[PD] Malinette - rapid prototyping and learning

2014-02-13 Thread abel . jerome
Hi all,

We released a new version of the Malinette :
http://reso-nance.org/malinette/download/

Malinette is an all-in-one solution, a rapid prototyping tool to show and make 
simple interaction and multimedia projects. It is a software and a hardware 
set. The software is based on Pure Data extended. It will be (one day) also a 
very convenient suitcase with a computer, speakers, arduino and electronic 
circuits to test ideas and projects very quickly.

Best,

Jérôme
http://jeromeabel.net
http://reso-nance.org




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Re: [PD] vst~ for OSX, any update?

2014-02-13 Thread yvan volochine

On 13/02/14 06:49, Chris Clepper wrote:

SuperCollider hosts AudioUnits, but given James' day job that is not
surprising.


for the record, AU support in supercollider is not really maintained 
anymore, it will only work on sc-3.5 and osx  10.8.. (current sc 
version is sc-3.7-dev, 3.5 starts being outdated..)


and James left the active dev team with sc-3 =)

cheers,
y

--
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http://s3pt3ntrion.com
https://www.facebook.com/pages/Septentrion/357546467715618
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[PD] Fwd: pd gui: partial interface freeze

2014-02-13 Thread Billy Stiltner
-- Forwarded message --
From: Billy Stiltner billy.stilt...@gmail.com
Date: Wed, Feb 12, 2014 at 1:13 PM
Subject: Re: [PD] pd gui: partial interface freeze
To: Py Fave pyf...@gmail.com


I have the same problem , both recordings I did last night crashed, I think
it's the number of objects loaded but might be wrong.
First one crashed at about 50 some minutes after I loaded my mandelbox
sequencer. If I turn up the BPM that will do it also.
The second one I started up with the mandelbox sequencer and ran it for
about 30 minutes till it froze completely. I'm not sure how long the
controls were froze, the checkboxes still were working but couldnt scroll
the record window to stop the recording so I alt tabbed to the terminal and
ctrl+Ced the turing tarpit..   luckily I have an auto sail button and the
sliders work still even though they are not graphically active, also I can
type numbers into numberboxes and adjust with mouse. The audio part works
just not the gui.   https://archive.org/details/26edonum2

I do have some sort of logical error with the voices - there are things in
the patch that make a -1 to send to the main envelope for a ramp down if
voice stealing occurs (a voice is still sounding when triggered with a non
0 velocity.)  The problem is that it seems that if the release part of the
envelope is non 0 it seems as if all notes triggered after a new voice is
triggered the releases add up or the audio kinda gets stuck like in reverb
freeze like mode.


On Sat, Jan 18, 2014 at 12:36 PM, Py Fave pyf...@gmail.com wrote:

 usb/hid did this if i remember correctly.

 i solved it by usind a different build or another object:
 [joystick] but it was on windows

 i guess this is a known bug because [hid]  is so useful
 perhaps someone has a better knowing of this .?
 or a workaround .







 2014/1/18 u...@xdv.org u...@xdv.org

 On 18.01.2014 17:07, Py Fave wrote:

 i had the same problems while  using gem objects some time ago
 it was because of text2d or text3d.

 right. considered parts of gem as the culprit, but then i'm fairly sure i
 did experience this, before i added text2d and text3d objects
 and i'm hardly ever running them [0]-[gemhead].
 i'll give it a shot and remove them.


 you can remove some gui stuff too .
 replacing bng by bang for instance

 since i'm using them only as indicators not buttons, that's not an
 option. guess i could use data strcuturs for sliders, but
 that probably opens a new can of worms.


 and use [change] on your inputs to reduce the flow .

 i'll do that!


 only suggestions , i don't remember what was the problem but i solved it

 good to know, someone has seen it too. thanks!










 2014/1/18 u...@xdv.org mailto:u...@xdv.org u...@xdv.org 
 mailto:u...@xdv.org
 


 hey there,

 i've been having this heisenbug for some time and learned to live
 with it, but having fixed some real bugs on my patch,
 this is the last one on my list and i'd like to give it a go, but
 no idea where to start.

 symptoms are:
 some time into performing (20min to 1h) all the sliders,
 messageboxes, dials and bangs sort of get stuck,
 meaning they do not change their display state anymore. i can
 however still drag and click their active parts
 and their output will react accordingly, but none of this is being
 displayed.
 i should probably mention, that checkboxes still work correctly.

 i had hoped it would go away moving from pd 0.42 to 0.43, but it
 didn't.

