...@iem.at mailing list
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>> http://lists.puredata.info/listinfo/pd-list
>>
>>
>>
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Re: [PD] karplus drum?

2013-08-30 Thread Alexandre Torres Porres
Hi. There is a modification to the algorithm that makes it sound more like
a drum. Here's a topic about it

http://cycling74.com/forums/topic/karplus-strong-extension-drum-synthesis-algorithm/

gonna try and translate it to Pd, but wondering if anyone has ever done it
already ;)

cheers


2013/8/30 Jonathan Wilkes 

>  On 08/30/2013 05:04 PM, Alexandre Torres Porres wrote:
>
> hi there, anyone knows of a drum made of karplus strong implemented in Pd?
>
>
> What kind of drum?  For a snare it's just a matter of choosing a
> low-enough frequency,
> then probably slapping on some reverb and other little touches to make it
> more
> interesting.
>
> I think it's just a matter of starting with a Pd implementation of
> Karplus-Strong and
> tweaking the variables.  And depending on the type of drum, you can get a
> lot of
> variety from tweaking the shape of the decay-- that is, how you attenuate
> the "chunk"
> of noise before you feed it back in.
>
> -Jonathan
>
>
>  thanks
>
>
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>
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Re: [PD] Migrate away from Sourceforge?

2013-08-30 Thread Thomas Mayer
Hi,

On 29.08.2013 15:53, day five wrote:
> Agree but what alternative do you suggest ?

I just wanted to make the list aware of the problem.

> 
> Perhaps sooner or later monetization is inevitable for all open source
> proyects. What hope is there for "free" software when global currency
> models are rapidly deteriorating. There are always those who would wish
> to capitalize on another's work much like an parasite.

It is one thing to sell free software or make money for distributing it
you did not code yourself, this is absolutely fine behaviour, e.g.
commercial Linux distributions. But using spyware or adware is not an
acceptable behaviour, although it is still compatible with Pd's license.

> Do you think that bitbucket or github are any better ? Who is to say
> that some minutes down the road they will not do the same.

I cannot vouch, that any commercial service will not do the same of
course. Github e.g. stopped supporting downloads of binaries a few
months ago.

It would not be much work to setup mirrors for hosting the code, and in
any event migrate to yet another service, but there are other things to
consider: There is the bug tracker that is hosted by Sourceforge, then
binaries, people and their accounts and access rights, etc.

As I have said before, I just wanted to spark a discussion, I do not
suggest a fix right now.

Best regards,
Thomas

> 
> 
> On Tue, Aug 27, 2013 at 12:38 PM, Thomas Mayer  > wrote:
> 
> Hello,
> 
> Sourceforge's new owner tries to persuade top projects to use a closed
> source installer that includes spyware / adware:
> 
> 
> http://www.gluster.org/2013/08/how-far-the-once-mighty-sourceforge-has-fallen/
> 
> IMHO this in not a good place to host a true free software project any
> more. Any thoughts on this?
> 
> Thanks,
> Thomas
> --
> "In an era when everything can be surveiled, all we have left is
> politeness."
> (Major Napier in: Neal Stephenson: The Diamond Age)
> http://www.residuum.org/
> 
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> 


-- 
"When one's home has a really excellent computer capable of reaching
other computers anywhere in the Galaxy, one scarcely needs to budge."
(Janov Pelorat in: Isaac Asimov - Foundation's Edge)
http://www.residuum.org/

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Re: [PD] karplus drum?

2013-08-30 Thread Jonathan Wilkes

On 08/30/2013 05:04 PM, Alexandre Torres Porres wrote:

hi there, anyone knows of a drum made of karplus strong implemented in Pd?


What kind of drum?  For a snare it's just a matter of choosing a 
low-enough frequency,
then probably slapping on some reverb and other little touches to make 
it more

interesting.

I think it's just a matter of starting with a Pd implementation of 
Karplus-Strong and
tweaking the variables.  And depending on the type of drum, you can get 
a lot of
variety from tweaking the shape of the decay-- that is, how you 
attenuate the "chunk"

of noise before you feed it back in.

-Jonathan



thanks


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[PD] karplus drum?

