[PD] Console error: 'Out of memory'

2014-04-21 Thread Claire O'Connor
Hi,

I am currently using GEM to create a slideshow of images and videos.
However, after a while of loading images, PD stops loading them and the
console shows up with this error:

'out of memory!
Can't allocate memory for an image.'

And then shows the file path of the image that it tried to load saying that
the liading of it failed.

Any ideas as to how to fix this problem?

Thanks!
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Re: [PD] Chebyshev waveshaper

2014-04-21 Thread Alexandros Drymonitis
Opening tcheb~-help.pd I get this in the console:
smoother~
... couldn't create

There's a smoother~-help.pd included but no smoother~.pd or
smoother~.pd_darwin or a .c file...


On Mon, Apr 21, 2014 at 3:30 AM, sebfumas...@aol.com wrote:

 Hi all,
 If anybody's interested I made a chebyshev wave shaper external. it's on
 the pd forum
 http://puredata.hurleur.com/sujet-10371-chebyshev-waveshaper-controlled-signals.
 I know there's already creb/cheby~ but this is slightly different because
 you cannot set the harmonics but you can control the order with a signal.
 adjacent orders of polynomial are interpolated with the pd cosine table
 which I have no idea how to use like the cos~ object but I did it anyway
 and it seemed to work.

  Suggestions would be appreciated, this is only my 3rd small c program

  -Sebastian

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Re: [PD] Console error: 'Out of memory'

2014-04-21 Thread Jack
Hello,

What is the object you used to load images with Gem ?
Have you tried to reduce the resolution of your images (to fit your
screen) before to load them ?
++

Jack



Le 21/04/2014 17:03, Claire O'Connor a écrit :
 Hi,

 I am currently using GEM to create a slideshow of images and videos.
 However, after a while of loading images, PD stops loading them and
 the console shows up with this error:

 'out of memory!
 Can't allocate memory for an image.'

 And then shows the file path of the image that it tried to load saying
 that the liading of it failed.

 Any ideas as to how to fix this problem?

 Thanks!


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Re: [PD] Chebyshev waveshaper

2014-04-21 Thread sebfumaster
Sorry bout that, all it is is a number box connected to a line~ (to make it 
smooth)

It should be in the zip now. Thanks for the heads up


-Sebastian


-Original Message-
From: Alexandros Drymonitis adr...@gmail.com
To: sebfumaster sebfumas...@aol.com
Cc: PD-list pd-list@iem.at
Sent: Mon, Apr 21, 2014 8:20 am
Subject: Re: [PD] Chebyshev waveshaper



Opening tcheb~-help.pd I get this in the console: 
smoother~
... couldn't create


There's a smoother~-help.pd included but no smoother~.pd or smoother~.pd_darwin 
or a .c file...




On Mon, Apr 21, 2014 at 3:30 AM,  sebfumas...@aol.com wrote:

Hi all,
If anybody's interested I made a chebyshev wave shaper external. it's 
on the pd forum 
http://puredata.hurleur.com/sujet-10371-chebyshev-waveshaper-controlled-signals.
 I know there's already creb/cheby~ but this is slightly different because you 
cannot set the harmonics but you can control the order with a signal. 
adjacent orders of polynomial are interpolated with the pd cosine table which I 
have no idea how to use like the cos~ object but I did it anyway and it seemed 
to work.


Suggestions would be appreciated, this is only my 3rd small c program


-Sebastian

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Re: [PD] Bad sound quality when playing .wav file during a GEM sequence

2014-04-21 Thread Claire O'Connor
It's still the same when they are on different drives, I'm afraid. It's
only jumpy and glitchy when the GEM window is open but that's necessary
so...

Is there any way for PD to trigger an action in an external program? So,
have the soundfile in Audacity, for example, and have PD trigger it to play
on that?

Thanks!


On 19 April 2014 22:39, Dominic Melville dcamelvi...@gmail.com wrote:

 Could it be as simple as disk access? Reading the wav from the same drive
 as the image files causing the jumping and glitching?

 If there's any way to try playing the wav from ram in the same patch it'll
 show that up straight away.

 Cheers

 Dominic

 On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote:

 Hi everyone,

 I am currently trying to play a .wav file through readsf~ while a
 sequence of events are being triggered within GEM (pix_film and pix_image)
 but the sound quality is awful - very jumpy, glitchy and almost impossible
 to hear what it is actually meant to be. Has anyone any ideas as to how
 this problem may be solved? I've tried having the sound come from a
 different patch but that hasn't worked.

 Any ideas would be very helpful :)

 Thanks!