 this is 64-bit linux (ubuntu 12.04), pd-extended (now
 ubuntu-package, previously
 self compiled from git)

 speculations include:
 from a gut-feeling i suspect something like an input overload, ie
 some input
 shooting messsages at an insanely high rate, so the element's
 message queue
 (if there is such a thing) stops passing things on to the display.

 i also suspect vjtools/videogrid as it messes with the interface,
 but does have a few issues,
 like race conditions between thumbnail creation and thumbnail
 display, esp if there's
 two of them.

 hid: usb joysticks could maybe freak out and overload the
 interface inputs

 anyway i can not see any direct connection between what i do and
 when it happens.

 re-opening the patch doesn't help, only restarting pd does.

 has anyone ever seen (something like) that?
 any ideas about how to debug, where to look or what to try?

 thanks + cheers,
 ub

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Re: [PD] mrpeach/net iemnet and other way to get file from the net

2014-02-13 Thread Cyrille Henry

hello Martin,

thanks a lot for the quick fix.
It did not crash any more on my 64b linux computer.
we will perform long term stability test.

thanks
cheers
cyrille


Le 12/02/2014 19:46, Martin Peach a écrit :

On 2014-02-12 11:51, Martin Peach wrote:

It looks like a 64-bit issue. If it really crashes at
x-x_addr = ntohl(*(long *)hp-h_addr);
then possibly the long type is too long or the h_addr field is not a
long in 64-bit or h_addr is not properly initialized, so ntohl() looks
in the wrong place and segfaults. I never get any such crashes on 32-bit
systems, but so far I haven't tried it on 64-bit.






I just committed a change to tcpclient.c in svn that might fix it, changing 
long to uint32_t to make sure it accesses a 32-bit field.

Martin


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Re: [PD] Fwd: pd gui: partial interface freeze

2014-02-13 Thread Joe Newlin
I've had the same problem frequently with GUI-heavy patches. For what it's
worth, minimizing  restoring the window will display updated GUIs, but the
pixels will continue to be frozen until I minimize  restore again.

After removing about 90% of the GUI objects from one particular patch that
did this, I can now use it for hours without any of the display issues.


On Thu, Feb 13, 2014 at 5:37 AM, Billy Stiltner billy.stilt...@gmail.comwrote:



 -- Forwarded message --
 From: Billy Stiltner billy.stilt...@gmail.com
 Date: Wed, Feb 12, 2014 at 1:13 PM
 Subject: Re: [PD] pd gui: partial interface freeze
 To: Py Fave pyf...@gmail.com


 I have the same problem , both recordings I did last night crashed, I
 think it's the number of objects loaded but might be wrong.
 First one crashed at about 50 some minutes after I loaded my mandelbox
 sequencer. If I turn up the BPM that will do it also.
 The second one I started up with the mandelbox sequencer and ran it for
 about 30 minutes till it froze completely. I'm not sure how long the
 controls were froze, the checkboxes still were working but couldnt scroll
 the record window to stop the recording so I alt tabbed to the terminal and
 ctrl+Ced the turing tarpit..   luckily I have an auto sail button and the
 sliders work still even though they are not graphically active, also I can
 type numbers into numberboxes and adjust with mouse. The audio part works
 just not the gui.   https://archive.org/details/26edonum2

 I do have some sort of logical error with the voices - there are things in
 the patch that make a -1 to send to the main envelope for a ramp down if
 voice stealing occurs (a voice is still sounding when triggered with a non
 0 velocity.)  The problem is that it seems that if the release part of the
 envelope is non 0 it seems as if all notes triggered after a new voice is
 triggered the releases add up or the audio kinda gets stuck like in reverb
 freeze like mode.


 On Sat, Jan 18, 2014 at 12:36 PM, Py Fave pyf...@gmail.com wrote:

 usb/hid did this if i remember correctly.

 i solved it by usind a different build or another object:
 [joystick] but it was on windows

 i guess this is a known bug because [hid]  is so useful
 perhaps someone has a better knowing of this .?
 or a workaround .







 2014/1/18 u...@xdv.org u...@xdv.org

 On 18.01.2014 17:07, Py Fave wrote:

 i had the same problems while  using gem objects some time ago
 it was because of text2d or text3d.

 right. considered parts of gem as the culprit, but then i'm fairly sure
 i did experience this, before i added text2d and text3d objects
 and i'm hardly ever running them [0]-[gemhead].
 i'll give it a shot and remove them.


 you can remove some gui stuff too .
 replacing bng by bang for instance

 since i'm using them only as indicators not buttons, that's not an
 option. guess i could use data strcuturs for sliders, but
 that probably opens a new can of worms.


 and use [change] on your inputs to reduce the flow .

 i'll do that!


 only suggestions , i don't remember what was the problem but i solved it

 good to know, someone has seen it too. thanks!