2013-08-30 Thread Alexandre Torres Porres
hi there, anyone knows of a drum made of karplus strong implemented in Pd?

thanks
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[PD] Announce: Kollabs state saving system v2

2013-08-30 Thread Marian Weger

Hello list,

I would like to announce the new version of Kollabs state saving system.
Kollabs features scene-based state saving for any type of messages 
(float, symbol, list, table) with extensive scene transition features.

All Pd-Vanilla based. No externals needed.

github repository:
git clone https://github.com/m---w/kollabs.git kollabs

zip download:
https://github.com/m---w/kollabs/archive/master.zip

Please give feedback to help me improve the functionality!
To get started, just open "ds_help.pd".


cheers,
marian

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Re: [PD] RE : Re: reverse kickstarter update: omgponies

2013-08-30 Thread Jonathan Wilkes

On 08/30/2013 09:23 AM, colet.patrice wrote:

Hello,

Is it compiled for windows from last version of pd-vanilla?


No, it's from 0.44.

-Jonathan






Patrice Colet



 Message d'origine 
De : Jonathan Wilkes 
Date : 26/08/2013 18:44 (GMT+00:00)
A : pd-list@iem.at
Objet : Re: [PD] reverse kickstarter update: omgponies


Here are some (rough) demo builds:
http://puredata.info/search?SearchableText=pd+with+prefs

Just click on the pd-with-prefs file with your platform name in it.

For GNU/Linux:
1) Locate the main directory that contains "src" "tcl" etc.
2) Run ./pd

OSX:
Unzip and click the Pd app

Windows:
1) Locate the main directory
2) Look inside "bin" and click "pd" executable

***

To run the demos:
1) on OSX look in the included directory "tests".  Other platforms: 
look in the main directory:

omgponies demo (with sound)- anitest.pd
continuous soft music video (with *crappy* wav-- sorry)- csm.pd
arrays of celery - celery.pd

What is being demo'd:
* [drawimage] - new, unstable ds object
* [canvasinfo] - has new, unstable method "hitbox" to find objects 
under an x/y coord

* [classinfo] - has new, unstable method to find methods

The prefs dialog may be borked on OSX and Windows, so please ignore.

For the [*info] objects, I'll be trying to stabilize the interface in 
the next few days.


These changes constitute about three days of work.
As always, beans and rice appreciated!
You can donate here:
https://jwilkes.nfshost.com/donations.php

In the next few days I'm going to focus on stabalizing the [*info] 
interface.


Best,
Jonathan

On 08/22/2013 02:10 PM, João Pais wrote:



Is it possible to add an argument to [drawsprite] to load the
first X frame of the video ? Then, it will limit the memory used
for large videos.
++


or just a portion of the video, in that case.


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Re: [PD] PD on retina display

2013-08-30 Thread Jean-Michel Dumas
So I tried both fixes.. to no effect whatsoever.

Also tried to play with tk scaling, but setting it to anything else than 1
breaks my PD (no canvas will load except for the main pd window).
Commenting it out seems pretty harmless though (i.e. doesn't change
anything on osx).

Tried a couple of other plist tweaks (aliasing, font size, etc..), but
nothing does it.

Alas, the quest for beauty continues..
jm


Jean-Michel Dumas

http://www.jmdumas.org

http://magasin.bandcamp.com


On Wed, Aug 21, 2013 at 6:50 PM, Jean-Michel Dumas wrote:

> I'll be away from the retina Mac for a couple of days but I'll make sure
> to test both possible fixes (Miller's and Dan's) as soon as I get back.
>
> Cheers and thanks,
> Jm
>
> -- envoyé par un androïde --
> On Aug 21, 2013 5:21 PM, "Dan Wilcox"  wrote:
>
>> Also, apparently it's possible to run retina resolutions on non retina
>> hardware for testing:
>> http://stackoverflow.com/questions/12124576/how-to-simulate-a-retina-display-hidpi-mode-in-mac-os-x-10-8-mountain-lion-on/13596261#13596261
>>
>> That should work for testing Pd + retina without a new machine (hint hint
>> Jonathan :D)
>>
>> On Aug 21, 2013, at 5:15 PM, Dan Wilcox  wrote:
>>
>> A quick google search gives me this: Is it possible to have git gui /
>> gitk look good on a retina Macbook 
>> Pro?
>>  and this .
>>
>> It seems there is a plist key for Retina-able apps. Can you try adding
>> the following to /Applications/Pd-extended.app/Contents/Info.plist:
>>
>> NSHighResolutionCapable 
>>
>> On Aug 21, 2013, at 4:30 PM, pd-list-requ...@iem.at wrote:
>>
>> *From: *Jean-Michel Dumas 
>>  *Subject: **Re: [PD] PD on retina display*
>> *Date: *August 21, 2013 4:29:43 PM EDT
>> *To: *IOhannes m zmölnig 
>>  *Cc: *PDlist 
>>
>>
>>  lol I knew someone would post something like that and i'm aware of ways
>> to do that (though not sed, since you have to be a wizard and/or a machine
>> to use that). i'm still keeping that line, could be handy sometime, thanks.
>>
>> i'm working between multiple machines from a centralized patch
>> repository, which means fixing the look of all the patches for one will
>> render them weird looking on the others. my main patching machine is
>> running Ubuntu and everything looks fine on it. the gig machine I need
>> stuff to look good on is a new macbook, hence the retina display.
>>
>> anyway, the fact remains that all dialogs and menu bars and titles stay
>> ugly even if I can partially fix the patches by reducing font size.
>>
>> i'm guessing it's XQuartz's fault somehow, but I know nothing about it or
>> how to change the display mode.
>>
>> jm
>>
>>
>>  
>> Dan Wilcox
>> @danomatika
>> danomatika.com
>> robotcowboy.com
>>
>>
>>
>>
>>
>>
>>  
>> Dan Wilcox
>> @danomatika
>> danomatika.com
>> robotcowboy.com
>>
>>
>>
>>
>>
>>
>> ___
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>> http://lists.puredata.info/listinfo/pd-list
>>
>>
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Re: [PD] PD on retina display

2013-08-30 Thread Miller Puckette
I realized after writing about canvas scaling that ir wasn't
the eight thing - there needs to be a proper 'zoom' but it might be
hard to make it work well.

Miller

On Fri, Aug 30, 2013 at 11:09:05AM -0400, Jean-Michel Dumas wrote:
> Forgot to mention that, while not fixing the retina problem, changing the
> tk scaling value doesn't break vanilla PD like it does for extended.
> jm
> 
> Jean-Michel Dumas
> 
> http://www.jmdumas.org
> 
> http://magasin.bandcamp.com
> 
> 
> On Fri, Aug 30, 2013 at 10:43 AM, Jean-Michel Dumas wrote:
> 
> > So I tried both fixes.. to no effect whatsoever.
> >
> > Also tried to play with tk scaling, but setting it to anything else than 1
> > breaks my PD (no canvas will load except for the main pd window).
> > Commenting it out seems pretty harmless though (i.e. doesn't change
> > anything on osx).
> >
> > Tried a couple of other plist tweaks (aliasing, font size, etc..), but
> > nothing does it.
> >
> > Alas, the quest for beauty continues..
> > jm
> >
> >
> > Jean-Michel Dumas
> >
> > http://www.jmdumas.org
> >
> > http://magasin.bandcamp.com
> >
> >
> > On Wed, Aug 21, 2013 at 6:50 PM, Jean-Michel Dumas 
> > wrote:
> >
> >> I'll be away from the retina Mac for a couple of days but I'll make sure
> >> to test both possible fixes (Miller's and Dan's) as soon as I get back.
> >>
> >> Cheers and thanks,
> >> Jm
> >>
> >> -- envoyé par un androïde --
> >> On Aug 21, 2013 5:21 PM, "Dan Wilcox"  wrote:
> >>
> >>> Also, apparently it's possible to run retina resolutions on non retina
> >>> hardware for testing:
> >>> http://stackoverflow.com/questions/12124576/how-to-simulate-a-retina-display-hidpi-mode-in-mac-os-x-10-8-mountain-lion-on/13596261#13596261
> >>>
> >>> That should work for testing Pd + retina without a new machine (hint
> >>> hint Jonathan :D)
> >>>
> >>> On Aug 21, 2013, at 5:15 PM, Dan Wilcox  wrote:
> >>>
> >>> A quick google search gives me this: Is it possible to have git gui /
> >>> gitk look good on a retina Macbook 
> >>> Pro?
> >>>  and this .
> >>>
> >>> It seems there is a plist key for Retina-able apps. Can you try adding
> >>> the following to /Applications/Pd-extended.app/Contents/Info.plist:
> >>>
> >>> NSHighResolutionCapable 
> >>>
> >>> On Aug 21, 2013, at 4:30 PM, pd-list-requ...@iem.at wrote:
> >>>
> >>> *From: *Jean-Michel Dumas 
> >>>  *Subject: **Re: [PD] PD on retina display*
> >>> *Date: *August 21, 2013 4:29:43 PM EDT
> >>> *To: *IOhannes m zmölnig 
> >>>  *Cc: *PDlist 
> >>>
> >>>
> >>>  lol I knew someone would post something like that and i'm aware of ways
> >>> to do that (though not sed, since you have to be a wizard and/or a machine
> >>> to use that). i'm still keeping that line, could be handy sometime, 
> >>> thanks.
> >>>
> >>> i'm working between multiple machines from a centralized patch
> >>> repository, which means fixing the look of all the patches for one will
> >>> render them weird looking on the others. my main patching machine is
> >>> running Ubuntu and everything looks fine on it. the gig machine I need
> >>> stuff to look good on is a new macbook, hence the retina display.
> >>>
> >>> anyway, the fact remains that all dialogs and menu bars and titles stay
> >>> ugly even if I can partially fix the patches by reducing font size.
> >>>
> >>> i'm guessing it's XQuartz's fault somehow, but I know nothing about it
> >>> or how to change the display mode.
> >>>
> >>> jm
> >>>
> >>>
> >>>  
> >>> Dan Wilcox
> >>> @danomatika
> >>> danomatika.com
> >>> robotcowboy.com
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>  
> >>> Dan Wilcox
> >>> @danomatika
> >>> danomatika.com
> >>> robotcowboy.com
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> ___
> >>> Pd-list@iem.at mailing list
> >>> UNSUBSCRIBE and account-management ->
> >>> http://lists.puredata.info/listinfo/pd-list
> >>>
> >>>
> >

