Re: [PD] Space Invaders 4D - Game

2007-05-06 Thread Ben Roberts
 From: Patco 
 Seriously, could you spell the four dimensions

Well, scientifically it may be inaccurate, but we were going for the
Disney-esqe description of 4D, being that the 4th is audience involvement.
So there's X and Y and Z (making it 3D) with the extra dimension of the
player within the installation space moving around shooting up at the 3D
projection. It's only a working title however!






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Re: [PD] Space Invaders 4D Game

2007-05-06 Thread Ben Roberts
Frank Barknecht Wrote:

I also did a simplification to this nice game: I change the invader.pd to
use an external file for the model of the aliens. It's attached as
invader2.pd ready to be dropped in as replacement for invader.pd (only used
in enemytest). Make sure, the invader.txt file is next to it. 

Thanks for this simplification! I didn't realise that it could be done using
external txt files, it certainly makes it a lot easier to look at and
adjust.

Frank Barknecht Wrote:

But explosions have to be implemented in the main game first (that is, the
destroy message must not move the invader out of sight, otherwise the
nice explosion will stay invisible. I leave that as an excercise for the
reader. 

Thank you also for the explosion effect! This is my first pd project and I
was looking for a way to make the invader explode like this, it looks really
good! I'm struggling to find a way to make the enemytest patch send the
command to explode without making all of the other enemies explode too, but
like I say it's my first time using pd but I'm sure I will figure it out
with experimentation, just like I did the rest of it really!

Thank you for your input and help, and taking the time to add improvements,

-Ben





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[PD] Space Invaders 4D Game

2007-05-06 Thread Ben Roberts
Hi,

We've been working on this pd patch as an idea for a game installation.
Eventually the mouse input will be replaced by a motion tracker following
the player whizzing around on a chair shooting up at a projection on the
ceiling.

We'd be interested at this point in hearing any feedback you have about the
way the game plays. We are planning on adding multiple levels of increasing
difficulty but at the moment there is just a constant stream of enemies with
no end-game and no punishments for missing.

Enjoy!

reqs:

pd
GEM
3D red/green glasses (optional)
Speakers (optional)

Here is a link to the zip file and a screenshot:
http://www.puredata.info/Members/konador
readme.txt included

Thanks!
Ben  Sion

PS - Sorry if I accidently posted this a couple of times... first time
posting to the mailing list!



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[PD] Space Invaders 4D - Game

2007-05-05 Thread Ben Roberts
Hi,

We've been working on this pd patch as an idea for a game installation.
Eventually the mouse input will be replaced by a motion tracker following
the player whizzing around on a chair shooting up at a projection on the
ceiling.

We'd be interested at this point in hearing any feedback you have about the
way the game plays. We are planning on adding multiple levels of increasing
difficulty but at the moment there is just a constant stream of enemies with
no end-game and no punishments for missing.

Enjoy!

reqs:

pd
GEM
3D red/green glasses (optional)
Speakers (optional)

Here is a link to the zip file and a screenshot:
http://www.puredata.info/Members/konador
readme.txt included

Thanks!
Ben  Sion

PS - Sorry if I accidently posted this a couple of times... first time
posting to the mailing list.




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[PD] Space Invaders 4D Game

2007-05-04 Thread Ben Roberts
Hi,

We've been working on this pd patch as an idea for a game installation.
Eventually the mouse input will be replaced by a motion tracker following
the player whizzing around on a chair shooting up at a projection on the
ceiling.

We'd be interested at this point in hearing any feedback you have about the
way the game plays. We are planning on adding multiple levels of increasing
difficulty but at the moment there is just a constant stream of enemies with
no end-game and no punishments for missing.

Enjoy!

reqs:

pd
GEM
3D red/green glasses (optional)
Speakers (optional)

Here is a link to the zip file and a screenshot:
http://www.puredata.info/Members/konador
Readme.txt included

Thanks!
Ben  Sion




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