 2014/1/18 u...@xdv.org mailto:u...@xdv.org u...@xdv.org 
 mailto:u...@xdv.org
 


 hey there,

 i've been having this heisenbug for some time and learned to live
 with it, but having fixed some real bugs on my patch,
 this is the last one on my list and i'd like to give it a go, but
 no idea where to start.

 symptoms are:
 some time into performing (20min to 1h) all the sliders,
 messageboxes, dials and bangs sort of get stuck,
 meaning they do not change their display state anymore. i can
 however still drag and click their active parts
 and their output will react accordingly, but none of this is being
 displayed.
 i should probably mention, that checkboxes still work correctly.

 i had hoped it would go away moving from pd 0.42 to 0.43, but it
 didn't.

 this is 64-bit linux (ubuntu 12.04), pd-extended (now
 ubuntu-package, previously
 self compiled from git)

 speculations include:
 from a gut-feeling i suspect something like an input overload, ie
 some input
 shooting messsages at an insanely high rate, so the element's
 message queue
 (if there is such a thing) stops passing things on to the display.

 i also suspect vjtools/videogrid as it messes with the interface,
 but does have a few issues,
 like race conditions between thumbnail creation and thumbnail
 display, esp if there's
 two of them.

 hid: usb joysticks could maybe freak out and overload the
 interface inputs

 anyway i can not see any direct connection between what i do and
 when it happens.

 re-opening the patch doesn't help, only restarting pd does.

 has anyone ever seen (something like) that?
 any ideas about how to debug, where to look or what to try?

 thanks + cheers,
 ub

   

[PD] [PD-announce] PhD Positions in AI / Computational Models for Movement Recognition and Generation at Simon Fraser University.

2014-02-13 Thread Miles Thorogood

=

*Subject:*PhD Positions in AI / Computational Models for Movement 
Recognition and Generation at Simon Fraser University.


Application deadline: March 1^st 2014


We are pleased to announce a PhD position in AI / Computational Models 
for Movement at the School of Interactive Arts and Technology at Simon 
Fraser University (Surrey, British Columbia, Canada).  This position 
will be working with Associate Professor Philippe Pasquier, and 
Postdoctoral Fellow Sarah Fdili Alaoui in the *Moving Stories: Digital 
Tools for Movement, Meaning and Interaction* Research Group 
(movingstories.ca) lead by Associate Professor Thecla Schiphorst.


Moving Stories is an interdisciplinary, collaborative research 
partnership leading to the design and application of more richly 
articulated human movement knowledge within digital technology 
interaction. The research institutional partners include Simon Fraser 
University (SFU), The University of Illinois at Urbana-Champaign (UIUC), 
The Laban Institute of Movement Studies in New York (LIMS), Emily Carr 
University of Art and Design (ECUAD), The University of British Columbia 
(UBC), and Credo Interactive.


*Duties and Responsibilities: *

·Work towards developing a Movement API (see 
http://www.movingstories.ca):  develop and use machine learning 
techniques for the computational study, modeling, representation, 
segmentation, recognition, classification, transformation or generation 
of movement information.


·Support development of computational models of moving agents using 
Machine Learning techniques


·Lead conference, journal, and grant proposal writing and submission

*Preferred Qualifications**:*
_Mandatory:_

-Previously completed or about to complete a Master Degree in Computer 
Science or equivalent experience.


-Research focus includes at least one of the following areas:

oArtificial Intelligence: Agent and Multiagent Systems, including 
virtual agents


oMachine Learning Techniques

oComputer Graphics, Animation, and Digital Signal Processing.

_Desirable:_
Experience with C++, Java, MaxMSP, Python, OpenGL/GLSL, mobile/tablet 
development, and performance/multimedia/ and visual art, conducting user 
studies, interdisciplinary collaboration.


*Position title:*PhD Student, SIAT
*Rate of pay:* Full financial support for the duration of the PhD. 
Includes fellowship as well as support for conference travel and gears. 
Actual rate depends on qualification, and experience (expect between 25k 
and 35k annually).