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Re: [PD] PD on retina display

2013-08-30 Thread Jean-Michel Dumas
Forgot to mention that, while not fixing the retina problem, changing the
tk scaling value doesn't break vanilla PD like it does for extended.
jm

Jean-Michel Dumas

http://www.jmdumas.org

http://magasin.bandcamp.com


On Fri, Aug 30, 2013 at 10:43 AM, Jean-Michel Dumas wrote:

> So I tried both fixes.. to no effect whatsoever.
>
> Also tried to play with tk scaling, but setting it to anything else than 1
> breaks my PD (no canvas will load except for the main pd window).
> Commenting it out seems pretty harmless though (i.e. doesn't change
> anything on osx).
>
> Tried a couple of other plist tweaks (aliasing, font size, etc..), but
> nothing does it.
>
> Alas, the quest for beauty continues..
> jm
>
>
> Jean-Michel Dumas
>
> http://www.jmdumas.org
>
> http://magasin.bandcamp.com
>
>
> On Wed, Aug 21, 2013 at 6:50 PM, Jean-Michel Dumas wrote:
>
>> I'll be away from the retina Mac for a couple of days but I'll make sure
>> to test both possible fixes (Miller's and Dan's) as soon as I get back.
>>
>> Cheers and thanks,
>> Jm
>>
>> -- envoyé par un androïde --
>> On Aug 21, 2013 5:21 PM, "Dan Wilcox"  wrote:
>>
>>> Also, apparently it's possible to run retina resolutions on non retina
>>> hardware for testing:
>>> http://stackoverflow.com/questions/12124576/how-to-simulate-a-retina-display-hidpi-mode-in-mac-os-x-10-8-mountain-lion-on/13596261#13596261
>>>
>>> That should work for testing Pd + retina without a new machine (hint
>>> hint Jonathan :D)
>>>
>>> On Aug 21, 2013, at 5:15 PM, Dan Wilcox  wrote:
>>>
>>> A quick google search gives me this: Is it possible to have git gui /
>>> gitk look good on a retina Macbook 
>>> Pro?
>>>  and this .
>>>
>>> It seems there is a plist key for Retina-able apps. Can you try adding
>>> the following to /Applications/Pd-extended.app/Contents/Info.plist:
>>>
>>> NSHighResolutionCapable 
>>>
>>> On Aug 21, 2013, at 4:30 PM, pd-list-requ...@iem.at wrote:
>>>
>>> *From: *Jean-Michel Dumas 
>>>  *Subject: **Re: [PD] PD on retina display*
>>> *Date: *August 21, 2013 4:29:43 PM EDT
>>> *To: *IOhannes m zmölnig 
>>>  *Cc: *PDlist 
>>>
>>>
>>>  lol I knew someone would post something like that and i'm aware of ways
>>> to do that (though not sed, since you have to be a wizard and/or a machine
>>> to use that). i'm still keeping that line, could be handy sometime, thanks.
>>>
>>> i'm working between multiple machines from a centralized patch
>>> repository, which means fixing the look of all the patches for one will
>>> render them weird looking on the others. my main patching machine is
>>> running Ubuntu and everything looks fine on it. the gig machine I need
>>> stuff to look good on is a new macbook, hence the retina display.
>>>
>>> anyway, the fact remains that all dialogs and menu bars and titles stay
>>> ugly even if I can partially fix the patches by reducing font size.
>>>
>>> i'm guessing it's XQuartz's fault somehow, but I know nothing about it
>>> or how to change the display mode.
>>>
>>> jm
>>>
>>>
>>>  
>>> Dan Wilcox
>>> @danomatika
>>> danomatika.com
>>> robotcowboy.com
>>>
>>>
>>>
>>>
>>>
>>>
>>>  
>>> Dan Wilcox
>>> @danomatika
>>> danomatika.com
>>> robotcowboy.com
>>>
>>>
>>>
>>>
>>>
>>>
>>> ___
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>>> UNSUBSCRIBE and account-management ->
>>> http://lists.puredata.info/listinfo/pd-list
>>>
>>>
>
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Re: [PD] Reading txt file inside folder