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Re: [PD] Bad sound quality when playing .wav file during a GEM sequence

2014-04-21 Thread Chris Clepper
Run a second copy of Pd.  On the Mac, option drag the Pd app to make a
copy.

Use netsend/netreceive to communicate between the two copies of Pd: one for
GEM and one for audio.


On Mon, Apr 21, 2014 at 1:53 PM, Claire O'Connor oconn...@tcd.ie wrote:

 It's still the same when they are on different drives, I'm afraid. It's
 only jumpy and glitchy when the GEM window is open but that's necessary
 so...

 Is there any way for PD to trigger an action in an external program? So,
 have the soundfile in Audacity, for example, and have PD trigger it to play
 on that?

 Thanks!


 On 19 April 2014 22:39, Dominic Melville dcamelvi...@gmail.com wrote:

 Could it be as simple as disk access? Reading the wav from the same drive
 as the image files causing the jumping and glitching?

 If there's any way to try playing the wav from ram in the same patch
 it'll show that up straight away.

 Cheers

 Dominic

 On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote:

 Hi everyone,

 I am currently trying to play a .wav file through readsf~ while a
 sequence of events are being triggered within GEM (pix_film and pix_image)
 but the sound quality is awful - very jumpy, glitchy and almost impossible
 to hear what it is actually meant to be. Has anyone any ideas as to how
 this problem may be solved? I've tried having the sound come from a
 different patch but that hasn't worked.

 Any ideas would be very helpful :)

 Thanks!



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Re: [PD] Console error: 'Out of memory'

2014-04-21 Thread Jack
OK.
For a slideshow, i will use [pix_buffer] or [pix_multiimage]... My
preference is for [pix_buffer].
With [pix_buffer], you also need [pix_buffer_read] to select the image
you want to show (see help about these two objects)
But, I think, it is a good idea to reduce the resolution of your
pictures to fit your [gemwin] resolution...
++

Jack




Le 21/04/2014 18:27, Claire O'Connor a écrit :
 I used pix_image! I haven't tried that, but perhaps that might work. I
 may just end up cutting down on my images.

 It is strange though, because my 'sllideshow' is set to loop and when
 it starts again, the previous images that were already opened, open
 again even though the 'out of memory, can't allocate memory for an
 image' error comes up.

 Thanks, Jack!


 On 21 April 2014 17:06, Jack j...@rybn.org mailto:j...@rybn.org wrote:

 Hello,

 What is the object you used to load images with Gem ?
 Have you tried to reduce the resolution of your images (to fit
 your screen) before to load them ?
 ++

 Jack



 Le 21/04/2014 17:03, Claire O'Connor a écrit :
 Hi,

 I am currently using GEM to create a slideshow of images and
 videos. However, after a while of loading images, PD stops
 loading them and the console shows up with this error:

 'out of memory!
 Can't allocate memory for an image.'

 And then shows the file path of the image that it tried to load
 saying that the liading of it failed.

 Any ideas as to how to fix this problem?

 Thanks!


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[PD] make first inlet a proxy inlet

2014-04-21 Thread Jonathan Wilkes
Let's say I have foo_class that creates object [foo] and bar_class which 
creates object [bar].

I want the inlet of both to forward incoming messages to an object of type 
blah_class which serves as a proxy inlet.  (The struct of foo and bar would 
store a pointer to it and control creation and freeing of it.)

Is there a way to specify this inside foo_new and bar_new, or is the easiest 
way to just use a class_addanything and forward messages that way?


-Jonathan
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Re: [PD] make first inlet a proxy inlet

2014-04-21 Thread Jonathan Wilkes
I think I answered my own question.  It looks like I can use CLASS_NOINLET, 
then create an inlet explicitly inside the *_new function for my classes.

On Monday, April 21, 2014 4:49 PM, Jonathan Wilkes jancs...@yahoo.com wrote:
 
Let's say I have foo_class that creates object [foo] and bar_class which 
creates object [bar].

I want the inlet of both to forward incoming messages to an object of type 
blah_class which serves as a proxy inlet.  (The struct of foo and bar would 
store a pointer to it and control creation and freeing of it.)

Is there a way to specify this inside foo_new and bar_new, or is the easiest 
way to just use a class_addanything and forward messages that way?


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Re: [PD] Bad sound quality when playing .wav file during a GEM sequence

2014-04-21 Thread Claire O'Connor
That works perfectly! Thanks Chris :)


On 21 April 2014 19:27, Chris Clepper cgclep...@gmail.com wrote:

 Run a second copy of Pd.  On the Mac, option drag the Pd app to make a
 copy.

 Use netsend/netreceive to communicate between the two copies of Pd: one
 for GEM and one for audio.