*Departmental contact:*Nasim Jahangiri (Project Manager)

*Contact email:*njaha...@sfu.ca and pasqu...@sfu.ca

*Job close date:*Open until filled
*Review begins on (continues until position filled):*March 1st, 2014
*Benefits eligible:*Yes
*Full-time/part-time:*Full-time



*How to apply:*

_Application Documents Required:___

- Letter of interest (1 page pdf)
- Research statement (1 page pdf)
- Curriculum vitae, including list of publications and name of 
references(pdf)
- Link to website or online portfolio of creative work, multimedia 
projects, or research projects (optional)
- List of 3 professional references w/contact information (email and 
phone number).



Send the document above to Moving Stories' Project Manager, Nasim 
Jahangiri njaha...@sfu.ca mailto:njaha...@sfu.ca, and Pr. Pasquier 
pasqu...@sfu.ca.


**

*Benefits to applicants:*
- Work in an internationally recognized, interdisciplinary research team 
with strong connections between technology and embodied experience.

- Receive weekly mentorship towards a research career.
- Vancouver is a beautiful city situated between the ocean and mountains 
with easy access to year-round outdoor activities and cultural 
opportunities.


-- Simon Fraser University is a unique university spread over three 
campuses with many strong connections to local video and gaming industries.

- Position could begin any time after September 1st, 2014.

Flexibility in starting date.
- Health insurance through Simon Fraser University.
Regards,
--
Philippe Pasquier

Associate Professor, Graduate Program Chair,
School of Interactive Arts and Technology,
Associate Dean of Graduate Studies,
Faculty of Communication, Art and Technology,
Simon Fraser University, Vancouver, Canada.
Mobile: +1 778-989-1240
Phone: +1 778-782-8546
Email: pasqu...@sfu.ca | Skype: pasquierphilippe
http://www.sfu.ca/pasquier | http://www.metacreation.net
---

=
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[PD] increasing zone of inlet / outlet

2014-02-13 Thread puredata

Hi all,

I am getting older and it's more and more difficult to click right on  
the inlet or outlet. How to change increase the zone around them? I am  
using PD-0.43.4-extended.


Thanks

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Re: [PD] increasing zone of inlet / outlet

2014-02-13 Thread Jonathan Wilkes
You'd have to tweak the stuff in g_text.c and probably also g_rtext.c to lie 
about the rectangle size, and to enlarge the bbox for what gets counted as an 
xlet, then recompile.

Meanwhile, there's a single tk canvas subcommand called -closeenough that 
does exactly what you want.  But Pd doesn't use that-- it only fowards mouse 
motion over the socket to Pd.  Then Pd core queries the bounding box of every 
object on the canvas, to see whether it falls within the mouse coordinates.  It 
does this for _every_ single motion message received from the gui.  (Run pd 
with the -d 3 flag to see how often these messages get sent.)

-Jonathan




On Thursday, February 13, 2014 4:30 PM, pured...@11h11.com 
pured...@11h11.com wrote:
 
Hi all,

I am getting older and it's more and more difficult to click right on  
the inlet or outlet. How to change increase the zone around them? I am  
using PD-0.43.4-extended.

Thanks

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[PD] filter-graph and lop~ phase

2014-02-13 Thread Peter P.
Hi list,

just wondering if I am getting something wrong plotting the phase
response of lop~ using the abstractions filter-graph1.pd and
filter-graph2.pd as exemplified in 3.audio.examples/H10.measurement.pd

For a simple one-zero lowpass filter using [rzero~ -1] the phase
response is plotted going from 0 to pi/2 (eg. 90°) at nyquist
frequency. 
I always thought that it would be 0^ to -90° though.

Also a highpass [rzero~ 1] filter's phase is plotted as
going from -90° to 0° instead of the 90° to 0° I know from some
textbooks.

Is there a mistake I could have had made? I mean, things sound
alright, but I am just wondering.

best,
P

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[PD] pix_video or OSX

2014-02-13 Thread Mateo De Los Ríos
Hi List,



I'm using pix_video to open a old Sony Mini DV. It used to work fine but
now I'm getting the image in colorspace YUV regardless of messaging
colorspace RGBA.



I get this message in the console



[pix_video]: backend #0='Darwin'  : darwin dv iidc analog

could not set SG Rect



The only thing that has changed in the setup is the operating system. I
upgraded to OS X 10.8.5



Could this be the problem. How can I get pix_video it to decode in RGBA?


best,

M
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Re: [PD] increasing zone of inlet / outlet

2014-02-13 Thread Ivica Bukvic
In pd-l2ork nlets are highlighted which makes them grow and as a result you
can pinpoint them more easily. In k12 learning mode they are even bigger to
help kids select them. HTH
On Feb 13, 2014 5:23 PM, Jonathan Wilkes jancs...@yahoo.com wrote:

 You'd have to tweak the stuff in g_text.c and probably also g_rtext.c to
 lie about the rectangle size, and to enlarge the bbox for what gets counted
 as an xlet, then recompile.