2013-08-30 Thread Frank Barknecht
On Wed, Aug 28, 2013 at 07:31:54PM -0700, Ronni Montoya wrote:
> hi,[read ../data/colors.txt ( doesnt work here on macosx.
> 
> I ve tried in the following way and it worked.
> 
> [ read data/colors.txt (
> 
> 
> I was wondering if the way im doing this will allow the patch to work
> only on macosx?
> 
> If yes, is there is a way of solving this?

Pd's way of referencing files with relative paths can be a bit peculiar, 
because depending
on where your patches and abstractions are and what is the Pd search path you 
have configured, 
Pd might use different places to start its file search.

Unless you can use absolute paths, in my experience a good way to help Pd
looking for files is to use a [declare]-object in your toplevel patch to add
the directory, where the toplevel patch file is to the search path. 

So in your toplevel file, lets assume it's called "main.pd", use declare like 
this: 

 [declare -path .]

The final dot (".") is the current directory, where main.pd is, which would be 
"workdir" in a 
tree like this:


- workdir/
  - main.pd<- add [declare -path .] here and use as main patch
  - other.pd
  - mylib/
 filereader.pd
  - data1/
- colors.txt
- data2/
  - colors.txt

After that can use all these to open files:

 [read data1/colors.txt (
 [read ../data2/colors.txt (

and it should even work, if yout have a [mylib/filereader] abstraction in
main.pd, that has your [textfile] inside.

All this is not dependent on the operating system, so it will work on OS-X,
Linux, iOS, Android, etc.

Ciao
-- 
 Frank Barknecht _ __footils.org__

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[PD] scratchy noise from soundcard

2013-08-30 Thread Csaba Láng
Hi gentlemen,

I have a problem with the pd-extended 0.43.4 on Ubuntu 10.04.
The soundblaster audiocard in the system is configured well, ALSA plays any
sound without problem. When I test the audio in Pd, it has a constant
noise, similar to a noise of fan or whatever machinery. The test tone is
hardly hearable. The same from playing any audio from Pd.

Trying any other audio ways, OSS or jack, does not have audio at all.
What can be the problem, how to fix it? Anybody had similar experience with
Ubuntu?

 I never managed to connect my audio card with pd in jackd. Either pd does
not appear in the list to connect, or if it is there and connected with the
card, jackd stops immediately.
What do I do wrong?

The computer is a 64bit AMD.

Thanks in advance for your help:

Popesz
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[PD] RE : Re: reverse kickstarter update: omgponies

2013-08-30 Thread colet.patrice
Hello,

Is it compiled for windows from last version of pd-vanilla?




