Re: [PD] Error: invalid command name pd

2013-07-30 Thread Jan Baumgart

Looks more like the cyclone lib.
I've succeeded to update it by simply replacing every pd with pdsend 
- but I haven't tested it extensively.


cheers,
jan

On 30.7.13 21:03 , Ed Kelly wrote:

First click Details on your error message and post the output.


Doh! Of course. Sorry, I naturally distrust error reports having been brought 
up on Window$.


Error messages are all the same in my patch:

invalid command name pd
invalid command name pd
 while executing
pd [concat #hammergui _vised .x988db98.c 1 \;]
 invoked from within
if {[hammergui_ispatcher .x988db98.c]}   {pd [concat #hammergui _vised .x988db98.c 
1 \;]}
 (command bound to event)


I think the problem is with [tot .] from the miXed library.

Does anyone know how to compile it? It's causing me a headache. Typing make 
from within the miXed library from the svn repository comes up with errors where it can't 
seem to find basic functions, e.g.
some lines
tot.c:(.text+0xbcf): undefined reference to `gensym'
tot.c:(.text+0xbff): undefined reference to `canvas_getrootfor'
tot.c:(.text+0xc17): undefined reference to `canvas_getrootfor'
/tmp/ccctv252.o: In function `tot_getcanvas':
tot.c:(.text+0xc5b): undefined reference to `canvas_class'
tot.c:(.text+0xc69): undefined reference to `pd_findbyclass'
tot.c:(.text+0xc79): undefined reference to `glist_getcanvas'
tot.c:(.text+0xcb7): undefined reference to `loud_warning'
tot.c:(.text+0xd48): undefined reference to `loud_error'

some more lines


It gives similar outpuit for tot, and for pddplink

?
Ed




-Jonathan




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Re: [PD] playing long audio files

2013-07-22 Thread Jan Baumgart
When using soundfiler with the -resize flag, you will probably also need 
to set an appropriate size with the -maxsize flag.
Without -maxsize there's a build-in limit and you will get an error 
message saying resize failed.


cheers,
jan

On 22.7.13 13:14 , IOhannes m zmoelnig wrote:

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On 2013-07-22 12:47, Фывапр Олджэвич wrote:

So there's no way for playing long stereo audio files in PD-Vanilla
with reloading them ?



sure, multiple ways.

- - plying directly from file, using [readsf~]
- - loading soundfiles into extra-large arrays using [readsf~]
- - using the -resize flag to [soundfiler]
   i still don't understand what you problem is with this approach.

there's really not much point in making overly long arrays shorter.
if you want to make sure you could simply set all the samples to 0
before loading (using [const 0()

fgamsdr
IOhannes


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[PD] Get path of patch ?

2013-06-26 Thread Jan Baumgart

Is there any way to retrieve the path, a patch is stored in?
Like path - [thispatcher] in max?

thx  cheers,
Jan

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Re: [PD] Get path of patch ?

2013-06-26 Thread Jan Baumgart

Sorry for the noise.
Should have looked in the archives first %-p

On 26.6.13 13:03 , Jan Baumgart wrote:

Is there any way to retrieve the path, a patch is stored in?
Like path - [thispatcher] in max?

thx  cheers,
Jan


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[PD] Data structures: no object for freeing pointers?

2013-06-11 Thread Jan Baumgart
I've been building a sequencer with data structs. But now I've come to a 
dead end, because there seems to be no object, that let's you remove 
structs.

The only way seems to be deleting them in the gui.

Am I missing something here?

cheers,
Jan

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[PD] Change subpatch scroll position with a message?

2013-06-06 Thread Jan Baumgart

Hi,

I'm trying to keep a number of subpatch window's scroll position 
synchronized.

Is there a way to change the x/y view offset of a window from within pd ?

I've stumbled upon miXed's [tot] but it seem's defunct with pd's 
Gui-Rewrite...


cheers,
Jan

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