 Meanwhile, there's a single tk canvas subcommand called -closeenough
 that does exactly what you want.  But Pd doesn't use that-- it only fowards
 mouse motion over the socket to Pd.  Then Pd core queries the bounding box
 of every object on the canvas, to see whether it falls within the mouse
 coordinates.  It does this for _every_ single motion message received
 from the gui.  (Run pd with the -d 3 flag to see how often these messages
 get sent.)

 -Jonathan


   On Thursday, February 13, 2014 4:30 PM, pured...@11h11.com 
 pured...@11h11.com wrote:
  Hi all,

 I am getting older and it's more and more difficult to click right on
 the inlet or outlet. How to change increase the zone around them? I am
 using PD-0.43.4-extended.

 Thanks

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Re: [PD] filter-graph and lop~ phase

2014-02-13 Thread Miller Puckette
Hi Peter -

I believe the graphs are showing phase delay, which people often graph because
it's positive.  But you're right that the phase response, if measured as
(phase out) - (phase in), is negative.  I think this is probably best fixed
by fixing the example to say that it's showing phase delay, not phase
response, or equivalently, saying it's -arg(H) instead of arg(H)... this is
probably also wrong in the book.  I'd better go look when I have a moment...

thanks
Miller
On Thu, Feb 13, 2014 at 11:35:20PM +0100, Peter P. wrote:
 Hi list,
 
 just wondering if I am getting something wrong plotting the phase
 response of lop~ using the abstractions filter-graph1.pd and
 filter-graph2.pd as exemplified in 3.audio.examples/H10.measurement.pd
 
 For a simple one-zero lowpass filter using [rzero~ -1] the phase
 response is plotted going from 0 to pi/2 (eg. 90°) at nyquist
 frequency. 
 I always thought that it would be 0^ to -90° though.
 
 Also a highpass [rzero~ 1] filter's phase is plotted as
 going from -90° to 0° instead of the 90° to 0° I know from some
 textbooks.
 
 Is there a mistake I could have had made? I mean, things sound
 alright, but I am just wondering.
 
 best,
 P
 
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Re: [PD] increasing zone of inlet / outlet

2014-02-13 Thread Jonathan Wilkes

On 02/13/2014 10:27 PM, Ivica Bukvic wrote:


In pd-l2ork nlets are highlighted which makes them grow and as a 
result you can pinpoint them more easily. In k12 learning mode they 
are even bigger to help kids select them. HTH




That's after you register a hit.  But can you actually register a 
hit when the mouse is within n pixels of the xlet?


I ran into this with the svg-data structures stuff.  I made some points 
on a graph grow when the mouse enters them.  But it turns out it's much 
more usable if you have an insible area larger than the point to 
register an enter event and then grow the point to that size.


-Jonathan

On Feb 13, 2014 5:23 PM, Jonathan Wilkes jancs...@yahoo.com 
mailto:jancs...@yahoo.com wrote:


You'd have to tweak the stuff in g_text.c and probably also
g_rtext.c to lie about the rectangle size, and to enlarge the bbox
for what gets counted as an xlet, then recompile.

Meanwhile, there's a single tk canvas subcommand called
-closeenough that does exactly what you want.  But Pd doesn't
use that-- it only fowards mouse motion over the socket to Pd. 
Then Pd core queries the bounding box of every object on the

canvas, to see whether it falls within the mouse coordinates.  It
does this for _every_ single motion message received from the
gui.  (Run pd with the -d 3 flag to see how often these messages
get sent.)

-Jonathan


On Thursday, February 13, 2014 4:30 PM, pured...@11h11.com
mailto:pured...@11h11.com pured...@11h11.com
mailto:pured...@11h11.com wrote:
Hi all,

I am getting older and it's more and more difficult to click right on
the inlet or outlet. How to change increase the zone around them?
I am
using PD-0.43.4-extended.

Thanks

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Re: [PD] increasing zone of inlet / outlet

2014-02-13 Thread puredata
In pd-l2ork nlets are highlighted which makes them grow and as a  
result you can pinpoint them more easily.


My version of Pd-extended does this too.

it's much more usable if you have an insible area larger than the  
point to register an enter event and then grow the point to that  
size.


Exactly what I need.

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