Patrice Colet 

 Message d'origine 
De : Jonathan Wilkes  
Date : 26/08/2013  18:44  (GMT+00:00) 
A : pd-list@iem.at 
Objet : Re: [PD] reverse kickstarter update: omgponies 
 
Here are some (rough) demo builds:
http://puredata.info/search?SearchableText=pd+with+prefs

Just click on the pd-with-prefs file with your platform name in it.

For GNU/Linux:
1) Locate the main directory that contains "src" "tcl" etc.
2) Run ./pd

OSX:
Unzip and click the Pd app

Windows:
1) Locate the main directory
2) Look inside "bin" and click "pd" executable

***

To run the demos:
1) on OSX look in the included directory "tests".  Other platforms: look in the 
main directory:
omgponies demo (with sound)- anitest.pd
continuous soft music video (with *crappy* wav-- sorry)- csm.pd
arrays of celery - celery.pd

What is being demo'd:
* [drawimage] - new, unstable ds object
* [canvasinfo] - has new, unstable method "hitbox" to find objects under an x/y 
coord
* [classinfo] - has new, unstable method to find methods

The prefs dialog may be borked on OSX and Windows, so please ignore.

For the [*info] objects, I'll be trying to stabilize the interface in the next 
few days.

These changes constitute about three days of work.
As always, beans and rice appreciated!
You can donate here:
https://jwilkes.nfshost.com/donations.php

In the next few days I'm going to focus on stabalizing the [*info] interface.

Best,
Jonathan

On 08/22/2013 02:10 PM, João Pais wrote:

Is it possible to add an argument to [drawsprite] to load the first X frame of 
the video ? Then, it will limit the memory used for large videos.
++

or just a portion of the video, in that case.


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Re: [PD] problems with presets and midi controller

2013-08-30 Thread Simon Wise

On 30/08/13 07:48, Ronni Montoya wrote:

Im using the Killamix mini controller .

This one:
http://www.kentonuk.com/products/items/midicontrol/kmix-mini.shtml

It has rotatory knobs, they are the type which can rotate endlessly,
it has leds around the knobs .


Is it possible to send the data from my preset (pd patch)  to my
controller and update the lights (value in each knob) ? Is it possible
to update the values in my midi controller from my pd patch?


a quick look at your manual suggests that you need to set the unit to listen to 
incoming midi, after you set that mode correctly then you will be able to send 
CC messages from pd to set the levels.


The english is a bit twisted in the manual, but it seems that it sets the level 
for that CC for all channels not just the current one, which seems a bit 
limiting but still quite usable.



Simon

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Re: [PD] pd 0.45.2

2013-08-30 Thread Nicolas Montgermont


Le 30/08/13 01:51, Olivier Baudry a écrit :
I do not know who is the developer of the site in any case if needed 
contribution for readability. I'd love to get any contribution on 
website http://puredata.info/.

There is a specific mailing list for the discussion about the website here:
http://lists.puredata.info/listinfo/pdweb
Please be welcome to discuss the website there (and maybe have a look at 
the last few threads to see what we plan to do)

best,
n


--
http://www.nimon.org

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Re: [PD] pd 0.45.2

2013-08-30 Thread IOhannes m zmölnig
On 08/30/13 01:51, Olivier Baudry wrote:
> Dear all,
> 
> in first point After a little test of pd.0.45.2 on Mac Os Lion  Pd
> version 0.45-2 compiled for Macintosh OSX 10.4 or later (6 Megabytes)
> .
> 
> In console I obtain this message:
> 
> throw~ osc-sum: no matching catch
> vd~: vd~: no such delwrite~
> vd~: vd~: no such delwrite~

when do you get this message?
because i don't.

> 
> Some feature are welcome in Pd : _possibility to encapsulate patcher

what do you mean?

> _thispatcher ( Like 
> Max software)

what do you mean? are you sure that you cannot do what you want with the
things Pd currently offers? if so, have you checked externals like iemguts?

> _xcode project  or
> visual c++ project to do how to compile some externals in Pd sdk (for Os
> Lion or new version)

i didn't know that you could use visual c++ to compile externals for
OSX-10.7

in any case, check out the "template" project [1], which provides a
working build-system for almost any platform (though terminal based).



> 
> I do not know who is the developer of the site in any case if needed

which site?

> contribution for readability. I'd love to get any contribution  on
> website http://puredata.info/.
> 

it's very simple: register on the website, and once you have your
account, you can start working on the website - it's a community driven
portal.



mgfadr
IOhannes



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