 On Mon, Apr 21, 2014 at 1:53 PM, Claire O'Connor oconn...@tcd.ie wrote:

 It's still the same when they are on different drives, I'm afraid. It's
 only jumpy and glitchy when the GEM window is open but that's necessary
 so...

 Is there any way for PD to trigger an action in an external program? So,
 have the soundfile in Audacity, for example, and have PD trigger it to play
 on that?

 Thanks!


 On 19 April 2014 22:39, Dominic Melville dcamelvi...@gmail.com wrote:

 Could it be as simple as disk access? Reading the wav from the same
 drive as the image files causing the jumping and glitching?

 If there's any way to try playing the wav from ram in the same patch
 it'll show that up straight away.

 Cheers

 Dominic

 On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote:

 Hi everyone,

 I am currently trying to play a .wav file through readsf~ while a
 sequence of events are being triggered within GEM (pix_film and pix_image)
 but the sound quality is awful - very jumpy, glitchy and almost impossible
 to hear what it is actually meant to be. Has anyone any ideas as to how
 this problem may be solved? I've tried having the sound come from a
 different patch but that hasn't worked.

 Any ideas would be very helpful :)

 Thanks!



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Re: [PD] Bad sound quality when playing .wav file during a GEM sequence

2014-04-21 Thread peiman khosravi
Reaper accepts OSC messages for almost every action.




*www.peimankhosravi.co.uk http://www.peimankhosravi.co.uk || RSS Feed
http://peimankhosravi.co.uk/miscposts.rss || Concert News
http://spectralkimia.wordpress.com/*


On 21 April 2014 18:53, Claire O'Connor oconn...@tcd.ie wrote:

 It's still the same when they are on different drives, I'm afraid. It's
 only jumpy and glitchy when the GEM window is open but that's necessary
 so...

 Is there any way for PD to trigger an action in an external program? So,
 have the soundfile in Audacity, for example, and have PD trigger it to play
 on that?

 Thanks!


 On 19 April 2014 22:39, Dominic Melville dcamelvi...@gmail.com wrote:

 Could it be as simple as disk access? Reading the wav from the same drive
 as the image files causing the jumping and glitching?

 If there's any way to try playing the wav from ram in the same patch
 it'll show that up straight away.

 Cheers

 Dominic

 On Saturday, April 19, 2014, Claire O'Connor oconn...@tcd.ie wrote:

 Hi everyone,

 I am currently trying to play a .wav file through readsf~ while a
 sequence of events are being triggered within GEM (pix_film and pix_image)
 but the sound quality is awful - very jumpy, glitchy and almost impossible
 to hear what it is actually meant to be. Has anyone any ideas as to how
 this problem may be solved? I've tried having the sound come from a
 different patch but that hasn't worked.

 Any ideas would be very helpful :)

 Thanks!



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[PD] Trouble understanding pix_buffer

2014-04-21 Thread Claire O'Connor
Hi everyone,

I'm having a bit of trouble understanding how to use pix_buffer, pix_read
and pix_write. Does anyone know of any good tutorials or somewhere online
that can help to teach me about them?

Thanks!
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Re: [PD] WG: Inverse bandpass filter

2014-04-21 Thread Alexandre Torres Porres
isn't it just subtract the audio from the filtered output?

I guess you can get inverse freq response just by that

cheers


2014-04-18 17:21 GMT-03:00 Ingo i...@miamiwave.com:

 You could send the original signal in parallel and invert the phase by
 multiplying with -1. You might have to delay the original signal in case
 that the processed signal gets also delayed by one or more blocks.

 Ingo

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  Von: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] Im Auftrag
 von
  AP Vague
  Gesendet: Freitag, 18. April 2014 18:49
  An: pd-list@iem.at
  Betreff: [PD] Inverse bandpass filter
 
  Is there a simple way to make [bp~] or [vcf~] have an inverse function?
 To
  filter out, rather than pass a changing frequency value. Is the easiest
  way to do this with a combination of [lop~] and [hip~]?


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[PD] can vcf~ be obtained with biquad coefficients?

2014-04-21 Thread Alexandre Torres Porres
hi, this is the next thing on my list :)

need to know if you can have biquad coeficients for the parameters of vcf~

So I know [vcf~] can be obtained with a [cpole~] object - though I didn't
do it yet as I find it a bit hard to get to the coeficients from the vcf~
code.

So, quick question, if you can get it with a [cpole~] object, does it mean
you could do it with [biquad~] coeficients? I suppose so, but then, how
exactly? I mean, if I have the coeficients of [cpole~], how do I get to
[biquad~]'s?

Thanks
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