Re: [PD] Space Invaders 4D - Game
From: Patco Seriously, could you spell the four dimensions Well, scientifically it may be inaccurate, but we were going for the Disney-esqe description of 4D, being that the 4th is audience involvement. So there's X and Y and Z (making it 3D) with the extra dimension of the player within the installation space moving around shooting up at the 3D projection. It's only a working title however! ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Space Invaders 4D Game
Frank Barknecht Wrote: I also did a simplification to this nice game: I change the invader.pd to use an external file for the model of the aliens. It's attached as invader2.pd ready to be dropped in as replacement for invader.pd (only used in enemytest). Make sure, the invader.txt file is next to it. Thanks for this simplification! I didn't realise that it could be done using external txt files, it certainly makes it a lot easier to look at and adjust. Frank Barknecht Wrote: But explosions have to be implemented in the main game first (that is, the destroy message must not move the invader out of sight, otherwise the nice explosion will stay invisible. I leave that as an excercise for the reader. Thank you also for the explosion effect! This is my first pd project and I was looking for a way to make the invader explode like this, it looks really good! I'm struggling to find a way to make the enemytest patch send the command to explode without making all of the other enemies explode too, but like I say it's my first time using pd but I'm sure I will figure it out with experimentation, just like I did the rest of it really! Thank you for your input and help, and taking the time to add improvements, -Ben ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Space Invaders 4D Game
Hi, We've been working on this pd patch as an idea for a game installation. Eventually the mouse input will be replaced by a motion tracker following the player whizzing around on a chair shooting up at a projection on the ceiling. We'd be interested at this point in hearing any feedback you have about the way the game plays. We are planning on adding multiple levels of increasing difficulty but at the moment there is just a constant stream of enemies with no end-game and no punishments for missing. Enjoy! reqs: pd GEM 3D red/green glasses (optional) Speakers (optional) Here is a link to the zip file and a screenshot: http://www.puredata.info/Members/konador readme.txt included Thanks! Ben Sion PS - Sorry if I accidently posted this a couple of times... first time posting to the mailing list! ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Space Invaders 4D - Game
Hi, We've been working on this pd patch as an idea for a game installation. Eventually the mouse input will be replaced by a motion tracker following the player whizzing around on a chair shooting up at a projection on the ceiling. We'd be interested at this point in hearing any feedback you have about the way the game plays. We are planning on adding multiple levels of increasing difficulty but at the moment there is just a constant stream of enemies with no end-game and no punishments for missing. Enjoy! reqs: pd GEM 3D red/green glasses (optional) Speakers (optional) Here is a link to the zip file and a screenshot: http://www.puredata.info/Members/konador readme.txt included Thanks! Ben Sion PS - Sorry if I accidently posted this a couple of times... first time posting to the mailing list. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Space Invaders 4D Game
Hi, We've been working on this pd patch as an idea for a game installation. Eventually the mouse input will be replaced by a motion tracker following the player whizzing around on a chair shooting up at a projection on the ceiling. We'd be interested at this point in hearing any feedback you have about the way the game plays. We are planning on adding multiple levels of increasing difficulty but at the moment there is just a constant stream of enemies with no end-game and no punishments for missing. Enjoy! reqs: pd GEM 3D red/green glasses (optional) Speakers (optional) Here is a link to the zip file and a screenshot: http://www.puredata.info/Members/konador Readme.txt included Thanks! Ben Sion ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list